#playstack
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belovedsunnyy · 30 days ago
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The poster I made in Unbeatable! I wish I could have gotten it to be in better quality, but for now this will do^^
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spark-circuit · 7 months ago
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YIPPEE NEW BALATRO SKINS!!!! INCLUDING ISAAC!!!!!!
Edit: also as an update to those who didn't see it back in August :)
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hardcore-gaming-101 · 5 months ago
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Balatro
In the world of indie and middle market gaming today, there are no shortage of games that combine deck building and roguelite elements. It’s become as tiring as a horror game where you find random objects in a small map while trying not to trigger a jump scare, or anything based around survival and crafting mechanics. To stand out from the crowd, you need to do something special, and that’s what the anonymous developer “Localthunk” has done. This was managed simply by removing the usual dressings and focusing on as simplistic a core idea as you possibly can – building poker hands. It gets absolutely absurd from there.
Read more...
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satoshi-mochida · 1 month ago
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UNBEATABLE demo for PS5, PC now available - Gematsu
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A demo for rhythm adventure game UNBEATABLE is now available for PlayStation 5 via PlayStation Store and PC via Steam, publisher Playstack and developer D-CELL announced.
Here is an overview of the game, via Playstack:
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself. Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours. The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn’t help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know? Talk to people, help them out (or don’t, I’m not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what’s going on there?!?! All of this culminates in massive setpieces where everything is at stake. The music got you here. It’ll get you through it. UNBEATABLE‘s full arcade mode is an entire game by itself with its own progression system and a full online component. There’s modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as “beat a song on easy mode” to, one may presume, something as complicated as “solve an ancient riddle while skateboarding.” That’s not a real example.
UNBEATABLE is due out for PlayStation 5, Xbox Series, and PC via Steam in 2025.
Watch a new trailer below.
Demo Launch Trailer
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gebo4482 · 5 months ago
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Darkwater - Official Reveal Trailer | Co-op Submarine Extraction Horror
Website / Steam
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savingcontent · 3 months ago
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Unleash the power of "Dark Energy" in big update for narrative driven survival crafting game Abiotic Factor - available now
Continue reading Unleash the power of “Dark Energy” in big update for narrative driven survival crafting game Abiotic Factor – available now
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zarathesilentgamer · 2 years ago
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For people who might not know, Playstack won the award for their indie game AK-xolotl at Gamescom 2023. The devs worked really hard and were rewarded with the above pictured trophy. However, before the team went to leave Gamescom they noticed that their trophy had been stolen.
They're asking for whoever took it, to please just return it. And if anyone has any leads, to please contact the team.
This is disgusting. Stealing is bad enough but to steal from an indie studio that's just pathetic.
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lapsedgamer · 10 months ago
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The Case of the Golden Idol (iPhone)
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I got myself one of those "Backbone" controllers for my iPhone this week, because I missed using my PS Vita to remote-play games while watching TV (it isn't compatible with PS5) The first-gen Backbone was on a deep discount and fit my phone, and for remote play it works great. In turn this prompted me to see what exciting premium games are available on Apple Arcade.
Turns out it's bupkis.
So I hopped over to Netflix, which has treated me to some excellent narrative games recently, and was pleasantly surprised to see they've added The Case of the Golden Idol. I wasn't all that familiar with it except for a vague memory of its pleasingly grotesque artwork in an Edge "Time Extend" feature a year ago, and that recollection was enough to pique my interest.
It's proven to be a set of inventively structured and ironic murder mysteries. Each case is presented as a set of interconnected tableaux, frozen in time but with maybe a short cycling animation, such as the man in the screenshot above continuing his inexorable descent. Moving between the locales and prodding highlighted points-of-interest reveals clues in dialogue, documents and images hinting at the motive, means, and narrative context of the death(s). To progress to the next case, you must demonstrate your understanding by filling in in the blanks on text "Scroll" using a small directionary of terms also gathered from the environment.
Within this simple structure, the developers Color Gray carefully direct and misdirect the player. Optional Scrolls exist which can be solved to untangle the smaller puzzles which make up the bigger mystery. The text already in each Scroll, and the problems highlighted by the Optional ones, narrow the problem space give a the player a mental scaffolding upon which more challenging solutions can be built.
Conversely, the Scrolls and the dictionaries are written in such a way as to suggest alternative answers which look plausable at first glance but which, on deeper inspection and careful consideration, are deviously constructed red herrings. This is true even where a Scroll seems to be referring to something very specific. A sudden revelation might mean that a sentence relates to entirely different events at an entirely different time, or must involve a character who had previously been written off as an inconsequential conveyer of exposition.
The construction of the puzzles expertly recreates the rhythm of set-up, investigation, suspect, twist, and revelation of great mystery fiction. I boggled at the unexpected circumstances of one character's death, only to then laugh at the irony of it. An important twist about another came to me while I was falling asleep and then, upon waking, I realised how this had been set up - almost too obviously - by earlier dialogue.
The dozen-ish individual cases in this bumper edition link together satisfyingly to tell a story of the hunger for power, buffonery, and intrigue. It's all very colonial British, apparently uncritically at times but with a secret Swiftian edge. A pleasure from start to finish, and notwithstanding a few grammar errors and bugs, a rigorously fair and enthralling challenge.
(So actually I've spent the last week not really using my iPhone controller accessory much at all. Go figure. However it's going to prove very useful on the iPhone versions of Dead Cells and Death's Door, two more great little adventures I'd never quite got around to on console.)
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musicalueion · 5 months ago
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[OST] Balatro [2024]
Video Game
Artist: LouisF
Developer: LocalThunk
Publisher: Playstack
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Balatro soundtrack on Steam
Balatro on Steam
Balatro on Xbox.com
Balatro is available to play on:
PC
iOS
Android
PlayStation 4
Xbox One
Nintendo Switch
Xbox Series X/S (backwards compatibility)
PlayStation 5 (backwards compatibility)
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hardcoregamer · 1 year ago
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Balatro's Poker-Themed, Deck-Building Premise is One of Incredible Replayability
It's shocking, but delightfully so, just how deep Balatro's hooks can sink. Once the pieces all figuratively line up -- regardless of whether you get past that next troublesome boss blind or not -- Balatro's slick, lightning-fast means of understanding its premise paves the way to the kind of roguelike-style experience whose seemingly endless possibilities are just the first of many reasons as to why you may be tempted to jump back in for another go. 
Read more!
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belovedsunnyy · 30 days ago
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Seeing this really made me laugh^^
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undeath1245 · 2 months ago
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Not a Balatro player, but I managed to find two closest factors of 58,500: 225 and 260.
@matt-the-radar-techncian What do you call this?
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crazygamecommunity · 1 month ago
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Playstack e lo sviluppatore Stubby Games hanno annunciato il frenetico sparatutto in prima persona roguelite VOID/BREAKER, che sarà disponibile in Accesso Anticipato su PC (Steam) nel 2025, seguito da un lancio completo su PS5, Xbox Series e PC.
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freitasmsf · 4 months ago
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https://playstationfive.20off.shop/oficial/
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satoshi-mochida · 5 months ago
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Cozy first-person puzzle narrative game One Move Away announced for PS5, Xbox Series, and PC - Gematsu
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Publisher Playstack and developer Ramage Games have announced One Move Away, a cozy first-person puzzle narrative game coming to PlayStation 5, Xbox Series, and PC via Steam in 2025.
Here is an overview of the game, via its Steam page:
About
One Move Away is a cozy, first-person puzzle narrative game where you pack your belongings for another move and embark on a new chapter in life. Step into the lives of three unique characters, uncovering their personal stories through the items they take with them—or leave behind.
Moving is a Personal Style
Whether you’re the type to stack boxes with care or toss things in any which way, One Move Away lets you pack your way. Neat or messy, it’s all goo—just make sure the boot closes!
Moving Can Be Emotional
Moving to college brings a rush of excitement and nerves, a leap into the unknown. Returning to your childhood room, though, carries a quiet melancholy—unchanged surroundings that somehow feel entirely different. In One Move Away, you’ll experience three interwoven storylines. Every move and the items you pack bring you closer to understanding the stories behind three extraordinary lives.
Key Features
Three Unique Storylines – Explore over 20 levels, each packed with charm and surprises.
Creative Puzzle Solving – Load your items your way—strategically, chaotically, or anything in between.
Intuitive Controls – Pick, rotate, place, and poke with minimalist, easy-to-learn gameplay.
Cozy Aesthetic – Enjoy a heartwarming art style paired with soothing music to set the perfect mood.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
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gebo4482 · 5 months ago
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Darkwater
Official Reveal Trailer
Website / Steam
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