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#role playing card game
blackthornish · 19 days
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martin short is a legend!!! his performance in episode 2 of s4 is an emmy tape!!!!! he was brilliant!!and the script for this season is amazing!!! they separated the suspects into two episodes, which I found very interesting!! cuz they didn't interact at all and we can't exclude anyone who has appeared so far…. (SPOILERS IN THE TAGS)
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pedrotheart · 2 years
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Ashton Greymoore  and  Imogen Temult fanart
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just a hunch but do you think the words in those cards are gonna be "sister?".cuz we have already got the first three words, which spell out s-i-s-t.... next up we are obviously gonna have Jamie ( i think it's confirmed) and probably another Gray card (to complete all the Hawthorne bros) so exactly 2 more cards to come, meaning two more letters.... that is unless this is an anagram and not an actual word...
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soath · 5 months
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Throwing my hat in the ring, I think Sam is going to (not should, going to) most likely come back with some sort of paladin, Most likely ancestries, imo, are dwarf, kenku, or a very small tabaxi. One of the moon people would be fun but it's harder to justify them with good healing abilities, short of some sort of bioengineer themed artificer. Either he utilizes the jail break that was concurrent with the split-party mission to bring in a paladin of a Betrayer god (very juicy potential that brings in god-loyalty from a new direction) or throws a lawful good paladin from Vasselheim at them and watches everyone cringe.
In conclusion: I think they should let Sam play Teven Klask's daughter.
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dreveel · 6 months
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Black Mass p3; {Credit}
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publishinggoblin · 1 year
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playing What We Possess
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Come on over to Take Me to the Dark before the end of October to claim your own copy of What We Possess!
What We Possess is a ghostly storytelling game for 2-7 players. It's GM-less, and takes 1-2 hours depending on how far your group decides to take the scenes you'll be setting.
So there are 5 card types for this game. 
Vessels, which have the living and objects for you to interact with and possess. Humans, animals, objects, and machines. These are the primary things you interact with throughout the game.
Ghosts, which show how your character died, how much energy you start with, and what unique power you have access to.
Hauntings, which give you the primary mystery you are trying to solve. It is a leading question and mystery, and whatever story you tell from this is what you are trying to uncover.
Clues, which are objects or situations that give you insight into the answer of the mystery. The game builds up towards the third clue being revealed. 
And Locations, which are the settings for your games. These help you know what the space is, what time of day it is or what is happening in the space, and how many vessels are present.
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You begin the game by rolling 2d6, two six-sided dice. These determine what state the location is in (generally pristine and new, a little worn down but used, and abandoned or in a bad state), and what time of day it is (generally day, evening, or the dark of night.)
Then you look at the bottom of the location and see what 3 vessels are almost always here. Depending on what time of day it is, some of these might be missing, as noted by the Sun, the Setting Sun, and the Moon.
And finally, you draw a set of random vessels equal to the vessels shown under the State of the location and the Time of the location. In this case, we had the main 3 of the space in the day and 8 more random ones. These are setup around the Location card, setting our scene.
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Players are then each dealt a Ghost card, which determines how they died, their starting energy, and of course, their unique power (and its cost.) From there, the last thing to do before starting is revealing the Haunting card. This particular one was Unseen Grave. Your bodies are hidden somewhere in this space, and you want to bring them to light, and figure out why you died here.
Game play unfolds by players taking ownership over scenes. They spend Energy from their pool to spur the living the action. Using one Energy on a vessel, you can set the opening shot for what they are doing, grouping the vessels in whatever order you want, showing how they are interacting in the space. A good deal of this game is improvising the scenes, explaining what the living are doing, and leaving it open for another player to use an Energy to claim what happens next. Each player has a different color energy counter to help them see how much each player is taking part in the story, opening space for people a bit behind to add in and catch up.
Players can also use an Energy to open dialogue for the ghosts to speak to one another, setting a scene among the players.
As things happen, players can move scenes ahead by spending energy and begin to describe scary or strange events. Their goal is to raise the Terror level of the space, adding it in Red on the Location card. Whenever a player thinks they've done something scary, or set a weird scene, they ask the other players how scary it was, 1-3 (a bit scary, spooky, or outright horrifying). That's how much the Terror raises.
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The goal of the game is to ultimately reveal clues.  Whenever vessels in the scene reveal something about the story or mystery, perhaps when vessels are talking to eachother, or doing a strange action, the group can decide the scene revealed a Clue. The active player (who is running the current scene) draws a Clue card and explains how it relates to the mystery. 
When three Clues are revealed, the mystery is unraveled entirely. Players can suggest how they want the clue to relate, or how the mystery unfolds, but ultimately the player who drew the Clue card should set what it was for certain. 
Ghosts don't need to wait for the living to reveal the secrets, though. They can take part directly, by possessing inanimate objects for an Energy cost, perhaps raising the terror level of the space. As Living vessels experience this terror, they reach 3 levels. Their first, a screaming mouth, is when they are terrified, and their terror releases energy the ghosts can use to recoup what they've used. Their second, a held vessel, is when they can be possessed, and the cost of it. Their third, though, is when they flee the scene if possible. It can become too scary, after all.
Between pushing the living to interact in the space, using ghostly powers (like controlling or creating smoke, making people angry, or affecting their dreams), or directly possessing objects or people, the players will uncover the story.
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But Ghosts need to be careful about how they use their energy. Once it's out, their ghost fades away into the haunting Whispers that surround the location, keeping them here. This can happen during play in dramatic scenes where players want their ghost to go out in a big way, or it might happen at the end of the game.
Once the mystery is revealed and the story put to bed, it's time to resolve how things end. Vessels are living people, too, and have their own stories for what happen to them. They may not live through this, may be traumatized, or may be moved to help the Ghosts in revealing what happened to them to the world. The Ghosts then need to resolve what happens to them. Once the story is done, they may explain how they use their final energy before moving on, now that their task is done. They may hold onto their energy and haunt a vessel, leaving with them. Or they may stay to protect the space. It's up to the players to decide how their story ends.
And that's the game! Play is meant to be 1-2 hours long, and made for one-shots, meaning one game session alone. But you can choose to carry a Ghost on from one story to another if you feel it matches the story that's happening, if a vessel has come to a new space perhaps!
There are currently 15 Locations, 15 Hauntings, 15 Ghosts, and 60+ Vessels, but I have plans for more of everything in this core game, as well as large size expansions set in the City and in the Wilderness that expand the game as much as the core game did. These can be played on their own as their own play sets, or merged into the core game. Who doesn't want a Ghost who died by being Mauled to Death when the game takes place in a Theater downtown? Or a Bear on a Cruise Ship? 
If this looks interesting to you, and you want to tell a Ghost Story of your own... consider coming over to Take Me to the Dark before the end of October and pledging for your own copy!
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technofinch · 4 months
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Work SUCKS I wanna hang out with my friends & play video gamessssss
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drewpicturesani · 1 year
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Hi tumblr, I'm trying to turn my hobbies into a viable small business and I would really appreciate anyone who checks out my stuff over on Etsy. I sell handmade D20 candles, vinyl stickers and digital spell cards for DND 5E. Coming soon are tech cards for Lancer RPG and, as always, more card designs, spell levels and candles!
Morningstar Makes RPG
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a-thing-for-pixels · 7 days
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A coworker lend me the Colostle solo-RPG book which is playable as pen-and-paper with a full deck of cards as means if entropy and event decision. I took today's lazy Sunday and give it a run.
Good news: It absolutely embraces individual world - and story building. The world is breathtakingly constructed. The book comes with a premade character sheet. I can deffo see the appeal!
Bad news:
It's all flipping pages and text of wall (very bad for ADHD people)
I didn't understood when to draw which card and if so when to shuffle the deck until I watched someone play on YT
Since drawn cards can mean anything it was difficult to map each meaning to a thing (exploration, opponent, items, events, attributes and what not). In the end the whole table is full of cards
I guess it is better to provide separate sheets for opponents, weather events, items etc to grasp what's going on once the cards were drawn.
Since I am software guy, I come to the conclusion that a dedicated Colostle thing generator would absolutely come in handy unless you like tarot reading.
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lankinthemadmage · 10 months
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Meatlug captions, part 6: Games edition!
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(She enjoys playing Journey, i think, because it's pretty and doesn't require her to read anything)
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(Was asked to run a session of the Cthulhu RPG. Seemed funny to juxtapose with cute plushie)
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("Lost Cities" is the boyfriend's favorite game, and at the time i took this, he usually won 19 out of every 20 games against me. Hence my comment)
((Also, made sure to set up cards like an actual game, and one she's decidedly winning))
Part 1, part 2, part 3, part 4, part 5, part 6, part 7, part 8, part 9, part 10, part 11, part 12, part 13, part 14, part 15, part 16, and part 17
@serrantsaloto
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eepy-samzie · 11 months
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I just woke up and am already a lil iffed
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can anyone please tell me what stats do they expect us to have... all UR including memory, skill 3+ and 100< lvl?? to juuust maybe hit the marker for A grade?
and I'm afraid to ask what one needs to have to deserve an S grade
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luckynewtgames · 8 months
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Odd Gamer Question
So say you backed a game through crowdfunding and the creator came up with a fun component that makes the game easier to play, but isn't necessary to the game.
Would you rather have the game by the due date and get the component later? Or would you rather have it all sent to you at once well after the due date?
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thehousealllwaysswins · 4 months
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HELL-L-LOO TUMBLR!! ITS IS- ME! THEEE HOUSE!! AKA MR DAICE!! YOUR F-F-F-FAVOURITE! CASINO AI!!
I HAVE G-GAIN-N-NED A NEW BODY-Y-Y WHICH I HAD B-B-BOUGHT-
AND THIS P-PRET-T-TY CONCHSHELL!
HERES MY TAGS!
Reblogs: The House Always Wins!
Asks: Taking a Gamble!
Posts: Royal Casinos!
Saving for later: Gold Hoard
Anything else: Card Game Gambles
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craigofinspiration · 9 months
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Critical Role - Tarot of Inspiration
Inspired by the Deck of Many Things and the Deck of the Moon from Critical Role, here is a set of alternate inspiration cards for 5th Edition. You can even use standard playing cards: 2, J, Q, K, A from each of the suites.
So I’m a huge Critical Role fan and recently got Mollymauk and Jesters Oracle of the Moon tarot cards. Then I saw the new Book of Many Things release from D&D and the inspiration table for the deck of many things. Naturally, I decided to combine them so you too can have an alternate version of inspiration whether you have a regular set of playing cards, the Critical Role moon deck, or the new…
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wetbananapeel · 1 year
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First gourd (and radish) I carved in my life 31 October 2019
#the drawing I class i was in in undergrad had a pumpkin carving day that year#i decided to be rebellious and buy a pumpkin to carve for the first time but when i went to the store there were no more pumpkins :')#so i got a gourd and a little skeleton for inside caude i wanted a scene#it was the first time i had carved anything for Halloween ever and i remember feeling so sinful at the time#there was this one person Maddie who was also giving tarot card readings and they were one of my major events(?) to realize i was gay#i didnt get a reading from them cause i was scared that was going too far and I would be too far gone messing with the 'occult'#and they made me nervous but i wanted more and couldnt figure out why (i chalked it up to them being 'cool' and wanting to be their friend)#anyways maddie gave me the radish cause they also didnt bring a pumpkin and had two radishes (cause they were buy 1 get 1) from Winn Dixie#i still think about maddie now and we talk sporadically i told them if they're ever in Chicago to come and visit me but they live in Canada#their art inspires me and i believe they could design a fantasy game or novel because of their work (i own a weird little dog of theirs)#i never mentioned anything to them at the time about being infatuated with them in class and i doubt i would now bc our life goals dont mesh#but i consider them to play a important role in my life and i appreciated the radish and wish i got the readings done#its wild how much growth can happen in just a few years -- i bought a mini pumpkin in September because i wanted to celebrate early#back then when i got home the gourd and radish was forcibly thrown away (and i didn't dare tell of my encounters in class with the lesbian!)#(i hold that memory in my heart & think of it fondly cause i hadnt realized yet i have much compassion for younger me who was never sinful)#now in grad school there is a new Maddie 🍈 who told me she didnt know why she keeps looking at my face in class and i think i know why#but she has yet to get there <3
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publishinggoblin · 11 months
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Have you wondered how What We Possess plays?
Wonder no more, this video will walk you through how the game works, what all comes in a box, and how your friends will be making ghost stories late into the night. Does a Ghost Story telling game interest you? Make you want to take a haunting step into the chilling dark? Good, join us... and pledge today on Kickstarter to grab a copy for yourself for just $25.
What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
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