#objects in unity
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lets-gamify · 2 years ago
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Design Your First Object in Unity & add Movements
Hey Friends, lets get straight into designing your first object in Unity. Follow these 2 simple phases: Object Phase: 1) Create a new 3D project in unity. 2) So in the hierarchy section in the left side of the screen right click the right mouse button and select 3D object and then select a cube,.Now select the cube and in the right side of the screen in the Inspector section you will see a…
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whysowise · 10 months ago
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I realized I haven't posted my blender models here so !! here are some guys !! I'm still new to it n have more to learn lol but I'm proud of these guys
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The second one is my oc popup !! I'll post abt her eventually :3
also can someone help me figure out unity,,,,,, I want to upload these to vrchat but I can't figure out how to upload stuff to unity,, sobs on the floor,,
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philosophybits · 1 year ago
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Time and space come into being together and are therefore probably one, like subject and object. Space is enduring time — time is fluid, variable space. Space — the basis of everything enduring — time — the basis of everything changeable.
Novalis, General Draft
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wayti-blog · 5 months ago
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He who experiences the unity of life sees his own Self in all beings, and all beings in his own Self, and looks on everything with an impartial eye.
― Krishna-Dwaipayana Vyasa, The Bhagavad Gita
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frostbitegator · 1 year ago
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Oh to be a cute space-vacationing hyena roaming various dimensions.
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magic-can · 2 months ago
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Happy Easter to all my fellow Christians and happy 4/20 to all of the stoners who simply think that Jesus has chill vibes and they would like to hang out with him. Big day for you guys
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theendlessempty · 1 year ago
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I Put together a little compilation now that I have something to show from every chapter of my game.
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chirpychipslive · 11 months ago
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i think we really peaked with agreeing rick is a cat. both universally recognised as fact and has so many possibilities
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omegaphilosophia · 7 months ago
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The Philosophy of Non-Duality
The philosophy of non-duality refers to the idea that reality is ultimately indivisible and that the separation between subject and object, self and other, or different entities is an illusion. This concept is found in various spiritual and philosophical traditions, often emphasizing that the true nature of existence transcends dualistic distinctions, such as good and bad, or mind and matter.
Key Aspects of Non-Duality Philosophy
Non-Separation: Non-duality asserts that the apparent division between "self" and "world" is illusory. According to non-dual teachings, what we perceive as separate phenomena are actually interconnected aspects of a single, unified reality.
Transcending Dualism: Non-duality challenges the idea of dualism, which suggests a fundamental opposition between things like body and mind, or material and spiritual. In non-dual frameworks, these opposites are understood as relative distinctions, not absolute divisions.
Oneness or Unity: In non-duality, the ultimate reality is seen as a unified whole. This can be interpreted metaphysically (as in Advaita Vedanta) or as a psychological realization of oneness in experience (as in some forms of Zen or Taoism).
Subject-Object Collapse: Non-duality teaches that the distinction between the "observer" and the "observed" dissolves upon deeper inquiry. Instead of seeing the self as an isolated subject observing an external world, both the observer and the observed are recognized as expressions of the same underlying reality.
Spiritual Traditions: Non-duality is central in many spiritual traditions, such as:
Advaita Vedanta: A school of Hindu philosophy, which teaches that Atman (the individual self) and Brahman (the ultimate reality) are one and the same.
Buddhism: Particularly in schools like Zen and Mahayana, non-duality refers to the concept of emptiness (Śūnyatā) and the interconnectedness of all phenomena.
Taoism: Non-duality in Taoism is expressed through the concept of the Tao, the unnamable source and principle underlying all things, which transcends distinctions.
Illusory Nature of Dualities: In non-duality, distinctions between things (such as life and death, light and dark, or right and wrong) are seen as temporary, relative, or arising from limited perception. The ultimate reality is beyond these conceptual pairs.
Applications of Non-Duality
Spiritual Realization: Non-duality often leads to the pursuit of enlightenment or awakening, where individuals aim to experience the unity of all things directly, beyond conceptual thought or ego-based identity.
Ethics: Non-duality can inform an ethical worldview that emphasizes compassion, interconnectedness, and the dissolution of barriers between self and others.
Metaphysical Views: It contrasts with materialist or dualist philosophies by positing a singular reality that encompasses both mental and physical realms.
Non-duality invites a rethinking of our perceptions of the world, self, and other. Rather than seeing reality as fragmented into distinct parts, non-duality emphasizes the interconnected and unified nature of existence, a view that resonates across various philosophical and spiritual traditions.
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linuxgamenews · 1 year ago
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Introducing Please Touch The Artwork 2 A Free Hidden Object Adventure Game
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Please Touch The Artwork 2 releases the hidden object adventure game playable on Linux with Windows PC. Thomas Waterzooi's exceptional development skills have played a pivotal role in this achievement. Available now on Steam with 100% Positive reviews. So, today's a big day in the world of digital art and hidden object adventure! Please Touch The Artwork 2 has just hit the scene and this release is totally free. You can also play it on your smartphone or tablet from the Apple Appstore or Google Play. Or if you're more of a desktop fan, it's available on Linux via Windows / Mac through Steam. At least until the native release is available. And here's the best part – it's all about pure, unadulterated fun with zero ads, hidden fees, or paid DLC. This is all about enjoying at your own pace, without any pesky interruptions. Still due to receive a native build. The Please Touch The Artwork 2 release takes you deep into the world of James Ensor, a legend in Belgian Modern Art. The game is a playful stroll through his iconic works. It's not just about looking at art – it's about engaging with it in a unique way. You're there to help out some quirky characters by finding lost items and fixing up the paintings. It's a blend of art appreciation and a bit of detective work, all wrapped up in a fun, short trip. The thing about this release is that Please Touch The Artwork 2 is backed by the Flemish Government. Celebrating both the Belgian EU Presidency 2024 and the 75th anniversary of Ensor's passing. The idea is to make art accessible to everyone, and making this adventure free is a big step towards that.
Please Touch The Artwork 2 - Release Trailer
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The gameplay? It's like stepping into a hand-painted world where you assist a skeleton artist. Your task is to collect hidden items for the people and solve puzzles along the way. The artwork comes straight from Ensor's collection, giving you an authentic experience of his style. Here's what you can look forward to:
Exploring Five Unique Worlds: Each world is a gateway into Ensor's mesmerizing art, filled with mysteries and hidden treasures.
Hints for Tough Spots: If you ever get stuck, the Please Touch The Artwork 2 release offers hints to help you out, keeping the frustration at bay.
Simple and Intuitive Controls: The point-and-click style makes navigation a breeze, and the zoom function lets you get up close and personal with every detail.
Casual, Hand-Painted Art: The interactive elements and animations are straight out of Ensor's own works, bringing a unique life to the experience.
Relaxing Soundscapes: The audio is just as immersive as the visuals, creating a calm and captivating atmosphere.
Highly Accessible: It's light-hearted, playful, and suitable for pretty much anyone looking to dive into a cozy art adventure.
So, if you're into exploring new and creative worlds, the Please Touch The Artwork 2 release is worth checking out. The game is a fresh take on art, puzzles, and storytelling, and it's all just a download away on Steam. Available to play on Linux via Proton with Windows PC.
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philosophybits · 1 year ago
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[Objectification] is only the way of division along which man must pass, his living-out his destiny in which he becomes alienated from himself, in order later to return unto himself.
Nikolai Berdyaev, The Spirit and Reality
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heyclickadee · 1 year ago
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Maya I swear to God right now
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ayrennaranaaldmeri · 2 years ago
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imagine wanting a powerpoint presentation over how starfield actually tells you how the decisions you made in the game affected your universe.
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ghoulsencyclopedia · 2 years ago
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Allspice
Associations:
Protection
Abundance
Objectivity
Open Mindedness
Communication
Attraction
Spirituality
Unity
Leadership
Health
Vitality
Luck
Properties:
Antifungal
Antimicrobial
Anti Inflammatory
Digestive Aid
Pain Relief
Mood Booster
Respiratory Aid
Correspondence:
Mars
Fire
Masculine
Root, Sacral
Red, Brown
Autumn
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peanutdream · 2 years ago
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😎 i fought a battle against the horrors of making a save system in unity and won, and my war spoils are going to beeeeeeedd
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holmoris · 2 years ago
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Also worth noting that Unity absolutely sucks for anything with very large numbers of moving/interacting elements unless you're willing to put a lot of code time in to roll your own solution around Unity's proposed one. Games like Pikmin or Katamari Damacy implemented with the developer guide best practices would have extreme CPU-bottlenecked performance issues just due to how the engine works. If you see a citybuilder or strategy game or management sim chugging like hell under Unity (Oxygen Not Included being a standout example) just know that the engine was never intended for that sort of game and the developers had to learn that lesson painfully some time into development.
Please unionize development already. This isn't the first time this shit has happened with Unity and it won't be the last. If you happened to notice the huge spike in EA/announced VR projects being abandoned at the start of 2019, know this was another thing Unity did we couldn't do anything about. It sucks.
In the advent of Unity's new bullshit, I remind you:
MOST COLLEGE VIDEO GAME DESIGN CLASSES TEACH UNITY AND UNITY *ONLY.*
A GREAT DEAL OF THE GAMES YOU AND I PLAY EVERY SINGLE DAY ARE UNITY GAMES.
THE VIDEO GAME INDUSTRY *IS NOT UNIONIZED* AND THEREFORE DEVS HAVE VERY LITTLE ABILITY TO FIGHT THIS.
If you see your favorite games vanish suddenly, it's NOT bc the devs don't want you to play them. It's because Unity is a dick.
If I see you get mad at the indie devs that are being forced to either delete their work forever or cough up money they don't have, I'm biting you and your arm is coming with me.
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