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#it's. incredible.
yellowocaballero · 27 days
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
#these aren't deep or unique thoughts they're just the specific aspect of ISAT that made it one of the most interesting gaming experiences#i actually like the prologue much more than ISAT for just this reason#its honestly a video game art piece that's created to give the player a very specific experience#that makes them an aspect of the narrative that is told#it's. incredible.#in stars and time#start again start again start again#start again: a prologue#isat#god and there is so so so so much more to say here#what a rich and complex and fascinating game that made me cry like a baby#i dont even kin sif. we arent similar at all.#i cant imagine how devastating this game would have been if i did#but I do have a deep relationship with escapsim#and i write about it a lot#and video games about being video games are wonderful#as are stories about being stories#and why we consume stories. how we use them. how they save us and hurt us.#never played a video game that used its medium so well#i bet undertales also pretty good at that but this is more so i think#stories about stories have to be about why we love stories#and im not an artsy person and i roll my eyes a bit when people talk about the spiritual neccesity of art#i think people need stories because the world is sad and hard and boring and we want to think about something else for a while.#some people need to be anywhere but here#and sometimes if you're Lil Depressed-Ass Snufkin that looks like being here forever#baby cringe-ass snufkin big hat idiot
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bobbyjean · 4 months
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lizardsfromspace · 4 months
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Meanwhile, in the world of football, the Pop Tart Bowl had an anthropomorphic Pop Tart who asked to be lowered into a giant toaster, holding a sign saying "DREAMS REALLY DO COME TRUE"
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The toaster then spat out a human-sized Pop Tart with a face for the winning team to eat
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And they devoured the edible mascot ravenously
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getrope1 · 2 months
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You cant make this shit up
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poorly-drawn-mdzs · 2 months
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Must be a Sugondese joke.
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wishuponastarion · 1 year
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"oh sorry, i guess i was infodumping again" - sad, shy, apologetic
"you sly dog, you got me monologuing" - cool, strong, confident
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stuckinapril · 22 days
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Incredibly alarming that talks of “peace” in Gaza seem to extend no further than a ceasefire. How do you think they’re gonna start off where they left off themselves? Their houses are destroyed, so many have lost mothers and fathers and brothers and children, they still have no clean water and no food. Any area Israel withdraws out of is an area it already knows has been rendered inhospitable. There was even a direct quote by some IOF soldier gleefully stating how he “wasn’t sure Palestinians could go back to their homes.” So what happens when the US “succeeds at negotiating a ceasefire”? Who will be responsible for helping the Palestinians rebuild all that they’ve lost?
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buttersteps · 2 months
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the baseball players are about to mount a coup and i’m here for it
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excavatinglizard · 6 months
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Shoutout to my dad for being the funniest person I know
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sashthesloth · 7 months
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I’ve got the BG3 gang goes to a gala quest tadpole wriggling around in my head
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cemeterything · 5 months
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are we still doing this because i have a late submission
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goryfluff · 11 months
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Nautilus expedition live streams (+ their commentary) 2020 / 2021 / 2022
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yourangle-yuordevil · 6 months
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They are smitten, I believe <3
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lizardsfromspace · 3 months
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So there's this Flat Earther who said he was traveling to the Ice Wall last September to prove the Earth was flat. He has not posted since.
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Here are some theories on his current whereabouts:
He fell off
Too busy partying on the continent of Geminia to post anymore
He discovered a second, bigger ice wall
He died alone in the frigid wastes of Antarctica, aware at last of his folly as he slowly, painfully expired, his body never again to be seen by human eyes
Here be dragons (they ate him)
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tearlessrain · 1 month
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please help me- i used to be pretty smart but i’m having so much trouble grasping the concept of diegetic vs non-diegetic bdsm!
gfkjldghfd okay first of all I'm sorry for the confusion, if you're not finding anything on the phrase it's because I made it up and absolutely nobody but me ever uses it, but I haven't found a better way to express what I'm trying to say so I keep using it. but now you've given me an excuse to ramble on about some shit that is only relevant to me and my deeply inefficient way of talking and by god I'm going to take it.
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SO. the way diegetic and non-diegetic are normally used is to talk about music and sound design in movies/tv shows. in case you aren't familiar with that concept, here's a rundown:
diegetic sound is sound that happens within the world of the movie/show and can be acknowledged by the characters, like a song playing on the stereo during a driving scene, or sung on stage in Phantom of the Opera. it's also most other sounds that happen in a movie, like the sounds of traffic in a city scene, or a thunderclap, or a marching band passing by. or one of the three stock horse sounds they use in every movie with a horse in it even though horses don't really vocalize much in real life, but that's beside the point, the horse is supposed to be actually making that noise within the movie's world and the characters can hear it whinnying.
non-diegetic sound is any sound that doesn't exist in the world of the movie/show and can't be perceived by the characters. this includes things like laugh tracks and most soundtrack music. when Duel of Fates plays in Star Wars during the lightsaber fight for dramatic effect, that's non-diegetic. it exists to the audience, but the characters don't know their fight is being backed by sick ass music and, sadly, can't hear it.
the lines can get blurry between the two, you've probably seen the film trope where the clearly non-diegetic music in the title sequence fades out to the same music, now diegetic and playing from the character's car stereo. and then there are things like Phantom of the Opera as mentioned above, where the soundtrack is also part of the plot, but Phantom of the Opera does also have segments of non-diegetic music: the Phantom probably does not have an entire orchestra and some guy with an electric guitar hiding down in his sewer just waiting for someone to break into song, but both of those show up in the songs they sing down there.
now, on to how I apply this to bdsm in fiction.
if I'm referring to diegetic bdsm what I mean is that the bdsm is acknowledged for what it is in-world. the characters themselves are roleplaying whatever scenarios their scenes involve and are operating with knowledge of real life rules/safety practices. if there's cnc depicted, it will be apparent at some point, usually right away, that both characters actually are fully consenting and it's all just a planned scene, and you'll often see on-screen negotiation and aftercare, and elements of the story may involve the kink community wherever the characters are. Love and Leashes is a great example of this, 50 Shades and Bonding are terrible examples of this, but they all feature characters that know they're doing bdsm and are intentional about it.
if I'm talking about non-diegetic bdsm, I'm referring to a story that portrays certain kinks without the direct acknowledgement that the characters are doing bdsm. this would be something like Captive Prince, or Phantom of the Opera again, or the vast majority of bodice ripper type stories where an innocent woman is kidnapped by a pirate king or something and totally doesn't want to be ravished but then it turns out he's so cool and sexy and good at ravishing that she decides she's into it and becomes his pirate consort or whatever it is that happens at the end of those books. the characters don't know they're playing out a cnc or D/s fantasy, and in-universe it's often straight up noncon or dubcon rather than cnc at all. the thing about entirely non-diegetic bdsm is that it's almost always Problematic™ in some way if you're not willing to meet the story where it's at, but as long as you're not judging it by the standards of diegetic bdsm, it's just providing the reader the same thing that a partner in a scene would: the illusion of whatever risk or taboo floats your boat, sometimes to extremes that can't be replicated in real life due to safety, practicality, physics, the law, vampires not being real, etc. it's consensual by default because it's already pretend; the characters are vehicles for the story and not actually people who can be hurt, and the reader chose to pick up the book and is aware that nothing in it is real, so it's all good.
this difference is where people tend to get hung up in the discourse, from what I've observed. which is why I started using this phrasing, because I think it's very crucial to be able to differentiate which one you're talking about if you try to have a conversation with someone about the portrayal of bdsm in media. it would also, frankly, be useful for tagging, because sometimes when you're in the mood for non-diegetic bodice ripper shit you'd call the police over in real life, it can get really annoying to read paragraphs of negotiation and check-ins that break the illusion of the scene and so on, and the opposite can be jarring too.
it's very possible to blur these together the same way Phantom of the Opera blurs its diegetic and non-diegetic music as well. this leaves you even more open to being misunderstood by people reading in bad faith, but it can also be really fun to play with. @not-poignant writes fantastic fanfic, novels, and original serials on ao3 that pull this off really well, if you're okay with some dark shit in your fiction I would highly recommend their work. some of it does get really fucking dark in places though, just like. be advised. read the tags and all that.
but yeah, spontaneous writer plug aside, that's what I mean.
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littlemizzlinguistics · 5 months
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Studying linguistics is actually so wonderful because when you explain youth slang to older professors, instead of complaining about how "your generation can't speak right/ you're butchering the language" they light up and go “really? That’s so wonderful! What an innovative construction! Isn't language wonderful?"
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