Dick, back from an undercover mission: "All right, fill me in. Tell me everything I missed."
Steph: "Won't take long. Only three things happened. Jason chipped his tooth and had a lisp for a week."
Jason: "Lithen up, theeven. I'm Thorry, did I thay thumthing amuthing to you? Anther me, you thun of a birth!"
Duke: "Number two, Stephanie and Damian wore the same outfit to work one day."
Steph: "How does it look better on you?"
Jason: "And Bruce banned headphones while masks are on, due to the Tim Incident."
Tim, rolling his eyes, shouting across the Cave: "I like listening to music sometimes! Patrol gets boring!"
Dick: "Great recap."
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Why doesn't the justice league know about Amity Park?
Okay so it's been a bit sonce I watched the show but one of the things in DpxDC is the anti-ecto acts, which I love, but correct me if I'm wrong, I THINK ??? they only show up in reality trip? SO:
What if Danny, when using the gauntlet to undo everything, also got rid of the Anti-Ecto acts? but this is babys first time editing reality so he uh
Fucks Up A Lil'.
As a result when Danny used the reality gauntlet to wipe the AEA from existence he accidentally wiped Amity Park from perception.
A big 'nothing matters over here' jedi mind trick, and now no ones looking at Amity.
So, the Justice League actually WERE looking into and monitoring the situation in Amity, but when the perception filter closed them off, all of that suddenly went ignored.
This is noticed when someone (Alfred, Dick, Tim, literally anyone) realises theres just. A BIG dusty pile of case files semi abandoned somewhere in the cave when going through a (time period)ly cave cleaning.
They put it down because it's Not Important.
They come back to finish the cleaning the next day and do the exact same thing, but there's nothing to actually distract them this time and it pings as weird. Because why would case files be not important? They are by definition important, because only things flagged as important go into case files.
They try to get someone else to read it, because as long as they don't read the information in the file, they don't put it down.
That person goes to read it, gets a line in and then says something like 'that isn't important' and goes to leave. Person A pushes it and person B ALSO catches on.
Que the Batfam trying to figure out hey, what the fuck actually?
Meanwhile, how is Amity fairing? Canon compliant everything's going alright? Or have knock on effects to No One Look Here started to show?
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James, running late to class: Sorry, professor, I'm late. My alarm clock didn't go off.
Everyone in the classroom staring at him:
Professor Flitwick: Nice of you to join us, Mr. Potter.
James, walking to his seat next to Sirius:
Sirius, staring holes at the back of James' head:
Professor Flitwick, turning around to resume his lesson, but just before he adds: I'd advise you you don't mistake your uniform with someone else's next time you're running late.
James, clueless: What? *then, whispering to Sirius* What?
Sirius, shooting daggers at him: Prongs. Who's Slytherin tie is this?
James, blinking, and slowly looking down at the green tie he's wearing, before looking up sheepishly: Haha, you're not going to belive this—
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There’s a line from American Gods I keep coming back to in relation to Yellowjackets, an observation made early on by Shadow in prison: “The kind of behavior that works in a specialized environment, such as prison, can fail to work and in fact become harmful when used outside such an environment.” I keep rotating it in my head in thinking about the six survivors, the roles they occupy in the wilderness, and the way the show depicts them as adults in society.
Because in the wilderness, as in prison, they’re trapped—they’re suffering, they’re traumatized, they’re terrified—but they’re also able to construct very specific boxes to live in. And, in a way, that might make it easier. Cut away the fat, narrow the story down to its base arc. You are no longer the complex young woman who weighs a moral compass before acting. You no longer have the luxury of asking questions. You are a survivor. You have only to get to the next day.
Shauna: the scribe. Lottie: the prophet. Van: the acolyte. Taissa: the skeptic. Misty: the knight. Natalie: the queen. Neat, orderly, the bricks of a new kind of society. And it works in the woods; we know this because these six survive. (Add Travis: the hunter, while you’re at it, because he does make it to adulthood).
But then they’re rescued. And it’s not just lost purpose and PTSD they’re dealing with now, but a loss of that intrinsic identity each built in the woods. How do you go home again? How do you rejoin a so-called civilized world, where all the violence is restricted to a soccer field, to an argument, to your own nightmares?
How does the scribe, the one who wrote it all out in black and white to make sense of the horrors, cope with a world that would actively reject her story? She locks that story away. But she can’t stop turning it over in her head. She can’t forget the details. They’re waiting around every corner. In the husband beside her in bed. In the child she can’t connect with across the table. In the best friend whose parents draw her in, make her the object of their grief, the friend who lives on in every corner of their hometown. She can’t forget, so she tries so hard to write a different kind of story instead, to fool everyone into seeing the soft maternal mask and not the butcher beneath, and she winds up with blood on her hands just the same.
How does the prophet come back from the religion a desperate group made of her, a group that took her tortured visions, her slipping mental health, and built a hungry need around the very things whittling her down? She builds over the bones. She creates a place out of all that well-intended damage, and she tells herself she’s helping, she’s saving them, she has to save them, because the world is greedy and needs a leader, needs a martyr, needs someone to stand up tall and reassure everyone at the end of the day that they know what’s best. The world, any world, needs someone who will take those blows so the innocent don’t have to. She’s haunted by everyone she didn’t save, by the godhood assigned to her out of misplaced damage, and when the darkness comes knocking again, there is nothing else to do but repeat old rhymes until there is blood on her hands just the same.
How does the acolyte return to a world that cares nothing for the faith of the desperate, the faith that did nothing to save most of her friends, that indeed pushed her to destroy? She runs from it. She dives into things that are safe to believe in, things that rescue lonely girls from rough home lives, things that show a young queer kid there’s still sunshine out there somewhere. She delves into fiction, makes a home inside old stories to which she already knows the endings, coaxes herself away from the belief that damned her and into a cinemascope safety net where the real stuff never has to get in. She teaches herself surface-level interests, she avoids anything she might believe in too deeply, and still she’s dragged back to the place where blood winds up on her hands just the same.
How does the skeptic make peace with the things she knows happened, the things that she did even without meaning to, without realizing? She buries them. She leans hard into a refusal to believe those skeletons could ever crawl back out of the graves she stuffed them into, because belief is in some ways the opposite of control. She doesn’t talk to her wife. She doesn’t talk to anyone. It’s not about what’s underneath the surface, because that’s just a mess, so instead she actively discounts the girl she became in the woods. She makes something new, something rational and orderly, someone who can’t fail. She polishes the picture to a shine, and she stands up straight, the model achievement. She goes about her original plan like it was always going to be that way, and she winds up with blood on her hands just the same.
How does the knight exist in a world with no one to serve, no one to protect, no reason propelling the devastating choices she had grown comfortable making? She rechannels it. She convinces herself she’s the smartest person in the room, the most capable, the most observant. She convinces herself other people’s mysteries are hers to solve, that she is helping in every single action she takes. She makes a career out of assisting the most fragile, the most helpless souls she can find, and she makes a hobby out of patrolling for crimes to solve, and when a chance comes to strap her armor back on and ride into battle, she rejoices in the return to normalcy. She craves that station as someone needed, someone to rely upon in the darkest of hours, and she winds up with blood on her hands because, in a way, she never left the wilderness at all.
How does the queen keep going without a queendom, without a pack, without people to lead past the horrors of tomorrow? She doesn’t. She simply does not know how. She scrounges for something, anything, that will make her feel connected to the world the way that team did. She moves in and out of a world that rejects trauma, punishes the traumatized, heckles the grieving as a spectacle. She finds comfort in the cohesive ritual of rehabilitation, this place where she gets so close to finding herself again, only to stumble when she opens her eyes and sees she’s alone. All those months feeding and guiding and gripping fast to the fight of making it to another day, and she no longer knows how to rest. How to let go without falling. She no longer wears a crown, and she never wanted it in the first place, so how on earth does she survive a world that doesn’t understand the guilt and shame of being made the centerpiece of a specialized environment you can never explain to anyone else? How, how, how do you survive without winding up with blood on your hands just the same?
All six of these girls found, for better or worse, a place in the woods. All six of them found, for better or worse, a reason to get up the next day. For each other. And then they go home, and even if they all stayed close, stayed friends, it’d still be like stepping out of chains for the first time in years. Where do you go? How do you make small choices when every decision for months was life or death? How do you keep the part of yourself stitched so innately into your survival in a world that would scream to see it? How do you do away with the survivor and still keep going?
They brought it back with them. Of course they did. It was the only way.
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Lady Danielle Gotham, nee Phantom
Danny is the Reluctant King Phantom, Essence of Duality, Bringer of Balance, Protector of the Innocent, Victorious Over Plant and Weather Alike, etc. etc.
Dan(te) is the Prince, Cautioning Message, Promonition of Destruction, Wrathful Truth, Experienced Overlord and Conquest, Obsessions Deprived Newly Reborn, etc. etc.
Dani(elle/Ellie) is the Wandering Princess, Widespread Sights, Mirror Turned Painting, and now, most recently, Lady Gotham.
Let's explain.
Ellie has wandered much of their home dimension by now, and even with the Infinite Realms, wants to see an alternate Earth. Clockwork, the doting Grandpa he is, agrees, opening a portal. He says that she can do anything she wants, as long as she doesn't outright obliterate that version. The rest of them see her off, and in she goes.
The first thing she sees is a grave. Though she can't read it, as a woman in black could've been white, so long ago stands in front of it. The woman turns around, and she is
beautiful, shattered, solemn, joyful, mourning, celebrating, ominous, comforting, barely a newly minted town, an old weathered city, and
Tired. So tired. So much has happened, good and bad. She wants to watch her knights grow, to see them flourish. But even a sentient city cannot stay. Too much has changed from before. Too many magics. She has decks of curses, played or kept in her hand, but it is too much. She must reform.
Ellie is approached, and they talk. She's exploring, and this place seems really nice. A bit morbid, perhaps, but nice. Lady Gotham sees potential.
Over a few months they talk, and Lady Gotham gives not only the title, but the very essence of her beloved city to Ellie. She may not reform, and be dispersed. Or she will. But she wants someone to look after it. And Ellie can do that. She's seen so many people and places, understands how complicated it can be, and has a good relationship to the Reluctant King.
Ellie accepts. She's sad to see Lady Gotham go, but knows that nothing can forever. So she decides to check up on Lady Gotham's (who she now is) knights. And those two guys in the sewers. And the other with the bar and birds. And that woman in the catsuit and the assassin one too. All of them, actually. Invisibly, of course. Wouldn't want to do anything stupid.
She also got a cool new outfit! (Created by the essence of Gotham and herself, not that she knows that.) It feels so natural to have it on as she watches. The people she's watching, on the other hand, can feel it. The city's gaze.
Ellie has opinions. I mean, look at Mister Riding Hood! Dirtiest 'plasm she's seen! And the Bat! So many kids! Sewer dudes are actually pretty cool. Fun to hang out with. She's taken to using TVs supplied by Technus and Tucker that she's fed some ecto-essence into to let her watch them. And she's also had small picnics with some of the spirits residing there.
One day, as she's "birdwatching", or just going about her business, they see her. She doesn't notice.
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