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thesilliestrovingalive · 2 months ago
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Updated: June 15, 2025
Regular Army and Division 6 Machines
The SV-000 is a gunmetal grey tankette, serving as a prototype version of the SV-001, which briefly saw action during the Arms Deal Barrage. It was the first Slug to be successfully constructed from salvaged Tuatha Dé Danann technology, a design approach that would later become a hallmark of other Slugs, including the Slug Gunner, Drill Slug, and Astro Slug. It also set the precedent for all Slugs that it can perform a highly damaging suicide attack called a Frontal Attack, which involves the driver jumping out of the vehicle, and it subsequently exploding upon impact with the enemy. However, it was quickly discontinued due to a critical design flaw: the hatch became extremely difficult to exit when the unit sustained sufficient damage to trigger self-destruction.
The remaining SV-000 units were either destroyed and repurposed for the development of the SV-001 or had their source code stolen by the Amadeus Syndicate, who stored it in their secure cyberspace vault. Only one SV-000 is confirmed to still exist and remain operational, and it's currently in the possession of Red Eye. Notably, unlike its successor, the SV-000 could rapidly change direction with minimal delay.
The SV-001 Metal Slug is a silver tankette and the first fully functional Super Vehicle developed by the Regular Army, following the discontinuation of the SV-000. They were swiftly mass produced after the sudden Rebel Army attack on President Marx's defence facility, stockpiling the advanced tanks in their caches with hopes to launch a massive assault against the mysterious Rebels once the time came. During the Great Morden War, the Rebel Army launched a massive global assault on the Regular Army. Despite prior warnings from the Intelligence Agency, corrupt higher-ups within the Regular Army's chain of command ignored the alerts, leaving their forces vulnerable to the Rebel Army's superior numbers and advanced technologies.
In response, the Regular Army planned a massive counterattack, deploying advanced tanks codenamed “Metal Slug”. These tanks were originally designed to support regular army soldiers and special forces operatives, particularly in high-intensity combat situations. However, Rebel spies discovered the project, and many SV-001s were captured during a crushing attack. With many government and military powers in disarray, the surviving members of the Regular Army high command and Lieutenant Marco Rossi assembled a team consisting of Tarma Roving, Tequila, Gimlet, Red Eye, and scattered Regular troops they could muster to launch a desperate counterattack. Their mission was to retrieve the stolen Metal Slugs, destroying them if necessary to prevent the Rebel Army from utilising them. Fortunately, enough tanks were recovered for use in the final assault, ultimately leading to the end of the Great Morden War.
The SV-001 continued to serve the Regular Army in various major conflicts, including the White Baby Crisis and the Martian Takeover. While the tank boasts impressive technical details, its design has two significant flaws: its height and top-heavy weight distribution, which can cause it to tip over, especially when firing the 127mm low-pressure rifled main cannon. Additionally, the tank's high radar cross-section makes it vulnerable to high-speed guided missiles. Rumours suggest that some individuals received SV-001s with a faulty hatch mechanism. This defect reportedly made it challenging for operators to exit the vehicle quickly after initiating its suicide attack mode, commonly referred to as a "Frontal Attack". It relies on gas to remain operational and is capable of firing two types of ammunition: high-velocity Armor Piercer (AP) shells that travel in a straight line, and standard Gnome Bullets, which are low-velocity, arcing shells.
The SV-001 Type-R is an upgraded version of the SV-001, boasting faster movement and higher jumping capabilities than its predecessor. It retains the unique capabilities of the SV-000 and draws design inspiration from the elusive SV-002 project, which was scrapped by the Regular Army engineers and higher-ups. The SV-001 Type-R is often mistaken for the SV-002 because it's considered the closest successor to the original SV-001 that the Regular Army is willing to invest time and resources into.
It features a pair of gun pods, replacing the original 12.6mm Vulcans. Each pod is equipped with a high-speed machine gun and a rocket launcher. The machine guns support various ammunition types, including standard rounds, Shotgun shells, and Flame Shot fuel. Additionally, the main cannon has a smaller bore, allowing for extended range and increased accuracy. The shells fired from the SV-001 Type-R's cannon travel farther and with greater precision than the 127mm high-explosive shells used in the original. However, these advanced features come at a higher production cost, making the SV-001 Type-R a rare sight compared to standard tanks.
The SVW-001 Slug Gunner represents the ultimate evolution of the SV-001. Developed by Regular Army engineers, its design was influenced by the Rebel Army's LV Armor blueprints, which were stolen during the White Baby Crisis, as well as firsthand observations of the Ptolemaic Army's Units during the Martian Takeover. It boasts a unique transformative capability, switching between mech and tank forms. Its arsenal includes a massive 180mm cannon, a 60mm 7-barrel minigun, and a jet booster that enables high jumps and double jumps. Additionally, The Slug Gunner features a pile bunker for close-quarters combat, utilising a revolver-like mechanism with six cartridges to amplify its blows.
While it excels in firepower, its mobility is hindered by a cumbersome design. In mech mode, it moves at an extremely slow pace, although crawling slightly improves its speed. The minigun's range of motion is also limited, restricting it to firing in the direction the Slug Gunner is facing or directly above. However, the minigun can spread its shots to partially compensate for its inability to fire diagonally.
The SVX-15D Slugnoid is a bipedal mechanized Super Vehicle designed for combat in challenging terrain, developed by Regular Army engineers. Equipped with rocket boosters, it can jump to exceptional heights. Its primary armament consists of two 12.6mm Vulcans attached to each side, capable of rotating 360° and firing in different directions simultaneously, although mastering this capability requires practice. The secondary weapon is an incendiary shell fired from its frontal 120mm cannon, located in the pelvic area, which excels at decimating enemy troops. However, the Slugnoid is slow, cumbersome, and loses control whenever one of its Vulcan cannons gets hit.
As secondary ammunition, most Slugnoids carry alternate versions of the iron lizard bombs, humorously nicknamed "fat lizards". These devices resemble bipedal, white cartoon bombs with legs and charge towards enemies, occasionally pausing to "catch their breath" before resuming their attack. They may also randomly trip and explode prematurely.
There are several Slugnoid variants: Slugnoid Type-CS, Slugnoid Type-R, and Slugnoid Type-B. The Slugnoid Type-CS is a bronze-painted version with weak armour, used exclusively for Combat School training to teach cadets and recruits how to operate the Slugnoid with minimal damage. The Slugnoid Type-R is a red-painted version with a reverse-functioning Vulcan, equipped only with fat lizard bombs. The Slugnoid Type-B is a blue-painted version with enhanced jumping capabilities compared to the standard model.
The Slug Trolley, also referred to as the Slug Truck, is a specialised vehicle developed by the Regular Army for rail-based operations. Essentially a customised mine cart, it is equipped with a Vulcan gun for defensive purposes. One of its notable features is the ability to attach additional wagons, which are capable of firing cannon rounds that travel in an arc. However, these wagons have weaker armour compared to the main cart, making them more vulnerable to enemy fire. The main cart has an open, windowless compartment that allows the operator to observe their surroundings. Operators must remain vigilant because the open design makes them susceptible to enemy attacks, particularly from snipers.
The Metal Claw, also known as the Metal Crow, is a light tank destroyer vehicle that resembles the T-2B Melty Honey but is painted a deep metallic blue. The pilot controls the vehicle from within but doesn't have the option to be exposed. It's designed to move alongside other tanks and provide supporting fire. It features the same spiked plate for protection and missile launcher as the Melty Honey, along with the Vulcan cannons from the Metal Slug. Additionally, the missile launcher has the capability to fire shotgun shells. It was created by the Amadeus Syndicate shortly after their newly formed alliance with the Regular Army, serving as a gift to symbolise their newfound allegiance. The Rebel Army later used the Metal Claw as design inspiration for the T-2B Melty Honey, enhancing its armour since the original had relatively weak protection.
The SV-Camel is an animal-based vehicle that offers its rider some protection in the form of a fruit-filled basket. It's also the first known vehicle in the “Animal Ride" series of Slugs. Developed by Regular Army engineers following the Great Modern War, its purpose was to reduce dependence on the SV-001. From their perspective, utilising animals provided a stealth advantage on the battlefield. The dromedary camel boasts impressive speed and is equipped with two 14mm Vulcan cannons. The SV-Camel is primarily deployed in desert environments.
The Elephant Slug is an animal-based vehicle and the second known animal used in the “Animal Ride" series of Slugs. Although it's very slow and can only jump to a very short height, it provides its rider with a high profile, offering some protection. It's equipped with a pair of 16mm Vulcans, but its genetic modification for combat enables it to access additional firepower. By consuming chili peppers or a car battery, the African elephant gains the ability to breathe fire or shoot lightning from its proboscis. The Elephant Slug is primarily deployed in cold and tropical environments.
The Ostrich Slug is an animal-based vehicle that lacks visible protection. It's the second known vehicle in the “Animal Ride" series of Slugs, closely tied to the Donkey Slug. It's a genetically modified common ostrich with enhanced speed and jumping capabilities, allowing it to effortlessly clear large chasms. It comes equipped with a pair of 12.6mm Vulcans, which have a limited firing arc of 180°.
The Donkey Slug is an animal-based vehicle with a lack of visible protection. Essentially a miniature donkey with 13mm Vulcan cannons attached to its sides, it's characterised by its slow movement and weak jump. A wooden carriage with a cannon mounted on top can be hitched to the Vulcan cannons. This cannon functions similarly to those on an SV-001. The Donkey Slug is primarily used in underdeveloped countries, particularly those relying on donkeys for transportation and agricultural purposes.
The SVX-22UG Drill Slug is a specialised drilling machine designed for tunnel excavation, developed shortly after the successful deployment of the Slug Digger during the Invader Conquest. For defence, the drill is equipped with 12.6mm Vulcans for long-range engagements. In close combat, an expendable 400mm heavy-duty bore drill on the chassis automatically activates when contacted. Although it's relatively slow and unable to jump, its ability to elevate the cockpit provides a higher profile and helps evade incoming fire from below. However, operators must remain cautious because the Drill Slug remains vulnerable to certain attacks, such as acid and explosives.
The Protogunner is a prototype of the Slug Gunner, developed for testing purposes and briefly deployed during the Invader Conquest before being swiftly discontinued. Regular Army engineers created the Protogunner using the Rebel Army's LV Armor schematics as a starting point for designing a new Super Vehicle. This prototype would eventually evolve into the Slug Gunner before the events of the Ptolemaic Emergence. Initially designated as the SVW-001 Slug Gunner Prototype, its lengthy name led many to adopt the simplified codename "Protogunner" for convenience.
Due to its prototype status, it offers limited protection to its operator, leaving them vulnerable to attacks from above and the sides. Additionally, it lacks a melee attack, relying solely on its ranged weaponry. However, the Protogunner boasts superior speed and maneuverability compared to the finalised Slug Gunner's mech mode. It's equipped with the Slug Gunner's 180mm multiple cannon on its front, supplemented by a pair of 10mm Vulcan cannons on its sides. Although its body has partial invincibility, it remains susceptible to destruction by anti-tank ammunition and explosions. A notable feature of this Super Vehicle is its ability to perform an automatic Vulcan Fix, locking its side-mounted Vulcans in place. This allows the operator to move the Protogunner while continuously firing without adjusting the Vulcans.
The Slug Digger is a versatile, multi-purpose vehicle that serves as both a subterranean digger and a helicopter. Rapidly developed by the Regular Army and Rebel Army, its primary objective was to infiltrate the Invaders' underground hive. The Slug Digger features retractable drills on its left, right, and bottom sides, enabling it to excavate the earth. Additionally, it's equipped with two 16mm Vulcan cannons that can fire bullets capable of tearing through dirt. Notably, its cannon shots deploy mines that remain in place until triggered by enemy contact or subsequent gunfire.
The Walking Machine is a crawling Slug designed for exploration purposes, originally derived from a haunted amusement park animatronic resembling a humanoid, quadruped zombie. It was redesigned to mimic the appearance of the Mutated Soldier, but with distinct features such as a rotating light on top of its head, a muscular build, and an exposed battery on its back. The operator rides astride the Walking Machine, holding onto reins connected to its cheeks. Its lower profile provides some degree of evasion, and it can jump higher than most Slugs.
There are two variants of the Walking Machine: the Special Walking Machine and Walk Machine Type-B. The Special Walking Machine is a sleeker variant with a different head design and horns serving as handles. Notably, its pair of 14mm Vulcans has been replaced by a Gatling gun inside its mouth. The Walk Machine Type-B is an unmanned, red version of the Special Walking Machine, designed for underground exploration. Although heavily armoured, it relies on a Mobile Satellite deployed from a hatch on its back and a flamethrower inside its mouth. Additionally, it boasts an impressive jumping ability, surpassing that of its predecessors.
The RA-TTT (Regular Army Troop Transport Truck), also referred to as the Regular Army Truck, is a transport vehicle utilised by the Regular Army for deploying troops to the battlefield. Initially, the vehicle featured a simple rifle green colour scheme, but it was later updated with a camouflage woodland pattern prior to the events of the Martian Takeover.
The TIAF600 Slug Mobile, also known as the Wagon Slug and Metal Express, is a modified version of the TIAF 660, a popular civilian vehicle renowned for its compact design. During the conflict in Gerhardt City, the Rebel Army utilised numerous TIAF 660s as road barriers due to their widespread availability. The Regular Army soon took notice and salvaged several TIAF 660s shortly after capturing General Morden to revamp the model for their own purposes. Initially, engineers aimed to transform the TIAF 600s into a heavily armoured transport vehicle with advanced weaponry. However, they were instructed to retain the original design and instead equip it with 14mm Vulcans on the sides and an RPG. Due to time constraints, the engineers had to work quickly, and the resulting vehicle was codenamed the "Slug Mobile".
It boasts impressive speed and jumping capabilities, performing well on roads but struggling with off-road handling. Its Vulcan cannons provide effective defence against aircraft, while the guided RPG under the front hood offers some anti-armour defence. However, the hastily implemented upgrades, particularly the Vulcan's ammo and boosting system, have increased the vehicle's risk of catching fire.
The SVF-07V Slug Flyer is a Super Vehicle designed for aerial combat, developed by Regular Army engineers. Its VTOL capabilities provide excellent maneuverability. However, its H-AV-5963 Revision Vulcans have limited range with restricted firing angles. The aircraft is also equipped with short-range air-to-air AIM-9A missiles, which, although powerful, require time to accelerate after deployment. When dismounting from an airborne Slug Flyer, operators can descend via parachute or utilise Regular Army Jetpack Gear.
Initially, prior to and during the Arms Deal Barrage, the aircraft lacked Vulcans, restricting its firepower to horizontal forward shooting. Its secondary weapons were limited to drop bombs and homing missiles. In response to pilot and technician feedback, the Slug Flyer underwent upgrades, incorporating Vulcans and enhanced secondary weaponry.
The SVH-03 Slug Copter, also known as the Slug Chopper, is an attack helicopter Super Vehicle developed by the Regular Army shortly after the Arms Deal Barrage. Key features of the Slug Copter include dual H-AV-5963 Revision Vulcan cannons with 360° rotation capability and high-damage bombs effective against ground targets, but ineffective against aerial targets. Notably, there have been reports of pilots accidentally colliding with the rotor blades when entering or exiting the vehicle, resulting in minor injuries. Fortunately, no fatal incidents have occurred to date.
The Astro Slug is a single-seat spaceship developed jointly by the Rebel Army and Amadeus Syndicate three months after the Invader Conquest. This sudden development was sparked by General Morden's growing paranoia about a potential alien invasion and the need to engage hostile extraterrestrial forces in outer space. The Pipovulaj's swift termination of their alliance with the Rebel Army after winning the war against the Invaders and returning to Mars further fueled this paranoia.
The Regular Army's acquisition of the Astro Slug remains unclear, but a popular theory suggests that they played a role in its development. This collaboration allegedly involved incorporating Martian and Invader technological debris. Interestingly, General Morden allowed the Regular Army to possess half of the produced Astro Slugs. Although this rumour seems unusual, it's considered plausible, especially given the relatively peaceful relations between the Regular Army, Rebel Army, Ptolemaic Army, and Amadeus Syndicate during that period.
The Astro Slug features a semi-automatic cannon on top, but its true potential lies in its ability to equip various weapons during flight. These weapons include Heavy Machine Guns, Laser Guns, Shotguns, and Rocket Launchers, which are mounted on two weapon pods on each side of the spacecraft. Additionally, it's equipped with limited, powerful, unguided missiles for firepower support. Some variants of the Astro Slug are also equipped with two 16mm Vulcan units that move in reverse of the spaceship's movement.
The Golden Slug, also known as the Golden Slug Phoenix, is a flight-based vehicle and the first known Slug to exist. Believed to be a creation of the Tuatha Dé Danann, it was discovered during a joint investigation by the Regular Army and Amadeus Syndicate at Ultima Thule. A team of soldiers and scientists stumbled upon a surprisingly half-functional phoenix war machine while searching for precious materials to utilise for weapons and machine manufacturing.
The origins of the Golden Slug are shrouded in mystery, but rumours suggest that it may have served as the guardian of Atlantis and Ultima Thule. It’s believed to have powered down and crashed into a crystal-filled, snowy cave after the destruction of Atlantis and the disappearance of the Tuatha Dé Danann. Due to its unpredictable behaviour, it has only been witnessed by a select few. Its last deployment was during the artillery bombardment of the Serapion Fellowship's fortress in Arms Deal Barrage, where it nearly went rogue, threatening to kill both friendly and enemy forces. Fortunately, Hyakutaro Ichimonji swiftly dismantled it, preventing a catastrophic outcome.
It's primarily an unmanned machine controlled by advanced AI, but it can also be operated by a single pilot. Unlike the Slug Flyer and Slug Copter, the Golden Slug mimics the flight pattern of a bird, flapping its wings to maintain flight and emitting loud squawks. It has a barrage of heat-seeking missiles located between its "feathers". Additionally, a laser beam is located inside its mouth, which can be switched between a Gatling gun, flamethrower, and poison gas dispenser during its 5-minute recharge period. Furthermore, it contains the Final Giga Blaster, a special weapon housed in its chest cavity. When activated, a camera shutter-like hatch opens, and a Denturion cannon-shaped launcher emerges, producing a large electrical, fiery nuclear energy sphere that causes a massive explosion upon impact.
The SVX-17M Slug Mariner is a Regular Army Super Vehicle designed as a single-crew minisub. Produced as an upgraded version of the Slug Sub before the events of the Extraterrestrial Alliance Clash, it boasts faster movement speed and a sleeker design. Similar to the Slug Flyer and Slug Copter, the Slug Mariner contains specialised gear, Scuba Gear, for operators. This gear is useful if the operator needs to exit the vehicle after it entered suicide attack mode or if the Slug Mariner is destroyed and enters self-destruct mode. The Slug Mariner is equipped with two 10mm Vulcan cannons, which fire incendiary ammunition that sinks after being shot, allowing it to effectively target enemies below. Additionally, it can launch powerful torpedoes that create a large shockwave upon impact, making it extremely useful against larger underwater enemies.
The Slug Sub is a small submarine that lacks a Vulcan, instead relying on torpedoes. When it resurfaces, it can fire homing rockets, which are replaced with depth charges when it submerges. The submarine is equipped with an Emergency Boat, a backup transport featuring a river paddle that's deployed whenever the submarine is destroyed. Due to the rising popularity of the Slug Mariner, the Slug Sub has become less prominent and is often utilised for reconnaissance missions, particularly by the Intelligence Agency.
The Borobune Slug serves as both a freighter and fishing boat for the Regular Army. Initially, it functioned as a construction unit, transporting materials and goods while secretly carrying a single metal container. This container could hold either a ground vehicle or submarine, depending on the mission requirements. The Borobune Slug was exclusively deployed on Pallas Island during the Regular Army's nuclear testing and experimental shipbuilding operations. However, after mutated crustaceans appeared, nuclear testing was halted, and the Regular Army unit fled the island with a single, heavily damaged Borobune Slug, which had barely survived an attack by an Enormous Moray. This surviving unit inspired the Regular Army to produce more Borobune Slugs, which were intentionally designed with a run-down appearance for stealth purposes.
The Middle-Son 1986 is an old U-Boat, originally designed as a submarine, still in use by the Regular Army. Although more advanced variants have been developed, it remains in frequent service despite its outdated design. The submarine has a substantial arsenal, carrying a range of weapons including missiles, torpedoes, and even transporting troops across the ocean. Each vessel is equipped with an anti-aerial machine-gun turret, known as the AA Machine Gun, mounted on its hull. Notably, the Middle-Son 1986 boasts remarkable durability, which surpasses that of the Slug Sub and Slug Mariner. It can withstand damage from repeated bombing runs and continues to operate with minimal damage.
The Middle-Son 1999 is a submarine developed by the Regular Army for reconnaissance and offensive operations in water areas. Originally, only one unit was produced, but it sank after a severe storm in Asian waters damaged the submarine, causing it to crash against a rocky shoreline. Unfortunately, all crew members on board lost their lives. Its wreckage was later discovered in a dried-up riverbed in the Villeneuve Mt. System during the Great Morden War. At that time, the Rebel Army was utilising the wreckage as a makeshift shelter and interceptor. Following the Great Morden War, the Regular Army salvaged the remains of the Middle-Son 1999. This enabled engineers to analyse the materials used in its construction, ultimately leading to the production of additional units. Although there are more Middle-Son 1999 submarines than its predecessor, they have slightly weaker durability and lack an AA Machine Gun.
The PA33-21 Boat is a transport vessel designed to carry Regular Army personnel to privately owned islands and seaside areas. It features strong armour for protection, but has a vulnerability to aircraft-deployed bombs. For defence, it's equipped with three AA Machine Guns, providing powerful force against airborne threats. The boat has a capacity to carry up to 25 passengers, along with additional storage for a handful of weapon crates and barrels of food.
The Augensterm is a Slug designed to operate on both floors and ceilings. Developed by the Regular Army in a secret underground laboratory, this four-legged Slug was created using harvested scraps from destroyed Rebel Army tanks and Regular Army Super Vehicles found on the old battlefield of the P.F. Squad training island. The laboratory itself was repurposed after being abandoned by the Amadeus Syndicate. Rumours suggest that the Augensterm was built shortly after the Invader Conquest, but its deployment has been delayed due to extensive testing phases. However, the reasons behind its lack of deployment remain classified, known only to high-ranking officials and engineers.
The pilot is positioned higher than in other Slugs, making it more challenging for enemies to score a hit. Its dual 12.6mm Vulcans operate similarly to the Slugnoid, firing at either the same target or in opposite directions. Additionally, the Augensterm is equipped with a harpoon capable of piercing enemy vehicles with ease. A special setting allows the harpoon to generate electricity when attacking. Furthermore, the harpoon can be replaced with an extendable drill designed for close-quarters combat rather than burrowing. However, its relatively slow movement makes it vulnerable to bullet and rocket attacks if the operator is not cautious.
The Slug Gigant is a monstrous walker emblazoned with the Regular Army insignia, currently holding the title of the largest Slug. Its design drew heavy inspiration from stolen Rebel Gigant blueprints, acquired by Intelligence Agency agents during the White Baby Crisis. Unlike the Rebel Gigant, which is primarily used for combat, the Slug Gigant serves a dual purpose as both a war machine and a giant snowplow. It is equipped with a 16mm Vulcan at the front, two movable arms, and a plasma beam attack capable of unleashing explosive force.
The Slug Gigant comes in two variants: a single-pilot model and a dual-pilot model. The primary difference between these variants lies in the cockpit design and the distribution of controls. In the single-pilot Slug Gigant, the lone pilot controls all aspects of the machine from a single cockpit. In contrast, the dual-pilot model features two separate cockpits. The pilot in the forward cockpit controls movement, the forward-facing Vulcan, and the claw-blaster cannon, while the pilot in the rear cockpit operates the shoulder-mounted Vulcan cannons.
The Black Hound was initially a part of the Ptolemaic Army's arsenal, but its software and design blueprints were stolen by Intelligence Agency agents and S.P.A.R.R.O.W.S. operatives during a raid on the Osaka compound in the midst of the Ptolemaic Emergence.
Originally, it was an experimental, unmanned war machine developed using stolen data disc information. However, the Regular Army, with the assistance of Trevor Spacey, modified the design to accommodate a single operator, replacing its remote-controlled AI technology. The initial version of the Regular Army's Black Hound lacked a functional laser cannon mounted on a mechanical arm. However, this oversight was eventually addressed by Tarma, who successfully integrated the laser cannon shortly after the revolt against the Regular Army.
The Iron Nokana is a repurposed Rebel Army large, multi-purpose armoured combat vehicle. It has been repainted blue and its size has been reduced by half compared to the original. Notably, the Girida-0 mounted on the back has been replaced with a bronze SV-001. The vehicle has undergone significant upgrades, including the addition of durable armour that provides immunity to electric shocks and freezing due to its resistance to electricity and icy cold temperatures. Many Regular Army personnel jokingly refer to it as the Steel Norcana.
The Type-2 Di-Cokka is a Rebel Army tank repurposed by Trevor, utilising stolen software he obtained during the White Baby Crisis. The tank's exterior has been painted blue with a golden iridescence, and the Regular Army insignia is emblazoned on its left side. It has been upgraded to include two short-barreled 155mm H-Cannons, which fire single shots that cover twice the range of the original. Notably, unlike its Rebel variants, which collapse when damaged, this Di-Cokka is rigged to explode into enemy positions when critically damaged.
The LV Slug Armor, also known as Heavy Armor, is an advanced variant of the Rebel Army's LV Armor. During the White Baby Crisis, the Intelligence Agency stole the data disc containing the LV Armor's design blueprints and computer software. The Intelligence Agency then handed this data over to the Regular Army for repurposing. Trevor was tasked with reworking the original LV Armor software for Regular Army use. He integrated an anti-virus program to prevent hacking and reduce the risk of system malfunction. Regular Army engineers subsequently developed a new version with enhanced armour, capable of withstanding heavier firepower.
The upgraded Slug Armor features a 60mm MTS-S/A chain gun integrated into its arm as well as a 100mm cannon mounted on its back. However, unlike its predecessor, it cannot swap weapons. Additionally, the weight of its new armaments prevents it from double-jumping. It boasts high, resilient armour and is equipped with a Vulcan gun and a rear-mounted cannon. It moves much faster on foot, and while crouching, it can use its hover pack to perform a sliding charge, running over enemies. Originally, it didn't have any insignia emblazoned on it, but when the Rebels stole crucial blueprints from the Regular Army a couple of weeks before the Garbage Heap Escapade, they built a version featuring their logo. This prompted the Regular Army to produce versions displaying their own insignia to avoid public confusion.
It excels in combat against large enemies, thanks to its ability to fire diagonally, similar to the Slug Gunner's minigun and heavy machine gun. This capability significantly enhances its line of fire. In terms of mobility, the Slug Armor moves faster on foot and can use its hover pack to perform a sliding charge while crouching, potentially running over enemies. Although it can move freely and fire its weapons while crouched, it cannot jump or attack upwards until it stands upright again.
The Landseek is a Rebel Army transport half-track vehicle repurposed by the Regular Army, who seized scraps and a partially damaged unit during their investigation of remaining Arabian Infantry troops in Riyadh during the Extraterrestrial Alliance Clash. The cyan-coloured vehicle is utilised to transport friendly forces over long distances across enemy lines. Compared to the original, the Landseek's most notable upgrade is its significantly strengthened armour, enabling it to withstand anti-tank weaponry. However, its glass and fabric components remain vulnerable to damage.
The M-15A Bradley is a Rebel Army missile tank repurposed by the Regular Army, who dispatched Intelligence Agency agents to steal data on this tank during the Extraterrestrial Alliance Clash. Regular Army personnel commonly refer to it as Brad. The tank has been modified to feature a lighter green color, and several upgrades have been implemented. These upgrades include the addition of a Vulcan cannon mounted on the side and modified missile launchers capable of firing at twice the range of its original counterpart. Furthermore, it has gained the ability to propel itself using rocket boosters.
The Hi-Do is a repurposed Rebel Army tandem rotor helicopter that the Regular Army obtained shortly after the capture of General Morden, acquiring the original aircraft and using it as a basis for their own modified version. Renamed to the Regular Army Helicopter, it's utilised for transporting personnel and Slugs. Similar to the Rebel Army's Hi-Do, it features a homing missile compartment within its nose. However, it lacks the Gatling gun mounted underneath, instead sporting a hatch that opens to deploy a hoist for lifting soldiers. This hatch is also equipped with a powerful magnet capable of carrying large metal crates. Notably, the helicopter has undergone a significant design overhaul, bearing a striking resemblance to the Regular Army Transport Helicopter in Metal Slug 3D.
The Type 95 Ha-Gō is a tankette bearing the Division 6 insignia, frequently utilised by Division 6 special forces operatives and soldiers. Despite being a Type 95 Ha-Gō, its design bears a striking resemblance to the Japonese Tank Soldier in Metal Slug 3. It's capable of firing five cannons simultaneously and launching anti-tank missiles at close range. Initially, only four of these tanks remained before Division 6 joined the Regular Army, after which they were mass-produced specifically for them to use. Many Regular Army and Division 6 personnel commonly refer to it as the Tank Soldier.
The Null Fighter is a single-seat fighter aircraft bearing the Division 6 insignia, featuring a unique design that combines elements of the Mitsubishi A5M carrier-based fighter (cockpit and fuselage) and the Aichi D3A dive bomber (tail). It's equipped with wing-mounted machine guns, capable of unleashing a continuous barrage of bullets. Similar to the Type 95 Ha-Go, there were a handful of Null Fighters available to Division 6, but after their alliance with the Regular Army, mass production began for their use only.
The Crusty Legs is a massive pilot-operated tank developed by the Regular Army and Division 6, designed to pulverize its enemies with its large legs. Only one unit has been produced, and it has been created from the use of Rebel Army tank scraps and salvaged Tuatha Dé Danann technology. When it spots an enemy, it fires two salvos of rolling cannonballs and 7.62mm ammunition rounds. It can power up its special attack, called the Flame Tornado Quadruped, by levitating in mid-air while the base of its feet ignite and generate flames, before charging towards the enemy to burn them. This attack lasts about 10 minutes or stops if the Crusty Legs has taken too much damage.
While the flamethrowers are active, the Crusty Legs replaces its special attack by firing a flaming shot from all three of its cannons. Despite its bulky appearance and slow movement, it’s quite mobile, possessing the ability to evade enemy attacks.
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rawflesha0615 · 1 month ago
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Metal Slug Rebel Solution Infantries on each Factions
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Rebel Marine Recon
Gasmask Operative.
Squad Leader.
Machine Gunner.
Masked Shotgunner.
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Regular Army
Gasmask Operative.
Squad Leader.
Field Cap Operative or Leader.
Shotgunner.
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Black Hound Black Ops aka Dark Omega 6
Gasmask Operative.
Male Assassin.
Male Assassin w/red goggles.
Male Assassin w/goggles.
CREDITS:
SNK. Valve & Gearbox. Gniolliv. Brother09.
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post-it-notes7 · 4 months ago
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Your tags on the Star Warrior senses post about being able write incomprehensible paragraphs on the subject have me so interested in what you have to say! Your world building is so intriguing and I’d love to know more if you were ever interested in the ramble :)
Ahah thank you anon, I'll take the opportunity then! Better buckle in, folks.
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It's been quite a while since I've touched the subject, so I'll start by defining what makes a star warrior! Star warriors are essentially "chosen" by some inexplicable force upon creation, there's no way to really become a one. You're either born a star warrior, or you aren't. There isn't a choice in the matter.
Characteristically, star warriors tend to possess a strong sense of intuition, which often guides them towards where they are needed the most. The first ones were solitary warriors, harkening out alone to fight in areas struggling under Nightmare's influence; those that came after would continue to follow this example for many, many years—until the efforts of a one Sir Arthur and the Galaxy Soldier Army. By combining their strengths together after centuries of fighting alone, Arthur began to pose star warriors as a genuine threat to NME once more. His is army encompasses not just them, but anyone willing to fight. Though, star warriors are generally placed on the front lines, and are often of a higher rank.
Now, we get to some of the more direct traits tied to being a star warrior, both old a new. Centuries ago, the original proto-star warriors were something of powerhouses, being able to summon and wield fabled weapons long since left behind, and having possessed warpstars they could call upon to aid them. They were some of the only forces capable of standing up to Nightmare, who had only just begun his rise to power, and was looking to cement it as the empire it would become.
This also made these flashy proto-star warriors very obviously a threat, very easy to track down, and very possible for Nightmare to snuff out when concentrating all of his forces upon them, striking them down one by one. This cycle continued, until the power of these warriors was so thinly spread out that it was no longer possible for Nightmare to easily find them, and at that point, he had done enough damage that he no longer bothered to. It was a rough time.
As a result, present-day star warriors are largely in the dark about the extent of their abilities. Traits manifest differently from warrior to warrior, though a few commonalities remain between them.
Most star warriors can sense others like them upon first meeting, and most can sense when a demon beast is nearby. Some demon beasts can also sense them.
Present-day star warriors have retained their affinity for warpstars, but due to Nightmare's efforts, genuine warpstars are few and far between. Still, they tend to have a natural gift for piloting starships and figuring out other means of travel.
Star warriors have a notably accelerated rate of healing, and a higher resistance to the negative effects and abilities of an average demon beast. (However, certain demon beasts, like Mumbies, can override this, as they were specifically crafted to hunt and kill star warriors, at the cost of ignoring anyone who is not.)
They have been known to perform "miracles" in the darkest of hours, achieving feats that are seemingly impossible to account for and often regarded as only old fables. Stories tell of planetary collisions prevented, forgotten wishes bestowed, of luck, strength, will, and always, at the end, great sacrifice.
Some star warriors will manifest one or two of these traits very strongly. For example, Falspar, and his ability to sense other warriors with great deal of accuracy. Sometimes new traits of a similar vein can appear, such as MK's ability to mentally catalogue new demon beasts only at a glance. Having several strong traits remains a rarity, as too much concentrated power risks drawing Nightmare's attention once more.
And lastly, as a little tidbit, any modern-era puffball is likely to be a star warrior, by virtue of their species being highly adaptable to the galaxy's needs! However, puffballs from the ancient, pre-Nightmare period (like Galacta Knight) are not, and could not have been star warriors, as star warriors did not exist before Nightmare's reign. Due to this later development, Nightmare attempted to eradicate puffballs from Gamble Galaxy several times, until their species forcibly adapted into becoming the wingless, non-threatening, and more "average" version that they are today.
Though I wouldn't let it fool you.
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dirtsoilmulch · 6 months ago
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this is the easiest way to explain the boss connection to cthulhu and i like tier lists
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royaltea000 · 9 months ago
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swk fuckspawn ocs
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ft. a freshly born qi xiaotian
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bambiraptorx · 3 months ago
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Bishop's logical jumps are so funny to me sometimes because like you can clearly assume that there's something in between but the show really doesn't say how he reaches his conclusions.
For example, in Bishop's Gambit he talks about how the EPF was founded to protect from aliens, which are becoming a bigger and bigger threat to Earth. Okay, that's fair, this is probably like a month after the Triceraton invasion so the concept of "aliens are out to get us" is supported by the fact that Earth literally just got invaded by aliens for no clear reason. So what's Bishop's next step?
Making a clone army of super soldiers based on his DNA that will fight the aliens. Obviously. Can't you see the clear logical progression there.
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seratlantisite · 5 months ago
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the first thing shepard does with their new council spectre credit card is buy less disgusting protein shakes for them and kaidan because the alliance "mathematically calculated nutrient ration slurry" for the biotic troops is the worst shit in the galaxy
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gallonsoblood · 2 years ago
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Some red army uniform designs i made mainly for hc stuff
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dee-in-the-box · 5 months ago
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y'know. had a thought.
so like. Dave's nonbinary to me. he just gives the vibe.
i headcanon that Henry's transmasc, just that no one can Tell and he never really brings it up unless it's in passing.
so like. here's the headcanon i have:
in their earlier days of working together, Henry kinda realized that Dave had like. no legal documents. none. not a driver's license, not any ID in general, nothing.
Dave just mentions that he might have a birth certificate out there somewhere, but even then that might be a MAYBE. and if he does have one, he has no clue how to access it, or where it is.
so Henry just...decides to get him some. (mostly by forging them, but hey, he's good at doing that)
it's only when they get to Gender that Dave starts having questions. it's at This Point Henry realizes that, despite Dave having a masculine name and all that, he kinda. doesn't really Have a gender. nor cares what it is. because he's mostly just gone along with whatever people called him on the streets up until this point (he's mostly been referred to as an 'it' for most of his life...not that he's ever fully minded those pronouns, either. he Has been referred to like a girl a few times, due to the long hair, though!)
unfortunately, they've gotta put something down, and they've only got two options. Dave finds this stupid, as does Henry. eventually, Dave asks like. how do humans determine gender? like what standards should he go by here? Henry responds "generally at birth, they determine your gender by whatever your genitals are. it's a rather simplified version of it, but that's mostly how it is done."
so then Dave asks (in a rather Dave-like fashion): so what's his gender if he happens to have a dick, then?
so Henry just kinda pinches the bridge of his nose and goes "you'd be considered male, then."
so that's what they put on there, but only because they had to put something down.
just y'know. a weird headcanon i had because like. i thought about it, and i realized that when Dave started working with Henry he likely wouldn't have like. Any sort of real identification on him. and he'd likely need to get some at some point. and he Obviously wouldn't know how to get documents the Normal Way (made more difficult by the fact he's a cryptid), so Henry goes "well. i did once, i can do it again."
also, someone teach Dave about what being nonbinary means, he'd have a heyday. (< aka Finally Has A Word To Describe His Gender)
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thesilliestrovingalive · 10 months ago
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Updated: June 10, 2025
Reworked Group #2: Regular Army
Overview
As international matters related to criminality and political issues continued to deteriorate, the Earth Federation, a unified global governing body comprising representatives from every country's government, was approached by a civilian officer who led the Joint Military Operations Headquarters. The officer suggested establishing a peacekeeping military branch, leading to the creation of the Regular Army. Following this, the civilian officer was promoted to dual leadership roles: President of World Security for the Earth Federation and Chief of the Regular Army. The forces were then divided into seven garrisons: the North American Garrison, the South American Garrison, the European Garrison, the Eurasian Garrison, the Asian Garrison, the Middle Eastern Garrison, the African Garrison, and the Oceania Garrison.
The Intelligence Agency was integrated into the Regular Army amidst concerns that it was becoming too autonomous with its own combat unit, sparking fears among ordinary citizens. Agents from the Intelligence Agency undertook high-risk missions, including deliberately allowing themselves to be captured to supply allies with ammunition and heavy weapons. Others conducted espionage and assassination operations.
The Regular Army established the Marine Corps to serve as a specialised force for naval and amphibious warfare as well as water-borne operations. Its primary mission is to deter aggression and maintain freedom of the seas. The Peregrine Falcons Squad, part of the Joint Military Police Headquarters, and the S.P.A.R.R.O.W.S., affiliated with the Intelligence Agency, served as special forces units within the Regular Army. Later, the Ikari Warriors, a mercenary organisation, and Division 6, a group that defected from the Japanese Infantry of the Rebel Army, joined forces with the Regular Army after reaching an agreement.
The Regular Army was established to maintain peace and order among nations and provide orphaned and abandoned teenagers with a chance for a better future. Often shunned by society and left to fend for themselves, these young individuals were adopted by them. They offered the teenagers a supportive environment, basic necessities like food and clothing, proper education, and a stable income through jobs catered to their talents. This not only helped them become self-sufficient but also served as a means of recruiting new soldiers. The Regular Army was revered as a symbol of hope and unity, embodying a strong sense of justice and duty. Composed of idealistic and courageous individuals who genuinely wanted to serve and protect the international world, they inspired hope for a safer future for all.
Over time, the leadership of the Regular Army became increasingly power-hungry and corrupt as the chief grew dissatisfied with the military organisation's finances and resource development. In a surprising turn of events, a man known as President Marx approached the Regular Army with an offer they couldn't refuse: his company would become their primary defence contractor, supplying them with weaponry, tanks, and other essential equipment. Furthermore, President Marx would influence the chief and his colleagues to exploit their authority for personal gain and political manipulation, exacerbating the corruption within the Regular Army's leadership. The superiors are the only ones aware of the information that President Marx's supplies are tainted with questionable business dealings, ethical quandaries, and possible human rights issues, such as exploitative labour practices and financial irregularities.
The Regular Army's leadership began to engage in illicit activities, but their corruption remained concealed from public scrutiny through a combination of propaganda, media manipulation, and strategic cover-ups. While their public image remained heroic, they simultaneously conducted clandestine operations behind closed doors. These covert activities included expanding their influence, controlling resources, threatening the lives of their soldiers' families, and silencing whistleblowers within the organization, further solidifying their grip on power. The corrupt leadership of the Regular Army took measures to preserve the idealism of low-ranking soldiers and new recruits regarding world peace, deliberately keeping them uninformed about the corruption. Meanwhile, many high-ranking officers were either complicit in the corruption or actively contributed to its perpetuation.
The corrupt leadership of the Regular Army teamed up with Ghyslaine to establish the Amadeus Syndicate, which served as a front for covert experimentation with hazardous technologies, the exploitation of living beings, including Martians and humans, and the manipulation of psionic energy. These experiments had far-reaching consequences, including the development of hyper-advanced nuclear weaponry and the transformation of Hyakutaro into the first recorded esper of contemporary history. Additionally, they created an unnamed prototype of the Metal Slug tank, powered by nuclear energy, but it was quickly abandoned due to its potentially catastrophic risks.
Rumours have circulated that the Amadeus Syndicate and Regular Army discovered a Martian crash site in a remote desert, utilising the technological debris and remains of the deceased alien entities for scientific research and experiments.
Although the Regular Army never intended to use their hyper-advanced nuclear weaponry themselves, they had been secretly lending it to various organisations, including the Ptolemaic Army and Amadeus Syndicate. These groups planned to exploit the weapons at opportune moments, seeking to maximise their impact and avoid squandering the arsenal's devastating potential. The Regular Army provided them with such a dangerous arsenal because they believed that a balance between good and evil was necessary.
As the 21st century dawned, they disregarded numerous terrorist attacks, viewing them as insignificant global threats. However, their inaction would ultimately tarnish their reputation, prompting them to employ strategic measures to mitigate the damage. These measures included assassinating journalists who threatened to expose them and manipulating public opinion to their advantage. Unbeknownst to them, their failure to act against the Central Park bombing in 2023 would inadvertently pave the way for the emergence of the Rebel Army.
The Intelligence Agency was wrongly blamed for the bombing in Central Park, Ottawa, and subsequently discredited by a corrupt command chain. They protested, arguing that the criticism was unjustified and that ignorant senior officers were truly responsible for the failure. However, their objections were swiftly silenced by the Chief of the Regular Army and his loyal supporters. This unjust narrative persisted for years with many Regular Army commanders and some informed individuals blaming the Intelligence Agency for alleged intelligence failures. In reality, the command chain consistently ignored crucial information provided by the Intelligence Agency. A select few, including Tequila and Clark, were aware of this systemic issue and recognized that the true problem lay with the command chain's willful ignorance.
Insignia
It features an emerald-hued heater shield with a green gold motto ribbon, bearing the Latin inscription "Nos globum defendemus" ("We will defend the globe" in English) in black. The shield features a gilded longsword with outstretched wings, extending vertically from the hilt to the tip of the blade. The tip of the hilt is encircled by a flame-coloured halo, and twelve rays of light radiate from behind the top of the shield.
Uniforms
Cadet Uniform
They wear a blue-grey short-sleeved jacket with a brass six-button front, four pockets, and two hidden strapped compartments. They don a black utility belt that secures essential gear, and an African violet armband displays the Regular Army insignia. They also wear blue-grey army cargo pants with additional pockets, tucked into caput mortuum paratrooper boots. They carry a massive light grey load-bearing backpack containing camping gear and various military supplies.
Commanding Officer Uniform
They wear a linden green jacket with the Regular Army insignia embroidered on the back, gilded epaulettes, and two breast pockets. The coat features a metallic silver eight-button front and shawl-style collar. They pair this with a light blue dress shirt, a Tyrian purple cravat, and a built-in rifle green utility belt that has a cummerbund-like appearance. Their ultramarine trousers feature a vertical silvery stripe pattern and are either tucked or untucked into polished black leather boots with a low heel. They complete their uniform with a wedge cap made of linden green seal fur, adorned with a gold band edged with emerald piping and a central line of a flame hue.
Peacekeeper Uniform
Low-ranking peacekeeping troops wear a Soldier Plate Carrier System (SPCS) featuring a unique camouflage pattern of cerulean, lavender grey, and Cambridge blue, which holds ammunition and their walkie-talkie. Their uniform consists of a blue-green Lightweight Helmet (LWH), a reseda chartreuse armband displaying the Regular Army insignia, and a lavender moisture-wicking dress shirt with an open collar. They wear light grey gloves and a taupe utility belt with a holster for their handgun, a sheath for their combat knife, eight blue-green pouches for ammo, and a coyote brown waist pack for rolling bombs. In addition to their SPCS, they wear a matching camouflage jacket and army cargo pants, featuring the same distinctive cerulean, lavender grey, and Cambridge blue pattern. Their cargo pants are equipped with built-in bluish-black knee pads and adorned with three silver stripes on the left leg, which are tucked into taupe combat boots.
They carry around a dark emerald load-bearing backpack containing various supplies, including handheld rockets, portable ammo boxes, communication devices, portable water purification systems, first aid kits, rations, maps and navigation tools, and cultural and language guides. Their arsenal includes a large bazooka capable of firing explosives with low levels of nuclear radiation, a bulletproof riot shield that absorbs shockwaves caused by explosions, an anti-personnel sniper rifle, and a Gatling gun that shoots rounds filled with corrosive acid. Some troops are responsible for carrying and operating mid-range artillery mortars that fire homing missiles. A few are responsible for operating portable AA Machine Gun Turrets, which requires a team of three or four men to carry.
High-ranking peacekeeping troops wear uniforms similar to those of Rebel Army bodyguards, but with several distinct differences. Their exosuits are crafted from a unique blend of dark, metallic carbon fibre and adaptive titanium plates that have a blue-grey sheen. The gas mask features a nanotech-enhanced air filter with four durable, translucent tubes connecting to dual, high-capacity oxygen canisters on the suit's back, ensuring extended operational duration. It’s equipped with a circular voice modulator featuring AI-driven noise cancellation for secure communications connections.
The high-impact bluish-purple resistant eye slits offer advanced capabilities, including low-light enhancement via quantum dot technology, thermal imaging, AI-powered threat detection, and real-time language translation via neural network integration. A rhomboid electric lamp, housed in a protective, aerodynamic casing, is centred on the forehead and automatically activates in low-light environments. Their dark blue Stahlhelm proudly displays the Regular Army insignia on its left side, accompanied by the national flag of the country the wearer serves emblazoned underneath.
When activated, the suit's propulsion system amplifies the wearer's movements, granting incredible jumping and running capabilities. The AI-powered computer system provides real-time strategic analysis with predictive threat modelling, seamless control of integrated weapon systems, and dynamic mission parameter updates via neural network sync. Their bluish-black load-bearing backpack contains various supplies, including smoke canisters, stun grenades, flashbangs, a hydration pack with self-purifying water and electrolyte-rich nanofluids, an advanced first-aid kit, energy bars, and fire starters with plasma ignition.
Underneath their exoskeletons, they wear sapphire-hued bodysuits made of heat-resistant, bulletproof latex, along with a vest featuring four pockets and a camouflage pattern identical to that of the SPCS worn by low-ranking peacekeeping troops.
Urban Uniform
They wear a Soldier Plate Carrier System (SPCS) featuring a unique camouflage pattern of asphalt black, dirty grey, cordovan, and raw umber, which holds ammunition and their walkie-talkie. Their uniform consists of a steel grey Modular Integrated Communications Helmet (MICH), a mahogany armband displaying the Regular Army insignia, and a black moisture-wicking T-shirt. They wear khaki beige tactical gloves with grip palms and a dark brown drop leg holster for their taser. They don a black utility belt with a holster for their handgun, a sheath for their combat knife, eight mocha pouches for ammo, and a sandy beige waist pack for smoke bombs.
They wear rugged, low-profile black combat boots with a grippy sole, slate grey knee and elbow pads, and army cargo pants with two bronze stripes on the left leg. Their jacket and cargo pants match their SPCS, featuring the same distinctive asphalt black, dirty grey, cordovan, and raw umber camouflage pattern. They carry around a khaki beige load-bearing backpack that contains various supplies such as grenades, portable ammo boxes, flashbangs, a hydration pack with a built-in water filter, and a compact first-aid kit.
Special Forces
Troops who work for the Peregrine Falcons Squad wear a Soldier Plate Carrier System (SPCS) featuring a rose quartz, silver-grey, and gunmetal camouflage pattern, which holds ammunition and their walkie-talkie. Their uniform consists of a rosy brown ballistic helmet, brass-plated goggles, a Mountbatten pink armband displaying the Regular Army insignia, and a sleeveless bone white shirt. They wear brown leather gloves, a blue-grey vest with the P.F. Squad logo on the back, four pockets, and two hidden strapped compartments, and an earthy green utility belt with a sheath for their combat knife and a holster for their handgun. They also wear army cargo pants with five crimson stripes on the right leg, which are tucked into earthy green paratrooper boots. Their cargo pants match their SPCS, featuring the same distinctive rose quartz, silver-grey, and gunmetal camouflage pattern.
Troops who work for the S.P.A.R.R.O.W.S. wear a Soldier Plate Carrier System (SPCS) featuring a brownish-orange, earth yellow, and khaki camouflage pattern, which holds ammunition and their walkie-talkie. Their uniform consists of a citron ballistic helmet with a bright orange futuristic visor, a platinum grey armband displaying the Regular Army insignia, and a cinereous T-shirt. They wear chestnut brown wristbands and a taupe grey Eisenhower jacket with the S.P.A.R.R.O.W.S. logo on the back and two hidden strapped compartments.
They don a chestnut brown utility belt with a sheath for their hatchet, a holster for their handgun, a holder for their tonfa, and a goldenrod waist pack for a medical kit. They also wear burnt orange paratrooper boots and army cargo pants with four saffron-yellow stripes on the right leg. Their cargo pants match their SPCS, featuring the same distinctive rose quartz, silver-grey, and gunmetal camouflage pattern.
They both carry around dark brown load-bearing duffle bags that contain various supplies such as grenades, fire bombs, cyber warfare kits with advanced hacking tools, secure communication devices, first-aid kits, waterproof match cases, portable ammo boxes, and canteens full of water.
Pilot Uniforms
Troops operating as tank pilots wear a sleeveless champagne-hued shirt, a greyish-brown vest with four pockets, and fingerless black gloves. They also wear a greyish-brown helmet with bronze-plated goggles featuring red-orange lenses, paired with harvest gold army cargo pants tucked into blackish-blue paratrooper boots. Additionally, they wear a black belt with a silver buckle, a holster for their handgun, six citron pouches for ammunition, and a cognac waist pack containing a medical kit and several smoke bombs. Their arsenal includes a sledgehammer, a foldable multitool, a portable Gatling gun, and a rocket launcher.
Troops who operate as aircraft pilots wear a standardised military flight suit with a camouflage pattern of army green, brown, and dark grey. They don burnt orange leather jackets with grey wolf fur trim and the Regular Army insignia on the left breast pocket. They wear luxor gold helmets with dark-tinted visors and earth-toned oxygen masks as well as desert sand woollen scarves around their necks. They also wear insulated, grip-enhancing blood red gloves, ankle-high, steel-toed steel grey boots with rugged soles, and secure harnesses in durable silver for attachment to aircraft seats or parachutes.
Scientist Uniform
Scientists working in this field are required to wear suitable personal protective equipment (PPE) for both laboratory experiments and field duties. To distinguish themselves from regular scientists, they wear a metallic orange armband featuring the Regular Army insignia. Their protective gear includes jade green hazmat suits with built-in luxor gold gas masks equipped with purple-tinted lenses. It also includes lab coats with two hidden compartments for storing military-issued firearms and blades, authorised for self-defence purposes.
Tactical Gear
Winter and Desert Gear
Snowy gear consists of a frosty white parka, light grey Gore-Tex pants, icy blue waterproof mittens, brass-plated goggles, and insulated black boots lined with polar bear fur. Additionally, it features warmth-enhancing layers like a cream-hued synthetic sweater, bluish-purple thermal socks, brownish-black balaclava, woollen light grey scarf, and fallow brown earmuffs. Furthermore, the package encompasses shelter and sleeping essentials, comprising a four-season tent with snow stakes and guy lines, an insulated sleeping pad, and a bivy sack.
Desert gear consists of a sand-coloured poncho with Regular Army insignia, a Desert Combat Uniform (DCU) featuring a sandy beige, light brown, pale grey, and earthy red camouflage pattern, desert combat boots, sand-resistant khaki socks, and a terracotta-coloured ballistic face mask. Additionally, it features essential survival items like water purification tablets, broad-spectrum sunscreen with high SPF, and DEET-based insect repellent.
Marine Corps Scuba Gear
The gear consists of a coppery brass diving helmet infused with a rebreather system for extended underwater breathing, paired with navy blue flippers featuring rugged, rubberised spikes for enhanced propulsion and stability. The gear includes a flexible purplish-black wetsuit with the Regular Army insignia emblazoned on the back and two red-orange stripes running along each side. Additionally, it features dual oxygen tanks that provide a maximum depth rating of 2,200 feet (670.56 metres). Their arsenal consists of arc-dropping mines, a trident, and a rifle-like firearm equipped with a scope and a bayonet-esque harpoon attachment.
Jetpack Gear
The gear consists of a flight suit featuring a silver-grey, dark blue, and purplish-white camouflage pattern, accompanied by a high-visibility ivory-hued parachute bearing the Regular Army insignia. The suit is equipped with sleek, ergonomic oxygen masks with dual oxygen canisters that offer extended duration and automatic refill. Additionally, it features dark grey helmets with an integrated communication system and orange-tinted visors for enhanced visual clarity and glare protection. Their arsenal includes an advanced jetpack powered by a self-replenishing fuel source for extended flight duration, explosive canisters, and a rocket launcher capable of firing homing missiles.
Biker Gear
The gear consists of grip-enhancing ruddy blue gloves, navy blue biker helmets with red-tinted visors and the Regular Army insignia on the back, and a brass-hued leather jacket. They ride a variety of military-commissioned motorcycles, and their arsenal consists of a grenade gun, a missile pod, a machete, and a shotgun.
Disguise Kit
This gear is used by soldiers and covert agents to safely provide supplies and intelligence on the frontlines, while disguising themselves as completely different people.
Special Gear
The Regular Army possesses two advanced special gear developed by the Amadeus Syndicate: E-Armour and Devil’s Organic Latex Lattice (DOLL). The E-Armour is known for being somewhat heavy when worn, and the DOLL bodysuit is remarkably skin-tight. Despite being uncomfortable for most people, which limits their widespread use, there are a select few who have found them wearable.
E-Armour is a ceramic-plated bulletproof vest of pure blue-grey adamant that’s designed to absorb and dissipate the intense kinetic energy of tank blasts. The vest's advanced, nano-tech infused Kevlar-inspired material provides flexibility and protection. Tactical pouches integrated into the vest's lower hem securely store ammunition for firearms. Strategically positioned, reinforced trauma plates—sculpted to mimic toned, muscular contours—fortify the chest and midsection, ensuring critical vital organs remain safeguarded.
The Regular Army insignia is emblazoned on the centre of the vest in a non-reflective, matte finish. Complementing the E-Armour vest are articulated lapis lazuli knee, elbow, and shoulder pads. The shoulder and knees are covered in strategically angled, tungsten-carbide spikes, which are designed to deflect shrapnel and incoming projectiles.
DOLL is a high-tech, stun-resistant, latex garment that bears a striking resemblance to the Doll bodysuit from Metal Slug Attack. It's combined with the vest of the E-Armour and reinforced with cutting-edge synthetic muscle tissues, allegedly derived from the Super Devil, which impart archdemon physical strength and durability to its wearer. The synthetic muscle tissue naturally produces life-saving electrical pulses due to its microscopic, electrically-charged neural network.
When wearing the suit, the wearer's eyes have a red sheen, and their skin takes on either a green or purple tint. These effects gradually disappear once the suit is removed. They're able to lift up to 780,000 kg with relative ease once their muscles expand and become semi-rigid. Their bodies are immune to bullets, punches, and normal blades, but their exposed heads are vulnerable. However, emotional stress and receiving too many powerful impacts without time to recover can tear the bodysuit and weaken the synthetic muscle tissues, rendering it useless.
To activate these tissues, the suit interfaces directly with the wearer's nervous system, making it accessible to only a select few. Compatibility is extremely rare with only about one in a thousand candidates suitable for use. However, utilising the system comes with a significant trade-off: users experience intense hunger, requiring far more sustenance than a normal human. When the wearer falls unconscious or is near death, the suit automatically initiates emergency resuscitation protocols. Utilising electrical signals from the nervous system and its own internally generated pulses, the suit administers electric resuscitation to revive the wearer.
Vehicles
Combat
SV-000 (discontinued)
SV-001 Metal Slug
SV-001 Type-R
SVW-001 Slug Gunner
SVX-15D Slugnoid
Slug Trolley
Metal Claw
Animal
SV-Camel
Elephant Slug
Ostrich Slug
Donkey Slug
Support
SVX-22UG Drill Slug
Protogunner (discontinued)
Slug Digger
Walking Machine
RA-TTT
TIAF600 Slug Mobile
Aerial
SVF-07V Slug Flyer
SVH-03 Slug Copter
Astro Slug
Golden Slug
Marine
SVX-17M Slug Mariner
Slug Sub (with Emergency Boat)
Borobune Slug
Middle-Son 1986
Middle-Son 1999
PA33-21 Boat
Large Scale
Augensterm
Slug Gigant
Repurposed Vehicles
Black Hound
Iron Nokana
Type-2 Di-Cokka
LV Armor
Landseek
M-15A Bradley
Hi-Do
Regular Army Base
The Joint Military Operations Headquarters, a heavily fortified military compound located in the Great Victoria Desert, serves as the primary base for the Regular Army. This heavily fortified facility is designed to withstand the harsh desert environment and potential threats, while providing a secure and self-sufficient hub for military operations. The compound's architecture is carefully crafted to blend seamlessly into its desert surroundings, minimising visibility from the outside. The facility features multiple blast-resistant windows designed to withstand extreme pressures and temperatures, ensuring enhanced security. Additionally, it’s equipped with six secure parabolic communications antennas for reliable connectivity with other military units and command centres.
The base has strict access protocols in place, featuring checkpoints and biometric scanning, to ensure that only authorised personnel can enter. Additionally, the base is equipped with water purification and recycling facilities to minimise dependence on external resources. Furthermore, it has a robust power generation infrastructure, including backup generators and renewable energy sources.
The compound features multiple facilities, including:
A robust, high-wall barrier that surrounds the compound, reinforced with watchtowers and guard posts to prevent unauthorised entry and protect against enemy attacks.
A Combat School that serves as a recruitment and training program for cadets aspiring to join the Regular Army.
A training ground for low-ranking soldiers to practice combat skills, tactics, and drills, honing their abilities in a controlled environment.
Advanced simulation rooms for immersive training exercises, allowing troops to prepare for various scenarios and environments.
Simple, functional living quarters for soldiers, providing basic amenities and housing.
A central dining facility offering standard military rations and meals.
A well-equipped medical facility for treating injuries and illnesses.
A secure storage facility for tactical gear, weapons, and vehicles with restricted access and inventory management.
A large garage serving as a maintenance facility for Slugs and other vehicles, including those repurposed from external sources.
A well-maintained storage area for food, fuel, ammunition, and other essential supplies.
Numerous offices accommodating military personnel, commanders, and support staff.
A strategic planning and operations management centre where military superiors oversee key activities, make tactical decisions, and coordinate missions.
A secure briefing room for classified discussions and situation assessments among high-ranking military officials and special forces operatives.
A dedicated facility for secure communication, including satellite uplinks and encrypted transmission systems.
A secretive, heavily restricted underground laboratory for conducting classified experiments on soldiers, developing cutting-edge technologies, and housing a mutant and supernatural entity containment facility.
Extra Information
Most high-ranking officers and special forces superiors embezzle funds intended for equipment and supplies, using them for personal enrichment.
New recruits and underperforming soldiers are often coerced into purchasing overpriced gear from corrupt quartermasters.
A few drill instructors are known to be particularly demanding towards cadets. Additionally, new recruits may experience hazing or verbal abuse from some Regular soldiers and special operatives, who may not fully trust them due to their lack of experience or unfamiliarity with unit dynamics.
There is a group commonly nicknamed the "misfit batch" where a small handful of cadets for the Regular Army and their special forces units are placed. These cadets usually possess some combat and survival experience, but struggle to form loyal bonds with others. They often come across as aggressive, cold, and arrogant towards fellow cadets, particularly those they dislike or distrust.
The Regular Army often favours its special forces units over the Regular soldiers who make up the bulk of its personnel. This preference can lead to tension between Regular soldiers and special operatives because they feel their contributions are overlooked and undervalued, believing that the special forces branches receive disproportionate attention and recognition from the Regular Army.
Special operatives receive more vacation days than Regular soldiers due to the high intensity of their work, the need to maintain operational security and avoid raising suspicions of mistreatment, and the value that’s placed on their specialised skills and knowledge. As a morale booster, the Regular Army often provides both special operatives and Regular soldiers with complimentary plane tickets to popular vacation destinations.
Highly skilled natural-born espers and special operatives, who have played crucial roles in pivotal world events and possess specialised expertise and intimate knowledge of enemy organisations like the Ptolemaic Army, often find retirement elusive. To the higher-ups, they are invaluable assets, making it difficult to let them go, even when retirement is overdue.
Members of the special forces branches within the Regular Army are subjected to extremely rigorous and coercive training regimes, which promote unconditional obedience and a willingness to engage enemy-affiliated individuals, regardless of innocence or hostile intent. Many special operatives and Regular soldiers accept this as a necessary aspect of their duty, unaware of the underlying psychological manipulation. However, a select few, including Walter, Fio, and Clark, secretly question the moral implications of such actions.
Special operatives serving the Regular Army are tasked with neutralising potential security threats, including journalists and other individuals who attempt to probe into their missions or the peacekeeping force's activities. This is done to maintain operational secrecy and prevent sensitive information from being disclosed.
Soldiers of the Regular Army are responsible for maintaining peace and are tasked with conducting infiltration missions. They serve a supportive role because the Earth Federation prefers to deploy specialised teams to infiltrate enemy fortifications, minimising civilian casualties and avoiding prolonged, all-out battles.
Soldiers of the Regular Army possess superior strategic and combat skills, boasting enhanced accuracy and greater agility compared to their Rebel Army counterparts.
Tank pilots are known for seizing the tanks of enemies after their own vehicle has been destroyed or rendered inoperable.
In the early years of their collaboration with the Amadeus Syndicate, many soldiers underwent experimentation with psionic energy, granting them enhanced intellectual and physical capabilities. However, due to faulty bioengineering and a lack of understanding regarding the activation of Super Devil forms, they were unable to metamorphose and didn't receive an esper title. Nowadays, what remains of these experiments are dead, and such practices haven't been replicated since then because of ethical reasons and the high cost of producing artificial espers.
All soldiers and special operatives are required to undergo genetic modification, masquerading as a routine medical test to ensure they’re healthy and combat-ready. This modification not only enhances their endurance and physical strength but also grants them immunity to diseases. Remarkably, the genetic alterations enable them to withstand the extreme conditions of space, including intense pressure and temperature fluctuations, and even breathe in the vacuum of space without protective gear. The known side effects of these genetic alterations are limited to the following: increased susceptibility to weight gain, enhanced spatial awareness, and hormonal fluctuations that lead to heightened aggression and appetite. These effects vary in severity and impact, but are generally considered manageable.
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rawflesha0615 · 18 days ago
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The Years of Snakes.
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Daniel Wadson: Ball Python.
Eric Splinter: Everglade Snake.
Adrian Wadson: Blue Viper.
Stuart D. Anderson: Black Mamba.
Shane Klaus: Venomous Rattlesnake.
Mill Dreversion: Black Cottonmouth.
CREDITS:
SNK.
Valve & Gearbox.
Gniolliv.
Soldier's66666.
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clove-pinks · 1 year ago
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I used to dislike the War of 1812 frontier-style "hunting frock" garment with fringed borders (which supposedly help it dry faster). So help me, my resistance has broken down and I like it now—I can't resist the pull of the Old Northwest. I also love how it resembles fashionable civilian men's coats of this time period with multiple cape collars.
I would love to find the source of this really nice illustration. As you can see from the top two soldiers, the United States went with a very similar look, compared with Britain, for Napoleonic-era riflemen (think of Sharpe's 95th Rifles in their green uniforms), like our equally confusing artillery.
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lesbiandarvey · 6 months ago
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i mean i don’t know i’m not a webster academic but i think Nixon didn’t like web when they met cus they’re the same and he could smell it on webster and nixon has done everything to hide It about himself and here comes webster this little fancyboy from new york with big blue eyes trailing after liebgott and nixon says jesus christ kid if you’re gonna survive in this man’s army you gotta toughen the fuck up. but he doesnt like do anything to help him he just mutters that and leaves
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tomivart · 1 year ago
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I LOVE THIS TREND BUT I CAN’T ANIMATE
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secretagentsagainstwhatever · 11 months ago
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Sometimes i read cod fanfic and it becomes abundantly clear to me that none of you know what the SAS is…
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thedupshadove · 7 months ago
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It's interesting how on-board most of the nurses are with shrugging off military protocol, considering that, logically, all of them have to have been volunteers.
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