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#here it is... the final update of v3
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💕 Sparklecare Update 💕
VOL 3: Pages 215-220 (VOLUME ENDING)  🌈 Click here to read!
Promo art by @chaosblast and @yoylese!
✨ Support us on Patreon!  (If you wanna see volume 4 in advance, there are pages on there already!)
✨ Updates Mondays & Thursdays ~ BUT WE ARE NOW ON HIATUS!
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gontagokuhara · 3 months
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As it had in Celestia’s Palace, the dimensions of Gundham’s blot out the oppressive atmosphere of its surrounding Underworld; a physical relief, certainly, but the anticipatory unease is hard to beat down, even while believing in himself and all of his friends as much as he does. The moment his body registers the absence of the supernatural heat he immediately breaks into the sweat he couldn’t before, thankful for the comparatively cooler air though it leaves him breathing much less evenly.
“…Hey, Shuuichi,” Kokichi begins eventually, tightly, very quietly, the first to get his mouth working now that the reality of what they’re getting themselves into has more concretely set in. “Y’remember that thing I said about the Nether in Minecraft?”
Perhaps predictably, Shuuichi’s the only one feeling up to offering a nervous laugh in response.
“Hey! Stop right there!”
(or: of gods, monsters, and pointy objects chapter twenty-five, wherein the end of the world is approaching fast.)
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simtanico · 7 months
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Ellie Williams (inspired by The Last of Us) for The Sims 3
Teen | Brave, Loner, Artistic, Animal Lover
Behold: my pride and joy. You could say that this character is the reason I started creating CC in earnest. Now it's been almost 10 years since I first saved a version of her in CAS and here she finally is! A whole depressing heart-wrenching sequel to her story and a live action adaptation has come out since then!
So maybe this is the opportunity to give her the fun-filled tragedy-less life she deserves?????? Perhaps???????
If you're up for it, Ellie comes with brand new CC including her hair, Fall Hoodie, Summer Top and an edit of the Diesel High Kee jeans I recently released and a soft-launched slider that is soooooooo niche that I don't think merits its own post. You can find it at my sliders page and in the download. :)
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And her being a sim of mine, she has a LOT of CC requirements and uses a ton of sliders. You've been warned!!!
The rest of the details below!
The List (and credits):
Skin: @kurasoberina Primer Skin HD+ (Default) with @chinsims Extra Tones [She will probably do well with another skin, as most of her features are slider and makeup reliant.]
Eyebrows: @simmillercc Low Full Tweezed brows from the EA Female Eyebrow Overhaul (Non-Default) collection (MTS archive.org link, current Patreon link does not have the non-default version of the eyebrows, afaik)
Face Details: Gosik Subtle Freckles v2 // v3 // v5 | @pralinesims Delicate Freckles for the Nose // Delicate Freckles for the Cheek
Makeup:
NOTE: ALL MAKEUP THAT WASN'T ORIGINALLY ENABLED FOR TEENS WAS MADE SO. This tutorial covers how to do that with s3pe.
Eyeshadow: 1. Base Game Eyeshadow (w/ lavsm's default replacement alpha fixes) 2. mochi029 inner eyelid make06 [reuploaded by @hyperkaos] 3. @sk-sims Natural Eyebag 4. Ephemera E121228eyeshadow [hosted by me here]
Eyeliner: 1. @sclub-privee Eyelash 3NA 2. Eyelid 2 by me [included in download] 3. Base Game Top Eyeliner
Blush: 1. @gramssims Contour 2 and Contour 5 [Link inactive. Click here for official archive link.] 2. mochi029 plainMakeSet A 3. Tifa Shading Line Blush // Nose Mask V2 [creator inactive, shared by @simdreams] 4. ModernLover Nosemask 5. @agnelid Bloodland Blush N1 Part 3
Lips: 11 IN3S Dry Lips [re-hosted by @villesims] | 2. Lip Definition III by me [included in download]
The Riding Pants in her athletic outfit (with the striped shirt) are by @sweetdevil-sims!
*** she does require a slider that I have not been able to find reuploaded anywhere, Ottershell's Chin Tallness. Link here. ***
For any other defaults and mods installed please visit my newly-updated resources page linked on my page!
Last thing: Feel free to change her up as you need. Simplify her slider usage, use her as a base, whatever. Just, please, do not claim you made her all on your own OR make money from reposting her or subsequent sims. I've spent years making her and worked very hard to compile all this. If you've made it this far, thank you!!!!!!!!!!
Download .sim and included CC (and leave a 💖): https://simfileshare.net/download/4512068/
Please tag me in any photos you might take!
She will also eventually be hosted on simblr.cc!
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luxysims · 9 months
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NEW YEAR'S EVE MAKEUP - FREE COMPILATION
Hi simmers! My last makeup compilation was a success, so here you have a list of all my custom content that you can use in New Year's Eve ✨ 
Some are new and others not, but I think they could be useful to complete other looks because they have a lot of swatches.
They are all 🖤 FREE 🖤 and can be found on @curseforge:
Crystal Makeup Collection [3D] - V0 Crystal Makeup Collection [3D] - V1 Crystal Makeup Collection [3D] - V2 Crystal Makeup Collection [3D] - V3 Eyeshadow Pure Glitter [ New Year's Eve Collection ] Eyeshadow Glitter Lids [ New Year's Eve Collection ] Eyeshadow Chunky Glitter Stars&Hearts [ New Year's Eve Collection ] Eyeshadow Chunky Glitter Stars [ New Year's Eve Collection ]
I hope you like this compilation! If you use any of my content, you can tag me so I can see your new year's looks 🥂
Finally, remind you that I am updating my patreon this december with new content for winter. The 🐑 Shearling Collection 🐑 is in early access, so you can stop by and check it out there.
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Don't forget to follow me in my other social networks (twitter and instagram)!
Happy new year! 🎇
@maxismatchccworld​  @sssvitlanz @coffee-cc-finds @sims4finds @lanaccfind @cchunters   @c12ccfinds  @mmoutfitters @mmfinds @emilyccfinds @redheadsims-cc @cccorner @wysidiacc @ccsimsfindss4 @cccorner @lotusplumbob @toastyccfinds @cookiesccfinds @strangecowplantfinds @shaenaeccfinds @eanyroseccfinds @kairasimsccfinds @anikasims @blueishccfinds @petiteluneccfind @alt-lanaccfinds @curseforge ❣  
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creepercraftguy · 2 years
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Pokemon Scarlet/Violet - Voice Actor Headcanons.
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So here’s the latest update of this little series on my blog where I assign official voice actors to characters that don’t have them. I also did this with the previous title, Legends: Arceus.
I have to reiterate the same points every time, but it’s just so we’re all aware - 
This is NOT CANON. These are HEADCANONS and are unofficial. It’s just a hypothetical situation. If the characters were voiced, this is who I imagine would voice them.
Every major character in both games is included here, so there are HEAVY SPOILERS for the game’s main storylines. DO NOT READ THIS POST IF YOU HAVE NOT PLAYED THE GAME OR DON’T WANT TO BE SPOILED.
The only character I did not include in this is Jacq. He already has an official VA thanks to the Pokemon Go Gimmighoul Trailer. I don’t know who it is though because they go uncredited.
So without further ado, I hope you enjoy my ideas. Or don’t. Your choice.
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Nemona - KAYLI MILLS
Also Voiced:
Emilia (Re:Zero)
Alice Synthesis Thirty (Sword Art Online: Alicazation)
Keqing (Genshin Impact
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Katy - DOROTHY FAHN
Also Voiced:
Konan (Naruto)
Tsumugi Shirogane (Danganronpa V3)
Mercedes (Fire Emblem: Three Houses/Three Hopes)
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Brassius - ROBBIE DAYMOND
Also Voiced:
Goro Akechi (Persona 5)
Hubert (Fire Emblem: Three Houses/Three Hopes)
Prompto Argentum (Final Fantasy XV)
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Iono - IRONMOUSE
Also Voiced:
Herself (On her twitch videos and Speak of the Devil)
Tanith (An Incorrect Summary of Elden Ring | The King & The Serpent)
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Kofu - CHRIS RAGER
Also Voiced:
Hercule Satan (Dragon Ball)
Marshal D. Teach/Blackbeard (One Piece)
Gahuko Asano (Assassination Classroom)
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Larry - XANDER MOBUS
Also Voiced:
Joker (Persona 5)
Master Hand (Super Smash Bros)
Rokuzo Taguchi (Bungo Stray Dogs)
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Ryme - REGINA KING
Also Voiced:
Huey and Riley Freeman (The Boondocks)
Kreela (The Ant Bully)
Dynamite (Planes: Fire and Rescue)
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Grusha - ALEJANDRO SAAB
Also Voiced:
Cyno (Genshin Impact)
Yuri (Fire Emblem: Three Houses/Three Hopes)
Izumi Miyamura (Horimiya)
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Tulip - MELANIE MINICHINO
Also Voiced:
Alice Hiiragi (Persona 5 Strikers)
Anya Corazon/Spider-Girl (Spider-Man (2017))
Yan (Indivisible)
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Director Clavell - KIRK THORNTON
Also Voiced: 
Kisame Hoshigaki (Naruto)
Shadow the Hedgehog (Sonic the Hedgehog)
Jade Curtiss (Tales of Zesteria)
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Penny - AMANDA CELINE MILLER
Also Voiced:
Toko Fukawa (Danganronpa/Danganronpa Another Episode)
Boruto Uzumaki (Naruto)
Makoto Kino/Sailor Jupiter (Sailor Moon)
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Mela - ERIN FITZGERALD
Also Voiced:
Chie Satonaka (Persona 4)
Noire/Black Heart (Hyperdimension Neptunia series)
Junko Enoshima (Danganronpa series)
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Giacomo - SEAN CHIPLOCK
Also Voiced:
Diluc (Genshin Impact)
Rean Schwarzer (Trails of Cold Steel)
Guido Mista (Jojo’s Bizarre Adventure: Golden Wind)
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Atticus - TODD HABERKORN
Also Voiced:
Korekiyo Shinguji (Danganronpa V3)
Death The Kid (Soul Eater)
Shiro Iori (Kill La Kill)
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Ortega - CASEY MONGILLO
Also Voiced:
Emporio Alnino (Jojo’s Bizarre Adventure: Stone Ocean)
Protagonist (Shin Megami Tensei V)
Shinji Ikari (Neon Genesis Evengelion)
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Eri - CHERAMI LEIGH
Also Voiced: 
Makoto Niijima (Persona 5)
Asuna Yuuki (Sword Art Online)
A2 (Nier:Automata)
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Arven - KAIJI TANG
Also Voiced: 
Owain (Fire Emblem Awakening)
Gonta Gokuhara (Danganronpa V3)
Archer (Fate)
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Rika - SUZIE YEUNG
Also Voiced:
Eula (Genshin Impact)
Makima (Chainsaw Man)
Pumpkin Pie Cookie (Cookie Run Kingdom)
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Poppy - KIMBERLY ANNE CAMPBELL
Also Voiced:
Nahida (Genshin Impact)
Hayase Nagatoro (Don't Toy With Me, Miss Nagatoro)
Typhon (Re:Zero)
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Hassel - JAMIESON PRICE
Also Voiced: 
Sojiro Sakura (Persona 5)
Leo Whitefang (Guilty Gear Strive)
Rider (Fate)
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Geeta - SHARA KIRBY
Also Voiced: 
Candace (Genshin Impact)
Franceska Mila Rose (Bleach: Thousand-Year Blood War)
Tomomi Takei (Kageki Shojo!!)
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Dendra - ALEX CAZARES
Also Voiced:
Rebecca (Cyberpunk: Edgerunners)
Oblina (Nickelodean: All-Star Brawl)
Dagr (Fire Emblem Heroes)
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Saguaro - PATRICK SEITZ
Also Voiced:
Dio Brando (JoJo’s Bizarre Adventure: Stardust Crusaders)
Ira Gamagoori (Kill La Kill)
Ladiva (GranBlue Fantasy: Versus)
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Salvatore - BRYCE PAPENBROOK
Also Voiced:
Kirito (Sword Art Online)
Eren Jaeger (Attack on Titan)
Nagito Komaeda (Danganronpa 2)
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Tyme - REGINA KING
Also Voiced:
Huey and Riley Freeman (The Boondocks)
Kreela (The Ant Bully)
Dynamite (Planes: Fire and Rescue)
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Miriam - XANTHE HUYNH
Also Voiced:
Haru Okumura (Persona 5)
Marianne (Fire Emblem Three Houses/Three Hopes)
Ui Hirasawa (K-On)
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Raifort - ALLEGRA CLARK
Also Voiced: 
Shamir (Fire Emblem: Three Houses/Three Hopes)
Maki Zenin (Jujutsu Kaisen)
Beidou (Genshin Impact)
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Professor Sada - JENNIFER LOSI
Also Voiced:
Ganyu (Genshin Impact)
Shinobu Kawajiri (Jojo’s Bizarre Adventure: Diamond is Unbreakable)
Mizuki Nakahara (Lycoris Recoil)
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Professor Turo - KEITH SILVERSTEIN
Also Voiced:
Zhongli (Genshin Impact)
Johan Liebert (Monster)
Hisoka (HunterXHunter)
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Y'all Hate Teens Tourney Bracket
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(Bracket updated through Round 2c)
76 teens who are unfairly treated by the fandom for being teens. Who has it worst?
We tried our best with the matches, but sifting through several unique submissions does get to us... We apologize for any unfavorable matchups.
Please let us know of any name corrections. For Japanese names in particular, we denote long vowels and put given name first.
No guarantees on when the tourney starts, but we'll try to get it started within a week. We'll start by setting up the propaganda posts, which will be separate from the poll posts this time around.
Round 1 and 2 matchups under the cut. Color-coded schedule here; undescribed. Note that the listed order is not the same as the schedule.
Round 1
Alicent Hightower (House of the Dragon) vs. Abigail Hobbs (Hannibal)
Amy "Panacea" Dallon (Parahumans (Worm/Ward)) vs. Orihime Inoue (Bleach)
Lady Kenna (Reign) vs. Lisa "Tattletale" Wilbourn (Parahumans (Worm/Ward))
Kokichi Ouma (Danganronpa V3) vs. Scott McCall (Teen Wolf (MTV))
Daphne Blake (Scooby-Doo) vs. Sophie Foster (Keeper of the Lost Cities)
Breezepaw (Warrior Cats) vs. Winter (Wings of Fire)
Gamzee Makara (Homestuck) vs. Yanqing (Honkai Star Rail)
Vriska Serket (Homestuck) vs. Haru (Beastars)
Dirk Strider (Homestuck) vs. Xander Harris (Buffy the Vampire Slayer)
Wednesday Addams (Wednesday (Netflix)) vs. Sylvester Ashling (Epithet Erased)
Yukine (Noragami) vs. Sayaka Miki (Puella Magi Madoka Magica)
Yukio Okumura (Blue Exorcist) vs. Soyo Nagasaki (Bang Dream! Girls Band Party!)
Round 2
Dawn Summers (Buffy the Vampire Slayer) vs *1
Marcy Wu (Amphibia) vs. Fatespeaker (Wings of Fire)
Sansa Stark (Game of Thrones) vs. Charlotte Pudding (One Piece)
Olly (Game of Thrones) vs. Penny Carson (Bojack Horseman)
Azula (Avatar: The Last Airbender) vs. *2
Mai (Avatar: The Last Airbender) vs. Peril (Wings of Fire)
Katara (Avatar: The Last Airbender) vs. *3
Steven Universe (Steven Universe) vs. Gohan (Dragon Ball Z)
Adrien Agreste (Miraculous Ladybug) vs. *4
Marinette Dupain-Cheng (Miraculous Ladybug) vs. Sakura Haruno (Naruto)
Muu Kusunoki (MILGRAM) vs. Misa Amane (Death Note)
Chloé Bourgeois (Miraculous Ladybug) vs. Candace Flynn (Phineas and Ferb)
April O'Neil (Teenage Mutant Ninja Turtles (2012)) vs. *5
Gwen Stacy (Spider-Man : Into the Spider-verse) vs. Dovepaw (Warrior Cats)
Damian Wayne (DC) vs. *6
Sasuke Uchiha (Naruto) vs. Kyuusaku Yumeno (Bungou Stray Dogs)
Shinji Ikari (Neon Genesis Evangelion) vs. *7
Shuuji Kayama (Digimon) vs. Gon Freecs (Hunter x Hunter)
Asuka Langley Sohryu (Neon Genesis Evangelion) vs. Youko Nakajima (The Twelve Kingdoms)
Rei Ayanami (Neon Genesis Evangelion) vs. Uzi Doorman (Murder Drones)
Akito Shinonome (Project Sekai) vs. *8
Ena Shinonome (Project Sekai) vs. Mafuyu Asahina (Project Sekai)
Katsuki Bakugou (My Hero Academia) vs. *9
Yuuma Tsukumo (Yu-Gi-Oh) vs. Megumi Fushiguro (Jujutsu Kaisen)
Wesley Crusher (Star Trek: The Next Generation) vs. *10
Ezra Bridger (Star Wars: Rebels) vs. Theresa "Scary" Marlowe (Dungeons and Daddies)
Hope Estheim (Final Fantasy XIII) vs. Tohru Honda (Fruit Basket)
Severa (Fire Emblem) vs. Taimi (Guild Wars 2)
Yukari Takeba (Persona 3) vs. *11
Rise Kujikawa (Persona 4) vs. Kotone Shiomi (Persona 3 Portable)
Goro Akechi (Persona 5) vs. *12
Yuuki Mishima (Persona 5) vs. Makoto Niijima (Persona 5)
Phew, that was a lot.
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maspers · 1 year
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Weather Update: The First Danganronpa Game secretly had TWO rivals the entire time.
Lemme explain (spoilers, obviously, and this is gonna be a bit a rant whoops):
Usual Danganronpa Format as the fandom usually sees it: Students trapped in an unfamiliar location with no idea what's going on, plot driven partially by the mystery but mostly by the character interactions.
Trigger Happy Havoc: Students trapped in an altered but still familiar location with no idea what's going on, plot driven partially by the character interactions but mostly by the mystery.
In a setting like DR2, V3, or a vast majority of fangans, the participants in the killing game are given very little information about their circumstances aside from what Monokuma gives them, which is deliberately vague and designed to direct them towards killing each other. Additionally, the students are given very little ability to react to and retaliate against the Killing Game system in ways Monokuma won't expect. Weirdness aside DR2 basically went all according to plan until the final trial due to Monokuma's nigh-omniscience, and V3 was similar with the only debatable exception being Kokichi's elaborate scheme in Chapter 5. Since the students are dealing with such restricted conditions, the plot can't be fully driven by the students figuring out the setting, so instead the plot focuses on the conflict that derives from the various characters reacting to the game. In a story like this, it makes sense that the most antagonistic characters aside from the mastermind would be the ones with EXTREME personalities that shake things up a lot. Nagito, Kokichi and that character archetype that everyone expects to be in a fangan are necessary to make the plot more INTERESTING.
But THH is different. The students KNOW where they are (or at least they think they do, and turn out to be right). While they don't have any recollection of the Academy itself, they at least know what to EXPECT from Hope's Peak, and can from there point out nooks and crannies for delicious little clues that reveal more about the situation, putting together a narrative without Monokuma's handholding. Additionally, despite his blustering Monokuma is explicitly NOT omniscient here, or even practically omniscient, as methods to hide things from him are figured out early on. The students are able to DO something about their situation as the story progresses, and have figured out some aspects of the overarching mystery as it pertains to them long before the final trial (and NOT because the Mastermind deliberately put the info in their path). This greater information access and greater character agency in general means that while the character conflicts are still very much a part of the plot, the overarching theme is solving the mystery while adapting to the circumstances to avoid dying.
In a setting like this, extreme/bizarre personalities aren't really a boon to the plot. While the character reveals add layers and information in other settings, here it's a distraction. The students HAVE resources, and at least SOME of the tools they need. Engaging in over-the-top schemes and traps is a DETRIMENT to their current course of action even more than in later games, which is probably why Monokuma tries to encourage them to do such. Other characters in THH fit the bill of "stereotypical DR Rival" probably better than the supposed-rival Byakuya and THH's other Rival character actually do. Celestia Ludenberg comes to mind, in another DR setting she could be exactly the sort of mysterious and interesting rival the series is known for (and that she clearly wants to be), but in THH she's just another annoyance. Toko Fukawa and Genocider have the extreme personality down, but they only advance the plot in the students' favor when they approach things logically and in a less crazy manner. If Rivals in this game are supposed to fit the bill of "causes unexpected occurrences and advances the plot but still clashes with the rest of the cast in intense ways while doing so" like the other Rival characters in the series do, they have to play the role under a different ruleset. Rather than representing a philosophical extreme through their personality, these rivals have to represent a different extreme: their methods and rationale when it comes to SOLVING THE MYSTERY / ESCAPING THE GAME.
And in this regard, Byakuya Togami plays the role wonderfully. The vast majority of the students in the game are very passive when it comes to solving the mystery. Sure, they get very active when trying to escape by killing someone, but that's just dancing to Monokuma's tune. Rather than wondering what to do, Byakuya makes his actions clear from the start, and everything he does in the game that's antagonistic fits that same M.O., while not doing anything that would put him in an uncertain position. He learns how the trial system functions, then during Chapter 2 he performs an experiment to analyze the other students further. His antagonism largely stems from viewing the other students as opponents, so his pragmatic approach makes sense, but he doesn't JUST analyze the players. He also analyzes the metaphorical board, and it's clear he's trying to get every scrap of info he can on his situation before fully committing to action (exhibit A: him spending so much freaking time in the library). The only stereotypically "nuts" thing he really does is down that bottle of poison/protein in Chapter 4. He's proving a point. He'll do anything it takes to win, and knowledge is power. Hence his active role in acquiring info about the game, the setting, and the other students' behaviors.
But Byakuya can't be the only Rival here. While he might be solving some mysteries in the background, we don't get to see much of it because the whole point of his character early on is conflict: his active versus the other's passive. He won't share his findings or really work with others, which is not good when our precious baby protag Makoto is trying to solve the mystery himself. Byakuya can't move the plot forward like that until after Chapter 4. Chapter 5 onward, Byakuya's method to his madness is revealed, and he contributes a lot to solving the mystery and directing the other students to getting more of the info he needs (exhibit A, dismantling Monokuma). And... that doesn't really fit with the formula later games set. Chapter 5 is when conflicts with the rival comes to head, and shenanigans abound. Nagito does it. Kokichi does it. But Byakuya isn't particularly inclined. Shenanigans with his own life at stake aren't his methods, they're just complications. But... the stuff still comes to a head with THH's other rival. The other character that's been progressing the plot in active ways that contrast with the other students, and clashing with the rest of the cast AND the player. The character whose life IS on the line in Chapter 5.
You've probably guessed by now that I'm talking about Kyoko Kirigiri.
When we look at her in retrospect, Kyoko doesn't raise any alarms compared to the craziness of the rest of the franchise. She helps with the investigations and moves the trials forward, she's nowhere near the craziness brought by Nagito and Kokichi, and generally just really competent. We categorize her in the "Assistant" role, similar to Chiaki and Shuichi/Kaede/Kaito/Maki/whoever (hey wait a second where did we even come up with this archetype anyway, if V3 doesn't even really seem to have one character who properly fits it?) She definitely fits the Assistant bill in DR3, but this ain't DR3. She doesn't fit the bill for stereotypical Danganronpa Trial Rival... but as previously established, Byakuya doesn't either. So let's go deeper and look at things in context. Because from the start of the game, Kyoko is weird. Really weird.
We're introduced not knowing anything about her, and she keeps it that way for a LONG time. "Ultimate ???" just screams she's going to be important later but you just don't know how (remember, this was BEFORE Rantaro). She's really helpful during the trials and is three steps ahead of everyone, but... aside from that a lot of her actions are really, REALLY conflict inducing. She is happy to get info from other students, but it's clear there's a lot she isn't sharing. She says ominous things to Monokuma that make no sense ("What did you do to my body?" anyone?) and seems VERY focused on the mystery. Just like Byakuya, she's taking an active role in analyzing every detail about the circumstances. And interestingly enough, she's just as paranoid as he is, just in different ways. As Makoto spends more time around her she manipulates him (and others) in some really unnerving ways, and her dynamics with other characters outside of trials are always either generically placating to keep things calm or downright low-key hostile when things don't go according to plan. Just like with Byakuya, for the vast majority of the game she doesn't trust anybody. And in chapter 5, these aspects of her character are brought into full view. She spends the entire chapter hiding away, she mysteriously appears in Makoto's room (side note: Nagito and Kokichi both have "looking over the protag in an unnerving fashion" pics. Byakuya doesn't. Kyoko DOES). It becomes clear in the trial how much she's hiding and how much she's been manipulating things. Chapter 5 is an impossible trial designed as a trap for HER. Her seemingly innocuous actions have come in full domino effect. And only Makoto and the power of being a Man Literally To Unpredictable To Die can save her.
(Makoto obviously isn't a rival character, but it's interesting to see how by THH's requirements he very well could have fit the bill. Think of him from Hina's or Hiro's perspective: he's seemingly innocuous, yet survived way longer than anyone would expect him to, often figures out just the right thing to say, both Byakuya and Kyoko interact with him a lot when neither of them seem to care about anyone else, and ultimately seems to become a lot more actively involved in mystery solving despite not having any right too. Couple that with the fact that he spent a couple days "bedridden" when from an outsider's perspective he could have been doing anything, and ngl Makoto sus. He even survives an execution!)
Both Byakuya and Kyoko take turns providing conflict to the story in ways that develop the plot but COMPLETELY clash with the passive methods of everyone else. They practically take turns being the one doing whatever crazy crap needs to get done. Their character arcs parallel each other too. Byakuya has to learn about the value of human life and emotional connection. Kyoko knows perfectly well how important life and emotions are, but she needs to learn that it's a two-way street, that trust needs to be established and that she doesn't have to do everything important herself. Byakuya, while lacking in empathy, is fully willing to work with others and outsource important tasks. He just views it as a business transaction. BOTH of them are prideful frickers who think they're the only one with a brain cell, and it's up to Makoto to undergo his own character arc, become their friend, and prove them wrong. And then once Makoto DOES finally take control and prove he's the one with the audacity required to actually get everything working, he's able to redirect both Byakuya and Kyoko into finally teaming up with everyone and stopping chaos so much chaos. Without either of them, Makoto couldn't have made it to the final trial (we can see when Kyoko dies in the Bad Ending that it's basically game over, the mystery CAN'T be solved, and I fully believe that the circumstances would have ended similarly if Byakuya had died and they'd lost his pragmatic logical reasoning). But without Makoto, Kyoko and Byakuya couldn't have made it THROUGH the final trial. All three of them are literary foils of each other.
(This is another reason why seeing all three of them in the final trial of DR2 is so fun, because the Trial Point Getters are a well-oiled machine by that point and you get to see them play off each other as 100% allies, while once again getting to see through Hajime's eyes how 100% sus all three of them really are once they get going.)
So that's why I think THH has some really good Rivals, despite neither Byakuya nor Kyoko fitting what we've come to expect from the formula. They aren't insane or representing a philosophical extreme, they're representing clashing viewpoints in solving a mystery and escaping the killing game. In other entries in the series, Byakuya and Kyoko would be killing game fodder for twisty midgame chapters and otherwise not being able to contribute much of interest. But in Trigger Happy Havoc? They're exactly what the game needs to elevate it from simple mystery-solving to full-blown ART.
TL;DR Byakuya and Kyoko are awesome and I love them and a lot of people sleep on their status as Danganronpa Rivals because they grade them on a standard that I think is unfair and ignores their strengths as characters. Also Makoto suddenly becomes way more interesting when viewed through a perspective other than his own. The first Danganronpa game is a materpiece and more fangans need to realize that they don't have to play by the supposed "series formula". After all, this game didn't.
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peaches2217 · 1 month
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With Miku AI on the horizon, I figured I’d gather my prides and joys for a long-overdue photoshoot!
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I am the proud owner of every single Crypton Vocaloid release (arranged here by date of initial release); the only two I don’t own the legitimate boxes for are Miku’s V3 English and her Chinese and also V3 Vivid and Light but like. They were never given physical releases to begin with so I’m happy just having the downloads, but I do have V3E’s disk and bought the Chinese bank directly from Sonicwire, so I downloaded their box art and made my own boxes for them~
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My girlfriend and I have already affirmed Miku AI WILL become part of our collection (we share our synth collection, I’m just the one that usually keeps the boxes because I like lookin’ at ‘em). However, I still have yet to decide about the upcoming Super Pack…
I, in theory, don’t have much use for it, because they’re just updated versions of each character’s latest Japanese banks, all of which are still excellent quality (except Luka, dear lord who greenlit her V4). But in the name of completionism (and the desperate hope they finally gave Luka her dignity back), my crow brain is insisting that we NEED it.
Hrm… I’ll wait for its release, see what all it has to offer, then make up my mind.
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drawbauchery · 9 months
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I heard we were allowed out little conspiracies theories to be set into the wild, so I came running.
*Pulls out the little stool and conspiracy board again* Okay so
I’m thinking we have a SDR2 mind wipe on our hands. No one ever mentions the killing game. Like- ever. They stay away from Kiyo still, but that can just be chalked up to creepy-boiyo. And I’m pretty sure If any of them remembered Nagito they wouldn’t let him be near Kokichi, ever. (Two suicidal evil geniuses being together would create the most catastrophic thing known to man.) and well no one would be around Kokichi. Also, Kokichi doesn’t Lie. Like, ever. In-game he says that he hates lying, and we can guess if there wasn’t a killing game he wouldn’t lie, so…
But then we have the question of why they remember the tragedy… and to that I say they most likely believed they were in the tragedy itself, but they don’t remember any of the killing games. Now the real plot hole in this idea is Tsumugi. She specifically references Cos-pox as being a fake memory, and Kaede agrees. We also have Kiyo talking about the fake memories. Now, this is a problem for my little idea. Cospox and the fake memories are something only from the killing game of V3, and as someone previously mentioned Shuichi and presumably the others know Monokuma by name. My guess is they remember something like Team salmon mode or talent development plan, but not the killing game. It’s shown in those modes the V3 cast has the fake memories, and Tsumugi presumably has cospox.
Now, this explains why Mikan and Junko being around each other isn’t weird here. Neither one remembers the killing games. Or, the AI’s remember but aren’t telling anyone. I’m not sure which (I totally won’t make another ask about it haha)
now, this begs the question of why. And who? I think the former is easier to answer, but this is going to be shaky ground.
it might be that the recovery process toook a turn for the worse in the hospital. We never see anyone talk about what happened in the hospital flashbacks in the main AU, so I’m assuming those memories were wiped as well. Maybe someone found the old footage of the killing games and everyone relapsed, who knows. Point is, that took a turn for the very, very much worse here and someone decided that they needed to take further action to help everyone, so they placed everyone in an updated version of the neo world program, and messed with their memories.
as for who, I think I’ll need to see more of this AU before I can safely answer that. I have my suspiciousions, *cough cough future foundation cough cough* but I’ll leave them aside for now.
*as he says this final sentence, Shuichi comes onstage and drags him away*
Shuichi: I’m so sorry you had to sit through that, he gets carried away.
gonna throw a wrench in your theory by confirming that everyone remembers the killing games :3c the thing is, they're on a therapy trip. i thought they'd mentioned the games on the bus but if they haven't, it's because they're trying not to think about them. but check out the way certain people interact with each other. i think some of the relationships are more than enough to confirm they all remember something happened.
there's also the post about the relationships between the killers and their victims to cement this
there is. a nugget of truth in this theory though. not gonna say what it is though nslfksdnfs
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kaiowut99 · 2 months
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Yu-Gi-Oh! Duel Monsters GX Episodes 113 & 114 Subbed (Finalized)
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(Previously: Episodes 111-112 Subbed [Finalized])
(Check out my Subbed!GX Stream Masterpost!)
TURN-113: Judai VS the Traitorous Elemental Heroes
Because of the large amount of wounded due to the Dis-Duels, and their being convinced that Professor Cobra has something to do with it, Judai and the others head towards the SAL research lab where Cobra is hiding out. Finding an elevator that leads underground, they advance on to the lower levels of the SAL lab, deciding to split into two groups there to find Cobra. Along the way, Judai comes across Professor Satou, who tells him, "Unless you defeat me, this door to where Cobra is will not open." Judai then duels with Satou. The Scab Scarknight that Satou summons is a Monster that brings Monsters that attack him to his side--so, with his Burstlady attacking him, Judai...
TURN-114: A Desperate Situation! The Battered Hero
With Burstlady and Air Hummingbird now on his side through his Scab Scarknight's effect, Satou wages attacks against Judai. For his part, Judai Fusion-Summons Sailorman and wages a direct attack against Satou. Cobra, watching the battle through his monitor, informs Judai of the trap he set for this duel--that trap being taking Asuka hostage and increasing the water level in the room she is locked in with every attack Satou takes. With Judai unable to attack, Satou wages merciless attacks against him.
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Semi-slight delay on these aside--hoped to get these wrapped up last week prior to my birthday on Wednesday lol--episodes 113 and 114 are now finalized!
Come for the crocodiles taking on wild tigers, stay for the introspection Satou spurs within Judai as their duel goes on as he confronts him for the lethargic attitude he's spread among the students due to being unaware of the great power he has as the Academia's hero, and enlightens him about the responsibility he bears and the lack of darkness in his heart. This duel and the "darkness of the heart" bit/"what do I duel for?" question are the start of the thread that runs through the rest of Season 3, and it's always fun to revisit these in hindsight, knowing what comes later (and why it causes pain seeing how the dub handled this). We also have everyone splitting up to find Cobra while Amon sneaks around to get close to Cobra and a certain card.
And almost as if foreshadowing the change in tone and Judai's character arc this season, we have an updated Teardrop opening! This V2 changes the shots of Judai looking more somber--in his shots with Johan, the Academia, and his friends at the end--to having him looking more confident but also determined. It's more subtle compared to the updates V3 will give us later, but interesting.
Also, fun to note that Satou's VA, Mitsuru Miyamoto, gets brought back in ZEXAL to play the real Don Thousand; that was neat to learn as I finished ZEXAL for the first time recently, lol. And speaking of VAs, wanted to make a quick shoutout to Taiki (Tatsuya) Matsuno, Manjoume's VA, who passed away too early a few weeks ago at 56; as I mentioned here, Manjoume wouldn't be one of my fave YGO characters without the life he brought to the role, and I hope he's making 'em feel the thunder up there somewhere.
(Quick Translation Note: Early in the episode, as Amon talks with his commandant in the submarine [Echo], she sends him a bio on O'Brien which highlights his involvement with Cobra; though it's a quick shot, lasting 64 frames/2-3 seconds, I went and translated the bio for the hardsub, as highlighted here. Shoutout to Zichs over on NAC, who provided me with a clearer shot of the text in the bio from the DVD itself than the Astral_Union raw I worked with, allowing me to identify more of the Japanese text.)
Animation error-wise, there were about 30 fixes I worked on throughout both episodes, with the bulk of them in 113, ranging from smaller quality-of-watching things like split-screen timings to card errors (including a big one in 114) to the ol' forgotten Burstlady outfit shoulder strap. Given the amount of fixes worked on, I'll go through the usual edit breakdown in this separate post for the interested!
Quick housekeeping: I made a quick revision to 110 and 111 again to just update the one line Cobra has referring to the being he's collecting Duel Energy for, correcting "it" to "them" as I had him use in 113. The 110 and 111 links in their respective release posts now link to the re-uploaded versions, as do their links in the Masterpost; the re-finalized hardsub/script/MKVs have been posted on NAC along with these.
Anywho, enjoy! After a little detour back into TFSP land for a bit (and enjoying a little bday vacation time), we'll have episodes 115 and 116 next, as Johan deals with a Spirit Hunter and we get some lore about him. Also hoping to work on the three-part Judai vs Cobra together after that. Stay tuned!
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vividspectrum · 1 year
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Now that all of the new unit designs have been revealed, I want to go through and give my thoughts!!
(Small note: I took several days to finally sit down and give my thoughts, and as I was writing several things were revealed, so if you see colored text it's because new information was revealed while I was writing and didn't want to edit what I'd already written)
This post does get long, so if that's not your thing, then feel free to scroll past!
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Overall, I really like Leo/Need's new look! It feels more professional and cohesive but still keeps some of the individual charm the original designs had.
School Miku's original design is one I'm especially going to miss. I think if they kept the skirt the same, I wouldn't mind as much, since then you still have some of the same pop as the initial design. I do like the 39 patch on the sweater - it's a cute detail.
Ichika's original design is one I wasn't too much of a fan of. I don't really know how to explain it other than she stands out just a bit too much? Strangely enough, this new design has the exact opposite problem - Ichika blends in a bit too well now. I do think part of that is just from a portion of the outfit being obscured by the guitar, though.
Speaking of obscuring a portion of your outfit with an instrument, Saki now has the full fit on display! Her new outfit is pretty similar, though I do think the bow tie is cuter and suits her better. I will miss the cropped jacket, but I don't think that length would have worked as well with the new blazer. The double belt is also another neat detail.
Shiho is next, and I really don't have much to say about her. Similar to Saki, I think the tie switch was a good choice, but there really isn't much more to mention.
Moving on to Honami, I wish there were more elements of her original design present here. I understand why they aren't - they just don't fit as cohesively - but the puff sleeves and half-buttoned jacket thing were cute. It also just doesn't seem very practical to have the drummer wear full sleeves on a blazer? Like, yeah a lot of motion is just in the wrist, but there is some shoulder movement that would make the jacket bunch up and overall would just be uncomfortable... or so I'd think. I played flute, so what do I know.
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I know the general consensus with More More Jump is that people don't like the blue, but I don't mind it thaat much. I do wish the individual members' colors were more apparent- you can still see them, especially with Minori's, but I wish they used the accents in more places. Overall very cute, though.
I also just wasn't a fan of MMJ's original designs anyway, so these are definitely a step up
Stage Miku's new outfit is beautiful, and I love the little homages to Miku's different voicebank outfits- it honestly reminds me mostly of her V3 design, but I can see elements of the NT design in there as well. The little hair braids are adorable as well. My biggest worry is whether or not the other Stage Singers will get a new design, as only changing Miku (and Rin?) (UPDATE: Yes Rin too) would lose the cohesion they had in that Sekai.
Minori's outfit is one I have mixed feelings about. I don't think it's bad - I quite like the look of it - but I can't help but feel like something is... missing? I guess? (It does look better in the 3DMVs, so who knows what this might have been)
Haruka looks lovely in this new outfit, though oddly enough, she is the main reason I wish that the secondary color of the outfits weren't blue; her color is lost. You can still see it in the plaid, but you really have to zoom in. The layers on the skirt are very pretty, though, so I don't mind too much.
Airi's outfit is my favorite, I think? I know the skirt is for certain - the train is a very nice touch, though I can't quite tell if it's asymmetrical or not (UPDATE: seeing the new 3DMVs confirmed it is asymmetrical). The underskirt is also really pretty, and I genuinely think the pink matches the blue more than Haruka's blue does.
I don't really have much to say about Shizuku's new outfit. It's quite beautiful, though she experiences a similar problem to Haruka. It's a bit easier to see her greenish-blue in the plaid, but you do have to look for it.
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I adore Vivid Bad Squad's new designs oh my goodness. The initial designs were good, but I really like how these new designs (mostly) show another side to street wear- yes, the group had a similar style with the previous iteration, but VBS is a group where I feel the lack of cohesion fits them best.
Street Miku is probably the redesign I dislike the most, but most of it just how same-y the colors are. The trenchcoat looks really nice, and I do really like the pieces of the outfit, but I wish there was a bit more variation with the colors... that said, I do think I'll grow to like it. (UPDATE:
Kohane's new design is absolutely stunning. Her initial design was really cute, but when you look at this new one, you can just see the confidence she's gained. A lot of the design aspects are the same - mainly in terms of the top and skirt - but whereas these are hidden under the big jacket in the initial design, they're on full display with the new one. It reminds me of what happens when someone starts to dabble in a new style, growing more confident in how you feel with the style and how it looks.
As I'm sure several people have mentioned, An's design is reminiscent of Nagi. It's not exact, of course, but the inspiration is still very apparent. This design is also really interesting to me because of its similarly to her initial; the colors are used in the same way, something that really isn't seen in any of the other new designs. The shoes are different, though.
Akito is still wearing a jacket over a sweatshirt... for some reason. Moving on.
Toya is another character whose gained confidence you can see in this new design. Unlike Kohane's new outfit, Toya's is very different from his initial design. The only similarities I could really see are the wear on the knees and the overall color scheme (UPDATE: the 3DMV revealed there was still text on the back of the outer jacket, but my point still stands). It's not a bad thing that the two are so different, though. In fact, I think it's a really neat way of showing character growth - the two designs are different because Toya is finally letting himself be without fitting any one else's definition of what he should be.
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Let it be known that I was terrified for WxS's new designs. Luckily, there was no need to worry, but the worry was there all the same. I quite liked how the original designs looked, since they fit the setting fairly well, but they were very disjointed and (to me) felt less like a troupe and more like one of those shows when costuming is based on what you have in your closet. In comparison, these designs feel more coherent and ask if the costume shop made them... if that makes any sense.
Wonderland Miku looks adorable. Her initial design wasn't my favorite, especially with the cowl and overabundance of baubles, but this one has a wonderful balance between whimsy and cute. Very interesting that the ears changes color, though... wonder what that means.
I've had to write my thoughts on Tsukasa three times because Tumblr refused to save it, but basically: looks nice. I like the addition of more contrast. I'm not typing this again.
Emu's new outfit looks nice as well! I like how they chose to keep the shapes, such as the skirt and sleeves, while adding more details that the other members share. The contrast of round and angular is also nice, and the colors aren't too bright. Very nice.
Nene's design also keeps the overall shapes, but there's a lot of new elements to it as well. Keeping the buttons and expanding upon the butterfly motif is very cute.
What we can see of Rui's design looks nice, which makes me a little scared of what the front may look like knowing the initial design (UPDATE: the front view isn't awful, but my brain randomly decided it looked like Dimentio and now I can't look at it the same way). The asymmetry is nice, and I like the diamond/rhombus motif throughout. I know the motif was in the initial design, but it's more subtle here.
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And here we have the group I started with and grew to love, whose video I watched while in class... fun fact, the video also dropped on my birthday, so that was a fun little gift~
Now, my opinions on N25's original designs are overall mixed; I like the overall look, but I wasn't the biggest fan of how Kanade just had an oversized sweatshirt. Yes, it fit her, but it didn't really fit the aesthetic the others had, if that makes any sense. Oddly enough, I have the opposite problem now.
Empty Miku is probably who I have the least to say about. I liked the initial design, but I don't think it really fits the group anymore - and I'm not just saying that because everyone else has new designs. Her initial design is fairly simple when you look at it, and so of course she grows to have more detail as the group grows to accept themselves and their true feelings: the Sekai was empty, Miku's design was simple, but that's not the case anymore.
Like I alluded to before, I wasn't a fan of Kanade's initial design. I liked the idea, but placing her beside the other members of the group just made her stand out too much. It really was just the colors, if I'm being honest, since the rest of the group wore these dark uniforms while Kanade had her bright sweatshirt. With this design, the sweatshirt (jacket?? There is a zipper this time...) aspect doesn't stand out as much, though oddly enough, I kind of wish they leaned into it more.
I do like how Mafuyu is the one with the gradient now, though. I can't really say more since the profile view doesn't offer much? (UPDATE: after seeing more of the outfit I still can't really say much. The off center bow is a neat detail, as well as how the over skirt adds a nice asymmetry. It's a welcome change from the symmetrical uniform she wore initially).
Ena's initial design was one I really liked, though I didn't really realize it until now. It's simple in concept, but there's some neat detail that I wish was kept. I get that the new idea is to have them wearing something more casual, but I feel like they could have incorporated more elements of the initial design in Ena's new one.
I'm honestly not sure how I feel about Mizuki's new outfit. I miss the color their initial design had, but at the same time I understand the direction the unit is going in. I did like how personalized their initial design looked; it was unique, but still fit the themeing the rest (sans Kanade) has. The new design does scream "Mizuki" with its fashion, but I can't tell if this new design has to little or if their initial had too much; the new design looks like the rest of what Mizuki wore, while the initial really didn't share a lot of aspects with the rest of their wardrobe. That said, I can't wait to put the Hermit hairstyle on this new outfit because I have a problem.
I do want to try and find what flowers everyone has on their outfits because I'm weird like that and overanalyze the use of flowers in media, but I'll leave that for another day.
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PHANTOM THIEVES OF HOPE - A Danganronpa X Persona 5 Story.
Coming soon...
[Additional Details below...]
//So uh...yeah...Hello Tumblr audience/Survivor audience.
//I apologize for the lack of updates today, and I guess I should let you know that I had a job interview today which took up most of my time. I didn’t want to prioritize the blog over my own wellbeing so I ducked out today.
//But in return, I’ve decided that today will be the day that I unveil my next big DR related project, being Phantom Thieves of Hope.
//Now that I’ve finalized the party for the Persona 5 X Danganronpa AU, I got inspired by the work I put out and decided that I will create an entire fanfic storyline for it.
//I considered doing this for Murder Drones too, but since Murder Drones isn’t finished and not all the secrets have been revealed yet, I need to put that on hold, but given that I love Danganronpa and love Persona 5 just as much, this was something I was super excited to do.
//This story will be where all my other storyline projects are, and will be posted on WattPad. However, depending on how people like it, I’m considering letting it be my first ever Archive Of Our Own fanfic too.
//These will be posted on the fic itself once I upload it to the website, and I will be posting regular updates for it here on the blog as well, but if you’re interested to read it for yourself, there are some guidelines and important information below that I will list for you if so desire to read it:
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#1: The story takes place in it’s own original timeline focusing on Danganronpa’s characters.
//To make it easier to understand what I mean by this, this is not a crossover that features characters from the Danganronpa series ONLY. It’s not a story where the Ultimate’s meet the Phantom Thieves, or where the Phantom Thieves steal the hearts of some of the Hope’s Peak students and characters.
//Take Dreams of Acedia for example, which features Joker as well as the cast of Omori. This isn’t like that.
//Instead, the story will feature the main protagonists of the mainline Danganronpa series as Hope’s Peak Academy students, all of whom change the hearts of the rotten people around them in hopes of averting many of the tragedy’s that were displayed within the core series.
//As for the setting, it’s within the same timeline as Danganronpa 3′s Despair Arc, with a few changes. For example, to canonize the V3 characters, they are first years in Hope’s Peak, while the 78th Class are 2nd Years and the 77th Class are third years.
//As for the DR3 class, they are also students at Hope’s Peak, but part of Class 77B instead.
#2: The plot follows similar story beats to the original Persona 5.
//The story is primarily told from the perspective of Makoto, who takes Joker’s place as the protagonist in the story.
//Any and all similarities between this story and the original plot of Persona 5 are more than likely intentional, as I based the original game’s plotline and story beats off of this one.
//For example, there are 8 Palaces in the story, Mementos is relevant, the team gets acquainted with the other world after meeting a weird cartoon animal, and Makoto has his own fair share of confidants from all 5 iterations of the series that he can meet and greet and grow from.
//Obviously it’s not a copy/paste, since the characters will need to have their own conflicts and stories, but the similar progression of plot to the original game is intentional.
#3: This fic is UNNASSOCIATED with any of my other works/the works of others.
//Whether or not Survivor is the first of my stories or the only one of my stories that you’ve checked out or not, it’s important to know that DRSurvivor’s plot and characters are completely separate from PToH. The same applies to all of my other Danganronpa-related works, including ReCaptured and ReProgrammed.
//In summary, this means that Kuripa Kurafto is NOT present in this story. Nor are any of his friends or any other OC’s from this blog, like Matta or Uchui.
//And yes, I know that I made an artwork of him, but that was just because the original art was made for the followers of this blog, who would KNOW him.
//The story however, WILL feature original characters that I’ve created. For example, the third Palace ruler (who shall not be named) is 
//Of course, it also goes to say that anyone else who has made a fic like this, and any similarities between the two, are purely coincidental.
//Some of you may know of a story on AO3 by JustRookie called Danganronpa X Persona: Mirrored Selves. I will state right now that I take no influence from JustRookies’ story, and all the writing in this fic is purely mine own.
//I ain’t no Madarame.
#4: The story is based on SPECIFICALLY Persona 5, not the rest of the series.
//Which effectively means that any integral aspects of games 1 to 4 won’t be 
//Persona 5′s style specifically is what I’m going for here, with the Phantom Thieves and the masks.
#5: There will be shipping and romance elements in the story, but not as many in Survivor.
//Just to manage your expectations, much like with Survivor, there will be some personal ship and romance elements in the story, most notably Naegiri, Saimatsu and Tokomaru, but only the far latter will really come into play with the main story.
//Also, as for Hajime, this story will be more Hinanami geared than Hinazumi.
//This isn’t really important at all. I just know that I a lot of you like the pairings in this blog and I want to manage your expectations.
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//That’s all the important information that comes to mind. If anything else comes to your mind and you want to ask about it, feel free to do so through the ask box.
//As things stand right now, I have currently almost finished the first Palace of the story, and I hope sincerely that you all check it out.
//I have been experiencing a bit of writers block with ReCaptured lately, so I’m taking another break from that and focusing on this and Survivor in the meantime. I will also be working on PToH during my break following the end of the current arc.
//And I would just like to say I’d appreciate it if you read the story. You’re all such an amazing audience and I really want to show you more of what I can do.
//Thank you for lending me your time, and stay tuned, fellow thieves~
-Mod
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heyheyto · 8 months
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Shops v2: Commissions
Hey everyone!
We're very excited to tell you that our newest update, Shops v2, lets you offer digital services (commissions) to your followers without any middlemen (other than us 😄).
If you're subscribed to HEYHEY Pro, you should see a new tab called Services under Shop Settings. There, you can see your active orders and chat with clients.
After a purchase, the buyer will explain what they want specifically, and you can either accept or refuse their order. Don't worry though, they will get a full refund if you refuse the order (still, try to accept as many orders as possible and be a good seller 😁).
When you're done with the service, simply upload it as a ZIP file and click on Complete Transaction — this will notify the buyer and let them give you their final feedback before finalizing the transaction.
If you do not complete the order within 7 days, the buyer is entitled to a full refund and can request it by contacting us or by clicking on the Cancel Order button that shows up when the time comes.
Here's what the order flow looks like:
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If any problems arise, the buyer can easily contact us so that we can swiftly take action and make sure everybody's happy, which should be a pretty easy job, right?
Anyway, we're proud of this update, especially since we managed to grind through this development cycle during a particularly though time at college.
What we're not proud of, however, are the themes 🤣, which we've decided to make our next priority. We simply NEED HEYHEY to look gorgeous even if you suck at picking colors for your custom themes, so stay tuned for the Themes v3 Update.
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cheswirls · 4 months
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ta da!!! :D super codependent magic au early concepts for part 1!!!
i wrote let me / for you this year and used a set of three designs at different pts of the story for my illustration class this semester. to go along with each part's concept art is one fully painted illustration.
here's the in depth analysis to go along w p1 and then here is the fic itself on ao3 :)
design notes below the cut! these aren't the final versions but they're p close tbh. p1 illo + final concepts will be out along with p2's whenever i get around to finishing that section of the fic!
for ace: most of ace's initial concepts and early changes were done on pen and paper!! his i already had planned and didn't undergo a lot of change so the only thing of note from these first digital drafts to the final is color correction.
i also drew ace's hair wildly different with every new sketch bc he's not supposed ot have a single hair model to go off of for p1 - aside from it being the longest at this stage (it gets shorter thru p2 and p3 to contrast sabo's getting longer!!) it's meant to be got-out-of-bed messy and unpredictable.
for sabo: gee wow. with the second set (v2) i was focused on color and so some design elements were left out for simplicity/time's sake (cinched waist, pants seam+pocket). i did a split accent color also for time' sake but when i found the color combo i liked i went make to solid (v3).
lots of changes made in v3 and final bc i felt like it wasn't "fancy" enough for a sabo design! not illustrated great here but i added a collar attached to the lining of the hood @ the stitching of it to the body of the jacket. instead of being a split hood that closes w drawstrings, it now buttons together in front! the magic cloak also gets upgraded to shiny accents and in the final vers ends up with ornate swirly motifs meant to mimic lace :) v3 is also where i finally created a galaxy swatch to use from now on (it's p colorful but i used an edge of mostly cool colors for v3 and then saturated it w a sorta dark blue+periwinkle overlay to further this)
i altered the height of the boots between v2 and v3 bc i decided to used the knee height for the p2 sabo design! no notes on the last 2 of sabo's bc i submitted like a full written page of notes w each design update lmaooo n im not sharing those when i can jus type the impt stuff here. all of the clothing folds for sabo and ace are rough traces of pictures jus for practice so i could quickly get a feel of what i needed to do to portray what i liked best :)
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nomaxart · 1 year
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Hey everyone! We've finally made it! The first update for Conway is now available to the public!
You can play it over here: https://nomaxart.itch.io/conway
This one is pretty sizable (at least for what i'm able to do as a one person project)
Well, admittedly I didn't quite get everything done that I wanted to, but I'm learning that If I did try that I'd just end up never releasing any new updates until the very end. There's always SOMETHING. So it's probably best to just go until it's time to release it and then release it. It's an unfinished project after all and not every version is it's own polished release.
So, let's rundown what to expect from this one. First off, I ditched the 0.XX version number. I don't know numbers in coding enough to make that work. So this being the second release, it's release version 2. Counting up one by one, now that I can do! (this part is clearly the most important thing!)
We got a continuation of the story with the beginning of day 2. I thought I might get day 2 finished but HOH BOY DID I NOT. Just bringing in variables from day 1 made it wider than I anticipated, but that's all good. And also just had a few writing days where I struggled to write much. (and I'm already a pretty slow writer). So it is shorter than what v1 had, but with that one I had the advantage of starting from zero and just being able to write the one introductory line right up until the dinner choice before any breadth came into it.
Art art art! Of course some you might have already seen teased, but now you get to see it in context! But yes, we've got some of the first proper character art, some expressions, some art scenes. A little bit of everything basically. Still far from finished, but again, single dev here, so just doing what I can with the time I can spare for this project.
Some stuff here and there. Ya know, stuff like preparing the gallery, exe icons and little stuff like that. Also had someone help me figure out some of my structural grammar mistakes and all that good stuff that comes with being a non-native speaker. So it's probably still far from perfect and some more have already been fixed for v3, but I did go over everything in both the new and old writing and hopefully fixed the biggest offenders here.
And of course, if you like this game then consider signing up to patreon here: https://www.patreon.com/Nomax
Everything helps to make this game possible.
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fuzzydreamin · 1 year
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Fuzzy's Fallout 4 Mod List
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Finally decided to put together a list of the mods I use. (I even made a quick and crappy banner!)
I use Vortex to manage my mods, it's super easy and basically holds your hand through installing and setting up mods. You're also going to need F4SE no matter what.
I mostly find my mods on Nexus, so just search the names listed here on there. Anything not found on Nexus will have a link to it (tumblr only allows 100 links, so I couldn't just link everything).
I would also recommend keeping all of your original file downloads in a seperate folder in your games drive or wherever, organised however is easiest for you. That way you can check what you have outside of the manager, and don't have to re-download everything if you decide you need to nuke vortex and start fresh - just look for updated files only. You also won't completely lose access to the mods you really enjoy if the author decides to hide or get rid of them, since you'll always keep a version on your computer.
I also play with a lot of Creation Club content.
Woe be upon those who enter beyond here, the list is long.
Misc
These are either scripts, fixes, little changes to random things, or just didn't fit in any other category for whatever reason.
Achievements (Enables achievement gain while using mods.)
Better Notes
Publick Occurrences Expanded (Requires 'Better Notes'. Makes the newspaper look better, and also adds new articles for quests and events worth writing news about. Piper's actually got a job now.)
Carry Weight on Level Up (I do more things, I get more shit. I level up and I can carry said shit. Solves my problems without feeling like a total cheat since I still have to level up to earn it.)
Classic Radiation Poisoning
Crafting Highlight Fix
Durable Vertibirds (They'll actually be able to put up a real fight with some super mutants before they still end up falling out of the sky on my head.)
Equipment and Crafting Overhaul (ECO)
Extended Dialogue Interface
HUDFramework (You need this to make the above mod work.)
Loot Logic and Reduction (No more post-war items in pre-war safes.)
Immersive Generic Dialogues (Settler reputation. They talk differently to you based on how happy they are.)
Militarized Minutemen
Militirized Minutemen - Uniforms Patches and Insignia Addon
Militarized Minutemen-We Are The Minutemen Compatability Patch
We Are The Minutemen
We Are The Minutemen - Militarized Minutemen - Uniform Patches and Insignia Addon - Compatibility Patch
Mod Configuration Menu
Multiple Floors Sandboxing
Nuka World - Skip Raiding Your Own Settlements (Lets you go through Nuka World without making Preston mad, but you won't be able to establish any raider camps in the Commonwealth, thus blocking the 'Hostile Takeover' achievement.)
Nuka World Plus (Choose another faction to take over Nuka World after getting rid of the raider bosses. Run businesses and defend against raider's attempts to retake the park.)
Power Armor Fast Exit and Enter
Pride Mod 2023 (Workshop items, clothing, pip-boy and PA skins, and more.)
Rename Anything
Scrap that Misc
Start Me Up Redux
Unofficial Fallout 4 Patch - UFO4P
Wastelander's Cookbook
Weightless Junk and Other Items
Character Creation
Bodyslide and Outfit Studio
Bodytalk V3
Caliente's Beautiful Bodies Enhancer
Commonwealth Cuts - KS Hairdos - ApachiiSkyHair
EoW - Makeup Colors
LooksMenu
Lots More Facial Hair
Lots More Female Hairstyles
Lots More Male Hairstyles
Ponytail Hairstyles by Azar
Super Natural Eyes Pack ( Standalone )
The Eyes Of Beauty Fallout Edition
Zella's Hair Dye Collection
Clothing, Armour, and Weapons
1950's Feminine Outfits
Absolutely Head Wear
Animated and Glowing Jewelry
Army Officers Outfit - REDUX
Backpacks of the Commonwealth
Big Dumb Flower Crown
Black Pip-Boy
Bunnygirl Outfit
Casual Survivalist
Classic Holstered Weapons
Collars for Humans
Colonial Attire
Colorful Commonwealth - Sunglasses and Wigs
Combat Armor Headlamp
Commonwealth Shorts
Commonwealth Shorts for Men
CROSS_BrotherhoodRecon
CROSS_Courser Strigidae
CROSS Uni BoS Uniform
CROSS Jetpack
Eli's Armour Compendium
Engraved Silver Shroud Submachinegun
Eyewear and Mask Retexture
Fishing Hat
Functional Wedding Rings
Furby Crab Glasses
Furby's Brotherhood Uniform Retexture
Furby's Custom Brotherhood Uniform
Furby's Spiked Leather Collar
Furby76Imports
FurbyGymShorts
Grease Rat Garbs
Hidden Armors
Holstered Weapons by Azar
HorribleBowlingShirt
SIRIUS Assault Suit
K-Girl outfits
K-Girl Outfits for Vanilla-EVB (Let's male bodies wear the outfits from the above mod.)
Magnolia's Burlesque Outfit
More Clothes and Textures
Nurse's Cap
Obi's Choker Collection
Pride Bandanas
Private Military Company
Private Military Company Extended
Proper Party Gear
Retro Fashion Overhaul
Requested Clothing
S.R.O. - Syringer Overhaul
Shino Sailor Moon -Cbbe- Body Slider
Shino Sailor Moon - Extended Sailors
Shaggy Wigs
Short Skirts
Simple Clothing
Simple Clothing - CBBE Bodyslide Conversion
STRAC Hats
Tactical Combat Swimwear
TheKite's Handmaiden
TheKite's MilitiaWoman Outfit
Unique Uniques - Unique Weapons Redone (Makes named legendary weapons have their own appearance. Also changes their legendary effects though.)
More Uniques - Unique Weapons Expansion (Not a replacer like the above mod, just adds even more weapons with their own looks and effects.)
Vault-Tec Outfits
Wasteland Aviator
Companions
AmazingFollowerTweaks
Alternate Hancock Outfit Standalone (Colonial Duster Retexture) (Not a replacer - you find it in his office to do with as you like. I like to think it's a winter coat - using with AFT means he will switch between given outfits.)
Codsworth Out of Time Fix (The creator has hidden this mod but it's a real lifesaver if you use a lot of Creation Club content, as the influx of data at the start of the game can bug the start of the main quest, and thus him and Preston. This mod lets you immersively skip the post-war Sanctuary tour and bug exterminating by telling him you already did it, which is where Codsworth would glitch out - not following along and not progressing the quest stage. LMK if you want the file and I'll find a way to share it.)
Combat Zone Restored
Combat Zone Restored Restored (patch that cleans up the above mod.)
Curie's Molerat Disease Cure
Danse GTFO Power Armor
Danse No X-01
Fallout Shelter Online-Inspired Curie Outfit
Fashionable Valentine
Immersive Dogmeat
Nick Valentine Romance
Use Repair Kits On Nick Valentine
Creatures
Cat Apparel
Cat Inventory
Classic Dogmeat A.K.A. Pirate
Courser Crusher
Crows and Creatures
D.E.C.A.Y - Better Ghouls
Less Loot D.E.C.A.Y.
Deadlier Deathclaws (Makes that starter encounter real tough. Tip: shelter inside the store near the museum and keep luring it out to the windows - let Preston work for his rescue.)
Diverse Cats
Dogmeat Helmets and Hats
Dogmeat's Backpack
Dogmeat's Backpacks of the Commonwealth (Requires the mod above it - Improves the other mod and very importantly lets bags be used with dog armour!)
Glowing Animals Emit Light
Immortal Cats (I also add the additional file to turn cat meat into tins of cat food.)
K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat
k9 harness bandana fix dogmeat (Lifts the bandana a little so it doesn't clip.)
No Legendary Items from Creatures (Bloatfly's don't carry guns.)
NPC Loot Drop Rebalance
Pet Any Dog
Protected Unique Brahmin
Real Dogmeat Armor (Adds protection to the dog armour -works for enemy attack dogs.)
Shadow the Dark Husky Companion
True Legendary Enemies (Fight Todd Howard in his own game.)
Textures and Environment
Burnt Magazines and Comics Retexture
CROSS Crit Gore-verhaul
Darker Nights
Delightful Dead Fish
Enhanced Blood Textures
Enhanced Lights and FX
Furby's Brotherhood of Steel Flag Retexture
Immersive Drumlin Diner
Immersive Drumlin Diner eXoPatch (Fixes stuff for the one above, otherwise you might get the old drumlin and the new one pasted on top of each other, and poor Patrick will be T-posing.)
Improved Map with Visible Roads
Magazine Mesh Cleanup
Nuka Recipe Book 2k Retextures
True Grass
True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)
Vivid Fallout - All in One
Settlements and Building
All Settlements Extended
Art Connoisseur System ... A "Frame" Work (Lets you use mods to add more paintings. Or add your own images.)
Atom Bomb Pinups Paintings (Requires 'Art Connoisseur System'.)
Better Settlers
Better Vendor Stalls
Brighter Settlement Lights
Build Your Own Pool
Business Settlements
Busy Settlers
Campsite
Capital Wasteland Workshop
Colored Workshop Lights
Colorful Bottle Lanterns
Craft All The Drugs (Lets you plant hubflowers and the like in settlements - they work like crops and can be harvested regularly.)
Craftable Hats (Automatron) (Lets you put 3 kinds of hats on robots.)
Craftable Pride Flags
Crafting Fury 9000 GTX
Crimsonrider's Unique Furniture
cVc Dead Wasteland
CWSS Redux (Build a nicer bathroom.)
Dino's Decorations
Farming Resources
Femshepping's Minimalist Homewares
Fiddler's Green Settlement
Filled Brahmin and Water Troughs
Fizztop Grille Workshop (Changes the exterior.)
Fizztop Grille Enhancements (Changes the interior.)
Free Cage and Trap Repairs
Functional Displays
G2M - Workshop
Generator Fusebox
Graffiti 2 Electric Boogaloo
Hangman's Alley Interior Apartments
Holotape Display Shelves
Homeplate - Mechanist Lair - Full Workbenches
Homemaker
Housekeeping
Invisible Furniture
Just Some Curtains and Rods
Lightbulb Wire
Longer Power Lines
Lore Friendly Posters
Minutemen Morale Pack
More Colorful Potted Plants
More Fortifications
Northland Diggers
Nuka World - Bot Mods Extravaganza (Lets you build some nuka world bots.)
OCDecorator - Static Loot
Old World Plaids
Orphans of the Commonwealth
Place Everywhere
Quieter Settlements
Rebuild - AIO (Rebuild the structures in many of the settlements across the Commonwealth -not all of them yet. Keeps that wasteland weathered look without everything staying broken and unusable.)
Rebuild - Shared Resources (Required for the above mod.)
Rebuild - Workshop Standalone (Not required, but adds matching snappable doors and such.)
Rebuild - Modular Sanctuary Pre-War and Post-War Build Set (Unrelated to the other 'rebuild' mods. Just adds House of Tomorrow themed build items.)
Recruit Isabel Cruz as Settler
Recruit Scribe Haylen as Settler
Red Rocket Fresh Paint (Works with Rebuild mod - just changes the floor and walls colour/texture.)
Renovated Furniture
Reversed Workshop Highlight
Scrap Everything
Settlement Keywords Expanded
Settlement Menu Manager
Settlement Objects Expansion Pack
Settlement Supplies Expanded
Settlements Expanded (Let's you unlock a higher settlement building budget, among other things. Larger builds will cause issues -fast travel into your more worked on settlements to help clean the load.)
Shaikujin's Better warning for settlements being attacked
Signs of the Times - Posters
Simply Modular Housing
Singing Settler
Snap'n Build
SnapBeds - Usable Bunk Beds - Mix and Match Beds
Snappable Clutter and Display
Stained Glass Workshop Mod - Unicorn Farts and Godrays
Static Object Decorator
The Cozy Scavver - A Settlement Workshop Kit
The Kuro Tab
The Sanctuary Bridge
Thematic and Practical - Workshop Settlements - Structures and Furnitures
Transfer Settlements - Shareable Settlement Blueprints
Videos of the Wasteland
Vault 76 Educational Films Holotapes (Goes with above mod.)
Vault Posters
Wall Mounted Magazine Shelf
Wall Pass-Through Power Conduits
Woody's Wasteland Stuff
Working Food Planters
Working Table Lamps
Workshop Framework
Xnjguy Filled Mods All-In-One
Radios
Boston Pirate Radio - Anarchist Raider Punk
Elvani's Track Pack for Diamond City Radio
Jetfuel Radio Standalone
More Where That Came From - Diamond City Radio Edition
Survival and Immersion
These are mods I don't play with all the time, just when I'm looking for a more hardcore run around the Commonwealth and want to spend the extra time taking care of my character in the wild.
Agony (Rebalances damage, wounds, and healing - really lives up to it's name.)
Animated Chems Redone (Adds more animations similar to Agony, covering what they missed.)
APC Transport (Useful if you don't want to 'cheat' by using regular fast travel but don't want to hoof it from one side of the map to the other. I'd always recommend having FT enabled in survival through mods though, as the reload can help smooth issues out.)
Create Your Own Difficulty Rebalance
DEF_SSW Survival Stats widget redone
Give Me That Bottle
Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save (More animations, plus a save.)
Survival Mode Console Enabler
Survival Mode Transition Save (Ensures you get a quicksave when entering buildings and the like.)
SURVIVAL QUICK SAVE - No Sleep Till Bedtime (Gives you an aid item you can save to a hotkey if you need a fast save.)
Bethesda Mods
Get these by loading up the game and selecting 'MODS' on the main menu.
CREAtive Clutter - All DLC
CREAtive Teddy Bears
Do It Yourshelf Updated
Easy Homebuilder and Working Double Beds
Home Plate Interior Revamped
Immersive Decor
Makeshift Furniture Pack
More Bang For Your Bark (This mod is specifically for use with the Transdogrifier Creation Club mods - it lets the new dog shapes use clothing.)
MsRae's 76 Style Outfits
MsRae's All The Overalls
MsRae's Horticulture DLC
Railroad Death Bunnies Clothes
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(Now, y'all might say that's a lot of mods. And it is. But the only significant issues I have is that when I die my game crashes to desktop, and the excess of Creation Club content loading at the start of the game sometimes bugs out the first stage of the main quest, and thus poor Codsy and Preston. I just have to skip Codsy's search bit and rush to meet and save Preston to see if he will talk to me or not. Otherwise things run as normal -for a Bethesda game.)
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