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Celadon got a new body! She’s now on a YMY 11cm V2.
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Because of the new height I had to remake her base hanfu, so I took the opportunity to to increase its detail by adding ties.
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Luckily height is the only change, so she can still wear all of her coats and tops. Now to make her some shoes!
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guybitesatgames · 8 days
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The Chosen of Secrets I'm playing right now in Exalted Essence. It feels silly that the secret spy types would all go around wearing highly identifiable green, so I took it in a different direction. Character info under the cut (with some spoilers so if you're in that play group...)
Nabbed the pose from a Pride pack by @albanenechi ! I haven't decided which flags apply to him yet, so for now he gets a pale rainbow.
Toshiaki, Who Smiles Through The Ink is an intelligence officer for the Celestial Bureaucracy, currently tasked with aiding (and keeping an eye on) a mixed circle of Exalts in the polluted city of Nexus. He utilizes a number of Resplendent Destinies to pose as sages, priests and bureaucrats to infiltrate any institutions that'd give the circle trouble and wipe their existence from the record.
He's a sorcerer who only knows one spell, Theft of Memory, and he doesn't remember the details of his Exaltation. Curious, that. All he knows is that he was sighted before, and an undercover member of House Iselsi, and now he's neither.
Each of the charms on his necklace represents either another member of the circle, or one of his commonly used Resplendent Destinies. He's given similar charm bracelets to his circlemates, so that, should his Arcane Fate assert itself and remove knowledge of him from their minds, he can show them proof of their connection. Memory is such a delicate thing.
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dice-wizard · 11 months
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Being an Exalted fan is the fucking worst I want to tell everyone about how fucking amazing the campaign I'm in is but people who have no exposure to the game can't understand a word I have to say about it
I want to tell you all that my Chosen of Secrets Sidereal is currently navigating the political situation in Wu Jian like he's in an episode of One Piece but you only understood the last eight words didn't you
(lighthearted)
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benk625-blog · 2 months
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Tomorrow I will run my 2nd game of the 2nd season of my Exalted Essence/Lunars campaign. Below is a monologue I wrote for an NPC.
Tea with the Green Lady, Chosen of Jupiter, Head of the Convention on the Dead
Your host is garbed in dark green mourning attire, the shoulders have been rent open as if torn by grief. A black veil obscures the finer details of her visible face. Her skin is pale, raven colored hair is done up in a bun that is held in place by emerald studded, ivory chopsticks. Her wine red lips are pressed together so as to not betray any emotion. The Green Lady bids you to sit with a gesture and pours the tea herself. There is no one else in the room to attend the ceremony despite her high status. 
You drink in silence. The tea is a blend that is both familiar and mysterious. The smell and taste makes you ponder things that are best unspoken, memories that you have not shared with another soul come to mind. The Chosen of Jupiter consults the leaves at the bottom of her mug, frowning slightly.
She speaks:
In ancient times, before the gods, before Creation itself all was Chaos and Void. All or nothing. Riotous potentialities screaming defiance at nothingness itself. Out of the Chaos came the titans, primordial beings that gave shape to the chaos surrounding them. Time, Space, Matter and Energy were their playthings. 
One of these Ancients was Gaia. She was composed of the 5 terrestrial elements: Air, Earth, Fire, Water and Wood. The others of her kind combined their genius with hers and formed Creation as we know it. To aid Gaia in running and maintaining Creation the Ancients made the gods. The gods were given dominion over the world and they dwelt on the Blessed Isle. Limits were placed on those spirits. A great geas prevented them from raising arms against their masters.
In time the gods began to resent the Ancients. Cruel and capricious, they destroyed vast swaths of Creation in fits of pique. Incarna, the most powerful of the gods, began to plot a revolution. In secret they were aided by Gaia and The Maker. Taking some of their Essence, the Maker forged the Exalted Shards. These shards fused with the souls of heroic mortals Exalting them above all others.
The Exalted made war against the Ancient Enemies of the Gods and cast them out of the heavenly city of Yu-Shan. Those that surrendered became the demonic Yozi and they were imprisoned in the body of their god-king Malfeas. Those that fell dead in battle became something else entirely.
Before the Divine Revolution the souls of dead mortals would travel to River Lethe to have their memories washed away. Then the Wheel of Reincarnation would transport the refreshed souls back to the Loom of Fate to be woven back into the Tapestry to live again. Ancients had souls far too complicated for the Wheel and broke it. That which had never been born could not truly die.
These broken, dead monstrosities drifted toward the Void. They sleep walked towards Oblivion, hoping to stop the ceaseless nightmares of betrayal, humiliation and violent defeat. Nothingness eluded them. They could not let go of Creation too much of their power and will was invested in the living world. To achieve their nihilistic goal, all of Creation had to die with them. But they could not do it themselves. Defeat imposed an unshakable somnolent state. All they could do was mumble blasphemies in their phantasmagoric torpor.
The Exalted and the Maker repaired the Wheel of Reincarnation, but it would never be the same. Dead souls washed along the shores of Lethe without being cleansed. Like the Neverborn they could not return to the living world, nor could they let it go. The dreams of the dead titans mingled with the memories of mortals and took shape as The Underworld. This hellscape was a dark and twisted parody of Creation. 
Most mortal souls did their best to recreate the world they left behind and created new petty rivalries and hierarchies among their fellow dead. Others heard the Whispers of Oblivion and began to worship the sleeping titans found in the lowest levels of the Underworld. Madness and boons were given to these twice damned dead. These priests of nothingness carved labyrinthine paths to Oblivion from which there is no escape.
The theology of the Neverborn is built upon a contradictory pair of goals: all must succumb to Oblivion; Creation must die so that the Neverborn may be embraced by Oblivion as well. Weak souls succumb to the Whispers and cast themselves into the ultimate end. The stronger ones are able to resist the call of the void and plot the death of all life. The tension of choosing continued existence in opposition to holy unbeing drives most of them mad.
There is a very select few that have amassed incredible power, the Deathlords. In the last few years Deathlords have crafted a new weapon in their crusade against living; Deathknights. These warriors appear to be connected to the recently released Solar Exalted.
This is the result of centuries of research. Much of it I have collected or supervised those who gathered it. You are being extended the honor of assisting me in this endeavor. You will pass on to me what you learn on Darkmist Isle regarding the Deathknights.
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dailydungeondelves · 1 year
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Drinking tea and judging you
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jateshi · 10 months
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Time to sit down and re-draw my Sidereal.
-long stares in the distance-
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myrastuff · 2 years
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Not sure how much I’m allowed to say yet, but the 3e Sidereals Kickstarter should be starting soon and it looks like my Very Polite Business Email sidebars made it into the Kickstarter manuscript (chapter 2).
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anima-banner · 1 year
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Long ago, during prehistoric times, the gods of Heaven created extraordinary beings known as the Exalted, who possessed immense power and glory. These champions were chosen to fight on behalf of the gods and were given authority over all aspects of Creation, including all living creatures and even the spirits. The Exalted were regarded as heroes and were honored for their service to the gods. As a reward for their loyalty, the gods granted them dominion over all the lands they could see and touch. With their task complete, the gods retreated to Yu-Shan, the Celestial City, leaving the Exalted to govern the world of humanity.
The Exalted were a varied group of individuals, each possessing distinct powers that the gods bestowed upon them. However, a particular subset of the Exalted, known as the Solar Exalted, emerged as the leaders of this group. These individuals were exceptional in their abilities, and as a result, they could easily conquer every part of Creation. With their unparalleled magic and sorcery, the Solars ushered in the First Age, which was marked by great prosperity and success.
The First Age was an era of magnificent marvels and accomplishments that are no longer present in the current age. These wonders were created by the Solar Exalted, who were the rulers of the world, including its gods and other exceptional individuals, for a period of five thousand years. However, at some point, a catastrophic event occurred that brought an end to this golden age.
For thousands of years, the Solar Exalted had been under a terrible curse placed upon them by the enemies of the gods. Over time, the Solars became corrupted and mentally unstable, causing their previously noble and generous nature to transform into cruelty and deceit. They turned on their own people and each other, using the powerful sorcery and strategies that they once employed to protect the world for their own selfish purposes. This led to the brink of civil war, prompting the other types of Exalted to act. The Dragon-Blooded revolted against the Solars and assassinated them during a seasonal celebration.
The majority of the Solar Exalted were killed, and their powerful life force was trapped in a jade prison, as their strength allowed them to be reborn after their death. Despite this, a few of them escaped from the initial attack, and they spent many years engaged in brutal warfare against those who had usurped their power. During this conflict, a significant amount of the magic that was present during the First Age was expended or destroyed in acts of retribution. Eventually, the last of the surviving Solars were hunted down and slain, bringing an end to the First Age.
After the fall of the Solar Exalted, their Realm was left in ruins. The same curse that had corrupted them had also corrupted the world they had built. The Sorcerous mechanisms that the Solars had used to maintain their civilization began to fail and disintegrate rapidly. Entire cities crumbled, and lands were destroyed by the devastating magic of the manses. Mountains were swallowed by the earth, taking entire nations with them. Islands were obliterated as the powerful sorcery that had created them was undone. The Sidereals, who had sided with the Dragon-Blooded, worked to stabilize the world and limit the destruction caused by the fall of the First Age. Though the world survived, it was left significantly diminished.
Following the collapse of the First Age and the destruction of the Solar Exalted, the Dragon-Blooded established a military regime in the aftermath. While their reign lacked the splendor of the Solars' once-glorious Realm, it was also free from the chaos and madness that had ultimately led to its downfall. The Dragon-Blooded maintained order and stability for centuries, working to rebuild and recover from the devastating aftermath of the First Age.
The Usurpation was orchestrated by the Sidereals, a powerful group of Celestial Exalted. After aiding the Dragon-Blooded in their rise to power, the Sidereals deliberately erased all records of their own existence and manipulated the stars to bring about a collective forgetting. To maintain their power and influence, the Sidereals created the Immaculate Philosophy, a religion that taught the spiritual superiority of the Dragon-Blooded. Disguised as monks and followers of this new religion, the Sidereals worked behind the scenes of Dragon-Blooded politics, maintaining control from the shadows.
The Sidereals, through their mystical powers and instruments, carefully monitored the world for any signs of new Solar Exalted who might be reborn. They used this information to guide the Dragon-Blooded in organized groups called the Wyld Hunt to eliminate the Solars before they could become a threat. The Wyld Hunt became known for their brutal inquisitions, which were intertwined with the Immaculate religion. For many years, the Wyld Hunt hunted down and killed any new Solar Exalted without fear of reprisal.
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thydungeongal · 5 days
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Hey, I've had an idea kicking around in my head for a while about a dice system wherein you assemble a D6 pool, but instead of anything fancy like certain sides representing different degrees of success, you just add up your total result and compare it to a target number. I've never made a game before, and I've also never seen a system that uses this system. I was just wondering if you had either any insight as to why nobody uses this system (too swingy, too consistent, etc) or some examples of games that do, and what it specializes in. Thank you very much in advance.
So, this is in fact how West End Games's proprietary system, the d6 system, used to work! An early version of the system was what powered their officially licensed Ghostbusters RPG and the system was also adapted for their Star Wars RPG. It was finally released in 1996 as a standalone game and has since seen intermittent support. As far as I know, there is a version of the system released under the Open Gaming License which is in free circulation.
Another game that uses a similar system is RISUS, a free comedy RPG. RISUS is very much influenced by the d6 system, especially its Ghostbusters incarnation, and it is explicitly meant for silly, comedic gameplay.
A couple of obvious benefits to such a system: it is simple and it's actually quite fun to roll lots of dice. It also has quite easily calculable probabilities. Like so.
The biggest issue with such a system is that it does not scale in a way that is very elegant without some work. Where do you set the floor and roof for player character attributes? If the minimum attribute is a 1, you will still obviously want there to be difficulties that can be achieved with a single die. A target number of 5 or higher will mean that a character will have a ⅓ chance of hitting it with a single die, but with two dice that chance of success jumps up to ⅚. And so on. Almost whatever number you set up for a certain number of dice as an appropriate challenge, the addition of a single die into the pool will almost invariably alter the odds to trivialize that challenge.
Which may not actually be undesirable, depending on your goals! In fact, what it will almost invariably result in is very clear character growth. If a difficulty of 5 is very easy, while it will present some difficulty to characters with a rating of 1 in the relevant attribute, it will almost literally be trivial for anyone with a rating above 1. In that sense it avoids the issue of d20-based systems where even moderately competent characters will fail at "very easy" tasks 20% of the time.
Also, since you're already rolling lots of six-siders, why not make it even more fun and make them explode? Idk, I just wanted to make the following program.
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elfhawk3 · 1 month
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A friend linked me a cohost post for an RPG that uses a tarot deck to build the city the game takes place in. I went ‘that’s the sort of GM solo play I love to do’ and grabbed one of my many tarot decks and a copy of the pay-what-you-want ‘just the city builder’ preview of the full book.
I don’t have a cohost and the area I inhabit here isn’t into RPGs, so this is going to do zero advertising for a cool-looking game,  but whatever, I’m making this for me and if you enjoy it, cool. 
Step One: The Central Power 
The first card drawn decides who rules the city. After pulling out all the major arcana per the instructions, I drew the 10 of Wands.
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“The Cult of the God-King reigns. The Crow-Headed Queen will be deified upon her death, but through her sorceries she has reigned for over 120 years. The Temple of the God-Kings stands in the center of the City.”
So this is a place ruled by an immortal sorcerer. Did the Cult control the City before she took over or did it rise up around her? If the former, she might just be the latest in a line of God-Kings. The Cult might be getting antsy about her immortality. Can’t have a proper God-King if your King refuses to die and move on to their bigger duties as God. If it’s the latter, she formed it herself around her ambitions to ascend from mortal to divine. Going by some of the other text, this setting is one where magic is weird and distrusted. What effect has a century (centuries?) of a sorcerer on the throne had on the people of the City? 
I love the symbolism here of a woman holding up a city. It matches so well.
Step 2: Form the Core Districts 
The oldest parts of the city. What was the City originally like? Draw four cards and place them on each side of the Central Power card.
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North - 7 of Wands - The Sidereal House
“This institution seeks to understand the lights of the sky and their significance for those who dwell on earth. The Sidereal House is home to a sect of natural philosophers. These astronomers calculate the motions and positions of various planets, their dance, conjunctions, and the timing of eclipses.”
The City’s northernmost district is astronomers on a high plateau away from the smog and lights of city life, tracking time as they watch the skies. As one of the oldest locations in the City, is it possible it started entirely separate from the rest of the City for its prime stargazing spot and the City’s growth expanded to include it? Their duties include tracking, recording, and naming new years; some previous ruler must have wanted better recordkeepers and there was a tower of detail-oriented philosophers just over there.
East - 4 of Pentacles - The Curio Curia
“Seditious materials, false coinage, human chattel, and dangerous sorcerous artifacts are never traded in the Omphalic Market. The answer to economic constraint is the black market. In the City, this takes the form of the Curio Curia, a shadow economy for any illicit good.” 
The Omphalic Market mentioned in the blurb is one of the constants of city design that gets placed after the cards decide the rest of the city layout, so let’s ignore that for now.
The City’s major eastern district is home to the blackest of black markets. I get ‘set up right by the water’ vibes from this. Easy to bring stuff in, easy for a fast getaway when you get into trouble peddling nudes of the Crow-Headed Queen. Perhaps the market is even entirely on the river, and city law stops at the edge of the piers. This would make the entire stretch of the river through the City  something of a no man’s land, which could be interesting. Also tricky to figure out which boat is just someone fishing and which is your smuggler friend’s actual contact pretending to fish.
South - Knight of Cups - The Old Queen’s Library
“Books were the singular obsession of the Old Queen. So much so that this was the one tax she imposed upon the City: any person passing the gates or docking ship must yield up any book in their possession.”
The City’s southern district is home to a major library, love it. A long-dead queen was obsessed with books and had her people collect books to copy. She’d have the copies returned and retained the originals. This is pulled straight from history- there’s Greek writing about the Library of Alexandria collecting books from ships that came into port and doing the same thing. The Curio Curia could even have gotten its start with people trying to get their first editions back and making the queen’s library keep the copy her scribes made. I imagine the library itself isn’t on the water, but on a main street leading directly from what originally was a major dock, though it might no longer be. Today the library is tended by librarian nuns and allows the Cult’s historians, scholars, poets, and lawyers to peruse their stacks. They definitely don’t lend the books out.
As a court card, this is a rich district. Considering the odds of drawing more, this might even be *the* noble district. This library is most certainly not open to the public at large. Devotees of the Cult might be able to swing a day pass, but not that often.
West - 8 of Cups - The Philosophers’ Forum
“There is a (currently popular) branch of philosophy that rejects modern educational standards, the esteem of the City’s various colleges, and even the utility of the written word. These iconoclast philosophers hang out in the district called the Philosophers’ Forum. In essence, these philosophers live as paupers (though they would use the term “aesthetic mendicant”), and make a poor living by selling their treatises, giving public recitations, and betting on rhetorical contests.”
The City’s western district is even more drawn from Greek history than the library. Turn the right corner in this district of eloquent illiterate paupers and you may bump into Fantasy Diogenes. (Be sure to wash afterwards.) Street philosophers debating anything and everything have got to make this a contender for the noisiest district. I imagine quite a few folks living here are just Something Awful forum members, egging philosophical debates into becoming fistfights. Visually speaking, I imagine most of the district is in a pretty heavy state of disrepair- the philosophers don’t brook with currency or upkeep.
It’s fascinating that three of these districts are about knowledge. The City could have gotten its start as a center for learning, but has it remained so? The librarian nuns probably beat the philosophers with sticks when they visit to debate the hoarding of books for just the Cult and the wealthy and then again when other philosophers show up to denounce reading as a crime against the natural order of the world. We’ll see what sprawl builds a buffer from the riotous thinkers of western district for their recordkeeping neighbors to the north and south. 
Step Three: Add The Sprawl
These are the younger districts, springing up as the City expands and contracts through history. The suit of each core district decides how many others have grown around it. Zero for the swords of the military, one for pentacles and the lower class, two for cups for the faithful and the institutions they fund, and three for the wands of the weirdos.
North and the Sidereal House:
As a wand district, three cards let me put the distance between the astronomy tower from the city center that I wanted.
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1 - Queen of Pentacles - The Street of Beggars
“It hosts leper houses, orphanages, religious mendicants, and a vast homeless population. Despite its residents being in abject poverty, the Street of Beggars is the home to one of the City’s most powerful factions: the Beggars Guild. The Beggars Guild regulates all petty crime.”
Now this is a great card for the sort of sprawl connecting the City center to a tower on a plateau. People shoved out of the nicer districts to the south slowly growing towards the tower. And people trying to reach the City and just giving up and settling for here. I can just imagine everything sixty feet back from the king’s road connecting the administrative tasks of the tower to the heart of the City is shoddy row houses and even shabbier lean-tos. 
2 - 2 of Wands - Newt Row
“Sorcerers scoff at Newt Row. This hedge-witchery is basically junk (more or less). It’s essentially a tourist’s destination in the City: a place where folks from Far Away can get spooked by a sibyl and pay too much for a blue-eye amulet.”
So this is obviously along the main drag from the central district to our distant tower. The Las Vegas Strip where tourists spend 90% of their time because all around it is nothing. Makes sense that the Beggars Guild would take it over. The merchants probably pay the Guild for protection from getting robbed by the locals as both parties fleece newcomers for all they're worth. 
3 - 9 of Pentacles - The Lichyard Market
“The Lichyard Market is the main meat market, a gourmand’s delight, and a grotesque spectacle. It houses some of the finest taverns, popular thermopolia, and cesspools of biowaste in the City.”
Another market, with even weirder smells. I think the north gates are where most people arrive in the City, or at least this is shaping up to be where most of the commerce goes on. The river I’ve put going through the east district must go somewhere through the north district. Perhaps what separates the tower from the rest of the City is the river.
East and the Curio Curia:
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1 - 3 of Cups - Stone
“Each architect displays their masterpieces in the district’s squares, forums, and thoroughfares. The bridges of Stone are colossal statues providing egress; the public fountains are instruments that play music as they burble; the apartment buildings rise as high as cathedrals.”
Oh perfect, engineers to build complicated bridges to connect our astronomers to the rest of the City. It’s amusing I’ve described the Philosophers’ Forum as dilapidated as this district offers plenty of masons and architects for fixing things up. Well, this is one of the newer districts, maybe they’re very new and have been rebuilding the whole city and haven’t made it that far yet. Which makes sense, those guys don’t have any money, whereas the librarian nuns have their Cult’s coffers. The residential parts of this district probably are safe to live in but also miserable due to the sounds of construction.
South and the Old Queen’s Library:
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1 - 6 of Cups - The Madrasa of Maiden Wisdom
“Founded by the Crow-Headed Queen and renamed for the mother of Mythrys, the Madrasa of Maiden Wisdom is a public institution of learning. There are a dozen or so colleges inside the City, but the Madrasa of Maiden Wisdom is the largest and most esteemed. It is unique in that it offers free education to anybody, boy or girl, human or non-human.”
I feel like the Crow-Headed Queen founded this before she became ruler. Like it was part of her putting her name on the map. The school is split into two main parts - “the lower houses” cover general education requirements for a diploma, the “upper houses” are for your degree’s specialized main courses. Offering free education doesn’t necessarily mean everything they have is free, so I’m wondering if the lower houses is the free education and the upper houses require payment. This probably is in a buffer zone separating the rich district the library is in from their poor neighbors.
Considering the free education offered here versus ‘you must be a member of the Cult’ the library has,  I can see the two institutes being at loggerheads. Behind the scenes, of course. Both are funded by the Cult and don’t want to draw its attention to their drama. 
2 - 4 of Wands - Kobalosgaard
“The orcs consider their blood oath to the ruler sacrosanct and inviolable. They will fight to the death in defense of their charge. However, if the ruler does happen to die, they see no reason to join them in the afterlife. As part of their pact, the honor guard has the right to leave the City with as much booty from the treasury as they can carry.”
This district is dedicated to the needs of the honor guard of twenty fireblooded orcs housed in a palace here. They’re not local and thought to be completely loyal to the ruler, since they have no ties to any of the factions of the City by virtue of not being local. Side effect, though, is it implies mistrust of the citizenry. But I also haven’t drawn any swords cards yet, this isn’t a particularly militaristic city. 
I do like that they have a retirement option- leave after the boss dies with all the loot they can carry. I wonder how that works when the Crow-Headed Queen has been in charge for 120 years. How long do orcs live? Does their contract allow them an out after a certain number of years served? Or have several generations of orcs gone without the spoils this alliance was supposed to provide them and their people back home? How much trouble is simmering under the surface here?
West and the Philosophers' Forum:
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1 - 3 of Pentacles - The Gambol
“It consists of ramshackle bridges spanning chimneys, attics, and garrets. Its residents spend days, perhaps even weeks, never setting foot on solid ground. There’s an old adage that runs, “People never look up.” As such, the Gambol is favored by those who want to disappear: debtors, revolutionaries, and deposed tyrants from foreign lands.”
An entirely aerial district, which means it’s built above another one, or even more. I get the feeling this district got its start with two different things- people trying to escape the philosophy discussions and people trying to hide from the Beggar’s Guild and other criminal elements. The factions make themselves.
2 - 3 of Wands - The Lotus Eater’s District
“The Lotus Eater’s District caters to lotus addicts, but also sells intoxicants of all descriptions. Many kith and kin have found surprising ways to get fucked up, and they can all be found here: dragonteeth blunts, rackety-tam, angelshit, troll spice, takalashi jelly, etc.”
The city has ended up with a lot of Greek references, huh? Stoned potheads probably make good neighbors for the rowdy philosophers. Or at least they don’t care so much as bakers who have to be up at 3 in the morning. The philosophers would be the district’s main customers were they not all broke. Alternatively- this is really why most of them are broke. The citizens of the Gambol probably try to stay off their roofs to avoid tripping in a whole different way than they usually worry about.
Step Four: Place the Constants
Every incarnation of the City has three features that never change- though the exact locations will:
The Grey is a major river that flows through the City. It’s just as important to the City as the Nile is to Cairo. It also has pirates. I think the Curio Curia just became an extremely dangerous place to do business.
The Ossuary is the City’s Paris Catacombs alternate though it’s a former plaster mine, not limestone. It’s most recent expansion uncovered a door carved of ivory that monsters poured out of. They’ve managed to seal it. This is going to go over on the plateau of astronomy, to give them lots of room. Being an underground operation, it won’t have a lot of light pollution.
The Omphalic Market is THE place to go to shop. The true beating heart of the city. Nowhere really jumps out for where to put it, so I’m just going to shove it in somewhere and call it a day.
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And voila, a City ready to explore the Underground of. One that speaks of ancient knowledge and wisdom that swung towards commerce and has created a strict divide between the haves and the have-nots.
How very every college town ever of it.
Is the Crow-Headed Queen’s free college (and potential other good works) enough to keep the rumblings at bay or has she spent too long on the distant throne of her temple to remember her own days in the hard-scrabble scrum of survival?
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screechingpersimmon · 2 years
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Celadon’s anima banner is either a lovely, passive aggressive bouquet of her namesake, or her writ large, frowning at you over the tops of glasses
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guybitesatgames · 20 days
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The way the 3e Sidereals book describes Arcane Fate as working, everyone who is not a fellow Sidereal, a circlemate, or an employee of the Celestial Bureaucracy cannot remember the Sidereal. Relationships become a tricky affair and raising children is a heartbreak waiting to happen. Unless. It's not unheard of for Sidereals to deputize lesser spirits, god-bloods, or even mortals in the course of their duty to the Celestial Bureaucracy. After all, there's only ~100 Sidereals around to manage the whole of Creation - sometimes you don't have the hands to do it yourself. You have to make up a job. You could do it. You could make your baby a boss baby.
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ifeelgeek · 1 year
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Sentimos si nos olvidamos algún foro (que es muy probable porque son varios) de ser así por favor manden un mensajito que los añadiremos lo más pronto que podamos.
Censo:
Victorian Vampires - PB REAL
Kasiopea Valerian - PB REAL
Miragthia - PB REAL
La senda del Changeling - PB REAL
Goddess of delirium - PB ANIMADO
The spiral Dance - PB REAL
Salem University - PB REAL
Ikigai - PB ANIMADO
Paragons - PB ANIMADO
Phiada Island - PB ANIMADO
Dying Sol - PB ANIMADO
A feast for crows - PB ANIMADO
Aethrea sideral - PB REAL
Intuition - PB REAL
Foro Nuevo:
Afterlife hotel : PB ANIMADO les dejamos su tumblr @afterlife-hotel-rp
Crooked Time : PB REAL led compartimos su tumblr @crookedtime
Foro semiprivado:
Gehenna RPG : PB REAL les dejamos su tumblr @gehennarp
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benk625-blog · 1 year
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Kemmek's Folly
There is a fellowship of warrior-scholars whom the god’s have charged with maintaining the fabric of reality as it is woven by the Loom of Fate. They see what fates are decreed for each thread of being, how it should be measured and when it should be cut. These responsibilities convey a significant amount of power to the guardians of destiny. Tempering this power is their inability to dictate the Pattern itself. Subtle influence is their mandate, not blunt interference.
Kemmek knew this, but he had grown desperate. He was inducted into the Wise and Ancient Sidereal Exalted Five Score Fellowship of Viziers Chosen by the Maidens of the Stars shortly after the Adversaries were cast out of Heaven. The war of Divine Retribution had thinned the ranks of the Viziers and their allies the Law Givers and Senechals. Kemmek was anxious to prove himself worthy to be a peer of the god’s Chosen.
His goal came to him in a dream. He was to discover the largest deposit of Starmetal in the history of Creation. This idea seized him with ferocious obsession. Kemmek traveled to the Lord of Dreams realm to ensure the dream was a foretelling. Alas, the Lord declared this was not so and that Kemmek would do well to forget the somnolent vision. Kemmek would not relent.
Next Kemmek entreated Nara-O Keeper of Secrets. They are a jealous warden of their domain and refused Kemmek access to their archives. With undaunted audacity the Sidereal broke into the sacred files and stole the scroll he sought. Nara-O discovered the crime, but in accordance with their nature chose to keep the incident secret. Kemmek’s victory was pyrrhic as the scroll prophesied that despite his efforts he would never find the Starmetal deposit. Kemmek would not relent.
Finally, Kemmek turned to a darker and more dangerous solution. He summoned a high ranking demon to tell him where his treasure lay. Being an enemy of the gods and Heaven infernal spirits have knowledge of tidings outside of Fate or the impositions of Divine Mandate. The demon instructed the Sidereal to climb to the peak of the Most High Holy Mountain Meru. There the deposit will be found, by a Chosen of the Star Maidens.
Kemmek climbed the mountain and made camp by the peak. Starmetal could indeed be found scattered across the mountain top. Nothing like deposit from his dreams, however. He gathered the pebbles and rocks he could find and constructed a forge next to his rude hovel. To pass the time he taught himself how to forge the metal that fell from the heavens. Eventually he reconnected with the Fellowship and would occasionally sell his handicraft to other Viziers. He was entreated to abandon his hermitage and resume his duties as a Chosen of the Gods. Kemmek would not relent.
Seven times seventy years he wandered the mountain gathering meager scraps of metal and working them into minor wonders. One day a company of Viziers visited Kemmek’s forge with a youth. Tiring of his apostasy the gods had numbered Kemmek’s days prematurely. Fate had declared that the youth in their entourage would inherit the sacred spark attached to Kemmek’s soul. If he wished to avoid eternal torment for his hubris and sloth Kemmek would instruct his successor in the ways of the Wise and Ancient Sidereal Exalted Five Score Fellowship.
Kemmek did not respond and the company left leaving the adolescent in his care. He was neither warm nor cruel to his ward. They seemed as disinterested in him. Being literate, the youth set themselves to memorizing the wisdom in the small library Kemmek had. As a silent pair they hunted game and gathered Starmetal meteors.
Seven times seven more years pass with the youth, Naugrom becoming a proficient apprentice. Then came night appointed by Fate and decreed by the gods. Naugrom was tending the fires of the forge and Kemmek was wandering in the wild searching for ore. A violent quake roused the apprentice from their drowsing. In the distance, a blaze lit up the mountain side. Naugrom found the charred skeleton of their master in an impact crater. Glowing in the center sat a magnificent boulder of pure Starmetal.
Incredible power and enlightenment rushed into Naugrom’s soul as it received the Essence of Kemmek’s Exaltation. With their bare hands the new Sidereal hoisted the sacred metal and carried it back to the forge. They proceeded to craft 100 artifacts with all the skill of their training and the memories of Kemmek. Between the hammer blows they heard the voice of their master weeping at his own foolishness. With the leftover metal they fashioned a grave obelisk to place the resting place of Kemmek’s mortal remains. There after the forge and grave site was named after the inscription etched into the memorial: Kemmek’s Folly.
Naugrom journeyed to the Heavenly city of Yu-Shan to resume the duties abandoned by their predecessor. Each member of the Five Score Fellowship received an artifact. This did much to endear the newest Sidereal into the society of soothsayers and prophets. For themselves Naugrom retained a Starmetal quill, the last piece forged by the boulder that changed (fulfilled?) their fate. Centuries later with that same quill Naugrom transcribed the plans that be come to be called The Usurpation.
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soulmuppet · 1 year
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renaissancewoodsman · 3 months
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