#Game Design Tutorials
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Mastering Isometric & Isomorphic Game Design: A Quickstart Guide to Unlocking 3D Potential in 2D Worlds
We say that: “oh I love that Baldur Gate, let’s crack out an isometric.” Or, “oh, digging this Final Fantasy Tactics stuff, let’s do that sideways angle thing.” But what does that mean? Let’s break it down mathematical. T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a isometric isomorphism if it is a linear isomorphism, and it is an isometry, that is ∥T(x)∥Y=∥x∥X∀x∈X; T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a topological…

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#2D Game Development#3D Game Aesthetics#Bijective Transformations#Game Design Innovation#game design lessons#Game Design Principles#Game Design Strategies#Game Design Tutorials#game designer#Game Development Blog#Game Development Techniques#Game Environment Design#Game Graphics Design#Game Mechanics#game studies#Game World Consistency#game writer#game writing#indie game dev#Isometric Art Style#Isometric Game Community#Isometric Game Design#Isometric Game Engines#Isometric Game Tutorials#Isometric Graphics#Isometric Indie Games#Isometric View#Isometric vs. Isomorphic#Isometry in Games#Isomorphic Maps
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#reference#tutorial#writing#rpgmaker#renpy#video games#game design#i had this in my drafts for a while so you get it now. sorry its so long#long post
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One of the better examples of integrating video game conventions of play into the narrative is how the game mechanics tutorials in the opening stages of Final Fantasy VII (the original) flip the customary script and have Cloud, the player character, be the one explaining things to other characters, thereby establishing the unspoken expectation that his narrative function is to be the guy who knows what the fuck is going on and lending greater weight to the eventual revelation that he has no idea what the fuck is going on.
#gaming#video games#game design#final fantasy vii#final fantasy#cloud strife#tutorials#swearing#final fantasy vii spoilers#final fantasy spoilers#spoilers
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Get access to my brushes, art tips, process videos, and files here https://www.patreon.com/ramonn90
#illustration#ramonn90#art#photoshop#patreon#digital art#portrait#character design#brushes#game art#animeart#art fundamentals#tutorial#tips about art
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im doing some dark souls pig butthole to this guy
#sorry im watching trogs vod of him playing through that khazan game#and watching the stealth kill tutorial played this phrase in my head#ive not played dark souls but i know the pig butthole maneuver#anyway i like khazans design. im a sucker for long haired dudes#smiling having said that directly after mentioning the pig butthole tech
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yeah I know, thank you.
#retplays#monster hunter#monhun#Monster Hunter Wilds#the tutorial popups are entirely fucked in this game#and the inability to turn them OFF instead of just 'show less often and please pretty please stop repeating'#is certainly a design decision of all time#admittedly I mostly just get annoyed at how Alma and our cat are treated as reminder text for every possible activity in the game#I don't need to be reminded of the tail or the slinger ammo or the small monsters or that a tent is nearby or that a monster is tempered or#that the monster I put in a trap and threw tranq bombs on is 'fast asleep' I think I'm good actually#like maybe stop please#this on the other hand is very specifically a pop up tutorial that never popped for me despite fulfilling the criteria countless times#I DID already know this- but I wasn't officially told until HR 240+ for some reason lol
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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Pixel Art Geometric Shapes - Level 3
Using shadows and lights will help you create volume in two-dimensional shapes.
When creating shapes in pixel art it is not always possible to draw a central line, in these cases you must make use of an imaginary line.
Increase the number of pixels in the corners to make them rounded.
Resize the vertical edge to change the height of a shape.
Use different colors to create divisions in 3D shapes, it is not always possible to create the outline of the central edge.
3D shapes in pixel art usually have an isometric projection, this method allows pixels of various geometric shapes to fit together perfectly.
Put together multiple cubes to start creating structures.
This three-dimensional cube structure is the one used in pixel art RPG video games.
In isometric projection the faces of a shape that simulate depth are the same size.
#pixel art#pixelart#pixel#pixel artist#game design#game development#game dev#video games#tutorial#art tutorial#art reference#art help#art tips#geometry
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Roman Kupriianov
Vis-Dev, Concept Artist & Art Director
artstation facebook linkedin
More from «Artstation» here
#artist#Fantasy#romankupriianov#digital 2d#character design#art#artstation#Concept Art#darkfantasy#Sketch#howtodraw#fantasy#Character Design#perspective#Drawing#gumroads#Power Fantasy#character art#tutorials#game art#photoshop#noai#drawing#armor#draft#Roman Kupriianov#Digital Art
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SHOGUN RAIDEN EI! This is my fan art for the character of the game Genshin Impact, Shogun Raiden. I first drew it in Photoshop and then finished it in the Infinite Painter program.
#artists on tumblr#video games#illustration#design#small artist#art blog#my artwork#procreate#procreate art#illustrative art#digital artist#2d art#my art#anime and manga#anime#genshin impact#genshin fanart#fanart#raiden#raiden ei#drawing#digital illustration#digital drawing#digital art#art of tumblr#doodle#sketch#tutorial#anime art
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Coding tutorial: Chain-of-responsibility pattern
A peasant, knight and king walk into a software design tutorial, and are here to teach you the chain-of-responsibility pattern. Learn how to create a chain of handlers which can handle different request types.
This tutorial shows you how to code the chain-of-responsibility pattern in the Visual Studio development environment, using a console application and the C++ programming language.
The chain-of-responsibility pattern passes on a request to a chain of handlers one at a time. Each handler can handle different requests. So if the first handler can’t handle the request, then it will pass it on to the next handler. Once a request is handled, the chain ends. Since there is no longer a need to pass on the request.
It is also possible that the request doesn’t get handled by any of the handlers. Since each handler can handle 0, 1 or many requests of different types.
See the full tutorial here.
Console output:
#cpp#coding#programming#gamedev#indiedev#tutorial#visual studio#software#software design#software development#game development#design patterns#cppprogramming
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youtube
Sketchbook? Digital? BOTH? 👀☝🏼
#albabbgg#albabg#artists on tumblr#art#fantasy art#mystical art#character design#mixed media#sketchbook#procreate#illustration#youtube artist#youtube art channel#art tutorial#game art#comic art#Youtube
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6 ways to give yourself feedback to your character concept art 👀
Put the 🧙 on a background from the game in your target style.
Place your 🧙 in the middle of a row of 5 comparable characters in target style.
Send your concept to the target device (mobile phone, TV) and view it on that screen in the size in which the 🧙 is supposed to be in game.
Imagine your 🧙 animated: can they run? Jump? Fight? Will any model's parts penetrate other parts during the most frequently used animations?
Place your 🧙 next to other 🧙's from games in similar style - is its game function readable? Is it simple enough (complex, threatening, etc.)? Is it possible yet to “tune up” the readability of their function?
How can you simplify the design w/o losing the readability of its image or function?
#concept art#character design#character art#art tutorial#concept art tips#drawing tips#art help#art resources#how to draw#game art tutorial#video game art#visdev#character
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Get access to my brushes, process videos, and files here https://www.patreon.com/ramonn90
#art#illustration#character design#anime#art tips#tutorials#photoshop brushes#procreate brushes#ramonn90#game art
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Modern AU Edgar would absolutely fuck with Minecraft. That's it, that's the whole post.
#i think hed love redstone#i dont use it much bc im too smooth brain to do anything without a tutorial but he would#i say modern au because presumably hes not designing weapons and weird contraptions that would put him on a watchlist#and games where he can do that would scratch that itch for him#hi my current hyperfixation on minecraft and my love of ff6 are colliding send help#final fantasy vi#ff6#final fantasy 6#ffvi#my post#edgar roni figaro
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youtube
Ever wanted to have wires all over your objects in blender? Well I made a quick and easy tutorial. You will end up having so much fun you will put them on everything!
I know I normally just post about my game here, but I have a channel where I upload free videos for learning blender and unity. I am really trying to grow the channel so any subs/follows are super appreciated. There is already over 50 unity tutorials along with some blender and photoshop tutorials.
#blender#blender3d#b3d#blender tutorial#3d modelling#gamedev#game design#game development#game developers#indiedev#indiegamedev#Youtube
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