#isometric tutorials
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amyfloyddesigns · 1 year ago
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really loving how this isometric kitchen came together! ✨️💖 youtube tutorials are a must!
one of my favourite things about setting up a fake room is the clutter - regardless of how clean a space is, we always will have some clutter! i find it adds the extra touch of realism 👌🏻 (if you play the sims, you'll understand)
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savyir-genesizz-the-wizard · 10 months ago
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Learned a new skill today! Super useful video for people who want to try these as well
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potionio · 2 years ago
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another isometric room
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pinkpowderblush · 7 months ago
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A simple isometric room made in blender ✧・゚: *✧
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outeremissary · 1 year ago
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I think there's always fun discourse to be had whenever it comes to the definition of a genre. And by that I mean I have to fight anyone who disagrees with me
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nicholasandriani · 1 year ago
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Mastering Isometric & Isomorphic Game Design: A Quickstart Guide to Unlocking 3D Potential in 2D Worlds
We say that: “oh I love that Baldur Gate, let’s crack out an isometric.” Or, “oh, digging this Final Fantasy Tactics stuff, let’s do that sideways angle thing.” But what does that mean? Let’s break it down mathematical. T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a isometric isomorphism if it is a linear isomorphism, and it is an isometry, that is ∥T(x)∥Y=∥x∥X∀x∈X; T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a topological…
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View On WordPress
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studio-chrrrlie · 2 years ago
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2nd blender project!
the lighting got a little funky when i rendered with cycles but i’m pretty happy with it otherwise :)
tutorial by leftbraincgart
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darkcode001 · 2 years ago
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Homeless isometric room in blender 3.6
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beethan · 11 months ago
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More tutorial work, this time making a little isometric bedroom!
I wonder if the lighting is a little too dark, I was hoping it would look like a night time scene but I'll have to fiddle with it some more.
So far I have found that I don't quite understand the subdivision surface modifier. Sometimes I get it right and sometimes I don't, I think I'll look up a tips and tricks video to see what I am missing.
07AUG2024
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artbyashtonleigh · 1 year ago
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First time having a go at an isometric room! Had a lot of fun exploring perspective. Tutorial by Art with Flo.
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i-live-here-in-my-house · 6 months ago
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Thinking about a world where Sega and Capcom came together and gave us what we all deserve: a Sonic X Ace Attorney crossover game. I would think it'd lean more into a visual novel style, maybe with some parts more similar to the Investigation games where you play as Sonic in kinda an isometric platforming stage? Honestly that part isn't as fully formed in my mind.
Some sort of Eggman plot ends up getting everyone accidentally sent to the world of AA while he's on the search for some kinda spirit channeling maguffin to aid him in a take-over-the‐world-plot. And of course Phoenix "luckiest unlucky man ever" Wright ends up getting himself stuck right in the middle of it all.
For the first/tutorial case I think Sonic would absolutely need to be the defendant. I would think the events of the case probably take place either the same day of or the day after the Sonic cast gets transported into the world. Something along the lines of Sonic not having an alibi because he was moving too fast for them to see him would be a perfect kinda turnabout twist to combine the logic of both series together imo.
Also throughout the whole game there would 100% be a running gag about people mistaking Phoenix and Sonic for eachother purely because of Wright's hair and Sonic's quills
Case two's defendant is a toss up between Knuckles or Tails imo, I lean more towards Knuckles being the one though for one very important reason. Tails would be perfect for the Ace Attorney 'weird girl assistant' role. Obviously Sonic would be tagging along too (because no way in hell would you not be able to have both protagonists hanging out together) but Tails would be totally down to help and Sonic, while he totally wants to help Knux, is very much in a "I could just break him out and be back before they could even notice he's gone" mood which is causing Phoenix just SO much grief.
I think this would probably break from the general mold of AA and not be a murder case and instead be a larceny case, with Knuckles being accused of the crime due to his digging skills, and the fact that tunnels were found all around the property of the stolen object. This is where we learn about this spirit channeling macguffin through either a Pearl cameo, who we learn through fluff dialogue is now an honorary member of Team Rose due to how well she gets along with them. It turns out to actually be Rouge who stole the macguffin under orders from G.U.N to keep it out of Eggman's hands meaning she doesn't sentenced for the crime since she technically didn't break any laws.
Case three's defendant would be Big the Cat because I think it'd be funny. Something along the lines of Big looking for Froggy and ending up at a totally unrelated murder scene. You play as Apollo in this case because he's my favorite boy and I think it'd be funny to watch him struggle with having to deal with Big. Just a general silly case full of wacky crossover fun before getting more seriously into the plot with the final two cases. Also the Chaotix are there because you can't have a mystery game without detective. Are the helping? Are they against you? Not really sure. But it'd be a massive missed opportunity to NOT include them.
Amy would be case four's defendant, with her piko piko hammer being found at the scene and Omega's body being found in pieces. That's right! I think it'd be interesting to have a named character be the victim of one of these cases, but obviously I'm not gonna kill anyone off. I think Omega would be the best pick though since he's a robot and it'll take time for Tails to fix him from the totally wrecked state he's in. I think it'd be fun to have Shadow as a key witness in this case, believing Amy did it. He doesn’t want to suspect she did something like this, but claims he saw her in the act of tearing Omega apart with her hammer, take the macguffin and then bolt.
It goes without saying it's obviously Eggman trying to frame Amy for this, using Metal Sonic to frame her by using his shape shifting powers from Heros to disguise himself as her, take apart Omega to retrieve the macguffin, and get it to Eggman. Leading into the final case.
The final case would be a continuation from there with out heros all joining together to try and stop Eggman from using the machine being powered by the Macguffin. Maybe something about Phoenix needing to come with because his magatama is able to counteract it...? Idk. Get that mandatory Edgeworth cameo in there with it being revealed that him and Franziska were teaming up with Team Dark the whole game to help put a stop to things (Giving us fun Phoenix + Sonic and Edgeworth + Shadow parallels). Of course the heros manage to put a stop to things and everyone goes back to their own world yadda yadda happy ending.
This came out way longer than I expected haha but I hope y'all like the concept! If I had the patience I'd totally write this as a fan fic but I know I don't so if anyone wants to take my idea and expand on it absolutely do it! Just let me know so I can read it too. :3
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amyfloyddesigns · 1 year ago
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3d isometric bedroom in blender 🐸✨
tried to make plants this time using the particle system and they came out so cute 🥹
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artmanoil · 1 year ago
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lil isometric house tutorial thing
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simnnah · 26 days ago
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Hello! In this post I will share some tips I have to help you on your custom content making journey. These are more general rather than creating a specific item, but I may make another part in the future!
Things covered: learning curve of blender, free resources, learning your computer, using references
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1️⃣ There’s no need to pay for anything
The only money I have spent on anything related to TS4/custom content is for some of the expansion packs. Every resource I have used I have only had to pay with time. Blender, Sims 4 Studio, and Sims 4 Tray Importer are all free! And for Photoshop, a good free alternative I use is Photopea, which is just a web version. Another good alternative is GIMP, which is an application. 
There are applications like Substance Painter and Marvelous Designer, but I would only recommend those if you have a genuine interest in 3D modeling outside of TS4.
And in terms of finding tutorials, scouring the internet will always lead to some result. A good tumblr page is @thefoxburyinstitute, which has many sections based on your level of experience. Adding “reddit” to the end of a search helps too!
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2️⃣ You can export anything from Sims 4 Studio as a reference (mod or EA object)
For an EA item, In S4S, go to Tools -> Browse Game Content -> then select the category you need a ref. If it’s a mod, click on My Projects and find the package you want.
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From here, you can export the mesh, images, or any textures you need without having to create a new package for it! Best used when you have already created your own package and just need one aspect of the object.
If you want to append in Blender, go to File -> Append (works with any .blend file exported from S4S), then find the location of whatever you exported. Go to the Object folder, find anything labeled s4studio_mesh_number, then append. I just append all of them, then delete ones I don’t need.
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Also, in the Scene tab, make sure the cut box is blank for the reference you imported! S4S will confuse this with your mesh if not, as the cut number determines which mesh will replace the EA one.
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3️⃣ File management is important!
The more you create, the more random things you’ll download on your computer. You need to be aware of where you’re downloading things from, duplicate files, how much storage it’s taking up, etc. I recommend the Sims 4 Mod Manager by GameTime. Back up your files often and learn how your computer works because every device is different! Below is how I organize my CC (could use some improvement), but use whatever keeps you organized.
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4️⃣ Learn Blender outside of Sims 4 CC
There have been so many times when I’m so frustrated about Blender that I have to take a step back and focus on a different hobby. The first time that happened years ago, I decided to learn how to make simple models in Blender, and not only did I enjoy it, but I also learned so much that can be applied to CC! Below are some tutorials that I watched.
Blender 3D Beginner Tutorial by 3DGreenhorn
A simple room tutorial.
3D Isometric Bedroom by artbytran
Another simple room tutorial, but with more cute details.
Creating Stylized Low Poly Characters by lacruzo
How to make a low-poly character and texture paint on it (I used this tutorial to texture paint on a hair clip!)
Intro to Creative Web Development by Andrew Woan
Okay I know the 5 hours is daunting, but only (lol) the first 2 hours are Blender. This video goes more into the technological aspect and making models optimized for video games/web (ahem TS4). After the 2-hour mark, it's all coding, which is not needed for CC making.
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5️⃣ It takes time/consistency
As a person who only makes CC once every other month or so, it’s mostly muscle memory and consistent practice that makes someone feel confident in their CC making abilities. Remember how as a kid typing was the slowest thing ever, and today you’re (hopefully) better? It’s cause you kept practicing over a long period of time. 
The first time I opened Blender to make poses was in 2021, and 4 years later, there’s so much that I have learned from others, and 10x more that I don’t know due to the endless possibilities of what can be created. But hey, I’m confident enough that I made this post of tips, right? Take small steps, the end goal is to make something you or others enjoy.
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Thanks for reading this if you’ve come this far, and here are two pages I recommend reading to help you on your CC journey! :D
Internet safety regarding TS4 by crazy-hazy-sims (pls read this) Custom Content Creation by simlaughlove
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anemonesart · 8 months ago
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Hello! My name is Anemone and I make isometric art using procreate :) follow if you’d like to see more, as well as tutorials and other art related stuff! :)
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bengaly · 2 years ago
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3d things
edited an old 3d meao head model i had to show the difference between xatpan meaos (flat faced) and ixuí meaos (long faced)
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looks a bit funny from above hehe
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this is done in sculptris so i cant really move those around freely... when im a lil better at blender i'll be making some poseable meaos for sure.
A lil headworld lore bit: Xatpan meao live in colder areas than ixuí meao and call themselves irqi! This affects how other tribes call meao too... in their region meaos would be known as irqi ixuí and irqi xatpan.
Also my current blender situation: I'm trying to use what I learnt and remember of all those isometric bedroom blender tutorials to make a lil guy... this what i came up with!
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i thought it might be nice to give it a mouth... truly a learning experience lol
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heres it with some smoothening on.
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its neat because earlier this year i couldnt even move a cube in blender, and althrough i havent practised 3d as much as i wish i did, i've been making progress and i can make some things without following a tutorial now! its neat, learning new things is cool :)
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