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How to Install, Update, and Uninstall Composer in Linux Debian 12
# Update package list and install required packages sudo apt update sudo apt install -y php-cli unzip curl
# Download Composer installer script curl -sS https://getcomposer.org/installer -o composer-setup.php
# Verify the installer script's SHA-384 hash (replace <hash_value> with the latest hash from https://getcomposer.org/download/) HASH_VALUE=$(curl -sS https://composer.github.io/installer.sig) php -r "if (hash_file('sha384', 'composer-setup.php') === '$HASH_VALUE') { echo 'Installer verified'; } else { echo 'Installer corrupt'; unlink('composer-setup.php'); } echo PHP_EOL;"
# Install Composer globally sudo php composer-setup.php --install-dir=/usr/local/bin --filename=composer
# Remove the installer script rm composer-setup.php
# Check Composer installation composer --version
# Update Composer to the latest version composer self-update
# Uninstall Composer sudo rm /usr/local/bin/composer
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... yes, Grammarly, I am Very Aware that I am a wordy person. You don't gotta drag me like this. 😔
#lolol#I do not actually find grammarly very useful at all#very much “I know more than you” @ its suggestions generally#and I definitely don't make use of the new AI features to help with composing things :P#but I do like to have it installed to keep an eye on what those kinds of tools are doing generally#because as an editor/proofreader people inevitably ask me what I think#(often homeschooling parents)#and it's helpful to have more specific knowledge to explain general weaknesses and strengths of it#(every time I am a bit 🙄 at the accuracy assessments specifically)#(because it Truly Does Not get colloquial/casual writing or how that often works in fiction)#but LOL are the statistics fun sometimes#😅#writing#writers#writeblr
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regarding the big Finale end-of-life announcement:
an offer without any expectation: i've been using the (free, open source) program LilyPond for all my sheet music engraving for years. i think it is powerful, flexible, and beautiful, but i also know that it has a steep learning curve and runs differently from many other programs. if you're curious about it, i'm always happy to talk about how it works, show you my process, and field any questions that come up for you if you decide to try it out. this is a standing offer; feel free to drop me a line about this at any time if you decide it's something that might be right for you!
#finale#lilypond#sheet music#music notation#composers#that creative life#Finale eol announcement crisis 2024#for those of you who don't do music notation:#there are like. three big commercial music notation programs#and one of them — which has been around for about 35 years — just announced they're shutting down#and like. shutting down as in “you will not be able to install this program on any new computers as of mid 2025”#because of corporate ip bullshit basically#which means that some people have three decades' worth of artistic work#that is going to be stuck in a defunct proprietary format soon#unless they can find a way to port it over to an entirely different program#the entire thing is an absolute *nightmare* for everyone affected by it#which ranges from small independent composers doing little pieces for local friends#to folks writing multi-act shows with international development processes#IT'S BAD IT'S REAL BAD IF YOU KNOW A COMPOSER GIVE THEM A HUG TODAY
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2025 and I’m still hearing the question “What video games do girls play that aren’t Barbie?” Or “Do women play anything other than candy crush?” And I’m like, how have you existed for so long on planet earth and not know what your friends like to play?
There is no good parameter for what makes a game a girl game because not all girls like the same genre or play style. Heck, the current diversity within the gaming space and industry proves that.
Games with Female Protagonists
Bayonetta
Hades 2 - Melinoe
Hellblade: Senua’s Sacrifice
Horizon Zero Dawn - Aloy
Life is Strange - Max Caulfield
The Longest Journey - April Ryan
Meteroid Prime - Samus Aran
Mirror’s Edge - Faith Connors
Nier: Automata - 2B
Silent Hill 3 - Heather Mason
Games made by women
Animal Crossing New Horizons - Aya Kyogoku (director)
Assassins Creed - Jade Raymond (executive producer)
BioShock - Alyssa Finley (project lead, executive producer)
Gabriel knights - Jane Jensen (director, writer, designer)
Journey - Robin Hunicke (producer, designer)
Kings quest - Roberta Williams (Creator, writer, designer)
Quest for glory - Lori Cole (Co-creator, director, writer, designer)
Suikoden - Junko Kawano (Co-creator)
Uncharted 1-3 - Amy Hennig (Creative director, writer)
Xenogears - Kaori Tanaka (Co-Creator, writer)
Games made by women with female protagonists
Akash: Path of the Five - Souha Al-Samkari (writer, artist)
Butterfly Soup - Brianna Lei (creator)
Call of the Sea - Tatiana Delgado (director)
Celeste - Maddy Thorson (Lead developer, writer)
Child of Light - Mélissa Cazzaro and Aurélie Débant (designers)
Fran Bow - Natalia Figueroa (co-creator)
Gone Home - Karla Zimonja (director, artist)
Nancy Drew - Megan Gaiser (chief creative strategy officer)
Portal - Kim Swift (lead designer)
Tomb Raider Series reboot - Rhianna Pratchett (lead writer)
Games that for whatever reason have a large percentage of female player base that have nothing to do with gender
Baldur’s Gate 3
Cult of the lamb
Don’t Starve Together
Dragon Age: Origins
Elder Scrolls Online
The Last of Us
Metal Gear Solid V
Minecraft
Overwatch
Resident Evil 3
Like, if you can figure out how to lump all of these together to make the perfect female game category then please get back to me, but as far as I can see, girls who play games like good games.
#that’s not even talking about game artists like ayami kojima from castlevania#or music composers like Yoko Shimomura from the kingdom hearts franchises#or the other invisible departments that go into making the game#and insert every indie game made by a female vision here#(edit. anyone else notice the third installment of a series is very popular with girls?)
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My own recording and music Xiamen ,for the project Migration Sounds of Cities and Memory was selected and feautered in installation sound ,exibition from 6 until 8 november 2024 in Pitt Rivers National Museum in Oxford. Now it is in British Library Sound Archive.
#flute#flauto#firenze#florence#cristinaitaliani#duohayet#fluteplayer#improvvisazione#cristinaitalianimusic#world music#composer#original composition#installation#oxford#british library#pittrivermuseum#citiesandmemory#migrationsounds#migration#my music#liveinstallion#artist#london
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टाइप कर के म्यूजिक और गाना बनाये AI से | Compose Music and Songs using AI | Music, Lyrics, Voice Watch video on TECH ALERT yt https://youtu.be/GbIMGMWBuVw
#techalert #howto #windows #technology #technical #games #gaming #onlinegaming #slowroads #tipsandtricks #tricks #free #love #audio #video #instagram #fbreels #reelsfb #installation #virals #trend #trendingreels #AI #Suno #music #composer #createmusic #karaoke
#टाइप कर के म्यूजिक और गाना बनाये AI से | Compose Music and Songs using AI | Music#Lyrics#Voice#Watch video on TECH ALERT yt#https://youtu.be/GbIMGMWBuVw#techalert#howto#windows#technology#technical#games#gaming#onlinegaming#slowroads#tipsandtricks#tricks#free#love#audio#video#instagram#fbreels#reelsfb#installation#virals#trend#trendingreels#AI#Suno#music
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The program for the 2024 edition of Norrköpingsljud is finally available online! ❤️
This festival for contemporary music was founded in 2015 and is centered around music by composers with a connection to the Swedish city of Norrköping.
If you by any chance find yourself in the area, then I strongly recommend you come and listen to the concerts on the 23th to 26th of May.
One of the events is a concert with Norrköping Symphony Orchestra (SON) with conductor Michael Bartosch, and on the program is my orchestral work "Ægir" from 2020. Really excited about this world premiere!
#composer#contemporary#composition#classicalmusic#contemporarymusic#newmusic#classical music#concert#classical#erikvaldemarsköld#norrköping#swedish#contemporary art#installations#upcoming concert#live concert#live music#music festival#symphony orchestra#chambermusic#music for choir#choirsinging#wind instruments#wind quintet#orchestral#instrumental music#norrköpingsljud#norse mytology
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do any composers follow me and want to collaborate??????? working on a video installation and want to work on a rlly short / simple score with someone plz plz plz dm me
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In this article, we will guide you through the process of Laravel installation using composer and configuration of the web server. Install Laravel using Composer with the help of the following steps. The Laravel framework requires some prerequisites for the system. All these requirements you will get from >Laravel Homestead virtual machine and we would highly recommend you to use Homestead as a local Laravel development environment.
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#mac composer install#composer macbook#download composer for mac#install composer mac#install composer mac os x#installing composer on mac#install composer osx#install composer on mac#composer install mac os#composer install on mac#mac install composer#How to Install and Configure PHP Composer in MacOS
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Install Home Assistant on a Synology NAS using Docker Compose (Container Manager)
#youtube#Synology NAS using Docker Compose#synology nas#how to Install Home Assistant on a Synology NAS#synology#container manager#home assistant
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Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)
"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."
That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."
"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."
"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."
"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."
"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.
As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)
Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.
With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"
"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."
"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.
Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.
In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"
🙋How did you manage to get funding?
"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"
🙋How did you all come together to make the game?
"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"
Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.
#disco elysium#inspiration#I was so touched by the parts#50 yrs later the old fuel can was found#and the torpedo does art not harm#i need to take down notes#sobbing#you guys are a miracle
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fucking client emailed in requesting a license last night at 10, called today before nine asking for the license and if I could hurry this along because it was urgent; being the person that I am I went to go find some more information and discovered that the customer wants to do an in-place upgrade on a nine-year-old free license to a recent server license which is.
A) not possible with the service pack they have installed B) probably not compatible with the two kinds of software they have talking to the database C) probably not compatible with their actual server, which blew up spectacularly in January.
(all of which is to say nothing about the wide variety of possible ways to purchase and install the license, but probably standard is what they want even if they're technically too big for it)
I talk to my team, most of whom do not have much experience with upgrades/migrations for this software and we all agree that more research into their environment is needed, including possibly calls with their other software vendors and also possibly maybe replacing their twelve year old server.
Call the client at 2pm and let him know that this project is going to be more rigorous than just ordering a license, let them know that this isn't being dropped or ignored, but we need more information and will be in contact when more of the team knows what's going on.
5:14 PM, my coworker messages me "hey, do we have a tenant for this client?"
I message my coworker: "fucking lol, this is about their license, isn't it?"
It is about their license. They have sent in an emergency after hours ticket describing the issue as urgent: they have purchased the license on their own from a consumer vendor unaware of the fact that they need admin access to a tenant to download the software.
I create a tenant for the client and document the information, then provide the tenant ID.
And then since it's urgent, it's an emergency, I begin gathering data and composing an email.
The license won't populate to the tenant for hours at least and probably not for a full day.
They didn't actually tell us what license they've got, but if they plan to use it with one flavor of software they've got they probably need a secondary license they were totally unaware of.
I have found no evidence whatsoever that this license is compatible with their other software.
I hop into an after hours meeting with one of our tier three consultants to get the exact version number of the software and confirm that there is not a straightforward upgrade path between the license they have and the license they want.
I send an email advising that if their developer wants to make an upgrade they MUST back up the database because we have emergency backups, not database backups, let them know in writing "per our conversation this afternoon, this is why we don't think this will work" and thank them cheerfully, letting them know to reach out if they have questions about licensing.
hit send at half past eight.
Combined after hours work on this "emergency" "critical" "urgent" ticket is now probably about half the hardware cost of a better server.
I get that emergencies happen, but buddy if I tell you "hey, I know you are in a rush with this but we have to take our time to do this correctly" and you ignore me and make me stay late to handle your "critical" ticket, you and I both are not going to have a good time.
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Yandere Landlord x Reader

You move to New York because you have no reason to stay anywhere else.
After the breakup—after him—there was no home left. The apartment in Chicago had grown cold, not just in winter, but in the way it echoed with silence even when you were still living there. So, when the hospital called with a residency offer, you packed fast and drove faster, your old car chugging like it resented the weight of your regret.
You arrive in Brooklyn with three suitcases, a secondhand coffee maker, and too many scars to count. Internally. Externally, you’ve always passed for composed, professional. Polished even, when you put in the effort. People don’t see what you don’t let them.
The apartment is perfect. Too perfect. That’s the first red flag, but you don’t want to see it. The rent is suspiciously affordable. Hardwood floors. High ceilings. An antique clawfoot tub. When you visit the unit, sunlight pours in like a promise. You pause at the window, tracing the skyline in your mind like you’re sketching a new future.
The landlord is handsome in that quiet, overlooked kind of way. He introduces himself as Andy, says he inherited the building from his grandfather. Says he’s doing some renovations—you’ll hear some noise now and then, hope that’s not a dealbreaker. He smiles like he’s nervous. Like he isn’t used to people looking directly at him.
You don’t ask too many questions. The building feels safe. Andy feels harmless. You’re tired of running.
So you sign the lease.
You don’t notice the way he watches you. Not at first.
The first few weeks are a blur of hospital rotations and late-night subway rides. You’re barely home long enough to unpack. When you do sleep, it’s dreamless, like your mind’s been rinsed clean by exhaustion. You only vaguely remember Andy helping you carry your boxes upstairs, his fingers brushing yours when he handed over the keys. You’d thanked him. Smiled.
Sometimes you hear footsteps in the hallway at odd hours. A whisper of movement. But you tell yourself it’s just another tenant. You haven’t met your neighbors yet. You don’t plan to.
The first time something feels off is when you find your toothbrush slightly damp at 7 p.m. You haven’t used it since morning. You think maybe you’re being paranoid. Then your shampoo is in a different spot. Your towels are folded differently. The window in the bathroom is open when you never open it.
You change the locks.
Andy drops by with a bottle of wine a few days later. Says it’s a welcome gift. You accept it awkwardly, standing half-behind your door. You never drink it.
That night, you hear a thud inside the walls. You tell yourself it’s the pipes. Old buildings do that.
You feel eyes on you when you sleep.
You can’t explain it. It’s like your body knows something before your mind can catch up. You start waking up in cold sweats. You start locking your bedroom door. You stop using the bathtub.
Then one night, you wake up to the sound of breathing.
Not your own.
You freeze, heart pounding. You listen. It’s faint, ragged. Almost desperate. You flick on the light.
Nothing.
You check every room. You look under the bed, in the closet, behind the shower curtain. You find nothing but shadows. Still, you feel it. Someone has been in here.
You go to Andy the next day. You try to be casual, but your voice trembles. You ask if there’s any chance someone has access to your apartment. He frowns, concerned. Says he’ll change the locks personally. Says he’ll install extra security. Says it with the same calm voice a doctor might use before slipping in a needle.
You almost believe him.
Then you find the camera.
It’s hidden behind the vent in your bedroom. You only see it because the grate is slightly ajar. Tiny. Barely noticeable. You wouldn’t have noticed it at all if the wind hadn’t shifted the angle of light on the wall.
You don’t scream. You sit there, your heart slowly collapsing in your chest. Your skin prickles with invisible hands. Every second you’ve ever spent in this apartment flashes through your mind—every moment alone, every private breath.
He’s been watching you.
You leave that night.
You get a hotel. You call the cops. You tell them everything.
But by the time they investigate, the camera’s gone. The vent is closed. The apartment is clean. No signs of forced entry. No fingerprints. Just you and your paranoia.
You try to stay at a friend’s, but you can’t stop looking over your shoulder. You can’t stop imagining him slipping into your room in the middle of the night. You start seeing Andy’s face in crowds. In reflections. In your sleep.
You change your phone number. You quit your residency.
But he still finds you.
He waits for you in your hotel room. You come back from a late dinner, fumbling with your keycard, and he’s just there, inside. Like he’s always belonged there. Like you’re the one intruding.
He doesn’t threaten. He just talks.
He tells you he didn’t mean to scare you. That he just wanted to be close to you. That he fell in love the moment he saw you. That he made your apartment perfect because you deserved it.
That he watched you cry after phone calls and wanted to hold you.
That he listened to your breathing because it was the only sound that ever made him feel calm.
You back away slowly. You have a knife in your purse. You never used to carry one.
You draw it as he steps closer.
He doesn’t stop.
You stab him in the side.
He gasps. Bleeds. Smiles.
And still, still, he tries to touch your face like it’s the last thing he’ll ever see.
AN: I stole the plot from The Resident.
Masterlist
#oc x reader#x reader#male yandere#yandere#yandere x you#yandere oc#yandere x reader#male yandere x reader#yandere fanfiction#yandere imagines#yandere x darling#yandere male#yandere oc x reader#oc x you#male oc x reader#obsessive love#x you
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So About That Armor…
I regret to inform myself that I like it.
If you haven't seen it:


I'll give you time to take it in. This is a static, (hopefully) eternal text post, so take your time.
Ok so before I go further, you are allowed to have any and all opinions about the armor. Do not listen to me; I am a stranger on the internet who attaches himself to fictional murder cyborgs and treats them like kitty cats.
So first of all, it's weird. And I like it for that. Even if I found it to be the most infuriating piece of costume design ever, I still wouldn't be able to help but respect it for how strange it is.
When it comes to fanworks, adaptations, new installments in a franchise, or even just different takes on the same trope, I love it when creators take things in an unconventional or even seemingly unrelated direction that upon closer inspection still relates to the base or original concept. To get what I mean, think goth interpretations of Rarity or Cosmopoliturtle's Pokémon redesigns. The TV series armor sits alongside these for me, because this was the thought process of the designer, Tommy Arnold:

First of all, it is so funny that The Company would just brand their armor and by extension their secunits, their combat/security products, like Louis Vuitton bags. Also, the logo of The Company strikes a nice balance between being simple enough to be easily reproducible and recognizable, but complex enough to read as a logo and not just a simple shape or pattern. Plus, The Company logo being mostly just concentric Cs, clever there.
But there's also some worldbuilding and character expression in this design.
The Corporation Rim is just capitalism but more. A company slathering everything and everyone they create and own in mountains of logos, even when it's potentially impractical, showcases just how extensive corporatism is in this setting. Additionally, this design could be something of a status marker. Secunits are high end additions and/or alternatives to other security measures. Much like how logos on purses, tennis shoes, and cars serve to tell observers, "I have the fancy, expensive version of [insert category of thing here] ergo I am a very wealthy/powerful/cool person", a secunit covered in corporate logos communicates the high status and access of the client(s).
Now what was one of the first things we learned about Murderbot in the books? It disabled its governor module, the thing preventing it from defying orders and having any level of freedom, but instead of doing what it could to leave The Company, Murderbot just stayed with it and kept doing its intended function. For over four years. What else do we learn in the first book? That it feels most comfortable in the armor because this prevents humans from seeing its face, from treating it more like a person or human rather than a tool or bot. This makes the armor being composed of the logo of the group that both created and hurt Murderbot very symbolic.
Murderbot has internalized the message that it is a dangerous weapon and not a person deserving of care to the point that, at least at the beginning of the series, it shies away from anything that insists that it deserves the same kindness that humans do. It's only ever been taught what the company built it to do, so it doesn't know what to do next once it's obtained some semblance of freedom for itself by disabling its mental shock collar and so keeps doing what it's always done, even though it very much would rather not be in such a situation. Even by the most recent book, System Collapse, Murderbot is still wrestling with the idea that it matters beyond how it can assist others. Murderbot finding comfort hiding behind the very thing that will not let you forget the company that enslaves it, is just juicy theming.
Also, the helmet looking so weird works well with how many humans don't know what secunits look like, with some not even thinking they have human-like faces. If you had no context for this image, you might very well assume this is a fully robot character or even a statue.
I have my own gripes and worries and hopes concerning the upcoming show, but I just couldn’t get this fun bit of character design analysis out of my head. Shouldn’t have watched so much TB Skyen.
#Tmbd#the murderbot diaries#Murderbot tv show#Murderbot#Murderbot diaries#my rambles#Beautiful beasties#mbtv
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