Compilation of snippets from the DA:TV acting talent panel at SDCC (Dragon Age: Meet the Heroic Companions of Thedas) today (July 26th). DA:TV spoilers under cut.
Huge props and tysm to the users who live-tweeted and clipped this panel, you are heroes 🙏💜!!
The panel was moderated. In attendance were John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
The panel ended with a Q&A session.
(BioWare have stated that a recording of the panel will be made available at a later date.)
Edit/update: I've now been through this post and tidied it up :)
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Here are some pictures from the panel [source]
Here are some more pictures from the panel [source]
In this Twitter thread there are also some video clips of parts of the panel [source]
BioWare tried to avoid spoilers in the panel [source]
Key points/summary of DA:TV: hunting Solas, found family companions, stop the elven gods [source]
When auditioning the companions, BW were specifically looking for character chemistry [source]
BW used motion capture for the game [source]. Mo-cap was mentioned a lot in the panel [source]
Lucanis sees assassination as a job. His mind is as dangerous as his knives and he is also "kinda hilarious" [source]
There was mention of other Crows [source]
Zach Mendez read Tevinter Nights like three times [source]
A clip of the actors doing mo-cap was shown [source]. Photos of Zach mo-capping for other characters was shown [source]
BioWare said that Zach brought a certain darkness to Lucanis [source]
Zach is excited for the romance and is looking forward to the stats [source]
Zach mentioned that he used his own relationship with his brother in his portrayal of Lucanis [source] (surely this means ILLARIO.. ?👀)
Zach played a lot of darkspawn originally while auditioning [source]
Ali Hillis really welcomed Zach into the DA family [source]
Neve is from Minrathous. She has fun banter and is a cynical detective with a heart of gold. They want to show a rebellious side of Tevinter [source]
Jessica Clark loves Neve's loyalty, dedication, and different vision of Tevinter
Neve is fighting for the people [source]. Jessica: "She is really really fighting for those people, and she loves those people. So, yes, she's cynical, and yes she's kind of tough and brusque and all these other things, but when they say there's a heart of gold, there really, like, to have that kind of a passion and dedicate your life to something like that, I think that's definitely my favorite part about her" [source]
Jessica loves how much Neve loves Docktown and its people [source]
Neve sees a different vision for Tevinter than what has previously been depicted in the series [source]
The actors were separate from one another while recording lines but still bonded really well and organically [source]
There are several Veilguard gc [source] (groupchats?)
Ali is an angel and very supportive of the new cast [source]
Emmrich is a "stone cold silver fox" (this is a quote from the panel moderator) [source]
BioWare knew the reaction they would get about Emmrich from the fandom [source]
Nick Boraine feels like he's been preparing for Emmrich all his life. He's obsessed with death (as a comfort and not scary) and enabling people to transition into death. He is attracted to this aspect of the character [source]
"You're gonna need a dictionary for Emmrich" for all the magic spells [source]
"Interesting how this character caught fire compared to the other sexy characters" [source] (I think this was said wrt Emmrich?)
BW had a great time recording with Nick, he is a very consistent actor [source]
Nick and Matt Mercer have never met [source]
Manfred plays off of Emmrich. "I set the tone" [source]
What has Harding been doing in-between DA:I and DA:TV? She's been working closely with Varric and the Inquisition remnants. She and Neve already met in the comics [source]
Ali vividly remembers the beginning of voicing Harding, she says it's brilliant writing. She really thought of Harding's personality and traits. She's so happy to be back [source]
wrt the Covid-19 pandemic and the year 2020, BW had to pivot with working remotely and were able to push through their projects. [source]
"[Harding] chasing Solas for a decade..." "that was a great relationship that [you] developed... and now I'll stop talking now". Ali was excited [source]
John Epler talked about how companions may but heads, and won't be predictable [source]
There are thousands and thousands of lines and so many characters to meet [source]
Zach "unfortunately has been around the DA Reddit before recording as Lucanis" [source]. He feels inspired by all the fans and cannot wait for us to play it [source]
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John Epler on Emmrich: "I mean honestly, I will say, like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who is kinda like, ‘okay, y’know, we've got, let's figure it out, let’s take a deep breath’. And just his journey through his character arc, and his interactions with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s also just, again, based around this core of this warm, kind-hearted, professorial necromancer. Which, again, is not something you see a lot of in media. I mean, usually, necromancers are depicted in a very specific way. But it’s been, it's awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer, working with Emmrich as a character." [source]
All the actors are excited about the dialogue and narrative, and for us to explore DA:TV [source]
Ali says that we will really find ourselves in this game [source]
During the recording process, the actors all hear the previous person's recording and react or respond to it [source]
Due to Covid-related lockdown, a lot of recording was done over Zoom, and the writers besides Ashley Barlow (creative performance director) would jump in on the call to talk about the previous person’s lines [source]
A question was asked about the background factions. "Characters not causes". [source]
You can work with the Grey Wardens in the game (for example) [source]
The actors all met this weekend. They are an "un-chosen" family [source]
Zach stood in for multiple characters for mo-cap, for example he was Assan [source]
Lucanis has a heart but is stubborn and stuck in his ways. Zach is excited for fans to help his character open up as the story progresses [source]
Jessica is incredibly honored to join the DA universe. She is new to voice acting for video games. “This is play pretend. Playing Neve allowed her to step into her power.” [source]
A question was asked on what their first exposure to fantasy was, and do they implement this into the acting? John talked about Lord of the Rings and how every media you experience will seep out into your work [source]
Ashley didn't want the dialogue to sound modern [source]
Zach loves Theseus and talked about the symbolism in DA [source]
Jessica loves Greek mythology and lore [source]
Nick talked about The Hobbit and how he would dress up in big boots and a cape when his mother would read to him [source]
Ali recently went to Greece and felt like she saw DA everywhere [source]
A question was asked - "From your companion's perspective, which previous companion would you romance?" Zach kind of has a thing for The Iron Bull, saying "oh that awakened something inside of me". He also likes Dorian. Jessica was too overwhelmed to answer. Nick was also overwhelmed by the question, but thinks Solas is sexy [source] [source]
Ali fangirled over Lucanis and Emmrich [source], prefers Emmrich [source]
A question was asked - "Is DA:TV and DA:I streamlined together?" [paraphrased]. Answer: DA games are not as streamlined as Mass Effect and act almost as standalones [source]
The cast were asked about which aspect of their character is their favorite. Ali loves the little quirks about Harding. "Lucanis is a good cook!?" ** Neve is very dry and pretty closed off about it. For Emmrich, it's the "exploration of the idea of death and necromancy" [source] (** FINALLY CITATION for this? :D)
A question was asked: "How do you decide to introduce the lore in each game?" BioWare answered that it depends as they build each game. They always know the base lore, and see opportunities through game mechanics and characters. They try not to infodump [source]
A question was asked: "Any favorite party banter?" Ashley Barlow said to listen for "hand to bone combat" [source]
The game takes place approximately 10 years after the end of DA:I. You start the game hunting for Solas. The game is built on some core principles: be who you want to be in a world worth saving and with characters that matter. The companions are always at the heart of DA and they are at the heart of this game too. [source]
The moderator asked John Epler about what is bringing this party of people ("this rogues' gallery") together. John: "I mean, it's the end of the world, and each character that you bring into your party understands that the world is ending, that they need to stop that, and you're really building, what I would say is, more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods" [source]
"He is kind and has some spectacular lines. He is a natural nerdy scientist. He loves learning." [source] (Emmrich? ^^)
Ali didn't realize that Harding was such a beloved character. She thanked fans for bringing this character back [source]
Ali is super excited that the game is releasing. She said that there has been an evolution to Harding's character and that she's been chasing Solas for like a decade at this point [source]
Jessica loves the writing in the game [source]
Nick loves its narrative [source]
Ali said that this game is going to take you into a world that will blow your minds [source]
On Manfred: Nick was asked what it was like having another character to bounce off of. He said "Oh man! I mean, that is such a hard question, because Matt and I have never met, and we worked completely separately, and, I, I mean I know that the rapport is really great, but it's in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it's, I can't wait to meet Matt" [source]
BW still said that the game's release window is Fall 2024 [source]. Nothing more specific was given [source]
There are also more snippets here in this Tumblr post, go check it out!
[source, two]
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tutorial contents:
1 ‣ gshade & photoshop actions
2 ‣ template or cropping & colouring
3 ‣ notifs & pop-ups
okay hi! i have a really old editing tutorial from back in january that i've been linking people to, but it's pretty outdated by now. i also keep getting anons asking about the same things, which is fine, but i always have to go searching for the post explaining it, so having it all in one place will be a lot more convenient lol
i use a ☠ copy of photoshop cc 2017 to edit my screenshots, however the majority of everything i'm doing also works on photopea
photopea is an online version of photoshop that's 100% free and works very well! i can't recommend it enough, it's fantastic
first things first, you're going to need some screenshots to edit. for the sake of this tutorial i'll be working with this one of raffy:
in all honesty, gshade will do most of the work for you. of course it's not needed, but i definitely don't think i could live without it! in this screenshot i used sunset n' vinyl by nesurii
when opening the screenshot, the first thing i do is run it through 2 photoshop actions:
butter action by early-grape
smooth sharp (no topaz) by poolbrop
to add actions in photoshop go:
windows > actions > the 4 lines at the upper right corner of the newly opened window > load actions > your downloads folder > open up the .atn files!
if you're using photopea, as far as i'm aware you can't use photoshop actions, but i've found that 'filter > stylize > oil paint' and 'filter > sharpen > smart sharpen' have a very similar effect when using the right settings. try these:
i like these two actions because they smooth everything out nicely, but keep it sharp at the same time! i always run butter before i run smooth sharp, however butter may leave you with 2 layers. make sure to merge these layers before running smooth sharp to achieve the full effect.
here's a before and after (of the photoshop action):
from here you can move on to step 2
before anything else i want to share the template that i use to make editing a lot faster. you don't need to use it but it's definitely made things a lot easier for me! it's a .psd file and will work perfectly in photopea
download (simfileshare)
if you're using the template you can skip right on to the next section, as it's already cropped to the right size and has the colouring folder included. just drag your screenshot into it and resize to fit the height.
if you're not using it, crop your edited screenshot to:
1707 width x 1280 height
then adjust the colours to your liking. it always varies slightly depending on the picture but my regular process for each screenshot would be:
up the saturation by 8%
up the lightness by 3%
up the contrast by 12%
all of this can be done by looking in the 'images > adjustments' tab
you should end up with something similar to this!
if you want to add a moodlet or social interaction or anything similar, it's all the same process. what you'll need is a screenshot of it straight from the game. i just press the 'c' key to capture them! i'll be working with these two:
for the blue notification i'm going to select it using the box select tool. try to get it as exact as possible. one you have it selected
for photoshop users:
click on the 'select and mask...' option located at the top
adjust the global refinements at the side as follows:
smooth: 70
feather: 0.0px
contrast: 50%
shift edge: 0%
for photopea users:
go to select > modify > smooth
set it to 15
select 'ok' and press 'ctrl + c' to copy it, then 'ctrl + v' to paste it into your screenshot. adjust the size and position and you should end up with something like this:
next you want to add the transparent border around the notification. if you're using my editing template, right click on the reference notif in the layers tab and select 'copy layer style' (photopea > 'layer style > copy'). from there you can paste that layer style onto your own notif through the layers tab.
if you're not using the template, here's how to set it up on photoshop:
right click your notification layer and select 'blending options'
under styles, tick the checkboxes for stroke and drop shadow
input these settings:
on photopea, it should be more or less the same. repeat the exact same process with the social menu option, but instead of selecting it with the box select tool, use the magic select tool. in the end you should end out with this!
from here you're finished! thanks for reading! go to file and export as png
if you've got questions never hesitate to ask, just make sure to read the faq in my pinned. i might edit this post soon to include the gen intro traits and aspirations bit, but this is all for now. hope it helps, my editing process post has been in need of a revamp for a very long time. i haven't proof-read this so apologies for any mistakes!
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