#ios video
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whatsupspaceman · 1 year ago
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we could have mobile games like cool math duck life and papas pizzeria and bloonz tower defense and old masterpieces like original angry birds and jet pack joyride and small online games like webkinz home before dark and polar bear plunge and flash games like holeio and snake and we could have barbie dress up and horse riding and we could have them all without thousands of shitty 2 minute ads and microtransactions and unskippable popups and imbedded app store links and we could have new games new incredible story based adventures, puzzles, well designed mini platformers, we have an entire universe of unexplored medium right here in the palm of your hand! we could have REAL games! real wonderful games not misleading not clickbait we could have everything in the whole wide world and we could have them them on the phone! WE COULD HAVE THEM ON THE PHONE !!!!!!!!!!! DOES IT NOT MAKE YOU SICK???? DOES IT NOT SHATTER YOUR HEART !!!!
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felassan · 1 year ago
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Dragon Age on Twitter: "The bustling Docktown, home to detective Neve Gallus. Another exclusive look at other environments in Dragon Age: The Veilguard. Don't miss our Gameplay Reveal tomorrow at 8am PT! [link]" [source]
Another look at an environment from Dragon Age: The Veilguard.
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mhmm2017 · 19 days ago
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Patrick Gibson as James Bond In The Trailer for 007 First Light ( x )
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cartoonishly · 1 month ago
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New video! Even the world’s deadliest assassin has a morning routine. Get ready with Agent 47 as he shares his secret to success 🌄⏰🔫
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skippersr2 · 19 days ago
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007 FIRST LIGHT (2026) dev. IO Interactive
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bzzrk · 3 months ago
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arcadebroke · 6 months ago
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alpha-beta-gamer · 1 year ago
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This Bear is a beautiful interactive bedtime fable about gigantic space bears, currently available on iOS.
Full Gameplay video:
youtube
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inkyself · 11 days ago
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Hello international tennisblr, are you familiar with Lollo’s blasphemy game? It is unmatched.
(Translation under the cut)
Video by musettismo_estremo on instagram
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During a press conference Lorenzo was asked about the new Pope and whether or not he would like to meet him. Now, for context, Lorenzo is from Tuscany, an italian region affectionately known for their unmatched capacity to craft elaborate ways to swear by way of accosting the name of god with various and peculiar animals and creative adjectives. So: blasphemy or ‘bestemmie’. When the interviewer asks him about meeting the Pope, understandably, he laughs a little and then says:
<< It’s not easy not to voice [your disappointment on court], with a blasphemy or other things. I think lately I have improved a lot, it’s not something I am proud of >>
Slowed down part of the video where he says:
<<I have improved a lot>>
Soon after said press conference, he proceeded to deliver an iconic blasphemy on court where he attentively spelled the words in favour of camera, with the customary 🤌italian gestures🤌 to spice it up.
Segue a video montage of his best porconi tirati (blasphemies delivered) at Roland Garros 2025 with the words “Said improvements” overlaid and a song which basically says “ops I did it again” in italian.
The comment by picci74 says: “He improved in the sense that now you can understand it even better”
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felassan · 10 months ago
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NVIDIA GeForce - Dragon Age: The Veilguard | RTX Announce Trailer
From NVIDIA GeForce:
"Experience Dragon Age: The Veilguard with performance multiplying NVIDIA DLSS 3, stunning ray tracing and the best responsiveness with NVIDIA Reflex. [link] Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in savage combat and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness hellbent on destroying the world."
[source]
DA:TV is launching with ray tracing.
This trailer contains some new scenes and some mage gameplay.
This trailer shows footage played on a GeForce RTX 40 Series PC with DLSS 3 and ray tracing. It shows different FPS. "Accelerate performance with DLSS 3, make gameplay even more responsive with Reflex, and enhance image quality and immersion with ray-traced ambient occlusion and ray-traced reflections" [source].
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eseildomanifosseieri · 13 days ago
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Pace nella testa...
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odinsblog · 1 year ago
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voyage of the moons
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ecoharbor · 1 year ago
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📍Hotel Calilo, Ios Island, Greece 🇬🇷
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shinakazami1 · 8 months ago
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TSPUD: closer look at IOS / Free Trial / Paywall Ending
Me and @decomposten looked through the video of the new ending and here is the summary of our thoughts on it :^]
Table of Content: 1) The two doors room 2) The video 3) The Paywall (room next to it) 4) Ending thoughts
DISCLAIMER: This post talks mostly about stuff SHOWN, not said. If people would be into my analysis of the Narrator's lines, let me know :D (it's a long post - that's why Read more is used >:D )
1) The two doors room
Here, there are two different elements that I want to present.
First - the windows. Or - more important, the light coming from them. This is the ONLY part, in the entire series, that the lighting change comes from the windows.
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At any other time in the games, the light change came from lamps, screens or untold spots (just like in the corridor as there are no external windows in there).
Based on the New New Content next to Infinite Hole, we assume these lights are scenery lights.
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It's a neat detail to me - it is possible to have either LED options that change colours or a colour filter for the scene to work. But...if that's the case, one detail is wrong. And it's the whites of this scene.
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While it's not as visible on the door, the papers and the reflections (noticed by deco) really show that this light does not work how it's supposed to. That could mean that instead of the typical lighting options, the Narrator might have overlayed red separately on the different objects and forgot to do it on some, making the light source possibly still red. It's a small detail but, to me, it only showed more how this Parable is just a playground for the Narrator.
Which, the vault in the floor only shows even more.
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First - we've already seen a similar vault in one of the trailers. Though the construction is new - the closest resembling one I could find is in New New Content. it's possible Narrator added this in instead of having all the floors like that from the start. He either might be able to expand the Parable, or as we've seen in past, has some scrapped storage spots here and there he can reinvent later.
Now - onto the longest section of this post.
2) The video
That one single video is packed with a lot of content but, I will try to keep it coherent, mostly showing them and focusing on one part of the video the most.
Before we start, though - a quick shoutout to this blue drapery. They seem similar to the one in the Madness ending.
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The Stage seems new, the only thing that resembles its shape is the Bucket Quiz stage.
The video brought two different interpretations from us. To decomposten, this video is so well done, it looks like someone else made it (no credits anywhere, too high of a production).
To me, however, this is the mix of his past video/presentation works that he's done in the past, showing his progress as a creator.
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The last video we had made by him was Figley ending. It was the start of his editing journey, where he used Windows Media Editor. Everything else feels like it's been there. The same Stanley renders as usual. The usage of stock images (though that does feel more like Crowsx3 trademark), old movies with silly tone (some trailers), falling money, and much more. and of some weird sophisticated ref to an important and well-known painting (Wanderer above the Sea of Fog by Caspar David Friedrich, 1818).
I feel he's been just working on editing skills and I couldn't be more proud of him :]
Besides that - there are many writings and images worthy of discussion.
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First - the content. As someone who made the Fernator AU Apple story, you won't be surprised how happy I was with the food mentions. This man knows about humans but probably doesn't exactly know what's edible. Or he's playing with us. Flavoured styrofoam takes the cake.
The Second - new features. A few are familiar ones (dog mode, theme of forgiveness, eternal contentment as the Bucket) but there are also some other ones. Yellows are typical RPG material (we know the Narrator is a fan), some foods and other game-related stuff. The guarantee resembles writing in the Mind Control facility but - that's a minor detail.
Both of these show how he understand the outside world but likes to play with it and us, as he calls us, the player, a friend. He's on the joke.
But then - the more choices. It's interesting that it only seems to have some chronological continuum. 2011 mod -> 2013 (red blue-door) -> TSPUD: New content -> Skip Button flower ending. But then, it gets to number 3 ending -> New content again -> Bucket Apartment -> Bucket in Expo -> Bucket Quiz -> and THEN returns to Skip -> Jump Circle (Expo) -> entrance to the Memory Zone -> Apple ROOM -> Final Skip.
I was trying my best to find some logic in this part of the video, in how he showed all of these. Here are my thoughts: 1) The Narrator gives a sneak peek to his past traumatic event, showing those who know that he is now above it. That's why this part has the most slides. 2) The Jump Circle, if you look at the video, is scratched out. Decomposten thinks it's due to no spoilers. And I feel that's plausible. After all - he rebranded that part of the game to himself. 3) The Memory Zone entrance is right between the Jump Circle and the same flowered Skip Button. It does serve, in a way, a tunnel between them. To him, both are a memory - he played this already. In his memory, there is a silly phenomenon - of the past that will never come, and the future, that had already been there. And - to me, this shows through the fact the Apple Room is next. Because it shows exactly that - a fake memory. He lived through all this and yet, once you play the game, he will experience it again, like before. Final conclusion: The 'More choice' segment is to show how scrambled his memory really is. He remembers things happening but as each story sits by itself, he tries to stitch it all together. He first made the game. Updated it's looks and then, out of nowhere, someone broke in. The flowers were his mind toughing up, trying to make something beautiful for Stanley. That's why the next two are in the Show category (Stanley making a presentation, and devs showing New Content). And to the Narrator, that's the Bucket. He shows his change and love for his story (Bucket apartment) and to Stanley (Bucket entrance) - who, as the story went, was there to press buttons (Quiz, Skip Button). The narrator wanted to open up to Stanley more. Through reusing ideas (Jump Circle), through safe spots (Memory Zone), mutual memories (Apple), and through freedom.
So, yeah. To me, this video shows his growth, not only as a person but as a creator. Glad he cracked that Premiere B]
But now, let's follow the arrows to the last element of this post:
3) The Paywall
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This one is more self-indulgent cus the fact this fucking plant is here only makes me believe Fernator is real and in this essay, I-
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Ok ok but, I will try to wrap this part quick. If you reached this part, you're a true soldier. Here have a cookie. 🍪
Anyway, here are a few interesting elements to me about this: - You resetting in the same room after he's done talking is the same like the 2013 Serious Room. Seems he used the mechanisms again. Good for him. - The picture on a wall shows room 430 - the 5-click achievement one that he was most joyful about. - Very lit room (4 lights for such a small space). - The walls: the og Serious room had blue walls. Thanks to help from @/Boz in the Crowsx3 Discord server, we found that the same stripped wall colouring is in the cargo room. But - if you remember the basics of colour theory, yellow is complementary to purple BUT some shades to get into blues. - the. The fucking flower. The hh. The. The... (pls look at my Fernator theory post explaining the significance of nature in the game)
CONCLUSION: This room is the opposite to a serious room - it's a kinder rendition of it. Maybe not the kindest but still, it seems more welcoming.
4) Ending thoughts
While this is more of scratch surface observation, I hope you can enjoy this silly ramble of mine :^] I'm glad to see that after 13 years, this game finally ended up where it was supposed to be - in a mobile form. The Narrator seems to have grown quite a bit and I'm proud of him <3
If you got here - thank you for spending your time on this :] And thank you decomposten for doing this with me.
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pro-philosopher · 8 months ago
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Dreamed of debating Anime Karl Marx, but only if you could on an Apple-brand personal computing device? WELL! DREAM NO LONGER! Both Socrates Jones: Pro Philosopher and Pro Philosopher 2 are finally releasing on Mac on 10/23! In fact, the demo for Pro Philosopher 2 is live for Mac RIGHT NOW!
CHECK OUT THE FULL INFO HERE
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rcamayastudios · 9 months ago
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Dulce Amy from Sonic Forces: Speed Battle.
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