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#sandbox games
r74n · 5 months
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furobox · 1 year
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saycheezecomics · 5 months
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I will save them for when I really need them.
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frenzyarts · 7 months
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NEED to find more sandbox games where I can make a house like in the sims. There’s plenty of character creators and I love them but if anyone knows house building sandbox games plz hmu
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simsllama · 1 year
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So, there's Life by You, Rene Project, Paralives, and TinyLife. Are there any other upcoming games in the life simulation genre that are worth checking out?
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vampiredinosaurs · 8 months
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don't have much reach on here, but figured i'd post this anyways on the off chance the algorithm decides to be in my favor today. there's this game i've been playing since 2014 called Manyland. it's a pixel art sandbox mmo game where everything is created and collaborated on by a dedicated community of amazingly talented artists from all different walks of life. i'm making a post about this because as of 2023 the userbase is dwindling. it has been for a few years, but it is now more than ever. it breaks my heart to see a game i have loved and cherished so much over the years become obsolete. Manyland's developer is struggling to maintain the site since the cost of keeping it running outweighs the money he's making off of it. if you're at all interested, please check out the game and share it with your friends. i'll do whatever i can to bring some traction back to the community, they are a bunch of lovely people who i have made memories with that i'm positive i will never forget and i'm sure if you pay us a visit you'll find something to love, too. it's available via the website, as well as Steam.
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paperbag34 · 4 months
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I honestly don't understand people that hate Mending in Minecraft, or want it nerfed. Like. Why? Do you really want to be grinding out new tools constantly? And sure, you can get Diamond tools from villagers, but what about your Netherite? Yeah it has a shit ton of durability, but it'll still break. What're you gonna do then?
It's not like minecraft has any better repair systems anyway? *sideeyes anvils*. Who thought increasing the cost by number of times in the anvil instead of the number of enchants was a good idea? And the "Too Expensive" shit is stupid too. If you could repair infinitely like this I could see the argument, but, well. You can't.
Do y'all just like being forced to pointlessly grind constantly? It doesn't even have a purpose like gathering build materials, you're just adding more grinding to your grinding before you can start grinding.
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Built the Grand Budapest Hotel in SUMMERHOUSE
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Game Developer's Twitter (X) Profile
Link to SUMMERHOUSE on Steam
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Videogames I wish were real #69
You have been sent to horny jail for making one joke too many whenever someone mentioned the number 69. This is a sandbox game, so you'll be able to devise all kinds of strategies to achieve your objective. If you manage to successfully break out of jail, you'll go back to regaling the world with your genius sense of humor. After another hilarious joking spree, you'll eventually get caught again, and will need to escape from a different, more secure prison. The more jokes you make and the more impressive your prison breaks are, the more prestige you'll gain. You win the game if you manage to raise your prestige to number 69 (nice), obviously.
Similar games that actually exist: The Escapists
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This is very interesting... anyway, my hatred towards Sandbox grows more and more :D
But I'm going to have to contact them...
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coffeestarsbooks · 1 year
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Another little glimpse of my ongoing attempt to terraform Green Gardens. This is the community kitchen, and there's outdoor seats here so the islanders can spend time together in the beautiful outdoors :)
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r74n · 5 months
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don’t listen to the haters
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oscarjcarlisle · 9 months
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I’m a Trailmakers player, one of my top 5 games easily, a block based vehicle building sandbox, and it’s one of the few I’ve found with really nice buoyancy and lift mechanics.
I’m telling you all this because I wanna brag about the fact that I’m 22nd in the world on one of the boat races right now with a sub 1 minute lap and the jet boat I made is super pretty. 530kph in a straight line and handles like it’s on rails.
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It has an airliner turbine behind the cockpit, which pushes it forward and down, and the two paddles on the front skids hold it up off the water on hydroplane. There are two more in the back that act more as an elevator, holding the back end up and balanced on the front planes. Two points of contact with the water, super streamlined body, minimal drag.
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bluesofberries · 9 months
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i have at least 4 different "walk around and gather resources" games that i cycle between being obsessed with for like a month before forgetting about them for a year
and then i remember liking them and i get back into them and get obsessed for a while before dropping them again. this cycle continues unobstructed forevermore
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irbcallmefynn · 2 months
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They need to invent a VR chat that gives antisocial fucks like me something to do because i can NOT socialize. Like I know there's games you can play with people there but they're all rather social games which I'm not fond of. I can barely handle among us vr (granted most of the player base of that is children but still).
And I'm not even sure I'd enjoy being in a private room with a few people cause I'd still not be doing anything really. And not doing anything in VR is a miserable experience.
I love sandbox games, but I can Not just fuck around and do nothing. I have to give myself something to do. But I hate giving myself things to do. So I suffer
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dangersam · 3 months
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Hey everyone, time for a long overdue update!
Combustion Engines - Not Ready Just Yet
By this point, I was hoping to have combustion engines done. I tried a purely physics based approach, using separate cylinder, piston, con-rod, & crank rigidbodies, and applying a force to the piston based on the current angle of the crank. This worked reasonably well, but had problems with "phantom forces" whereby the engine got torque applied to it, sometimes flipping over the vehicle it's in. Also, using physics for all the parts like this has RPM limitations, and doesn't scale that well for sim performance.
So I've decided to change tack slightly, I still want to keep the appearance of the moving parts (i.e. pistons and con-rods), but my plan is now to procedurally animate these in code. There's not really any need to use physics as these parts can't collide with anything when inside an engine. To apply torque to the crankshaft, I'm working on something similar to the electric motors, but with a different torque curve.
Hopefully I'll be able to get this done soon, but in the meantime I thought it would be good to get a small update out. Here's what's in it…
Parts
There are now some slider versions of the 1-Hole and 2-Hole connectors, some new "angle axle" connectors, and a larger centrifugal clutch.
Also, the rounded beams can now be resized one unit smaller than before.
Part Behaviours
I've improved how the invert option works for parts with a single key bind (e.g. brakes), adding a separate invert option for the joystick axis.
You can now type in values for any part behaviour slider, by right clicking it. Even values beyond the normal slider range can be entered (but no guarantees the physics won't blow up with higher RPMs or torques!)
No Collide Tool
For those who want to bypass part collisions in their builds, I've added a new "PartCollision" script mod tool that can be used to disable part collisions. Parts with their collision disabled will still collide with the ground, but nothing else.
Here are the full release notes:-
New parts:-
"1-Hole Slider" and "2-Hole Slider" connectors.
Angle axle 90, 180, 3 x 90, & 4 x 90 connectors.
Centrifugal clutch x3.
Rounded and half rounded beams can now be resized one unit shorter.
Added "invert axis" option to part behaviour joystick axis settings.
In brake, clutch, and differential part behaviours, replaced "invert direction" option with "invert control", which properly inverts their control behaviour.
By right clicking a slider in the part behaviour settings, it's value can now be edited by typing in a number.
Shortcuts (Ctrl+C and Ctrl+V) for copy and paste in part behaviour settings.
A construction can now be unfrozen (via the construction UI) while the player is seated in it.
Lowered minimum mouse sensitivity values.
Added methods to IConstructionOperations to set whether parts are collidable (and added IsCollidable property to IPart interface).
Added new PartCollision script mod.
Bug fixes.
Upgraded to Unity 2021.3.34.
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