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#oc's bios
demons-mind · 1 year
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My Demon family has been "changed", and by change I mean small ass details that no one would know unless you look really hard.
Oh and here's some fun facts about how these four treat each other.
They actually have nearly about 5 million other brothers, but these four are the closest to each other then the rest of their family
Roxy is the only daughter in this family, she is also the youngest of the group, so her brothers are really overprotective of her (especially Milo)
People mistake Damien for being the oldest sibling when really that title go's to Milo
Milo and Damien are not their real names but when Roxy was a baby she couldn't say their names properly so they settled on her calling them by their "human names"
Unfortunately because of Ian's smile (his face muscles are locked, ever since birth, he cannot un-smile) Milo, Damien, and pretty much everyone else no one can tell how he really feels about anything, except Roxy some how.
Damien and Ian are the closest to each other
Milo and Roxy are the closest to each other
Damien is the only one who doesn't curse
Damien was the one who trained Roxy to control her powers
They have the same mother but different fathers
Milo is a full born demon, Damien is half incubus half demon, Ian is half human half demon, Roxxanne is half demon and half ghoul?
Roxy is the only one who has meet Ian's human family and he appears that a lot
They are all terrified of the future, thanks to their mothers doing!!!
That should be it for my demon family, I may be adding more later on but let me know what you guys think of them!!! Hope you all like it!!! 💚💚💚
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orcatnip · 2 months
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NEW ALIEN
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I call them Ocira. They're a sort of combination of seals and octopus. They're eusocial and very kind
That wrinkly thing on their chest are their gills, which they can use to express certain emotions.
Their "teeth" are truly spines that can be raised to eat meat, or flattened to chomp plants.
To communicate, they do a sort of drumming and pinching of their swim bladders for different tones and squeaks.
They live on an ocean planet, in shallow, warm waters around reefs.
I might draw them more and tell more about them 😸
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theveryworstthing · 11 days
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an old growth dryad named Canopy. some say she was one of the first seedlings in her forest home.
weird that no one has ever seen her tree.
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clannfearrunt · 8 months
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the octopus is the most flexible animal on earth due to having one thousand bones in each arm
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vote team skeleton. for Bone Octopus
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spicymancer · 10 months
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Ooo! I wanna know more about the robot boyfriend from the previous post, and if they are in any other art of yours.
Thank you!!! :]
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His name is Shoto, or technically SH0-T0! He's a combat training robot and Beck's best friend / boyfriend! He and Beck were literally the first two characters I designed for their Fighting Game Setting.
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shuttlecarrier · 1 year
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reach into a planets ocean and you may find a friendly boy and or man
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deliriostarr · 4 months
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𝖠𝖡𝖲 ✷ 𝖳𝖱𝖠𝖳𝖮.
◟ ควัน.ུ͟ ͟ ͟ 🚭
𐏐tᧉmpᧉ𝗌𝗍᥈𝖽 . ᤃㅤ
Brūthalidade
𝗣𝗘𝗖𝗔𝗗𝒪'𝗦
℘ 𝖼𝗈𝗋𝗉𝗌' 𝖺𝗅𝗆𝖺𝗌
𝐗 𝐀 𝐎 𝐒 : XV
꯭ᴏʙs ㅤㅤㅤ𝓠আऋㅤ
ֵ  𝟬 𝟬̷ 3॒ ̷ ᤩ
ׂ †ㅤ orbꪱtas ℅
II. 𝒟𝖾𝗌𝗅𝗎𝗆𝖻𝗋𝖾
𝐒usur͟r͟os ⥐ㅤ 𝓘𝐈
Caso for utilizar os seguintes destaques, dê os devidos créditos para deliriostar on ig. 🧸ྀི
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styllwaters · 7 months
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KNIGHT ETHNIC GROUPS, ORDERS AND CULTURES: A GUIDE
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MAP OF ETTERA (Knight Homeplanet)
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Standard map [continents shown]
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Regional map [territories shown]
✦ ✦ ✦ ✦ ✦ ✦
I have here a weeks worth of writing and art because I for some reason enjoy torturing myself! I've been slaving away at this for so long but it's finally done and polished. So! As promised, I'm gonna talk a bit about the different Knight cultures/ethnicities, territories and general social structure.
Knights are one of my alien sophont civilisations from my Vivere 44 headworld. Here are more links from my previous posts:
Introductory post
Knight deities
Knight languages and names
With that being said, worldbuilding textwalls below the cut!
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First, an explanation of the maps.
CONTINENTS
There are three main continents on Ettera. The two polar landmasses are Thannoeh in the northern end and Nahrui in the southern end. Thannoeh is divided by east and west, and is home to the two major Polar Knight nations. Nahrui is not occupied by any, aside from explorers or scientists. For many Knights, it is a strange, enigmatic land and a topic of great curiosity. In the middle is Val-srat; the central continent inhabited by Mountain and Plains Knights. The landmass is named as such because it is often represented in folklore as a Knight, with Valazear (the ‘Host’) being the southern Plains territories and Srati (the ‘Helmet’) being the northern Mountain territories. The Ihmna Stretch is the section of land connecting the two countries - ‘Ihmna’ is the Ferhahti word for the Integrator organ which joins the host and helmet’s consciousness.
Plant life on Ettera takes on hues of red and orange.
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Before I get into the different ethnicities, I should elaborate more on how Knight Orders are structured and the different titles; some of the clothing articles are specific to status.
SOCIAL STRUCTURE
Most Knights live in groups called ‘Orders’, which I talked more about in this ask.
The standard roles for an Order are as follows:
Commander - Makes decisions, protects and supports the group. Commanders lead the Order across difficult terrain, plan out hunts, and take care of their members. A Commander might be chosen based on generational succession, experience, or strength. Depending on the rules of the Order, a Commander might be challenged by a Knight who desires their position, although only an elite or lieutenant would be permitted to do this. In more traditional and conservative orders Commanders are always Pike-forts.
Lieutenant - Second in command. The Lieutenant is the Commander’s primary advisor and runs the Order when they are unable to. A Commander may train their lieutenant to one day take their place as leader, or a lieutenant might serve multiple generations of Commanders without ever challenging them.
Elites - A selection of Knight soldiers who are exceptionally experienced, strong and fast. Highly respected by the rest of the Order and carry out important duties such as organisation. They have the highest chance of being the next lieutenant or Commander. 
Soldiers - The main body of the Order, fully grown Knights who are proficient in all the skills necessary for survival. Soldiers are tasked with a variety of jobs to keep the Order healthy and running: they are also farmers, medics, entertainers, strategists, builders, etc. 
Scouts - Scouts are Knights who make reconnaissance trips for the Order. Their job is to gather information about a potential area to settle or travel through. Scouts also have a range of other responsibilities, such as acting as lookouts, messengers, and taking care of Pages.
There are two types of Scouts - temporary and permanent. Temporary scouts are Squires (16-17 years) who have completed their training and are performing Expeditions, which they are required to do before becoming a full soldier. On Expeditions two or three Scouts will travel a certain distance away from the Order, sometimes miles away, to deliver goods to other Orders or to simply evaluate an area/route. Permanent scouts are lower-ranked Knights who are unable to become Soldiers, prefer a caretaker role, or have been relegated to the position.
Squires - Knights in training. Squires learn from a Soldier assigned to teach them. They may be tutored one-on-one, or taught in a group. They learn the ways of the Order and the world around them. Squires will often be assigned small hunting trips with their tutor, or cleaning jobs. Typically aged 7-15 years.
Pages - The youth of the Order, Knights aged 0-6 years. The pages are fiercely protected by every member of the Order. A newborn Helmet or Host will stay with their birth parent/s until they have assimilated, in which care duty is passed on to a permanent Scout. The Scout raises the Pages alongside several others until they are ready to become Squires.
This structure originated from Mountain Orders and spread to Plains and Polar regions a long time ago. Of course, not every Order follows this plan exactly, and there are countless variations. Some Knights don't live in Orders at all, and may live in pairs (which is common for travelling merchants and explorers) or small groups. Very rarely, a Knight may travel alone. This is the case for exiles.
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You may already be familiar with the Mountain, Plains and Polar Knight regional varieties, but within these subspecies are various ethnic groups.
THE ETHNICITIES
✦ MOUNTAIN ✦
✦ Ferhahti [Ferhaht]
The Ferhahti Knights are an ethnic group located in the Ferhaht territory of Srati. Their thick fur is of various shades of grey and grey-blue. Their clothing styles are typically beige and tan, often complete with rectangular tassels and red accents. The Ferhahti have a ‘New Years’ festival called Khulaam in which they call upon Etteran spirits to bless them with good harvests, hunting and rain. During these festivals there is music, food, dancing and socialising with others. Allied Orders, usually 2-5, will come together to celebrate. Celebrations last five days. Alliances may be temporary or long-lasting, but the Orders will go on a hunt on the final day to bring down a large quarry. Oftentimes there will be a ‘Herald’ dancer who bears a flag on their horn, depicting glyphs of good fortune. 
Since the Ferhahti and Kaata territories are neighbouring, and have no physical borders, Orders from both lands will often meet to trade goods and information. Many Plains-Mountain hybrids are of Ferhahti and Kaata descent due to the close proximity of the nations. 
NOTE: Plains and Mountain Knights are capable of producing hybrid offspring, although they will be infertile. Neither Plains nor Mountain Knights can produce viable hybrids with Polar Knights.
✦ Fejga [Fejg]
Fejga Knights (pronounced Fej-ya) make their home in the Fejg archipelago. They are generally of a bulkier physique than other Mountain Knights, have a coat of thick fur and are well adjusted to chillier climates. They also sport a ‘saddle’ marking on their backs and are likely to have mottled/freckled patterns and blue eyes. Their Orders are partially seafaring, with many sailing from island to island in magnificent ships. Fishing is a large part of their lifestyles as the sea provides a stable source of food. 
Their clothes are frequently made from leather and wool from domesticated animals. It is deceptively thin, as their pelts already provide natural insulation from the cold. Fejga Commanders wear three silver piercings on their Helmets.
✦ Svunacht [Svun]
Svunacht Knights live within the mountain-bordered territory of Svun and the island of Naahek. Orders have a special ceremony for choosing their Commander. The next in line, usually a chosen Host and Helmet born of the previous Commander and their partner, must journey across the Asall mountain range which borders Svun. It is a treacherous, long passage, and requires the Knight to wear a mask to block out the searing winds. They must also wear a spiked collar as a traditional accessory and safety measure to deter larger predators which roam the mountains. They are forbidden from carrying firearms, only armed with a knife, their wits, and natural defences. Ceremonial garments are required, passed down through generations, and three slips of fabric are worn on their horn for good luck: representing strength, wisdom and tenacity. The journey, called the Meha, is the final step in a long series of rigorous training for future successors. 
The painting of Helmets is also a large part of Svunacht culture. It is typically only reserved for Commanders, Lieutenants or Elites. 
★ PLAINS ★
★ Kaata [Kaat]
Kaata Knight Orders inhabit the deserts of Kaat. They are perfectly suited to desert life, their tan coats reducing heat absorbed from the sun. Kaata Knights make their clothing from woven fibres of plants that are garnished with gold pigments derived from a natural mineral found in the sands. They are especially known for their proficiency in fine crafts, and often trade jewellery to Ferhahti Orders across the Ihmna Stretch connecting Kaat and Ferhaht. Kaata clothing tends to be highly detailed and ornamental, with shiny beads adorning arm cuffs, necklaces, mandible rings and horn sleeves. The many gemstone and fossil deposits in Kaat are also incorporated into their styles. Like the Svunacht Knights, Kaata also paint their Helmets, although the practice is not restricted to any particular titles.
★ Saisala [Saisal]
Saisala Knights live in and around the deltas and rivers of Saisal, the southernmost territory of Val-srat. The area is filled with marshlands and everglades, and the weather is more wet and humid than the dry plains of Kaat. Saisala forts sport a dark reddish mane that grows right down their backs and bears some resemblance to maned wolves. Their pikes have hooked horns and sloping spines, as well as more ‘splotchy’ red stripes. Their Helmet eyes also have a pale ring around their pupils.
Saisala clothing styles are characterised by draping, ovular shapes and translucent sections of fabric. The green and gold drapes in the drawing are traditional wedding garments, complete with rounded tassels and a horn extension for pikes. The hanging ‘coins’ have engravings which tell a short but sweet poem.
★ Yaemioui [Yaemiou]
Yaemioui Orders live in a similar environment to Saisala Knights, in the wetland territories of Yaemiou. Their coats are pale like Kaata, but come in a greater combination of hues such as orange, grey and vermilion. Fun fact: all Plains Host pups are born with faint spots to help them camouflage, like lion cubs. Most lose these markings as they grow older, but Yaemioui hosts retain them even in adulthood. Their patterns are similar to painted dogs. The Yaemioui have a rich storytelling culture and have records dating back thousands of years.
Their clothing styles utilise dusky, non-bright colours that are usually two-piece. The outfit in the picture is worn by an elder Pike-fort who has carried and sired many offspring. The spine extensions are an indicator of age and experience, and a mark of high respect. The scarf around their neck depicts circles symbolising their Helmet children, and the circles on the larger cloth represent their Host progeny. 
★ Balkzaiinu [Balkzaii]
On the island of Balkzaii reside the Balkzaiinu Knights, who have dark stripes on both their Hosts and Helmets and short curly fur. Unlike other Orders, Balkzaiinu communities rarely ever hunt - they were one of the first countries to develop farming and agriculture, and import a lot of domesticated animals to Saisal and Yaemiou. They are also the only country that has no Commanders in their Orders, and decisions are made by a council of higher-ups. They live in a tropical climate which receives lots of rainfall and cyclones. They are also masters in boat making and sailing, and contacted the mainland several centuries ago. Balkzaiinu have different decency standards than other Plains Knights, and in their culture it is considered proper to cover the neck area. Their clothing is generally layered and contains colourful, square designs.
✧ POLAR ✧
✧ Aikka [Ehtte Thannoeh]
Aikka Knights have domain over the Eastern section of Thannoeh. The polar word for East is Ehtte, and West Uesse. Since the country is so close to the Fegj archipelago, the two have been in contact for a long time.
Aikka have pristine white fur and a slightly bluish tinge to their Helmets. As with all Polar Knights, they are much smaller than their Plains or Mountain relatives, but are incredibly tough and hardy as a result of surviving in one of the harshest biomes. Ehtte Thannoeh is associated with scientific prowess, discovery and knowledge, and many famous Knight explorers are from Thannoeh. There are several research stations on Nahrui that are run and managed by Aikka; they have no difficulty working in the icy environment. Aikka Knights are also experts in carving, sculpting figurines and charms from the ivory tusks of marine animals. The outfit depicted in the drawing shows an Aikka Scout wearing a pendant with a carved basilosaurus-like animal for spiritual protection. These pendants are often given by parents to children. Their coat has six pockets for navigational instruments, goggles, knives, a spyglass, medical equipment and more. 
✧ Myet [Uesse Thannoeh]
Myet Orders have less contact with other regions than Aikka. Residing in Uesse Thannoeh, Many of them live further inland. Myet Hosts have a more yellowish tinge to their fur and their Pike Helmets have a tan stripe. The Helmets also have a more rounded 'snout'. They have managed to domesticate a large predator which defends their camps and is used as a mount/companion. Like the Balkzaiinu, Myet Orders have a different structure than most, having two Commanders, usually a mated pair, and no lieutenants or elites.
Myet clothing is more minimal than Aikka styles. They usually cover the back with a ‘saddle’ and manipulators with gloves. The outfit drawn is of a Commander, distinguished by the ring of fabric around their horn and eye makeup. In their backpack they carry hunting weapons, and wear a knife sheathed at their side.
_________________
And that's a wrap! Thank you for reading, this project is truly a delight to work on. I leave you with some messy concept art I did a while ago for Mountain Knight clothing styles.
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vodkrubys · 4 months
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𝓫𝓲𝓸𝓼 ★ for 𝕪𝕠𝕦
🥭📻🍺 ✿ 𝕡𝕖𝕤𝕤𝕖𝕘𝕦𝕚𝕟𝕙𝕠𝕤 & 𝐛𝐫𝐞𝐣𝐚𝐬 รัก ⏸️ ᑕᗩᖴETEᖇIᗩ d̲o̲ amor @userlove 🛤️║▌.⠀ 𝓅𝑒𝓉𝒾𝓉 🚟🤞🏼
𝖲͟𝖯͟𝖠͟𝖨͟𝖭 ★ 𝕘𝕚𝕣𝕝 🇪🇸 . Pׅ 𖤓ESIA 🖖🏻⛱️ 𝐧𝐨𝐬𝐬𝐨 𝗦͟𝗔͟𝗠͟𝗕͟𝗔 𝓳𝓾𝓷𝓽𝓸𝓼 @userlove 🥨🍺 女の子 ๋࣭📮
#CAOS na 𝕞𝕒𝕣𝕖𝕤𝕚𝕒 🌞 08202 🍀 ⏜ 🌻 𝓯𝓵𝓸𝓻𝓮𝓼 𝚍𝚘
𝗝𝗔𝗥𝗗𝗜𝗠 ⠖ 🪴🪵 ⠴ 𝗢͟𝗙͟ รัก 🌼
locαdorα 📼🥨 𝓭͟𝓸͟𝓬͟𝓮͟𝓼 𖤓࿔
🖐🏼🥯 𝐦𝐲 𝐛𝐥𝐨𝐠 & 𝚋𝚘𝚕𝚑𝚊𝚜 𝚍𝚎
𝕔𝕙𝕚𝕔𝕝𝕖𝕥𝕖 🥐༅ 𝐌͟𝐔͟𝐒͟𝐈͟𝐂𝐀 𝖽𝗈 𝗍𝖾𝗎 α͟m͟α͟r @meudengo ★꡴ 🪕🥧 #𝚅͟𝙷͟𝚂
𝐧𝐨𝐬𝐬𝐨 ᑕIᑎEᗰᗩ 📼✦ ͟#𝟎͟𝟗͟𝟖
☕️🕦 𝖲𝖤𝖵𝖤𝖭 #𝗧𝗘𝗘𝗡 ˙✿ ࣭ٜ࣪࣪ 
🖐🏼 τρένο ❀ 𝔸𝔻𝕄𝕀ℝ𝔸ℕ𝔻𝕆 𝐬𝐮𝐚 beleza @userlove ☁️🥥
ᑕᗩᑎEᒪᗩ 𝚌𝚘𝚖 𝗖𝗛𝗔́ 🫖✿ #OO3
⠀⣄🦢 ⠛ 𝗻𝗼𝘀𝘀𝗼𝘀 𖦹 #R̶E̶T̶R̶A̶T̶O̶S̶ 𝐟𝐮𝐭𝐮𝐫𝐨𝐬 🤞🏼🤍 @meudengo 나비 🥥
🧺📼🥥 ✷ 𝕔𝕒𝕟𝕥𝕚𝕟𝕙𝕠 𝕕𝕠 nosso 𝗔𝗠𝗢𝗥 @userlove 🤞🏼📹#𝕍𝕃𝕆𝔾 ⃞🕰️ 𝚝𝚘𝚛𝚝𝚒𝚗𝚑𝚊 𝚍𝚎 𝓯͟𝓻͟𝓪͟𝓷͟𝓰͟𝓸 ao αmαnhecer 🥧🧇
𝕓𝕠𝕝𝕠 𝚍𝚎 🥮 𝖢𝖤𝖭𝖮𝖴𝖱𝖠 🤲🏼⏸️ ⠞ ༄ 🍑 𝙼𝙸𝙾 𝓮 𝖵͟𝖨͟𝖤 #3D 𖦹 🥪𖨂   𝖿𝖺𝗂𝗋𝗒 ❛ @meudengo 𝐦𝐨𝐧 amour
𝕥𝕠𝕣𝕥𝕚𝕟𝕙𝕒 𝐝𝐞 MORANGO 🖐🏼🍓
◌ 🍒┆˙@meudengo ⏜𝚟͟𝚑͟𝚜 ✿ 📼 lıgαdo no 𝗠𝗣𝟯 ❝ 𝖣𝖤𝖫𝖨𝖢𝖠𝖳𝖤 나비 🧣🥨.
✿. 𝖺𝗋𝖼𝗁𝗂𝗏𝖾𝗌 𝗯𝘆 𝕞𝕖 🥭🎥🪵
𝗮𝗿𝗼𝗺𝗮 𝖽𝖾 ★ ᖴᒪOᖇ 🌻🥯🥧 —
▶️📼 ‘ o͟l͟h͟α͟r͟e͟s 𝗻𝗼 𝓭𝓮𝓵𝓲𝓻𝓲𝓸
@userlove
◌ . 🚏 ⣷ ควัน 𝗱𝗲𝗹𝗶𝖼𝖺𝗍𝖾 ◌ 𝟫𝟢 🖐🏼𑁤
📻 ᯓ FL ❀ WER ⠲ 🍂 사랑 ︎ ︎
⬚ . 🕰 @userlove 𝓹𝓸𝓮𝓶𝓪𝓼 ❏🥧
caso uso uma dessas bios, dê os devidos creditos para @mirrorbzlll no instagram ☝🏼
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ladybugkisses · 21 days
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wanted to do a character bio for Eleanor, but ended up with just the illustration for it ¯\_(ツ)_/¯
⬇️ the picture it was heavily based on under the cut ⬇️
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the composition and colors are more La Vie Parisienne magazine covers inspired, though
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filurig · 1 month
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some stuff involving non sapient creatures in pareidolia, first image is some animals that tomtar have domesticated, second is a remake of gloson, which is a vätte but is, contrary to most other ones ive made, not a sophont and is instead domesticated by trolls. more info below the cut...
ive already talked about the tomteget in another post, so i wont go into detail about them here, but the one shown in the picture is gullmar's goat (and he is there as well as ucan see). tomtar also keep a domesticated breed of wolverine and ermine, used for some different purposes - wolverines more as guarding/herding animals and ermines to hunt. tomtar don't actually tend to hunt a lot of large prey at all, and what they do hunt is sort of limited as a lot of game birds are sacred to them due to folklore (basically ptarmigans, corvids, grouses, capercailles and things in those veins..). therefore despite how small ermines are they can hunt most of the quarry they prefer such as hares, ducks etc - especially bcs the tomte variety of ermine is bred to be a bit larger and more robust. they can also just be kept as companion animals for many tomtar. wolverines meanwhile serve well as guarding and herding animals due to their size and strength. there is a notable regiment of wolverine fighters in the midlands front - where interested tomtar are trained for combat utilizing the power of the wolverine - the one pictured though is a regular herding/guarding animal though. there are probably some smaller tomte hunting groups that try to go for bigger game with them such as wolves etc. but its definitely pretty unusual. tomteget goats are basically universal across tomte cultures, but the tomte wolverines and ermines are a bit more limited, more occuring in northern cultures historically. although as time goes on they have been spread further south, especially as the midlands front was established and increased the communicative network between different disparate tomte societies. 2. this is just a remake of the gloson from that older post bcs i wasnt really happy with the design - its a laaaaarge animal but didnt really feel like it proportionally bcs i stuck too closely to the normal eu swine proportions... things are mostly the same about them though. the orange parts of the horns glow!
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demons-mind · 2 years
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Hibi's new Bio
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Name: Hibi
Nicknames: Pretty much everyone- Princess or Princess Hibi, Asch- My jewel and Ray of light, Ava- the good one, and Pierce- Little one
Species: Daemos
Magic: Fire Magic
Wife of Asch
Likes: defending herself, proving to herself that she is not that weak, having long talks with her brothers, getting to know Asch that other people don't get to see from him, learning everything about Earth or learning about anything in general,and human cookies and milk
Dislikes:How weak she is (or what she believes), her sister trying to take Asch away from her, her father, and been found out
Fun Facts
She is just as weak as Noi when it comes to magic and/or strength, but no one can tell (somehow)
Her and Asch's marriage was out of love not to get something out of it from each, even though she lived in a little town with little to no trades
She has two older brothers named Ares and Heph and an older sister named Cyana (Yes she’s the baby in the family)
She's really close to Pierce and sees him as a big brother and he always tries to look out for her whenever he can (and she does that same for him)
Doesn’t get along with Lady Bish when Hibi joined the royal family
Just like how Rhys loves ice cream and Noi loves pizza, she love human cookies and milk
She’s nice as long as you’re on her good side
She learned at a young age if she acts tough no one will expects her of being “weak”
Asch can be vulnerable around her and show her his softer side and she loves it
She can tell Pierce, Ava, and Sarah anything
She’s learning how to read from Rhys
Like how Rhal “gave” Asch, Pierce. She was given to Asch by Lady Grandma to be his sixth knight, because she was scared for his safety. (mainly think about Pierce’s safety first though)
That should be it for Hibi’s new bio, hope you all like her. Also yes I changed the color of her outfit, I like how this one came out more so I'm going to keep this one, still hope you like her though.💚💚💚
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maimebowz · 29 days
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She’s watching gorey horror movies rn
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beastwhimsy · 1 year
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they have 97 mental illnesses and are banned from most hive sectors
(glass, sadie, and vincent from a story I'm working on [: glass is a greenbottle fly, sadie is a common blue damselfly, and vincent is an earwig)
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drakomachina · 7 months
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salmonid bio thoughts
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yellosnacc · 1 month
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big slom guy silly oc
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only posting him here because I enjoy the rendering
The face could be better. But that's life.
He's a soldier, specifically a heavy guy of a Kuiqua squad I was posting earlier.
He's not a Ciwan native. Just like most other elite soldiers, Gwai grew up with battle training, something not as common when it comes to primary Ciwan territories. Since the War Of Worlds, Ciwa has done a lot more to grow its own population which was greatly reduced during this time. They recovered but the system mostly stayed, leaving more edge states and colonies as military "bases"? Welp. It does come with other problems. Like the fear of revolution. But that's where the power of propaganda and gaslighting comes in!!!!!!!!!!!! They also just keep powerful weaponry to themselves.
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