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legionofmyth · 1 year ago
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Palladium Books Presents: The Rifter #1 - Rifts: City Creation
Ready to build your own city in Rifts? 🏙️ Discover innovative city-building rules in "The Rifter #1" by Palladium Books. Transform your gameplay with our detailed video overview. Click here! #RiftsRPG #CityBuilder #TheRifter
The Rifter #1 As a wise master unveils ancient city-building secrets, so too does our latest video guide you through the new urban landscape rules introduced in “The Rifter #1” for Rifts. Understand the foundations that make a strong city and the strategies that protect its people. Let your journey to becoming a master city planner begin here, where knowledge becomes power and creation shapes…
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Advanced Players Guide Cover Art by Wayne Reynolds
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tristarnova · 3 months ago
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How the player is in yokei godneu
Spoliers for yokei godneu story beats
Thanks @dbhcfan for the help with this, cause it just fits, in my opinion and will allow the player to have more of an impact and identity in the story. The player is actually their own character in yokei godneu, which it is mentioned by both tami, and Gofurias, and later on by other characters as the nameless, the guiding light, the helper, the second coming and just the player, never referred to be the actual name you put in, cause that is their true name. The human characters in yokei Godneu aren’t actually humans in the traditional sense, they are actually halflings, not humans, dwarf and elf cousins how are descendants of the common goblin demiman yokai, and can also be breed by breeding a dwarf and an elf together. The player themselves is actually an eldritch abomination in terms of the game, because you are outside the world of the story, aka in the real world, thus granting humanity its eldritch title. If you were to have ended up inside the game world, they wouldn’t be eldritch anymore, because humans aka us are only eldritch when we control the media that the fictional characters are in. Also due to this, your true form isn’t actually going to drive anyone in the joyous nexus galaxy insane, because you are basically identical to an halfling after all. The nameless can literally be anyone, because that’s how the player is after all, so you can expect fourth wall breaks aplenty
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fogaminghub · 8 months ago
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https://www.fogaminghub.com/post/journey-to-gudju-uncovering-secrets-in-visions-of-mana
🌟✨ Ready for an adventure? 🌟✨ 
In our latest blog post, we dive into Chapter 4: Back with a Vengeance of Visions of Mana! Join Val and the Alms as they traverse the dangerous Zawhak Desert to reach Gudju, the Village of Earth. Learn about the challenges that await and how to prepare your heroes for this epic journey!
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skelevision · 11 months ago
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looking at beginners guides to solo rpg but theyre all failing to realize I Am Fucking Stupid
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game-boy-pocket · 2 years ago
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I only have two more Star Pieces to get in SMRPG remake, I knew the game would be short since it's still a remake of a SNES game at the end of the day just like Link's Awakening was still a Gameboy Game. But man i'm not ready for it to end.
I'm trying to milk as much enjoyment out of it as I can, so i'm doing things I haven't done since I was just a kid in the 90's stuck living at my grandparents isolated country home for a year, and I only had Super Mario World, and Super Mario RPG to play, and like, a small handful of other games that were either too hard or too crappy to play for very long. I was also armed with a Player's guide, so I learned all the secrets of the game, and I know it like the back of my hand.
Or so I thought. There's so many obscure secrets and mysterious items with effects they don't tell you about. Convoluted treading sequences, a few shops with special rules, multiple outcomes for certain events. I kinda forgot how to get through some of them or what purpose some of these items serve.
At the rate i'm going though, i'll probably finish the game tomorrow, even with my stretching out the play time.
I'll be fair though. I've been playing with almost every ounce of free time I have. It might last busy people a bit longer.
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varjopeura · 2 years ago
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whimseysthrone · 1 year ago
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D&D 5e's alignment trap
The 5e alignment system is a useful shorthand and a misleading trap. The Outer Planes as presented in the 2014 Player’s Handbook and Dungeon Master’s Guide only make the alignment system’s problems worse. The perfect overlap between alignments and planes—and the total lack of alternative Outer Planes—reinforces the alignment system’s worst inclinations: easy stereotyping, reductionist thinking,…
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prokopetz · 3 months ago
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Level 1: When a tabletop RPG is clearly a setting bible for the author's original fiction with some game mechanics stapled to the side.
Level 2: The character creation rules unsubtly try to guide you to reproduce the cast of said original fiction, to the point that you can sometimes tell a given playable archetype is just, like, a Guy.
Level 3: The NPC writups insist upon a weirdly specific set of attitudes toward and relationships with the player characters.
Level 4: There's an ostensibly generic "random events" table with entries that you're pretty sure are references to particular scenes.
Level 5: And then they don't even publish the original fiction the game is based on.
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legionofmyth · 1 year ago
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Palladium Books Presents: The Rifter #1 - Nightbane: New Morphus Tables
Transform your Nightbane character with the new morphus tables in "The Rifter #1" by Palladium Books. 🌑 Explore how these changes can revolutionize your gameplay in our latest video. Watch here! #NightbaneRPG #TheRifter #RPGGaming
The Rifter #1 Like an ancient scroll revealing transformative powers, our video unveils the new morphus tables for Nightbane in “The Rifter #1.” This arcane knowledge grants you the ability to reshape your Nightbane character’s destiny with unprecedented depth. Let not this wisdom pass you by, for those who wield it will command the shadows and light. Click the image to claim your guide to the…
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heliosunny · 4 months ago
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Hello!! hello! i love all your works!!! and how much you post per day???? pls take breaks between writing if you can!
i read the streamer!jing yuan one...
if requests are open can i request sunday with the same scenario?
i imagine he'd never play any otome games on his own so robin would have to coerce him into playing the game. i also see him to be the type of player who'd clear every route and have things down to a T ...
but what if there was one route he never finished? the hardest route to trigger and the one with the most bad endings cause the favourability bar is super fickle?
but the payoff is worth it once he somehow???? manages to trigger a yandere event hehe
Yandere!Streamer Sunday x Reader
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Game Loading… Welcome Back.
Sunday leaned back in his chair, stretching his arms before settling in for another long night. He still couldn’t believe he was doing this.
When Robin had first forced him to play, he’d scoffed at the idea. Him? A dating game? No way. But somewhere along the way—after countless hours, multiple endings, and way too much money spent on DLC—he’d become obsessed. His competitive streak wouldn’t let him quit until he had 100% completion.
And yet, one route remained unfinished.
Yours.
You were the hardest love interest to win over, your favorability bar more unstable than any other. No matter what he did, one wrong move could send it plummeting. He had watched others fail, seen forums filled with players begging for hints. No one had a clear guide. No one had reached the true ending.
Tonight, that would change.
“Alright, chat” he muttered, rolling his shoulders. “I don’t care how long it takes—I’m finishing Y/N’s route tonight.”
“Sunday, you’re too deep in, bro.” “At this point, Y/N is your real partner.” “No way you’re getting the true ending. It’s cursed.” “Watch him fumble and lose favorability in five minutes.”
He exhaled, ignoring the teasing comments as the title screen faded, and the game resumed where he left off.
This was it.
Carefully, he selected his next dialogue option, choosing words with precision. Your sprite appeared, and for the first time in all his failed attempts, the favorability bar twitched upward.
[Favorability +5]
“That’s new” he muttered, brows furrowing. Chat exploded with excitement, theories flying in real-time. He leaned in, hyper-focused. The background music softened, replaced by an eerie silence.
Then, the screen flickered.
“What the-?”
Your expression on screen shifted. Subtle, almost imperceptible. The soft smile you usually wore seemed… off. Before he could react, a new dialogue box popped up.
“You shouldn’t be here.”
“?????” “This isn’t in the script, bro.” “GOT THE SECRET ROUTE?!” “ABORT. ABORT.”
Before he could click anything, the screen distorted. Pixels warped, the background dissolving into a mess of static. A sudden high-pitched ringing filled his headphones.
Then—darkness.
Sunday had always been good at games. He could grind through any RPG, master mechanics, and break down any system with enough time and effort. But Ethereal Reverie: Fated Bonds was different.
When he stumbled upon your route, he had been hooked.
You were different from other love interests. You're the ultimate challenge. And Sunday loves that.
In the world of Ethereal Reverie, you were the kingdom’s renowned scholar and strategist, sought after by nobles and rulers alike. Your mind was your greatest weapon, and you wielded it with precision. Unlike the other characters—who were knights, royals, and adventurers—you had no need for physical prowess. Instead, you navigated court politics, warfare, and intrigue, always three steps ahead of everyone else.
Most players never even got past your acquaintance phase. Your favorability was infamously fickle—one wrong move and you'd cut ties with the protagonist entirely, locking them out of your story. It was said that only a handful of players had even managed to trigger a romance flag, and none had reached the true ending.
Sunday was determined to be the first.
But now, as he stared up at you—no longer a 2D sprite but a living, breathing person—he realized he had made a grave mistake.
“Sunday.”
His breath caught in his throat. You knew his name. That wasn’t possible. His in-game avatar had a preset name—Caius—the default protagonist. But you weren’t looking at Caius. You were looking at him.
Sunday barely had time to process what was happening before another voice called out from behind you.
“Lord Sunday, you’ve finally arrived.”
What?
It wasn’t just you.
He turned his head sharply, eyes darting around. The grand stone courtyard he had landed in was familiar—ornate fountains, banners bearing the royal crest, and intricate marble pillars. This was the capital’s royal palace, the heart of the kingdom.
He knew this place. He had seen it countless times in the game.
But this wasn’t the protagonist’s usual starting point.
And then the pieces clicked.
His ornate outfit, the way the NPCs were addressing him, the "Lord" title—
This wasn’t his usual avatar.
The game hadn’t just dragged him into the world. It had assigned him a new role.
A dangerous one.
There was only one person in Ethereal Reverie who was constantly at odds with you. One person who stood as your rival in the court’s deadly political game. The one strategist whose name was whispered with both admiration and fear—
Lord Sunday, the Grand Strategist of the Northern Territories.
He had become your greatest enemy.
Why the hell did the game slot me into the villain’s role?
“Lord Sunday. I hope you’re ready. We have much to discuss.”
He had spent a month obsessing over you, trying to understand your thought process, learning every intricate detail of your route. He knew how dangerous you could be.
And now, he was trapped inside the game—forced to be your rival.
The tension in the grand hall was suffocating.
Sunday sat at the long, polished table, hands clenched into fists against his lap as his brain scrambled to keep up. Across from him, you stood poised, arms crossed, your expression carefully neutral—yet he could see the sharpness in your gaze, the unmistakable glint of contempt.
You hated him.
Which was funny, considering he had spent weeks trying to get you to like him.
“This is reckless” you said coldly, turning away from him to address the gathered nobles and military officers. “If we march our forces north under such a thinly-veiled deception, we risk stretching our supply lines too far. It’s a fool’s errand.”
Sunday barely heard the murmurs of agreement that followed. His mind was still caught on the fact that you were speaking to him like he was an actual person. Not a scripted character, but as though he had always been here—as though this world had been real from the start.
And worst of all?
His name, his role in this world, had come with pre-existing relationships—and every single one of them pointed to you absolutely despising him.
He could feel the weight of the stares on him, waiting for his rebuttal. He had no choice but to play along.
“Stretching our supply lines?” he scoffed, leaning back into his chair, “What, do you think my forces can’t handle a simple flanking maneuver? Or do you just enjoy opposing me on principle?”
A flicker of irritation crossed your face. “I oppose stupid ideas on principle.”
There it is.
You had always been like this in the game—blunt, tactical, calculating. You didn’t suffer fools, and apparently, he was a fool in your eyes.
Fine. If that’s how this world saw him, he’d use it to his advantage.
“The southern front is already stabilizing” he continued smoothly, gesturing to the map. “If we strike before the enemy fully regroups, we force them into a defensive position and eliminate their supply routes. You can’t tell me you don’t see the logic in that.”
You narrowed your eyes, and for a moment, Sunday swore he saw something flicker across your expression.
Then, your lips curled into a humorless smile.
“Oh, I see the logic. I also see the arrogance of a man who plays at war like a gambler throwing dice.”
A collective oof rippled through the court. Even Sunday felt that one.
The tension between the two of you was so thick it could be cut with a blade.
“Tell me, Lord Sunday” you continued, “when was the last time one of your little schemes didn’t end in absolute disaster?”
That was a loaded question.
And one he definitely didn’t know the answer to.
Because he had no idea what his past self had actually done in this world.
What the hell did my predecessor do to make you hate me this much?!
Sunday knew when to back down. He had spent the past month failing your route over and over again, watching his choices backfire, and seeing your favorability bar plummet to zero in an instant. Pushing you wouldn’t work.
So, he changed tactics.
For the next few weeks, Sunday did what he did best—he studied you.
Not in the obsessive, love-struck way he had before. No, this time, he played the role the game had given him—your rival. A nuisance at court, a persistent thorn in your side, someone you could never quite get rid of.
But somewhere along the way, he started slipping into your life.
When you left the palace on a diplomatic mission, your caravan mysteriously found safe passage through bandit territory—unaware that Sunday had bribed the local mercenaries to keep them away.
When you spent long nights buried in military reports, a second set of documents would appear on your desk—already summarized with the most critical information highlighted.
When an assassination attempt nearly succeeded in the dead of night, your would-be killer was found dead in an alley the next morning. The guards claimed they had no idea who had done it.
And your favorability bar?
It didn’t move.
No matter how many times Sunday secretly lent a hand, no matter how much effort he put in, you remained completely indifferent to him.
It was infuriating.
It was addicting.
But then, Kristiana betrayed you.
And Sunday knew—this was it. This was where he had to step in.
Kristiana—your most trusted friend, the one person you had allowed yourself to rely on—had sold you out.
For what?
Power. Influence. A higher seat at the table.
Sunday had seen the signs before you did.
But even he hadn’t expected it to be this cruel.
By the time you realized, it was too late.
The palace was in an uproar, whispers spreading like wildfire. You had been accused of treason. Fabricated evidence, falsified reports—all of it meticulously crafted to erase you from power.
And it would have worked.
If Sunday hadn’t stepped in.
When you were dragged into the throne room, stripped of your titles and power, the nobles stood like vultures, watching your downfall with thinly veiled amusement. Kristiana stood at the front, her expression unreadable.
And then—
Sunday spoke.
“...What an interesting turn of events.”
His voice was lazy, amused, and every single person in the room stiffened. Because Sunday never spoke at these gatherings unless he had something dangerous to say.
You turned to him, eyes narrowing. “What are you playing at?”
He ignored you.
“Forgive me, Your Majesty, but are we really accusing the kingdom’s greatest strategist of treason?” He chuckled. “How convenient. And Kristiana, of all people, is the one bringing it forward?”
Kristiana lifted her chin. “The evidence is irrefutable.”
Sunday tilted his head. “Is it?”
Then, before anyone could react, he threw a stack of papers onto the table.
“What—” Kristiana’s eyes widened.
Sunday grinned. “Because I have evidence too. And mine says you’re the traitor.”
Kristiana paled.
“Oh, don’t look so surprised,” he said, “Did you really think I wouldn’t notice?”
He turned to look at you “I told you, didn’t I?” His voice was quieter now, softer, just for you. “You don’t have to fight alone.”
And for the first time since you met him, since he arrived in this world, your favorability bar moved.
All eyes were on Sunday. It was infuriating how effortlessly he controlled the room.
He had just turned your execution trial into his own personal stage.
Kristiana’s hands trembled as she stared at the documents he had thrown onto the table. Papers filled with her secret dealings, her correspondence with enemy factions—detailed proof that she had orchestrated everything.
You didn’t know whether to feel furious or relieved.
Kristiana quickly schooled her expression, regaining her composure. “This is absurd” she said sharply, eyes flicking between Sunday and the king. “Lord Sunday has always opposed Y/N. He has no reason to support them now unless—”
Her gaze snapped to you, then back to Sunday.
“…Unless he’s playing a game of his own.”
She was right. Sunday was known for strategy, deception, manipulation. He wasn’t a savior. He was your rival. You thought.
This wasn’t kindness—this was tactics.
Kristiana latched onto that, her voice rising. “Your Majesty, can’t you see? This is just another one of his ploys! He—he’s aligning with them to further his own agenda!”
Sunday let out a low chuckle.
“Now, now, Kristiana.” His tone was almost mocking. “If that were true, wouldn’t it make you the fool for not realizing it sooner?”
Kristiana’s face burned red with rage.
And you didn’t know what to believe.
Sunday’s interference had saved you. But why?
You weren’t friends. You weren’t allies. You were enemies.
“Your Majesty” Sunday finally said, turning to the king with that same, insufferable confidence. “With all due respect, I think it’s clear who the real traitor is.”
The king’s gaze flickered between you and Kristiana. The weight of the court’s murmurs filled the air.
“Guards” the king ordered. “…Take Kristiana into custody.”
“Wait—!”
The guards moved instantly, seizing her arms before she could react. She thrashed against them, screaming your name—screaming that you would regret this. That Sunday would betray you, too.
And maybe she was right.
You didn’t even notice how tightly your hands had curled into fists until you felt the sting of your own nails against your palms.
The moment the doors slammed shut behind Kristiana’s struggling form, the tension in the room finally snapped.
“What do you want?” you asked him, voice carefully neutral.
Sunday smiled.
“I’m resigning from my position as Grand Strategist.”
The room erupted.
“You—”
Sunday’s smirk didn’t waver as he turned his back on them all. “Figure the rest out yourselves. I’m done.”
And with that, he walked away.
Sunday had abandoned his entire career.
For what?
You didn’t know.
And that was the most dangerous part of all.
The tavern was dimly lit, the scent of alcohol and warm food hanging in the air. It was quieter than usual—most of the patrons had already retreated to their rooms or stumbled home.
Sunday sat alone in the corner, one hand wrapped loosely around a glass of dark liquor. He wasn’t drunk, but there was a sluggishness to his movements.
His fingers tapped idly against the table as he swirled the drink in his hand. Resigning had been necessary. The position was a leash, binding him to forces he had no control over. And if he wanted to truly be close to you— if he wanted to get everything he desired—
He had to start over.
“I thought I’d find you here.”
His eyes snapped open.
You stood at the entrance of the tavern. Unlike in the palace, where your every movement was calculated, here, in the dim light of the inn, there was something… different about you.
Sunday leaned back in his chair, “What, no gloating? I thought you’d be thrilled to see me jobless and miserable.”
You sighed, stepping forward. “I don’t have time for your dramatics.”
You pulled out the chair across from him and sat down, elbows resting on the worn wooden table.
“Why did you do it?”
“Do what?”
“Don’t play dumb.”
“Kristiana was a problem,” he said simply. “I dealt with it.”
“That’s not what I meant.”
For a moment, he considered telling you the truth. That you were the reason. That, in another life, he had spent weeks chasing after you, memorizing every dialogue choice, failing and failing just to see you look at him with something other than cold indifference.
That this was all a game to him once—but now?
Now, it was his reality.
“Would you believe me if I said I was just tired of playing the role they wanted me to?”
Your brows furrowed, caught off guard by his sincerity.
“I should just let you waste away here, but…”
You hesitated. Then, with a sigh, you reached into your coat and slid a folded letter across the table.
“…I need a strategist.”
His fingers brushed over the letter as he picked it up, unfolding it with careful precision. His eyes scanned the contents—an official contract, under your seal. The offer was clear: a position within your faction, under your personal command.
He had to bite back the grin threatening to form.
Staying in the palace as Grand Strategist kept him shackled to the court’s politics, unable to act freely. But working under you?
That gave him access to everything.
To you.
“Does this mean we’re friends now?”
“Don’t push it.”
“I accept.”
And just like that—
He had slipped right back into your life.
The first few days of having Sunday around were... strange.
You weren’t used to having someone constantly at your side. At first, you thought giving him a position as your personal servant was just a way to keep him under control—make sure he wasn’t scheming something behind your back. After all, he was your enemy.
Or at least, he used to be.
Now, he was everywhere.
You barely had a moment to breathe without Sunday inserting himself into your routine. If you so much as reached for a teapot, he was already pouring your tea. If you sighed after a long day of dealing with incompetent nobles, he was magically at your side, hands on your shoulders, pressing into the knots of tension like he’d done it a thousand times before.
“Why are you still here?” you muttered, pinching the bridge of your nose.
Sunday, standing beside your desk, completely unbothered, merely hummed as he flipped through the reports you had been working on. “Making sure you don’t overwork yourself.”
“I can handle myself.”
“Mm. Clearly.” He held up a document, tilting his head. “Like this mistake right here?”
You snatched the paper from his hand, scanning it quickly—only to freeze when you spotted the minor miscalculation. Your grip on the paper tightened.
Sunday smirked. “You’re welcome.”
You exhaled sharply, setting the document down before rubbing your temples. “I should fire you.”
“But you won’t.”
With a sigh, you leaned back in your chair, exhaustion settling in. You had been working since morning, and the strain was finally catching up to you.
Without a word, Sunday moved behind you.
Before you could react, his hands were on your shoulders, fingers pressing into the knots of tension with practiced ease.
“…You’re tense”
You gritted your teeth. “Maybe because someone keeps breathing down my neck.”
He chuckled, his fingers working at the tension with slow, deliberate pressure. It felt annoyingly good. You hated to admit it, but he was good at this.
“You know” he said, “I think I’m growing on you.”
Your eyes snapped open.
“Don’t get ahead of yourself.”
“I wouldn’t dream of it.”
And yet, he didn’t stop.
---
𝑺𝒚𝒔𝒕𝒆𝒎 𝑨𝒍𝒆𝒓𝒕: 𝑷𝒍𝒂𝒚𝒆𝒓 𝑯𝒂𝒔 𝑫𝒊𝒆𝒅. Secret route triggered. Remaining lives: 4
Sunday gasped as his consciousness was yanked back into existence. One moment, there was nothing—just the cold, suffocating embrace of death. And then, suddenly—He was back.
He jolted upright, hand instinctively clutching his chest. He could still feel it. The sharp pain. The blood. The sheer betrayal.
You had killed him.
Not out of hatred. Not out of revenge.
But because you thought he was scheming against you.
The memory was blurry. He remembered standing in your office, your cold, empty gaze, the guards stepping forward—your blade piercing through him.
This was new. The system had never interfered like this before. He had suspected that this world wasn’t entirely real, but for it to suddenly have rules about death?
The message had been clear:
If he died four more times, he was gone for good.
And there was only one way to stop that from happening.
He had to figure out why you had killed him.
-2nd life-
This time, Sunday was careful.
He stayed out of sight. He watched. He listened. He took note of everything—the way the guards moved, the shifts in your behavior, the whispers among the servants.
And yet, despite all his caution, he still died.
A dagger in the dark.
Slipping through his ribs as he passed through the halls alone.
𝑺𝒚𝒔𝒕𝒆𝒎 𝑨𝒍𝒆𝒓𝒕: 𝑷𝒍𝒂𝒚𝒆𝒓 𝑯𝒂𝒔 𝑫𝒊𝒆𝒅. Remaining lives: 3
-3rd life-
He wasn’t alone this time.
He stuck by your side closer than ever, watching you, watching your people. And still— The moment he took a sip of wine, his throat locked up. His vision blurred. Poison. As his body collapsed to the floor, he saw the wide-eyed horror on your face, the way you rushed to his side.
The way you whispered, "Who did this?"
But the system was already pulling him back.
𝑺𝒚𝒔𝒕𝒆𝒎 𝑨𝒍𝒆𝒓𝒕: 𝑷𝒍𝒂𝒚𝒆𝒓 𝑯𝒂𝒔 𝑫𝒊𝒆𝒅. Remaining lives: 2
---
When he came back again, Sunday finally had enough pieces.
He had overheard the murmurs between the palace servants. How they whispered in dark corners, how they spoke of him as if he was a threat. How someone had been spreading lies about him to you.
You had always been calculating. If you believed he was plotting something, then that meant you were given evidence.
Fabricated evidence.
And just like that—he knew.
Someone in your inner circle wanted him dead.
And if he didn’t fix it soon,
he would die for real.
Sunday had two lives left.
This time, he didn’t act recklessly. He smiled at the servants. Charmed the guards. Pretended he didn’t know that any of them had already been responsible for his previous deaths.
And most importantly?
He stayed close to you.
It didn’t take long for him to confirm his suspicions.
The whispers in the halls, the stolen glances between certain attendants, the way they avoided his gaze whenever he passed. Someone had been feeding you lies about him.
Twisting the truth. Painting him as a traitor.
And the final piece clicked into place when he overheard a conversation outside the grand hall.
“Has the master grown suspicious?”
“Not yet. But if that man continues to cling to them, we’ll have to push harder. The evidence is nearly ready.”
Evidence.
They think they can manipulate me?
They have no idea who they’re dealing with.
He had to move carefully.
But even knowing what he knew, he still miscalculated.
Sunday had been following the movements of one of the suspicious attendants, gathering clues, trying to find solid proof before he confronted you—
When he felt the cold press of a blade against his throat.
“You should have stayed in your place.”
The blade sliced.
𝑺𝒚𝒔𝒕𝒆𝒎 𝑨𝒍𝒆𝒓𝒕: 𝑷𝒍𝒂𝒚𝒆𝒓 𝑯𝒂𝒔 𝑫𝒊𝒆𝒅.
-Last chance-
Sunday woke up shaking.
This was it. One life left.
The moment he was revived, he went straight to you.
He didn’t wait for the lies to spread again. Didn’t wait for another chance to be stabbed in the dark.
He had to make you listen. So when he found you in your private study, brow furrowed over a new report, Sunday did something he had never done before.
He dropped to his knees.
“What are you—?”
“Someone has been feeding you false information about me.”
“What?”
“I don’t know who exactly is behind it, but I have proof that some of the palace attendants have been manipulating you,” he said, voice low and urgent. “I’ve overheard them talking. The whispers in the halls. The fabricated ‘evidence’ against me.”
“Tell me,” he said, “what did they show you?”
You hesitated.
Your fingers tightened over the report in your hands.
Sunday saw the conflict in your eyes, the way your mind worked behind that carefully unreadable expression.
For weeks, he had been watching you—learning you. Every minute change in your stance, the flicker of your gaze when something unsettled you. And now?
You were unsettled.
Good.
That meant he was getting somewhere.
“Tell me, then.” Your voice was composed, but he could hear the tension beneath it. “What do you think I saw?”
“Something that made me look like a traitor.”
He pressed on.
“Documents with my forged signature? Secret meetings I never attended?” His voice lowered. “Maybe even an intercepted message—words twisted just enough to convince you that I had been plotting against you all along.”
Sunday exhaled slowly. “You didn’t question it because it made sense, didn’t it?” He tilted his head, a bitter smile playing on his lips. “Because I’ve always been your biggest obstacle. Because I’ve always been the one who stood against you.”
You didn’t answer. But you didn’t deny it, either.
He needed to tread carefully. One wrong move, and you could still see him as a threat.
“But even after all that… you let me stay by your side.” He tilted his head, watching your reaction. “Why?”
“You were useful.”
“Liar”
Sunday sighed, running a hand through his hair. “Look. You don’t trust me. Fine. But at least trust yourself.” His voice softened. “Think about it, really think about it—was there ever a time I actually betrayed you?”
Sunday leaned back slightly, voice steady as he gave his final push. “If you still want to kill me after thinking it through, then do it.”
You stared at him.
Seconds passed.
Then, your fingers loosened over the report in your hands.
You set it down.
“…Who?”
“Let me find out.”
And this time, he wouldn’t die before getting his answer.
For the first time in weeks, Sunday wasn’t lurking in the shadows or biting his tongue. No, this time, he moved freely.
You hadn’t explicitly told him to investigate, but by not ordering him to stop, you had given him permission.
And he would take full advantage of that.
Sunday wasn’t stupid. The moment he started looking too closely, his enemies would know.
So he laid a trap. He spread a rumor. A whisper in the halls, planted through a careless slip to an eavesdropping maid:
“The master is growing suspicious.”
It took less than a day for the rats to scurry.
Late into the night, Sunday followed a group of attendants as they snuck through the palace corridors, slipping into a secluded study.
He pressed against the wall, listening.
“The fool is still alive.”
Kristiana.
Your former best friend.
“No matter. The next attempt will not fail” she continued. “Their trust in him is wavering, but it is not broken. We must strike before it is too late.”
A second voice—one of your high-ranking advisors—spoke up. “Then we must act now. The documents are already prepared. A few words from our informant and the master will be forced to execute him. This time, there will be no hesitation.”
So that’s how they did it.
Forcing your hand. Setting you up so that killing him was the only logical choice.
He stepped into the dimly lit room, the flickering candlelight casting long shadows.
“Do you take me for a fool?”
The room fell silent.
Kristiana’s eyes widened before narrowing. “You shouldn’t be here.”
He let out a soft chuckle. “I shouldn’t be alive either, and yet, here I am.” His gaze flicked over the forged documents on the table, then back to her. “You’re not as subtle as you think.”
The advisor paled. “You have no proof—”
“I don’t need proof, because you’re going to confess.”
Kristiana scoffed. “And why would we do that?”
“Because,” he murmured, taking a slow step forward, “I am still standing here.”
“And that means I know exactly what you’ve done.”
Sunday let the silence stretch before delivering the final blow:
“I wonder what will happen when I tell the master.”
Kristiana was a skilled manipulator, but even the most cunning fox could be outplayed. Still, Kristiana wasn’t the type to surrender without a fight.
“You assume Y/N will believe you.”
“I don’t assume. I know.”
Kristiana clicked her tongue, fingers twitching toward the hidden dagger at her belt.
“Let me guess. This is the part where you try to silence me?”
He didn’t give her the chance.
Before her blade could even leave its sheath, guards swarmed the room.
Her face twisted in shock as soldiers restrained her, yanking the weapon from her grasp.
Sunday turned, finally meeting your gaze as you stepped into the room.
You weren’t looking at him, though.
You were looking at Kristiana.
“…Why?”
Kristiana let out a breathless laugh. “You still don’t get it?” Her smile was sharp. “I was never going to let you win.”
“Take her away.”
[Favorability +20]
For the first time since entering this world, Sunday saw the notification appear.
All this time, he had been serving you, watching you, following you. He had given you his loyalty, his time, even his own life. And yet, only now, after clearing out the people who poisoned your ears, did the game decide to acknowledge his efforts?
Still, he didn’t comment on it. Instead, he watched you.
You had been silent since Kristiana was taken away. You stood there, alone in the now-empty study, eyes flickering with something unreadable.
“…You were right”
Sunday blinked. “What?”
“About Kristiana. About the lies.” Your jaw clenched. “About me being too blind to see it.”
“…You trusted her,” he said simply. “It wasn’t stupid.”
“It was careless.”
“No. It was human.”
[Favorability +10]
This time, he really did laugh.
Your eyes narrowed slightly. “What?”
He shook his head. “Nothing.”
For the first time since Sunday entered this world, things were peaceful.
Kristiana was gone. The whispers had died down.
And you stopped looking at him with suspicion.
You still didn’t fully trust him, but that was fine.
Because you let him stay.
He continued to serve you, just like before.
When you were tired, you didn’t push him away when he set down a cup of tea beside you.
When he disappeared for a few hours, you caught yourself wondering where he had gone.
[Favorabiliy +5]
It was slow.
But it was happening.
Of course, he knew this peace wouldn’t last forever.
Kristiana might be gone, but her knowing smile haunted the back of his mind.
Something else was coming. The true storm. And Sunday would be ready.
The palace halls were silent.
The mourning drapes hung heavy over the grand windows, blocking out the golden light of dawn. Even the servants moved quietly, their usual whispers and hurried footsteps replaced by a solemn stillness.
Your father was gone.
The weight of it pressed down on you like an iron chain.
He had held on as long as he could. Even in his final hours, he had smiled at you—his tired eyes filled with warmth, his hand resting weakly over yours.
“You will be alright.”
His last words echoed in your mind.
But you weren’t.
You could barely eat. Barely drink. Barely breathe.
The world around you blurred. People came and went, offering condolences, yet their voices were distant, as if muffled by water.
And through it all—
Sunday remained.
----
You didn’t see it. Didn’t notice the way Sunday silently turned away envoys, nobles, and officials, intercepting their letters before they could reach your hands. Marriage proposals. Political alliances disguised as heartfelt offers. Opportunists circling like vultures, waiting for the moment your grief would make you vulnerable.
Sunday burned them all.
Every request. Every demand. Every veiled attempt at stealing you away.
They didn’t deserve you.
And if anyone thought they could force your hand—
Well.
They would have to go through him.
-----
The night was cold.
You sat by your father’s desk, the candlelight flickering against the tear-stained letters before you.
You hadn’t touched the meal that had been left for you.
“You need to eat.”
You didn’t respond.
He stepped closer. Gently, he placed a cup of warm broth beside you, the steam curling into the air.
Still, you didn’t move.
“…He wouldn’t want you to waste away like this.”
For a moment, Sunday thought you would ignore him again.
But then, slowly, you reached for the cup. The broth sat warm in your hands, but you barely tasted it. It was just something to do. A distraction. A meaningless action to appease Sunday so he wouldn’t pester you further.
You had expected him to leave once you took a sip.
But he didn’t.
Instead, Sunday crouched beside you, plucking a small piece of softened bread from the untouched plate.
“Here.”
“I can feed myself.”
He didn’t argue. He simply held the bread near your lips, gaze steady.
“You’ve barely eaten in days.”
Before you could second-guess yourself, you leaned forward and took a small bite.
The moment the food hit your tongue, you realized how hungry you truly were.
You had been so caught up in grief, in the crushing weight of loss, that you had ignored your own needs. But now, your body reminded you—loud and clear—that it was starving.
Sunday didn’t say anything as he picked up another piece and lifted it toward you.
And without thinking, you let him feed you.
The warmth of his fingertips, the way he wordlessly knew when to offer you water, the way his gaze never once wavered from yours.
For the first time, you actually looked at him.
He had always been there, hadn’t he? Lingering in the background, watching over you, handling things before you even had to ask.
And now, up close like this, he wasn’t that annoying.
Actually… he was— Handsome.
The thought struck you so suddenly that you nearly choked on your next bite.
Sunday blinked, brows furrowing slightly. “Careful.”
You coughed, hastily grabbing the cup of water he handed you. Heat crept up your neck, but whether it was from embarrassment or something else, you weren’t sure.
“What’s wrong? Finally realizing how charming I am?”
You shot him a glare. “Don’t push it.”
But he only chuckled, satisfied.
[Favorability +5]
You didn’t see it. The tiny, nearly imperceptible shimmer in the air—like a system notification only meant for him.
“What?” he said. “Did I get more handsome just now, or are you finally acknowledging that I’ve been devastatingly attractive this entire time?”
You scoffed, rolling your eyes. “You’re seriously fishing for compliments while feeding me?”
“Multi-tasking is an important skill.”
“You’re impossible.”
“And yet,” he plucked another piece of bread from the plate and held it up, smirking, “you’re still letting me feed you.”
You froze, only just realizing it.
You could argue, push him away, reclaim some of your dignity… but you were still hungry. And honestly, this was the first real conversation you’d had since your father passed.
…It was nice.
So instead of answering, you simply huffed and took another bite, avoiding his gaze.
“You know, if I had known all it took was feeding you to make you behave, I would’ve done this ages ago.”
“I take it back. You’re annoying.”
“Too late. You already let me in.”
-----
Sunday should have been pleased.
You were recovering. You were finally eating, standing tall once more, resuming the duties your father left behind. He had worked for this. Stayed by your side through the worst of it. Protected you, fed you, shielded you from the opportunistic nobles who sought to take advantage of your grief.
And now?
Now you were back to work.
And he hated it.
Not because he wanted you to remain weak—no, he would never wish that on you. But because now, he had less control. Before, when you were withdrawn in your chambers, he was the one managing things. The one turning away suitors, handling your food, ensuring your safety without question.
But now?
Now you were surrounded by people. Officials, nobles, potential threats.
And worst of all—
You were talking to them. Laughing with them. Standing too close to them.
Sunday’s fingers twitched as he watched from the shadows of the court hall.
He couldn’t stand this.
His jaw clenched as he watched you tilt your head toward one of your advisors, listening intently to whatever nonsense they were feeding you.
You weren’t even aware of it, were you? How vulnerable you were in moments like these.
What if someone whispered poison into your ear? What if they sought to turn you against him?
His mind spun with all the possibilities—his frustration bubbling just beneath the surface—
And then, a soft chime.
A faint glow only he could see.
𝑺𝒆𝒄𝒓𝒆𝒕 𝑹𝒐𝒖𝒕𝒆 𝑺𝒕𝒂𝒕𝒖𝒔: 𝑼𝒏𝒍𝒐𝒄𝒌𝒆𝒅
Favorability: 40%
40%. It had never been this high before.
But if he had learned anything from playing this game before—
40% wasn’t enough.
Sunday’s mind was already calculating his next move when another chime echoed in his ears.
[System Assistance Available]
His eyes widened slightly. Since when?
Before, the system only interfered when he died. It never offered him anything—no guidance, no tools, nothing. But now?
He focused on the faint glow only he could see, willing the system to respond.
[Query Registered: Assistance Requested]
A loading screen flickered in his vision before a new window appeared.
[Available Items – Secret Route]
Whispering Veil – Conceals the user’s actions from others for a limited time. (1 use)
Falsified Letters – Alters the contents of incoming messages before they reach the recipient. (3 uses)
Echo Crystal – Records and replays conversations to the user. (1 use)
Subtle Influence – Temporarily shifts favorability by +5% in a critical moment. (1 use)
Locking Key – Prevents an individual from leaving a designated area for 12 hours. (1 use)
These were cheats. This world had been working against him for so long, making every step toward you a battle. But now?
Now he had weapons.
The Falsified Letters were already useful. How many proposals had he secretly turned down for you? With these, he wouldn’t have to intercept them—he could alter them entirely.
The Echo Crystal was perfect. He would find out exactly what these scheming nobles were saying to you behind his back.
But the Subtle Influence?
Sunday’s fingers twitched.
A guaranteed +5%?
It took him months to raise your favorability even this much. He could get closer right now.
…But no.
Not yet.
[Item Acquired: Echo Crystal]
Let’s see what these people were really saying.
Sunday gripped the Echo Crystal in his palm, feeling the faint warmth of its magic pulse against his skin.
Slipping out of sight, he activated the crystal. A shimmer of light pulsed from its surface before fading, leaving only a soft hum in his ears.
“We need to act soon.”
Sunday’s eyes narrowed.
The voice was familiar—one of the noble councilmen, Lord Arventis. A well-spoken official who had spent the past weeks pretending to be loyal to you.
Another voice joined in, one that sent a sharp chill through his spine.
Kristiana.
“Y/n's regaining their strength” she murmured. “If we don’t secure their hand in marriage or weaken their standing, soon they'll become untouchable.”
Sunday’s fingers curled tight around the crystal.
These leeches. These pathetic, scheming rats.
They weren’t just trying to manipulate you anymore.
They were planning to seize control.
Sunday exhaled, slipping the crystal into his sleeve as he stepped out from the shadows.
He needed a plan.
And this time?
He wasn’t playing fair.
It took two days.
Two days of watching, listening, gathering proof.
Every word spoken behind your back, every noble secretly conspiring against you—Sunday had it all.
And now?
Now, it was time to remove the pieces from the board.
One by one, carefully, subtly.
The Falsified Letters were the first to be used.
Kristiana? Lord Arventis? The others who sought to control you?
Every letter they sent—every request for a private meeting, every false plea of loyalty—was altered.
You never saw their real words.
Instead, what you received were poorly veiled insults. Demands. Mockery disguised as diplomacy.
Your anger was immediate.
Within hours, you had your court questioning their intentions.
Within a day, Lord Arventis had lost your favor.
And Kristiana?
Her carefully woven web of deception began to unravel.
Sunday watched it all unfold with quiet satisfaction.
When you looked at him that evening, your gaze lingering just a little too long—
Sunday saw it.
That flicker of realization.
That first, fragile crack in your walls. He didn’t need the system to tell him this time. You were finally seeing him.
Sunday had been waiting for the right moment.
The Locking Key wasn’t something to use carelessly. It was a tool meant for control, for ensuring that no one could interfere with what was about to happen.
It happened without warning. The door, which had been perfectly fine just moments ago, let out a soft click.
You frowned, standing up to test the handle, only for it to remain firmly shut. “…Strange.”
Sunday, who had been silently refilling your tea, glanced up in feigned curiosity. “Something wrong?”
You jiggled the handle again. “The door isn’t opening.”
His lips parted in mock surprise. “Oh?”
You turned to face him, your exhaustion making you more irritable than usual. “Did you do something?”
He blinked at you, the perfect picture of innocence. “Why would I lock us in?”
“Then what, the palace just decided to trap me here?”
He hummed in thought. “Maybe it’s fate.”
You shot him a glare, but deep down, you knew there was no use fighting it. You were tired—too tired—and the energy to argue with him simply wasn’t there.
The weight of the past few days had finally caught up to you. The grief, the stress, the endless work… it was pressing down on your chest, your body begging for rest.
Your fingers trembled slightly as you brought them to your temple.
Sunday noticed immediately.
“Sit” he murmured.
You resisted. “I’m fine.”
“You can barely stand.”
You opened your mouth to protest, but before you could, something shifted. A strange warmth settled in your mind—a pull, a quiet lure, almost like… magic. It was subtle, like a whisper, telling you that you should just listen to him. That for once, you could stop fighting.
Your legs moved before you could think.
You collapsed into the nearest seat, but the hard wooden chair was uncomfortable, your body aching as you tried to relax.
Sunday sighed. “You’ll never rest like that.”
He moved forward, taking the empty space beside you—no, not beside. Right behind.
Before you could react, his hands were on your arms, guiding you gently but insistently. “Come here.”
Your breath hitched. “What—”
He pulled you onto his lap.
You should’ve moved. But your exhaustion made you weak, and your body—traitorous, selfish—sank into him instead.
His warmth seeped into your skin, his steady breathing oddly calming as your head rested against his shoulder. His fingers brushed against your wrist before settling at your back in a silent reassurance.
“…Better?” he asked softly.
You hesitated, then—reluctantly—nodded.
“You’re finally listening to me.”
You hated the way your face warmed.
[Favorability +30]
Sunday felt the chime before he saw the number.
Thirty. Thirty?
That was insane.
Nothing he’d done before—no silent loyalty, no favors, no devotion—had ever made your favorability jump this high.
He had expected a modest increase, maybe five or ten points at most. But this?
This was a breakthrough.
His mind raced, replaying every second leading up to this moment. The exhaustion, the quiet lure of his voice, the way you had naturally leaned into him without fighting.
And then it clicked.
You liked skinship.
Or rather, you found comfort in it.
Not that you’d ever admit it, of course. You were still too stubborn, too prideful to say it out loud. But your body?
Your body didn’t lie.
It was something subconscious, something deeply ingrained in you that even you didn’t seem aware of.
All this time, he had been carefully balancing between too much and too little, afraid of pushing his luck. And yet, the answer had been right in front of him—literal physical closeness.
Of course, he couldn’t abuse it recklessly. You were quick to irritation, your temper flaring if someone overstepped.
But if he did it right…
If he played this carefully…
Then he had just unlocked his greatest weapon.
His arms tightened around you slightly, as if testing the waters, but he didn’t push further. For now, he let you rest against him, let you trust him.
And when your breathing evened out, when the tension in your muscles melted completely, Sunday only smiled to himself.
Checkmate.
----
The next morning, when you drowsily shuffled into the dining hall, he was already there, waiting. He handed you a steaming cup of tea, but instead of simply setting it down, he took your hand in his, guiding your fingers around the cup.
[Favorability +5]
A test—and a success.
You barely reacted, too groggy to care. But it worked.
At midday, when you were busy drafting letters and reviewing reports, he appeared by your side with an ink-stained cloth.
Without a word, he took your hand and gently wiped the smudge off your fingers.
You stiffened for a second but didn’t pull away.
[Favorability +7]
And so, the pattern continued.
Each day, a small touch here, a silent act there. Never enough to raise suspicion, never enough to cross a line, but just enough to nudge you closer.
[Favorability +2]
At 84%, you had stopped questioning him.
At 87%, you had stopped fighting it.
And now?
90%.
The notification chimed in his ears.
You still didn’t notice.
But he did.
And now, the only thing left to do…
Was push you past the threshold.
---
Sunday had been playing the game well. He had spent days getting closer, learning your preferences, adjusting his every move to keep you comfortable while steadily increasing your favorability.
But what he didn’t know—what he never could have anticipated—was that the more you grew attached to him…
The more possessive you became.
It wasn’t obvious at first. A lingering glance here, an oddly fixated stare there.
Then it got worse.
And today?
Today, you were seething.
You stared at Sunday across the dining table, your fingers gripping the silverware a little too tightly as you cut into your meal.
He was being too calm.
Like he had nothing to be guilty for.
“So.”
Sunday barely looked up from his plate. “So?”
“I heard you were with the maid today.”
He paused for a fraction of a second before responding. “…I was.”
That made your grip tighten.
You placed your utensils down with a little too much force. “You were seen with her at the market.”
His brows furrowed slightly, but his expression remained composed. “She was just getting supplies. I needed to ask about—”
“Flowers?” you cut in, your tone sharp.
His lips parted in realization. “…You’re upset.”
“I’m not upset,” you lied. “I’m simply asking why my personal servant was out shopping for flowers with another woman.”
Sunday stared at you, and for the first time in a long time, you saw the faintest flicker of uncertainty in his gaze.
You weren’t supposed to be like this.
You weren’t supposed to care.
But you did.
Because the way you felt at that moment—the way your blood boiled at the idea of him entertaining someone else, at the thought of him being kind to someone that wasn’t you—it was irrational. Terrifyingly so.
“…You think I was flirting?”
“Wasn’t it?”
Something flickered in his gaze before he let out a small breath. Then, he placed his utensils down and leaned forward.
“Look at me.”
“If I wanted to flirt, don’t you think you’d be the first to know?”
You should have let it go.
You should have brushed it off, laughed, changed the subject.
But instead, you found yourself gripping the edge of the table, voice quiet but trembling with something unfamiliar. “…Then don’t do it.”
Sunday’s smirk faltered.
For the first time, he saw it.
The hint of something deeper in your eyes.
This wasn’t just a favorability boost anymore.
This was dangerous.
And for the first time…
He wasn’t sure who was hunting who.
[Favorability: 96%] → [Favorability: 94%]
Why?
He had been so careful, every action calculated, every touch measured. You were supposed to be getting closer, not slipping away.
Just as he was about to summon the system, a knock echoed through his room, followed by the soft creak of the door opening.
“Who were you talking to?”
For a split second, panic clawed at his chest, but he forced himself to relax, plastering on his usual lazy smirk.
“Talking? I was just thinking out loud.” He leaned back, stretching as if nothing was wrong. “Why? Miss me already?”
Your eyes didn’t waver.
“…Let’s go for a walk.”
Sunday blinked. “…A walk?”
You nodded, stepping further inside. “You’ve been inside all day, haven’t you? A change of atmosphere would be good.”
His mind raced. He needed answers from the system—but with you watching him like a hawk, there was no way he could summon it now.
“…Fine.” He stood, brushing himself off. “But if this is some elaborate scheme to make me carry all your shopping bags, I’ll protest.”
You scoffed. “As if I’d waste your time with something so trivial.”
(But if it meant keeping you outside longer, he wouldn’t have minded.)
The air was cool, a soft breeze brushing against the streets as you and Sunday wandered through the bustling town. You had led him to a small ice cream stand, insisting that since it was his first time out in a while, he should try something sweet.
Sunday wasn’t really one for desserts, but the moment he saw the way your eyes lit up as you tasted yours, he found himself taking a bite of his own without complaint.
“What do you think?”
Sunday tapped his chin, pretending to ponder. “Hmm… tastes better than I expected.”
You rolled your eyes. “You could just say you like it, you know.”
“And give you the satisfaction of being right?” He smirked. “Never.”
You huffed, taking another bite of your own, and he had to force himself to look away before he stared too long.
Then, it happened.
You took a step forward—and slipped.
Sunday’s body reacted before he could think.
In an instant, his arm snaked around your waist, pulling you against him just before you could hit the ground.
The ice cream you had been holding slipped from your grip, landing pathetically on the pavement, but neither of you reacted to it.
Because at that moment, you were way too close.
Your face was inches from his, your breath warm against his skin.
Your hands had instinctively grabbed onto his chest, fingers curling slightly into the fabric. You weren’t moving away.
[Favorability +3]
“…You okay?”
Sunday swallowed, forcing himself to breathe.
He was the one who caught you—so why did it feel like he was the one about to fall?
Sunday wasn’t sure how long he held you like that.
Seconds? Minutes?
It didn’t matter.
Because all he could focus on was the warmth of your body against his, the way your breath hitched slightly as you realized how close you were.
Your hands were still resting against his chest, fingers lightly curled into the fabric of his clothes. His arm, firm and unmoving, remained around your waist, securing you in place.
For a moment, neither of you moved.
“…Are you going to let me go?”
“Do you want me to?”
Your lips parted slightly, your gaze flickering down to where his fingers pressed into your side, then back up to his eyes.
You didn’t answer.
And he didn’t need you to.
His other hand lifted instinctively, brushing a loose strand of hair from your face.
Sunday had spent so long trying to read you, to predict your reactions, to find ways to win you over. But right now?
You were looking at him like you were the one figuring him out.
Slowly, your hand slid up from his chest to rest lightly against his collarbone. The touch was hesitant but intentional.
You weren’t pushing him away.
If anything, you were leaning in.
His grip around you tightened slightly as his gaze flickered to your lips. He could kiss you right now.
And then—
“Ah! Your Grace!”
Both of you froze.
Sunday barely had time to react before someone practically materialized beside you, bowing so quickly they almost fell over.
“It’s an honor to see you again! Thank you for your generosity the other day—our village has been thriving because of your kindness!”
Your entire body went rigid.
Sunday could feel the way your muscles tensed, your hands jerking away from him like you had just realized what was happening.
The warmth disappeared.
And just like that, the moment was gone.
You coughed, taking an awkward step back. “Ah, yes. Of course. I’m…glad to hear that.”
Sunday clenched his jaw, forcing himself to exhale slowly.
He turned his head slightly—only to see you blushing.
Not just a small, embarrassed flush—a full-on, heated, flustered mess.
Sunday blinked.
You? Blushing? Over him?
His heart nearly stopped.
And that was before he felt the warmth creeping up his own neck.
His ears burned.
You glanced at him briefly, eyes darting away almost immediately when you realized he was already looking at you.
Sunday almost cursed out loud. Instead, he cleared his throat, shoving his hands into his pockets to keep them from grabbing you again. “…We should keep walking.”
You nodded way too fast. “Y-Yeah. Let’s go.”
The villager beamed, bowing once more before stepping aside.
And as the two of you walked off—still visibly flustered, still awkwardly avoiding each other’s gaze—Sunday let out a small breath.
Maybe that damn favorability bar was a nightmare to raise.
But right now?
He didn’t even need to check it to know that something between you had changed.
Sunday woke up with an immediate sense of wrongness.
For one—his arms didn’t move.
For two—his legs didn’t move.
For three—you were straddling him.
He blinked, slowly coming to terms with his predicament. His wrists were tied to the bedposts. His ankles were similarly restrained. And above him, sitting comfortably atop his waist, you were smirking down at him.
“…I must still be dreaming”
You chuckled. “Oh, you’re awake? That’s good. I was starting to think you were just pretending.”
Sunday squinted at you. “Why. Am I. Tied up.”
You shrugged, tilting your head in mock innocence. “I thought I’d do something different today. Y’know, entertain you.”
His lips parted, a dumbfounded expression flickering over his face.
Entertain him.
He was seconds away from losing his mind.
Your fingers drummed along his chest, your weight warm and solid against him. “You seem awfully close with the maids these days. I thought perhaps… I should remind you where your loyalties lie.”
Sunday stared.
“Excuse me?”
You smiled, leaning in slightly.
The warmth of your breath tickled his cheek. “You’ve been talking a lot with them, haven’t you?”
You were jealous.
The realization slammed into him like a freight train.
The hours he had spent gathering information—asking the maids about your favorite foods, your daily habits, your preferences—had backfired spectacularly.
And now here you were, pinning him to his own damn bed.
Sunday had never, in all his life, imagined the ‘Impossible Route’ would turn out like this.
You leaned in even closer, lips dangerously near his ear. “…You should be more careful. People might think you’re plotting something.”
His jaw clenched.
His heartbeat thundered.
You knew exactly what you were doing.
And you were enjoying every second of it.
Sunday inhaled deeply, forcing himself to remain calm. “Alright. You’ve had your fun. Now untie me.”
You hummed in thought, fingers lazily tracing the outline of his collarbone. “Mmm… I don’t know. I think I like you like this.”
Sunday's patience snapped.
In one swift motion, he flexed his wrists and ripped free of the bindings.
Before you could react, Sunday flipped you over, pinning you beneath him.
Your back hit the mattress, your wrists caught in his grip. The tables had turned.
“My turn.”
You barely had time to blink before he leaned down—and stole your lips.
Your mind went blank.
Sunday pulled back just enough to see the dazed look in your eyes, his lips still hovering over yours.
“Next time you try to trap me” he murmured, “make sure I can’t escape.”
And then—
The door swung open.
“…Oh.”
Sunday didn’t move.
You didn’t move.
The servant froze in place.
A long, suffocating silence filled the room.
“…Should I come back later?”
You shoved Sunday off of you so hard he nearly fell off the bed.
“GET OUT.”
The servant practically tripped over themselves trying to flee.
The door slammed shut.
You and Sunday sat there for a moment, staring at each other.
Your face? Completely red.
Sunday, meanwhile, simply grinned.
“You’re cute when you’re flustered.”
“SHUT UP.”
You avoided him for the rest of the day.
Which, really, was adorable.
Every time Sunday entered a room, you’d suddenly be very interested in a random document or an irrelevant piece of decor. The moment his eyes met yours? Immediate retreat. He’d never seen you so utterly defeated before—it was addicting.
And that blush? That frustrated, completely flustered look?
He wanted to see more of it.
You tried to act like nothing had happened the next morning. You sat at your usual spot, drinking tea as if the past twenty-four hours hadn’t completely obliterated your composure.
Sunday casually poured himself a cup and sat across from you, resting his chin in his palm.
“So.” He smirked. “That was quite the reaction yesterday.”
You choked on your tea.
Coughing violently, you shot him a glare. “Shut up.”
“You’re not denying it?”
Finally, you set your cup down with a soft clink and exhaled sharply.
“…Fine.” You looked at him, shoulders squared, lips pressed into a thin line. “I admit it. I lost that round.”
“Round?”
“Oh, don’t play dumb.”
His grin widened. “Wouldn’t dream of it.”
You sighed, rubbing your temples. “…You’re insufferable.”
“And yet, here I am. Still by your side.”
You faltered. Your fingers curled slightly, as if hesitant to say what you were thinking. Sunday watched as you took a slow breath, steadying yourself.
Then, with clear reluctance, you muttered—
“…I suppose I don’t mind.”
He almost forgot how to breathe.
You weren’t looking at him, too focused on the way your tea swirled in your cup. But Sunday could see it—the faintest hint of a smile on your lips. The soft flush still lingering on your ears.
[Favorability: 100%]
His heart skipped a beat.
You finally looked back at him, eyebrow raised. “Why are you staring?”
Sunday blinked. He schooled his expression just in time, lips curling into his usual smirk.
“…No reason.”
But inside?
Inside, he knew.
He had won.
And he would never let you go.
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inbabylontheywept · 4 months ago
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Babylon's 6 D&D Tips
I DM’d D&D for ten years. I started in middle school, and I kept it up until my sophomore year of college. This is my mini-guide for what the game is, what it isn’t, and how to play it well. So. From the top.
Tip 1: Don't make your main storyline time dependent. 
D&D is an amazing open-world experience. You can pick at any detail. Nothing is a non-interactable part of the scenery. If there’s a sewer manhole, you can lift it up and climb down. If there’s a house, you can look inside and rob it. If there’s an NPC that you meet at the market, you can follow them home and see their whole life. Their parents, or their partner, their trade - all of it. It will be made up on the fly by some sort of reasonably skilled improv speaker, but it will also exist after that. That’s how the world is built. That’s the secret sauce that makes D&D beautiful.
If your plotline is too urgent, it kills those opportunities. The worst example of this that I have isn’t even from D&D, but FO4. The game is clearly built around exploration and adventure. The plot is built around rescuing your kidnapped baby. There’s a lot of tension between those goals. The plot does not work with the game mechanics, and it's really, really, jarring.
Be wary of doing that. It's surprisingly easy.
Tip 2: Don't set up giant, epic, fantasy battles between multiple armies. 
D&D is not a very good epic-battle simulator. There are games that have streamlined combat mechanics to allow for whole armies to fight, but D&D is very detail oriented, and trying to control too many people at once makes combat slow to a crawl. That very creative DM who can tell you every detail of an NPC’s life is also just not very good at multitasking. 
If you really, really want to - fine. But you should be ignoring standard mechanics when you do so. Move to a “cinematic mode” and just go by vibes. And generally, take a moment to “get” the game before modifying it. If the kind of plot you really want is urgent, and involves epic scale armies, maybe look into different RPG systems. D&D specializes in exploration and small, focused parties. Using it for things outside of that is kind of like hitting nails with a wrench. 
Tip 3: Don't prepare your plot like it's a book. Kill your lore codex. 
D&D is a collaborative storytelling adventure. That's the secret sauce. Writing out codexes and trying to crystallize the world before you start playing ruins the collaborative element. It’s genuinely better if you build as you go. It lets your players give input. And it saves you a lot of time. Why bother trying to write up who the Mayor of Snoresville is if there’s a good chance your party never even talks to him?  
(I would also apply this to writing in general. If you want to write all of your world's lore before starting your book, you'll never start your book. And you'll go crazy. Fear the lore codex.)
Tip 4: Prepare your combats and your NPCS rigorously, but generically. 
This ties in to Tip 3. If you spend a lot of time preparing the lore of the Bandit Leader of Redgrove, things like his family history, or his trauma, or his deep-down character motivations, and then the party never goes to Redgrove, it all goes to waste. D&D evolves rapidly and chaotically, so building things in a modular, reusable way really pays off. 
So. I tend to have two big pools for my NPC work. One is a character sheet pool. I keep it small and focused. I can generalize most melee classes ahead of time, so I can have an Archer, a Brawler, a Tank, and some Generalist Infantry. That’s like, 80% of your martial enemies, done. Spellcasters are a bigger pain in the ass, but a few pre-mades thrown into a campaign pays off if you know your themes. If you’re dealing with a death cult, make some death clerics. A dragon will probably have sorcerer acolytes. 
My second pool is a pool of character mannerisms. Some should absolutely be practiced ahead of time. Figure out what mannerisms make your villain really pop. And if the party skips that villain, just move those mannerisms to some new guy down the line and you’ll still be fine. Nothing wasted. A lot of the mannerisms are going to be picked with no heads up when the party does something weird, like following a random merchant around for a few days just to see how they live. You can get through almost all of those extremely well with just variations on the 4 humors, the 3 socioeconomic classes, and regional dialects.
Tip 5: Give your players permission to inject themselves into the world. 
It is common for people to over-formalize the rules and responsibilities of “being a player” vs. “being a DM.” I think the most common way to phrase it is something like “The Players are in charge of their characters and their backstories, the DM is responsible for the worlds and its NPCs, and both need to stay in their lanes.”
It’s isn't just better to mix it, it's necessary.
Failing to share these roles forces the world to exist in a crystallized state before the campaign even starts - at least if you want to integrate backstories into the plot. Groups that fail to do this can often feel like the characters were born the day the campaign began, and did nothing interesting beforehand. 
So, for DMs: Don’t be afraid of trying to inject NPCs and details of this world into your player's past. Imagine that your party rogue goes into a town and finds a fence for selling some stolen trinkets. Maybe, have the fence recognize the rogue. “Gods of fire, it’s McClellan. I haven’t thought about you since the candy-rat incident. You took a real beating making sure I got away that day. Glad to finally have a chance to pay you back!” 
Now, the rogue still has a choice here. They can say something like “Ah, this guy is mistaking me for someone else, but I can roll with it to get a better deal.” It’s their character, and their choice. But they can also go, hey, I do know this guy. I was apparently part of something called “The candy-rat incident.” I can decide how I know this guy, and where, and for how long, and what that incident was. That’s not less control - that’s more! 
And for players: Don’t be afraid of injecting your past into the world. Maybe you’re a fighter in a wartorn setting and you run into a group of deserters robbing refugees by the roadside. The DM has clearly planned this as some vindication, some enemies you get to thrash without feeling bad. But you have different plans. You take your helmet off, and you look the deserter’s leader in the face, and you say “Jack, you saved my life back on Stone Ridge. You were a good man once. You could be one again. Ride with us.” 
Now that's powerful stuff. Do you even know what Stone Ridge is? Hell no. Are you gonna? Hell yeah. And what you just did was way better than the DMs plan of bonking bad guys to feel good. You changed the writing of the world, commandeered an NPC, and made the whole encounter far more interesting.  
Tip 6: Ignore all portrayals of D&D in the media. 
The best players that I get are people with no experience with D&D of any kind. The second best are those that are willing to drop their preconceptions at the door and just play. The worst are people that have seen D&D portrayed somewhere and are insistent on imitating the portrayal. The exact nature of the failure varies - at worst, they’ve seen some kind of tongue-in-cheek parody, like order of the stick, and then hyperfocused on all the worst parodied aspects as the whole point of the game. D&D is not about outsmarting the mechanics (which is trivially easy, and largely pointless - it just makes your own storytelling less fun), nor is about turning everything into shallow tropes about Horny Bards and Dumb Fighters and Insufferable Paladins. At best, they’ll have seen some kind of ultra-cinematic example of D&D played on a podcast, where the DM has a theatre degree and ever party member is a professional actor. Those people are nice, but they often have unrealistic expectations.
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fogaminghub · 8 months ago
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https://www.fogaminghub.com/post/follow-vuscav-navigate-the-ocean-in-visions-of-mana-s-chapter-4
🌊✨ Follow Vuscav in Visions of Mana Chapter 4! After losing Hinna, Val and the Alms venture across the ocean to reclaim her corestone. Get ready to summon Vuscav with your Ferry Flute and explore an ocean full of secrets and battles!
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imsobadatnicknames2 · 2 years ago
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This isn't related to anything recent it's just a thought about a couple things that happened earlier this year that I didn't manage to put into words back when it was relevant.
While I sympathize with the way D&D bloggers start posting stuff like "teehee don't click this link, it will take you to a PDF of the Player's Handbook, DMG, Monster Manual and Scrimblo Brimblo's Guide To Scrunkly, remember not to click this link because it's illegal!!!" every time WotC does something naughty, because there will never be a circumstance under which I don't consider piracy to be based as fuck, I also think pirating D&D material doesn't really do much to really challenge WotC.
The reason WotC feels like it can get away with so many shitty practices is not only because they make a shitload of money selling D&D products, but also because D&D's monolithic brand recognition has engulfed public perception of the entire hobby and as long as they can keep it that way they know D&D is gonna keep being the product most newcomers to the hobby are gonna initially flock to and very rarely branch out from, and that's not gonna change as long as so many people keep playing exclusively D&D stuff even if it's pirated.
So like... Yeah, it's great to get your friends to pirate every D&D material and not give WotC any money, but it'd be even better to use WotC doing something shitty as an opportunity to branch out and maybe consider giving a chance to that one weirdo in the group who keeps offering to run a campaign in a different RPG that everyone keeps saying no to because y'all already learned D&D and it looks like too much work to learn a different system.
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project-lumen · 3 months ago
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Project LUMEN: APPLICATIONS ROUND 2 OPENING SOON!!!!
As you can see on our lovely lil poster (made by @pinkish29) we're opening applications for the next round on the 30th of April! The period the apps are open will be for nearly three weeks (ending on May 20th) to give anyone plenty of time to apply. See below the Project Lumen banner for more info on the roles we have open!
Have you ever wanted to know what the life series would look like as a video game? Well we've got the answer for you! Project Lumen is an RPG-like game revolving around all the series of the life smp, with twists and turns, multiple storylines that can possible diverge from the 'canon' timeline. There will be mini games, quests related to each episode of a season, and much more!
Here's a basic rundown of what we're doing:
You, the player, are introduced as the Watcher Child (WC for short. They're the character in the poster above!). You are an apprentice within the Watchers, and your job is to follow and guide the champions chosen by the Watchers themselves through challenges and enemies. Featuring unique leveling systems, DnD inspired classes, and, most importantly, the ability to impact the story with the choices you make… because, after experiencing all the Life Series seasons from both the Watcher and the Player side, maybe you’ll have a change of mind. After all is said and done and seen, the world is yours to shape, Watcher Child.
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We are looking for both writers and background artists!
Writers will be in charge of helping getting the script together, creating dialogue and helping create both canon timelines and alternate timelines. Your job is to make the world real through the characters, the story, and the world. You don't need script writing experience though, you'll be given opportunities to learn if you're selected. We're just looking for those willing to learn and dedicate time towards this beautiful game!
Background artists, which are the most awesome people ever you should really become a background artist, will create the backgrounds for things like fights and loading screens. It's your job to mold the world of the life series for this project. You get to draw things like the Secret keeper from secret life, the relation-ship from double life, the forest burning and the desert deserting in third life, and everything in between!
Please keep in mind this project is a long-term project that takes many months to complete. The workload, though, is extremely manageable and everyone currently working on it is having a blast!
If you have any questions at all, give us a shout (an ask)! We'll be extremely happy to answer any questions, especially of what it's actually like creating for this project (it's awesome), because we're already partway through third life.
Looking forward to seeing all of your applications, and meeting all you lovely people who manage to get in!!!
-Team LUMEN
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marielle555 · 3 months ago
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The UA path is my heaviest gaming experience.
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I want to say right away, that I'm not trying to belittle anyone else's gaming experience or impose my point of view on anyone else about what's going on in the game. Neither am I trying to criticize the game BG3 as such (after all, in order to love the game, it is not necessary to use in your playthroughs all the opportunities provided by the game, and the fact that some variants of the playthrough may be hard for my perception and I do not want to use them in my main playthroughs, does not diminish my love for the game as long as other options are possible). In this post, I want to share my personal experience of passing on the so-called “good” route of Astarion and do my own analysis of what happens to him in this case.
I love to play RPG games with full immersion, imagining myself in the character's place, and the first playthrough should be blind, without spoilers, so as not to spoil the impression. In the case of BG3, unfortunately, it was not possible to completely protect myself from outside information, because even a banal search for screenshots with Astarion led to the fact that the eye somehow clung to arguments about how bad and scary it will be to help him Ascend and “you will lose him”. The specific torment with Astarion began with a phrase in the diary that appears after completing his personal quest (if you talk him out of the ritual): “Astarion's fate is sealed. He will be a vampire spawn for the rest of his days.” Astarion himself also talks about never seeing the sun again. The desire to play through the game without spoilers no longer mattered after that, and I found detailed descriptions with companions' lines and Tav's behavior, videos of Astarion's “good” ending (without the Ascension). It was during patch 4 and it was the ending, which just nullified the entire game for me, an ending I would never want to see in my playthrough. For me, as a player, who really loved Astarion, who had this character became the center of the entire game world, all the former sincere love and admiration for the world of Baldur at that moment simply changed to hatred for all the others that will enjoy life and see the sun. The rest of the plot was not important, it didn't matter what was going on around, other companions and all these side quests, what difference did it make, what happens next, if it all ends up like this.
And although before that I had accidentally learned about Astarion after reading one of the articles in a game magazine, that he turns down a lot of people at a party, I did not read any guides on principle, I wanted realistic roleplay without hints. And there were no problems with the romance, despite all the initial prickliness and regular disapproval, Astarion suddenly wowed me by asking me for a date even before any party, when I was even totally not expecting it. It was simply amazing. And the sea of tenderness and love that comes over me after the confession scene in the second act is hard to describe. It feels like you're holding his wounded heart in your hands, holding it as gently as you can, and there's nothing more precious in the whole world than that. And I'm going to go drinking with these idiots in a tavern in the finale, celebrating some sort of “victory,” while Astarion burns? Astarion in this ending looked like some kind of outcast, an object to be bullied, he's cheated, he's in pain, and he's forced to flee again, hiding from the sun. Is such a world even worth fighting for? Hardly. Well, of course, I also read all sorts of “horror stories” about Ascension: “Astarion becomes an abuser”, “Astarion will never respect you again” and similar nonsense. Just giving up on the game was hindered by the feeling that by doing so I was still betraying Astarion, leaving him a spawn. I decided, against all the “scaremongering” to Ascend Astarion, bring him to an adequate ending and call it a day. What a wonderful reward I received for that and what a wonderful happy playthrough I had is a separate story, a story that is still ongoing.
Of course, for the sake of understanding Astarion's character and compiling a complete picture, it's necessary to go through the game both ways, and I later decided to explore the UA path, without roleplay, but with attention to Astarion and his scenes, to understand what he's feeling along this route and how “good” it really is for him.
The scene of the abandonment of the ritual. It is not infrequently written that Astarion experiences “catharsis.” Where do we see catharsis? Yes, the very opportunity to take revenge on his tormentor, when Astarion stabs Cazador multiple times - this is catharsis, but after Astarion realizes that he has to give up the dream of becoming alive again, no purification or liberation occurs as a result. Next we see tears and cries of pain followed by a depressed state.
His tears in the scene of refusing the ritual are the most bitter, a grimace of real pain on his face.
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Then there is doom and a kind of detachment, exhaustion…
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It's the face of a doomed man. It is the face of a man who is depressed, a man who has resigned himself to the fact that he has nothing more to want and that nothing good awaits him, and he realizes it. There is no more hope. Astarion has cried his tears and now he humbles himself. Humbling himself and adjusting and this “new way” is not what he wanted. Astarion cries if he doesn't ascend, not only when the pain and grief of what has been taken from him hits him, but also the realization that there is nothing to get back, the realization of the future that awaits him. If you fail the persuasion check needed to get him to give up the ritual, Astarion will make it very clear why he doesn't want that life.
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It is also interesting to note the moment when Astarion first met the Gur's after the death of Cazador.
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“It is noteworthy how Spawn seems to say compassionate things that "saved Ulma from having to kill her children themselves," and then when he realized that his trick had worked, he abruptly changes his face and smiles slyly and says with relief, "You will stop following me, right?" I interpret this as "I'll say anything as long as you stop hunting me."
To me, it's a clear demonstration that he continues to wear a mask and says things to protect himself, not because he really feels for Ulma. And we must not forget that Astarion hates the Gur's, because they almost killed him and because of them he ended up in slavery. Therefore, it is reasonable that he wants to destroy them when he gets the chance.” © channel author AlexKhodja
Depression (or pain, suffering, doom, in general, the morbidly depressive emotional spectrum) is also evident in the scenes that follow.
The scene after the ritual (responding to Tav's line “I'm proud of you…”).
Astarion: “I’m glad you think so, because I’m not so sure. I just feel numb.”
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And the voice and expression in which Astarion says: “I want to feel alive again.”
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And how different that is from his “I feel alive, hahaha!”
Time 10.46
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Also Astarion's line in the dialogue after: "I should probably start getting used to the shadows again. Who knows how long I have left in the sun?"
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I can't help but think of how Astarion meets the dawn in the Act 1 scene, after a first night with him.
In this interesting video (combining the Astarion Origin version with the Astarion companion version in the meeting scene with Dalyria and Petras in the flophouse)
Time 4.09.
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Response to Tav: "You did the right thing, stopping the Black Mass."
“I know. That doesn’t mean it stings any less”.
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Tav: “And if it is? Can you live with what?”
"I'll have to. But that doesn't mean I have to like it."
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When Astarion says: “Someone who could break the cycle of power and terror…” he makes a gesture with his hand, as if trying to find the best words, to think of what to say next, before continuing: “… that started centuries ago.”
It's so artificial, and… When has Astarion ever expressed himself like that once throughout the game?
In response to Tav's line, "I wasn't sure if you'd stop the ritual or not, honestly." Astarion replies more sincerely, "I am - well, not 'happy' with how things turned out. But this does feel right."
The scene in the graveyard is sad, though it touches the heart. It was sad to hear him retort, “You were patient.” It sounds kind of self-deprecating, as if one had to “be patient” with Astarion, as if one couldn't love him unconditionally for what he is, as if one couldn't love all the manifestations of his lively and vivid character and be happy to have him around. And about the “objectively stupid thing to do” is also very sad to hear.
Also for Astarion, Tav has a pretty nasty line in this scene, “Then don't mess it up,” and the bitter part is that if you check it, Astarion will respond:
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He accepts it. He accepts that attitude. He will endeavor to please. That kind of captures the whole essence of this “arch of redemption.”
And an even nastier line: “That sounds very sincere. Are you sure the parasite hasn’t chewed through your brain?”
And Astarion just lets him be treated that way:
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Well, in this scene at least, not all lines for the player are bad. 1 adequate (“You won't. Whatever comes next. I've got you.”) to 2 bad lines. All-in-all, 1 is much better than 0, there's an opportunity for choice. But Astarion… Astarion thinks he deserves to be treated the way Tav treats him in the other 2, toxic lines. Where do we have “equal relationship” here? If the developers wanted to show AA “toxic” in such a way that the player would believe it, they should have just given him those two lines about “don't mess it up” and “parasite hasn't chewed through your brain” and not had to take away the player's agency, instead keep the agency, allow for the opportunity for loving roleplay and so that AA in that moment, when Tav opened their soul to him, would share an innermost, painful thing, like Astarion before in the graveyard scene, would tell them that or something similar. But that would require rewriting the whole character. But that's how you can treat him in a “healthy” and “equal” relationship.
“I'm still nothing, aren't I? Just an expandable frail spawn who will burn to a crisp soon enough.”
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Yes, that line refers to the moment, when Tav betrays him, betrays everything they promised before, Tav wants to use his body, forcing Astarion to take on an astral tadpole, to do what is against his will. But Astarion will never say or think that about himself, when he Ascended and stopped being a “frail spawn” forever. Astarion thinks of himself that way, feels that way, and it's not just in relation to the tadpole. And the “will burn to a crisp soon enough” part - that part has nothing to do with this particular moment, when Tav betrays him, it seems like something he's been thinking about, something that's been eating away at him, and just now, at this particular moment, it came out of his mouth, even if it came out because Tav betrayed him. And sure, Tav's betrayal hurts him, but he's clearly thought about it before this moment. If he hadn't thought about it before, his words would have sounded different, at least they wouldn't have hinted at the bitter ending that would await him.
Left as a frail spawn, Astarion is forever locked into his mask, adjusting and behaving as he is “supposed” to, he keeps on pretending, he doesn't try to show his real self, his insecurity is solidified and expressed by clinging to Tav, as the only person who has been kind to him, and showing himself as Tav wants him to be. “Astarion's spawn is theater (with all the masks, lies and deception still included)” Neil.
When I played with UA, I felt a deep love for him, but with a strong dash of pain. I can't call that kind of relationship “healthy”. “Patience”… It really takes patience to follow this story through to the end. If in reality my loved one suddenly changed behavior from Astarion's playful behavior in Act 2 to UA's behavior, where there is a distinct sense of depression, I would sound the alarm and clearly would not consider it “good” or “normal”. And the way Astarion himself defines this relationship, the only line is, “Nothing special, of course…” Yes, it's a joke, but in that joke you can sense some degree of passive aggression, maybe resentment and doom. And afterward, he only talks about “care,” not love. “Care” is certainly a part of love, but it is only one of the "bricks'" it is less than '“love”, especially eternal love. “How could I say no?” - Okay in Act 2, when Astarion is just starting to trust and open up, but when the relationship seems to be already serious? The hug in the epilogue looks like a friendly hug, not a romantic one, and nowhere near as deep and touching as the hug in the confession scene of Act 2. And overall, compared to Ascended Astarion, there is a certain sense of detachment. Not a fake “glass barrier”, as in the game with AA without mods, when you can see from one look at him how Astarion reaches out to you, but, alas, there are no appropriate lines or actions for Tav, and, unfortunately, there can be a certain annoyance, that you play a game, where there are 'threesomes', brothels, bestiality, different variants of cheating, but there is no opportunity to just hug or kiss normally, or at least say: “I love you” to the dearest person. It's a sense of distance of a different kind - coming from Astarion himself. He has closed himself off. And it's as if he's fading. His other lines and facial expressions are devoid of their former playfulness, and some have overly sweet, unnaturally sweet intonations.
And the kind of roleplay that is possible in this relationship, how do I even play that? Tav concretely doesn't care about Astarion's condition. Not a single attempt to find not that healing, not even some kind of artifact to protect him from the sun. Tav is calmly going about their other, “more important” business and “having fun”. The scene at the docks is the apotheosis and culmination of the epitome of the worst partner behavior example in a relationship. Tav doesn't give a damn about Astarion concretely. The truest neglect. Our character will act as if they're fine with everything. Of course this is not a rebuke to the players, the players have no choice outside of the scenario, I myself have a scene consisting of exclusively negative lines and I'm scripted to be a submissive, if played without mods, the problems with roleplay and violation of player agency are present to some degree in both routes. I just don't know how to play with the UA with roleplay, I can think of a “good ” Tav, who feels sorry for all the spawns and wants to talk him out of it, but I can't think of a character, who agrees to behave the way Tav behaves in the scenario, it's just beyond. Astarion expects Tav to abandon him, he doesn't believe them until the end, he says so in the epilogue. Tav shows complete indifference to Astarion (I don't mean the player, I mean the kind of roleplay the game allows). On Tav's part - neglect, manipulation, ignoring his needs and his pain. Going to “celebrate victory” while he, burned, sits curled up behind crates at the docks.
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What happens to him at this point can be seen in more detail in the scene at the docks of Astarion Origins.
Hidden Astarion ending cutscene for origin
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In the epilogue without a relationship or after a breakup, he says that he now owns his own destiny, and when he finds a way to walk in the sun, he will not miss it now, nothing and no one will stop him. And these are important words, the ritual was really important to him.
«That being said, I haven't completely given up on returning to the sun. If the opportunity presented itself - well, I wouldn't say no...»
«Every day I yearned for the sun and mourned my curse to live in the shadows”.
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«I've been exploring the world, looking for anything that will let me walk in the sun again”.
Also in the non-romantic epilogue we can see how Astarion was truly robbed at the moment of this “collective triumph”: “I felt… ashamed. Like I'd lost everything, just as you claimed your victory. I didn't want you to see me like that.”
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And here's the look on his face after Astarion says:
“I did at first, but then I realised - these shadows, this darkness - it's all part of me.”
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And just after this line, Astarion continues, “I spent too long defined by what other people did to me. The choices other people made for me - but that's over now.” Choices have been made for him, but now that he is free, he will no longer miss any opportunity, should one present itself to him. I think UA is even better off alone than with Tav, judging by the un-ascended epilogue. Even though it's much more bitter than romantic, in it Astarion says he won't miss his chance again if he ever gets one, and he finds a use for his abilities. And he won't have to endeavor or please anyone else.
This is of course my point of view, based largely on empathy, but I think real acting is precisely about conveying through facial expressions, voice, movements the feelings of the character and letting the viewer/player feel it. Where the authors managed to realistically and genuinely make me feel bad is in the UA route. But I don't see that as a minus - I appreciated the plot, and I can see my own sense in it, though in the future I won't ever choose it and would rather have a happy playthrough with the Ascended Astarion. But it's realistic, the game makes me think about what I'm doing, like in a good DnD with a harsh DM, when you can't just run around, do all the quests, help everyone, be “good” and get bonuses for it. It's necessary to act as one would act as a character, who lives in this world. Ascension is Astarion's path, it's what he wants, it's his only chance. If I didn't let him do it, if I left him as a spawn, didn't help him, why should I feel good about it afterwards? I have nothing against “good” roleplay, when some of ones moral principles are more important, it's just not definitely not my thing. I won't sacrifice a loved one for someone else's principles, “messages”, “narratives” or whatever. I don't play games for the sake of suffering, helplessness and pain. After all, if Tav and Astarion died somewhere along the way, Cazador would ascend and kill all those spawns. Astarion owed nothing to this world. The world has given him nothing but pain, contempt and rejection, why should he owe them all?
Humility - yes, that's how the UA path feels, and I can't imagine my character would give a loved one that rather than love, the joys of life and accepting them for who they are.
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