time for skeleman
with the lack of any other info yet, all I can focus on are those Charles Lloyd-looking sunglasses. they are absolutely sending me. I feel like we're gonna fall through a tree or whatever and this stitched-up boney gentleman is gonna pop out from behind a gravestone and start serenading us with some smooth jazz on the saxophone.
or should I say...the saxoBONE???????
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I've shared a few pretty straightforward images using my CRT effect, but not much yet that really shows off what an over-engineered monstrosity I've created.
For a start, it's actually 3D. I built most of this in Blender.
Except for the optional bit that simulates composite video artifacts. I wrote that part in shader code and apply it to the base image as a separate step.
I made a high-res shadow mask texture, so it looks pretty good even from absurdly close up.
I can also adjust the scanline hardness and swap the slot mask for a dot mask or aperture grille to simulate different types of display.
Raytracing the whole thing ensures that all of these little details look nice and get sampled correctly, and if I want to change the glare reflecting off of the screen...
...I can adjust it by rearranging the furniture in the room.
So... yeah. That's what is current going on whenever I post pixel art with my CRT effect. It's not quite perfect yet, but I think it's getting pretty good.
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Drew this while very sleep deprived on an 8 hour flight :D 👍 it’s been hanging in my files since
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Perfumer's special aromatherapy
Inspired by @foxgirlplushie's short story "Burning Warm like the Sun", which was a fun read!
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ᡣ𐭩 invisible string; texts with paige | p.b
friends to lovers is my favourite trope for paige so it’s only right that my first post for her is exactly that! also my first 'text' post. ahh.
requests
paige has a crush on you. you're not as oblivious as she thinks.
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Can you draw the Mini mum frog?
day 1372
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I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
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i recently played deathloop for the first time! ^_^
if you do not wish to exercise your neck here's an upside down version:
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