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#ive been inception idea placed
cainternn · 1 year
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had a flashback to when we used to make these paper claws in elementary school and im realizing its exactly what rins claws look like…
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I’ll Be Seeing You | Robert Fischer x Reader (Oneshot)
Prompt: Dream
Fandom: Inception
Words: 1354
A/N: Been meaning to write some stuff for some of Cillian Murphy’s characters and had rewatched Inception. I started to think what else that technology could be used for, and this fic came about. I rewrote it twice because I make things complicated on myself and the final result is always the easiest to write.
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The mind is a complicated maze and there are many that make it a profession to navigate through them. A few, however, go deeper than that. While others interpret and study the mind, thoughts and ideas could also be extracted or planted.
You knew you were in a dream. You were standing at the George Washington bridge, leaning against the railing and watching people come and go. It was a place you went to often as a student when you wanted to think. But, you knew you weren’t physically in New York. You were in a hotel room in London where you had to attend a business meeting.
The last couple of months had been stressful, but hopefully, with the new deal, it would all be worth it. You breathed in deeply, the smell of salt and exhaust would have been filling your nostrils. As you exhaled, you turned to walk back to your old apartment.
Your feet carried you to a familiar part of the neighborhood and you felt a bittersweet taste in your mouth at the sight of it. The mom-and-pop businesses, people jogging, students walking home from school, the art running along the wall. You missed this place.
Once you had gone up to your apartment floor, you saw a familiar figure. Tall and lean man with neatly styled hair and a tailored suit.
“Robert?” you said in surprise. Why was he here?
He turned, those haunting blue eyes greeting you as he smiled. “(Y/n), I was hoping to catch you,” he said.
“Why are you suddenly here?” You walked around him, keys at the ready to open the door.
“You must be thinking of me,” he joked, “Or how else would I be here?”
“I don’t know.”
You opened your apartment door, cautiously letting him in. Since it was your dream, you could always manipulate a few things if it gets out of control. Until then…
“Now, why would I be thinking of you?” you wondered out loud, plopping down in an armchair.
Robert shrugged. “You must’ve missed me.”
“I don’t,” you answered sharply.
He looked around your apartment and sat himself on the couch near you, leaning back as if he owned the place. Your eyes scanned his form, wondering why he had showed up. He looked the same as the last time you saw him, back when he was trying to follow his father’s footsteps. So much had happened since then.
“So, what have you been up to lately?” he asked casually.
You crossed your arms. “You know what it is already.”
Robert huffed out a laugh at your stubbornness. “Humor me, (Y/n/n).”
“You used to hate it when I do. Nothing was funny to mister Robert Fischer, successor of daddy Fischer’s company,” you said sarcastically. “Nothing was right. Nothing was easy. Nothing was ever enough.”
He sighed in defeat, leaning forward, resting his elbows on his knees. “Look, I’m sorry. There were things I’ve said that I shouldn’t have said. I was angry and stressed and it clouded my thinking. I’m sorry, (Y/n), and you were right to leave me.”
You felt your heart squeezed at his words. It was what you had always wanted to hear from him all these years. After you broke up, you had not spoken to him ever again. You moved away and started your own business that had been gradually thriving.
He stood up, shrugging off his suit jacket and walked over to one of your many bookshelves where you had a couple of picture frames placed. Graduation pictures, birthday polaroids, and a few framed certifications and achievements on the wall next to them.
“I’ve been reading about your business in the news. I’m happy for you,” he said with a genuine smile, pointing at the picture that you took with the starting crew of your business.
“Thank you.”
He moved on to the books that filled the rest of the shelves, running a slender finger over the spines and stopping at the small photo albums. You quickly stood up as he pulled one out that you were sure he was familiar with. He flipped it open and was greeted with a picture of the two of you from college at a bar with your friends doing a pub quiz. He smiled, taking his time at looking at each and every photo that you had foolishly kept. This physical one was still in a storage bin, but it didn’t mean that it no longer existed.
“I miss you,” he whispered, blue eyes flicking towards you as you walked up to him.
You crossed your arms again. “You never called,” you said softly, and hating yourself because of it. Now was not the time to feel small.
He slid the photo album back and turned his body to face you. His eyes roamed your face, as if trying to memorize it, hands slowly rising to grab your arms. Then, he slowly led you towards the middle of the living room, leaving your side to fiddle with the record player that he remembered he had gifted you for your birthday.
Billie Holiday’s voice filled the room as Robert walked back to you, and offered you a hand.
“May I have this dance?” he asked, wiggling his eyebrows.
You laughed, looking away so he wouldn’t see you smile, but it was too late. You relented, taking his hand and allowing him to gather you in his arms. He began to sway with the music, resting his head against yours.
“I miss you so much,” he muttered again into your shoulder.
You sighed, wrapping your arms tightly around him. “I miss you, too. I hate that I do, but I can’t stay mad at you for this long.”
The two of you stayed like that until the song finished. Then, Robert pulled back, holding your face in his hands.
“Come back with me,” he said.
You frowned. “What do you mean?”
“Wake up,” he said firmly, “Please. Wake up.”
You blinked in confusion. Suddenly, there were flashes of the streets of London. You had gone to have a quick walk to think when it started to rain heavily. The roads were instantly flooded, cars splashing water onto the sidewalks as they drove past.
Non, je ne regrette rien started to play, echoing around the room and seemingly not having any source. Robert looked around, eyes widened in panic.
“Please, come back with me,” he pleaded.
A car turned a corner near you and lost control.
“I… okay. But I don’t understand-” you said as the music grew louder.
You had been frozen in place as the car skidded onto the sidewalk, then…
Darkness.
Robert closed his eyes and you did the same, forcing yourself to wake up.
-
Non, je ne regrette rien was playing softly as you woke up. Your body felt heavy and your limbs were too stiff to move. You blinked, your eyes adjusting to the light as you looked around. White walls, white curtains, white blankets, white bed with metal railings, an IV drip in your arm and a cast on your leg. You were in the hospital.
You heard someone sigh in relief next to you. The music stopped and a thin man with dark hair came into view. The person that was next to you walked up to him and shook his hand.
“Thank you,” he said to the man.
“No problem, Fischer,” the man said. “About time we use this stuff for good.”
“Robert?” you strained to say with your dry throat.
He whipped his head around, showing his disheveled hair and bags under his blue eyes. The man looked between you two and offered a small smile, packing his things and left without a word. Robert rushed to your side, gently picking up your hand as if it might shatter with too much force.
“What happened?” you asked. “How did I-”
Robert shushed you, pressing the button above to call in a nurse. “I’ll explain later, love. You’re back now,” he said, slowly standing up.
“Don’t leave.”
“I won’t. I’ll be nearby. I promise.”
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doomedandstoned · 4 years
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Meeting Bomg, Doom-Drone Legends from Ukraine
~Interview by Billy Goate~
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Doomed & Stoned continues our week of epic interviews with a long overdue conversation with the great Ukraine doom-drone band BOMG, who have been desamating stages and blowing out amps since 2010. During that time, Nikolay Temchenko (guitar), Yuriy Temchenko (bass), and Anton Khomenko (drums) have put out two mammoth LPs, an EP, and a split.
I first got turned on to BOMG's sound with the record 'Polynseed' (2013), which released the year that Doomed & Stoned was founded. I recommend starting there if this is your first exposure to the mighty trio from Kyiv.
Bomg have been gradually drifting in the direction of full-on drone metal, executed in their own authentic and compelling way, as we're about to discover as we drill into 'Peregrination' (2020) -- which we reviewed last year and Robustfellow has recently reissued.
Give ear...
You state that BOMG means “vagabond” on your Bandcamp page. Can you elaborate on how the name ties in with the band’s history and core identity?
It’s an abbreviation literally meaning “with no particular place of living”. Funny thing is that its’ meaning is degraded in common use (like “bum”), but when it was incepted (60s – 70s in USSR) those who were stigmatized by it were better off going elsewhere than being part of the regime, taking it as a positive. This became somewhat of a short-lived movement even. We think that despite being prone to misunderstanding in every way, it fits the overall vibe. Blessing and a curse. But frankly, the name is a secondary thing at best.
How would you describe your distinctive sound, to someone who has never encountered it before?
Basically, trying to elaborate and add to “Black Sabbath spaghettified” idea. We try to squeeze out any possible amount of low frequency, volume, distortion and effect saturation to the instruments, not necessarily designed for it. As of similarities and influences, it’s 60s-70s heavy psych, proto-metal and proto-punk, 80s - 90s continuation of it (doom metal, stoner/desert rock, sludge, drone doom), besides that – dub, ambient, prog rock, experimental music, field recordings and whatnot.
Peregrination by Bomg
Your new album 'Peregrination' is an explosive bombshell, massive in every respect. When was the concept for the album born?
The first track was almost ready in 2011, we played it at our first show. As of concept, it started to take shape somewhere in 2013-2014, most of the lyrics were written back then. Then it took years to “grow.” First, we tried to make it so each track would fit one side of LP, but it seemed kinda compressed and landed too quick. Then we decided not to confine it to any time limit but each track landed itself around 40 minutes, so we made sure it evens out like this in final recording.
Tell us about the recording process involved. We’re very curious about instruments, gear, amps, and the general studio environment in which it originated.
Each whole track was recorded live (took roughly four weeks for four tracks), then layered with two additional guitars. Synths, field recordings, vocals were added afterward.
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Gear: we used two Tank amps (Orange/Matamp clones) made from old soviet broadcast amplifiers and Tesla Disco 240 for guitar and bass (wish our Sunn concert bass was alive at that point, but it just burns transistors when turned on – we couldn’t find an exact schematic for it, even photos of the exact amp on the web, seems like it’s from some transition period).
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The drums are '70s Rogers 13”, 16” toms and 24” steel shell bass drum from '50s-'70s (mass-produced for political celebrations, weddings and funerals), coupled with Meinl hi-hats, Paiste Rude China and Zildjian Mega Bell.
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Guitars used were early '00s Gibson SG Standard, '72 Musima Eterna Deluxe and ’69 Musima Record; and ‘70 Cremona Violin bass.
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Pedals: Poltava fuzz-wah, Noname “flanger” that is actually phaser for bass; Tesla Vrable fuzz-wah (the seller told us that his uncle was under KGB investigation for just having it), Noname dist (most likely a ProCo Rat clone), Vox wah, Boss BF-2, Lel’ parametric EQ, Lel’ digital delay, Boss dynamic wah, Roland Space Echo for guitar.
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Recording equipment: Two '70s Oktava ML-19 for overheads, '50s-'60s Oktava ML15 and ML16 for room and various dynamic and condenser mics for everything else into Pro Tools, then later in mixing/mastering stage partly routed through mixer and cassette deck using beaten up cassette for analog saturation and vibrato.
Long story short, we tried to use most of the stuff we got in our studio, and at this point, it’s hard to remember every detail of the process. Referring to the environment, it is compiled of numerous weird gadgets which got to us throughout years, most of which were collecting dust somewhere for decades, and have a history (an entire topic by itself) we’re always asking for. And when used, they tell a story which then leaves a mark in recordings for sure. That was a hell of a fascinating process.
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I noticed you had lyrics for each song on 'Peregrination,' but the singing doesn't seem discernable. Are there indeed vocals and, if so, how can I hear them?
Yes, there are vocals. They appear on low volume as reverberated and somewhat oscillated notes, more like presence; on high volume, you can hear words with 1-5 kHz correctly dialed in (on most audio equipment these frequencies tend to be excited, so lowering EQ at this range brings clarity), it appears as a whisper in a loud, saturated mix. Also, we added subtitles on YouTube, so you can know for sure where to find vocals. The point was to make them recognizable only with intent.
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Talk about the album art. It seems there is hidden symbolism there, is that true?
It’s some sort of a window that leads to four areas, which are the visualized soundscapes to each track. There were no particular symbols, but the thing is that they fill in the picture as it is set - like a hallucination, which is often a well of meaning where symbols change and multiply interpretations, at the same time being just momentary blobs of form.
The process of making this album cover involved many iterations of drawing, running through GAN networks, editing the result to achieve the effect of a captured hallucination, close to the exact one. When hardwiring symbols directly into it, they would be eaten up by hallucinating AI. So by randomly forming a resemblance of shapes, things started popping out where they fit the most contextually - weird stuff. It’s a common thing in art to throw “open for interpretation” on everything, but this one might be.
What is the concept behind each "hobo" symbol and track on 'Peregrination'?
So, the first one means being quiet and alert, seeing what’s going on. The second one is a sign of a trolley – hopping from one soundscape to another, time travel. The third one – safe camp; it may be confusing when applied to the lyrics, but the position that is stated there facing the object is some sort of a “safe camp”, ground to stand on. The fourth one means “don’t give up”, even if applied in both meanings of this phrase to track. But the symbol references may lack context without diving into tracks.
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I'm sure our readers would be most happy if you were to illuminate the meaning of each of the songs on your new album.
Well, it’s like trying to create a soundtrack to some introductory ontological theories (pretty blank, sterile stuff), realizing their intensity. Here uneven-numbered tracks touch on mind ontology, even-numbered - on reality ontology. Not diving into details too much, let them hang there.
I. Electron
Peregrination by Bomg
it's no light of star it's a light of mind walking thru a dream electron shamanism
"Electron" is covering the theme of mythical perception akin to humans and the discovery that put a dent into these beliefs. Variation on a Tunguska story, mythos surrounding Tesla, how people mythologize all around.
II. Perpetuum
Peregrination by Bomg
Across desolations Caravans astray Sand covered roads Forget old ways
"Perpetuum" goes more into sci-fi territory: endless cycles of dead and born-again civilizations, the Great Filter caused by cosmic events or beings themselves, and how we just might unknowingly observe such things staring at the sky.
III. Paradigm
Peregrination by Bomg
Giant web built and set in lines It works when mind reflects Leaving us with all the fears Or letting them disappear
"Paradigm" is based around the tendency of the mind to confine itself into some set of ideas, building a higher fence while thinking it broadens the space. Thinking of one thing while it is the opposite, fear of the structure collapsing while an event like this would alleviate any sort of fear. But breaking a paradigm usually leads straight to the next one, to which the same attributes apply. And keeping this notion brings a safe distance to it.
IV. Emanation
Peregrination by Bomg
Now the opportunity is To see the universe spinning Emit structures boundless Round its' endless borders It's the very first the very last small moment In periods of endless time When the structure merge infinite To manifest as something
"Emanation" goes somewhat contrary to the second one - a reality that may be started at some point, complicates itself, and never is truly repetitive. Also thoughts on subjective existence and the point of it, maybe being an instrument of the Universe to explain it to itself. Speculation on whether or not consciousness flows from one state to another, as energy does, returning to its inception or scattering across until equilibrium, or even said results being the same thing. And the uncertainty of these things that are left to be answered while we as beings, it seems, are just left to fade away.
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girlcriedwoolf · 4 years
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✍🏼 On the act of re-reading and Christopher Nolan’s Tenet (2020)
I’m a chronic re-reader. I reread the same books copious times, rewatch the same TV shows over-and-over and find solace in exhausting my own Spotify playlists until the songs become unbearable. I know I’m not alone in this practice - there are thousands of other people around the world that share my comfort of revisiting sources of previous enjoyment, but there are also thousands of people that don’t. It’s always fascinated me - how people can enjoy a book, film or TV show without any desire to experience it again, ideally as soon as possible. I’ve subsequently internalised this as a sign that these individuals live fuller, more exciting (better) lives as they’re able to consume a greater amount and a wider variety of cultural content than I ever will. My tendency to reread Twilight - for, let’s say the seventh time - instead of reading a new book that I know I’d enjoy has been something I’ve become ashamed of. Is it an immature and somewhat cowardly cop-out to revisit a source of comfort from the past rather than engaging with the present? 
At its core, Christopher Nolan’s latest cinematic masterpiece Tenet (2020) is a film about the act rewatching and re-experiencing, both structurally and conceptually. More specifically, a lot of the film rests on the idea of the protagonists travelling to - or existing in - the past, using technology sent from the future, in order to fix the present. It messes with your mind in all the best ways - don’t say I didn’t warn you. The structure of the film lends itself to comment on the nature of time: rejecting a linear, chronological structure of time and instead alluding to at least two other possible shapes that embody the abstract, meta notion of time. 
First, is the illusion to a ‘temporal pincer’ shaped structure (visually resembling an elongated horseshoe shape or alternatively, a hairpin). References to this structure of time are not limited to dialogue alone - instead, a visual reference is seen explicitly in the last part of the film during which a planning meeting for an army drill takes place and a temporal pincer shape is drawn on a whiteboard to convey the operation. In this scene, the protagonist can be heard asking which order the two groups are going to enter the site, to which the commander, Ives, replies that both groups (lines) run simultaneously to each other rather than subsequently, ultimately shattering liner constructs of measuring time. In doing so, Nolan suggests that revisiting the past (or by extension an experience in the past like a book or film) may not be a backwards step but merely a progression in time. In this way, we understand revisiting and experiencing things from the past, not as redundant acts that waste time but instead as signs of time progressing. Tenet embodies the experience of great cinema and the role of film as a medium of storytelling.
True to Nolan’s fascination with ideas of inception, (see: Inception (2010), Tenet itself could be seen to project the experience of watching a film. The audience exists on a different timeline to the film’s narrative and metaphorically ‘catch’ the bullets that are fired the first time around. In watching the film for the first, second, third or fifteenth time, you will start the experience at a different point in time meaning you are going forward but ultimately the nature of rewatching something means you know where you’re going to end up in the future. An aspect of Tenet that draws on a specific interest of Nolan’s is the transformation of scientific concepts depicted through the language of storytelling. The nature of rewatching in itself is paralleled through the scientific concept of inverted entropy, which, in the most basic reduction, is the idea that a system goes from disorder to disorder. In Tenet, the suggestion is that broad systems can go through the process of disorder to order upon the experience of rewatching.
Whilst the scientific aspects of Tenet are largely far beyond my comprehension for obvious reasons, there are other bewildering pieces of the puzzle that raise an infinite number of questions despite seeming simple on the surface. Namely, the character of Kat: devoted mother to a young son and wife of a powerful (corrupt) arms dealer (see: the bad guy). On the first watch, it’s hard to appreciate or understand the role of this character as one of the few female faces in the film. There are some scenes that make you question whether her character’s inclusion is purely veiled misogyny: the idea that men are only capable of making slightly less morally corrupt decisions if they have a beautiful wife by their side, or that a ruthless C.I.A. agent will be immediately thrown off if they so much as a glimpse at a beautiful blonde woman. Yet, after thinking more about Kat’s character I have grown less hostile and more understanding of Nolan’s vision for her as a character burdened with emotional trauma. In relation to Nolan’s toying with time, Kat represents a timeline of autonomy and agency, a dichotomy of an oppressed or empowered woman. The P.T.S.D. that Kat seems to exist with further challenges our understanding of time. Is the trauma something from the past, present or future? Can we ever tell if we have agreed to reject a linear structure for time? Kat appears to be burdened with the emotional trauma of all the characters in the film, whilst they get the privilege of making rational, emotionless decisions; Kat must consider the feelings of not just herself but those around her - like her son - at all times, in turn preparing and recovering from past and future trauma. 
An ambiguous mantra of Tenet comes from Kenneth Branagh’s character, declaring at various points that ‘we live in a twilight world’, a phrase that is initially introduced as the code name for the protagonist’s mission at the film’s opening. This statement garners more meaning at the conclusion of the film as the protagonist and Neil reflect on their wider mission with the protagonist finally becoming aware of the temporal world that Nolan creates. Our protagonist has the revelation that the moment is not the end of their time together as it would be on a linear structure but instead is the beginning of his friendship with Neil on a temporal pincer structure whereby time is not so objectively universal. Though this point does mark the end of Neil’s life, the protagonist is only at the beginning of his experience or rather, re-experience. In exploring the end of Neil’s life, who is played superbly by Robert Pattinson, the idea of twilight reemerges. As Pattinson’s connection with the idea of Twilight runs deep (the start of his career being with the Twilight franchise) it becomes an excellent metaphor for the film’s thesis. Etymologically, beyond the definition relating to the natural process of twilight, the noun holds a second definition of ‘a period or state of ambiguity, absurdity or a gradual decline’. This definition could define the film’s plot as a whole - obscure and ambiguous and seeking to stop the impending event of World War III. Moreover, the natural phenomenon of twilight occurs both at the beginning and end of the day, further rejecting a linear temporal structure. Though devastating, emotionally, for the protagonist to find out about his close friend’s imminent death, it is seemingly not the end but also the beginning of their friendship, impossible to define. In the same way, at the point of twilight, it is impossible - and meaningless - to say whether it is the beginning or end. 
I started my week feeling annoyed at myself for ‘wasting’ time revisiting books I have already read and films I can already recite every line of, but having experienced the cinematic masterpiece of Tenet, I have been forced to consider whether re-experiencing things is a monotonous extension of the past or whether, as Nolan might argue, the act of re-experiencing things is a radical way of bringing the future to the present. 
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crystalmaeson · 4 years
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Official Readme by Maeson
Pokemon Crystal Maeson - Public Version 1.0 - Internal Version 15.0.3
IT IS RECOMMENDED TO READ THIS WITH NOTEPAD++, BUT YOU DO YOU.
o--------o |Sections| o--------o
[1]  Installation [2]  Introduction [3]  General List of Changes [4]  Patch Differences [5]  Pokémon Changes [6]  Type Changes [7]  Move Changes [8]  Stat Experience, Vitamins and Fruits [9]  Mechanic & Gameplay Changes [10] New Kurt Balls, new ways to obtain Apricorns [11] The New and Improved Battle Tower and Trainer House [12] Visual Changes [13] Credits
o-----------------o |[1]  Installation| o-----------------o
Patching a game is usually a very easy process, specially with IPS Patches.
There's a variety of programs that work with IPS files, but the most famous one is named Lunar IPS, also called LIPS.
This hack is to be patched on a Pokémon Crystal 1.1 ROM file.
More specifically, this rom: Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc CRC-32 : 3358E30A
You open your patcher, and then point to it to the IPS patch and the original, unmodded ROM. It will apply it and inform you when it's finished, it should be quick.
Now, there's two versions of this hack, and each one has also two varieties.
CHOOSE ONLY ONE. To know which version you want, check the details at the not-surprisingly-named "Patch Differences" section.
And yes, the patch weights almost 75% of the original game.
o-----------------o |[2]  Introduction| o-----------------o
Hola, welcome to another ridiculously long readme of mine.
I go by the name Maeson and I made other hacks for a handful of other RPGs. For the most part what I usually aim for with these hacks is to create a different experience, tweaking what I can to give games that I've played time and time again a gameplay facelift to keep them fresh for me, sometimes also trying to improve aspects of a game that I think could make it more fun, varied, better paced or just more challenging after many playthroughs and knowing stuff by hand.
These hacks are made for me in first place, so they're shaped in a very personal manner and of course through my own tastes and ideas, but it should goewithout saying, I hope.
But anyway... What can I say about Pokémon?
My feelings toward the main series of Pokémon have changed a lot since its inception. Just like millions of other fans of video games, I lived the Pokémon craze back in the day, and I grew playing most of those games. I was there without fail up until the fifth Generation, then I started to get tired of the series gradually, and I sort of stop caring with time.
Thing is, I really didn't stop liking the Pokémon themselves, and I still enjoy spin-offs like the Trading Card Games or Mystery Dungeon games, and some like Pokémon Conquest and Pokken are quite cool crossovers, so there's still some appeal to me, even if it's waning with each day.
And hey, then you get things like Pokémon Snap, which it's one unique and very memorable game, one of the very, very few games about photography. it's a really chill, fun time overall.
...What it does not appeal to me all that much since a long time, though, is Game Freak and The Pokémon Company. The choices and "philosofies" they've been doing and following for several years now have been some of the most frustrating ones I've seen besides Square Enix, and their interviews equally leave some wonderfully baffling pearls of "wisdom".
They've done a remarkable job at making me wanting to distance myself more and more throughout this last decade, to the point that I lost pretty much all my appreciation for the franchise.
And it's not just with the main games, their choice of pushing aside console spin-offs for more and more mobile based Games As A Service (that usually failed and died quickly) also left us without many interesting games that could at least keep us somewhat happy.
And the less we talk about the lies, misinformation and the worrying use of younger audiences as a shield to deflect criticism from their business decisions, the better.
I... Just can't support or stand that anymore. I feel drained.
And I would have been completely away from this franchise, barring some old games, if not for one day finding that a collective of people were working on disassembly projects of older games.
I found them to be really interesting, and my mind kinda played with the idea of having a version of one of those old games with changes that I've been wanting and waiting to happen for many years. Who knows, I could even *attempt* to improve what was already there and even add more stuff to it.
Checking the available games with disassembly, I chose Pokémon Crystal, as it seemed the most complete and evolved project of all, in combination with also being one of the longer games thanks to the large post-game it originally had, plus being an earlier Generation game also gave me more room to do changes and improvements.
So little by little, with no idea of assembly, I kept hitting walls and messing around for a time, and what you downloaded is the result of spending the free time I had working in it... For quite some time. In fact it has been over 2 years of constant work, this started in 2018.
The aim of this hack is simple:
Create a new "balance", make the game more challenging, and iron out stuff I find could be improved, or I have the ability and knowledge to do while I add more value to certain aspects of the game. Make a version of Pokémon that I'd like to replay and have every monster be a fun addition to the team and a foe I just can't roll over with little to no thought, so I want to try all of them.
If you were expecting a new story, or a new region, or whatever pipe dream that most probably would end up incompleted and not stable, sorry to disappoint, but you won't find it here.
And no, I don't really care if this hack doesn't have an "epic" name. There's so many other more important things to care than that...
o----------------------------o |[3]  General List of Changes| o----------------------------o
Here you have a quick list with some of the biggest changes all around, but there are sections for most of them to talk more in detail.
· Attempt to reach a new balance. This has been said above, but what   it actually means is that elements as Types, Moves, Pokémon Stats and   such have been changed deeply to move away from the conventions of the   original games, making many species feel entirely different gameplay-wise.
  Among other things, this means no more disappointing creatures with bad   typing and many weaknesses, or low Base Stats filler. It also means parity   between the Types, with each one having the same number of Weaknesses and   Resistances. The intent is for every Fully Evolved Pokémon to feel useful   or, at the very, very least, usable in a way where you don't feel handicapping   yourself to the point you ask yourself if it is even worth doing it.
· Moves and TMS have been changed a lot in order to accomodate the Physical & Special Split,   each Type now has both Physical and Special moves of different Power tiers.
  Many old attacks have been removed and many others have been added. What moves each   evolutionary line learns also has been changed, in order to make all Pokémon have   decent movesets depending on what their archtype is.
· DVs (IVs on later generations) No longer matter on Stat Calculations. This means that   every member of the same species will have the same potential. This also means you can   have female Pokémon with good Attack, and Shiny Pokémon with good stats, what a novel concept.
  This way any monster you come across will be equal, so you can focus on having   fun, while still having to care of it by training, feeding him vitamins and fruits,   choosing the best moves for it in a given situation, making a balanced team, and   you know, the actual RPG bits instead of the RNG ones.
  If you liked the eugenics experiment experience the original games give you,   sorry but that's not here. I apologize for nothing.
· Trainers changed all around. Better AI than in the original game, more varied teams,     their Pokémon have Stat Exp, meaning that the further you go, the better trained their   Pokémon are, and better trained your own monsters should be. I also removed several   limitations imposed on NPC trainers to make them factually inferior to you. This is   made trying to make the game more challenging instead of the usual cake-walk.
  There's no ridiculous stuff like giving Hyper Beam to everything or illegal moves   for NPC trainer's Pokémon (although bear in mind, many Pokémon have changed types,   and many have changed movesets so their moves are the new "legal" moves, but   again, nothing impossible for you to have or to add fake difficulty).
  If you're asking yourself this, no, in this hack NPCs do not change Pokémon constantly,   that tends to drag the game too much. They still do it occasionally, but not at every   time Type matchups that go against them.
· Quite a few changes related to Items, from how strong some Healing Items are, to changing   Kurt Balls, changing the effect (or power of the effect) on several Held Items, new   types of berries, and others.
  Healing items are no longer useable in battle, neither for you or the NPC Trainers.   Battles must be won only with your Pokémon, their held items, and strategy.
  ...Or well, over-levelling through mind-numbing grinding.   We can't exactly get rid of that.
· Added a whole LOT of improvements here and there to make the game flow, feel and   play better.
  Things like changing how Item Storage works to have more space overall, much faster   egg hatching speeds, making every monster available in this hack, having the Pokédex   show you a bit of meaningful game information, as now it shows a species Base Stats   and also the Shiny variations, make saving a faster process, making TMs infinite   (but not abusable), improving the scrolling while moving around making the game   feel and look much better, large improvements on the Battle Tower, expanding the   Trainer House to be more interesting end-game stuff, adding Rematches, making   PokeGear rematches better, a way to change PC Boxes remotely, move tutors and   quite a few others.
There's many things more, but that's what the individual sections are for.
o-----------------------o |[4]  Patch Differences | o-----------------------o
Now, there are four patches, so let's explain this quickly.
First, we have the Original versions, and the Alternative versions, these last ones offer a tweaked experience in case you want to play this hack again with some differences.
In which ways it is different?
Well, the Starters have been swapped, so when you begin a new game, you get to choose between Bulbasaur, Charmander and Squirtle.
MUCH bigger difference, though, is that all the Gym trainers, the Leaders, other important NPCS and the Elite Four no longer have their teams limited to following the thematic "Type" standards.
Other trainers such as the Rival also have different teams, (and like the original patch, he develops a different team depending on the starter they steal).
Without that restriction each of those trainers have way more varied teams, making the game less predicable because you can no longer coast on the Type disadvantages most of the Pokémon of a Gym Leader share.
This of course changes how you make your teams. You no longer "have" to bring "this or that Type" because later on the road there's a Gym weak to it. It's more about making a team that you feel it can withstand anything it may come.
The order of certain Ingame Trades have also been changed.
There's other smaller changes to make the bigger ones sit well, such as small text edits or change the order of the Pokédex.
But Original and Alternative are divided in two too, one that I'll call "Intended Versions" and the other two are "Items in Battle" variations.
The "Intended Versions" disables healing Items in battle and it forces Set options, meaning you don't get free switches after knocking out a foe Pokémon. You can't change the option, because it's not even there anymore.
That's how I'd like people to play my hack, but knowing how some people can be, there's an extra patch, "Items in Battle", that gives you the possibility of using Items and to change the battle option, but there's a price to pay.
If you choose to play with enabled Items/Switch in battle, a few Items will be unavailable to you, the price of several Items will increase, and the HP they restore will be lowered. Also, NPC Trainers will also use Items.
That's simply because Items can be easily abused, and that is the opposite of what I wanted in this hack. If you choose the "right" to abuse Items during battle, then I have the right to make adjustments to annoy you with your choice.
It's not like Hyper Potions will heal 1 HP or anything crazy like that, but because in my hack you can't use Items in battles, they're more powerful than the usual vanilla items so you could recover better between battles.
The items you lose access to are all new, by the way. A set of consumable Held Items that raise a stat whenever the holder is attacked or under other circustances, similar to the berries in the Third Generation, albeit they're activated differently.
Another change is limited access to a team-healing item that I made, and restores all your Pokémon to perfect shape. Intended to be used in a pinch, like being lost in a cave, or between hard fights, but you can only have in small amounts. In the Original patch, you can carry 3 of them, but only 1 on the "Items in Battle" versions.
You're free to choose how to play. Of course, you only apply one patch.
If for some reason you started a game with one version, for example, with the patch for Items in Battle, and you later on want to go to the No Items in Battle version, you can actually use that save file and not start again.
But I recommend you to save first in a Pokémon Center before doing so. Once you did that, patch a clean ROM and rename the .SAV file into whatever the new patched rom is. Now you can continue with your game. Remember to always make backups before doing anything of this sort.
I do not recommend changing between the Original and Alternate versions.
Lastly, trading and battling with vanilla Pokémon Crystal is not going to work. Not only many of the fixes made already impossible to be compatible with Vanilla Pokémon Crystal, but the gigantic load of changes I made to the game would render any attempt become a glitchy mess.
But you can trade and battle with other copies of this hack, and the four versions of the patches should be compatible with each other for both trading and battling. I'd recommend using the No Items versions because it gives you access to those extra Held Items, though.
o--------------------o |[5]  Pokémon Changes| o--------------------o
Probably the most obvious and central change, these creatures are the core of the franchise after all.
As you may imagine, there have been changes to most aspects of them. While some of those have their sections to talk about, Base Stats are probably the most important one here.
That is because for the most part there is parity in Base Stat Total for all evolutionary lines in this game.
Pokémon to me has become a rather painful series of games to look back, because there has never been that much of an interest to improve or balance out their creations to make a more varied, balanced and fun experience, and when they try to do something is more on the lines of "adding" to fix instead of improving what's there already.
And don't get me wrong, trying to get "perfect balance" is impossible with such a large amount of creatures, but at the same time, Game Freak has done very, very little in this regard, most other developers would at least try something, specially if they had the decades of game releases Game Freak has had.  
But back on track. This is why in this hack, almost every non-Starter, non-Legendary fully evolved monster has a Base Stat Total of 650, making each all of them feel have the same potential overall.
This means there will be no "early useless Pokémon", nor so called "Filler".
And yes, this means your beloved Tyranitar, Dragonite, and such have the same potential as a Raticate or a Wigglytuff. On the other hand, this also means you don't need to train a Pupitar or Dragonair to ridiculous levels to have them evolve into their final forms.
If you ask yourself "why such high Base Stat Total", well, its simple: The higher the roof, the more space you have to scale stats. The more space you have to scale stats, the better you can "personalize" stats for the different species.
Besides, the Base Stat Total stops being important when everybody is at the same "level".
Now, that's for "normal Pokémon". The first two Generations had two trios of "pseudo-legendary" monsters, those being Articuno, Zapdos, and Moltres, and Raikou, Entei and Suicune. These critters have 660 Base Stat Total.
Starters also have a total of 660. This is mainly because starters are usually the back bone of most player's teams (although I usually roll without them), and I saw fitting for them to be slightly stronger. But fear not, because those extra points don't really make much difference, as they're used to make them more well rounded instead of just dumping them on their highest stats.
Finally, true Legendary Pokémon keep their 700 Base Stat Total of the original games. To this day I never used legendaries beyond wanting to see their back sprites, never cared about them, so they have the least number of changes, really.
Some other changes are:
·Many Pokémon had their overall archetypes changed besides their Stats improved.  Furret is now a Fast Special Attacker, for example.
·Almost every Pokémon now has a 50% Male/Female Ratio, except for the Nidorans,  Tauros and Miltank. Pokémon like Blissey, Chansey, or the Hitmon-family  now can be both male and female. Magnemite, Voltorb and such are still genderless.
·The two Legendary Trios have genders and can in fact breed, thus they can be  seen almost as normal Pokémon.
·The Pokédex had the entries for each Pokémon modified. This is because now it shows  actually useful information instead of the continuously repeated "scientific" info  that usually is full of lies and ridiculous stuff that could make an Indian Elephant  have a headache, but hey, it may not be the Pokédex info, it may just be a bit too  close to a Magcargo and it's experiencing how one feels being next to the Sun.
 Happens to us all sometimes.
 Now, the first page of each species shows its Weaknesses and Resistances while  the second page of each one now points out the Base Stat spreads it has,  which is a much, much more useful ingame data, specially when this hacks  aims to change heavily most things related to battling and "the RPG elements".
 Oh, and by the way, if you press Select while looking at a Pokémon's Data,  you'll activate "Shiny Mode", and every Pokémon shown will be seen with their  Shiny Colors!
·Talking about Shiny Pokémon, those are far more common. While I personally don't care  too much about them, specially nowadays when they've become so... Uneventful and common,  not to mention how much they've been related with hacking and cheating, Pokémon being  shiny lost appeal to me, yet they're still a big thing for many players, so why not make  them easier to obtain?
 The means for finding a Shiny Pokémon in Generation II were rough. REALLY rough. With  the way it works now, you should find quite a few of them throughout your adventure, and  also finding female shiny Pokémon should also be a more common occurrence than before.
 You're bound to find a fair share of them. This being a modded game, it doesn't really  matter if they're not as rare or hard to find.
 NPC trainers will have Shiny monsters here and there, so you should also have the chance!
·As you already know, wild Pokémon may be holding items. In the original game,  many species had nothing with them. Now, most species have them, and the variety  is much, much bigger. Not only that, the chances for finding Pokémon with items  has increased.
 Now there's a 50% of not having an item, 40% of having a "common" item, and  10% of holding a "rare" item. Better than the 2% on the original.
 Lastly, I've made another improvement in held items. Now, whenever you battle  with a wild monster that has an Item, an little icon (similar to the one in the party menu)  will appear on the enemy's HUD. Specifically between the Pokeball icon that appears  when you fight a monster that you already have in your Pokédex, and the Gender icon.
 Again, only for WILD creatures.  If monsters have items in trainer battles is a secret to everybody!
·A big one, already mentioned in the introduction:  DVs (or IVs, if you rather call them that) NO LONGER FACTOR INTO STAT CALCULATIONS!!
 This means that now only Base Stats and Stat Exp matter in each Pokémon statistics.  Oh, and by the way, the formula to calculate stats has changed very slightly.  Remember that +5 bonus at the end of the calculations? Now it's a 6.  That means that a 100 Base stat (Not HP) of a fully trained monster is 300 and not 299.
 This also means you can now have Female Pokémon with good Attack power, and Shiny  Pokémon no longer are weak, two rather big things for me at least.
 No more you will have to waste hours of your life breeding and abandoning  dozens if not hundreds of Pokémon for good DVs (what a great lesson!).  NPC Trainers also get good Pokémon too, making things better for everybody.
·Evolution has been streamlined and homogenized. This means that Pokémon that  evolved by trades, special events, and such have simpler, more direct ways  to do so now. But also, all Pokémon evolver on similar levels.
 After all, if they are supposed on equal footing in Power, they should  also be on the same level on this matter too.
 Here's a few examples:
 Pokémon with three stages evolve at levels 20 and 32.
 Pidgey evolves to Pidgeotto at level 20, and to Pidgeot at level 32.  Chikorita evolves to Bayleef at level 20, and to Meganium at level 32.  Dratini evolves to Dragonair at level 20, and to Dragonite at level 32.
 Pokémon with two stages evolve between levels 22 and 24.
 Rattata evolves into Raticate at level 23.  Venonat evolves into Venomoth at level 24.  Rhyhorn evolves into Rhydon at level 24.  Hoothoot evolves into Noctowl at level 22.
 Of course, there are a couple of exceptions. Caterpie and Weedle  are still the fastest evolving lines, and of course Pokémon that  evolve through stones can do so anytime you want.
 Oh, and by the way, in this hack, you WANT to evolve when Pokémon want to.  You won't get much from stopping an evolution, and with Pokémon that evolve  through stones and such, you should do it before too late.
 This is because many species learn better techniques at the same level they evolve,  and it would be a waste to not learn them.
 You can find at which levels are recommended Pokémon to evolve through stones in  the specific Pokémon Stat list txt. But if you want to make it easy:
 If the Pokémon has two evolutionary stages > Use the stone at Level 22 or 23.  If the Pokémon has three evolutionary stages > use the stone at level 30 or 32 (to reach the last stage).
 That said, if you feel like not evolving for whatever reason, you've not lost everything.  The game has a Move Reminder, and you'll be able to remember freely any move from a species  learnset.
 Oh, and the Time Capsule seems to work as long as you of course follow the rules.  But a few notes:
 Any Pokémon you bring from Generation 1 may have their moves changed upon  arriving your game. The moves may turn into a very uncharacteristic one for  the Pokémon, because I repurposed many moves into new ones.
 The stats of the Pokémon will change from Gen 1 to Gen 2, and most notably,  the HP of any Pokémon that reaches Gen 2 will not be fully healed, because  of the change in stats, but there's no problem at all as far as functionality,  just heal.  
 That said, have in mind there's NO NEED to use the Time Machine.  You do so under your responsibility.
o-----------------o |[6]  Type Changes| o-----------------o
Yet another big shake to the, in my personal point of view, rather badly balanced formula.
I'm not going to discuss or waste time with this. This is how it works here:
Defensive wise, each type now is weak to two other types, while resistant to three, one of them being itself. There are NO immunities. Every type is equal as far as weaknesses and resistances, except for Normal.
Normal has no weaknesses or resistances, period.
Offensive wise, each Type is effective against two Types, and is resisted by three, one it being itself. Normal does not hit for Super Effective damage nor does it get resisted.
So, among other things, Ghost will get hurt by Normal and Fighting moves, Normal will get hit by Ghost, Dragon is no longer weak to itself, and Ice is not such an awful and pathetic defensive Type that exists to be mocked.
Oh, the Fairy Type has been added too, but how it works doesn't exactly resemble the original game, just like the other Types.
Now, because I know how certain part of the community can act (and let's not kid ourselves pretending it doesn't happen), to make myself clear and blunt:
 I don't care if you think Type X should be weak/resistant to type Y.  I don't care if you don't want to learn new Type Matchups.  I don't care what Game Freak does with types now or in the future.
I'm not Game Freak and I have made this wanting to break away from their norm, I don't have to follow any rules, not theirs, not yours.
Making a more even ground for all types, trying to make each monster good, so I could play with all of them and have fun was one of the important things for me, and to reach that goal I made as many changes as I saw fit.
You're free to stop reading and go look for another hack if this will bother you that much.
End of the "serious" moment. Good? Great, let's continue!
With this change, every Pokémon will always have more good points than bad points, not to mention that the maximum number of weaknesses a Pokémon can have is 4, and if it has 4 weaknesses, to compensate it will have 6 resistances.
Another thing I want to point out is that the number of Normal Type Pokémon has been lowered. While there are still a bunch of them, it's a way lower number, making many of these previously Normal Pokémon have completely different Type Combinations. I mean, I'm sure you won't miss all the Normal/Flying types. I hope so at least.
If you think Normal Type not having weaknesses could be "broken", far from it, specially since, as I said, in this hack having *more good points* is a given for any non-Normal Pokémon. But of course that's just talking. They can make for great members, in one of my several test-playthroughs, a Furret was one of my best Pokémon all thoughout the game.
There is an image in the RAR file with a Type Table to show you how Types work now, but beyond that, in Violet City's Pokémon Academy, there are two books that teach you the differen Types and their strong and weak points.
And then, if you're so lazy to figure it out, the weaknesses and resistances for each individual species is listed on the Stats text file.
And theeen, if you're even lazier than that, you can also check the Pokedex Entry of a given *captured* Pokémon, as it gives you useful info such as this.
Basically what I'm trying to say is that you have a number of ways to find out how types work. Use them to your advantage.
Oh, lastly, in this hack there are NO Pokémon with double weaknesses. I've never liked them to be honest, and to me just show how unappealing some types were designed to be that they make such awful combinations.
I still remember how excited people were for Aurorus until they saw its typing, and then it all turned into either jokes at its weaknesses or pure disapppointment.
No fun.
o-----------------o |[7]  Move Changes| o-----------------o
Alongside the previous two changes, the Moves have been changed A LOT too.
Instead of just "copying" what Game Freak has done in later generations, this hack had in mind to actually modify moves in ways to make them more interesting based on the limitations of the GBC games, and also another little thing:
There is a Physical/Special Split in this hack, so one of the big changes of this hack was to give each Type a number of both, Physical and Special moves to cover different Power levels so Pokémon can have good STAB moves that go along with their stats.
After all, that was probably the best thing Generation IV did for me. While it took some toys from some Pokémon (like Elemental Punches from Alakazam), it really was a big change for the better for most species.
So for example, we have Rock Slide for Rock Pokémon with high Attack, and Rock Launch for Rock Pokémon with high Special Attack. For this, many old moves were removed and reworked into new moves, mostly moves that were redundant and exactly the same as other moves (Like Whirlwind and Roar, or Wrap and Bind, they're the exact same thing).
While this gives every type and every Pokémon solid Stab moves, the limitation of 254 moves makes it so I can't add many "wild" and unique moves, but oh well, it's already much, much better than what it was originally on Generation II.
...No, really, I forgot how rough and unfair the move list was in old Generations, with some Types having almost no good moves at all, or moves that Pokémon couldn't take advantage of because their Stats and their Types didn't match. Hoo boy...  
Another big change is that most attacks now have secondary effects, and very often, the lower the Power of a move, the higher is the chance to inflict those secondary effects.
For example, Fire Breath (New move) has a 15% Chance of causing Burn and 70 Power, but Flamethrower only has 10% chance of causing burn and 95 Power. This makes moves with lower Power a bit more useful.
As you may imagine, Pokémon Movesets have been changed tremendously, not only for those critters that had their Types and Stat distributions changed, but also to accomodate all the modifications related to Moves.
Movesets in this hack are in no way attempting to copy later generations of official games, specially since Generation 2 Movesets were incredibly sad to look back.
Instead, they're focused on attempting to give what that certain species needs. So no Pokémon will be let without good STAB moves, and you also won't see Pokémon that are obviously Physical attackers getting Special moves or viceversa.
A handful of moves also got their priority changed.
Safeguard, Haze, Mist, Transformation and Bide now go before other moves. This change actually shakes up battles a bit, it was fun to see the AI read my moves from time to time and prevent Status, and hey, with Transform having priority now Ditto is more usable too!
A list of the moves, what they do, and their other data is in its own TXT file, although with ingame descriptions, it is not necessary.
As far as TMs and HMs, things also have changed.
TMs no longer get consumed when used, so they have infinite uses. The Moves they teach have also changed for the majority of TMS, with most of them teaching both Physical and Special "end-game" moves. There's also a total of 55 TMS now.
None of them can be found in shops, you must find them by exploring or obtained from an NPC.
HMs have also changed a bit, making them more useful. Cut now is a 70 Power Normal move with a High Critical Ratio, and Fly is a strong move with 110 Power that causes Recoil damage. Flash causes damage and can lower Accuracy. Strength is now is Fighting type and causes Flinch. And Whirlpool is a bit more powerful and now takes more HP at the end of turns, so its a rather cool combo alongside Toxic on bulky Pokémon.
Also, HMs can be forgotten like normal attacks, so you can swap attacks easily in case you want, and unlike in Gen. 1, because you can't drop them, you can't get stuck.
Or rather, you wouldn't get stuck, because there's another change. These moves:
Headbutt Rock Smash Cut         Surf Strength Waterfall Whirlpool
Don't need to be known by a Pokémon to be used in the overworld! You only need a Pokémon capable of learning such move, and the needed Medal in the case of the HMs.
That only leaves Flash and Fly out of that list, right?
About Flash:
I also added an item that will let you light dark caves so you don't need to have a Pokémon with Flash, but you get it quite a bit later than the HM. Just look around Mahogany after things calmed down.
It can be assigned to Select for quick use, too!
About Fly:
There's a small sidequest you can do later in the game that will net you a special object. This item will let you use a different version of Fly. Mechanically, it's the same, you can fly to places you've explored. Animation-wise is different, though.
Because all of this, you no longer need to have any HM on any Pokémon unless you want it (because most of them are actually respectable attacking moves), which gives much more freedom to parties and movesets!
o----------------------------------------o |[8] Stat Experience, Vitamins and Fruits| o----------------------------------------o
TLDR VERSION: Use Vitamins, use Fruits. They improve your Pokemon's stats, and          you need to take care of your team to withstand other trainers          which have properly trained monsters. Use them intelligently,          don't waste them with Pokémon you don't want to have in your team,      at least early on when you have limited resources.
         Vitamins are no longer as limited in effect, or as expensive.          Fruits are new, and are twice as good as Vitamins.
Pokémon games have a system in which, through adquiring certain points through different means, a creature can improve its Stats. In Generations 1 and 2, these are called Stat Experience. This is a system Game Freak has never informed the players about at all, and the games never came even close to mention it in any trully useful detail, so bare with me if this is your first time with this stuff, although I doubt you found this hack knowing nothing about it.
Stat Experience points can range from 0 (Empty) to 65535 (Maximized). Unlike later generations, In Gen. I and II, you can maximize the experience of all the stats.
Stat Experience points are divided and exclusive for each stat. HP, Attack, Defense and Speed have their own Stat Exp Table. Special Attack and Special Defense share the same Stat Exp Table. So reaching 65535 Stat Exp in each Stat will make your Pokémon perfect stat-wise. Even Pokémon at Level 100 can get Stat Experience, but to gain the effects, they need to be stored on the PC so their real Stats can get updated with the current Stat Exp. they have at that moment.
The ways you get Stat Exp are these:
By battling -Each time one of your Pokémon defeats another, the Base Stats of the enemy's species          is added to your Stat Exp in each stat. This is the slowest way, but it's also free,          and will raise your stats by just playing through the game.
     If you defeat, let's say, a Caterpie, it has these Base Stats:
HP 75, Attack 60, Defense 70, Speed 95, Special Attack 90, Special Defense 70.      As I said, Special Attack and Defense use the same Stat Exp Table. The game takes      the Base Stat related to Special Attack, so in this case, your Pokémon will be      awarded 90 Special Stat Exp Points, alongside the rest.      Training only through battles is not only pointless when you have other means,      but also incredibly tedious. While in my hack Pokémon have higher stats that make      training this way faster, battling for Stat Exp should only be relied on when      you've already fed your Pokémon Vitamin and Fruits, to get those last Stat Exp Points      needed for a Perfect Stat.
     But of course, any Stat Exp gained through battles is benefitial, just don't battle      *only* for the Stat Exp unless, as I said it's to finish Stat Exp training!      By the way, there's a special condition named Pokerús, which is a benefitial virus      that will double the amount of Stat Exp you get from battles. This is very rare      to get, and you will be noticed by a PKMN Center Nurse. The games don't tell you  what it does exactly either...
     It can be very useful, and it propagates through your Pokémon team, and disappears      after some time. If you ever get Pokerús, try to keep a Pokémon with active Pokerús      on your PC so you can pass it to other Pokémon. But as I said, it's very rare!
By Vitamins -Vitamins in the original game were pretty useless. They raised very little, and they      could only be used up to some point, which is less than half way the Stat Exp total.
     In this hack, though, they're much better, and even necessary, as the people living      in Johto and Kanto have *actually* trained their Pokémon properly and they have Stat      Exp, so they'll be stronger and more challenging, and after a certain point, all      trainers you'll find will have maximized Pokémon, like any trainer worth their salt      would be doing.
     Each Vitamin gives 10.240 Stat Exp Points per use, and they can be used until the      Stat Exp of the Stat that you want to raise reaches 51.456, at which point, the      Pokémon wont get any benefit from it (it won't be wasted, so don't worry).
     To make it easier to understand, let's put it this way:
     An untrained (either just catched, or just hatched) Pokémon will have 0 Stat Exp on      everything. If you feed it HP UPs, it will be able to eat 6:
     10.240 1 HP Up      20.480 2 HP Up      30.720 3 HP Up      40.960 4 HP Up      51.200 5 HP Up > Doesn't go pass the limit so you can eat another one.      61.440 6 HP Up > Passed the limit, so you can't feed more, but it's almost Maximized!               You can get the rest by battling.
     If you're used to Effort Values from Gen 3 onwards, let's make it even easier:
     The way it works, each modern EV means 256 Stat Exp, so if it's easier for you, just      divide Stat Exp by 256:
     Each Vitamin gives 10.240 Stat Exp, that means 40 EV.      The limit of Stat Exp is 51.456, that means 201 EV.
     So with a Pokémon without EVs, you can go from 0 to 240 EV through vitamins.
     You can obviously give Vitamins to a Pokémon you've been battling with no problem,      but an untrained Pokémon is better to use as an example.
     Their price is much lower so you can keep up with enemy trainers, although they      cost enough to make each purchase a bit of an investment early into the game.
By Fruits   - Fruits are almost exactly the same as Vitamins, but they give twice the Stat Exp.
     Each one gives 20.480 Stat Exp (Or 80 EV if you want it that way), and the limit      is 41.216 Stat Points (or 161 EV). This means that your Pokémon can eat up to      three Fruits in a stat to jump for 0 Stat Exp to 61.440 (or 0 to 240 EV) and      almost maximize it. Let's again use an example of raising HP with Fruit now:
     20.480 1 Salty Fruit      40.960 2 Salty Fruit > Doesn't go pass the limit so you can eat another one      61.440 3 Salty Fruit > Passed the limit, so you can't feed more, but it's almost Maximized!
     Thus, fruits are much better overall than Vitamins, but they're scarce, and should      be better used for Pokémon you know they have little to no training in a certain Stat.
     You can combine Vitamins and Fruit without problem, but if you do, first use your      Fruits, then the Vitamins so you don't waste Fruits unnecessarily.
Why the limit - If you're asking why the limit is 51.456, or 240 EV for Vitamins, and 41.216 or 161 EVs for Fruits, it is simple to answer: If you feed a Vitamin/Fruit to a Pokémon in a way that would go over 65535, a bug would happen and the Stat Exp of that Pokémon would roll back to 0. I think it's obvious why that would suck. So, by putting these limits you're safe from that to happen, but you also get very close to maximize a stat. It's the best balance I could achieve.
o--------------------------------o |[9]  Mechanic & Gameplay Changes| o--------------------------------o
Already said that under the hood, there are many, many other changes. Some (not all of them, not by a long shot) changes are as follows:
· The Clock Reset function now has a much easier button combination to open it.  The combination is like this:
 1: Hold    Select + Down  2: Release Down while holding Reset.  3: With Reset Held, now hold Up too.  4: Release Select. The Reset Clock menu will open.
 It requires less buttons, making it easier to do, or able to do at all  depending where you are playing. You still need to input the password,  though, removing that would let you abuse certain things very easily.
· Prices for several things have been lowered on the "Intended" Versions of this hack.  Because you no longer can abuse Items to progress, I saw no real reason to  make you pay as much as usual. You're still going to need them, because the  need for healing between battles is still a thing.
 Another reason to do this is because you will also spend much more money than  usual on Vitamins and other stuff to properly train and prepare your team.  
· Catching Pokémon grants you Experience now! The Exp. is the same as if it was  defeated, and every Pokémon that fought in said battle will get a share of it.
· The Odd Egg will always give you a Shiny Pokémon between 7 ramdonly selected  species, and both genders. Each Species get a unique move, instead of all of  them getting the same (now non-existing) move.
· Talking about Eggs, Pokémon now hatch much, much faster, so there's less  walking up and down through Goldenrod. Not only that, but Egg Moves also  changed all around. Pokémon also lay Eggs faster, and Nidorina &  Nidoqueen can now breed, alongside both "legendary" trios.
 Now each basic species has between 3 or 4 Egg Moves for the most part  they are different from vanilla, and basic Starter Pokémon have 5 Egg Moves.
· Trainer AI has been much improved. Now they know much better what they do, and they  can priorize stuff like Status Effects, they take better advantage of weaknesses and  resistances.
 They also carry Items with them, if you play with the patch that lets you  items in Battle, of course.
 Trainers also have properly trained monsters, with Stat Exp increasing throughout  the game. Feeding your team vitamins and fruits is now important to stay on toes  with them. Of course, there is more variety in species of monsters used by NPCs,  their levels are higher, and team sizes have increased a bit.
 Making each trainer a full 6 Pokémon team would drag the game, though, and probably  couldn't fit, I already was suffering the lack of space with what I added, because  when adding Stat Exp, custom Movesets, and such the space gets used way too fast.
 Also, the game was very, very unfair to the NPC trainers.  Not only were they hard-coded to fail more often, have mediocre AI, and Low-Level Pokémon,  you also got your Stats and Types boosted as you got Badges, so they became completely  inferior and disappointing... At least, if you want to have any challenge.
 That's why any bonus that Badges give you was stripped down. No Stat Boost, no Type Boost.  This will make the game far more fair and chalenging, in turn making it more enjoyable if  you look for having to think and put a bit of effort, which is, you know, the point of  this entire hack.
 Another thing changed is the money that many types of trainers reward you by beating them.  In this hack you have many more things to buy as mentioned above, from Vitamins, to  Held Items, to Decorations, and more Healing Items because of the higher difficulty,  so a better income was needed.
 On the other hand, if you lose, which is much more plausible now, you won't get your money  halved. Instead, you lose money depending on the number of badges you have, like more recent  games. It's much more fair early on, specially in this hack since it is expected of you to  buy vitamins and held items for your monsters as you go through the game, besides all the  other items.
· Stat increase percentages have been changed.
 Stat-improving moves like Accelerate or Meditate, and Stat-decreasing moves like  Growl or Scary Face can go from Level 0 (normal stat), to Level +6 or -6,  depending if it increases or decreases a stat.
Before o-----------------------------------------------------------------------------o |Level -6   -5   -4   -3   -2   -1   0     1     2      3     4     5     6   | |Perc. 25%  28%  35%  45%  50%  66%  100%  150%  200%   250%  300%  350%  400%| o-----------------------------------------------------------------------------o Now o-----------------------------------------------------------------------------o |Level -6   -5   -4   -3   -2   -1   0     1     2      3     4     5     6   | |Perc. 25%  30%  35%  45%  60%  75%  100%  130%  160%   190%  220%  250%  300%| o-----------------------------------------------------------------------------o
 This has been changed for one main reason: to make better balance between critters,  Stats are now higher. With stats being higher, stat-increasing would get too broken,  specially with +1 bonus being a whole 50% increase. So bonuses are softer now, but  so is stat-reducing -1 Level, so it's not too harsh.
· Item Storing Changes
 For starters, there's two new pockets, one for Berries and Fruits in which 13 kinds of items go in it,  the already known berries, plus the new Fruits used for powering up your monsters. Fits all of them.
 The other new pocket is for Battle items, specifically Held Items. There are several dozen of them,  and having such type of items be mixed with consumable and healing items was a bit of a mess,  even more if you have an organization obsession and want everything neatly grouped.
 Every item of this type fits in this pocket, that's over 50 different types of Items!
 Apricorns are now stored in your Ball Pocket, and there's space to have every ball plus Apricorn,  so they will never become a nuissance to you by filling your bag like before.
 Item Pocket now can store 35 different objects instead of 20, and because Berries/Fruits, Apricorns,  and Held Items do not take space in this pocket anymore you have much more freedom.
 There's one catch, though, now you can only store 30 types of items in the PC, instead of 50.  It won't be much of a problem because you don't need to store any Berry, Fruit, Apricorn, Ball,  or Held Item, so I think it's a good compromise.
 Another change is, as mentioned above, about wild Pokémon. Now, many different species will  hold items. These range from Berries and Fruits, to sell-able Items, Apricorns and a few others.
 This not only will make getting new monsters more interesting, but will also make way, way  more useful the move Thief, and also the new Peck, which also has the effect of taking the  item the foe holds.
· The Pokegear Map has seen a huge facelift. Not only is a bit prettier to look at,  it's also more informative, with standout places or landmarks pointed out in the  map. I even added different little icons to quickly see which poblated areas are  Towns or Cities, just because why not.
· A new Building in Goldenrod has been opened. This place will sell to you all  the Decoration items you previously would get through Mystery Gift or through your Mom.
 Some of the dolls also have been changed, to offer something new, because the game  now is not limited to the original Pokémon icons for the Party Menu. This is also  true for the bigger dolls.
 Talking about that, your Mom will no longer buy you Decoration items, and the items  it buys are now much more useful and simply put, better than Super Potions and such.
· A Move Reminder has been added to the game, but unlike how Move Reminders work  in vanilla games, here it will let you remember moves from a species, as many times  as you want, for free.
 This is because this hack, having higher difficulty than your usual Pokémon game, may  require you to reshuffle your Movesets or try different strategies, and I WANT you to  do so, punishing you with constant farming of Items to change Movesets so you can try  different things sounds very counter-intuitive to me.
 To make this even more useful, each fully evolved creature can remember a number  of Moves from prior evolutionary forms too.
 The types of Moves they'll retain from earlier forms are usually moves related to  Stat changes, Status Effects, and Attacks that may have special traits or effects.
 Basically, Pidgeot won't be able to remember Wing Attack, which is a simple, straightforward  Attack move, but it will remember Quick Attack and Peck, the first one having Priority,  and the second one having the new effect of stealing Items from other Pokémon.
 You can find the Move Reminder in both Johto, and Kanto.  In Johto, he lives with the other useful NPCs, Name Rater and Move Deleter in Goldenrod.  In Kanto, you can find a similar group of NPCs in Lavender Town.
· Pokegear Rematches are now much stronger, they have more Pokémon and more varied,  and often enough their Pokémon have nicknames.
 To give you an idea, many Pokegear trainers will end up with teams of Lvl 80 Pokémon!  So be very careful when fighting again these trainers, they may surprise you!
 Also, a big change in how they work: Originally, if you didn't rematch a trainer  and you kept playing, when you came back to it, it would challenge you with a very  outdated team.
 This is because they only get better if you fight them earlier each time.  This is no how it works anymore. They upgrade their teams as you advance through  the game, and you could very well meet them for the first time after battling them  originally and find out they have a full team of very strong Pokémon.
 This makes Pokegear rematches far, far more interesting and better paced.
 Talking about rematches, I added end-game rematches to the game.    Once you beat Red for the first time, a whole bunch of new battles gets unlocked:  The Pokémon League levels get bumped, with some changes on their teams.  Counting your Rival's rematch, levels range from 80 to 85.
 All Gym Leaders end up their training, and they await you to fight in Lvl 100 Rematches.  If they didn't have originally, every Leader will have a full team, and all of them have  some changes to their teams.
 The default trainer in the Trainer's House in Viridian City also goes from Lvl 70, to Lvl 100.  And there's a few extra Lvl 100 battles that I'll let you discover, although they're  not precissely hidden!
 If you ask yourself why Lvl 100, well, that's to make sure you don't win by overlevelling them.  Once you beat Red, you also unlock a way to Level Up your Pokémon much faster.  Just check the Battle Tower once you do so, although be warned, it requires some effort!
· Buena's Password had its rewards changed, now it's more useful overall.
· Ingame Pokémon trades are different, and they ask for hard-to-get monsters, but give you  very nice ones in exchange, I hope you like them.
· Bill's grandfather has seen some neat changes. His time killer of seeing Pokémon you bring  to him stays, but not quite the same as it originally was. Now he'll tell you riddles that  talk about a certain Pokémon, and if you guess them correctly by showing him the right  species, he'll gift you some very neat Held Items for your pals!  He put quite of effort in those riddles, they even rhyme!
· Fishing has been tweaked a bit.
 Now the chances for Pokémon to bit are higher (who wants to press Select several times for nothing?)  and the Pokémon available by fishing are much more varied, yes, even the Old Rod.
 Levels are also higher. Old Rod ~10, Good Rod ~20, Super Rod ~40.  
 Talking about the Old Rod, now you can get it sooner, before even getting the first Medal.  The Fishing Guru has moved to the gate that connectes Route 31 with Violet City.  This expands which Pokémon you can get early on, and more options is better.
 ...Unless you're me, then it just makes it harder to choose which monsters you want to have.
· Fruit Trees now give 2 Berries/Fruits/Apricorns each day!
· On Violet, Azalea and Goldenrod cities you can find the new Berry Scouts.  These green-cladded folks will sell you the basic Status-Healing Berries,  in order to help accomodate you a bit on the higher difficulty of this hack  compared to the usual stuff.
 The price on the "Items in battle available" patches are a bit higher.
· While there's absolutely zero intention of creating a new "story" or "region", there  are new maps here and there. For Example, there's an actual Viridian Forest again,  with trainers, Items and such, even!
 Other maps got extended a bit here and there, maybe to hide something...!  Some areas also have changes made to look or feel better to explore.  Others have been extended to feel more like a full place.
 The Gyms also had changes. It's interesting how... "small", and simple most of them where.  I expanded most, give some light puzzles to most of the ones that didn't have anything  going on (I even rescued unused map movement for one of them!) to make them slightly  more interesting.
 Of course, please don't expect Zelda-level dungeons or anything like that.  ...Although that could be a pretty cool thing as its own game!
· Because I made quite a few changes in the Types of the Pokémon,  I reformatted Bill's PC a bit. Now when browsing around your monsters,  you can see their types on the upper left side of the screen.
· I changed a few textbox frames, some to fix them up a bit,  and two of them are entirely new. I like Frame 5 myself.
· The order of the Pockets in your Bag differs when youre outside  Battle and when you're in middle of one.
 This is to make the Poké Ball pocket right next to the default  Item pocket, instead of being 3 pushes away to the right.
· Status Effects no longer are shown with 3 letter "words".  Now they have their own little Icons, which make things cleaner  both in Battle and specially on the Party menu.
· Of course, I decapitalized all the text I found.  What a tedious thing...
· Smashable Rocks now can give stone-type Items alongside  being a way to find certain Pokémon.
· Once you heal Moo Moo, one of the twins opens up a  little shop!
 She'll be able to make Berry Juice for you, and  you have two ways of doing it, for convenience.
 Talking about Held-healing Items, RageCandyBar have  been also reworked to be eaten during battle.
 They're more powerful than Gold Berries, but less  than Berry Juice.
· Many things have been fixed. For example:
 Daisy's Haircut was buggy and could in fact reduce Happiness, has been fixed.  Magikarps in Lake of Rage were in fact smaller than normal and not bigger,  and other Magikarp related bugs also existed all around. Fixed.  A bug where Defense could be lowered by attacking a Substitute with a -Def move existed, now is fixed.  A bug where Mirror Coat and Counter would damage foe after they used an item existed, now is fixed.  A bug that made supposedly fleeing Pokémon not able to flee is fixed. Now Fast Balls are more useful.  A bug that made a foe under Nightmare's effect still be hurt if it was healed with items is fixed.  A bug where the HP Bar would deplete way slower than intended existed. Yes, you're reading right.  The speed at which the HP Bar emptied, specially at higher levels, was not intentional, making  high level battles way, way slower. This has been fixed and is much better, albeit not Gen. 3 "fast".
 Other bugs and stuff has been fixed too.
There's more things I could put here, but when you spend so long doing something you start to forget each individual thing...
o-------------------------------------------------o |[10] New Kurt Balls, new ways to obtain Apricorns| o-------------------------------------------------o
Yes, every Kurt Ball has been replaced. Why?
Well, actually, for the first year and a half of "development" of this hack, Kurt Balls were pretty much as they were originally, with exception of changing one for more utility, improving their effects to make them overall better and fixing the quite-a-few glitches related to them.
But during the many tests I (and a few friends) did, all the feedback I got is that they did not use them much, if at all, because how situational they are, and because you can only get them in limited amounts.
So I decided to create a new set of Balls with very simple yet very effective effects. Each of these new Poké Balls offer a x3 Catch Multiplier if used on a certain Type of Pokémon, with each new Ball being useful for 3 different Types each.
For example, the Poké Ball made with Red Apricorns (named Red Ball to simplify things), will work best while trying to catch Fire, Fighting or Ground Pokémon! Other example would be the Pink Ball will do so with Poison, Psychic, or Fairy ones.
There's no tricks, nor complexities. If the types match, you get a stronger effect than an Ultra Ball. This makes each one way more versatile, every Apricorn as useful as the rest.
Descriptions of each new Ball points to which types are most effective.
Now, because I want people to use these Balls more often, there are a few more ways to obtain these Items. The first and most simple is getting Apricorns from Trees, from which you get two for every one each day.
Pokémon themselves also carry Apricorns, as many species hold them randomly.
But I also added a new face to Johto, a traveling monk! He's easily recognizable thanks to his sandogasa (a traditional traveling hat). Because he travels around Johto, each day you'll find him in a different spot, and each day will offer to trade 5 Apricorn of a certain color for one specific Item. The Items he ask for can be obtained from wild Pokémon, and sometimes found somewhere lying on the floor.
For Red or Green Apricorns, he asks for a Tiny Mushroom. for Blue, Yellow or Pink Apricorns, he asks for a Pearl. For White or Black Apricorns, he asks for a Stardust.
Tiny Mushrooms can be held by Pokémon such as Paras, Ledyba, Oddish, Vulpix and others. Pearls can be held by Pokémon such as Shellder, Horsea, Seadra, Octillery and Corsola. Stardust can be held by Pokémon such as Geodude, Jigglypuff, Phanpy, Staryu and Tentacool.
Of course those are just a few examples, there are more. I hope with all this, Kurt's custom Poké Balls are more useful all around.
o--------------------------------------------------------o |[11] The New and Improved Battle Tower and Trainer House| o--------------------------------------------------------o
The Battle Tower was the first time Game Freak offered anything sort of similar to a Challenge Mode inside the main games. We got Pokémon Stadium 1 and 2, which were great little things, designed to be a battle simulator, with different rules and difficulties, among other things like mini-games.
But the Battle Tower was a bit... Lacking. And HARD.
This is because, for one, the trainers you met here had a quite low variety of Pokémon, so it kinda became a bit boring (I guess Game Freak knew most Pokémon had middling stats!).
On the other hand, the monsters here sported pretty much PERFECT stats, and with strong moves along with them.
This last sentence is worth noting because in older generations, training your Pokémon to their fullest potential, A.K.A. giving them the max Stat Exp. was a total pain and a ludicriously slow process. And trying to get good DVs (old IVs) was a much, much, much worse process than that.
You couldn't make use of ANY mechanic to get Pokémon with good DVs, they were random, and unlike more recent Generations, you could not improve a Pokémon DVs by using items or such. You had no control besides soft resetting ad nauseam. If it sounds bad it's because it is.
So to have a chance not only you needed High DV monsters (pretty much impossible by normal rules), but also fully trained and with the best moves possible.  And you only got ONE SINGLE TM for many moves, and Pokémon learnsets were for the most party pretty lacking if looking at them from a competitive point of view, so you were screwed there, as you may imagine.
All in all, it was often seen as unfair and just not very fun. And if you wanted to try it anyway, add to that that the rewards were laughable. Vitamins that you could buy, and didn't help you at all because they became useless quickly, they only helped for less than half of the Stat. Exp total!
But here's the thing: I love the concept! The idea of having 3 monsters each, with the same level, where only your strategy, knowdlege and adaptibility can take you out of trouble, sounds great!
Even more, maybe if you got something worth your time as a reward it could be even more fun!
That's why a good chunk of the effort of this hack was about trying to balance types, moves, Pokémon and such. And also why the Battle Tower got so many changes!
So let's list the changes:
For starters, each of the ten Levels of the Tower got their Pokémon changed, both to update the new stats, but also to give much, much needed variety to the types of monsters you would see, as originally the game sported just a small number of different species.
Instead of 7 battles per round, now you have quicker rounds of 3. This makes for a much more brisk pace, a far less frustrating event if you lose, and easier to pick up and play.
About difficulty, it should still be a good challenge, although this time, there is some balance, as now you can properly train your monsters through vitamins and fruits, TMs hold a good selection of high-Power moves and they're infinite and of course DVs/IVs are the same for everybody.
Oh, and you can remember old moves, too!
There's also two Shops available for players, in which you can buy a selection of Held Items so you can prepare yourself to challenge the Tower, or to progress through the game, as trainers will start using Held Items more and more once you reach this point in the game.
Up to that point is the basic stuff... But the Battle Tower has also opened several shops and services, and there's even a bit of a progression system built into it, too!
Whenever you participate in the Battle Tower and come out victorious, you'll be rewarded a new type of Item: Battle Medals!
You get three for each victiorous round (so each three battles).
These objects are, basically, the coin of exchange for almost any service inside the Battle Tower. They are stored in your Item Pocket and can be used in a variety of ways.
For one, they're pricey objects, each one sells for 12.000P, thus they can cover costs for training Pokémon. Selling all 3 you win nets you 36.000P, which is pretty good if you realize you can buy enough Vitamins to fully feed a Pokémon in three different Stats (or four if you use Special Atk/Def Vitamins!).
So two good rounds of Battle Tower lets you set up the Stat Exp. of a Pokémon really, really quickly! Or you can buy other stuff with it, too. But that's just a bonus compared to their real use!
In the Main Hall of the Battle Tower, a new Receptionist hangs out close to the Battle Tower's usual lady that takes you to the battles themselves. This new NPC can reward you with a Silver or Gold Trophy in exchange for a number of Battle Medals. They're shiny decorations for your room... And hold some use.
The Battle Tower has been expanded and now there are new rooms that host several services. One of them, and one I'm rather excited to manage to put in the game is a Reward Shop that exchanges Battle Medals for Special Eggs!
Do you remember the event Pokémon from the Stadium games?
They were gifted to you after accomplishing something, and in Stadium 2, they had moves they couldn't learn normally. It was a nice little thing, and always made me feel curious about Pokémon with Moves that couldn't learn normally. You know, what new strategies could I come up with and such.
This service is located in a room behind the Main Hall. There, a Receptionist will take one of your Battle Medals and will gift you an Egg with a special Pokémon that knows a unique move!
There's a total of 50 different species you can get through these Eggs, and the one you get for each medal is selected at random. And every species has the same chances, no dishonest stuff like 0.0001% to get a certain Pokémon, like a Gatcha game.
Oh, and if you're one of those, don't waste your time resetting trying to get Shiny Pokémon from these Eggs... Believe me, it won't work.
Another service is the inclusion of Move Tutors!
There are two Tutors and each one can teach 4 Moves each. Seven of those are unique to Tutors, with an Eighth Move being Toxic, a TM you get veeery late, so I added it for earlier access, as some Pokémon (like defensive ones) do benefit from it or need it to work well.
Tutor Moves can only be learnt by Fully Evolved Pokémon, and you can do so only in exchange for one Battle Medal.
The move selection is composed of Non-Damaging moves to give more utility and so they can be applied to all Pokémon in one way or another, unlike damaging moves, and I would have liked to have more, but I hit the limit before the entire game gets corrupt, so these will have to do!
Both of these features not only offer much, much better rewards for your victories in the Battle Tower, ones that not only can be enjoyed throughout the rest of the game making it more entertaining, but also give you a chance to get a few monsters earlier and gives new possibilites to make teams to challenge the Battle Tower too.
...And that's not all you can do here now!
Besides normal Move Tutors, the Battle Tower has also hired a very special NPC: The Egg Elder... Or in other words, an Egg Move Tutor!
Basically, in exchange for 3 Battle Medals, this old man can teach a Pokémon an Egg Move that its evolution line can learn through breeding with other Pokémon!
And yes, any member. Pidgeot and Pidgeotto can learn moves that a bred Pidgey could hinerit, so no worries on that front!
This way you won't longer feel like your early-game teammates (or any Pokémon for that matter) feel gimped or "lesser" because don't have this or that move only available through breeding.
In a way it's like every species has its own specific Tutor Moves!
But let's continue.
The receptionist in the main hall (the one who gives trophies) also offers a new Key Item: The Box Changer. It does what it says, it gives you the ability to switch the Box on Bill's PC anywhere you want. Just remember that you still save your game when changing boxes this way.
Once you reach the "endgame", meaning, after defeating Red, two other Receptionists will open up new services. And are neat ones!
The first one is a Rare Candy shop! You will be able to exchange one Battle Medal for 5 Rare Candies. This will let you manage the Levels of your Pokémon faster, either to battle the new Lvl 100 Rematches, or to Level up your monsters to reach the Levels required for Battle Tower Rooms.
The other, it's quite different but way more interesting too.
You see, a new group of candies capable of changing the Level of a Pokémon to a fixed one now exist! There's Candies for Levels 10, 30, 50 and 80!
No matter what Level the monster is, it will change into the Level of the Candy!
If you give a Level 30 Candy to a Level 4 Pokémon, it will become Level 30. And If you give a Level 30 Candy to a Level 82 Pokémon, it will also become Level 30!
This is mostly for a reason: To be able to use your favourite pals in any Level of the Battle Tower!
Once a Pokémon Level goes up, it no longer can access the Battle Rooms of lower Levels, and if you wanted to use a monster of a specific species you already raised, you were forced to train another one. But no longer you will need to do that!
Now any Pokémon can battle in any Battle Room by using these new Candies in combination with Rare Candies, and you can perfectly control the level of your team for this challenge while also needing a bit of a resource (Battle Medals) to make use of it.
Not to mention, Level 80 Candies can make HUGE time savers for training Pokémon for those Level 100 Rematches, specially if we're talking about bred Pokémon, or Pokémon from Battle Tower's Special Eggs!
Now, be warned, you CAN NOT make use of all these features from the beginning!
Remember those Trophies I talked about? Yeah, they do more than look nice in your room. Each one unlocks features of the Tower!
Once you win the Silver Trophy, you unlock: Move Tutors  (Accessible the moment you get the Trophy). Rare Candy Shop  (You need to beat Red too). Level 30 Candies (Accessible the moment you get the Trophy). Level 50 Candies (You need beat the Elite Four too).
Once you win the Gold Trophy, you unlock: Egg Move Tutor   (Accessible the moment you get the Trophy). Level 80 Candy   (You need to beat Red too).
So yeah, you must prove yourself and get the Trophies to use all the Battle Tower has to offer.
But don't fret! There's not really much grinding to do. You'll see that the number of Medals needed to obtain each is pretty reasonable for what they unlock.
The game does not ask for hundreds of them for each, not even close! I know how tedious is to collect Battle Points for an Item or one-time use TM back in Generation IV.
And hey, if for some reason you still need a bit of a push, you can win Battle Medals by participating on Buena's Password.
They cost 2 points, you can get one Medal every two days. It's a much slower pace than actually fighting, but it certainly adds up if you play often.
And you also get a handful of them in Kanto, a certain NPC will gift you a bunch if you manage to do something, and some Gym Leaders will gift you one too.
Lastly, also in Kanto, there's the Trainer House.
Originally it was a cool little feature in which you could battle the Pokémon Team that a friend had when you two did a Mistery Gift.
Because I don't expect people going around doing IR connections with a Romhack, the Trainer House has been changed around.
I really don't want to say much, but here's this:
Normally, you can battle a special Trainer daily in this building. But once you've beaten the strongest trainer in all the land, levels are raised, and you can take Lvl 100 battles... With the difference that the Pokémon used in these new battles change depending on the day of the week!
And if you win, you also obtain Battle Medals!
It's a little extra end-game thing alongside the other end-game additions.
o-------------------o |[12] Visual Changes| o-------------------o
Many, many visual changes have been made throughout the game to make the world a bit more cohesive, to make Pokémon look better, or to simple improve stuff here and there.
Pretty much every Pokémon not named Unown got their colors changed, for ones that look better, closer to the original colors of a particular species, and also got their sprites touched up and cleaned up.
Because the games were originally designed to be displayed on the tiny screen of a GB, the graphic artists would try and take advantage to use the 4 colors available to a Pokémon sprite to give it more details. With the advent of the GBC, now they could use colors too, and because the screen wasn't backlighted, they needed to use stronger, more saturated and often darker colors.
The issue is that nowadays these games are pretty much always played on backlighted screens that are also much, much bigger than the original Game Boy's screen, so these graphics that originally looked fine now I don't find they've aged as well with the ways we play them today.
Now, let's be fair here. This is not a criticism for the sprites or the artists. These sprites were made to be seen under a specific hardware, and they worked with what they had, and the gigantic jump in design quality from Generation 1 to Generation 2 is to be applauded.
But at the same time, I think it's fair to say that there's nothing that says they can not be revised and/or improved. That's why I took the horridly tedious job of cleaning up every single sprite (and each of their animated frames) to make them look more clean when played on bigger screens.
I also took the liberty to tweak many of the colors used for Shiny Pokémon. This is something I've seen many people point out throughout the years, and it's true that the use of color for Shiny palettes leaves quite a bit to be desired, with many Pokémon being painted with what I saw called "Puke Green", and others having really dark and simply not appealing combinations of colors that sometimes would make the sprites look worse.
Several of those examples could be Blastoise, Raichu, Aipom or Golbat, and this last one even gets its shading screwed up. Or something like Rhydon, that looks exactly like the official art, while its normal color is much darker; with Pokémon like Phanpy, Sunkern, Xatu, Scyther and others looking very similar to their default colors.
Just have in mind I'm working with the limitations of the GBC and 4 Colors per sprite, so I do what I can do, although it's surprising what nice colors the GBC can display compared to the ones they used, but of course, I'm not doing this to be seen on real hardware, so I do not have that limitation.
You can check a couple of examples in the pictures inside the RAR file for both, sprite improvements and Shiny changes.
I also improved all the Back Sprites too, to keep consistency. And some Pokémon got entirely different sprites, such as Mr. Mime, or Wigglytuff, as there was better designs elsewhere, like Mr. Mime's Silver sprite. It's so much better in my eyes. And yes, they have animations.
Oh, and a handful of Pokémon got redesigns here and there. Don't panic, the changes where made only to humanoid Pokémon to remove incoherent stuff like Machoke and Machamps' underwear or the boxing gear of Hitmonchan.
This is because as time has passed it "snowballed" into a gigantic ball of nonsense. Now, it's not that I hate Pokémon with human-made things on them, for example we could make logical arguments on why they have them in the first place.
Very early Pokémon (back when it was Capsule Monsters) had a lot of very... morally dubious stuff in it. Trainers had whips, the monsters were sold in cages and there was a pretty clear aura of animal abuse in it all. The artwork was intriguing... And a bit worrying.  
When you find out about that stuff it can make sense that humans would put things to restrict their Pokémon like the "strength-reducing" underwear for the Machop tree. Who knows, maybe that's why Pokémon such as Primeape have what looks like shackles on their limbs too.
And back in generation 1, there was only ONE Hitmonchan, given to you by a human. We can simply think the objects it wears are given to it by that person, and it would make sense. Jynx is also another Pokémon which can only be received once, also given by a human and looks like one, maybe there's something going on too.
And all those examples would be fine but then they're turned into nonsense when you can find these Pokémon living in nature with all that stuff on them, or they magically appear when evolving. It just feels... dumb to me, it is something that I could see other developers adress in different ways, but here they just where completely forgotten.
Because this thing is tailored-made for me, I decided to change it.  
And talking about Jynx, when the beta sprite leaked from Red & Green leaks among others, it was pretty exciting to see that this Pokémon once upon a time was very different, with more of a yeti-like design, which can be traced to  japanese Kaiju tv shows, like many early Pokémon designs such as Nidoking (look up Baragon). It apparently had a name that was a very easy to see nudge at Ultraman.
You can read about it here (and also see a bit of the darker Capsule Monsters stuff I mentioned above, but you can also search for early concept art):
https://helixchamber.com/2019/02/16/what-dreams-may-come/
During the development of the hack I went so far as to create sprites to change Jynx into this Yeti-thing, but as time went on I did not feel very satisfied, it felt like a random addition that felt out of place.
I thought of going back to the original Jynx, but I ended sending the entire evolutionary line away and substituting it with another Ice Pokémon from the third Generation.  
...Anyway, moving on from that, each species has its own unique icon on the menu and the overworld too, which is a great thing to give flavour to the game, and seems like a new standard for Pokémon Crystal hacks (with good reason).
The overworld also got some big changes to improve visually, and sometimes, gameplay wise. Besides visuals, some places also changed in design a bit, for a number of different reasons.
For example some Kanto cities had their design changed to look more on par with Johto, as if you compare maps between places, and Gen. 1 and 2, you'll see they kinda look off and weird, as if it didn't have the same time and effort put into it compared to Johto (they didn't).
Places like Celadon and Fuchsia City for example look rather different, although they keep their overall structure, they just got a bit more going for them.
Also there's a few improvements on sprites. For example, I drew new sprites for when you're surfing, similar to those in Gen 3 with your character over a undefined Pokémon. And yes, they're different for both the male and female player characters.
There's also HUGE CHANGES in how information is displayed in several points, with the biggest improvement being the Pokémon's Stats Page. It took me quite some time to get it to look nicer and more organized / easier to read, and I even expanded it by adding a fourth Stat Screen to show some extra "for fun" info.
The font was also changed for a thin yet wider one, to make it less empty between letters, and also more consistent with the different characters, like numbers.
Also, HUGE, HUGE thanks to HyperDriveGuy's amazing work and effort, a way of improving the scrolling and movement on the overworld to make it much more smooth and, to be blunt, less disgustingly choppy if you're used to smooth scrolls.
This change to me is like magic, it makes the game feel so much better! To be fair, finding this improvement refueled my interest in continuing this hack, so thanks again HyperDriveGuy, your work is not just great, it also really did drive this guy forward, pun no intended... Or maybe a bit.
That said, coding this introduced some bugs, some of them harmless, and others being progress-halting or even game-breaking. But fret not, as I managed to fix them all with a bit of work, some trial and error, an a lot of luck, but it was all worth it because the result is a much more fluid experience that translates into a more fun game.
Overall, the game uses much less aggressive colors too, because 99% of the people that may play this (which that would make a total of 4 to 5 individuals, probably) will do it on a lighted screen. Also there's little touches here and there.
Another tiny change that makes a bit of a difference in the long run is battle effects. Most of them on Gen 2 used the same palette: Gray tones! Well, that's not that way anymore.
Most of the effects now have color added to them, and make battles look a bit more fun. A few effects were changed visually, even. For example, Pokémon no longer see "chickens" when confused. Now Pidgeys fly around their poor heads!
The Trainer's card also got a bit prettier, specially the Badges section. Oh, I also added a third page to your Trainer's Card, showing your progress through Kanto's Gyms. You only need to press Right while on Johto's Badge screen when you get at least one Badge from Kanto!
Asymmetrical Badges also spin correctly. Funny enough, the game has coded that function in, but it is only assigned to a medal that was symetrical (Clair's badge). Sounds silly, but once you start seeing Game Freaks coding it's... Actually par for the course, in a way.
o-----------------------o |[13] Tips and Questions| o-----------------------o
Tips: ------------------------------------------------------------------------------------ What type of beginning you want? Each starter is going to change your early hours.
Taking in mind how things work in the Original version of this hack, Cyndaquil would make your first steps more easy than the other two, as his Fire/Rock typing would make him effective against the first two Gyms, while Chikorita's Grass/Ground typing would make it a bit harder than normal. Totodile, with its Water/Ice typing would be a medium difficulty.
But of course, the point of the game is to make more friends and balance your team! You could also ignore the starters and make your team without them. That's how I usually roll.
------------------------------------------------------------------------------------ You can get an Exp. Share very early on.
Once you brought the Egg to Prof. Elm, and you're ready to go away on your adventure, go back home and leave 2.000P with your mother. Once you battle once (With Youngster Joey on Route 30), she will call you, telling you she bought something for you. It can come in handy this early!
------------------------------------------------------------------------------------ Talking about saving with your mother, she will buy many useful items, so it's in your best interest to send her money from the beginning!
------------------------------------------------------------------------------------ During your first few Gyms, look for people in green clothes near the towns and cities' main Sign. These people will sell to you Berries to heal Status Effects!
They will come in handy to prepare against the trainers and leaders there!
------------------------------------------------------------------------------------ Don't waste your Fruits and Vitamins without having in mind what team you want! This becomes more important the further you go, because NPC trainers will have trained Pokémon either you've raised your own properly or not.
As you get more money, or get more fruits you'll be able to quickly prepare Pokémon, but early on you need to think ahead.
------------------------------------------------------------------------------------ Talking about team, while I tried to make all Pokémon good and be on the same Level, that doesn't change the fact that having a balanced team can make things smoother.
Making a team of only slow, defensive Pokémon, or only quick but frail monsters can make things harder for you at certain points. Although, of course, you could just play with your favourites and tough it up. That's what I usually do.
------------------------------------------------------------------------------------ Take advantage of Pokémon such as Meowth or Spearow, capable of learning stealing moves! They will help you to get ahold of many items, that you can either use or sell to make a profit.
Also, be aware of said Pokémon, as they may steal something you have!
------------------------------------------------------------------------------------ Experiment! Because TMs are infinite, HM moves can be forgotten easily, and you have access to the Move Reminder freely, you're given the chance to try all sorts of combinations for a given species. Not to mention, the further you advance through the Battle Tower, the more options you'll have through Move Tutors and the Egg Elder to teach new moves, thus increasing the number of strategies for each species!
You'll only need to watch out for "Event" moves, such as the Odd Egg Pokémon, or the Special Eggs gifted in the Battle Tower, as each have a unique move and you cannot remind it if forgotten.
------------------------------------------------------------------------------------ Check the Game Corner on Goldenrod when you arrive!
They've expanded the number of prices you can get. For one, you can get HP restoring Berries there, with Golden Berries being really useful early on, and they're not that expensive.
Even more, new species of Pokémon have been added, and they're Pokémon hard to come by during the early parts of the adventure! ------------------------------------------------------------------------------------ Can you get every single Pokémon in the game? How can I get Mew?
Yes, of course, what would be the point of a Pokémon Hack if you couldn't get every monster available in it by yourself?
There's a lot more variety early on, both so you can get your team-making juices boil sooner, and because different people like different monsters, and having a bigger variety helps with making more people happy.
Although for Mew, you'll have to buy my exclusive and new Park Ball Plus and send it to your game through my exclusive Park Ball Plus-To-GBC Link Cable(tm), or upload it to my exclusive service PokéMaeson Hostage Holdings, previous payment of course, and then you can connect your game magically to it through Infrared connection.
Really, it just works. Wait, are you going to play this on an emulator? Tough luck then, no Mew for you.
...Nah, it's somewhere in the game, you just have to find it, like the rest.
------------------------------------------------------------------------------------ Are you going to do more Pokémon Hacks?
Niet. Nee. Ahneo. Tidak. Nej. Nope.
...What I mean is, don't count on that. The amount of time I put into this is so big that I could have made several other things, the testing has been killing me the most. I have   reached the point of burnout, I've been working on this almost on a daily basis for years. You can't imagine how many times this thing has been reworked and changed over time. Beyond that, my love for the franchise has pretty much being forced to disappear.
And even if I wanted to do more, I wouldn't be able to use any other disassembly project thanks to current DevkitPro versions being incompatible with 32 Bit systems; I'm not going to get a new computer only to do more of this, and going back to the older "Hacking Tools" is not a very welcoming idea, mostly because they're so much more limited and risky to use.  
So, sorry but no, I have no intention, I have no energy, I have no passion for it anymore. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------
o------------o |[13] Credits| o------------o This wouldn't exist without a lot of people involved with the Pokémon Rom hacking community.  
Thanks and Credits to every single person on PRET, a community dealing with disassembly for many Pokémon games. These projects look like THE WAY going forward, how awesome they are.
Check it Here: https://github.com/pret -------------------------------------------------------------------------------------------- Thanks and Credits to Rangi42, and all people on places like the Skeetendo and Pokecommunity forums, and many others that shared their findings and information about ASM, going so far to make great tutorials to teach stupid people like me how to do do a whole lot of things, fix several of the bugs in the game, and many other things.
Check it here: https://github.com/pret/pokecrystal   https://hax.iimarckus.org ------------------------------------------------------------------------------------------- Oh, and of course, credits and thanks to Rangi42 again for Polished Map, an amazing utility for map editing, very complete and absolutely essential.
Check it here: https://github.com/Rangi42/polished-map -------------------------------------------------------------------------------------------- Thanks and Credits to the TPP Anniversary Crystal 251 Project to create the code for the Move Reminder, which I adapted to my hack. I couldn't even have known where to start with it, and my hack is only better thanks to it. Also for giving me an idea of how to make Caught Data be shown in the Stats Page. My approach to how the information is displayed is different, but again, without TPP I couldn't have know where to start.
Check it Here: https://github.com/TwitchPlaysPokemon/tppcrystal251pub -------------------------------------------------------------------------------------------- Thanks and Credits to HyperDriveGuy for its example and implementation of "60 Frames per second" project, which created a new way of programming a Run Button, but even more incredible, it made the scrolling of the game as you walk, run, and ride so, so much more smooth. It's amazing.
Check it here: https://github.com/hyperdriveguy/pokecrystal-60fps-example -------------------------------------------------------------------------------------------- Thanks to Chamber, Soloo993, Blue Emerald, Lake, Neslug and Pikachu25 for their Pokemon Icons. While I did a number of them myself, I also used a good amount made by them, and also remade some of them from their initial work, so they deserve the credits!
You can see their work here: https://github.com/pret/pokecrystal/wiki/screenshots/minidex.gif https://raw.githubusercontent.com/wiki/pret/pokecrystal/screenshots/minidex.png
Also, if you play my hack and find any of the icons or tweaked sprites I made good enough to use it yourself, go right ahead. Just give credit and you're good to go, don't even ask. -------------------------------------------------------------------------------------------- Credits and Special thanks to Vice04 for helping me test my hack over the years. May you never be assaulted by Level 168 Slowbros ever again.  
-------------------------------------------------------------------------------------------- Music Credits:
Credits to FroggestSpirit for "Hoenn Wild Battle" and  "Hoenn Trainer Battle" themes.
You can find FroggestSpirit music in this Soundcloud link, check it out: https://soundcloud.com/froggestspirit -------------------------------------------------------------------------------------------- Credits to Mmmmmmmmmmmmmmmmm for "Hoenn Rival Battle", "Route 101", "Cipher Peon Battle", "X/Y Rival", "Hoenn Champion Battle" and "Shoal Cave" themes.
You can find Mmmmmmmmmmmmmmmmm music in this Soundcloud link, check it out: https://soundcloud.com/mmmmmmmmmmmmmmmmm-1 -------------------------------------------------------------------------------------------- Credits to TriteHexagon for his Night Theme music for cities and his tutorial on how to implement them in the game. His ASM files and his Soundcloud can be found here:
https://pastebin.com/u/TriteHexagon https://soundcloud.com/user-930339535 --------------------------------------------------------------------------------------------
I hope I'm not forgetting anyone, it's way too much people hacking around the world!
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ao3feed-arthureames · 4 years
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non, je ne regrette rien (dream a little bigger, darling)
read it on the AO3 at https://ift.tt/2ELsyvs
by WreakingHavok
“You’re still angry.” The noise of the crowd gets louder, closer.
“I wouldn’t give you the satisfaction,” Arthur says. “I just wanted to remind you, that’s all. Believe me.”
Eames does, is the problem. Arthur thinks he hasn’t atoned enough. Arthur’s taking his justice into his own hands, putting his grievance to rest by shoving Eames’ head underwater. The realization makes his blood scintillate.
So Eames is a bit of a selfish person. He’ll admit it. Why does Arthur get to move on while Eames’ nights are sleepless and his days the same poker game over and over and over -
“Tomorrow, then?” Arthur says, standing - the glint in his eyes is the last thing Eames sees before he’s grabbed from behind and his throat is slit with the shattered end of a champagne flute.
Well. Arthur’s always had a malicious streak.
~
"We got the idea in place. Didn't take."
Eames, his second attempt at Inception, and the story of the first.
Words: 5403, Chapters: 1/1, Language: English
Fandoms: Inception (2010)
Rating: General Audiences
Warnings: Creator Chose Not To Use Archive Warnings
Categories: M/M
Characters: Arthur (Inception), Eames (Inception), Dom Cobb, Yusuf (Inception), Ariadne (Inception)
Relationships: ive been in the rpf too long im so afraid, Arthur/Eames (Inception)
Additional Tags: yeahhhhh, uh, I think this is probably all out of character, i dunno, I just feel like I have to post it yahoo, some blood, be careful
read it on the AO3 at https://ift.tt/2ELsyvs
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ooc: though i hardly ever actually write anything out, i do jot down ideas for larger fics a lot. Recently had an idea of sorts for a sioc fic (cause im fukin 14 i guess), and with it came some space marine warband and chapter ideas. for your enjoyment/possible derision i have decided to post the couple ive written out and fleshed out a bit in my head so far.
enjoy, if only in mockery
wolves of the eye - sons of horus, undivided. A splinter from the black legion that consider themselves more pure then their parent warband and thus the rightful inheritors to horuses ideals. In truth their geneseed is actually more tainted then the black legions is on average, though this is a fact closely held as secret by the warbands leaders and surgeons. instead they institute a sort of genetic hierarchy within the warband, primarily through designation of the larger number of non horus geneseed descended astartes as second to the ruling horus descended ones. thus the warband hierarchy could be said to begin with sons of horus at the top, the dark mecahnicus clients second due to their usefulness, astartes descended from other traitor legions third, and fourth being loyalist descended astartes. Below even the loyalist descended however are the ‘chimera’ astartes, born from the same practices that wrought the Chymeriae during the horus heresy, chimera astartes are those whos implements and gene seed can best be described as spliced together, often from whatever ‘spare parts’ happen to be lying around in the wolves of the eye’s case. these chimera form the crux of the wolves of the eyes rank and file astartes, due to the low success rate of the wolves own geneseed and the general infrequency they pull new recruits from other legions or renegade loyalists. these chimera astartes are derided as half breeds by their superiors, pushed into the meatgrinder or pulled as a sacrifice to the gods when regular human cultists arent up to the demanding standards of the wolves of the eye. this is the best many of the chimera can hope for however, as most chimera geneseed is highly unstable, though the surgeons are careful to use chimera geneseed with a reasonable degree of longevity, and dying in battle or begin sacrificed to the gods is often far more preferable then some of the mutated messes their fellow chimeras spontaneously or slowly degrade into. The wolves of the eye would eventually find themselves as targets of the grey knights, and after a long chase and being whittled down by their persistent hunters would see near total destruction at the hands of the grey knights. save for one chimera.
bolters of oboron - ultramarine, undivided. a recently renegade ultramarines successor chapter, its leader oboron slaughtered the majority of his home chapter before instigating a tyrannical rule on his home world. Marines from the nova marines chapter were thankfully on hand to push oboron off before his home world was completely irrecoverable. This irritated oboron, especially since a new chapter descended form the nova marines was placed in charge of his home world. as such he plans to rouse a force large enough to take back his home world, gathering what survivors he has from the 4th, 5th, and 8th company, the main ones who rebelled with him to begin with, and making plans to earn a name for himself in the eye of terror. these plans are cut short by the sioc who slaughters oboron and his command staff causing the warband to splinter.
dark chimeras - mixed, renegade. the sioc, well not intentionally, founds the dark chimeras. or rather, the stragglers picked up behind them end up founding it for them. the warband itself follows a strict edit of hatred towards chaos and its weakness, though they dont disparage the use of the warp. instead they use ancient xenos warpcraft left behind by an extinct xeno society and picked up on the behest of the sioc's talking xeno sword. By channeling the warp into those artifacts they can safely use the warp without bowing to chaos or the imperium of man. rather rag tagged in its composition, being a collective of out of placers and weirdos in its inception. Pioneered in part because of the collaboration between the sioc, fabius bile, and the dark chimeras future master surgeon. generally look down on those legions who utilize slaves, seeing it as more inefficient then the more familial style of organization and relation between astartes and the dark chimeras human workers.
terrible slaughter - night lords, khorne. night lords splinter band dedicated to khorne. they split from the night lords as a collective because of their dedication to khornes worship. known for especially over eager slaughters of anyone they can get their hands on, they discard the stealth their parent legion is known for in favor of brutal oppressive melee and more straight forward terror campaigns. the first major opponents the dark chimeras face as an official warband, they triumph over the terrible slaughter destroying the depraved warband to the last astarte.
murderous talon - emperors children/chimera, slaanesh/renegade. straining for resources and with few allies even from their own parent legion, the excessive indulgences of the murderous talon warband have considerably toned down as they struggle to survive. as such they have what few surgeons they have left working round the clock to produce chimera geneseed from the scraps the warband has left to pull from. steadily lost faith in slaanesh and have begun disavowing chaos, which in part has caused their problems to get worse as the chaos gods punish them for their lose of faith in them. Lacking in resources and having no legion veterans and relics to their name, the murderous talons remnants would eventually be absorbed into the dark chimeras warband after their head surgeon cast his lot in with the sioc, bringing with them their knowledge in noise weaponry and stims though retooled to the beliefs of the dark chimeras.
angels of bubonic - blood angels, nurgle. a recently renegaded force from a blood angels successor chapter, they were corrupted by pox plagues with only a scant few of the warband retaining individual sentience and the other astartes being little better then poxwalkers or other zombie strains. infect the sioc's birth world with nurgles diseases before getting in a tussle with the dark chimeras and murderous talons allied force. Well they put up a hell of a fight, angels of bubonic effectively have their leaders slain and the surviving plague zombies mercy killed.
blood owls - ultramarines, compliant. a loyalist fleet based chapter currently caught up in omegoros genocide, a conflict and purge that has lasted since the chapters inception during the reign of blood. during this time the omegoros system was designated as heretical by goge vandire, and the blood owls who were created from a pilgrim fleet fanatically devoted to goge vandire were tasked with the purge. unfortunately for the blood owls the omegoros system is a largely hive dominated one with absurdly high birth rates, and when the purges began local priests of the ecchlissiarch rallied the citizens to resist the unjust purge. wherever or not the purge is justified has largely been lost over the years as both sides become embittered and distrustful. Any attempt to intervene in the conflict has largely ended in failure as either the two sides temporarily unite to push out the intruders, or outside forces intervene for reasons known only to them. On top of that the blood owls refusal to deviate from the codex in any way means that they have never sufficiently raised the forces needed to accomplish their mission, and their tactics have largely become highly predictable for the omegoros resistance. The blood owls would see final defeat and total annihilation after the brief interference of the sioc on his way to locating relics of the sword, their battle barge and effective fortress monastery destroyed during combat over the relic the blood owls had happened to stumble on. the omegoros system meanwhile would immediately find itself subject to attacks from the imperial guard tasked to finally reclaim the system.
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edenfalling · 5 years
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[Fic] “What Dreams May Come” - Chronicles of Narnia/Inception
Sunday was NFE reveal day! I wrote What Dreams May Come for be_themoon.
---------------
What Dreams May Come: In which Susan Pevensie hires the Inception team to wake her brother from a coma. (1,650 words)
---------------
So the thing is, be_themoon's prompts included immortal Pevensies in England, Susan & Edmund close relationship stuff, other Pevensies surviving the train crash, and crossovers -- with any fandom.
On a seemingly unrelated note, some years ago I wrote a series of Inception 3-sentence ficathon fills for be_themoon, which both utterly failed to stick to the three-sentence limit and wound up turning into a single unified fic. (Dreamers of the Day, if you're feeling curious.)
OBVIOUSLY I was going to write an Inception crossover with Susan and Edmund getting involved in dreamshare! The only question was what gimmick to use. My initial thought was to have them be a two-person extraction team, but I got a little hung up on how they'd get into that line of work and also what roles they'd play, so I set the idea aside for my subconscious to chew over.
A couple weeks later, I woke up one morning and knew with utter certainty that Susan and Edmund weren't dream thieves. Instead, Susan would hire the Inception crew (sans Dom and Yusuf, who are respectively retired and not interested in field work) to wake Edmund from the coma he'd been stuck in since the train crash in 1949.
After that it was just finding the time to write. :)
...
Some additional thoughts: the McGuffin that extractors use to enter dreams is called a PASIV, which is basically a silver briefcase that acts as a multi-person IV dispenser for a drug called Somnacin. Dreamsharing technology is never explained beyond that and might as well be magic. Given that, I spent a while toying with the idea that it may literally be magic. The theory goes that the initial PASIV prototypes contained magic dust from Atlantis or some other world, but manipulated and tweaked to allow mental travel to "inner" worlds rather than physical travel to other physical universes. And then after a while new PASIVs wouldn't even need the dust since the power of ritual and belief would make the spell go on its own.
There wasn't really a place to work that in to the story as it currently exists, but if I write a continuation, that might well come into play at some point. I also wanted to do more with Susan being an excellent manor house manager because of her prior experience as chatelaine of Cair Paravel, and some thoughts on that being a very complicated skill set that doesn't have a lot of immediately obvious translations to modern life because it's a weird combination of extensive HR/management skills and also a lot of intensely practical yet outdated technical knowledge about farming and cooking and architecture and so on. But again, no place in the story as it currently stands.
Speaking of continuations, there are two main paths that could take. In one, Edmund is experiencing a pleasant near-death experience where he's right up against the borders of Aslan's Country. The second path has Edmund trapped in an extremely unpleasant near-death experience, built partly from residual guilt and partly from, you know, the fact that Jadis is still canonically alive at the end of TLB and her bodiless spirit might well know how to trap Edmund's wandering not-quite-dead soul. *evil laughter*
But mostly I just wanted to write Ariadne being her canonical curious and observant self, and Susan being mysterious and competent and caring deeply about her family. Which I think I managed. :)
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neighbours-kid · 5 years
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Oh, 2019, What A Year You Were.
It is now a bit before 6pm on January 01, 2020. I just finished unpacking after coming home from my short holiday escape to Berlin for New Year’s with my best friend and frequent travel buddy. My feet are tired, my back hurts, and I’m sitting in bed now, thinking back on this last year and, it’s kind of hard for me to decide if it was a good year or less so.
My 2019 was not as eventful as my 2018. There was no large adventure to speak of like going to New York City for six months, or having to adjust back to life in Switzerland after that. 2019 was just…..uni. The same old trudge of going to class and thinking about texts that should be read (but wouldn’t be), the same old treading water without direction, stuck in one place, unsure what comes next. Or, at least, that’s what it feels like looking back on it.
When I did this looking back the last time, 2018 was not quite over yet. It was still December, I had a few more days of uni to go, all the Christmases and other celebrations still before me. At that point, I had no idea that I would meet a couple of people at the Christmas Party of our English Department and that these people would be largely responsible for tipping the scale of 2019 into ‘good’.
But I did. I did meet these lovely people I get to call something akin to family today. It’s only been a year, and I can’t quite believe it. Found family has always been my favourite trope in storytelling, and this little group of weirdos is exactly that. And to quote my favourite little alien creature, this is my family. I found it, all on my own. It’s little, and broken, but still good. Yeah, still good.
These people are not perfect, they’re not flawless, they’re not angels. But they have more humanity between them than I’ve seen in a long fucking while. We’re all broken people, none of us is any better than the next, but we have heart. And I love them all so fucking much. They have all coloured in parts of my year in their own colours and I could not be happier about it. They’re a bunch of fucking weirdo nerds, but they’re my bunch of fucking weirdo nerds.
* * *
This year was, while largely uneventful, also very special in its own way. You know, after talking to my doc to get a date for a transgender consultation, my plan was basically to wait until I got it all lined up nicely, got my first shot of testosterone and then be like "hello world, this is happening, and if you have anything against it, whoops, too late.” Well, it didn’t quite work out like that. If you’ve been keeping up with this blog or my life in general, you know that my anxious ass decided to have a nervous break in the middle of January and come out to literally everyone then and there. And you know what? It’s good.
I’m not where I want to be, not at all. After January, I had expectations for 2019, I had hopes and dreams, wishes and plans. Unfortunately, that lead to a series of events that is tipping the scale of this year into ‘bad’. I wrote about this extensively before, but the process of starting testosterone is a long and tedious one and I am still not where I want to be, even after this entire year, but I currently see a shiny dot on the horizon that looks very promising in that department, and if everything goes as it should, it won’t be long now until I can start with the hormone treatment.
2019 started me down a road of self-discovery that is more open and public than it was before, and I am glad for it. But I don’t want to linger on that part of my year for too long. Let us look back for a while, relive some moments here and there.
On the train home from the airport today, I thought about what I did exactly one year ago. After everyone who had been at my place for New Year’s had left around lunch time on January 01, 2019, I had sat down in front of my TV and started a very movie and tv show heavy year. Over the course of this entire year, I noted down every movie and tv show episode, every short film and comedy special, everything that I watched. It…..added up quite a bit, to be completely honest. Let’s see….
For reference, I had holidays during January and half of February, as well as June all through August and half of September, and then again from the 21st of December onward. My marathon didn’t quite subside during university, but at least I didn’t binge quite so much.
In total, I watched 178 movies, 10 short films, and 685 episodes of 34 tv shows. That is 300h12 in movies, 1h38 in short films, and roughly 519h47 in tv show episodes. (Yes, I did just spend way too much time looking up all the run times…) That is a rough total of 821h37 for this year. That’s like….a bit over a month of time spent watching stuff. 1/12 of my year spent in front of a screen. Not entirely sure how I feel about this number.
I know that for some this might sound a bit excessive, but to be honest? There is so much more I want to watch and if I could do completely as I please, these numbers would look a lot different.
Here is, with the exact intention of being a big mess of a block, all the movies I watched in 2019. I highlighted a few that stood out to me especially. Not just because I liked them very much, or because they were particularly excellent, just because….they made me feel something different, I guess. The oldest movie I watched was Grease (1978) and the newest would be the comedy special John Mulaney and the Sack Lunch Bunch from this year. I started my year with Night at the Museum (2006) and ended it with season five of Leverage.
Grease (1978), My Neighbour Totoro (1988), Die Hard (1988), Batman (1989), Die Hard 2: Die Harder (1990), Die Hard with a Vengeance (1995), Othello (1995), Mission Impossible (1996), Mary Reilly (1996), Wilde (1997), Animated Epics: Beowulf (1998), Mission Impossible II (2000), Lord of the Rings: The Fellowship of the Ring (2001), The Fast and the Furious (2001), Ocean’s Eleven (2001), Harry Potter and the Philosopher’s Stone (2001), Harry Potter and the Chamber of Secrets (2002), Lord of the Rings: The Two Towers (2002), Heartlands (2002), xXx (2002), 2 Fast 2 Furious (2003), Underworld (2003), Bright Young Things (2003), Timeline (2003), The Deal (2003), Ocean’s Twelve (2004), Harry Potter and the Prisoner of Azkaban (2004), Laws of Attraction (2004), Dirty Filthy Love (2004), Charlie and the Chocolate Factory (2005), Harry Potter and the Goblet of Fire (2005), Kingdom of Heaven (2005), The League of Gentlemen’s Apocalypse (2005), The Fast and the Furious: Tokyo Drift (2006), Underworld: Evolution (2006), Mission Impossible III (2006), Inside Man (2006), Night at the Museum (2006), The Da Vinci Code (2006), The Queen (2006), Die Hard 4.0: Live Free or Die Hard (2007), Music Within (2007), Harry Potter and the Order of the Phoenix (2007), Ocean’s Thirteen (2007), Zodiac (2007), Iron Man (2008), Twilight (2008), Night at the Museum: Battle of the Smithsonian (2009), Harry Potter and the Half-Blood Prince (2009), Twilight: New Moon (2009), The Damned United (2009), Fast & Furious (2009), Sherlock Holmes (2009), The Holiday (2009), Angels & Demons (2009), Underworld: Rise of the Lycans (2009), Inception (2010), The Bounty Hunter (2010), Twilight: Eclipse (2010), Alice in Wonderland (2010), Tron: Legacy (2010), Megamind (2010), Valentine’s Day (2010), The Expendables (2010), Red (2010), Eat Pray Love (2010), Iron Man 2 (2010), Beautiful Boy (2010), Fast Five (2011), Fright Night (2011, twice), Resistance (2011), Few Options, All Bad (2011), Jesus Henry Christ (2011), Twilight: Breaking Dawn - Part 1 (2011), Mission Impossible IV: Ghost Protocol (2011), Pitch Perfect (2012), Twilight: Breaking Dawn - Part 2 (2012), White House Down (2013), Admission (2013), I Give It A Year (2013), Escape Plan (2013), The Adventurer: Curse of the Midas Box (2013), Furious 6 (2013), A Good Day to Die Hard (2013), Red 2 (2013), Begin Again (2013), Saving Mr. Banks (2013), Night at the Museum: Secret of the Tomb (2014), Kill the Messenger (2014), The Monuments Men (2014), Midnight in Paris (2014), Paddington (2014), The Imitation Game (2014), Maleficent (2014), Chelsea Peretti: One Of The Greats (2014), John Mulaney: The Comeback Kid (2015, twice), Mission Impossible: Rogue Nation (2015), Far From the Madding Crowd (2015), 7 Days in Hell (2015), Furious Seven (2015), Assassin’s Creed (2016), Alice Through the Looking Glass (2016), Patton Oswalt: Talking for Clapping (2016), Ali Wong: Baby Cobra (2016), Nocturnal Animals (2016), She Loves Me (2016), Passengers (2016), Norman: The Moderate Rise and Tragic Fall of a New York Fixer (2016), xXx: The Return of Xander Cage (2017), Michael Bolton’s Big, Sexy Valentine’s Day Special (2017), Brad’s Status (2017), Home Again (2017), Murder On The Orient Express (2017), Christmas Inheritance (2017), Paddington 2 (2017), You, Me & Him (2017), Beauty and the Beast (2017), Trevor Noah: Afraid of the Dark (2017), Dave Chappelle: The Age of Spin (2017), Dave Chappelle: Deep in the Heart of Texas (2017), Patton Oswalt: Annihilation (2017), Jack Whitehall: At Large (2017), Hasan Minhaj: Homecoming King (2017), Katherine Ryan: In Trouble (2017), Mission Impossible: Fallout (2018), Slaughterhouse Rulez (2018), The Fate of the Furious (2018), Love, Simon (2018), Ocean’s 8 (2018, twice), Bad Samaritan (2018), John Mulaney: Kid Gorgeous (2018, twice), Hannah Gadsby: Nanette (2018), Daniel Sloss: Dark (2018), Daniel Sloss: Jigsaw (2018), Trevor Noah: Son of Patricia (2018), Ali Wong: Hard Knock Wife (2018), James Acaster: Recognise (2018), James Acaster: Represent (2018), James Acaster: Reset (2018), James Acaster: Recap (2018), Apostle (2018), The Holiday Calendar (2018), The Princess Switch (2018), The Christmas Chronicles (2018), Captain Marvel (2019, twice), Shazam! (2019, twice), Avengers: Endgame (2019, twice), Pokémon: Detective Pikachu (2019), The Hustle (2019), Rocketman (2019), X-Men: Dark Phoenix (2019), Men in Black: International (2019), Tolkien (2019), Spider-Man: Far From Home (2019), Isn’t It Romantic (2019), Maleficent: Mistress of Evil (2019), Jenny Slate: Stage Fright (2019), Wanda Sykes: Not Normal (2019), Katherine Ryan: Glitter Room (2019), Simon Amstell: Set Free (2019), Adam Devine: Best Time of Our Lives (2019), Let It Snow (2019), Last Christmas (2019), Klaus (2019), Always Be My Maybe (2019), The Knight Before Christmas (2019), The Good Liar (2019), Hustlers (2019), Star Wars: Rise of the Skywalker (2019), Murder Mystery (2019), John Mulaney and the Sack Lunch Bunch (2019)
TV shows are going to make up a block a bit less intimidating, but here goes. Again, highlighted what stood out to me especially.
The Gifted, Friends, NCIS, Brooklyn Nine-Nine, Money Heist, Riverdale, The Punisher, Broadchurch, Elite, Doctor Who, Dramarama, Agents of SHIELD, Pokémon Indio League, Good Omens, The Chef Show, Jessica Jones, Halt and Catch Fire, The Marvelous Mrs Maisel, The Simpsons, 30 Rock, The Good Fight, Sean’s Show, Gallowglass, Animals., The Spoils of Babylon, Pobol Y Cwm, Masters of Sex, Prodigal Son, Criminal UK, The Politician, Leverage, His Dark Materials, Zona Rosa, Derry Girls
Some old favourites in there. Some new ones too. I won’t list the shorts because I don’t particularly care for them. I watched them solely for binging-through-someone’s-filmography reasons.
So yeah, as you can see, a very strong year when it comes to the visual medium. I just really love movies and tv shows so much. I love this kind of storytelling, this particular form of it. There’s so much artistry there, so many talented people. I still very much would love to work in the movie world at some point. Inspires me greatly. Always has.
* * *
2019 was not just a year of sitting glued to a TV screen, not at all. I’ve been some places too, got to do and experience some cool stuff.
In April I was able to take a few days off and go to Lugano with my dear friend and relax for a little while. We also met up with one of the lovely people I’ve met through twitter, which was great fun and we’ve spent a fantastic day together (eating food I still catch myself thinking about at least twice a week).
In June I went to Pride in Zurich with my friends, which was also a wonderful experience all together.
In July I was able to go to Cologne for half a week for CCXP, where I got to see some great panels and meet some great people. And, most importantly and also the reason why I went, I got to meet Zachary Levi again, take a picture together, have a wonderful conversation while he signed something for me, and experience an incredibly inspiring panel where I got to ask him a question that he took the time and patience to extensively answer. I treasure these moments, just as I treasure all our previous meetings and the friends and experiences that have come with it. Seeing him again after two years was definitely the highlight of the year, and it’s a strong weight of the good part in the scale that is 2019. He’s always a highlight, the dude. I can’t wait until I get to see that face again.
Also in July, I joined a few friends for a weekend at a medieval festival in Germany, which was also a very interesting and good experience.
And now at the end of the year, I spent a few days in Berlin, visiting museums and bookshops and generally touristing about with my dearest friend, celebrated New Year’s with her in the only way we know how: with good wine, food, warmth, and a tv show we both love and hold dear.
I also shouldn’t forget the two parties I attended of our university’s English Department, and the Halloween party a friend organised, and the birthdays I attended over the year, as well as the Christmas I spent with my friends at my place.
All these things, all these little bits add up and add up and ultimately I want to think that 2019 was a good year. I am so glad this year is over, but looking back I find so many good things that have happened, so many wonderful experiences, and I wonder, why? Why am I so happy it is over? Why am I so desperate to move forward, to turn the page, to start a new chapter, a new book?
I don’t know. I really don’t know.
* * *
For this new year, for 2020, I have a few wishes. I’m not really one to make resolutions, because I know exactly I won’t hold myself to it, but I have some things I’d like to do, like to try.
2019 was my year of movies and shows. I won’t stop watching things, I’ll never stop watching things. But for this year, I want to put my focus elsewhere. This year, I’d like to try and read all the books that have amassed themselves in my possession, that I haven’t actually read yet. It’s doable, I don’t own enormous amounts of books yet. I want to try that. I want to try to read more, to find that passion and attention span again that I had as a kid. I might try to blog a bit about it, just so I have something to hold me accountable. We’ll see. But I just really want to read more. Carry a book everywhere I go.
I know that 2020 is bringing me another step closer to becoming my truest self. I have my next appointment with the hormone specialist early in February, and if I am not entirely mistaken (or something is drastically changed) I will be able to start taking hormones then and there. Starting testosterone is going to be exciting and interesting, and I am very much looking forward to it. What I want for myself this year, is to take it easy. Be kind to myself in this journey. Let myself be gentle. I always have so many expectations for myself, and I really just want to try and…let myself be, let myself just live and experience things as they come. No expectations.
This first half year of 2020 is also the time I will be writing my Bachelor thesis and, hopefully, by summer I’ll have my degree. It’ll be a tough but I hope also rewarding time for me. Having to shift the way I write papers (quick, barely researched and sourced, not even remotely re-read, always started mere hours before the deadline) to something more useful for a thesis, something fitting for a thesis, is going to be challenging. Keeping my head in the right space, keeping the focus and doing the work, it’s all going to be hard for me. But I have faith that I will find a way to reign in my scatterbrain and flick the hyper-focus switch into something that will be sustainable for the time I have to write my thesis in.
Speaking of my thesis, there is something I have not mentioned yet, that strongly informed my experience of 2019. Good Omens is the book I’ll be writing my thesis about (specifically a queer theological reading of it) and Good Omens was the story that has shaped my year. I re-read the book at the beginning of term and once the mini-series came out at the end of May, I did not really think about anything else since. This book and this show are so incredibly important to me, and it is, after a long while of nothing even remotely getting there, the first thing that has captured my attention so strongly, that it has outlasted my one-month hyper-focus ability and shows no signs of stopping any time soon. And that I am so incredibly grateful for. I wasn’t sure if I could still do it. Have an interest, have passion for something, for longer than a month. So many things I tried and loved and done, and after a single month, I dropped them like a hot potato and never touched them again. But Good Omens came and took me by my hand and lead me into the promised land. Especially since the show came out, I feel like a changed person. I have talked about it to no end, and I could go on forever now too, but I’ll just say this for now: This story of an angel and a demon crossing the divide that is their differences, coming together in love for the world, for humanity, and each other, this story means everything to me, and it has given me so much. Nothing is ever going to change that. That is irrevocable. And I know that 2020 won’t change that fact. I have faith that this passion will continue on and will inspire more positive change in me. It’s already started bringing me back to writing and drawing, so I know that it will lead me somewhere.
There is so much more I could say here, now, about 2019, about 2020. About my plans and my wishes, my dreams and the things I ought to do. But I think, I’ll leave it at that, for now. I tried this monthly blogging last year for the first time, and I think I’ll try to continue doing it. So, you can expect to read more of my thoughts on all kinds of things.
For now, however, let me say this: 2020 can be anything you want it to be. 2020 is yours to shape, yours to create in, yours to manage, yours to use. I want my 2020 to be gentle, to be taken one step at a time, to be experienced to the fullest, to be lived and felt and actively experienced. Sure, bad things can happen, bad things can always happen. But it’s your decision what happens next.
In 2020, I want to start loving more unapologetically. Do good, recklessly. Be kind, always. Not just to others, but to myself.
I have faith in us, you know? Humans. There’s so much hope there, still. 2020 might just as well show it.
Happy New Year, everyone. I hope it’ll be a good one for you.
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ronyxfic · 5 years
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Educating the Victim - Act VI, Intermission IV
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Pairing: Rose Quartz/Pink Diamond
Rating: Mature
Warnings/Tags: emotional abuse, fatphobia
INTERMISSION: The Happiest Place On Earth
 “Okay.” Rose set down her bag after coming back from the toilet on the train. “Can you tell me where we’re going now?”
She could guess, really; they were on the Eurostar, and there were only a few destinations that made sense at this point.
“Are you taking me to Paris, Roxy? This is a weird time for a big romantic gesture, but I still appreciate it.”
 Roxy gave her a cheeky grin, the kind that used to dazzle Rose just a few months back. "Listen, I know it's been a few rough weeks for you recently, and that I haven't been the best girlfriend to you. So I'm doing something nice for once, alright? It's going to be a chill weekend, you're going to feel revived and then maaaybe get back to work?"
 Rose smiled and sat down next to her, leaning into Roxy. “I’ve always wanted to go to Paris, secretly,” she said, “and you’re the first one to take me. It’s sweet.”
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  Roxy nuzzled her back. "Yeah, well, don't get too used to it. I have a reputation to uphold. But... I think this will be nice. The accommodation is super and we'll be able to do everything there."
 “So... what’s on the schedule? Sightseeing? Wine tasting? Did you scout out some nice restaurants? It’ll be nice to have some good food for once.” Rose gave Roxy a peck on the cheek. “It’ll also be good to spend some time with you. You’ve not been around as much as I would’ve liked the past few weeks.”
 Roxy tensed up a little, frowning. "Ah, well... it's not quite... that. But no, I've not given you as much attention as I'd like to. I've been busy with... my flatmate and you've just been so reluctant to want anyone for company. But we've got each other now!"
 Rose gave a hesitant smile. “Yeah, it sounds nice. It feels like it’s been ages since we actually spent time together.” She leaned in to Roxy, closing her eyes.
 Roxy watched her, and then ran a hand through her pink locks. They were longer, softer than her own. “Well, everyone’s going to know we’re together, too. Can’t believe I convinced you to match with me. I don’t think I’ve ever managed to get another gir... someone else to do that.”
 Rose gave a chuckle. “I like it,” she said, “and I’ve wanted to dye my hair for ages. You still think it suits me, right?”
 “Um, well, pink doesn’t work on everyone.” Roxy clicked her tongue, and then gave a sly smile. “But it certainly does on you. If you want, we could even make the carpet match the drapes.”
 Rose blushed deeply. “I’m not so sure about that, Rox. But, uh. I’m open to it if it would make you happy, I guess.”
 “Hmm?” Roxy’s touches became more firm, her fingers untangling curls before tugging her, just sharply enough to draw a shocked breath from Rose. “And here I was utterly convinced you liked a little pain down there. But, no, I do suppose you’re quite sensitive to bleach. Oh well. There’s been a new trend of chicks dying their armpits online. Mostly tumblr folk, though, you know I don’t mix with them.”
 “I’ve never been on tumblr so I wouldn’t know.” Rose shrugged. “So when do we get to Paris?”
 "In a couple of hours." Roxy seemed a little tense for a second. "And you're really not missing out. Just crazy teenager bitches thinking they can outdo the feminism we've been building for decades, and somehow only to include men. They're all insane."
 “Yeah, sounds like it’s better not to get mixed up with that,” Rose agreed. “The entire thing is too political for me. I have bigger worries, you know.”
 "You do! Like picking out which Rosé will go with the dinner we're having tonight." Roxy pecked her cheek before pulling out a chunky portable DVD player. "And look at what the cat dragged in, too. I brought some films, just for the trip."
 Rose rolled her eyes, but she was smiling. “I mean, that, and my dad dying of cancer,” she said, “but films are important too. What should we watch?”
 "Oh, shit. Sorry." Roxy said, but was preoccupied by looking through her bag. "Hmmm. Inception. Stuart Little... how did that get there? Avatar... That film was so unmemorable for something so big."
 “It was pretty impressive in the cinemas,” Rose said, “well, at least visually. We can start there and see how far we get?”
 "Alright, I can strap myself in for this snoozefest." Roxy seemed visibly disappointed, but didn't say any more.
 Rose read her body language perfectly. She shrunk in on herself. Why even bring it if it’s obviously the wrong choice?
She busied herself with putting on the movie and let out a soft sigh.
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  Roxy read into the sigh and put her arm back and Rose, less intimate. "Is there a problem?"
 Rose cast her a glance. “No, it’s fine. Let’s just watch the movie.”
 Roxy gently tossed her arms up into a shrug. "Whatever, babe." And pressed play.
 Most of the train ride passed with them watching the movie in an awkward silence. Rose barely even dared to look at Roxy.
Well fuck me if this is the way this weekend is gonna go.
 Their silence was broken about twenty minutes before the journey ended, as Roxy got herself up. "Gonna take a leak and get some grub. Want anything?"
 “Some tea would be nice, I guess,” Rose said. “Aren’t we eating when we get there?”
 "I suppose, but that's not likely to happen for a couple of hours. We need to catch another couple of trains when we get to Paris, unless you want to eat at the station." There was a sort of scoff in her voice.
Always eating, this one.
 “Oh. Are... we not staying in the city?” Rose didn’t miss Roxy’s tone.
 "Not exactly. It's kind of a surprise."
 Rose raised an eyebrow. “Taking me to Paris isn’t enough of a surprise?”
 "It is in Paris." It was Roxy's turn to look a little sheepish. "Just trust me, yeah? It's going to be nice."
 Rose softened a little. “Okay. I trust you. Do I need to wear a blindfold or something?”
 "That won't be necessary. I'm sure you'll be able to tell soon enough, anyway."
 “Alright then. You just lead the way when we get there. And... I wouldn’t mind getting something to eat.”
 "Of course you wouldn't. Want something sweet? Crisps?"
 “Actually, I was more thinking like a sandwich.” Rose blushed a little. “But... maybe I just won’t have anything. We can eat when we get there.”
 "Probably a good idea anyway!" Roxy was already making her way down the train cart before turning on her heel. "Were you the one who likes milk and no sugar, or black and sugar?"
 “...both milk and sugar. If that’s okay.” Rose looked down, feeling guilty. “Maybe just milk this time.”
 "I mean, dairy is just more calories." Roxy looked her up and down. "Just sayin'.”
 Rose frowned. “Well, I don’t like my tea black. Oh, you know what, never mind. We still have water. I’ll be fine.”
 "Awh," Roxy pouted before turning again. "Well, if you're sure."
 Rose didn’t answer. She rummaged in her bag until she found the water bottle; by the time she’d pulled it out, Roxy was gone.
 Roxy returned just as the train conductor announced that they were nearly in Paris. She carried an armful of snacks, including a cheese crossiant in her mouth. She placed the array on the table. "The queue was a mile long and I ended up going a bit overboard."
 “Well, we’re nearly there. Do you want me to take some of these in my bag?” Rose offered, reaching out for the snacks.
 "Alright, just make sure I see some of them." Roxy teased as she sat down. "Oh! Look, you can already see the city from here." She went through her bag and pulled out some sheets of paper. "Next train is in ten. We'll need to run to wherever this platform is."
 “Oh boy. Okay.” Rose gathered her stuff. “Let’s try not to lose each other. I’m sure this station will be packed.”
 "Okay." Roxy outstretched her hand as the train pulled to stop, the other passengers began to gather themselves up. "Follow me, yeah?"
 Rose held on to Roxy’s hand as they made their way through the busy station. The train Roxy led them to was about to leave, so Rose didn’t have time to check where it was going. They jumped on, and the doors closed behind them.
The announcement was in French, and there was only one word that Rose understood.
Disneyland. Oh god please don’t tell me... it might just be a coincidence. Surely she wouldn’t.
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  Meanwhile, Roxy began to grow more and more excited. "I've always wanted to go, but never had the time, you know." She pulled out a disposable camera, "I know it's a bit old school and that we can't take naughty pics, but I also brought this. First trip selfie?"
 Rose let Roxy drag her into the selfie and put on a smile. Please tell me you haven’t.
 They drew closer, the sound of children clamouring was getting louder. A group of what appeared to be excited school children had settled in the seats around them. "Ugh. Forgot there would be kids around." Roxy muttered.
 Rose watched in growing horror.
Finally, she couldn’t keep it in anymore. “We’re not going to Disneyland, are we?”
 "Winner winner, chicken dinner! Surprise!" Roxy clapped her hand as the train stopped. "We're here!"
 Rose froze for a solid few seconds.
This is a dream. This can’t be real. This is wrong.
But she didn’t wake up, and nothing changed. She clenched her teeth.
“Wow,” she said. “Uh. I... I don’t know what to say.”
 "Isn't it great?" Roxy roughly grabbed onto Rose's arm, practically trembling with excitement. "Apparently they serve a lot of booze here, too, so it should be really swell!" The train stopped, the noise outside could be heard through the open train window. "You can start thanking me now."
 Rose looked away. “Thanks,” she muttered. As the noise grew, Rose grew close to tears.
This is going to be horrible.
 Roxy clocked in to her tone. She paused for a few moments, frowning. "Hey, what's the matter? You okay?"
 Rose sighed, the tension going out of her shoulders for a moment. “I... just didn’t expect to have to deal with... crowds and loud noises and children.”
 "Awh, shoot! I mean, honey, you're planning to work at a school. You might as well get used to it."
 Rose shot her an impenetrable look.
“It’s kind of different when I’m supposed to be on holiday,” she said. “Whatever. Let’s go. What’s the plan?”
 Roxy turned still. People started to get out of the train carriage, leaving them alone. She then curled her lip. "You can go home right now if you don't want to spend time with me. I thought we were trying to work on trusting each other."
 Rose’s chest tightened. “Which is why I asked you what the plan was. Look, this isn’t... about me not wanting to spend time with you.”
 Roxy's expression shifted into a dark glare. She took out her wallet and pulled a few notes. "Well, go have yourself a time somewhere else, sweetie. I'm gonna hit up fucking Disneyland because I paid for a cool holiday for both of us and frankly, I can do it alone."
 “Roxy, no!” Rose immediately shrunk back to Roxy’s side, her expression meek. “I’m sorry, okay? I... I’m excited about this. I am. Don’t abandon me here, please.”
 Roxy gave her a little more of her glare and then forced a smile, as if nothing had happened. "Alright, sweetie. I'm glad we could figure this out. I love you so much." She grabbed at Rose's hand. "Let's go!"
 Rose let herself be dragged along by Roxy through the crowd of excited children, feeling nothing but dread.
This is like the exact opposite of what I needed.
 Roxy seemed to be absolutely unaware, chatting eagerly as they approached the entrance. "The food here is super special. It's a bit tacky but I'm sure they've got lots of protein options in case you want to stay away from carbs."
 Rose looked around, uneasy. “Are we staying at a hotel here?”
 "Yep! Disney's Hotel New York. It's a bit further away than the Disney hotel itself, but only about a ten minute walk." She gave a cheeky grin. "Empire state club room."
 “That sounds... great,” Rose said. She felt like she needed a drink. “Are we going there first, then?”
 "Yeah, just need to check in and dump all of our shit." Roxy nodded, walking past some children and shooting them a dangerous glare.
 “Okay. Let’s do that, then.” At least a hotel room promised some respite from the children, and maybe Rose would be able to convince Roxy not to go out today in favour of a nap and some cuddles.
 "I can't wait to check out the park. I've always wanted to laugh at how bad the character suits are, apparently the actors need to stay in character too." Roxy chuckled, pulling her blackberry phone out as it buzzed and biting her lip in a sultry way as she glanced at the message.
 Rose ignored Roxy’s phone. Roxy had a busy social life, was constantly getting messages. “That sounds fun,” she said absent-mindedly. “Can we rest for a bit when we get to the hotel?”
 Roxy was quiet as she texted back, tongue sticking out in concentration, seemingly not even listening to Rose. She then glanced up. "What was that?"
 Rose already regretted asking. “Nothing, never mind. You know where we’re going, right?”
 "Uh, yeah. What do you take me for?" Roxy looked back at her phone. "Unless you wanna get food first?"
 “Food might be nice.” Rose started to relax a tiny little bit.
 "Alright, I'm also sure there's stuff closer to the hotel?" Roxy looked at her phone again. "Hold on, I'll see if I can find the map screenshot I downloaded."
She scrolled through her gallery, past a few of her own nudes. "Oh shit, better turn that brightness down."
 Rose got an eyeful of those pictures and immediately blushed. “Hey, I haven’t seen those. They look nice. Were you saving them for me?”
 "Uh, yeah." Roxy's eyes darted left to right. "I guess I ruined the surprise there. Oh! Found it! We're just a couple of minutes away. Can you manage until then?"
 “Of course, I’m not that desperate for food.” Rose gave Roxy a small smile. Things were okay... weren’t they?
 "Oh good. Then we'll slip bags away and go get food?" Roxy finally put her phone away.
 “Sounds good.” Rose hesitantly reached out for Roxy’s hand.
 After checking in, the two made their way into the hotel suite. All aspects seemed incredibly family oriented in the decor, ranging from garish colours to more adorned spaces. Roxy opened the doors and ran for the bed, "Haha! Check this place out!"
 Rose came in after her, the colours and decor already feeling overwhelming. She set down her bag and looked around. "Yes, it looks really cute," she said. For a five year old.
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  "Isn't it just?" Roxy looked starry eyed. "Oh, it's everything I hoped for us! Ooo, look at that view, you can actually see a lot of the park!"
 Rose joined her by the window. "Wow, yeah, you can," she said, trying to sound enthusiastic. Down there she could see rollercoasters, shops, more bright colours... people. Children. Everywhere.
"Fantastic," she said, trying not to let sarcasm bleed into her voice.
 Roxy clocked the tone. "Is something the matter? Are you alright? Hungry?"
 "... yeah. Tired from travelling, I guess. Some food might be nice." Rose sat down on the bed, which at least felt comfortable and soft. She wanted to sink down into it and sleep until it was time to go home.
 "Alright. There's some places around, I can go and scout out some things while you nap, if you want?" Roxy said, starting to take out her luggage. "I've got some friends who live in Paris to meet up with at some point just in case you're not feeling up to going outside."
 "Oh, actually, I would love to see Paris, if you're going into the city... but a nap might be nice as well." Please, I want to see Paris... get me out of Disneyland, please.
 "Ah, well, I'll have to arrange it first and we want to stay mostly at the park, anyway?" Roxy tilted her head up from the closet where she was stacking her clothes. Something in her tone spoke that she didn't want Rose to be involved with going into the capital.
 Rose caught on, her heart twisting. "Please can I come? I've always wanted to see the city. It's so romantic as well, we could get dinner at a nice place there? And if you've got friends here I'd love to meet them. Please can we go together?"
 Roxy suddenly looked suspiciously uncomfortable. She didn't look Rose in the eyes, despite the forced pleasantness of her tone. "I'll see what I can do. How about you catch that nap while I see about food? I'll find a place that does something nice and low carb for you, yeah?"
 "Yeah, sure." Rose's shoulders slumped, and she began taking off her jacket. "Do you know when you'll be back?"
 "Not too long, feel free to rest as long as you need to. If you want, you can even sleep and lemme know when you wake up so we can meet up at the park?" Roxy got her makeup bag and pulled out a few bits.
 "Maybe... but maybe food first." Rose, personally, wanted to avoid going into the park for as long as possible. "We could, uh, chill for today and go in... maybe tomorrow?" she suggested timidly.
 "Oh man, but I paid a lot for all the days." Roxy pouted behind her mascara wand. "How about... I get us some food and you can sleep after while I hit the park? Or you could just sleep and avoid the calories. Might help!" Her tone was barely just joking.
 "Maybe. I don't know." Rose was exhausted. "I'll take a nap and see how I feel."
 "Alright, well! I'll be a phone call away. Kisses!" Roxy's lips were glossy and glittery, leaving a sticky mark on Rose's cheek.
 Rose waited until the door had closed behind Roxy, then gave in to the urge to wipe the lipgloss from her cheek. She sighed and slowly unpacked her bag, changed into her pyjamas, but not without looking at her belly, feeling disgusted. Roxy was right. Maybe she should just skip lunch. And maybe dinner too.
She'd slimmed down a little in the past few months, but not enough. Never enough.
She sighed once again, wrapped herself in blankets and tried to fall asleep.
 --
 It was their last day at the park. Roxy had been sifting through her desired rides, seemingly blind to Rose's increasing contempt and frustration. She fidgeted at her set of bedazzled Mickey Mouse ears as she spied a map. "Just a couple left! How about ‘Small World’? Cl- My old ex and I always chatted about going there to make out, it's a staple of the Disneyland experience."
 Rose avoided Roxy's eyes. "Sure. Last one?" The thought of having to once again live up to Roxy's ex made her feel sick.
 "Yeah, I'm getting pretty tired of all this." Roxy began walking towards the direction of the queue. The timer display noted that the wait would be approximately fifty minutes. "Oh, hey, not too bad!" Roxy exclaimed, pointing at it.
 "Oh. Fantastic." It had gotten increasingly difficult to keep the sarcasm out of her voice. Rose looked around and was put off by how many small children there were. "Are you sure about this?"
 "Uh, yeah?" Roxy narrowed her eyes. Her tone passive aggressive. "Is there a problem?" Her voice was dangerously loud.
 "No, no. Of course not." Rose shrugged it off, as usual. "Let's do it."
 Roxy smiled, but something in her eyes still seemed to be burning. "Excellent! Can't wait, I've heard this one is incredibly catchy."
 "Cool." Rose forced a smile. "Can I get one of those slushies before we join the queue?"
 "Uh... I think we've had enough of that today." Roxy gave Rose's belly a little pat, her tone condescending. Members of the queue turned to look. "We could fill up on food after?"
 "Okay." Rose turned away from Roxy a bit. "Let's go then."
The queue was long, full of children, and looked like it moved very slowly. Rose couldn't think of what to say to fill up the time they had, so she stood in silence.
 Roxy took her phone out to text, and did so for about the wait time. As they approached the entrance, she turned to Rose. "You okay?"
 Rose didn't look. "Yeah, I'm okay." She couldn't help sounding bitter. "Having the best time of my life, in fact."
 Roxy frowned. "I don't appreciate your tone. What is wrong?"
 Rose looked at her, a comical grin on her face. "Nothing is wrong! Everything is great! I just said I'm having the best time!" Her voice rose a bit.
 "Jesus! What is the matter with you?"Roxy hissed, looking around. "Chill! What's the problem, I know you're messing with me."
 "What's the-" Rose snorted, laughed bitterly. "What isn't the problem!! I haven't been enjoying any of this! Not that you would care!"
 "Um? I paid for your fat ass to have a vacation in the happiest place on Earth? Why are you not enjoying yourself?"
 "The happiest place on earth, my ass. Maybe if you're five." Rose was seething. She stopped, though, as it was their turn to go on the ride.
They entered the boat and were engulfed by a tunnel. The boat they were in moved slowly, and in the tunnel, small figurines in picturesque settings started singing and dancing in slow, robotic motions.
"Seriously?! We waited in line for an hour, for this?" Rose hissed.
 A loud 'shhh' emanated from the boat behind them. Roxy swallowed, her cheeks red even in the dim lights. "Stop it! You're being embarrassing! And fucking ungrateful, you brat!"
 "Ungrateful? I never asked for this!" Rose did not pipe down. Actually, she got louder with every word. "Maybe I'd be more grateful if you'd actually asked! Or considered my feelings or wishes, ever! But no! We get fucking Disneyland, with an obligation to go on the side. I hate noise! I hate kids! I hate rollercoasters! I hate all of this!"
 "You haven't said a peep about that until now!" Roxy somehow grew louder than Rose, nearly standing up. "You're so fucking blind if you can't see how ungrateful you're being, and it's appalling! And now you're causing drama and ruining this bloody trip! Do you know how long I've looked forward to this? Over twenty fucking years! Twenty years, I've wanted to go to Disneyland, with my dad, with Claire, and I chose to do it with you because you're the most important person to me!"
 “Am I really? Because wow, that’s big news to me! I’ve really just gotten the impression that the only person you really care about is yourself! I wanted none of this! I didn’t want to go to fucking Disneyland, I didn’t want to go on this ride, and I sure as hell didn’t want to live off food from Disneyland when we’re in Paris. I thought I made myself clear that I wanted to go into the city! But no, you snuck off while I was asleep and didn’t even bring me anything! I don’t want to be here, Roxy!”
 “You never said anything about being unhappy, though! Do you expect me to read your fucking mind?” Roxy hissed, but a deep blush seemed to have formed over her cheeks as her visit to the city was mentioned. She suddenly turned as she heard a child crying from the boat behind her, and realised that all other attendants had been staring at the confrontation, wide eyed. “Listen, you fat twat. Do you want to break up right now? Because I’m happy to leave this ride single if you’re going to be this ungrateful and shitty to me. But good luck finding someone, anyone else that’ll drag you to Paris, all expenses paid.”
 Rose drew back, tears gathering in her eyes. Her lips trembled, and she continued, whispering. “I just... I was hoping for something quiet. And nice. And to spend time with you, and maybe talk about stuff, you know I’m going through a lot right now, with my dad and everything. I just wanted to rest a bit. And that’s not really possible here. Is it?”
 “I mean, I figured it would be a good distraction. We’ve even got the hotel room for privacy, but you’ve been bloody mum about all your feelings since we got here, frankly.” Roxy rolled her eyes. “You’re acting like I don’t care about any of your family shit, and I really, really do. I’m here for you and I love you and I’m, like, listening? Who else has been here for you, huh? Your mom? Friends? Absolutely fucking no one.”
 “Well, you kind of... get upset with me if I mention it or if I talk to anyone else about it. I don’t have anyone else to talk to and if I try to talk to you, you just tell me to stop being such a baby!” Rose found herself crying, unable to control her volume anymore. “And you never listen to me when I tell you what I want! You had a million chances to give me what I want this trip! And you squandered each and every one of them because you wanted to go to Disneyland! And because apparently listening to me is too much of a fucking chore!”
 Roxy shot her a hard glare and sat down, face displaying deep upset. "Have fun finding your way back to England."
 The ride had ended. The child behind them was still crying. Other people were giving them looks ranging from pity to outrage.
Rose just wanted to cease existing in that moment. She didn’t even bother answering Roxy, just turned around and ran for it, making her way back to the hotel room while crying.
If this is what she wants, she can have it. I don’t care. I’m going home.
When she reached the hotel room, she tried to pack, but found herself unable to in the midst of her emotional turmoil, blinded by her tears.
 Roxy was staying behind, still within the park. She glanced into her wallet, considering where Rose had gone off to. The direction of the hotel.
No bother. Rose could do what she wanted, and it was likely going to be self harming in some way. All according to plan. Roxy would just have to avoid the fallout and swoop in at a convenient moment to save her. A few hours would do. Maybe a day of ghosting... Hm...
Roxy smirked for a brief second, already wondering how she'd post up this event as an entry on her account.
Her eyes briefly widened. The account was still open on a tab on her laptop.
"Fuck."
 In the meantime, Rose ended up blindly throwing stuff into her suitcase. Once she was a little distracted by packing, she found that her tears had died down. She could think a little more clearly again.
“Right.” She stood in the chaotic hotel room, looking like a mess, talking to herself. “I need to figure out what train I can take.”
Her eyes fell onto Roxy’s laptop. It looked like it was still on. Rose approached it – knowing that Roxy would flip out if she knew Rose had even thought about touching it.
But then, she didn’t really care about what Roxy thought right now. She opened it up. The internet browser was opened on a LiveJournal.
I shouldn’t.
She skimmed a few sentences, then looked away. She couldn’t help looking at Roxy’s username, though.
Might have a look at that later. I wonder why she’s never told me about this.
She chased the thoughts away and opened a new tab to have a look at trains.
 Roxy was sprinting towards the hotel, earning strange looks as she practically flew past families of park goers. She pressed past the hotel doors, heart beating loudly in her chest.
If Rose had a look through her LiveJournal, it would all be over.
 Rose had been looking for trains on a French website. Her French was only barely good enough to figure out what she was doing, and she had finally found a suitable train when Roxy burst through the door.
Rose immediately jumped away from the laptop.
 Roxy was staring at her, wide eyed. After a pregnant pause, she cleared her throat and straightened her posture, but her voice was still uncharacteristically shaky. "What are you doing?"
 Rose shrunk into herself. "I was just looking up trains to go home," she said.
 "That's all?" Roxy's gaze was unblinking.
 "Y...yeah... I was so upset. I... I want to go home, Roxy."
 Roxy looked at the laptop and let out a deep breath. She approached Rose. "You sure? We can still figure things out. I'll take you to Paris, yeah?"
 "Please don't feel like you have to." Rose looked down. "I don't know, it wouldn't mean as much if you're only doing it because I got mad at you."
 "Nah." Roxy smoothly stepped closer. "It's the least I could do after you had such a shit time. We could hit a restaurant or something on our way back?"
 "Oh... please." Rose found herself caving, her anger dissipating. "That... would be nice."
 "Yeah?" Roxy offered a small smile, rubbing gently on her arm with the light tips of her fingers. "I'm sorry about that fight, I'm such an idiot. I really should just die sometimes."
 "No... no, you don't deserve that." Rose sighed. "I... started packing," she said. "I mean, we're going home tomorrow anyway. We could have a nice evening out in Paris."
 "You've got that website up, pass me the laptop and I'll get us some tickets." Roxy's touches reached Rose's neck. "I'm starting to see your collarbones. Good work."
 "Huh, despite all the Disneyland food?" Rose gave a weak chuckle as she leaned into Roxy's touches. "Well, it wasn't particularly good, so maybe that's why. I haven't eaten that much."
 "Sounds like you're on a good track. You look sexy."
 "Oh, do I, now?" Rose smiled at Roxy and leaned in, pressing a soft kiss onto the corner of Roxy's mouth. "I suppose we could stay here for a little while longer before we go out."
 Roxy returned the smirk as she closed the laptop. "I suppose we could."
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sage-nebula · 6 years
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tailsimp replied to your post: me thinking about the future of Pokémon:
Oh shit did he open his freakin’ mouth again???
He most certainly did. TL;DR:
He either doesn’t remember or never knew anything about the original games (/later games in the series) despite working on them. For instance, he said this: “But in terms of things that we've been able to do this time that we weren't at the time, so, you know, we couldn't have everyone coming together playing the game in the living room, you had to kind of play it individually at the time of the original games.” While Pokémon has always primarily been a single-player game series, the entire reason why the two-games-per-release format was introduced was so that players could trade and battle with each other using the Game Link Cable. The Game Link Cable necessitated that you were in the same room as one another, since the cables were not long enough to stretch very far away. Co-op, at least to a degree, has been in the series since its inception, thanks to the Game Link Cable idea provided by one Miyamoto Shigeru. Masuda went on to say later: “It's not really like a technical issue that we have with these it's just like you know, if you teach a pokémon Surf, and then you go out to an island, and then you have your pokémon forget Surf, and then you're stuck on that island.” There are numerous things wrong with this statement:
Surf is an HM, which means that you can’t just randomly delete it. You have to see the Move Deleter in order to have it removed.
Even in games where you could sell or throw away TMs, you could never do the same with HMs. So even if you forgot Surf somehow, you could just teach it to your pokémon again to get off the island.
If you somehow released your only water-type pokémon, you’re on an island. You can just fish for a new one.
All of this also insinuates you wouldn’t have a boat back to the mainland, or HM02 Fly. (I remind you that Surf is HM03.) He either forgot how these games that he works on operates, or he somehow never knew in the first place. Either way, he proved that he has no idea what he’s talking about when it comes to Pokémon. Unfortunately, it gets worse.
He more or less stated that there will not be puzzles (e.g. rock sliding puzzles) in Let’s Go, which could imply there will be none in future games. More specifically, the interviewer flat out asked about puzzles: “Are there still puzzles and challenges, things like Strength puzzles in caves, or have you moved away from that entirely now?” and Masuda answered with: “So when we tried to think about how kids these days generally play games, what came to mind was mobile games really. Games which you play for a short time, and perhaps you'll be moving between various games pretty quickly, so if it was a game that kind of takes about two hours to get into, we thought that perhaps people might get a bit bored and then decide to move on to a different game. [. . .] And in this age with so many games to choose from, we thought that we'd rather make something that was easier to progress through, and kind of tailor that playstyle to how we think that the playstyle has evolved over the years and how children are playing games now.” He never said “yes, they’re gone,” but he also never said “no, they’re not” which is worrying. Also, he talks about kids playing mobile games, but earlier in the interview he said: “So actually it was more that one of the main targets of these games is kids, who haven't had the opportunity to play Pokémon Go, because you know, they don't have a smartphone [. . .]” So which is it, Masuda? Are kids obsessed with mobile games, or are they not able to play them? Get your story straight.
When asked what he’d say to adult fans who have been fans for 20 years / want more of a challenge, Masuda said to just be content with what Let’s Go is offering. Specifically, when asked if we should wait for next year’s game, Masuda said that he would tell us about “combo capturing” wherein you capture the same pokémon over and over again to get bonuses (i.e. what Pokémon Go already is and what we don’t want), and also about the “151 Masters” postgame content, wherein you battle a “master” of each individual pokémon species to take their title. I.e., tedious, boring, filler that isn’t actually satisfying content.
He thinks players have about half a brain cell a piece. Going back to the topic of Surfing before, he tacked this onto the end of his answer: “So if that were the case then the player would just have to be swimming across the ocean themselves carrying their pokémon---and you're like, well, am I the pokémon? Or is my pokémon the pokémon? It would get confusing.” There are no words.
He doesn’t like it when people put effort into the game mechanics that are already there, like breeding. Specifically, when asked if he was thinking about making another Let’s Go game but set in Johto this time, Masuda answered that he might, depending on how these ones do (please, please let them fail), but then went on to criticize players who like to breed pokémon: “I know that a lot of people and fans have spent a lot of time hatching eggs, they've hatched . . . a lot of eggs, but we want them to kind of discover new ways to enjoy Pokémon games, you know I'd be really sad to think that for them, Pokémon is hatching eggs, so with this one we're trying to show them a different side of the game.” i.e. “Stop having fun, guys!!!”
This man not only not only seems to legitimately not understand how these games work, but he also seems to have actual disdain for those who like to dig into the core mechanics and make the most of it. Those who enjoy EV training can no longer do that since wild battles were taken out. Those who enjoy IV breeding can no longer do that since breeding is out. And while the excuse could be simply that these are Gen I remakes and as such breeding isn’t in because that wasn’t a feature in Gen I:
These are Gen I remakes in Gen VII, there’s no reason why the daycare couldn’t have a breeding function, and
He straight up, without provocation, insults those who like breeding all on his own.
All of this came about because the interviewer decided to ask why pokémon such as igglybuff and magmorter weren’t included, and then went on to ask about Johto. They didn’t even specifically mention breeding. But Masuda still felt it pertinent to say that he doesn’t like it when people spend a lot of time carefully breeding their pokémon, even though breeding is a core mechanic that has been in the games since Gen II. He seems to actively dislike those who take these games seriously and play them as such, and wants to instead turn them into nothing but gutted, pseudo-mobile garbage that doesn’t hold your hand so much as it pushes your stroller.
I earnestly wish he would leave Game Freak and go work somewhere else, on a different series. I’m sure he’d get hired. He’s got an extensive enough resume. I just want him to stop ruining something that has been a core part of my heart and soul for the past twenty years. Please. 
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aroworlds · 6 years
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hello! i hope you don’t mind a q: ive id’d as aro for so long id rather talk to a community than a q&a blog. basically, ive been in a qpr for about 6mo with a rly lovely person. im happy and were communicating a lot, but im finding that as the initial stronger “honeymoon” feelings settle down, im becoming more confused abt how love feels or what im “supposed” to be feeling in a qpr. do you have insight? also idm if you toss this to other followers instead of using spoons to respond personally
Oh, anon, I understand that, so no worries. I don’t follow any 101/ask-styleblogs for any of my identities because so many conversations are on alevel of identity exploration no longer relevant to me.
I will say that I am not the world’s most experienced person when it comesto relationships, so I encourage folks who feel that they relate to your wordsto comment away, because your personal experience is much more important thanmy rambling. (And thanks for being such a dear about my spoons!)
I will also say, more for other people reading this post than for you, anon,that I consider thispost by @aroacepagans​ and thispost by @aphobephobe essential reading on the subject of queerplatonicrelationships, especially in terms of exploring what QPRs are and how theyfunction as a response to amatonormativity. These posts convey a note of “QPRsdescribe non-amatonormative relationships that fit the needs of theparticipants as opposed to the amatonormative mold of participants shaped tofit the relationship” that form the backbone of how I understand a QPR.
Anon, I am wary of words like “should” and “supposed”.
They’re words I tend to say unthinkingly: I should feel this, I shouldn’twant this, I’m supposed to do this more easily, I’m supposed tounderstand, I’m not supposed to be confused. They’re words that compareourselves to an illusion of experience and leave us wanting, and the goodpsychologists I’ve worked with made interrupting noises every time I spokethem. Yes, Western society has a raft of rules about how to be human that itexpects me to live up to, but are those rules right and fair? Do theyacknowledge my limitations and struggles and differences, or do they make me feel bad about being shoved in a box that doesn’t fit me? Is there anything about the litany of shouldand supposed that allows us to regard ourselves, as we truly are, withkindness and compassion?
Are we truly supposed to feel anything? Or is it kinder to let go ofthe idea that we are supposed to feel in any specific way, to giveourselves space to feel as we do?
What is love, then? What does it feel like? Whatever love is or howmuch it matters, no two people are going to have the same answer orunderstanding on how it works, what it feels like to experience and howimportant it is to possess it or understand it. I find love to be anebulous concept at best, and I don’t use it as a basis for defining how I careabout other people. I come across as that heartless aro autistic byalloromantic and allistic norms because I cannot perform socially-centred love, but I find peace in centring things I better understand, likegratitude, connection and compassion. Other people will feel differently ofcourse, but I think it proves that there is no universal understanding of whatlove is, its importance or the ways in which it operates and is expressed (justas there’s no true universalunderstanding of what romance is or how it operates).
If love is an individualised experience, even though society pushes theillusion it isn’t, is there any way to determine what it’s “supposed” to feellike or when I’m “supposed” to feel it, even if/when it’s non-romantic?
The aro-spec community looked at the amatonormative mould of romanticattraction and love as universal, said no, that doesn’t work for us, andthen developed a relationship model that ignores it. For this reason, as weknow what it means to be erased by a model that doesn’t serve us, it seems tome that determining how we’re supposed to feel love in a QPR undermines thespirit of naming QPRs in the first place.
I will push for QPRs to be individualistic at heart, defined by the peoplewithin them, with limitless possibilities for what their love/connection looks like andhow relevant love/connection is to those involved. If you are in a QPR, anon? If you andyour partner are content? Then your love is enough, and your love is right forthat QPR, and there is no need for a map of supposed to shove you onto apre-existing road. You can build your own, designed for the relationship you’rein.
Unlike a romantic relationship, that’s a scary thing: there’s no outline ofprogression, no map to follow, no pre-marked stops on the route ahead of you,fewer folks who can advise you. There’s fewer narratives on what a QPR maylook like long-term, where you might end up, or what this relationship mightbecome under stress or tension—or how to keep a QPR together under thoseforces. I have a feeling, anon, that this is from where your ask may be coming,and that’s a weight all aro-specs bear in varying ways, this sense that we’rewalking paths nobody has travelled before us. You’re not alone in it, andyou’re right to struggle with it (I know I do!) but I don’t think there’s anyanswer for you in my positing what your love or any other feelings in a QPR is “supposed” to be.
(I’d love to see discussions about folks in longer-term QPRs and howthey deal with tensions and outside stresses on and within their relationship,especially for situations when romantic relationships serve as no usefulguideline or parallel. We need more mature conversations on QPRs that gowell beyond their inception and focus instead on the long-term building andthe sustaining of them under social and amatonormative pressures.)
If you’re concerned, anon, ask your partner. Talk about what it is you feel,ask what they feel. Talk about what love means to you and them, talk about whata QPR means to you and them, talk about the lack of social narrative to guideyou both and how that impacts you and them, talk about this feeling that youdon’t know what you’re “supposed” to feel in terms of love in a QPR, talkabout expectations and dreams and needs, talk. I'd be surprised if your partnerisn’t feeling some of this, too, and it’s so much easier to endure the pressureof “supposed” when you’ve got someone to share it with!
I don’t believe that there’s any kind of love or other feelings we’re “supposed” to feel in aQPR, and I’d never draw lines for you or anyone else on that point. All I cando is validate you in my belief that if your love or connection is accepted and valued by you and your partner, that’s all that matters.
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copperbadge · 7 years
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Heist movies! This reminded me that somehow, the serious, nuanced meditation on intolerance I'm plotting has morphed into an 8th century paper caper (like literally stealing paper from the Chinese) and I am wholly ignorant on where heist/caper tropes end and their clichés begin. Other than Leverage, can you or your readership recommend good motion pictures examples of the genre?
A PAPER CAPER. What a great idea! 
Hmm, heist films. Well, there are a couple of subgenres. And some examples of the genre are really good examples of the genre while not necessarily being very good movies. But let me see if I can break it down a bit.
(NOW UPDATED with Crowd Recommendations!)
Movies I Have Seen: To Catch A Thief - focused around crime and theft but the classic caper is actually carried out by someone else; I think it’s a great movie but it is quite long and not everyone agrees with me. How To Steal A Million - the heist sequence itself is a bit clunky, but the movie is charming and well-written for the most part. It’s somewhat of an outlier in terms of using heist/caper tropes but fun to watch. Ocean’s 11 (classic) - this is a Greek tragedy written as a heist. But it does have great music and it’s a fun Rat Pack film.Ocean’s 11 (modern) - a great example of heist genre tropes and inversions of same (pickpockets, hackers, a laser grid, a bait and switch, etc)Ocean’s 12 I felt betrayed its viewers somewhat; I don’t think it’s a very good heist film. I haven’t seen Ocean’s 13, but @sailorsol says it goes back to a more traditional heist feel. I am SUPER EXCITED about Ocean’s 8 because it looks like it’s a return to what made Ocean’s 11 so good. Entrapment is a heist film and I remember when I saw it in 1995 I loved it, but I don’t know how well it has aged. Inception is considered by some to be a heist film. I don’t care for it, but it does use several heist-related tropes (a ragtag group of experts, an elaborate plot, a lot of thinking on one’s feet) so I think it’s worth a watch if you’ve worn out your other movies. :D The Sting is based on supposedly real-life events. It is an EXCEPTIONAL film and a good introduction to many con-man and heist tropes. Its central conceit, the telegram fraud, is riffed on in an episode of White Collar. The Thomas Crown Affair (classic) - contains several heists, but I would consider it more of a psychological thriller. An enjoyable film in general. The Thomas Crown Affair (modern) - An adequate remake with a great heist at the end; on its own it’s a decent film, though it pales in comparison to the original. Now You See Me - Considered by some a heist film, I’m not entirely sure I’d agree; they do pull off several heists but it’s more focused on illusionism. I didn’t care as much for Now You See Me 2, but it does have a very The Sting-like denouement that is useful if you’re analyzing heists. Dog Day Afternoon has been riffed on endlessly as a bank robbery film; I’m not sure I’d classify it as heist/caper, but there’s no denying it has had a huge impact on anything to do with media and bank robbery. The Saint: suggested by Anon and also by @drivemetogeek, I had forgotten about this movie and I love it a lot, though again it’s more spy-thriller-with-heist-tropes than a heist. The Great Muppet Caper and The Muppets Take Manhattan: Anon suggested Great Muppet Caper, which reminded me that there’s a great send-up of high-tension heists in Muppets Take Manhattan. Both are absolute classics. @sailorsol pointed out “If you want to get pedantic, Star Trek IV: The Journey Home is a heist film too" and a) totally true and b) it’s my favorite Star Trek movie, so highly recommend. @jmathieson-fic recoomended Catch Me If You Can, which I had forgotten about and agree is a really fun and also quite touching film, based on real events. 
Movies I Haven’t Seen:Logan Lucky JUST came out and I haven’t seen it yet but it has Sebastian Stan in it so I will. :D Similarly I’ve head Baby Driver is great, but I haven’t seen it. @radiozilla says “Baby Driver is indeed fantastic, but I don’t really consider it a heist movie. It focuses on a group of heisters, but the heists themselves aren’t shown in detail. During them the focus is more on the driver parked outside, then the car chase.”And I’ve just had Going In Style recommended to me by @enduring-reality, who says “Its a 2017 film about grandpas getting screwed over and stealing from their bank! funny and entertaining. starring morgan freeman and michael caine. 10/10 would recommend!“The Usual Suspects is a movie I haven’t seen but is generally thought to belong to the heist/crime genre and to be a good example of it. The Italian Job (classic and modern) – the modern one considered an excellent heist film and a comedy. I know nothing about the classic. Likewise The Taking of Pelham 123 (classic and modern) I know very little about, but they’re both considered heist films. @jmathieson-fic recommends the original as “Classic and awesome.”Snatch - I honestly know nothing about it but it shows up on a lot of lists. @miss-kitty-fantastico recommends it. The Great Train Robbery - I’ve been meaning to see this one for ages but don’t know a ton about it. The Fast And Furious films - most of these are considered a form of heist film. I’ve seen several of them but they all kind of blur together. They are very good viewing, action-film wise. A Fish Called Wanda - supposedly quite funny; I don’t know much about it. @delphia2000 says “one of my very favorite films..worth borrowing from your library” and @prince-atom adds “A Fish Called Wanda is hilarious, for the most part. I would caution that it comes with a major content warning for animal death, however.”Heat and Inside Man both came to my attention from a 99% Invisible episode, and while I’ve never seen either one, Inside Man sounds amazing. Anon says “Sneakers is a classic, and I think Hackers counts as one too. And The Real McCoy.” @miss-kitty-fantastico says “Also consider Lock, Stock, and Two Smoking Barrels. Another Guy Ritchie film and although the Heist part is sort of told oddly, it is done really well.”@rsfcommonplace suggests “Sam Whiskey, a 1969 film which is both a Western and a heist film in reverse. (They have to put the gold back. Once they retrieve it from the depths of the Platte River.)”@jmathieson-fic suggested  “The Hot Rock (based on Donald E. Westlake's excellent novel)” and @geekerypeekery seconds it. @geekerypeekery also suggests “the often-overlooked Quick Change, a Bill Murray heist film from 1990. Hilarious and also quite meta on the heist tropes.” @onceuponacupoftea suggests “David Mamet’s Heist and also House of Games, which is a con film. The Spanish Prisoner is “neonoir suspense”, according to wikipedia, but also involves espionage and cons.” (I feel like I’ve seen The Spanish Prisoner and compared it semi-favorably to The Sting but I don’t recall if it’s the actual movie I’m thinking of.)@brownhairandeyesonline says “Out With A Bang is good fun (though I haven’t seen the original)”@annechen-melo recommends “The Ladykillers, and though I enjoyed the classic more than the remake, the modern film has its moments.”@laughingacademy says “This list needs some Jules Dassin: Rififi, a noirish “one last job” story in which a break-in and safecracking plays out for half an hour with no dialogue, and Topkapi, a comedic caper film and the origin of what’s now known as the Mission: Impossible Cable Drop.”
Are They?Often spy thrillers are classed as heist films because they usually involve an elaborate multi-stage plan to steal something. So you’ve got your Mission Impossible films, your Man From UNCLE, and I would consider Rogue One this very serious, very dramatic form of heist film. I don’t know if I’d consider Kiss Kiss Bang Bang a heist film exactly, but it plays on a lot of the tropes. I don’t like it, as a film, but it does have Robert Downey Jr. and Val Kilmer in it and that’s not nothin’. In theory, you could consider Captain America 2: Winter Soldier to be a sort of heist film. It’s more of a spy thriller and I wouldn’t classify their attack on SHIELD as infiltration or a multi-stage elaborate plan, but there’s some elements there. Apparently Ant Man is also considered a heist film but I haven’t seen it. 
TV Shows and Etc:Leverage as you already know is a great primer for heist tropes because many episodes involve a heist that is structured after a movie trope.White Collar is even more explicit about lifting its heists from cinema, so it’s also excellent (at least in the first few seasons) for learning the standards. I can’t really recommend viewing after 3rd season, but YMMV. I have never seen the original Man From UNCLE tv show, but I hear it’s pretty compelling. @spadesandaces says “Idk if the man from uncle tv show counts as heist centric...don’t get me wrong, I love it, but it’s not like leverage or ocean’s” while @peoriarhetoriapeoria says “the show has many episodes that may not be exactly heists but hew close enough to the tropes they might as well.” Same for the classic The Saint series -- I haven’t seen it but I hear it’s good. @drivemetogeek seconds the recommendation for the Saint tv series. @glymr says “It’s not exactly a heist show (at least, not mostly), but if you want to see the Grifter to end all Grifters, watch the Rockford Files.  It’s a show about a P.I. played by James Garner, and he is a Master of social engineering." @drivemetogeek says “seconding Rockford.... the Leverage writers referenced it constantly.” though you guys, I have to admit I’ve watched a few episodes and I found them less than engaging. 99% Invisible did a FANTASTIC podcast about heist films. There is a GREAT book about early 20th century con men (it’s the first place I encountered the characters from The Sting) called The Professional Thief. I don’t know that a lot of people who write heist genre have read it, but the stories inside it have obviously trickled out into our crime media. It’s a really enjoyable read as a sociological study of individual-level crime in the early 20th century. Also gonna throw in a quick recommendation for the Stainless Steel Rat books by Harry Harrison (particularly A Stainless Steel Rat Is Born) and the Raffles short stories by EW Hornung, who wrote a gentleman burglar in response to his famous in-law, Sir Arthur Conan Doyle, writing Sherlock Holmes. :)
Wikipedia also has an extensive list of heist films and a decent definition of what they generally entail. 
One last note – don’t necessarily think that just because the heist genre is rife with tropes, you can’t use tropes and cliches. Most heist films of the modern day really lean into them; they’re fun to play with and there’s a reason they became tropes in the first place. Don’t be afraid to write a “standard” heist – as long as you enjoy writing it and the readers enjoy reading it, it doesn’t necessarily have to be the most original idea in the world. Think of it as a rube goldberg machine, where the formula is essentially the same but the components vary and provide the fascination. Heist films are fun in part because there’s a formula, and that formula is comforting when followed and fascinating when defied. 
Good luck! There’s tons of media out there and a lot of it is just fun. Enjoy yourself!
(Did you find this useful or educational? Prevent me from robbing a bank and drop some change in my Ko-Fi or at my Paypal!)
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startwithbrooklyn · 3 years
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THE GREAT ND REWATCH OF 2021 / OCTOBER 5, 2019 // return of josh
oooookay folks! that's a wrap! below are my comments about tonight's ep + additional expansions on previously stated opinions. i'm not combining s2 ep 1 with this bc s2 is dead to me! so is s3! i only did this to gather up all these loose thoughts i had when this show with its one lonely season became such a comfort to me that i developed a second consciousness about it. but with these posts i am done! the evil is defeated! i will carry on through the 3rd and hopefully final season of nancy drew with less emotion and better spirits. thank god.
-"talk to owen" nancy firstly thinks of talking to owen only to see what happens w the agleaca; saying goodbye comes as sorta an afterthought mirroring tiffany's possession of george. yet nancy was unable to say goodbe to owen just like w kate. knowing this reveal about kate, i wonder if this was foreshadowing that something big will be revealed about him later? unlikely but still
-nancy + the reality of broken things: 'totems' like broken sand glass sculpture (good place) to show you it's not a dream; "owen broke that" ghost trap to ground him to reality, like how she reached for her locket in the good place, lucy's charm, ace's bear ('totems' idea borrowed from inception)
-george has never been an affectionate person, even with other women- so why does pda with nick suddenly become so important?
-lots of comments about ryan + women but what about carson/kate and karen? again with the hypocritical (interestingly, there is an aspect of violence to women connected with ryan (even though that violence is not his fault); but its not like kate or karen fared well either)
-ryan feels useless- relationships with women as stated by nancy- he seeks to redeem himself by showing up where nancy goes to prove he is good to have around/necessary/needed - but now that he is attempting to act as a parent he has to break through nancy's defenses all over again- firstly she didnt really consider him any kind of threat bc he comes off as incompetent- ie bad business deals- i think i mentioned last ep, their hauntings equalize them as they both attempt to gain peace by searching for answers but now ryan has changed the terms of engagement so he's back to square one, with carson. (which is how we find them s2 cowering in ryans car stalking nancy together)
-ryan's relationship to nancy exposes an interesting layer here. so far she doesnt know about nick/george but they still hold the cards (ie george gets one over on nick's ex/"the new girl") with the revelation of ryan being nancys father, nancy gains an interesting trump card in navigating the social fallout of being nick's ex. like george would take the new spot but then nancy comes out with george's ex in a much higher category. this plays out later on in the ep when george confronts ryan. george wants to talk about "them" but ryan shows up completely focused on nancy, thus illustrating the trump
-"i thought it was whitney with another insipid question" to me this sounds like whitney took bess's advice earlier about "asking aunt diana what she wants" (only to learn it actually annoyed the hell out of diana lmaoo)
-"then you need to fight for it" this hearkens nancy earlier by asking "arent you in by virtue of dna?" the test was positive; she is a marvin just like nancy is a hudson. thats not a fact that they can change. however, diana really acts like it can be changed- and in s2 we see it does change. its interesting for bess to be told to fight to be in a family she's already in and also foiled by nancy trying to fight her way out of her own family. would like to see bess stand up to diana and say something. i mean, she exists. as much as she may want to erase bess from the family, diana cannot erase her existence
-hannah's rolled up sleeves 💙
-"previous keepers records" -from s2- were those not her parents??
-mistaken murderers- everyone incorrectly assumes lucy was murdered just as they assume the agleaca killed owen
-even if owen weren't the price, how can they pay the toll without one of the people who called? i mean if it was anything other than owen and he still died they still wouldve been fucked
-"you don't need to check, i'm not even driving!" okay and giving up the goss. cassidy is me. lmfaoooo
-wonder if this locked marvin industries box will ever come back
-UNPOPULAR OPINION: george's confrontation with ryan comes waytoo late to do anything. i think i brought this up in an earlier post. its literally just her screaming at him now. like he is clocked out moved on. you know a good time for this scene? in the claw when he comes by to "check on her". hes vulnerable, fresh from rehab. and she has a chit over him for punching bookcases/the fuckin country club deal. therewould have been a perfect time to confront ryan on what happened- "what you did to me" okay sis. you admitted ep 1 you werent in hs anymore. youre of age now. admit you fucked up. take the L to force him to swallow the bigger L. and imagine how much more powerful the scene would have been- in george's domain, literally her own office, something ryan doesnt even have because HE DOESNT DO SHIT. ryan is SO EASY to trap but nobody notices. instead they have george try to get some kind of apology out of him when hes already done with that, and only for the sake of her establishing a new relaionship to boot. imagine how much more empowered she would feel if she just got that closure for herself- because she needed it, not so she could trot straight back to nick being all proud of calling a grown man to some random estate only to scream at him in a parking lot and have accomplished nothing. 🤦🏼‍♀️
-i get patrice thinking nancy is lucy but yeahhhhh this isnt how dementia works 😬
-i almost cant with nance and josh. how do you save your would-be murderer? (+ lucy's best friend and brother are in jail, her mom is lost to her mentally; all she has left is nancy and ryan)
-tbh i had no idea how to spell agleaca until bess said "theres no i in agleaca!" i thought it was igleaka like 😂
-damn how george just stares at nicks hand and then gets out herself is just so sad (like she immediately rectifies it but still...)
-"curiosity" part II; nancy who comes back to the sea after her mother died in it- agleaca drawn to lucy's trauma/to agleaca, lucy died fir "love"- would nancy be willing to risk the same? // this is also one of nancy's "mirroring mom" moments: winning sea queen, going to the velvet masque, getting caught by celia, having a "chat" with everett, and "falling" off the bluffs
-the collector 🎵👌🏻
-i wonder if there's any significance to the locations/means of their deaths; nancy's is pretty straight forward in terms of where and how, but why george and nick drowning, in the truck specifically? drowning in love? idk. ace's at the claw i get, but he gets himself caught? in what precisely? what does the fish hook mean? and bess's makes the least sense- burning alive? in the marvin estate? maybe the agleaca picked the most painful death for the marvin blood relation? idk. up for debate lmk ya thoughts
and lastly:
-i remember seeing this ending for the first time and i had just been traumatized by avengers endgame and since black widow is also a redhead seeing that shit at the bottom of the cliff it was like 😰😰😰 TOO SOON
-random thoughts-
these are just things i noticed, feel free to grapple with them or take note of them for extrapolation in s3 (lord knows i wont be) they probably belonged in recaps for previous eps but i either didnt find them in my notebook or couldnt fit them in
•nancy and truth/the perception of truth: using facts to suit theories instead of creating theories to suit facts- nancy often plays with the perception of truth and the details that fall between the steps; but she is also a victim to them by people who also know how to play the game (ie Carson) ex lying about the dress (tea cups and knives, trash got picked up, bail paid 1 hr ago) her inferences can be off from what others tell her ("people always lie") but she can also come to the wrong conclusions organically (carsons trial) more willing to believe the best in others/wanting them to be innocent (think nick ep 1) but later finding out the truths hurts more so she chooses to isolate herself and avoid involving others to be spared pain
•maybe i'm dumb, but who is "mr marvin" exactly? owen? the bald guy from the funeral? this comes from the guy who takes sailboats out like ep 4ish and says "ive worked for the marvins 20 years" she compliments the ship, he says "mr marvin and i just took her out this morning" so?? who is that? plus last ep just saying cassidy and isaac are her "late husbands children" dows thet mean sebastian? like did diana marry in? i feel like it would be odd for her to so embrace the "marvin way" if she wasnt a true born marvin
•ik college becomes a more s2 topic but none of the crew have ever been to college 🤔
•nick + the relationships with people whose reputations are tarnished: tiffany with investigating the hudsons/marvins, josh with murder/attempted murder, kate and 'stealing'/lying about nancy (esp compared to her almost preternatural kindness i mentioned before), george and her mom/family's reputations --> this kind of segues into nick + the concept of believing people you love could be capable of horrific things- accidental or on purpose (see- having to tell his family what happened)
•at the beginning, nancy kind of seems to be the "i'm sorry you're upset" kind of apologist and knows it. she also doesnt usually apologize earnestly bc shes never really sorry (she always has to get what she needs first ie coins mess) and she doesnt want to lie; to me it seems she doesnt like to bother with other people bc they require certain cues/niceties that are often lies- they ask "how are you" without meaning it, they dont really want an honest response except "fine", they dont like it when you call them out on fakeness, etc/ they require apologies for their bruised feelings even if youre right (and nancy can be pretty rude/nasty if provoked- a harshness unsoftened by sympathy)
•cont'd from the good place ep- since kate apparently means nothing to nancy anymore according to last ep ("stop calling her my mother") is her policy of "always seek the truth" now null and void? this mantra is now tainted bc the person who gave it to her broke it so much. can nancy disengage w it now? does she fall from grace to be complicit in "mysteries" of her own like everyone else? does she lose some of her "god-like" holier than thou act bc she is now literally born and raised in the "darkness" of sins/ugly truths like everyone else's? (ie truth is ugly but not to nancy, until now)
•did lucy disappear because her "murder" was finally solved? or simply because her trauma was addressed- she never meant to tell anyone about her suicide plans, the twisted trauma of which was too great to contain/unable to move on due to "sin" - or unable to move on because secret of nancy's parentage still remained? "lucy never wanted me to figure out how she died" she only wanted nancy to figure out her parentage without solving the mystery, yet did lucy see/witness nancy's revelation at the claw, or with carson, or even ryan? waiting for karen/josh to know? or just vanished?
•concept of imperfect mom figures- lucy, kate, celia, victoria, even karen- who all struggle with failings
•since karen dispelled one of lucy's attempts at nancy's haunting at the garden party, is that proof she isn't haunting karen?
•the crew + needing adult help: george's possession and victoria, club busted and owen, car accident and mcginnis, thom and cipher, larkspur lane and sal, bones and john, agleaca and hannah
•everett is always sitting- at his home office, at dinner, at yacht club (wonder if that was his actor + had to do with his recasting?)
-dad talk-
•both her dads think negatively on her "girl detective" thing but ryan sees use in it as a means to get answers, carson would never 'use' her in that way
•nancy + carson : suffering
"what about what i wanted?" + carson being imprisoned for weeks but she immediately rejects him (the DAY he gets his freedom no less) with no regard to his suffering (caused by herdiary!!) in regards to her own from this new knowledge (she does suffer a lot- "almost dying is my new normal" but still)/ the "thankless job" of parenting
•nancy + adults - connected to cop thing a few posts earlier : nancy is v precocious and smart for her age- she is "old enough" but also has trouble with the "adults" in her life- fathers, moms, karen, and cops letting her down but depends heavily on "adults" she cantrust- hannah gruen, john sander, lisbeth- highlighting her youth and occasional naiveté; nancy is unafraid to hold adults accountable for their actions (ie karen) but also loses them as allies along the way. both hannah and john are very nonthreatening and also experts in their fields, while her fathers and karen are revealed to be "just another brick in the wall" average, capable of mistakes, and not the people she expects them to be, while characters like john and hannah can only benefit nancy because either they do not mean as much to her or have no reason/nothing to gain by lying; they are purposefully shown to be small, demure, gentle, and nonthreatening as foils/opposed to karen, ryan, and josh whom she previously trusted; carson (+kate) is nonviolent as well but has the biggest betrayal which is perceived as an act of violence to her very personhood/shattering who she thought she was so she cannot be that anymore (admits truths to john "everytime i dig i hurt everyone" and hannah-agleaca) : unclear if redemption is possible for anyone :
•nancy bonds with carson over loss and then ryan over haunting. but actually, nancy rejects carson over loss bc she wanted to say goodbye and wasnt allowed to- so carson was with kate but nancy was not. nancy and ryan are more equals about haunting bc they both start around the same time and conclude together as well [nancy and ryan bond over thinking their parents conspired to kill lucy- think sitting on the floor at velvet masque] nancy is appreciated by ryan for her ability to get answers- he has no qualms about going through her/outside of police bc he wants results/instant gratification and thinks nancy is more so the expert in her field/respects her even through her age- once again acknowledging she is braver than he is (think lucy + claw parking lot) and her portent in the car freaks him out bc shes usually always in control, esp with him
•bc nancy was told "you can't be afraid of the truth" until she was / ironic bc shes braver than him except when the truth is they are related then she's scared to tell him while he actually starts to take some initiative
•nancy picked "the wrong person" to help her through her grief in her dad's eyes like her mom's best friend was somehow a better choice? carson truly "parents" nancy even during grief and haunting (which she rejects) whereas nancy and ryan are really equals in all their situations which is actually better for her and easier for her to maintain- nancy's expectations are low so anything that ryan gives is a bonus. nancy's expectations of carson were shattered by his lies so now she has nothing to connect with him about- they could barely even connect when sharing the same grief- carson actually very hypocritical hence nancy's upset at karen revelation yet carson doesn't agree bc hes the "adult" and shes the "child" not realizing she hadnt been one for a long time (hidden staircase perhaps?) whereas ryan better treats her with lack of controlling parental nature bc he is impressed with her competence before he receives that knowledge; "lucy was smarter than me too" acknowledging her intellect negates his ability to "parent" ie control her to leave him solely with caring about her wellbeing in her situations + aftermath - i honestly dont think carson would ever admit that shes smarter than him* bc he thinks shes not "all grown up" yet ("youve kept me on the bench for years"); ryan is more willing to meet her where she's at which is so important for all her good relationships - ace, owen, etc
*carson asks for nancy to figure out "who to trust" in ep 12, finally admitting that she is useful/ie acknowledging that her skills/abilities do help, are necessary, and can in fact save lives --> this is then s2 follow up by working for him (but it takes him that long)
•ryan/nancy/carson venn diagram - using sex to escape trauma
•if not carson vs ryan then what about celia and everett vs patrice (and josh)? at this point in the narrative, do you think ryan's parents would take his side should the knowledge become public (without their involvement), or deny nancy?
•"we were a family" + the disruption of family dinner- kate was really the one holding that family together and her death makes it unsustainable
okay!! that's all folks! i have exhausted my plethora of nancy drew thoughts + knowledge. you will never have to hear from me again!! TYSSM 😘
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GREMLINS 2: THE NEW BATCH – A Retrospective Interview with Brain Gremlin
First, keep them out of bright light—especially sunlight! It’ll kill ‘em. Second, don’t give them water. Not even to drink! And third, the most important rule of them all, one you must never forget. No matter how much they cry. No matter how much they beg. NEVER feed them after midnight!
These three vague yet specific rules governed a new breed of movie monster whose impact would send shock-waves through Hollywood. This seemingly cuddly creature would rise from the ranks of B-movie monsters to find its way into multiplexes, toy stores, and our hearts. That creature was called a Mogwai and the movie was 1984’s Gremlins. It was a genre blending Christmas-horror-dark-family-comedy whose mismatched pieces came together so seamlessly that Dr. Frankenstein himself would have been jealous. Joe Dante (The Howling), Chris Columbus (The Goonies), and Steven Spielberg (Duh) teamed up to tell the story of a small town overrun by gremlins after a blundering inventor gifts a Mogwai named Gizmo to his son Billy for Christmas. Audiences were delighted and disgusted. They eagerly lined up to gut their wallets and disembowel their purses for any trite bit of plastic with Gizmo’s face on it. The studio wanted a sequel.
After an agonizing six-year wait, Warner Bros. finally got their wish. Gremlins 2: The New Batch hit theaters on June 15th, 1990 and fans relished in a sequel like none they had ever seen before (and will probably ever see again). Raising the stakes, Billy (Zach Galligan) and Kate (Phoebe Cates) leave their small town and move to New York City to work in Clamp Tower, the automated office building of the future. After Gizmo winds up in Clamp Tower’s genetics lab, chaos reigns throughout the malfunctioning superstructure. Like a cyclone on a fishing line, the film is a masterfully crafted frenzy of satirical in-jokes, social commentary, and outlandish characters. The studio, however, was not so enthused.
To celebrate this triumphant marvel of zany anarchic chaos, we sat down with one of the film’s stars, Brain Gremlin, to gain some insight into the box office blunder and cult phenomenon that is Gremlins 2: The New Batch
  Mockbuster Beginnings
  NIGHTMARE ON FILM STREET: Thank you so much for joining us today, Brain.
BRAIN GREMLIN: Think nothing of it, the pleasure is all mine.
NOFS: Before diving head first into Gremlins 2: The New Batch, I’d like to set the stage and touch briefly on the first film. I understand Spielberg and Dante’s relationship didn’t start on a high note.
BRAIN: It is a bit of an irregularity that friendship develops from artistic larceny. I suspect Steven was first acquainted with Joseph’s attempts at cinema after Roger Corman hired him to direct that bottom-feeding horror film Piranha. It was a flagrant attempt to capitalize on Steven’s film Jaws and everyone knew it. Universal Studios undoubtedly knew it. If memory serves there may have even been a cease and desist. Steven, being the magnanimous man he is, watched Piranha and was moved to benefaction, and the film moved forward undeterred.
NOFS: From such a rocky start, how did the two come to work together?
BRAIN: Well, imitation is the greatest form of flattery. Also I believe Steven saw something in the fledgling director. After having sent him Chris Columbus’s Gremlins script, Steven also invited Joseph to direct a segment of 1983’s Twilight Zone: The Movie. The man’s generosity is unparalleled. As you know Gremlins was an unprecedented success and gave Joseph’s career a real shot in the arm. It grossed close to 150 million domestically against an 11 million dollar budget. And that isn’t even taking into consideration the film’s inexplicable licensing potential. Naturally, talk of a sequel commenced immediately.
NOFS: Why then do you think it took Warner Bros. so long to produce a sequel?
BRAIN: Despite my antipathetic opinions toward him, Joseph Dante is an artist. He had little interest in rehashing his own work. He and Steven had both received scripts but declined due to their sheer redundancy. It wasn’t until a chance encounter years later, truly an act of providence, when Joseph ran into Terry Semel, then president of Warner Bros. Studios, on the studio lot. The man must have radiated desperation. With the promise of a new Gremlins film by the following summer, Joseph was given a sizable budget and full creative freedom. But ne’er the company man, Joseph would prove Terry’s confidence to be misplaced.
NOFS: You don’t think Dante was right for the job?
BRAIN: As I said, Joseph is an artist, but he is also an anarchist with little respect for convention. A saboteur. The sequel was a Trojan Horse from its inception. Gremlins 2 was to eliminate any possibility of a Gremlins 3. He and his screenwriting cohort, Charlie Haas, masterminded the demise of a budding franchise. The two had met on the 1979 film Over the Edge and Joseph obviously had an immediate affinity for Charles. In Twilight Zone: The Movie he named the character Charlie after his beloved chum.
    Gremlins on Broadway
  NOFS: I understand it was Charlie Haas’s idea to set the film in New York. How was filming in the Big Apple?
BRAIN: The studio was apprehensive about setting the film in New York City. They expected it would be quite costly. As a result, only three days of shooting actually took place in the city. Filming began in Times Square on the Friday before Memorial Day weekend. A dreadful bit of scheduling. Some of the exteriors of Clamp Tower were filmed at Park Avenue and 40th Street while the opening aerial footage of the city was pilfered directly from Superman IV: The Quest for Peace.
NOFS: If not New York, where did they shoot the rest of the film?
BRAIN: For a contributing writer at a film news source, there are some alarming gaps in your knowledge of the filmmaking process. Gremlins 2: The New Batch was filmed on a studio set. Set 15 at Warner Bros. Studios to be exact. Jim Spencer designed the interiors of Clamp Tower and really went above and beyond. The set featured functioning elevators and fully stocked retail stores. He even built a portion of the exterior of the building on set. It was truly a marvel to behold.
NOFS: Joe Dante has disclosed in interviews that 1984’s Gremlins was incredibly challenging to make and those difficulties were a large part of why he was reluctant to make a sequel. Would you say his concerns were validated?
BRAIN: Joseph approached making Gremlins 2 with the wisdom of experience. When working simultaneously with human and gremlin actors, problems can arise. I’m all for peace and harmony but some cultural gaps are just more difficult to bridge. We’re not exactly cut from the same cloth. We’re hardly the same material. With this in mind, Joseph filmed all the scenes with human actors first and then spent the remaining six weeks of production filming us gremlin actors. The most arduous scene to film was undoubtedly Gizmo’s dance number. To say he has two left feet would be an understatement. To make matters worse, once the ineffectual furball finally executed the number we learned that Billy Idol wasn’t going to grant us permission to use his tune. Thankfully, a Fats Domino number with an identical rhythm was found and Gizmo’s efforts, although pathetic, were not in vain.
    NOFS: While things went a little more smoothly during the filming process, I understand the writers did not share that good fortune.
BRAIN: Joseph and Charles endured weeks of misery locked in an office as they tried to liberate themselves from the corner they had dim-wittedly written themselves into. They had planned a finale where the heroic humans would fill Clamp Tower with wet cement, trapping all the gremlins. This proved to be too expensive and the two were swiftly returned to the drawing board. The climactic scene as it appears in the final film is much more satisfying than previous iterations. The ending also further utilizes Electricity Gremlin, a first-rate character whose role up until that point had been on the chopping block.
NOFS: Famous special effects artist Rick Baker was brought on board to lend his talents and I understand he also had input on the script.
BRAIN: Chris Walas helmed the special effects department in the first film but had a scheduling conflict as he was directing another sequel, The Fly II. Rick Baker was offered the job but turned it down. To further entice the creative genius, the Slice-o-Life Genetics Lab subplot was added to the film. This gave Rick much more creative freedom and essentially the ability to alter the story through the introduction of new characters. His inclusion in the film was the impetus that essentially launched my acting career. We were tremendously appreciative of his work. Joseph was too, although he had a strange way of showing it. Octoman, Rick’s first film, appears as an in-joke during a broadcast of Grandpa Fred’s horror TV show.
NOFS: The Slice-o-Life Genetics Lab is without a doubt an essential component of the film and it’s in the lab that we meet Dr. Catheter, played by Christopher Lee. What was it like working with the horror legend?
BRAIN: Working with Christopher was a delight and a true honor. The poor boy was indeed unprepared for the degree of adoration he received from the cast and crew. Upon the completion of his final scene, to celebrate his 200th film, a small party was thrown in his honor. There wasn’t a dry eye in the house as all involved lined up to shake the hand of a true professional. I had the pleasure of filming one scene with Christopher, the Dr. Jekyll and Mr. Hyde transformation that births my character’s superior intellect. Sadly Christopher’s genetic transformation into Elvis Presley was cut before it even touched celluloid.
    A Star is Genetically Engineered
  NOFS: Your role is by far one of the most memorable in the film, can you tell us a little bit about the character you play?
BRAIN: Well, I essentially play myself. Go ahead, lump me in with your Fred Astaires and Bill Murrays. My character though, unlike other one-note trumpeteers, has an agenda. I recognize the potential of my race and believe we deserve more. I plan to lead my deranged brethren out from the seductive trappings of savagery to attain all the plentiful riches civilization has to offer.
NOFS: In the film we’re introduced to our first female gremlin who falls in love with Forster, a human character played by Robert Picardo. How do you feel about interspecies relationships?
BRAIN: Yes, Girl Gremlin is a truly bewitching vision of elegance. Her musical send up of Dames was inspired. On the topic of interspecies relationships, we intellectuals are a forward thinking lot. As far as I’m concerned the film has a happy ending, demonstrating the resolute tenacity of true love.
NOFS: You have a musical number as well, right?
BRAIN: Yes, an apropos tune by Frank Sinatra. It appears towards the end of the film just before little Zachery Galligan’s character unleashes his genocidal rage.
NOFS: There are a number of spectacular gremlin deaths throughout the film but the climax really manages to pack them in, including a hilarious Wizard of OZ reference. Who comes up with all these great deaths?
BRAIN: I also enjoyed the Wicked Witch death. The appearance of Lon Chaney’s Phantom complete with drop focus as he approaches the camera had me chuckling as well. The answer to your question, however, is everyone. Similarly to the first film, a morbid bit of paper scarred the set where cast and crew would scrawl their sick suggestions for gremlin death. We loathed that sheet of paper.
NOFS: Gizmo also has his fair share of torturous scenes in the film.
BRAIN: And you can bet they all made it onto my highlight reel. Gizmo embarks upon a heroes journey where he must rise to the challenge and become a warrior. He predictably fails and must rely on his human companions to shield him from harm.
NOFS: I understand many gremlin scenes were cut from the film?
BRAIN: Steven had final cut and found the film to be unbalanced. He said there were too many gremlin scenes. I’m all for equality but how many films have you seen with an entirely gremlin cast? No, don’t even bother. The answer is NONE!
    Satirical Genius
  [At this point in the interview Brain was becoming increasingly agitated and I had begun to fear for my safety. The question regarding gremlin scenes being cut from the film seemed to set him off. Suddenly his sharp teeth became more apparent to me as he spoke and he had a maniacal glint in his eye.]
NOFS: Let’s talk about the film’s tone. It has a cartoonish quality and even starts with a Looney Tunes cartoon.
BRAIN: Joseph grew up watching anarchic cartoons by the likes of Frank Tashlin. He applauded their irreverent lack of convention and aspired to sustain that restrained chaos throughout the film. Transcendent rebellion and subversion of popular culture were his objectives but along the way he took a wrong turn. He became the thing he sought to destroy. Joseph had become a part of popular culture. Like the man who learns he can never truly return home, he must burn it down.
NOFS: Perhaps we should shift gears a little and discuss a lighter topic. Let’s talk about cable TV and frozen yogurt.
BRAIN: Oh no, [Brain chuckles] you can’t pull the wool over these reptilian eyes. This is the dreaded prophecy question. For the sake of good sportsmanship, I’ll take the bait. Gremlins 2 has been praised for its prophetic satire of popular culture. Concepts that were conceived as jokes are now accepted norms of modern society. Some of your younger readers may not bat an eyelash at the idea of an entire channel devoted to cooking, but to audiences in 1990 it would have been comical, if not grotesque. The intent was to provide a gross exaggeration in order to highlight the excesses of the medium.
NOFS: Dante didn’t just poke fun at popular culture in general, he takes a few jabs at his own work.
BRAIN: Joseph’s self awareness is an admirable trait to be sure. He and Charles shine a light on the sheer absurdity of the supposed “cardinal rules” of rearing Mogwai as Zach’s character does his best to explain them to a skeptical audience in the building’s control room. Phoebe’s traumatic memory of Abraham Lincoln’s birthday is a call back to her laughably tragic Yuletide tale from the first film. References to Joseph’s other work crop up from time to time as well. Vectorscope Labs from the film Innerspace makes an appearance as well as a theater marquee that reads Howling 11. Not to sing the man’s praises too much but upon meeting, Christopher [Lee] apologized to Joseph for appearing in Howling 2. Real stand-up chap.
NOFS: Is Donald Trump the inspiration for the character of Daniel Clamp?
BRAIN: He may have been at one time but also remember that public perception of Donald in 1990 was very different. Clamp was originally intended to be the villain but John Glover played the role with such boyish charm that it really altered the tone of the film. However, Grandpa Fred is without a doubt modelled after Al Lewis’s Grandpa Munster.
NOFS: Did anyone have issue with the film’s satire and social commentary?
BRAIN: I can’t say Steven and Chris Columbus entirely appreciated it. There was also some controversy surrounding jokes made about the marketability of Gizmo. This was somewhat unheard of at the time. Joseph was essentially mocking the marketing and cross promotion for the film within the film itself.
    The Gremsters Vs. The Hulkster
  NOFS: After Leonard Maltin had given the first film a bad review, was it satisfying to see him get his just deserts in the sequel?
BRAIN: Oh yes, the gremlin community had a bit of an axe to grind with Mr. Maltin. His appearance was a way to, forgive me for mixing metaphors, bury the hatchet. We would extend the olive branch of peace but upon bending him to our will, reveal it to be the olive branch of victory.
NOFS: Did he bend to your will?
BRAIN: Well, my dear fellow I’d have to say the proof is in the numbers. Going from 2 out of 4 stars on the first film to 3 out of 4 on the second is nothing to turn your nose up at.
NOFS: Leonard Maltin was just one of many celebrity cameos in the film, but none were quite as outlandish as Hulk Hogan’s fantastic 4th wall breaking appearance.
BRAIN: It is an oddity, isn’t it. Joseph wanted to do a William Castle gag and chose 1959’s The Tingler for his inspiration. Similarly to The Tingler, our titular creatures wreak havoc inside the projection booth. However, in our film the hooligans are set straight by World Wrestling champion Hulk Hogan. The studio was dead set against this narrative detour. Joseph set up a test screening in order to prove to them that audiences would, in fact, get a kick out of it. On home video an alternate scene appears to suggest the viewer’s VCR is on the fritz. The poor gremlins would then wind up in a western. The 1970 John Wayne film Chisum was intercut with shots of gremlins and using Chad Everett’s impeccable John Wayne impression, the audience would watch as The Duke himself sends the mischief-makers fleeing back to their own film.
    Box Office Blunder
NOFS: Gremlins 2: The New Batch is often referred to as a “flop” or a “bomb”. Not only did it fail to live up to its predecessor but the film didn’t even turn a profit.
BRAIN: This is true, the film had a 50 million dollar budget but only brought in 41 million.
NOFS: The film had an extensive marketing campaign of which you were prominently featured, including cross promotional ads for Comfort Inn and Clarion Hotel chains. It seems the studio had very high expectations for what Dante considers to be possibly the most unconventional studio picture ever made.
BRAIN: Call it overconfidence. The film was originally scheduled for a May 3rd release date opposite the Mel Gibson/Goldie Hawn picture Bird on a Wire. Based on high test scores, the studio got a bit big-headed and pushed the date back. We would now open opposite the highly anticipated film, Dick Tracy, starring Warren Beatty and Madonna. The material girl was quite frankly the biggest star in the world at the time and she and Beatty were a bit of a hot item. They were 1990’s Brangelina. Wadonna. Determined to protect their box office records from the previous years Batman, Warner Bros. went after Dick Tracy with a herculean might. As it turned out, the Beatty/Madonna picture posed little threat to Batman’s record. This battle of studios only had one casualty, Gremlins 2: The New Batch.
NOFS: Despite its theatrical failings, the film found a cult following on home video. What do you believe the film’s appeal is to these die-hard fans?
BRAIN: While striving to destroy his legacy, Joseph managed to touch on a societal note that, at the time, was only just a whisper. But over the years it has grown into a symphony. The veil of ignorance has fallen. Joseph and Charles created a world closer to reality than they could have possibly envisioned. Given a parodical hyper-realist version of their everyday life, the viewer steps outside of their own existence to properly examine what is truly of value in this world. What holds meaning, what creates meaning, and what destroys it. Shown what happens when our automated lives break down, the audience revels in an existential awakening. They can now leave the theater a free people once again.
NOFS: Beautifully put, Brain, and thank you again for joining us. I thought we’d end the interview by addressing a little rumor that’s been popping up on message boards in recent years. Is there going to be a Gremlins 3?
BRAIN: [Brain chuckles] Considering the current state of that vacuous void known as Hollywood? I suppose only time will tell.
  The post GREMLINS 2: THE NEW BATCH – A Retrospective Interview with Brain Gremlin appeared first on Nightmare on Film Street - Horror Movie Podcast, News and Reviews.
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jeanmoreaux · 7 years
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11 questions tag!
Thanks for tagging me @xtaeguk​ (♡ i love these kinds of tag games)
1) What are some movies/animes/series that come to your mind first? movies: forrest gump, west side story, inception, roman holiday animes: lmao i don’t watch animes BUT both of my brothers are huge anime fans so they made my watch several episodes of death note, sword art online and tokyo ghoul so these are the ones i kinda know a little? series: game of thrones, stranger things, friends, scrubs, avatar the last airbender, gossip girl, also spongebob for whatever reason XD
2) What was something funny that you remember happening? mostly small things that happened when i am with my friends or my brothers :) situation comedy kind of (more or less)
3) Name a song that you’ve been listening to lately. let me tell you, i have been obsessed with real by years & years the last couple of days!! ((i have been listening to it on repeat and when i am not listening to it i wish i was... so weird lmao)) i have also been jamming to the entire album feel something by jaymes young, full circle by half moon run, scary love by the neighbourhood, dusk till dawn by zayn & sia, let you down by nf, leave a light on by tom walker, stargazing by kygo and lorde’s song perfect places recently :)
4) What is one of your favourite OTPs? like, just one? i have too give you two bc they both own my heart and i would feel wrong to just pick one: odesta and andreil
5) Which do you prefer sweet or salty snacks? highly depends on my mood XD most of the time i prefer sweet snacks tho ((i am a sweet tooth, i love chocolate and ice cream too much))
6) Do you have any treasured items? If so what? my notebooks, where i collect all my happy memories, my thoughts and feelings, my inspirations and ideas, my dreams and hopes, are definitely precious to me! wouldn’t want to lose them.
7) Are you a early bird or a night owl? night owl!! it’s so unhealthy bc my natural biorhythm does not happen to align with the one society seems to have XD i am soooo not an early riser and i can’t fall asleep before midnight...
8) Do you a favourite lyric from a song? no i guess? i love many songs for many different reasons and i have fav lyrics in almost every single song i like.... so i would say flaws by bastille, savage by marina and the diamonds, r.i.p. 2 my youth by the neighbourhood and feel something or i’ll be good by ma boi jaymes young are songs with lyrics i enjoy (but there are many more but like i can’t give you one specific line in general, sorry XD)
9) What is something you like to do? depends on my mood tbh :) if i am social, i love to hang out at a friends house, drink wine and talk about the world. if i am more in a bad head space i like to curl up in my bed with hot drink drink and a good book and just chill :) something i like to do in general is traveling, i am full of wanderlust!!
10) Coffee or tea? i like both almost equally? if i had to choose tho i’d pick tea bc i am a sucker for green tea (i drink like 1 liter a day).
11) If you could choose any hair colour right now what would it be? i try too make them lighter so now i have a dark blonde hair and i want it to be medium... so medium blonde i guess XD if i could pull it of i’d also really love to have renee-walker-hair, really light with pastels!
my 11 questions for @jeanmoreauz​, @sevcnyearsdead​, @zcbini​, @xjosten​, @monstrouss​, @julianlavelle​, @eohwyn​, @kazbkker​, @invislble​ (only if you want to tho, no pressure :D)
i. what was your favorite book as a child? ii. a personal highlight of 2017? :) ii. what are you looking forward to in 2018? any goals? iv. never listen to music again or never read a book again? v. if you were a musician what kind of music would you make? vi. last book you read? did you enjoy it? vii quick, you have 1 minute to wish for anything! what would you wish for? viii. what song do you hate the most and why? ix. do you believe in soulmates and/or love at fist sight? x. favorite meme? xi. if you could meet a person form tumblr in real life and spend a day with them, who would it be?
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