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littjara-mirrorlake · 5 months
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Plane Shift: New Phyrexia Phyresis Rules 1.0
Contact with Phyrexian creatures and glistening oil can lead to phyresis, a special condition tracked in ten stages. Phyresis is not a disease, so immunity to disease cannot prevent a creature from being afflicted. Phyrexian creatures are immune to this condition.
A creature infected by phyresis experiences the effects of its current level and all those below.
Until level 5, greater restoration may remove a phyresis level from a targeted creature in addition to its other effects.
Every 24 hours, a character who has at least 1 phyresis level must roll a d20. On a roll equal to or less than their current phyresis level, they gain one level.
Phyresis Level Effects
1: No effect 2: No effect 3: Disadvantage on saving throws against being charmed or frightened by Phyrexian creatures 4: No new effect 5: Phyresis can no longer be removed by greater restoration 6: No new effect 7: Phyrexian language proficiency 8: Gain one augmentation for which you meet the prerequisites (detailed in a later installment) 9: No new effect 10: Incapacitated; begin compleation saving throws (see “A Sublime Transformation”) (Below the cut)
A Sublime Transformation
Most compleated adult Phyrexians, including player characters, are capable of compleating other creatures with sufficient ichor and time. A compleated creature retains its original type and racial features but gains the Phyrexian supertype. As a general rule, spells cast using Phyrexian mana that raise a target from the dead will return them compleated, if they were not already.
Much like being raised from the dead, the process of compleation is an exhausting ordeal that saps the energy of affected creatures. A newly compleated Phyrexian takes a -3 penalty to all attack rolls, saving throws, and ability checks. Each time the creature finishes a long rest, the penalty is reduced by 1 until it disappears.
Often, compleation is a process of optimization, reinforcing a creature's existing strengths. In that spirit, compleated player characters may increase one ability score above 20 by subtracting 2 from another ability score for each increase by 1 to the target score, to a maximum of 22. In addition, the compleated character gains one Phyrexian augmentation for which they meet the prerequisite.
Compleation is a unique opportunity for a player to re-work their character, extending to even class and subclass choices. Additionally, the mnemonic nature of glistening oil means that genetic material is not the only thing passed down from a Phyrexian to a creature they compleat. A newly compleated creature gains one skill proficiency possessed by the Phyrexian who compleated them.
Glistening oil carries the voice of Yawgmoth, who seeks to bend all to his whims. When you reach 10 phyresis levels, you must make a DC 16 Wisdom or Charisma saving throw each turn (your choice). The Phyrexian compleating you may grant you advantage on these saving throws. Successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. When you roll a 1 on the d20, it counts as two failures; likewise, a 20 on the d20 counts as two successes. On your third success, you become compleated while retaining your previous memories and convictions. On your third failure, your bonds are altered to serve Phyrexia. You retain your base alignment and personality, but may suffer memory loss. Either way, you lose all phyresis levels and their effects.
Though powerful, the alteration of loyalties during compleation can be undone. Dispel magic or remove curse cast with a 7th-level slot or higher can restore one target creature to its former bonds if its mind had been altered in this way. You can target one additional creature for each slot level above 7th.
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pocgamer · 10 months
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The Forgotten Gem of 5e: The Mythic Odysseys of Theros
Time to dip back into some D&D with 5e's forgotten gem... The Mythic Odysseys of Theros!
In the summer of 2020, to little fanfare, Wizards released a new Magic the Gather setting port to 5e Dungeons & Dragons. Events at the time conspired to bury this review, banishing it to the back-burner of articles. Today that changes. It’s time to dip back into D&D now and look at one of its most overlooked Magic the Gathering ports… Mythic Odysseys of Theros. Let’s dive in! Continue reading…
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glorbs-dominion · 1 year
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wearesorcerer · 1 year
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Spell: Plane shift.
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namikiheights · 2 years
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Plane Shift
Japanese title: プレーン・シフト
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Blurb: 大学生の『僕』の目の前に降ってきたのは、はるか遠い平行世界に生まれたエルフの少女だった。 (via Word Gear)
Published in: 空想都市年始企画 2007
Status: Complete
Characters (will link to a new post once it is made)
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cripplepunkbarbarian · 6 months
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I can never take “Bad Kids lifespan difference angst” seriously because you can’t look at the state of the afterlife in that setting as well as the way multiple Bad Kids and their families have interacted with it and convince me that they’re not just going to find new inventive ways to continue wet t-shirting each other across the various planes they end up in.
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enbysiriusblack · 4 months
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james potter does not listen in class! he's too busy doodling on his paper or sirius arm (some of which sirius later gets tattooed)
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palmtreesx3 · 1 year
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Look at this little sweet treat right here back on American soil 🥰
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adaines-furious-feast · 4 months
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Death is obviously bad and hell sucks most of the time, but at least Ruben (and presumably the other Rat Grinders) get the benefit of an afterlife where they can reflect on what happened to them, seek justice if they feel that's right or move into another era of their un-life.
Do you know who didn't get that? Lucy and Yolanda. And you can bet none of the Bad Kids - or anybody else that stood in his way - would be getting that if Porter won.
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one-1-eye · 5 months
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ET TU, OISIN?????????
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hwaightme · 5 months
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i'm still here... thinking about seonghwa's battle cry...
the raw emotion, the perseverance, the art that is crafted with blood sweat and tears
infinitely admire and am inspired by him
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littjara-mirrorlake · 2 months
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From my in-progress homebrew D&D 5e supplement, Plane Shift: Mirrodin/New Phyrexia: playable Myr!
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They've been beloved in playtesting, with no fewer than three myr PCs appearing in the party over the course of a 3-year campaign. They are one of two new playable races in Plane Shift: New Phyrexia, along with the core-born Phyrexian.
Constructed Resilience and Sentry's Rest are abilities that previously appeared on the Warforged in Eberron: Rising from the Last War, and Regenerative Repair is a less restricting version of the ability Healing Machine from Astral Adventurer's Guide.
Text from the image under the cut!
Metallic, beak-headed myr inhabit Mirrodin, scampering at the feet of larger humanoids and largely considered below their attention. Few know of their true origin as creations of the mad wizard Memnarch, designed to be mechanized servants and his eyes across the plane. Following Memnarch’s fall, the myr found themselves with sapience and free will, though their core values of duty, community, and knowledge remain.
Myr Traits
Type. You are a Construct. You are also considered a myr for any prerequisite or effect that requires you to be a myr.
Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
Age. As constructed creatures, myr don’t grow old in the traditional sense, and they are able to live indefinitely if well-maintained. You are immune to magical aging effects.
Size. Myr average about 3 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Constructed Resilience. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being poisoned. You don’t need to eat, drink, or breathe. You also don’t need to sleep, and magic can’t put you to sleep.
Darkvision. Your constructed senses grant you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Bonus Proficiencies. You gain proficiency in one skill and one tool of your choice. The tool you chose is integrated into your body and cannot be removed while you live.
Networked Minds. You can communicate telepathically with other myr within 120 feet of you.
Sentry’s Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Regenerative Repair. If the mending spell is cast on you, you can expend a hit die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). Spells such as cure wounds and spare the dying which restore hit points or preserve life, and normally don’t affect constructs, function as if you were a humanoid.
Languages. You can speak, read, and write Common and one other language of your choice.
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Me when the Gukgaks
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pocketgalaxies · 2 years
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<3 <3
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dailyplanes · 7 months
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✈️ Daily Plane #7 - 16/02/2024
Friday shitpost day: planedragon. You're not escaping it here either
Time taken: 1 hour
Requested by: N/A
ID: A coloured chibi of a planedragon. It is blue and white with grey accents on the head and wings. End ID
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tommystummy · 4 months
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I would say it’s unrealistic to write a fic where Chris comes home after the summer only to find out Buck and Tommy have moved in but then I remembered Eddie canonically asked Marisol to move in within a week of Chris being out of town
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