Critical Role's Cameraman
So, Critical Role (@criticalrole) just released their newest opening title sequence, an animated sequence in the same style of Your Turn To Roll and I would be remis as a film nerd to not pick apart every detail.
What fascinates me about this introduction, however, is the camera movement and shot composition. Allow me to explain.
I DONT THINK THERE ARE SPOILERS AHEAD, BUT JUST TO BE SAFE
So, we open with a hand, this is a close up, I don't think that is unobvious.
But this stops being a close up rather quickly, before it starts moving away. The shot just gives the hand context, and suddenly you aren't in an extreme close up of a hand, you are in a medium shot of a very large person. Then the camera pans backwards, and you can see villains and places spring up, although the perspective on Matt remains weird. Is he a few metres from you, or a hundred? How big is the Game Master here? There's a sense of mystery, of incomprehension. This is setting up some cosmic horror shenaniganry.
Then, we get Fearne. This is a wide camera motion, swivelling around her in a tracking shot that focuses on her face, and those eyes. It is like a reverse panorama, where Fearne is taking in the world, the world is observing Fearne.
But I want you to take note of the leaves here, because they are used to form a connection between her and Orym. The transition uses them, while it isn't a direct wipe transition (the leaf just flies close to mask an abrupt cut), it is framed as one. The name of that isn't important, though, what's important is the leaves. By being in both shots, they emphasise the relationship between the two characters. But where for Fearn they show off her sense of wonder, for Orym, they take on a very different meaning.
Notice, however, how still this shot is. There is no sense of danger here. This is a scene of a warrior with a sword and two people passing on from this world. But it's calm. Because this is a memory. Orym might not be at peace with the death, but the memory isn't a violent one, it's a memory of his family's lives.
Cut to a close up. Orym creates a gust of wind.
And cut to the next shot.
I will not lie, Bertrand is my favourite character across all of Critical Role, so this shot of him made me smile, but it isn't the point here. The point is Imogen's introduction.
Although is Bertrand not actually the point? Because take a look at how Imogen is shown here. Do you notice anything?
She's shown in the exact same way. Imogen is shown doing the exact same thing that those who have died have done. And she can see them ahead of her. The camera panning back shows a wider perspective here, showing her as she tries to run, tries to get away from the same path as Bertrand.
The wind from Orym's blade that came to this scene gets across a consistent element: Memory. This is a dream. But dreams can become nightmares.
As Imogen loses her footing, the camera gives some of its wildest movements yet. It tumbles around her, then looks up.
The camera stops moving when it sees the red moon, because now the viewer has something to orientate themselves around. There is a constant point, and we can see Imogen falling down. And getting closer, and closer, and closer, until.
These are the three frames in order, there is nothing in between.
Imogen crashes into the screen, and we get an abrupt impact frame (that's the black and white one) then Ashton. This is so cool to watch, in my opinion, but it is quite possibly the opposite of smooth in camera work. So why is it so cool? Motion.
The motion is in towards Imogen and out away from Ashton. They are both falling, just in different directions. And the impact frame both helps smooth over and accentuate the abrupt transition.
The camera around Ashton is a tracking shot. They are falling, but they remain the exact same in the screen (shrinking slightly). The rest of the world moves. And when Ashton lands, the screen cracks. The tracking shot is used to show Ashton's disassociation with their surroundings. Not in a "I feel nothing" type of way, but in a "it's me vs the world" type of way.
Then, there is an abrupt cut away. Nothing hides or smooths this at all, because Ashton's memory isn't smooth, and neither is Ashton. Remember the disassociating thing I mentioned, now it changes again to someone who gets lost in his thoughts. Medium.com calls this an "anxiety stare" and as someone who does that on the regular, I can attest to this abruptness being exactly what that feels like.
I'm not going to talk too much about the ship, but just be aware that there is a Dutch angle (the horison is diagonal) here to heighten the stress of it.
Likewise with this shot, there isn't much to talk about. The slow outward zoom and triangular composition are neat, and the tiered reactions (bottom row reacts, then middle, then Fearne) are amusing, but other than that, not much.
Then we meet Laudna, playing with Pate and giving him life. That's a neat little shot, I wonder if there's a metaphor there.
Oh.
This is a super cool visual because it establishes exactly who this character is in two seconds. But I also want to point out the symmetry of this. The hair becomes the blood which becomes the hair again, and then the tree.
Laudna is introduced as big and scary and imposing, and that is very intentionally undercut by making her look small.
Being small means you are less likely to be the focal character, so shrinking Laudna takes away her agency. Only to give it back through Imogen, and when the camera pans back outwards, Laudna is the same size, but the colours and the surroundings make her feel less alone, and as a weird result of that, less small.
And last but not least in this moment, there is the delayed drop of the hands. Laudna finally feels safe and finally breathes a sigh of relief.
That, however, imediately match cuts to this. FCG's vision. The red tinting has obvious implications that I don't need to explain, but the match cut heavily implies a connection between this group and the Bells Hells. There is a fear that this might happen again made clear by a single transition.
Here's something else. FCG doesn't move. At least, the camera doesn't treat them as moving. It's a slow panning out as if nothing is happening. It's the disassociation vibe that you get from Ashton's falling shots now repurposed to someone who isn't in control of their own actions. This is what FCG is afraid of, this is the important pieces of his character. This is FCG.
And just like Laudna, FCG finally gains agency when surrounded by their friends who hug them, and FCG finally moves.
Chetney Pock O'Pea, outlaw of the RTA, alpha of his own heart. A fundamentally chaotic character who takes rules as suggestions to be intentionally ignored. A man who's first instinct upon meeting you is to consider how you could be killed. And he is introduced whittling, with a steady camera and warm light illuminating his face. This is a peaceful side of Chetney, there is a duality to him.
Speaking of which, notice how Chetney draws back from the light as he transforms. His eyes begin to glow, but they don't illuminate him, until this:
Chetney is now backlit by the cold light of the moon itself (There's a neat reveal of Ruidus caused by the pan, but that's only tangentially relevant). Notice how much further you are from him here than in his first shot. But notice how much of him is visible, and how much of the screen he takes up. It's the same, this is still the same character. It's a true Doctor Jeckyl and Mr Hyde character. This isn't split personality, but a character who can be a different person in each form, while still remaining Chetney at all times.
There is more in this video. I encourage you to watch it, but unfortunately, Tumblr has a limit on how many images I can include, so I will leave you with this final shot. A group of heroes looking up at a threat that is so much bigger than them, a threat that is literally controlling the light. But the Bells Hells are closer to the camera, they take up more of the screen. The battle isn't lost, instead, it is just starting.
523 notes
·
View notes
Y'all wanna know about a gender-non-conforming knight from 13th century France? No? That's okay- I'm fine with talking to myself.
I'm obsessed with gender performativity in early medieval texts- so obviously I had to know everything about Le Roman De Silence.
To preface-
So, long before there was the Marvel Cinematic Universe- there was the interconnected works of the Arthurian Legends. The original superheroes- King Arthur, Merlin, Morganna le Fey, and the rest of the cast. However, one of the lesser known (only arguably canonical) interconnected texts of the Arthurian legend hails from France. People argue over whether or not to include these texts as part of the cannon of King Arthur because it's technically french- and the french-english divide between characterization of all the main players of Arthur's court is remarkably different. Much research on this suggests the discrepancy of characterization is largely due to distance between where the stories originate, and sociopolitical tensions between the French and the English. Either people were too far apart to share stories- thus too far apart to keep characterization uniform, or they fucking hated each other enough to mess up the characterization on purpose. For example, many of the French portrayals of King Arthur paint him to be a rather terrible person, where English portrayals are generally more kind to him.
All that aside- many people will disagree that Le Roman de Silence should even be part of the Arthurian legend canon anyway- because it only mentions Merlin at the end of the poem and because it's a super french poem.
The main storyline is about this character named Silence. From the Old French Poem- Le Roman de Silence.
Gender? No- Never heard of it.
The latter half of the story in this poem is predicated on a complex mediation of Nature vs Nurture. What happens is that a baby is born into a wealthy family, and for sociopolitical reasons, the family decides to raise the girl baby as a boy. They name this child "silence." Silence grows up with full access to an education, as was typical for the boy children of aristocratic medieval families- this education becomes important later as Silence wrestle with where they fit into the larger social structure after maturing into adulthood. Essentially, they find the idea of marriage too boring and would like to be a Knight or Explorer instead. (I love them.) Anyway, it's fascinating to me that the conceptual ideas of nature and nurture are personified into being something like "deities" which are overseeing the growth of Silence through the ages- and so we get these deities commentary.
Silence wants to be a knight- so Nurture brags about being right that gender is more performative than it is biological. Then, later Silence grows up to be remarkably "pretty" and according to the deity of Nature- they brag about being right that biology and gender are intrinsically tied. It's such a thought-provoking mediation on gender as either performance or pure biology that I forget it was written in the 13th century- long before Freud or Lacan or any of the others who became hyper fixated on human presumption of gender as either a social category or a biological necessity.
I argued in a paper, once, that the narrative itself does actually finally end on the note that Gender is a performance, and it is tied into social roles only so the ruling class can have control of the population. That is why the stories ending shifts into horror-genre-esque of Silence marrying into the upper-ruling class.
I also have a strong urge to write a Fanfiction of Silence as a knight- who does not meet a sad fate but rather lives happily as a knight and eventually marries a princess. Okay- Okay? fine I said it. I said it-
Social pressure to marry?
The story takes a dark turn, however- when the King demands Silence to reveal themselves in front of the court. Obviously, even the author of the story was aware that misogynistic social standards would not allow for people to ever really be free of gender stereotypes and roles. So, Silence is then forced out of the adventurous lifestyle of a knight and into a marriage. Also, this is the place in the story where Merlin makes an appearance (I have a theory that Merlin is representative of the devil, and the author really hated that all AFAB people were forced into marriage back in 1200's. So that's why the devil shows up when all the bad shit is happening to Silence).
Inevitability and dismay-
What I find particularly interesting about this poem is the fact that the end, as Silence is forced into marriage and back into "proper" social roles for their assumed biological characteristics, is the fact that it is written like an early attempt at gothic horror!
So, one of the stipulations for something being a "gothic horror" is 1.) old, archaic, twisted buildings. (this blog is indeed named after my fixation with gothic horror elements, it's interplay relation to social reform, as its emphasis on decay as the tonal necessity for social indemnification). Anyway, the other most important aspect of gothic horror- is an overwhelming sense of desolation, isolation, and loneliness.
Sure, Silence is forced into marriage- but even with the forthright writing style of the author, we, as readers, are struck by Silence's loneliness. Thus, the "happily ever after" part of the storyline wherein the characters get married, as it traditional to chivalric romance, is recriminated against in subtext. Now, we have a moment in which the "happily ever after" is a creation of horror rather than peace.
Ending the narrative with marriage as equivalent to a loss of freedom and a sense of evermore-present loneliness, cumulating in the edifice of horror-struck fear in Silence at their own new future, is a remarkably bold social statement coming from a 13th century author.
I just think it's a really interesting text on the thematic points of negotiating Gender identity, in broader terms of performance and social roles, as much as it is a critique on the total social control that the monarchy held over the people of 13th century France.
Edit: I need to add that Silence themselves consistently rejects the idea that they are AFAB and instead only ever refers to themselves as "Silence" or "the knight"
76 notes
·
View notes
What exactly does Pan teach you?
So, Pan's inclusion in Stray Gods is weird, right? Not in a sense of he doesn't belong or fit in the story, because he certainly does. But why Pan?
When you think of the Greek gods, chances are you think of Zeus, Poseidon, and Hades. In Stray Gods, these big names are absent, and here is Pan, someone a large portion of players had never heard about before now, offering you some advice.
SPOILERS AHEAD
First up, mythologically, Pan was the god of the wilds, usually. I say usually because there was no cannon for Greek Mythology because of how ancient Greece works. It wasn't so much one unified nation, but a collection of city-states with shared cultural elements. As such, different states had very different views of the deities, and these shifted over time. For example, Artemis is usually defined by a lack of romantic interest, but Sparta worshiped an epithet called Artemis Orthia, who was a goddess of fertility and childbirth. You can see why this gets complicated.
With that said, Pan is usually a god of nature and freedom, sometimes associated with medicine, sometimes associated with madness and fear, and sometimes associated with music. This is a figure who is hard to pin down.
This doesn't really answer the question: Why is Pan?
I think the answer is his distance from the rest of the idols. Olympus is defined by tradition and the past. It is burdened by trauma, and Pan, the god of freedom, represents the exact opposite. This is a character who is desperately looking forward. He seeks grace out because of guilt over Caliope's death, and instead of confronting that, he runs as fast as he can into the future. He isn't as free as first impressions would tell you.
Ok, enough preamble, what is this song about?
First up, this song takes the "why are they all singing" comment about musicals and looks you directly in the face to say "its magic, deal with it."
But second, and more importantly, this song offers you another choice. Stray Gods is about choosing your own fate, and the teaching song gives you an obvious one. Freddie, Pan, or neither.
Stray Gods isn't short of incredible visuals, but this is by far my favourite. And it isn't what you think. In any other story, this would be the choice between going on the adventure or staying home, but you're going, otherwise, Grace will be killed. This is asking you how you will go about that.
Freddie, identified with small comfort, is contrasted against Pan with the very whimsical imagery of the tree. Freddie represents safety, Pan represents urgency. Freddie represents using what you know, Pan represents diving headfirst.
Speaking of that metaphor, welcome to the waters. It's deep, you can't see the surface from here, and the murk stops you from seeing much other than Freddie and Pan. Who do you choose? Who do you trust?
What does Pan actually teach you? Not much, he explains how Grace's powers work and that's pretty much it. Except for one thing, Pan, quite accidentally, teaches you how this story will work.
Welcome to the world, it's going to be murky, you're not always going to be able to tell what is in front of you, but you can always make a choice, and you have to deal with the consequences.
Previous - Next
191 notes
·
View notes