#not “visual studio code”
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blowery · 1 month ago
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oh vs code. you're adorable.
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kleinv01 · 1 month ago
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Fellow game devs, is there any app extremely similar to Visual Studio Code, but one that I can possibly use on tablet? I would like to keep coding, but I can't be on my desk all the time
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ceramicbeetle · 2 months ago
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alright... who would like to read my 8k manifesto on the political implications of calling Hawkeye Pierce 'Crazy'?
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just-ornstein · 1 year ago
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WHAT THE FUCK IS THE BEAKER CASTLE EVEN - A SimPE Deep Dive
Alright, so after stumbling upon some of the Beta pics on the Russian TheSims.cc site and this analysis post about the Beaker mansion, I became deeply curious if some of this would be reflected in the lot relationships. After all, some characters like Viola, Kelly, on top of several others could be found when digging through the raw and somewhat encrypted code of lots.
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By now it's pretty clear that the Beaker home once belonged to this dude and his army of girlfriends (definitely check out the post I mentioned earlier). On top of that Loki (and possibly Circe) seems to have gone through at least two iterations before eventually settling on their final forms.
And on top of that whenever you scan the mansion in a completely new game, you will find fingerprints of primarily deceased Sims everywhere!
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Now to get to the Sim relationships on the lot...
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712 freaking Sim Relationships, all of which are unknown. Some of which still have stats set such as married, friends, relationship scores, etc. I tried comparing this to other lots in their neighborhood and NONE even come close. Both Olive and the Smiths have around 400. The other lots have below. And the only lots that are even a tad higher in this number are the Capps and the Summerdreams which makes sense when you realise that hood went through at least one other iteration before turning into Veronaville.
Now I wondered if the encrypted code (despite being very hard to read due to being partially encrypted) had any old Sim remnants left in there. And yep, several even. Many of which even have information such as their gender, hair, clothes and age in there. So lemme go over some of them:
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1. First one, a guy who's name is partially encrypted so it will never fully be visible. It's not Johnny cause Johnny also has his character file on this lot.
A male teen with brown hair who used to wear the "tmbodyhoodedsweatshirtboardshorts" + the "tmhairhatcap" hairstyle.
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2. Second is another teen, this time by the name of Zeeshan. He had black hair, the bucket hat hairstyle and wore the hooded sweatshirt, except with pants this time around (and grey apparently?).
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3. The third was an adult male Sim by the name of Kenneth with black hair. Based on his info he was likely meant to be a Gardener Sim.
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4. The fourth was one named Kana... Possibly a longer name cause once again the code becomes a bit shambled here. She too was meant to be a Gardener as seen by her outfit and hair data. Her hair would have been brown.
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5. Elle, another female Gardener Sim, this one having red hair.
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6. Vasyl, an adult male Sim who wore the busdriver outfit. Sadly his hair data seems to be blocked behind the code. For funsies I like to give the name to Bald Beta Loki, since he gives off that vibe. BUT, I think this was an NPC busdriver due to the outfit.
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7. Joanne, an adult female Sim with an unknown hair colour in corn rows style and the classy afbodyjacketturtlesweaterdressboots. Sadly her ID is hidden behind the encrypted code, so it's hard to fully make out.
All of these Sims appear to be NPC/Townie Sims. None of them match ANYONE in the Beta pictures. And the current Townies/NPCs seem to have replaced them. Interestingly enough, those that were NPCs are still NPCs and those that were Townies are still Townies. Making me wonder if this is a thing that translates to other Sim IDs too. That Sims that were Townies in earlier iterations are still Townies in their new form. Same for NPCs and yep, Playables. This is merely an assumption I'm making on what I'm finding here, but if anyone can help research this further, that would be greatly appreciated, especially as this could mean the Viola ID may not belong to Viola Monty.
Viola is an odd case cause no outfit, hair or other data can be found in the lot file and she's only ever mentioned once in the context of lines filled with "sleep in pyjamas". But for now I cannot say anything with certainty unless more remnants of these old Sims could be found somewhere. OR, if these files could be read in its entirety which is quite difficult.
It's very hard to get a Sim ID attached to a lot (believe me I tried) and often times seems to rather happen accidentally than intentionally. Moving a Sim out or having a Sim die usually removes the data they once held to that lot. Good example is Loki in my current Strangetown who lived on this lot all of his life and when he died he had no remnants left on this lot.
REGARDLESS! The Beaker lot is ancient and seems to have been ground for a ton of testing, Sims and many more things. No wonder the Beakers got this home with its incredibly shady history. Half of the beta town was partying here!
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2-dsimp · 4 months ago
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Hiii! It's mee I have came back to stalk your page~ how's your dayyyy beeeen?
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juiceboxblog · 6 months ago
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AHDAKNBDAJH I LOVE A DATE WITH DEATH
ok so I'm currently re-playing a date with death due to the new DLC that just came out and I forgot how much I love this loser of a babygirl. he's one of my favorite visual novel characters like ever, and I've played a good amount of visual novels in my days :3.
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side note one day I've gotta make a tier list of visual novels I've played
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izicodes · 2 years ago
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How I pinkify my code editor/IDE!
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Continuing on posting about how I making my coding experience more fun, I'll be going to show you what I did to pinkify my:
code editor (VSCode)
IDE (Visual Studio)
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Visual Studio
Theme
So, let's start with Visual Studio because I use that the most because of work! I installed themes to it (here is a post I made on how to install the exact ones I have (install once, comes with lots of themes)) and I changed the fonts!
Best you follow my installation post, as the themes I will list now will be from that exact theme set I installed (called "The Doki Theme"). I'm a fan of Light themes more than the Dark ones for VS:
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♡ Natsuki Light (the theme in the pictures + my favourite) ♡ Beatrice ♡ Mai Light ♡ Miia ♡ Mioda Ibuki Light ♡ Nakano Itsuki ♡ Nakano Nino ♡ Ram
Themes 'Beatrice' to 'Ram' have pink in the themes but it's not the main colour of the theme, if that makes sense, but still cool to me so I switch to them every so often! ヾ(^-^)ノ
Fonts
Sometimes I get tired of the monospace font on my code editor. I know it's almost a crime to change the font of your code editor/IDE but I get bored so easily, a well-known trait of mine, and want to spice things up again so I change the font! As well as that, my eyes have a hard time reading the code after a while because of the monospace font! I still sometimes use it though~! (´;ω;`)
But first, for those who don't know how to change the font + font size (if you want also) in Visual Studio:
♡ Toolbar > Tools > Options > Environment > Fonts and Colors > Font
Okay, so I split my chosen fonts so you can pick according to your font style taste~! :
Sans Serif
♡ Bahnschrift SemiLight ♡ Calibri ♡ Gadugi ♡ Segoe UI Semilight ♡ Segoe UI Historic ♡ Yu Gothic
Serif
♡ SimSun
Monospace
♡ Modern ♡ Terminal
That's it for Visual Studio!
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Visual Studio Code
Theme
These are my favourite themes and the first one is the one I am currently using! To learn how to change the theme on VSCode: here. Now my chosen themes:
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♡ Cute (no. 1 shown) ♡ Fluffy Theme ♡ Huacat Pink Theme ♡ Light Pink (no. 2 shown) ♡ PinkyBoo ♡ Tinacious Design (Light) from Tinacious Design theme ♡ Dark Pink from Light Pink Theme (no. 4 shown) ♡ Her. ♡ Kawaine Theme ♡ Pink Cat Boo ♡ PinkBlue from PinkBlue Theme ♡ Robot Light Pink (no. 4 shown)
Fonts
The current font I have on VSCode is Trebuchet MS. But the font mentioned before are the ones I used in VSCode as well! To change the font in VSCode:
♡ Settings > type in the search bar 'Font' > Editor: Font Family
That's all!
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I hope this was a fun read and helps someone! Make you're coding environment fun! (and pink) 🥰💗
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agatedragongames · 8 months ago
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Coding tutorial: Chain-of-responsibility pattern
A peasant, knight and king walk into a software design tutorial, and are here to teach you the chain-of-responsibility pattern. Learn how to create a chain of handlers which can handle different request types.
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This tutorial shows you how to code the chain-of-responsibility pattern in the Visual Studio development environment, using a console application and the C++ programming language.
The chain-of-responsibility pattern passes on a request to a chain of handlers one at a time. Each handler can handle different requests. So if the first handler can’t handle the request, then it will pass it on to the next handler. Once a request is handled, the chain ends. Since there is no longer a need to pass on the request.
It is also possible that the request doesn’t get handled by any of the handlers. Since each handler can handle 0, 1 or many requests of different types.
See the full tutorial here.
Console output:
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alycesutherland · 3 months ago
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Progress:
Okay so the authentication for spotify is hard for me to understand and requires user authentication, then making a token request that while expire in an hour. So i focused on what I did know how to do and what I had access to token wise. The Spotify developer home page has a temporary access token for demos. I took that token and made a function to make get request to the API and two functions for top tracks and top artists. Then made some functions to print them in my terminal. Here is what my end product looked like in the terminal.
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The data for tracks is proving to just show a years worth of listening even though I specified long_term in my get request.
Here is my code:
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I tried just doing track.artist but Spotify handles that as multiple artists so I had to handle them as such.
Next Steps: Tackling the user authentication and token requests and including it in this code.
(Also yes I know that is a concerning amount of My Chemical Romance tracks. I had my MCR phase strike up again with a passion last October and I am still balls deep in it.)
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rainspicestudios · 2 months ago
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End of April Update
Hello, you lovely people! April’s over, and so are my hopes to survive the summer if we’re already getting temperatures this high in early May, so it’s time for an Enter the Eternity and The Code of Crystals update! ✨
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The good news is: every second date has been written and all the assets (every background, NPC, and CG) have been drawn! All I have to do is code everything in the game and make it functional, which, I will admit, is not my favorite part but has to be done to get a game. (My favorite part is checking for and fixing bugs.)
I still think April has been very productive and I am still on the right track for an end-of-2025 release.
Other good news will concern The Code of Crystals, as I started working on chapter 2 again and got a good chunk of it written out. My goal for May is to have at least two finished “parts” (out of seventeen).
Please note that a “part” is not necessarily a dialogue scene. It can be a puzzle, an “interrogation”, an interactive section which is not necessarily a puzzle, etc. Chapter two will be at least twice as long as chapter one, and I hope that you guys will like it!
The bad news is that work was extra slow in April and I may have to pick up another job. :/ I’m giving myself until July. If I don’t get more project opportunities by July at my day job, I may have to start looking for a secondary job :(
But I’ll manage. I will finish Enter the Eternity before the end of this year. 💪✨
TL;DR:
April goal (every second date) was achieved.
May goal is to work on Aiko, Ameni, and Connor’s third dates for Enter the Eternity.
Secondary May goal is to get two parts done for Chapter 2 of The Code of Crystals.
Thank you for your support and let's make some good progress in May 🥂✨ Have a great day, everyone!
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Enter the Eternity is a dating simulator in which Michi (name customizable) signs up to study at the Matsubara Institute for a semester and lives in a shared house. The problem is: every single one of your roommates is a magical girl (or boy, or person)!
How will you survive abroad with magical girls? Will you be able to adapt to this new life and make friends? Better yet, will you end up dating one of them?
[itch.io]
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backtoeltingville · 5 months ago
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what notepad do you use for the coding? i use atom but i saw in one of your posts the 'color' part of the character definitions have icons next to them...can you color pick from that because that would make my like a bajillion times easier...
I'm using Visual Studio Code on my laptop ! !
OMG you def need to change from Atom to Visual Studio Code, if you have updated recently Renpy you will need it since in preferences -> Select editor: there must be this telling you that Atom is not doing really good with the new renpy versions😭
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I personally LOVE rn Visual Studio Code for doing all the coding, it is more easy, there's more keyboard shortcuts and it is fully customizable, there's options to change the icons, the color themes and in Visual Studio Code you can do ANY type of code (Java or XML ANYTHING LITERALLY‼️‼️‼️)
As a IT tech student it helped me in college projects and homeworks of me having to try different codes, Visual Studio Code can use any type in the same notepad💖💖💖💖
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codingcorgi · 4 months ago
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jamierthanyou · 8 months ago
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i am once again asking if anyone knows how to make vscode or visual studio 2022 work with c++. especially with files that already exist
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spidergirl-fibula · 1 year ago
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Fear & Hunger really perfectly teaches the player about how hostile its world is by freezing indefinitely and forcing you to start over five times in the first hour of playing the game
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weatrablog · 11 months ago
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desert-flowerz · 4 months ago
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hello hi hello !
PLEASE READ THIS !!! i have an ask.
I've submitted a request to gamemaker, and I'd greatly appreciate anyone who can just quickly "upvote" my request to ibcrease the chances of it being cobsidered.
my request is one for better accessibility. game development shouldn't just be for sighted people, but with the way things are it's impossible as a visually impaired person to even begin.
it'd help out a lot if you could please help make it known these features are wanted and needed, and if you coukd reblog this post so it might get some reach.
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