#prerendering
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:33 >dynamite anton the trans-masc a-sexual one
#swapstyle#swapping#dynamite anton#antonblast#indie games#indiegameart#prerender#prerenderized#prerendering#lowpoly#low poly#3d model#3d modeling#blender#3d artist#3d art#libresprite#paint tool sai#blender3d
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B.L.U.E.: Legend of Water (CAProduction / Hudson Soft - PS1 - 1998)t - PS1 - 1998)
#underwater games#PS1#PlayStation#CAProduction#Hudson Soft#32bit#pre-rendering#prerendering#B.L.U.E.: Legend of Water#B.L.U.E. Legend of Water#B.L.U.E.#Legend of Water#BLUE: Legend of Water#BLUE Legend of Water#Blue Legend of Water#Blue: Legend of Water
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To all my long-term followers: You have to look through all of my art and deduct exactly what's wrong with me. I know you can do it by now.
#If Sugar Rush is based on MK64 then he'd still be 2D sprites (of prerendered 3D graphics) just at a higher resolution and color count.#+ would also have more sprites BUT I am not insane and particular enough to try and replicate that. Maybe one day I will be though.#wreck it ralph#king candy#turbo wir#wir#beebfreeb art tag#*walks around in a circle autistic-style* I need to see his textures z fighting I need to corrupt his color palette I need a pointer to get#flung around in memory and start reading garbage texture data onto him. I need to softlock him. I need to cause an overflow error. Shut up.#turbo twins#turbotwins#zip and zilch
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what in the actual fuck
#yakuza#goro majima#i was making an edit and just happened to overlay them and was like WAIT................???????????????????????#this is. FAR too specific. and this cutscene isnt even rewatchable on the menu so it's not 'prerendered' like some others.#this was a. choice.#rgg8 gaiden#rgg8 gaiden spoilers#pirate yakuza in hawaii#pirates in hawaii#yakuza spoilers#rgg spoilers#ada speaks#ada's gifs#this is beyond just reuse ga gotoku JHBJHFBKS
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little trident dividers I just made for myself because I tried looking for some and couldn't find any... posting in case anyone else wants to use them too. no credit needed 👍 be free
#the beauty of 3d modeling is that you can make your own janky prerendered 3d geocities style graphics... yaaay!!!#cccc#<- in theory not CCCC specific but I mean... let's be real...#imagine I'm throwing this to the Soul kins and/or introjects like I'm throwing birdseed to several pigeons#3d#graphics#<- I don't know if I'll make more... I'm lazy... but making little graphics is pretty fun so perhaps...
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the infamous bathhouse quest, part 2 | Next to Godliness, Kingdom Come: Deliverance (2018)
bonus:
#warhorse!! fix!!! your dynamic lighting!!!#at least the next part's the prerendered bits#love a good ship that accidentally discovers they match each other's freak#kingdom come deliverance#kcd 1#hans capon#henry of skalitz#kingdom come: deliverance
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I implemented some scaling trickery and added in a few test objects, along with Claude and Whiskur, to get a feel for how everything will look.
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lets fucking GOOOOOOOOOOOOOOOOOOOOOOOOOOOO
#prerendered hansi#seriously doubt this jp company is as terrible as cleaning their assets as im used to
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I was thinking about Final Fantasy VIII, as I do, and had a realization
There are a few segments in that game that seem inspired by mid 90s hidden object/puzzle type PC games. Myst and etcetera. (I have played very little of Myst so bear with me). Sometimes this is used to good effect (finding the secret passage in the Carraway mansion, the paintings in the final dungeon) and sometimes it kinda sucks (finding/trading objects in the Shumi village, that part where you're chasing Raijin around Balamb and keep following the fish smell and just missing him). Some of the backdrops feel VERY like something from those sorts of games, like the tomb of the unknown king and the place where you find Odin. ALSO (I'm less sure about this one because, again, I never played much of these sorts of PC games) the way the game creates labyrinths with variations on just a few prerendered backdrops (tomb of the unknown king again, galbadia garden, the sewers) feels like something from those sorts of PC games.
I just found it notable because no other Final Fantasy does this. I can't think of another console game that does this.
#final fantasy viii#baten kaitos does the prerendered background labyrinth on one(1) dungeon that I remember
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:33 >guyfriend the demi-boy straight one (it woulde be a good idea to make a mod texture of FNF with pre-rendered meowdels like this)
#swapstyle#swapping#friday night funkin#fnf fanart#fnf#fnf boyfriend#boyfriend friday night funkin#boyfriend#guyfriend#demiboy#straight#demi boy#3d model#3d art#blender#art#libresprite#acesprite#sprite art#prerender#pre render
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not looking half bad! I still need to mess with render settings and sprite offsets but it's a good start.
Wish I could make the cursor appear above map layers but beneath the player, but I haven't had the brain power to think that through yet with what kind of layer fuckery I could pull.
#game development#indie game dev#indie dev#retro#low poly#godot engine#made with godot#lowpoly#prerendered
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Here's a meow meow I gotta render!!!
Love her but I hate rendering 😔
#art#artists on tumblr#my art#artwork#original art#digital art#oc#oc art#crow creates#art wip#furry art#furry oc#furry fandom#furry#cat furry#prerendered#silli
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The outside of Save Cat's home. There is a hole on his roof and you gotta fix it.
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Been working on first person point n' click segments in the game, just for that added bit of immersion.
#billy ghostkin and the forest party#rpg maker#rpg maker xp#prerendered#point n' click#indiedev#zucchiniart
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grabbing kanru hua by the collar. where is manual mode kanru. where is she.
#jkjkjk sv2 looking crazy so far with the tiny bit they showed us. im VERY excited about the supposed faster rendering#updated vocals sound great. well the vibratos sound wack. but sv's auto vibratos almost always sound wack#mouth opening is awesome. certain banks have that in vocal modes (astewian <3) but it'll be awesome for everyone to have it#also i like the separate of timbre pitch etc with vocal modes a LOT i think that gives it quite a bit of versatility#they didnt say anything about standard banks but based off what weve seen im assuming theyre getting taken out back LOL#old yellering them.... but thats chill i expected that tbh. as long its relatively easy to keep up sv1 as legacy software <3#pricing i also expected will be paid LOL i understand others are very upset by that but im used to it for version update software#as long as its only the editor and not the voicebanks and as long as its not. tooo expensive im chill. if its more than like i dunno#1.5 the price of sv1 i am gonna flip though <3 <3 <3 <3 also it better be on dlsite i neeeeed those 15% off coupons#it would also be nice if we had a clearer timeline of when to expect more info on this version but thats also whatever#NOW. the one thing i am genuinely very concerned about. where is manual mode. where is it#real time auto pitch is fine but i only use that with rikka. everyone else i either blank out or prerender a subtle autopitch base#that i edit a whole bunch. asterian i hand draw like 80% of his vibratos because im insane#where is she. where is manual mode. what have you done with her kanru. what have you done with herrrrrr#i know theyre reeeeaaaally aiming for industry people and demo artists but pleeeeeease. pleeeeeeeaaaaase where is manual mode
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There's so much more I need to add to this scene, but I wanted to show you what I've been working on. Here's what the remade (and now, completely prerendered!) Knight City scrapyard area is looking like! :D
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