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inspireofficespaces · 4 months
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The Key to Employee Happiness: Things that Modern Workers Expect from Their Employers
Introduction of Modern Workers : 
In today's dynamic job market, retaining and attracting top talent has become a critical concern for businesses. Beyond monetary compensation, employees are seeking workplaces that offer a holistic experience, fostering happiness, engagement, and professional growth. 
In this blog, we will explore the essential factors that employees look for in their employers, making them love their jobs. From office culture and location to employee benefits, flexibility, and work-life balance, each element plays a pivotal role in creating a workplace where employees thrive.
Office Culture and Location: The Cornerstones of Workplace Satisfaction
Work Location Matters:
A workspace's physical environment significantly impacts an employee's well-being and productivity. A cluttered, uninspiring office space can hinder creativity and concentration. In contrast, a well-located workplace not only boosts employee morale but also attracts and retains top talent. The convenience of a desirable location reduces stress, fosters focus, and promotes overall satisfaction.
The Power of Office Culture:
An organization's culture defines its identity and purpose. Strong leadership, a clear vision, realistic goals, and a positive work culture inspire employees to push their boundaries. In such an environment, beliefs, behaviors, values, and communication channels align to create a workspace where employees are encouraged to think critically, collaborate effectively, and uphold integrity in all their dealings.
Employee Benefits: Beyond the Paycheck
The Importance of Employee Benefits:
According to Gallup's research, employee benefits consistently rank among the top five priorities for job seekers. Employers who go the extra mile by offering perks like office pets, team lunches, yoga breaks, or personalized stationery create a sense of appreciation among their staff. Even if employees receive modest salaries, these additional benefits significantly improve their quality of life, making them more likely to stay committed to their current employer.
Elevating Employee Happiness:
In the competitive job market, companies are going above and beyond to provide unique benefits, such as transportation, daycare, family health insurance, and sponsorship for further education. Some organizations even take it a step further by installing vending machines, massage chairs, gaming stations, and relaxation lounges on their premises to create a more enjoyable workplace.
Flexibility: Empowering the Workforce
The Freedom to Choose:
In today's workforce, job flexibility is a powerful motivator. According to Forbes, 63% of employees value job flexibility as a significant benefit. This freedom to work on their terms not only enhances mental well-being but also allows employees to seize professional opportunities, develop essential skills, and achieve work-life harmony.
Work-Life Balance: The Ultimate Goal
Balancing Work and Life:
While work provides for our families and ourselves, an unhealthy work-life balance can lead to stress, demotivation, and underperformance. Employees need quality "me time" and "family time" to maintain their well-being. The hybrid work culture, allowing professionals to alternate between working from home and the office, is a testament to an employer's trust in their staff. It accommodates nursing mothers, sick employees, and caregivers, fostering a more inclusive and supportive work environment.
Conclusion: Prioritizing Employee Happiness for Long-Term Success
In conclusion, understanding and meeting the expectations of modern employees is vital for the long-term success of any business. Employees want more than just a paycheck; they seek an environment that offers a positive office culture, an appealing location, attractive benefits, flexibility, and a work-life balance that suits their needs. By providing these elements, companies can not only retain their valuable talent but also inspire loyalty, stronger commitment, and better consumer relationships.
At Inspire Officespace, a leading coworking space in Chennai, we understand the importance of creating a workplace that fosters employee happiness and productivity. Our facilities, including appealing interiors, game and chill zones, comfortable workstations, and high-speed internet connectivity, are designed to keep your employees engaged, happy, and motivated. Get in touch with us to discover how we can help create a vibrant and productive workspace for your team!
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ecrivainsolitaire · 8 months
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Humans have the capability of perceiving when they're being stared at, even if they can't see it.
Dr. T'Chem was staring at Lieutenant /θkɡɾɑːˈŋæ/ (or as his current fling affectionately nicknamed her, "Tucker-Annie"), whose dorsal spikes were still rattling after the incident at the holodeck. It was his first time at the witness stand, and he didn't want to ruin a young star sailor's life.
Lieutenant Tucker-Annie was the combat specialist in charge of the training dojo of Federation Vessel TSN457, named after the Terra-Saturn-Ceres coalition where Dr. T'Chem currently served as the xenoanthropologist charged with facilitating human integration to the local Federation of Fraternal Planets and Satellites. The FFPS had the goal of finding planets with intelligent life to trade resources and technology, and due to their recent incorporation, local research vessels were fitted with diverse crews to acclimate everyone to each other's cultures and biological needs. Dr. T'Chem was the human expert in the ship, and was tasked with helping smooth over interpersonal relations among the crew.
The relations were, at that moment, as bumpy as Lt. Tucker-Annie's dorsal spike line.
An incident had occurred during a training exercise. The squad consisted of a Venusian, two Saturnians, three Ceresians, two monks from the Transcorporeal Temple of Robotic Ascension, and five Terrans (two humans, two dogs and a cybernetically enhanced cat). The exercise consisted of getting through a generic jungle scenario and, unbeknownst to the squad, avoiding a team of ninjas lead by Lt. Tucker-Annie trying to take them out one by one. It was supposed to test the way they would react to a surprise attack.
It was not supposed to reveal that humans could sense when they were being stalked.
Of course, any trained sailor would have an ingrained knowledge of potential threats and how to spot them. Look for the shadows that are too dark, listen for the spot air isn't blowing from, things like that. Basic things most people don't think about but that can be identified if you think about them.
This was not that.
"Something's watching us," said Crew Johnson, in that sloppy way only creatures with lips spoke.
"What do you mean? There's cameras everywhere, of course they're watching us," responded Crew Hessikh, slithering over the vines on a tree branch to cross a river. She grabbed the axe in Crew Johnson's belt with her telekinesis and took down a small tree to serve as a bridge.
"Crew Flufflepaws, could you please take a look?" Asked Crew Johnson, nervously looking around. Crew Flufflepaws got on the tree as well and scanned the terrain from above.
"I can't see anything, or smell anything. And my hearing isn't what it used to be. I'll stay on the lookout for—" a horrendous hiss interrupted the automatic translator's feed. Crew Flufflepaws' comm line cut off.
Hessikh and Johnson looked at each other. That was the strongest fighter of their team, gone. They knew it was a simulation, but it still gave them chills.
The rest of their crew mates were split into two different teams further along the path. Crew Fanning's voice came from the comm line.
"Johnson, Hessikh, are you okay? What happened to Flufflepaws?"
"We don't know, Johnson said something was watching us and it went to check, then we lost comms."
"I felt it too. I know this isn't that kind of exercise but I think— AAAHHH!"
Two blaster shots were heard, then a thud.
Lieutenant Tucker-Annie, who was watching Hessikh and Johnson from the mud pit behind the latter, had her tranquilizer dart ready. She got ready to shoot down Hessikh, but then heard a voice over the comm line.
"Code Lithium, we have a Code Lithium, we have to end the simulation, I just took down- I can't-" the breathing was sounding heavier and faster, too fast for a human.
"Fanning, calm down, remember your sutras. We need you focused, what happened?"
"I felt like I was being watched, so I turned around and saw this thing and it scared me and I jumped and I thought it was on stun mode and-"
"It's alright, we're calling it off. Captain, we have a Code Lithium! End the simulation now or- fuck, there it is again. Hessikh, do you see any heat sources?"
"Nothing out of the ordinary- why haven't they shot it down alre-"
The next thing Lieutenant Tucker-Annie remembered was the sound of a heel turn over the mud, followed by darkness.
Lt. Tucker-Annie woke up in the hospital bay, getting her tail regenerated by a robot nurse. She looked over and found her underling on the next bed, with a huge bandage on the side of his neck and a wing in a cast. Thankfully, he would be alright as soon as the stem cell bank was reprogrammed after her treatment.
The disciplinary board was called, an investigation was open, and both Crew Fanning and their captain were put on paid leave while the investigation was ongoing. Dr. T'Chem was called in as an expert after a review of the holodeck footage revealed there was no way Crew Fanning could have heard, seen or smelled the hidden sailor.
It was the first time in a while he hadn't helped himself to a glass of Venusian whiskey for breakfast. He really didn't want to mess this up.
"And would you care to explain how this is possible, Doctor?" Asked the prosecution, staring him down with an unnerving amount of eyes.
"I am as astounded as this court; our firm has been looking into Terran medical literature and we're still trying to figure out how it works; they don't even know, but they know it does happen, it's been documented for thousands of years. I have a hypothesis, but I don't know if it's even testable."
There was a murmur in the court. The judge asked him to elaborate.
"The way eyesight works is the light bounces off of opaque bodies and in its way it collides with the lenses in our corneas, which send it to the brain as electrical signals to be interpreted. The light that doesn't go into our eyes just bounces off our bodies and other opaque objects as well, the photons go everywhere and anywhere. This is the same for most species in this constellation, including humans. But even other Terran species don't have these abilities, as Crew Flufflepaws has testified."
A begrudging meow was heard from the audience.
"Order in the court, please. Dr. T'Chem, what do you suggest is the origin of this mysterious sense?"
The camera drones all hoovered around him. Dr. T'Chem straightened his fins and got close to the microphone.
"I believe it's possible that humans have a sense of touch so sensitive that they can feel the photons that don't bounce back. The ones that go into an eye instead of an opaque body. I think humans can actually feel in their skin when they are being watched."
There was an uproar in the crowd. His paramour, a dark skinned young human from the human settlement known as "Colombia", grabbed the religious symbol on her necklace and made a gesture with it he hadn't quite figured out yet.
The trial had to go on recess.
The implications were incalculable. Three dozen biologists from six different planets, including Terra, had emailed him before the end of the day to ask him to justify himself. Multiple human religious leaders took the chance to link it to demonic possession or moral evils. By the end of the week, four different labs were trying to figure out a way to double blind test shooting a photon cannon on a human's back and trying to get them to sense it.
But most importantly, the news made it outside of the Federation. The rumours about this new species that couldn't be stalked got so far, it ended up affecting the outcome of a border conflict with the Betelgeuse Libertarian Army on the Federation's favour.
Humans were terrifying.
If this is what they evolved to be, what was their planet like?
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opendirectories · 3 months
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kami-ships-it · 7 months
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annotated floor plan of Cap's office
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fisheito · 7 months
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i told myself that yakuei only had one position then i proved myself (sorta) wrong
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my fave face here:
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#technically... if they were boinking in outer space... a lot of these would be the same position#makes a rotate-y gesture with my fingers#what is yakumo's kabedon if not a vertical missionary#so i've half proven myself right AND wrong! i'm net neutral in outer space broskis!!!!!#zizz-asdf if ur reading these tags i'll have u know that u inspired me to Do the Research1#like. 5 garu riding eiden? no. it can't be. does yaku do one specific thing with eiden 5 times? *tries to write it down*#i can't quite... what's the word for that position...uhhhh#ah forget it i'll just draw it out#<- that was the process of creating this. collage? 😆#THE MATRIX OF YAKUEI BOINKINg POSITIONS (under construction)#when u about to be semi-normal and make a spreadsheet but ur sexcabulary is stunted so you resort to visuals instead#legit opening up every intimacy room and skipping thru sections to get as complete a picture as possible#wondering... where are yaku's feet planted in this one. (skips to 8minute mark)#ah! there they are. theyre not supporting his weight in this one *draws it*#while drawing crimson phantom room 2 my brow was furrowed and i was mentally narrating#[and this one i affectionately call.. rectal exam - professional misconduct Grounds for Termination)]#surprised they str8 up havent done classicdoggstyle yet. is it because he's a snake? garu should teach him#also surprised that there's been no Light SSR for yaku yet. come on!! Light mode on the double!#uhhh i think the only repeated positions were freestanding (choco liqueur r2 and dark nova r2)#and standing AGAINST! THE! WALL! (choco liqueur r5 {interior} and shadow lineage r5 {cave})#wait. *throws papers around* i swear they did missionary more than once. was it only ocean breeze???#i know with the intimacy rooms they gotta modify the positions into certain angles to make it...look...better#but seriously? only one missionary out of the lot of them? despite the aesthetic tweaks??? how can that ........#*tosses more papers around with increasing befuddlement* WHERE IS MY PURE 100% VANILLA BEAN ICE CREAM#sighs as all the papers lie scattered on the ground#dude... i don't know anymore..... this is beyond my scope#now that i see how evenly spread out the positions are...#i BET the devs have SOME SORTA CHART tracking yaku's positions. now THAT'S a funky office corkboard!#yakuei#nu carnival eiden
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miniagula · 6 months
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i love that charlie and al are so Touchy i love that he invades personal space as a manipulation tactic and she does it bc she's got no boundaries. ik their office is INSANE
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allisonperryart · 2 months
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More Carol and the End of the World pre-vis: here's the final look as well as the development of colour and lighting of the office bullpen. Our goal was to find a balance between something ethereal while also still being recognizably an office, and it was important to get the look locked down early because thematically it was a big part of the show... plus characters spend a LOT of time here, ha ha!
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I always had a certain fondness for the first colour key above , but I think it leaned a bit too "ethereal" and might've ended up feeling too disconnected from the other, more grounded environments.
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I think the direction we finally went best suits the needs of the show, which is what's most important in animation where you're not just creating a standalone illustration, but a show that has to work as a whole. Thanks for looking, and watch Carol & the End of the World on Netflix if you somehow haven't already!! Showrunner: @dan-guterman BG design lead (images 5~6): Alex Myung BG design (image 1): Lam Hoang Art director: @ellemichalka
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Burberry's film titled open space 2021
July 2 2023
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inspireofficespaces · 4 months
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The Power of Innovation: Startups Shaping Flexible Workspaces
Introduction of Workspaces :
From Shared Offices to Innovation Hubs:
In recent years, flexible workspaces have undergone a remarkable evolution, transitioning from mere shared offices into bustling hubs of innovation and collaboration. This transformation has been significantly driven by the vibrant and dynamic startup culture. 
Startups as Catalysts of Transformation:
Startups, renowned for their agility and adaptability, have found these flexible spaces to be tailor-made for their ever-evolving needs. These innovative companies bring fresh perspectives, energy, and a sense of community to these environments, fostering a culture of creativity and collaboration.  In this blog, we will delve into how startups have played a pivotal role in reshaping flexible workspaces, injecting them with innovation, and shaping the future of work
Benefits for Startups:
Embracing Flexibility and Cost-effectiveness:
Startups often grapple with limited budgets and face uncertain growth prospects.  Traditional office spaces, characterized by long-term lease commitments, can impose both financial constraints and inflexibility on these emerging ventures.  However, flexible workspaces emerge as a compelling solution by offering adaptable lease terms, permitting startups to rent workspace on a month-to-month basis.  This invaluable flexibility empowers them to expand or contract their operations as necessitated by their dynamic journey, without the burdensome shackles of lengthy contracts.  Opting for coworking spaces can be a cost-effective strategy, allowing startups to allocate their financial resources more efficiently towards essential business activities.
Fostering Networking and Collaboration:
The appeal of flexible spaces extends beyond cost considerations; it lies in their ability to foster a unique sense of community.  These environments bring together professionals from a multitude of industries under one roof, creating an ecosystem ripe for networking and collaboration.  For startups, this presents an extraordinary opportunity to connect and collaborate with like-minded individuals and businesses.  Engaging in spontaneous conversations within communal areas or actively participating in organized networking events can yield valuable partnerships, business opportunities, and knowledge exchange.  The potent synergy of collaboration inherent in such workspaces amplifies creativity and problem-solving capabilities, thereby enhancing the growth prospects of startups.
Access to Top-notch Amenities and Services:
Private spaces are equipped with state-of-the-art amenities and services that would often be beyond the reach of startups operating independently.  High-speed internet, fully furnished meeting rooms, printing facilities, mail handling services, and shared kitchen areas are just a sampling of the amenities that startups can avail themselves of in a coworking spaces environment.  These services not only elevate the professionalism of the workspace but also save startups the logistical hassle and financial burden of establishing their own infrastructure.  By providing startups with access to top-notch facilities, flexible spaces empower them to focus on their core business activities.
Cultivating Productivity and Work-life Balance:
Working from home or coffee shops can often lead to distractions, hindering startup productivity and work-life balance.  Flexible spaces address these challenges by providing an environment designed to enhance productivity.  Dedicated workstations, quiet meeting rooms, and a professional atmosphere promote focus and efficiency.  Additionally, many flexible workspaces offer a wide range of workshops, events, and social gatherings, enabling startups to strike a harmonious balance between work and leisure.  This holistic approach contributes to the overall well-being of startup founders and team members, fostering a more sustainable and productive work environment.
Prime Locations and Accessibility:
Many flexible virtual office spaces strategically position themselves in city centers and bustling business districts, granting startups access to prime locations that might otherwise be financially out of reach.  This strategic placement connects startups with potential clients, partners, and valuable business resources. By establishing themselves in coveted locations, startups enhance their visibility and credibility, which can significantly contribute to their growth and success.  The geographical advantage of virtual office spaces can serve as a powerful catalyst for networking and business development.
Thriving in a Supportive Ecosystem:
Within virtual office spaces, startups immerse themselves in a supportive ecosystem brimming with fellow entrepreneurs, innovators, and seasoned professionals.  This unique environment creates fertile ground for startups to seek advice, mentorship, and inspiration from individuals who have navigated similar challenges.  The spirit of camaraderie and knowledge sharing nurtured in such workspaces reinforces the growth potential of startups, fostering a sense of belonging within a broader entrepreneurial community.  This ecosystem not only provides startups with a platform to learn from others but also encourages them to share their own experiences and insights, contributing to a culture of collective growth and innovation.
Conclusion:
In the ongoing revolution of modern workspaces, exemplified by flexible office spaces like Inspire Coworking Space, startups have emerged as the driving catalyst behind this transformative shift. Their innate qualities of innovation, adaptability, and a collaborative spirit resonate perfectly with the core principles of co working space resulting in the creation of a dynamic and thriving ecosystem.
Startups stand to gain significantly from the cost-effective nature of flexible co working spaces, enriched by the wealth of networking opportunities and a supportive community. In return, these startups infuse these shared workspaces with a contagious energy, fresh creativity, and cutting-edge ideas. This symbiotic relationship propels coworking spaces into the forefront of the future of work. Together, startups and flexible spaces have formed a partnership that extends beyond borders, fostering innovation and entrepreneurship on a global scale.
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guinevereslancelot · 3 days
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being the youngest person at work is being the honorary IT specialist despite knowing basically nothing abt technology except how to use google
#im not even like being modest when i say i'm embarrassingly bad at tech stuff#but bc i can use google and sometimes find a convoluted solution to a problem on my own i am an expert#currently the classroom ipad has not functioned properly for months#and i'm the only reason it functions at all lol#as soon as i leave its gonna be a shitshow lol#they cant even open the gallery to see the pics of the kids like its supposed to it hasnt opened in months#i'm the only person who knows to go to files to see the pictures and delete some for more space#and it took me a minute to figure out how to delete hundreds at a time#i usually delete 2k or so at the beginning of every week#bc we take like hundreds every day then sort thru for the good ones to post for the parents#so it's got thousands of pictures on it and you get storage warnings constantly#and it stops working#its got other problems too tho#but i at least got the picture taking and deleting problem mostly figured out but its not the way it was#yet its usable thanks to me only#and all my coworkers will be fucked when i leave bc they're all old lol#we already sent it to the office to get fixed twice and it came back the same#and im p sure this school doesnt have an actual tech department#and they'll be annoyed if they're told they have to buy a new one#bc the KNOW that i was making it work for months#so whoever says its impossible is just a failure lol#anyway#lol#anyway when i go home i call my brother to handle all technology issues w anything#bc i really suck at it#but at work i'm like a tech genius just bc im under 30
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ecrivainsolitaire · 11 months
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Open Art Guild – Testing the boundaries of collective IP ownership
Experimental release: Dr. T’chem’s Office (authorised for personal and commercial use)
I’ll try to keep this brief (you can read the full thesis statement here) but as we all know, intellectual property law is broken. It’s being exploited from every side and art workers are more vulnerable than ever to automation, copyright theft and myriad other unforeseeable forms of theft from the proletariat. We as a collective need to come together and work towards the creation of a better future.
The Open Art Guild is my proposal for the first of many steps towards a far away but necessary goal: the eradication of intellectual property as it pertains to the arts. It’s based on the open source standard and the creative commons, and the goal is for us to start creating a future where we stop thinking of artworks as private property to hoard, and start sharing the responsibilities and the benefits of their creation with the collective. And as I am proposing the idea, I should give the first step.
Which is why I am announcing the release of my short story series, Dr. T’chem’s Office, into the Open Art Guild license. This is an episodic HFY comedy series about the office hours of a sleazy yet well intentioned xenoanthropologist in charge of human integration into the crew of a spaceship, who happens to find them fascinating. You can read the first few instalments here:
| Part 1 | Part 2 | Part 3 | Part 4 |
The basics of the license go as follows: I’m giving any artist permission to use the assets of my artwork (in this case, settings, characters, plot lines and other unique concepts) both for personal use and for commercial use, provided they commit to crediting the original artist, giving away 30% of any profit back to the hands of the collective in the breakdown the guidelines specify, and giving the same license to any works they create derivative from this series. Any artist can join the Guild by remixing existing artworks in its database or voluntarily submitting their own works. For the time being this prototype model will have to rely on the honour system, but I have outlined the basic guidelines for a platform dedicated to facilitating the Guild’s business and income redistribution.
The purpose of this experiment is to test whether this system is financially viable, what modifications it needs, and how to enforce it. It’s also a way to study what the community thinks of this model. To summarise the implications, here are the pros and cons as I see them.
Pros:
- All fan art, spin-offs, third-party merchandise and other forms of adaptation become automatically authorised and monetisable, provided both the original artist and the remixer are active members of the Guild.
- All adaptations are automatically non-exclusive and must give away the same rights as the original, diminishing the incentive for massive corporations to try and scam an artist out of their intellectual property.
- It effectively unionises freelance artists of all fields to balance out negotiations with non Guild entities.
- It encourages artists to continue their output in order to reap the benefits of the Guild, by using the redistribution system as an incentive, instead of the current status quo where artists are actively fighting market forces all by themselves in order to make enough time and resources to work on their craft.
- It provides a safety net where everyone is invested in the continuous welfare of everyone else, giving a sense of class solidarity and facilitating donations and shared resources.
- It motivates artists to invest in each other, as the growth of one means the growth of the whole Guild.
- Eventually, if the project succeeds and the proposed platform comes to exist, it would effectively create a universal basic income for all Guild members, as well as a self sustained legal fund to protect their assets from IP theft by non Guild entities.
- It will give you complete control over whether your art can be used for AI dataset training, on an opt-in, post-by-post basis, so you don’t have to wonder who might be stealing it. If the platform is created, all works whose creators have not authorised to be used for this will have data scrambling features to make sure thieves can’t use them.
Cons:
- It will require all Guild members to permanently renounce to 30% of their profit, in order to build up the funds and distribution system.
- It will have to be built entirely on trust of the collective, at least until a platform can be established, which may take weeks or may take decades depending on lots of unpredictable factors.
- Leaving the Guild will require all artworks shared with the collective to become Creative Commons; once you renounce your right to monopoly of your IP, it’s permanent, no way to go back. This is necessary in order to prevent asset flippers and other forms of IP scabs to join the Guild, extract other people’s assets and then scram.
- Due to banking regulations entirely out of our hands, some artists will have participating in the redistribution. If the platform ever becomes a reality, one of its main goals will be to remedy this immediately.
This proposal requires a high cost, but it provides an invaluable reward. If the system works, it will empower all artists to profit from their work and protect it as a collective. If it doesn’t, all that will have happened is that you will have created a lot of Creative Commons art, which financially isn’t ideal, but artistically is extremely commendable. Even in the worst case scenario, corporations will not be able to hold your art hostage with exclusivity deals. To me, the benefits vastly outweigh the costs, but I do want to emphasise: there will be costs. This is an effort to subvert the entire way art has been monetised since the 1700s. It will require a lot of work, a lot of people, and a lot of time, to make it work. But I believe it can work. If you believe it too, you are welcome to join the Open Art Guild.
Please do read the guidelines for the Guild and the guidelines for the platform before you start creating, and give me whatever feedback you have. If it’s good, if it’s lacking, if I’m overstepping legal boundaries, if you can find loopholes, anything. I tried to make it airtight but I’m not a legal expert. This is not my project, it is a project for the proletariat. Everyone should have a say on what they’re signing on for. And regardless of what you think, share it with all artists you can. This will only work if as many people as possible participate.
Doctor T’chem’s Office’s license
This work has been released under the Open Art Guild license, and has been approved for reuse and adaptation under the following conditions:
For personal, educational and archival use, provided any derivative works also fall under a publicly open license, to all Guild members and non members.
For commercial use, provided redistribution guidelines of the Guild be followed, to all active Guild members.
For commercial use to non Guild members, provided any derivative works also fall under a publicly open license, with the explicit approval of the artist and proper redistribution of profit following the guidelines of the Guild.
For non commercial dataset training of open source generative art technologies, provided the explicit consent of the artist, proper credit and redistribution of profit in its entirety to the Guild.
Shall this work be appropriated by non Guild members without proper authorisation, credit and redistribution of profit, the non Guild entity waives their right to intellectual property over any derivative works, copyrights, trademarks or patents of any sort and cedes it to the Creative Commons, under the 4.0 license, irrevocably and unconditionally, in perpetuity, throughout time and space in the known multiverse. The Guild reserves the right to withhold trade relations with any known infractors for the duration its members deem appropriate, including the reversal of any currently standing contracts and agreements.
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opendirectories · 3 months
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pikslasrce · 6 months
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god the watercooler chitchat in this place. daily affirmations im here to make money not friends im here to make money not friends
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*staring very intensely at the neighborhood* what do you look like when you're not a simplified website map
#buzzing with worldbuilding questions tonight#because seriously - what does it look like?#are there more trees than are shown on the site?#what kind of decorations are there? are there fences? how much space is between the houses? are there any Locations?#do the neighbors have set yards or is it unbroken open space with unspoken boundaries?#what is the path made of? chalk doodles are shown on it so it cant be dirt#is it brick? stone? concrete? if any what kind?#we know that frank has a little garden so do the other neighbors have their own Areas?#how big is the neighborhood? how long would it take to walk a full circuit?#how far are the houses from the path?#do the houses (excluding Home) have paths leading to them?#and what do the insides of the stores/houses look like?#welcome home#welcome home puppet show#why do only barnaby & poppy & frank & sally have second floors#while julie & wally only have one?#the bodega and the post office obviously only have one because theyre Stores but why julie and wally?#and then like... how does weather work and lighting?#its a set so the sky is probably Nonexistent (do the neighbors ever notice?)#so is there specific lighting that changes to portray the passage of time? do shadows change?#what do the other sides of the buildings look like?#I HAVE SO MANY QUESTIONS#my need to know everything down to the tiny details is killing me right now#i want to See It. wally darling if youre reading this beam me into your digital puppet world so that i can look around and Know#what do the inside of the buildings look like. how does everyone decorate. i feel insane#what kind of plants are around. we know there are trees/bushes/flowering bushes/several kinds of flowers#oh and how Big are the buildings? the houses?#and the pressing question: CAN BARNABY & POPPY & HOWDY FIT THROUGH HOME'S FRONT DOOR#also why do only home & barnabys house have chimneys? unless that heart thing on julie's roof is a chimney then why them? for symmetry?#also what is on frank's roof. at first i thought chimney But That's Not A Chimney. What Is It. i genuinely have no fucking clue
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sainamoonshine · 3 months
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“What’s your problem??”
My problem is that I was forced to develop a constant iron-grip handle on my feelings from a very young age but then had to spend the rest of my life being called a bitch for expecting emotional maturity from adults around me.
My problem is that I had more respect of others and emotional intelligence at four years old than almost everyone I am forced to interact with on a daily basis and apparently it’s me who is the problem when I get frustrated about that.
My problem is that when I’m standing in a place where everyone agrees that it should be a quiet and calm place and there are actual rules on the wall that says it should be a quiet and calm place and people who are being paid to be here have been specifically instructed to be quiet and calm; I expect it to be quiet and calm. And when I get annoyed that it’s not, I’m told that the issue is that I expected rules (and common sense and the fucking social contract) to be reality, which is apparently an unreasonable thing to assume and asking others to comply with this assumption is seen as entitled and bothersome.
That is my problem.
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artemis-ches · 5 months
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So i'm slowly catching up with Candela Obscura and Tide and Bone, and shoutout to @quiddie for the amazing world and characters you give life to there. The glimpses we got of Oldfaire and the bits and pieces of magic were just *chief kiss*.
Thanks a lot for that.
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