I saved a daddy long legs!
i was scared and (i know dont @ me) was considering spraying him because I still fear spiders and spider-look-a-likes
up until past few years ive been working really hard on figuring out how to save them rather than kill bc ofc, it doesnt align with my views to kill them
normally i let my dog eat them to justify it- ironically, bc "im not killing them, my dog is"
but he was in one place, not moving and i was on the toilet, so i took the time to read up about him.
i named him, forced myself to, and to call him cute, so that it would make it harder for me to go through with killing him
i tried to imagine him being curious, or scared, or relaxing. Though i know most likely they arent capable of it in a way we can understand, it still helped me see him as no different than my dog or cat or me, rather than "just a bug' or some type of 'scary thing'
and in the end i saved him! container and a folder.
i still was scared, but seeing the (idk another word) humanity in him, the value he has and that he has for himself as a living being, helped make it possible to save him
its still really hard, and on occasion i do end up killing spiders or having my dog eat them when its quick scenarios where i dont have time to think it through
but compared to years ago ive gone from saving 0 to maybe 80%
and this is one of those moments where, its not exactly possible for me to push myself because it can undo all the work ive done. and thats ok.
this is the best i can do right now and im proud of myself.
my best, is not how i imagine my best being. in my mind, i could push myself harder but thats not practical.
doing your best is strategic.
im just so glad i didnt kill him. reading about him, learning about him, appreciating his role, and labeling him cute and giving him a name helped a lot
and sometimes, anthropomorphizing animals can be beneficial. i know he doesnt feel fear and curiosity like i do, but if it means not unnecessarily taking a life, then he does to me in that moment
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OK so I am like a day past completing the Ansur dungeon and it's been enough time to let my thoughts on it settle. Spoilers ahead.
For context, first playthrough with a basic tav. I'm a good way through act three and have finished a few of the pc quest lines. Minsc, Jaheria and Astarion are done. I have yet to get the hammer or do the house of grief but I have done sorcerers sundries. Also I haven't refused Ulder yet but it like the next thing I'm doing. Other context is that dnd is a huge special interest of mine. I've been playing for about 7 years straight. Both dming and as pcs and I have played under professional dms before. This does affect how I view the game but it's mostly postively.
Disclaimer, I haven't finished the game so there may be some stuff that ends up being done that I just haven't seen but the quest line says it's over and from what I've read online it doesn't seem like that's the case so.
So let's start off with the pros because I honestly have less to say there
As a dm I can and always do look at the dungeon design. Larian is genuinely really really good at this, and this dungeon is no exception. I loved the puzzles though a few could use some tweaking. They arent all great. But there's ideas there that I will probably introduce in my games some time. A chess puzzle especially is such a great idea. That was so cool and the fact bring gale along means you can get the answer free I'd you don't play chess makes perfect sense. Genuinely great.
I also liked the visual design. I had expected the appearance to be what I was starting to dub in my head as the "character development dungeon aesthetic " given that really in terms of design and function cazadors dungeon, the gauntlet of shar and the sorcerers sundries vaults are very very similar. But this one wasn't and I'm very happy about that. Give me some variety.
The Ansur fight itself, AMAZING. Great boss battle. I loved the hell out of it. I'd have to dig into the code to properly tell but it looked like they used a varient of the colossus fighting rules which while I've actually never run but I have been at tables where it has been run to incredible effect. They're good rules. I'm glad to see them used. It honestly makes me consider running them myself.
Last pro, on the face of it, I like the idea. I like the concept of wylls character development dungeon being about learning about the tenants of being a hero from one he looked up to. That tracks. It's a good place to take his charcater at least in theory.
As for the cons, it's mostly one but it's also a big one that has majorly pissed me off. Because Wyll is in my joint top 3 for favourite characters and they did him so fucking dirty.
I really really hated how they handled the twist with the Emperor. I don't dislike him as a charcater but I think it's at least to me pretty unambiguous that he's a pretty shady and morally grey charcater. Which is fine. In fact, it's actually a pretty interesting way to take Wyll's arc. That he looked up to this hero, internalised his mindset through the chambers and then learns that he was actually a pretty shady morally complex figure that doesn't live up to wylls expectation, that is a GOLD mine of character development. That is absolutely fascinating. Except, it doesn't do that. He barely even comments on it. Just says he's forged into a new hero by the trials while ignoring the person who set them is the very shady figure who has honestly fucked us over a lot.
You know who's another hero wyll probably looked up to? Minsc! And the Emperor is a real fucking bitch about letting him join the party.
This is compounded by the fact his good/bad ending choice rather than being a slow build up like everyone else where they get tempted by power and then have to turn it away, he instead just says "hey I could become grand duke" out of no where and then doesn't even need a persuasion check to get talked out of it like everyone else does.
So, I would be remiss without giving a way I'd fix it. So here is that.
Th ansur dungeon isn't given to us by florrick in the lower city. It's given somewhere else before you get there.
I'd recommend like, it being in a book or something in Wyrms crossing. The location is tied to wyll anyway. Maybe add in his childhood bedroom that he asks to go visit. You can put in some environmental storytelling telling that can expand on his complicated relationship ulder. Maybe the room is bordered up and untouched but when you get inside there evidence of genuine love.
When you get there you get the story of ansurs legend and wyll becomes obsessed with using this as a way to help save the city.
The ansur dungeon then gets basically left untouched. Twist and all.
But at the end of it, rather than just deciding he's going to become grand duke, it becomes a question. He can't become grand duke while Ulder is alive. And Bauldrian the great adventurer became a politician after wards. Give the Emperor a reason to not want ulder alive. Maybe Ulder risks not being able to defeat the elder brain in some way, and tie it into his reaction to Wyll taking a deal with Mizora.
Wyll is now conflicted. If his father dies he can carry on in both his and Bauldrans footsteps. Ulder left his child in command of an army before he was an adult. Can he really be trusted to take care of the city? Of course wyll loves him and of course wyll wants to save him but there's that doubt there. I have been reforged in to bauldarns heir. I could do a better job. I could save more people. He abandoned me. Why should I save him? If he breaks his pact this is also fed into by the fact it puts him at very active threat from mizora. It's not that prevelant. Wyll is wyll he's not that susceptible to corruption but a little bit of doubt, coaxed on by the Emperor is all he needs.
Then the lower city.
Make sure you have to get minsc before continuing his quest line. Have wyll have a reaction to the Emperor 's distrust of minsc. These are two of his childhood hero's fighting. Play that up for some drama.
Then saving ulder becomes the thing that either makes him the blade of avernus or the grand duke. He can either choose to not save his father, take on the title of grand duke and rule the city following in baulderans footsteps or, he can kill mizora and swear his life to killing demons as a the blade of avernus. . Later becoming a ranger just like minsc. Even give minsc a few lines giving him a pep talk about it. Maybe even having him explain that wyll need to be his own kind of hero taking the infulances he has from the past and learning from them to become a better one. If the pact stays he just remains the blade of the frontiers if he saves ulder but can become grand duke if he doesnt.
Then, have ulder apologise and then reconcile. Have wyll learn to actually recognise his father as a flawed man who hurt him but who is also complex. Maybe even have an option for if he chooses to fully reconnect their relationship or not.
The bones of a really really really good story are here. Please, for the love of God, larian actually tell it.
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While reading the relic story for Fleet of the Ageless, I ran into some mention of the "Three Sufferings":
Yet, just like the shifting of the sun and moon, what once prospered was fated to decline and what once brought elation must eventually induce agony. It was not until the arrival of the Three Sufferings, when people were tormented to near extinction, that the Xianzhou people finally came to understand the true nature of this so-called miracle, which was nothing but harrowing calamity. (The Xianzhou Luofu's Celestial Ark)
And I'm not really sure if they mention it elsewhere on the Luofu (I'm very slowly going through everything. Except I keep getting sucked into reading Belobog stuff >_>), but what it did make me think about however is that in Buddhism, there is something called the "three marks of existence", which refers to the three sources of suffering in the world. So I wanted to mostly write this up as a comparison between what's going on in the Luofu vs. Buddhist belief! (And a very big warning: I might be skimming over important details about the religion. I was born into a culture that is very heavily influenced by Buddhism and have grown up with some understanding of it while having to study it on my own, so I'm sure I'll get a lot of details wrong. So if I get anything wrong, you're always welcome to chime in!)
At least in my memory, I remembered that there was a suffering because of attachment to objects, to self, and to others -- all with the concept that all things do not last, so I had to search up these names properly.
anicca (impermanence): This is the core concept in which nothing lasts in this world. The inability to recognize the impermanence of life will then lead to grief -- suffering -- that humans face, as a result. You can actually see this with the Sanctus Medicus's desire for eternal life with Dan Shu who grieved the loss of her friend Yufei via the diaries that you could pick up
It's this idea of attachment to something bound to end some way or another that will inevitably lead to suffering/pain when that loss comes.
dukkha (suffering): The idea behind this mark is that the truth is that life cannot be satisfied. If there isn't suffering, there are moments of joy, but as all things in life, even the joy is brief.
I wouldn't exactly be able to pinpoint how this gets carried out on the Luofu. I would have said something about how the Luofu had once sought out eternal life which then led to the implanting of the Ambrosial Arbor by Yaoshi, but now are unsatisfied by their gift of eternal life to them. I could also say that at least with the longer lives that the Xianzhou natives have, they eventually lose interest in life itself because they've had the chance to sought out anything they could with their many years, which is better described in Yukong's third character story:
and for the final mark of existence: anatta (not self): If suffering comes from attachment, then an attachment to an image of one's self too can lead to a source of suffering. With time, everyone is bound to change and grow, so any attempts in trying to hold onto one specific image could lead to a source of pain.
I think the best way to display this concept is actually through Yaoshi's acts and why the Alliance condemns them and their "abominations" (themselves included :'D). To rid of the suffering that comes with death, Yaoshi hopes to grant the gift of eternal life, but it seems that coming back from the dead doesn't mean returning to one's old self, which I feel can be seen at least with Blade's case with his revival and no longer being Yingxing. These undead are what the Alliance hopes to get rid of. I think it can also be seen through Bailu's story quest with the girl who slowly becomes marastruck who panics the moment the armor and her skin becomes melded into each other, no longer able to retain her former image before meeting and reuniting with her lover, in which case the idea of "self" is an attachment to a physical form rather than something more abstract instead, and that leading to her own suffering in the end.
I'm sure that a lot of Hoyo's writing with weaving in Buddhism with the Luofu lore isn't coincidental (looks at Dan Heng) , and I'm sure that there's bound to be better show of each of these principles, but I think this is what Hoyo might be referring to when they write about the "Three Sufferings" in the relic. Maybe I'll come back to this post later if I find better evidence BUT I thought worth noting at least for now :) ty for reading if you made it this far
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