#prerender
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nyamekosugargirls · 2 days ago
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:33 >guyfriend the demi-boy straight one (it woulde be a good idea to make a mod texture of FNF with pre-rendered meowdels like this)
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beebfreeb · 10 months ago
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To all my long-term followers: You have to look through all of my art and deduct exactly what's wrong with me. I know you can do it by now.
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okitanoniisan · 4 months ago
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what in the actual fuck
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tridentkickflipper123 · 3 months ago
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little trident dividers I just made for myself because I tried looking for some and couldn't find any... posting in case anyone else wants to use them too. no credit needed 👍 be free
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once-a-traya · 4 months ago
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the infamous bathhouse quest, part 2 | Next to Godliness, Kingdom Come: Deliverance (2018)
bonus:
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bredfrown · 1 year ago
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I implemented some scaling trickery and added in a few test objects, along with Claude and Whiskur, to get a feel for how everything will look.
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hanszoe · 10 months ago
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lets fucking GOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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wandringaesthetic · 4 months ago
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I was thinking about Final Fantasy VIII, as I do, and had a realization
There are a few segments in that game that seem inspired by mid 90s hidden object/puzzle type PC games. Myst and etcetera. (I have played very little of Myst so bear with me). Sometimes this is used to good effect (finding the secret passage in the Carraway mansion, the paintings in the final dungeon) and sometimes it kinda sucks (finding/trading objects in the Shumi village, that part where you're chasing Raijin around Balamb and keep following the fish smell and just missing him). Some of the backdrops feel VERY like something from those sorts of games, like the tomb of the unknown king and the place where you find Odin. ALSO (I'm less sure about this one because, again, I never played much of these sorts of PC games) the way the game creates labyrinths with variations on just a few prerendered backdrops (tomb of the unknown king again, galbadia garden, the sewers) feels like something from those sorts of PC games.
I just found it notable because no other Final Fantasy does this. I can't think of another console game that does this.
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nyamekosugargirls · 7 days ago
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:33 >dynamite anton the trans-masc a-sexual one
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tiny-brass-bot · 1 year ago
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not looking half bad! I still need to mess with render settings and sprite offsets but it's a good start.
Wish I could make the cursor appear above map layers but beneath the player, but I haven't had the brain power to think that through yet with what kind of layer fuckery I could pull.
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crowcreations · 11 months ago
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Here's a meow meow I gotta render!!!
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Love her but I hate rendering 😔
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elturcoex · 5 months ago
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The outside of Save Cat's home. There is a hole on his roof and you gotta fix it.
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zucchinin · 2 years ago
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Been working on first person point n' click segments in the game, just for that added bit of immersion.
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bmpmp3 · 5 months ago
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grabbing kanru hua by the collar. where is manual mode kanru. where is she.
#jkjkjk sv2 looking crazy so far with the tiny bit they showed us. im VERY excited about the supposed faster rendering#updated vocals sound great. well the vibratos sound wack. but sv's auto vibratos almost always sound wack#mouth opening is awesome. certain banks have that in vocal modes (astewian <3) but it'll be awesome for everyone to have it#also i like the separate of timbre pitch etc with vocal modes a LOT i think that gives it quite a bit of versatility#they didnt say anything about standard banks but based off what weve seen im assuming theyre getting taken out back LOL#old yellering them.... but thats chill i expected that tbh. as long its relatively easy to keep up sv1 as legacy software <3#pricing i also expected will be paid LOL i understand others are very upset by that but im used to it for version update software#as long as its only the editor and not the voicebanks and as long as its not. tooo expensive im chill. if its more than like i dunno#1.5 the price of sv1 i am gonna flip though <3 <3 <3 <3 also it better be on dlsite i neeeeed those 15% off coupons#it would also be nice if we had a clearer timeline of when to expect more info on this version but thats also whatever#NOW. the one thing i am genuinely very concerned about. where is manual mode. where is it#real time auto pitch is fine but i only use that with rikka. everyone else i either blank out or prerender a subtle autopitch base#that i edit a whole bunch. asterian i hand draw like 80% of his vibratos because im insane#where is she. where is manual mode. what have you done with her kanru. what have you done with herrrrrr#i know theyre reeeeaaaally aiming for industry people and demo artists but pleeeeeease. pleeeeeeeaaaaase where is manual mode
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bredfrown · 1 year ago
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There's so much more I need to add to this scene, but I wanted to show you what I've been working on. Here's what the remade (and now, completely prerendered!) Knight City scrapyard area is looking like! :D
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nickolashx · 10 months ago
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Barrow Hill: Curse of the Ancient Circle (2006)
Barrow Hill: Curse of the Ancient Circle is a horror adventure game developed by Shadow Tor Studios. Released in 2006, it is set in the site of Barrow Hill, based on real geographical locations in Cornwall, England.
Somewhere deep within the woods of Cornwall, a timeless force is stirring. Unseen beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakens. Use archaeology to discover that the barrow is more than just a collection of forgotten standing stones.
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