I don't want to start shit but the funniest argument you can have against feligami is that felix somehow is manipulating / controlling kagami. You mean the guy whose whole thing is that he hates sentis being controlled. As if he holds any power over her. Ah yes, the same guy who detransformed in front of her willingly because she was about to pummel him with a fucking chair, totally powerful. And the part where he showed her he meant no threat by throwing his fan away so it would get her mother off their trail-- so awful and menacing of him. I'm so scared for Kagami, yall. He might have put himself in harms way by going against Tomoe (who turned into like the size of a skyscraper and multiplied four times at this point) literally just so he could get to know her; but let's not forget that he's COMPLETELY EVIL and wiped out the entire planet with the help of his amok... which he promptly stopped doing after being told that he shouldn't do that by Kagami herself. The fact that Kagami has years of fencing training and could easily defend herself from him-- hell, the fact that she's best friends with Ladybug and could have turned him in to the heroes at any moment in those sewers if she was uncomfortable around him-- no, none of that brings me any solace. i'm quaking in my boots at this 15 year old boy built like a twig. He's a monster guys.
Look at them at the pool together -- she looks so afraid, clearly he forced her to be there. Ignore the part where she's happily sat next to him of her own free will. He's gonna hurt her for sure. Kagami needs to be protected from him, because she cannot take care of herself obviously. The horror.
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the heart of whatever sex ends up being in touchstone isn't going to be super sexy i don't think, what it needs is to have the same energy as me shitposting on discord about chief briefly getting the misconception that this whole thing is an elaborate attempt by miller to bribe chief to custom mod his armor.
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saw this video and it made me think about quitting vaping again. probably won't be for a good while but does anyone have any advice for a high 24/7 nic intake without smoking or vaping? like do i just use a bunch of patches or a bunch of gum or what? quitting will be hard enough as is without a psychotic break and i don't really intend to ever fully quit *nicotine*, just smoking. i don't really care about dying early but painful and unfixable chronic illness i do care about. so yeah if anyone has any advice that'd be sweet.
also, as an aside, i love this video. it IS scary but it's not guilt-trippy or judgemental. it doesn't fully cover the positives of smoking but it does gloss over them which is more than i can say for most anti smoking resources. and you know? this is the first time something like that has really gotten me thinking about quitting.
anyway yeah advice pls because as some of you who have been following me know, nicotine is an essential antipsychotic for me as well as an anxiety/stress reliever. also withdrawal was awful for me when i tried to quit i might've offed myself if i didnt stop. cuz on top of withdrawal (which for me comes with appetite issues, bad headaches/migraines, physical weakness, cold/flu like symptoms, excessive coughing, and an overarching feeling of absolute doom like the world is going to end or someone is about to murder me), i pretty much immediately entered a transient quasi-psychotic state which only enhanced the doom feeling with paranoia, hallucinations, thought loops, and other.
so yeah basically when i do decide to quit; how do i stay medicated sans ruining my lungs?
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I think someone mentioned mixing WN with D&D on Twitter a while back and I hope that, if so, "D&D" was being used as a synonym for RPG rather than actual D&D 5e (which you shouldn't really do because they aren't synonymous, but I know it's a common thing).
Adapting Warrior Nun into 5e rules seems a bit like fighting the system rather than working with it, at least to me.
Here is a game that depends on character classes -- how will you make it work when all characters will probably share the class of sister warrior? If the idea is to differentiate them through skills, then isn't it better to just ditch the concept of class altogether? Maybe take inspiration from something like Knave, Maze Rats, Cairn if one wishes to stick with a D&D-ish aura.
Fights in WN aren't all that long if you think about it; so how will you conciliate that with the HP sponges that 5e characters are? (An anecdote: the other day I saw someone complaining about their weak initial character, who had some 20 HP. Playing old school D&D, I've had players start with 4. Ask them if they weren't scared shitless of dying -- and if this fear didn't make them play smarter and end up valuing their PCs much more when they levelled up!)
The economy system of 5e (well, of D&D as a whole, really, including older editions) has very little in common with the one our favourite ass-kicking nuns would use -- would it even be necessary, if we assume the Vatican is responsible for providing them with gear?
I'm not asking any of these questions simply because I dislike 5e (which I do, I admit) or to dissuade people from mixing WN and RPGs (I even did it myself once and might or might not be doing it again with another play style and basic system in mind), I just ask that they take mechanics into consideration. 5e can be good for what it's made for (or so I'm told), but in this particular instance it seems inappropriate for WN.
If I may be so bold as to offer amateur designers some suggestions...
I'd start by taking a look at Nathan Paoletta's RPG Design Zine, just because it helps you think about what the hell you're doing.
Generic systems are just that, generic, but they can be much easier to adapt than something so heavily-coded for a certain type of game as 5e is. They can be more complicated (maybe GURPS, though you could go for Lite and consider getting, idk, Religion, Martial Arts, Low Tech, High Tech... Go explore) or lighter. I am a gigantic fan of Freeform Universal Classic, but you could do something cool with FATE or FAE, Mini Six, hell, I don't know! There's a good deal of generic systems out there.
You could be a little more daring, if versed in PbtA games, and hack one up yourself, why not?
All I'm saying is that you shouldn't be wrestling with the system to make this thing. Have it work for you, not against you; find something that can "translate" the show more easily than 5e does.
There's a whole world of games out there, a wealth of inspiration to work with. A lot of creators stick to 5e because it's popular and it helps them get visibility for their products -- and I don't fault them for it, but you aren't going to sell this, are you? You're not the IP owner. Others use 5e because "everybody knows the rules" -- which isn't true and, honestly, if you're going to change the whole thing up so it matches WN, then what's the use of knowing how rangers in a high fantasy campaign progress if you're playing nuns with guns?
I guess my point is: just don't tire yourself out trying to make an apple pie out of ingredients meant for chocolate cake.
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