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#sims 1 old town
kazzysims · 10 months
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Welcome to Early Pleasantview...with an Addition
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Hello all! Welcome to my blog, and welcome to my early Pleasantview save! Early Pleasantview was made by the lovely gutosimmer, whom was so kind to have made a Pleasantview neighborhood, complete with all of our favorite Pleasantview premades, 10 years before Maxis' Pleasantview takes place. It's a wonderful 'hood with so many stories to create and explore, and I can't thank him enough for making it. So thank you!
On this blog, I'm going to be documenting my game; moreso for my sake so I don't get confused with who's who and so that my millions of screenshots don't clog up my hard drive. But I figured maybe someone else out there will want to see how my game plays out with me, so here I am!
As I mentioned, I'm going to be starting with an earlier version of Pleasantview. I was going to play regular PV, but I've done that so may times and it got repetitive, so I decided to go with this 'hood instead. However, I didn't want to do just a Pleasantview save; I knew I needed more Sims to play with. So I added a subhood.
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Ta da! A beautiful subhood with a cascading waterfall. I know we're at a different angle, but does this subhood look familiar?
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If you guessed Old Town, you'd be correct! I'm adding some Sims 1 characters to my rotation! While early Pleasantview brings back some Sims 1 icons (Bella Goth, Michael Bachelor, and Cornelia Goth to name a few), I wanted to go further and add even more Sims 1 stars to the game. But I'll introduce those Sims soon enough. ;)
So that's it! I'm going to be playing a Sims 2 Pleasantview neighborhood with Old Town added onto it. I also wish I could remember whose Old Town I downloaded, because it's not mine and I'd love to give credit. The only part of Old Town that will be mine are the sims. But without further ado, let's get started!
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mercury101 · 1 month
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Downtown Here We Go Again
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elden-hicks · 3 months
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A note for the fellow strugglers in TS1
Hey, it's Seth! I know how frustrating TS1 can be (considering it's age and being the first game in the franchise), so I am here to introduce a list of personal must have mods and programs, which I always use whenever I re-install the game to make it more user-friendly. The list itself is quite short, actually, since it only consists of my personal gameplay choice mods. So there's no building objects, deco, skins and heads there.
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MODS AND CC
This calendar will report the day of the month to your sims and -- and this is amazing -- even introduce a concept of days off. Sims should have about every 6th and 7th day off. - THE ABSOLUTE MUST HAVE. It's in the painting section and costs 15 simoleons. Works a bit wonky with children, but otherwise a very useful mod to have.
Call work/give interview job phone plugins to give your sim a day off. - I use those mostly when sims have to take care of the baby.
A family mod by Gothi_family_4ever. - another must have in my collection, introduces the familial relationships in game! No more inappropriate relationships between relatives. It's a 0 simoleon painting, which you can delete once you've done.
A hacked frigde mod by the same author. - allows your sims to put their food into the refrigirator, call the household members for the meal, and requires the usage of products (like meat and in-game vegetables) in order to cook a dish instead of insta-paying. You kinda have to build a grocery shop for your sims, so they could buy the required products, I prefer to install the stalls into the pre-existing farm shop in Old Town area. P.S DON'T FORGET TO READ THE INSTRUCTIONS FOR THE INSTALLING BEFORE DRAGGING ANY FILE. As much as I love this mod, I don't, for example, use their cereal add-on.
The Elixir ExpressiBuy Computer. - a computer that allows you to buy any in-game buyable product (like vacation gifts, grocery, tonics, etc etc) in stock. They won't magically appear overnight but would be brought by a special courier npc. It also allows your sim to research logic, creativity, culinary and mechanical skills. I'd also recommend diving further into their site, since they have a lot of cool and unique gameplay content as well!
MagiCo's Bookshelf of Dimensional Storage - the official Maxis item, that was in the 'Get Cool Stuff' section. Allows your sims to keep their magic coins and ingrediends in special bookshelf storage, I mostly use it so the kids could get the ingredients for their spells from the adults. It is in the Magic section, btw
The Magic Mirror - the only outright cheat object that I have in my possesion. This mirror refreshes your sims needs, builds skills, friends, stardom, etc. Saves headaches when you are not in the mood to fullfill your sims' mood, ha-ha.
PROGRAMS
SimEnchancer 3D - basically a program that allows you to change the basic sim's attributes, including their heads and bodytypes. If you are familiar with TS2's SimPE, you'd have the idea how it works. NOTE: if you have to run your TS1 game as an administrator, you'd have to open it up in the same vein as well. And don't forget to backup your UserData files when you are working with it, just in case!
The Sims Creator - the official Maxis program for players to create some basic skins content. The program is only suitable to work with head and skins textures and not the meshes! Likewise, if you have to open the game as an administrator, you'd have to do the same with that program.
NEIGHBORHOODS
This section for the fellow premade enjoyers out there, who mostly played TS2 before and decided to give the local premades a chance as well
Here you can download the original UserData 1 and 2 if you want to reset your neigborhoods as they were if you had already played the neighborhood before and want to start anew. The Sims Wiki also gives you an instruction for how to do so.
And here you can download the additional Maxis families like The Hatfield, The Maximus, The Mashuga, The Snooty, The Jones and that weird agent White House familes. For some reasons, some of them refused to function in my game, so I had to install the empty houses and recreate them by hand, using the SimEnchancer and Wikia to give them appropriate skills and careers.
OTHER
Sims 1 Alternative UI - refreshes your game by a margin. I really recomend this one!
Well, that's basically it! I hope, my list would help you as well!
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thesims1master · 7 months
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This brings soo much memories! Amazing Old Town recreation by @philosimy. In this ocation parts of Vacation Island.
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weirdsimsinhistory · 1 year
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Just a bear man waving a guitar at the disco
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alkesims · 7 months
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You plan to recreate the whole MAGIC TOWN neighborhood from SIMS 1? All the lots?
It'd drive me nuts if I did every other lot in TS1 and stopped at Magic Town, yeah.
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philosimy · 4 months
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Sul sul!
It's time to get nostalgic.
With this update of my Sims (2000) world, you can revisit every lot and every household from the Sims 1 in an open world experience in the Sims 3! This addition adds the Magic Town and Vacation Island area's, making this a complete Sims 1 world, that includes every Sims 1 neighborhood.
I apologize for the long delay in releases this update for this Sims 3 world. My real life has gotten very hectic, so it's been hard to make time for this project. I hope it was worth the wait and that you'll enjoy reliving the Sims 1 in this Sims 3 world.
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Special thanks to @bunnybananasims @virtual-hugs @madraynesims @melisanne19 @thesims1master @ohrudi on Tumblr and @OhBeeel and @Andr3sL0K0 on Twitter for helping me with beta testing! And Martine and Simsimillian at MTS for providing lovely terrain paints <3
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Get the world + save file here: SFS download
If you enjoy my work, you can support me on Ko-fi <3 Thanks!
This world was made with every Sims 3 expansion pack (except for Into The Future), in addition the the High End Loft and Town Life stuff packs. You can install the world even if you do not own all of these packs. But the save file (which includes all of the premade sims, ghosts and some fixes) can only be played if you have all of these packs installed.
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To everyone who has installed and played the previous version of my Sims (2000) world: to install this version, you'll need to uninstall the old one. If you have an active save file with the previous (1st) version of this world, please backup any households and builds you want to save to your library. Because that save file will probably become unplayable after installing the updated world file.
I have one little request… If you know any other long time simmers, please share this project with them. I would love it if as many people as possible get a chance to enjoy this nostalgic experience <3
Also, if you enjoy setting up high quality screenshots, I'd love to see them and use them to promote this world.
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mookymilksims · 21 days
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ULTIMATE Realistic Populated World Roleplay Mods | The Sims 3 | Guide and Tutorial
What's up everyone! Welcome back to my channel, I am super excited to give you guys this tutorial, I've been wanting to make it for awhile! I'm going to offer some alternative and lighter weight techniques on how you can populate your sims 3 world with a small combination of mods and households. I'm also going to show you how to tweak your ini files and how to actually create the lots in your world to simulate the best experience. Let's jump straight into the video because I am so excited to show you!
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Ini Tweaks:
So the first thing you want to do is open your graphics rules ini file in your bin folder. You won't have to scroll or search , the cpu settings will be there as soon as you open the notepad file, change all of those numbers to 4. What this does is massively improves how the sims 3 engine allocates resources in your game. This alone will start sending more sims to more community lots naturally, without any mods. However, we are going to add some extra mods on top of this to help sims make more logical decisions on which lots they will visit, as well as insure that every lot a sim in your active household visits will autonomously send available sims there.
Before we get into the mods I need to explain two very important things to you first.
Community Lots and Households:
These are very important factors when you want to go about creating a more lively world. Contrary to old beliefs, you don't need over 50+ households to populate your worlds. And the smaller the world is, the less sims you'll actually need to fill it.
You also do not need every single community lot available to you in every world, either. In fact, the more optimized your community lots are in the world, the more likely sims will visit them on their own. I will explain this further in depth.
Let's start with community lots:
For example, if you have 3 gym lots in your world, sims will get very confused on which gym to visit. They won't just pick the gym closest to them, and the decision might be so taxing on their little minds they will more than likely choose to not go to any of the gyms altogether.
So if you want to see a more active Gym lot, only regulate this to one gym lot in your world. This may not have been the perfect example as most of you will already have one gym lot in your world, but then you should also notice that it's the easiest lot for the sims 3 engine to fill up. Because it's only one decision the townie sims have to make on where and how to visit this lot.
So for the bars and clubs in your world, you want to regulate this to one of each, and you could probably fit in a second one if you have the NPC's to fill it. Remember that the engine can't send sims to fill the lots if there aren't enough sims to fill it. You also have to factor in if those sims have children and their work hours as well.
So, I typically will make 2 dive bars, one will be a low end hole in the wall, and another will be on the whole other side of town in a completeley different theme or style, I try to incorporate new activites that you can't find on the other lot, so a pool table, karaoke machines, the bull rider, etc. I can get away with 2 dive bars because I use this fixed MSC mod, this mod fixes the EA LN oversight that didn't send townies to these lots very well, it adds a script that will automatically invite sims to these lots when your sim goes to them. So I don't have to worry too much about how many sims are available, as the mod does this for me and invites sims who are free without me having to do anything. The fixed MSC mod also applies to all of the LN lots, btw. And the reason why I keep emphasizing "Fixed" is because someone fixed the travel crash and error code 12 issue that was on the older builds.
As far as an exclusive lounge and dance club, I only make 1 of each. This gives me 3-4 options respectively to have an authentic bar hopping experience in my world. As I love doing this on my sims fun and wild night outs.
So when it comes to all of the other community lots, you already know to have one of each. The only other tip I can offer is that you don't want to put too many functional objects on these lots. As again, this could result in overloading a sims decision making process. The lot and sims become way more optimized when you give them less to do actually. This means you can create themed lots for very specific occasions. For example, when I downloaded a casino lot for my simler90 series, the lot had a ton of the gambling store objects, including a bunch of random objects that wouldn't neccassarily fit into this lot, which resulted in sims standing around a lot more and choosing to sit down instead. When I lowered the amount of functional objects, you begin to see sims gambling more as they now had a clearer reasoning path to decide on what objects to use. This resulted in the lot overall feeling and acting much more realistic, as I would enter the lot and see sims already gambling on it; acting like a real casino.
This is how I was able to understand the sims 3 engine and AI a lot better. We used to make 64 by 64 lots with a bunch of stuff and wonder why it was so laggy, empty, and when sims did get there they weren't really doing anything. You have to optimize lots to get a better aesthetic and gameplay experience.
A coffee shop should only have the ability to buy coffee and free space to sit and chat or use a laptop. This will force sims on this lot to just buy coffee and talk with sims while sitting down. So this lot will look and feel like an actual coffee shop.
So as a basic overview for the lots:
You now know to limit the amount of community lots actually available to all the sims in your world. This makes for a much more immersive experience overall, as sims will naturally populate these lots a lot more when given a reasonable amount of options to visit them.
You now know to limit the amount of functional objects on these lots so that when sims do decide to come to these lots, they will act in a much more realistic way on these lots resulting in a more immersive and roleplay experience.
So now if you are a builder, or just some who likes to remap your world to have a better gameplay experience, consider these steps above. Since you now know that you don't have to add every kind of community lot to get a more active experience, and in fact, this actually hurts the goal you're trying to achieve, remapping the world becomes less stressful and more strategic.
For example, if I have a fish village kind of world, this allows me to add new unique lots specifically for this world that would make more sense. I can send sims to a savvier seller fish market, this is functional, sims can come here and buy all kinds of fish. I can make a cozy cottage core type of wedding venue and winery, this could fit into this world. I could make a small camping lot that can only be reached through a hiking trail on foot, this could fit into this theme. When I think of a fish village I think about family play, so I could add a unique arcade, daycare, and adorable festival lot, where you could see some younger sims running around more frequently. I could make an old town themed pub as a dive bar. I would really only need one of these in this world, so it would be very active, especially at night. I could add an underground rave scene and give it the dance club community lot type, this could signal a small rebellion of these traditional fishery values in the village, and still be quite active, since there would be only 2 "party" lots for sims in this world to visit.
And etc, make the lots fit for your world, and limit the access to how many types of community lots there will be. This ensures more time spent on detail without having to worry about how full these lots would get, as you know they will be very full using this method.
As a final note, you also want to consider opening up your rabbit holes. While, you won't have to make them functional with zerbu's uc mod, you can make these lots functional using other techniques without having to sacrifice less activity. So for example, opening up the diner and bistro RH, allows me two external dining options for my sims. The diner could be a mcdonalds, and the bistro could be a benihana's. I typically roleplay this, like the diner rh being a nice chill hangout and eatery, and the bistro being a much more wealthier upscale place, I use the consort dress code mod, so you can only be in formal attire here, or you could combine this lot with an exclusive lounge and get play out of both types of lots on one optimized lot. Adding Ani's business as unusual set, a piano which will auto assign a pianist, some pretty ball room floors and deco, and you've got a perfect date night or mobster family dinner. Depends on your play style. Because there are 2 of these, the engine will send sims to these lots because it has the RH on them, and when sims get there they will use the menu's to sit down on there own and begin ordering.
So now let's talk about Households.
I made a pretty extensive guide about this on tumblr, which I will link. But as a basic overview, I figured out a couple years ago that you don't actually need a lot of sims in a world to make the world feel populated. However, if you do add a lot of sims, there are ways you can go about it, which isn't as taxing on the sims 3 engine. As you may have noticed, having a lot of sims in your world increases lag and freezing, this is because when you hit the world's limit of townies, you'll get a lot of routing errors (which cause the freezing), with too many community lot options they get confused on where to go change their mind half way, go somewhere else, too many objects on that lot, so an ai freeze when trying to decide what to do. This overall results in a chaotic and laggy experience.
In general, I like adding townies I will actually care about, but this number of households needs to be manageable. So I make around 10-12 official townie households in my world, with a lot of detail on their cas and homes. I decorated their homes in the same way I would mine, because I'm more than likely to actually visit these sims in their homes. This means I can remove all the other houses in my world, because I don't want SP to fill these homes with more sims I don't care for, and will add more strain on the engine anyway. This also leaves more room to configure where I'll be placing my optimized community lots. Don't worry, when I want to world to look like it's more populated than it really is, I add deco buildings, homes, and sims.
Then I add, NPC households. This is an interesting and amazing method because of how it works. I make a very basic home, usually in a basement, with 8 beds, 1 bathroom and 1 kitchen. Just the basics, no cc or detail or decor. Then I add 8 sims. This could be single men/women, teens, children, cashiers, robots, elves, etc.
This is how I can begin to actually populate my world with very little strain on the resources in the sims 3 engine. You see, when sims don't have any way to entertain themselves, or advance their skills, or fulfill their wishes, they are pushed more than ever to LEAVE the home to achieve this. This means you'll see 8 sims from each NPC household more than likely OUTSIDE than sitting in their homes. The engine seems to spend a lot more resources on maintaining the townies when they are in their homes more than when they are visiting a community lot. I noticed this when I had a lot of townies in their homes, without any of these mods or ini tweaks, I had a significant lag because the engine was micro managing all of those sims in their individual homes. This removes so much strain on the engine, when all it has to do is force the sims to leave their homes, as also mentioned before, the engine spends less time on extending resources to them on community lots vs when they are in their homes.
So esentially, what I've done here, is given my engine a huge break, allowing it to allocate ram and resources much more effectively and much quicker, while at the same time introducing more sims into the world without the engine thinking this = more strain.
The third and even less engine intensive technique I use is, Arsil's custom role generator mod. This allows me to add any kind of sims I want, that the engine doesn't actually have to control or allocate, as this mod is a script and sims from this script are seen as bin sims/service sims. They simply disappear back into an invisible bin until their shift starts. So if I want to add regular customers to my Benihannah's without worrying about the strain on my engine I can achieve this effortlessly. However, I use this method on lots that aren't seeing a lot of activity. Keep in mind, everyone builds their worlds differently, and there are many factors to consider why a sim may not be as interested in one community lot as others, while this is mostly self explanatory sometimes, this isn't as cut and dry. So, for example, I notice that unless my sims actually visit the beach lots in my worlds, there won't be a lot of sims on it. Sometimes, there will be one or 2 sims, but in general, it doesn't see a lot of action. So I set a seasonal lot marker on the lot, and then proceed to add 4-6 new custom role markers (I transmogrify them into beach deco items, to blend in), I set this up for the summer time, as this would make the most sense for more sims to visit. And then I add a bunch of deco beach sims to the lot on top of that. That way when my sims visit the beach, it will already have 4-6 sims on it, but it will look like 20 sims are there, and the engine will probably send 5-8 more sims which will result in a very active lot everytime I visit.
This is how you can utilize the arsil technique to gain more popularity on lots.
Which leads to my next point, consider what is actually about the population that you care about so much? For me, I want the world to look full without the lag. I was able to achieve this with deco sims. The engine doesn't have to do anything at all for this, as deco sims are objects. I want to play on lots where I could take a screen shot without having to even set up a scene, like for instance making the lot look and feel full. Deco sims are already posed, so all I have to do is move them into place. I have learned how to severely decimate these objects to make them completely playable in the sims 3, so I am going to have a lot of fun converting ts4 deco sims to ts3. This is going to be perfect for my building and roleplaying style.
For me, a townie that I don't care for might as well be a deco sim, the only use I have for them is to decorate the background of my screen shots. That may sound harsh but it's the reality. I make every sim in my world with intention. If I can't see you being an enemy, lover, friend, at some point in my story, then the sim isn't useful to me. And if the sim isn't manning a savvier seller station, or cooking and serving at my benihanna's then what are you even doing here other than taking up resources? I wouldn't even care for the sim to populate my UC lots, because I can just use deco sims for that, too.
Understanding these new household techniques, combined with your new understanding of community lots creates a POWERFUL new experience that's results in smoother/faster gameplay on active and filled community lots.
So in general, you actually want to have more townies than community lots. You can achieve both without lag using my NPC households method, and more strategically themed community lots together. This means all of your community lots will more than likely always be active no matter what your sim is doing in the world.
And now we are going to add mods on top of that.
We already discussed the fixed MSC Mod. So let's move on to the others.
I know most of you were expecting to see the Lot Population mod on this list, but I'm going to tell you exactly why it isn't. The mod teleports sims randomly around my world, the mod promised to send sims to lots they would actually visit, and even according to the season, but I didn't see this result. Instead, sims, no matter what their personality was, were randomly appearing at every lot I paused an looked at. I wouldn't even be sending my sims to this lot, I'd just be looking at the lot, this often resulted in freezing, hiccups, and slight lag. If I had more than one sim in my household out and about and I switched over to other sim, I would see the same sims I just saw across town pop out over there. This broke my immersion by a lot. Not only that, but a lot of these sims would be using objects, with props, and when being teleported it temporarily broke the interaction, which resulted in props and objects floating in mid air, or being unusable, or showing up on other lots where it wouldn't even be possible for those objects and props to show up. This caused routing and script lag in my game by a noticeable amount. I was on a reduced version, and still noticed these issues. I really wanted to like this mod, and if it didn't break my immersion and cause more performance issues, I would otherwise love it. But unfortunately, I had to find some lighter alternatives that handled both of the issues I noticed with this mod.
This leads me to the Get out project, or you could of course just download arsil's script yourself and tweak the settings to your liking. BoringBone's tweaks the settings of Arsil's script and includes his own mods in a few modules to balance out the tweaks he made as well as enhance the overall experience.
These are the modules I downloaded for my mod list: Pedestrians Smart Vehicles
With all of these mods combined, sims are being pushed out and about in the world immediately, consistently, reasonably, while still allowing some sims to stay home. Which is another issue I had with the lot population mod. There were never any sims at home. This caused issues when townies threw parties, and invited me, I would go and no one would be home; so no party. This caused issues when I wanted to visit a friend I made in their homes for story telling and gameplay purposes, because they weren't home to open the door. This caused issues when inviting sims out, going on dates, inviting sims over. They would be randomly selected to teleport to another lot my other sim was on so it would completely break these interactions. The get out script isn't that invasive. It doesn't break these features and interactions, sims aren't being teleported, they are choosing to visit more lots more frequently. If they throw a party, or invite me out, or I invite them out, the EA script function takes back over and allows me to actually see the end of these interactions. On top of that, there wasn't any lag with this mod installed, as sims would be doing what the engine is already coded for them to do, just more of it; visiting community lots. The mod also adds walk abouts like how you'll see in the TS4, which I also combine with Shimrod's townies out on the town, where you'll see double the amount of walkabouts, while also extending a reasonable and light weight function to populate the lots in between.
Combing this with the Supreme AI mod, unlocks the sims AI in very innovative ways, for this particular guide, the supreme ai mod allows sims to make more logical decisions on which community lots to visit based off of their traits. While it's not completely set in stone, and still has a randomized feature which adds more interesting outcomes, now you'll see a lot more athletic sims at the gym, sims with hampers in their home at the laundromat, rebels and part animals at bars, clubs, and arcades, teens and kids at parks, arcades, libraries, the pool, etc. Let alone all of the other changes included in this mod, it has to be recommended for the logical fixes it applies to EA's system of how sims decide to go where.
The last mod I want to recommend here is the nana no shop in RH's. This mod makes it so sims no longer autonomously visit and enter RH lots. If you ever wondered where all your sims were, and you knew they weren't working at the time, they were probably inside of a RH. The game pushes them to sit inside of them for an extended period of time, this is to simulate to the player that the townies are alive and doing their own things. This isn't a problem in an unmodded game, however, when you're like me and open up your RH anyway, this mod would be a perfect enhancer, it still sends sims to my opened RH lots, and RH's in general like to eat outside of a bistro or diner, but it no longer allows them to enter RH's and sit inside of them. This means more sims who are available to visit community lots actually visiting those lots. Townies don't need to go grocery shopping in the RH because they can automatically get their ingredients from the fridge, with whatever recipes they choose to cook. The only reason a townie would need to visit the hospital is if they are giving birth. Unless a sim works at the police department or is going to jail, they don't need to be there, either. And well, you get the point. Any need for a RH for townies will be assigned to their tasks and they will be unable to take it off, this is for what they NEED. When you want to actually see those townies around town instead of sitting in RH's, this mod fixes that issue altogether.
So now I'm going to go in game and show you the kind of results that you can expect by following this guide.
First I will show you the normal populated world, this is what you're used to seeing in game. Then I will show you what it looks like when you optimize your community lots and add my NPC Household method. Let's begin!
Conclusion: As you all saw the massive difference in gameplay, either one still works out much better than the normal EA lot population method. So you can play this in either style. With my NPC household method and more optimized community lots this just promises better performance with populated lots, significantly. You don't have to follow this method, you can just use the guide and mod collection outlined here!
I want to thank you all for joining me , I am so happy I finally got to show you guys how to populate your worlds lag free, I love all of the support I've been getting, you guys are just so awesome! I have more videos coming for you so I'll see you in the next video!
Mod links:
MSC Fixed mod get out supreme ai shimrods townies out on the town
nana no shop in RH's
Arsil Custom Role Generator
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rheya28 · 8 months
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Casa Del Rosario [ Filipino Inspired Restaurant ] ♥ The Sims 4: Speed Build // CC
Welcome to Casa Del Rosario, an old Spanish Colonial home turned restaurant that serves authentic and homestyle Filipino dishes from all around the Philippines(Sulani). Whether you are craving something sweet or savoury, a meal cooked by Lolo (Grandpa) Romy at Casa Del Rosario never disappoints and will always put a smile on your face.
Note: The exterior of Casa Del Rosario was very much inspired by Spanish Colonial homes in the Philippines. Although recently renovated, Casa Del Rosario's original architectural character and features remain. The original wood, stone, and ornamentation throughout the building were maintained and acted as inspiration for the rest of the interior. Modern elements, along with furniture pieces made by locals, were introduced to the interior to blend in with the original structure and materiality of the building.
The world of Sulani was chosen as a representation of the Philippines as it shares similar island characteristics and landscape (Especially where I lived as a child). I was hoping to place this build in a heritage town similar to where I lived, but sadly, we do not have that kind of world in the Sims so while Sulani does not accurately depict the environment I had in mind for this build, it is the closest to the Philippines as it was going to get.
DISCLAIMER: As mentioned previously, the exterior of this build was INSPIRED by Filipino Spanish colonial architecture and is by no means accurate! (though I tried really hard to)
Lastly, one of the reasons why I decided to create this build and create this narrative was because I was re-watching @oshinsimss Growing together let's play and was inspired by how she showcases Filipino culture in her game! Her storytelling is what pushed me to create this build and it turned out to be one of my favourites.
♥ Please make sure to turn bb.moveobjects on! ♥ Please DO NOT reupload or claim as your own. ♥ Feel free to tag me if you are using it, I love seeing my build in other peoples save file ♥ Feel free to edit/tweak my builds, but please make sure to credit me as the original creator! ♥ Thank you to all CC Creators ♥ Please let me know if there's any problem with the build!
♥ SPEED BUILD VIDEO 0:02 Intro 0:46 Speed Build 14:02 Photos
♥ LOT DETAILS Lot Name: Casa Del Rosario Lot type: Restaurant Lot size: 30x20 Location: Sulani
♥ MODS: TOOL MOD by TwistedMexi
♥ CC LIST: Awingedllama: Apartment Therapy Sooky: Vertical Oil Paintings (landscape ver) Charly Pancakes: Much, Maple & S Const. Pt 3, Soak Felixandre: Chateau (all), Colonial pt 2 3, Florence pt 1, London Exterior, Paris pt 1, Candelabra, Grove, Paris pt 1, Shop the look Harrie: Brownstone (all), Brutalist, Country, Shop the Look 1 & 2, Spoons pt 1 2 3, Jardane, Kyoto Felixandre x Harrie: Orjanic (all), Kichen, Tiny Twavellers TheClutterCat: Sunny Sundae pt 2 Pierisim: Coldbrew, MCM pt 3, Oak house pt 1 2 3, Unfold, Winter Garden Max20: Poolside lounge pack Charly pancakes x Pierisim: Precious Promises Syboulette: Sandrine Tuds: Cross, Ind
NOTE: i have not uploaded this build in the gallery yet, i will upload it asap
♥Tray File: Available on my Patreon ♥Origin ID: Applez ♥Twitter: Rheya28__ ♥Tiktok: Rheya28__ ♥Patreon: Rheya28 ♥Youtube: Rheya28__
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cora626 · 1 month
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Old Town!
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Good evening! tonight I bring to you my version Old Town in the Sims 2. The SC4 Terrain is @philosimy 's found here. There are a few properties I kept from New Pleasantview like some of the farmhouses because I just liked the way they turned out. There are 2 versions of course, One with families and one without. There is also a property listing for this one too. In the folder there is also a .reia file in there. I didn't like it because it's kind of weird that the preview moves but I can't get the actual map to do the flyover unless I rename it to Pleasantview. (If someone ever finds out where the link between the town name and the fly over is I would be sooo soo soo happy because that just kills me that I can't make it do that with the Old Town name.)
The families in the version with the families were made by @tvickiesims and can be found here. I truly hope you guys like this and it brings you back to the bygone days of the sims 1 when you visit the properties.
When @philosimy put this map together they thought about everything. The addresses from all the packs were included in the map on empty lots. I have re-created many of those properties along with remodeling or recreating some that I saw from other creators, and I have credited them in the MLS listing in addition to this post and this one. Currently the properties covered the Sim Circle properties, the Old Town properties, Downtown properties and the Vacation properties. I do plan to make the Magic Town properties and the Studio Town properties too, but as add-ons. I am now going to take a break from creating things this large for a little while I will be back with more in the future, but this is what I have the strength for, for now. I still have one more version of New Pleasantview where there is a change in the storyline, but I am going to table that for now. I hope you enjoy! Here are the family pictures. Note, they may look different in your game as I have default replacement skins by @microscotch & @kestrelteens and eyes from @episims .
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Thank you to @plumbtales , @tvickiesims , @philosimy , @drewinthesky , Simsdownload 12, Seba569003, & Broomhilda.
As always make a backup of your game before installing this or any DLC into your game to prevent permanent loss of all your hard work in your game.
I used TS2 UC to makeover this lot. This lot is CC free. If there are any issues, please let me know so I can fix and re-upload. Enjoy.
Old Town Download [SFS]
Old Town with Families Download [SFS]
Old Town Property MLS Listing Download [SFS]
Alternate [Simblr.CC]
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simsyworld · 1 year
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Reclaimed Roots, A Legacy Challenge.
One fateful day, as you flip the pages in the local newspaper, your eyes fall upon an advertisement for an affordable farm on the outskirts of town. This farm had fallen into disrepair, abandoned and forgotten by its previous owners, who had inherited the farm but chose to not take care of it. Despite its rundown state, a flicker of hope ignited within your heart. Your dream of owning a small farm to raise your future family may become a reality! 
You call the owner’s of the property and they start asking for more money. This went from being an affordable farm to a pricey one! You decide to take a leap of faith and go for it. Packing your belongings immediately and setting out for the neglected farms of your dream. When you arrive, you see just how neglected the farm truly is. You find a weathered farmhouse, its paint peeling and windows cracked, surrounded by overgrown fields and rotten fences. But you see beauty hidden underneath it all. 
You see a vision of what this farm could be. A fresh coat of paint, rescued animals, beautiful old oak trees flourishing, children riding their bikes and fishing in the pound. This is where you want your new life you begin.
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Required Packs: For Gameplay: Cottage Living, Cats and Dogs, and a pack that allows yard sales. House is made with a bunch of packs but is mostly just all clutter! Main items are from the gameplay packs.
Rules: Aspiration must be country caretaker Start with $500 Place @simsyworld’s lot from the gallery called "Abandoned Farm" hashtag #reclaimedroots or #reclaimedrootslegacy Each generation must live on the family farm. This may call for an extension of the house, a second floor, or a basement. If your sim has more than one kid, they can move out. But the sim you decide to cary on the legacy must live on the farm. Your house has no wifi, so no computers or gaming consoles. A TV can be bought after you fix up the house.  Your sim cannot have a job. Make money by yard sales or odd jobs. Your sim’s teenager sim’s can have a part-time job but they must still help out on the farm Wake up by 6:30am every day to take care of the animals (can take a nap after animals have been cared for) Cannot use “the hand of god” (selling in inventory) UNLESS there is more than 20 in a stack of crops. All other items must be sold during a yard sale. Have a yard sale at least once a week, every Sunday. If it is raining you can skip the yard sale. Sell anything you collect, baked goods, rocks, ect.
Generation One
Name the farm after your last name
Clean the house, buy a new mailbox, pick the weeds, and apply a fresh coat of paint to the house.
Find a stray cat to be your farm cat. This cat likes to live outdoors, so place a bed and food outside. If you get a full relationship with the cat, it can live indoors.
Buy 6 chickens and name each one. 
Build a relationship with each animal before getting a new one
Enter a Finchwick Fair competition 
Befriend the animals and complete the country caretaker Aspiration
Reach level 10 for Farming, Fishing, Cooking
Fall in love with a local farmer
Get married and have a ceremony on the farm
Have 1-2 children
When your first child is born, rescue a puppy that will become best friends with your child
When each sim ages up to a child, you must buy them a bike as a birthday present so your sim’s child can go on adventures.
Teach your children how to fish, cook, and garden
Generation Two
You grow up loving the farm and craving the taste of fresh produce. You watched your parents sell produce and baked goods every Sunday morning and thought it would be a great idea to go bigger! You decide to work towards your goal of making your name in town a staple by opening a store named after your family! 
Have the Freelance Botanist Aspiration 
Paint the house a new color since after all these years it needs a fresh coat.
Buy your family their first computer now that you have wifi
Reach level 10 for Cooking, Baking, Charisma 
Find a stray dog to adopt into the family
Enter a Finchwick Fair competition
Fall in love, get married, and divorced. This relationship didn’t work out.
Own a bakery, store, or restaurant that focuses on the idea of selling food or produce that is fresh. You do not have to have yard sales after you build a store. 
Become good friends with at least 20 sims outside of your household. 
A local baby/child was dropped off at the fire station. You decide to adopt this sim to live on the family farm! 
Build max relationship with your sim’s child. 
Teach your sim’s child how to garden, cook, and fish.
Fall in love and get married
Have family dinner all together on Friday nights including your sim’s siblings who moved out
Generation Three
You were adopted into the most loving family. You fell more into the creative side of life. Always drawing, painting, doing arts and crafts. When you got older you fell in love with the relaxation of making floral arrangements. 
Have the Painter Extraordinaire Aspiration
Reach level 10 for Floral Arrangements, Painting, Gardening
Make 3 masterpiece paintings
Befriend all the animals on the farm with max relationship
Inherit the family business and turn it into a floral arraignment store. You can also sell your paintings here.
Have 5 maxed relationship friends who you always hang out with
Enter a Finchwick Fair competition
Fall in love with 1 of the 5 friends. 
Have family dinner’s on Friday nights and friend dinner’s on Monday night
Find a stray cat to adopt. This cat is obsessed with you and follows you to work at the floral arrangement store.
Marry your best friend and have a ceremony. Invite all of your friends and family
Have as many children as you feel is right.
Do homework with your sim’s children every night 
Looking for a Discord server for simmers? Check out our 920+ member server called SimsyWorld! We host weekly challenges and giveaways if you're interested! Click HERE to join!
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cheriladycl01 · 3 months
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2026 Rewind - Grid x AudiDriver! Reader
Plot: After some devastating deaths within the F1 industry from unmistakable names in 2025, the FIA decide to make a plan to race at all of the old tracks that are iconic but haven’t been on the grid for a while.
A/N: this is racing heavy with only drivers name dropped, but if you want cool Ted and Crofty with Y/N vibes while learning more about some of the FIA Grade 1 Tracks, have a read!
Credit to celestinovietti for the GIF
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“So Ted, let’s talk about this years line up. It’s just so iconic that I can’t bear it!” David Croft says as they are in the commentator box at pre-season testing.
“Yeah Crofty, obviously it’s so unfortunate the reason behind what we are calling the 2026 rewind because of some losses we had in the industry and this was the way the FIA decided to pay tribute to those people!" Ted explains before the onscreen for the year comes up.
"So, lets go through the year together and analyze it. We're starting of the season strong in the lovely Kuwait, here at Kuwait Motor Town, this is where we are kick starting off this season. It's a high speed track here just north of where we would typically start in Bahrain. This is a track consisting of 20 turns, and is 5.609km of racing ahead. I'm very excited as no-one in F1 history has raced here in an F1 car. Who do you think's going to do well here Ted?"
"Well, there's some really nice corners, and it's a similar temp to Bahrain so i think it's difficult to tell but I can imagine the Audi with Y/N now having done her rookie season learning all those key values about the F1 car and how it works. McLaren will also be good here, really tightening up the constructors championship this year!" Ted offers looking at all the onboard footage.
"Yes I agree, I think Red Bull tend to be quiet strong a the start of the year naturally and its a game for the other teams to be playing catch up!" Crofty agrees.
"Okay, then after Kuwait, we'll be travelling to and correct me if I'm saying this wrong but the Kyalami Circuit in South Africa near the wonderful capital Johannesburg. It's in replacement of the Saudi Arabian Grand Prix, we haven't raced in South Africa since 1993 and what a beautiful circuit this is, its got some really high speed corners and yeah, I think the Ferrari will really be great on those long straights." Ted says analysis the data of the cars in testing.
"And now here we have with us, Y/N Y/L/N Audi F1 driver here to talk through the rest of the tracks!" David says and points to the camera for you to smile and wave before he pulls out the microphone in front of you.
"Hello!" you grin and David and Ted both burst out laughing.
"What did I miss, I'm really sorry i was late!" you smile looking between them and they both nod in understanding of how tight the weekend schedule could be, they are shocked they actually have your time right now.
"It's completely okay, we understand! We've only introduced Kuwait and South Africa, we are about to move onto the changed Australia track! Your thoughts?" he exclaims and you smile.
"Yeah, obviously it's going to be exciting with all these new tracks that none of us have driven, so of course there was a lot of testing in the sims... but yeah its great to be here in Kuwait, and I'm excited to go to South Africa as well!" you smile.
"Yes, and how do you feel about Australia being changed from Albert Park in Melbourne to the Adelaide Street Circuit?" Ted asks with a grin on his face knowing how you felt about the Australian races.
"Well, after the spider incident in 2022, I've always been so scared to drive in Australia" you giggle, before Crofty pulls up the video of you in P4 of the Australian Grand Prix in 2022.
Y/N - Theres a fucking tarantula in my car Race Engineer - Copy that Y/N - No i dont think you guys get it, its on me
"And you ended up pitting there was no time to get it out of the car because of where it was, you were crying for the rest of the race and you were going so quick so you could just finish that you actually ended up winning your first race here and overtaking Charles Leclerc in, what back then was an Alfa Romeo." Crofty smiles and you nod.
"Yeah, so where ever that race is in Australia I know ill be on edge the whole time, I'll have my crew do like 6 inspections on my car before each session to make sure. It was traumatizing i tell you!" you admit.
"So after what will hopefully be a spider free stint in Adelaide on their street circuit we move on to south east Asia where we will exchange Suzuka Japan, for the Fuji SpeedWay, a truly iconic track before going back to an old favorite of some of the older driver on the grid like Lewis and Fernando in South Korea at the Korea International Circuit!" Ted says showing the line up for the races after Australia.
"I'm really excited for these, the atmosphere of the fans is always amazing and the tracks here are great I think Audi thrive on these sort of tracks and yeah, I'm excited to see what we can do there!" you smile, looking at the spinning track layout that popped up on screen.
You move on to Miami's replacement being the iconic Californian Long Beach Street Circuit.
"And we've been tipped of, by a certain Cash App driver that he'll be taking you to DisneyLand while out there?" he asks looking at you.
"Yes, Liam has already been once and when I said about wanting to go to radiator springs he and Daniel jumped on the opportunity to go, which then Yuki and Max wanted to come so it's now turned into this whole massive group trip!" you laugh knowing that half the grid would come with you guys.
"And of course much like the UK Italy is another pinnacle of Motorsport and we've had to change out two of the iconic track Monza and Imola. So for the first change of Italy we've changed it to the iconic Mugello track which I just really love, don't you Y/N?" Ted asks looking at you.
"Yeah I think Lando and Osc will be really strong there, I'd like to think me and Carlos are as well with the Audi this year... so yeah I'm excited for Mugello! Obviously they raced here in 2020 so it's the most recent of all the races this year to make a return so its only really me, Oscar, Logan, Fred, Theo and Kimi who haven't raced there" you smile analyzing the twisty track up on the screen.
"Yes, then we'll be moving onto, what was probably one of the toughest decisions of this year which was switching out Monaco and what to switch out such an exciting race with, so they didn't its the only race on the calendar this year that has remained unchanged!" David explains making you nod.
"I think, where this year is to show the history of F1 and what it means to all of us, the teams and the fans. And by keeping Monaco on there where its such a historic track, i think that's actually staying true to a rewind year!" you smile, you'd always loved the vibes in Monaco, from the fans to the track to how your car performed there.
"Yeah i agree i think it was the right choice keeping Monaco!" Ted exclaims also loving the vibes at Monaco.
"Okay, then moving all the way to the west, we'll be in Canada moving from Montreal over to Quebec at the second oldest track, the Mont-Tremblant Circuit!" David shows the new Canadian circuit on screen.
"Then after Canada we've got a really special double header with two Spanish Grand Prix's at different locations. We have the Valencia Street Circuit and Del Jarama Circuit. Both very exciting and it will be a long weekend in Spain!"
"I'm excited to see a street circuit in Spain, obviously we had Madrid for the last two years after Barcelona, so I'm excited for both Valencia as a street circuit and Jarama which is such an iconic track because of those tights turns and yeah I'm really excited for this one!" you smile.
"Obviously next one was another tough one, Silverstone again another iconic track and the UK has so many other iconic tracks that its hard to choose, there was talks of Aintree, Watkins Glen and Donington Park but ultimately they went with Brands Hatch what do you think on this?" Ted asks looking over to you, holding up a page showing all the different UK tracks.
"Yeah, I think there's some really iconic tracks in the UK, its my home so i grew up racing on a lot of those tracks in different motorsport categories, I think there's ones that are arguably better for Formula one, which is why Silverstone is the main circuit as it gives for the most interesting race, however for me it would have been a call between Brands Hatch and Watkins Glen so I'm glad that they chose Brands Hatch, I've got some great memories there at testing and showcasing the car or working with the Top Gear team, so I'm excited to race there!" you explain, the United Kingdom is the like Monaco in being both a founder and royalty when it comes to Motorsport.
"I 100% agree with that, however I just love Aintree so much and am gutted we wont see it!" David Croft admits.
"So after Brands Hatch we move to Monsanta in Portugal which we haven't raced in Portugal since 2021 because of the COVID restrictions but that was in Algarve so it'll be interesting to see the difference!" Ted offers looking at the next circuit floating on their screen as he zoom's in on turn 4.
"Then, again there another track we hate to see go even if its for one year but Spa, its so iconic and its one of the most dangerous circuits we race now and it's being swapped out for Circuit Zolder on the other side of Belgium! Thoughts?" David asks out in the open.
"I" you start.
"Well I think" Ted also starts and you both look at each other in shock before laughing. You let Ted go first to say his piece.
"Well, I think it's no where near interesting as Spa, and especially where its the last race before a break... I think it's going to be way more uneventful than Spa!"
"Y/N?" Crofty asks looking at you.
"I actually think the opposite most of the tracks have been very high risk with lost of turns and chicanes and hairpins that really catch you out, however this reminds me of the simplicity of Monza and everyone, everyone loves Monza. So i think it will really even out the mid field cars" you says observing the track that had nice long straights and minimal turns.
"I agree with you there Y/N! Next after Zolder we head over to the heavily missed Nurburgring in Germany, the last time we saw it was 2019 so again, up until our 2019 rookies would have driven there how'd you feel about this track Y/N?" David asks.
"Well, it's such an iconic track for so many reasons I really wanted to race there after I watched Lando, George and Alex all race there in 2019, I was actually there in the paddock that year with Ferrari as a part of their driver development programme" you nod, explaining to them how excited you were for it.
"Now next in the place of Monza which we just mentioned we have a complete wild card of the Scandinavian Raceway in Sweden! Now this, this is one I'm excited for it's a beautiful track and has the coldest track temps we'll probably get all season! So it'll be a real fight to see who can protect their tyres and manage them well!" Ted explains and you nod, knowing it would be an exciting race.
"Then after that we travel to France where we haven't been for a while, however the Bugatti Au Mans Track in France is iconic, there are so many great tracks in France like Paul-Ricard or the Charade Circuit or Dijon de Prenois, all of them are great but the Bugatti hasn't been done is so long and really means a lot historically to the sport" David offers, showing you one of the only tracks you didn't feel too excited a lean towards.
"Then, we move back across to Aisa, going to an age of favorite of the age old Sepang International Circuit in Malasiya which is one fans have been wanting to see back on the race calendar for a while so i wonder if this will stay into 2027!" Ted takes over, and you nod.
"I'm also very excited for Sepang! After Malaysia we move onto the first ever FIA grade 1 race track the Chang Circuit in Thailand, how to we feel about this?" David asks directly looking at you.
"Not only is it a beautiful track, but it means that Alex now has a chance to race at his home track while racing under his home flag and I think he's really excited for it. He's in a great car, the Williams has come leaps and bounds and are top midfield contenders and definitely will be up there fighting for race wins!" you smile, knowing Alex was so happy to have this opportunity to race in his home country.
"I agree Alex Albon to win in Chang Circuit, I've put my money on it! Our next circuit it one that NASCAR share with us in F1 taking it back to the Indianapolis Speedway, on the lower F1 circuit of course rather than the Oval that the NASCAR drivers use!" Ted explains.
"Yeah, that lower track is great, you got the nice curve and we'll be able to get to those really high speeds. It's an iconic US track just like COTA!" you admit, taking a sip of the water you'd brought with you.
"After Indi, we'll make our way a little further down south to the Rio de Janiro International Track in Brazil, which is instead of Sao Paulo" David explains looking at the second F1 track in Brazil, it was a nice track but Sao Paulo had been on the roster for so long.
"Then, we are back in Las Vegas, but not on the Strp track that was created in 2023, no we are going back to the Ceaser's Palace Track and I know many people complain about these Las Vegas Grand Prix's because of the timings and the drivers not really liking driving at 12pm!"
"Yeah, i agree they are really strenuous just like Qatar for the heat but I love the vibe Las Vegas brings and I like the whole weekend with all the activities in the fan zone and yeah I'm excited they used Ceaser's Palace rather than the Pheonix Street Circuit which i know they were considering.
"I agree. Our last two races, then consist of the Buddah International Circuit in India and rounding off instead of in Yas Marina in the Dubai Autodrome, which will be a really nice round off" David exclaims.
Slowly you end the interview up, needing to go down to the track to get into the car for you leg of pre-season testing.
What a year it would be.
Taglist:
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mercury101 · 2 months
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A night in Downtown
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thesims1master · 1 year
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Chris and Melissa Roomies recreated for Old Town. I moved them in Sim Lane 10.
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talewrites · 2 months
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Fragile Part 6
😈😈😈
(This chapter got too long- I had to cut it short,,,, :]]] Enjoy!)
Generation: Bayverse TMNT
Tmnt x Reader Fanfic
Pronouns: Gender Neutral (except ‘dudette’, 'miss', and ‘princess’)
Warnings: injury, blood, electrocution, graphic depictions of torture, not proof read
Part 1 Part 2 Part 3 Part 4 Part 5
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Today you were spending time with Donnie while he worked in front of his monitors. You liked it there much better than in his lab. He had a map of the city up with little marks indicating spots where the Foot had been spotted. But that wasn’t what he was working on right now.
No, you and Donnie were doing much more important things at the moment.
Like playing the new update in Stardew Valley.
“Fishing mods are cheating.” 
You gawked at him in mock offense. “But you can’t pause in a multiplayer farm, there’s no time to play the fishing mini game!!”
“That’s why it’s more of a challenge!” He stuck his tongue out while he clicked his mouse rapidly to fight off a slime in the mines.
You pouted, adjusting the laptop in your lap. “I don’t need my cozy farming sim to be challenging…” 
Donnie did not miss the cute grin that graced your face after, his heart fluttering in his chest. 
These past few days you found yourself smiling more and more easily. Whether it was Mikey getting covered in flour while you baked cookies together, or Raph teaching you how to purl stitch, or Leo showing you how to wield a sword. You were enjoying spending more personal time with the turtles as you got to know them better.
Your toes curled where you were perched in the chair beside Donnie, glancing up at the map again. Your eyes always drawn to the blinking red dot marking the location of the lab you escaped only weeks before. The police had raided it and found it empty, which only increased your unease as to where Dr Stockman might be hiding. It already felt like a lifetime ago, that night when the turtles first found you. 
You owed them your life.
“Hey (y/n), you almost ready for afternoon training?” Leo came over, snapping you out of your thoughts. Leo leaned against the back on Donnie’s chair, earning a dismissive swat from his younger brother.
“We’ll stop after we finish up this day, Leo.” Donnie said not even taking his eyes off the screen. You giggled and got back to fishing on the beach.
You were two hours into your training session with Leo. 
“Okay, good. Now when you kick, focus on your balance. Stay firmly planted and your leg should have more power.” Leo coached you. 
Master Splinter was supervising while sipping his tea. It had barely been 5 days since your mutant abilities had manifested. But you were already making astounding progress in unlocking its potential. Leonardo had played a big part in the process, being the one who had helped you work through your fears of using your mutant reflexes, so the abilities came more easily to you when training. He trained with you every day, while Master Splinter provided guidance. Everyone was doing their best to support you through all the changes.
Casey suddenly jogged in through the entrance of the lair. 
“Guys! Just got word, the Foot are planning to rob a warehouse full of high tech weapons tonight. We gotta go intercept it.” He said waving around his cellphone.
“What? Where? Their communication frequency has been quiet since they moved those chemicals to the old Sacks building!” Donnie spun around in his chair to face Casey, you and Leo walking into the living room with Raph and Mikey close behind.
“Queens. Our contact in the Foot Clan leaked the info to us just half an hour ago.”
“Huh, that’s strange. That’s all the way on the other side of town. Aside from Sacks Tower, they’ve only really been active around the East Village and ChinaTown this past week. Maybe they changed their frequency again to throw us off track.” Donnie was quickly typing up info on his keyboard. 
“Well, regardless, we better go check it out.” Leo sighed. He wanted to keep training with you, but it would have to wait.
“Heck yeah! I’m bringin’ the steak-out snacks. Who wants Doritos?” Mikey grabbed his ratty old Jansport backpack and started shoving cans of Orange Crush into it. 
“(Y/n), you stay here and keep an eye on Donnie’s computer. The Foot might try to communicate about their raid tonight. Donnie’s program will intercept it. April will be here in about an hour, so just tell her if anything suspicious comes up.” Leo asked you.
“Right!” You said standing to attention and giving a military salute with a silly little grin on your face. 
It made Leo’s heart melt in his chest and his expression turned soft. 
“Just, stay safe, okay?” He patted you on the head then headed for the exit. 
As the rest of the boys filed out of the lair, they each stopped by you. Mikey getting a high five, you quickly cleaned Donnie’s glasses for him, and Raph, always last, ducked down for a quick hug when his brothers weren’t looking. Casey rushed ahead of them.
Master Splinter waved goodbye to his sons next to you. Once the boys had left, he informed you he was going to go meditate, and to come find him if you needed anything.
About 45 minutes later, you were casually watching YouTube videos on Donnie’s computer when a flashing red light appeared on the screen. It was indicating that Donnie’s program was intercepting a message from the Foot’s closed communication server. A message popped up on the screen, and you gasped.
“We have captured the turtles. Continue with the plan.” 
Then a video feed loaded up on the main screen. 
Your blood ran cold.
It looked like the feed from a security camera, depicting Leo, Mikey, and Donnie all locked in glass cages, restrained with thin tubes of red connected to their arms. They looked weak, they looked bad.
“What….? No… No, not this… please no…!”
Where was Raphael? He was nowhere to be seen. How did they get captured so fast…? They had barely been gone an hour!
Your mind was racing. You recognized those machines. Dr Stockman used them to take blood samples from Bebop and Rocksteady. If that was the case, there was no time to lose.
You made up your mind.
You snuck past the dojo and muttered a quick apology to Master Splinter. You knew Master Splinter wouldn’t let you go, so you kept quiet. Then you grabbed the handheld GPS device Donnie left on his work table. You entered the location on the map where the message was sent from. 
The old Sacks Tower. 
Time to move.
April arrived at the lair much later than expected. She and Casey had just finished speaking to the commissioner about police activities being leaked to the Foot. When they entered the living room, they were confused to only see Master Splinter waiting for them. The old rat was pacing and anxiously stroking his beard. 
“Splinter? Where’s (y/n)?” April asked, confused.
Splinter shook his head. 
“You don’t know where they are?” April became concerned, walking further into the lair. 
“It appears, that our greatest fears have been realized.” His expression deeply troubled. Before April could ask, she noticed what Splinter was looking at. 
Playing in a loop on Donatello’s monitor was old CCTV footage from when the turtles had been captured 10 years ago by Shredder and Mr Sacks. April breathed a sigh of relief, immediately recognizing the scene.
“Splinter, the turtles are safe. I spoke to Leo on the phone only 10 minutes ago. They’re staking out a warehouse in Queens. This is old footage.” 
Splinter’s eyes widened and looked back to the screen. His expression turned contemplative. 
“If that is so, then perhaps Miss (y/n) has made the same mistake.” He spoke gravely.
April had a look of shock. She quickly pulled out her phone and speed dialed Leo’s number.
Leo thankfully answered quickly. “Hey April, anything new?”
“Leo, is (y/n) with you?”
Leo paused a long moment and sent a look over to his brothers, getting their attention. “No…. Aren’t they at the lair?” All of his brother's eyes were suddenly on him. Leo turned the phone on speaker.
“No!! They’re gone. And there’s a video playing on Donnie’s computer. It’s a recording of you Mikey and Donnie locked up at Sacks’ estate from over 10 years ago… I think this is what (y/n) saw before they left.”
“They left?” Leo felt his heart drop into his stomach. “To go where, Sacks’ estate?” His brothers immediately started packing up their stakeout equipment to leave. 
“No I don’t think so, the sender’s location was tracked, it’s still on the screen. It says it was sent from Sack Tower in Times Square.”
Donnie came over and joined in the call, typing furiously at the keyboard on his wrist. “Sacks Tower. That’s where they were spotted smuggling those stolen chemicals into the other day…! From my notifications, it appears that the message was sent through an older Foot Clan communication frequency approximately 43 minutes ago.”
“Donnie, how long will it take (y/n) to get to Sacks Tower.”
“From my calculations, if (y/n) left the lair heading to the Sacks building about 40 minutes ago, going by subway, they should arrive in about uhhh, approximately 8 minutes.”
“And how long will it take us to get there.” Raph asked.
“From where we are now, if we manage to hitch a ride on the next nonstop train to Times Square…… about 1 and a half hours.”
“Shit!” 
Raph cursed loudly and turned away frustrated, and Mikey put his hands on his head. Donnie was typing away at the keypad on his arm, trying to find any kind of faster route and muttering about how stupid he was for not making you a shellcell.
“We don’t have a minute to waste. Let’s move out.”
That’s all they needed to hear. Everyone sprung into action and booked it for the closest subway station manhole cover.
“April, we are headed to Sacks Tower as fast as we can. And get ahold of the police commissioner again. Whoever gave us the information to come to this warehouse tonight was intentionally planted with misinformation. There was no sign of the Foot at the warehouse. …..It was most likely a diversion.”
“Right. I’ll get back to you soon.”
Leo hung up the phone and jumped off the apartment building and dove down towards the street’s manhole cover.
Leo grit his teeth.
“Hold on (y/n).”
The halls of the building were eerily empty. This place made your skin crawl. The laboratory felt all too similar to the one you had been trapped in before. But this one had clearly been abandoned for a long time. Broken glass, graffiti, turned over chairs, scattered paper. But strangely the power was still on. You didn’t dare try to use the elevator in fear of giving away your position. But you were confused as to why you had yet to see any guards. This is where the message was sent from, the turtles had to be here, right?
You climbed the steps to another floor, but paused as you creaked open the door exiting the stairwell. This floor felt like a world apart from the previous ones. It was clean.
And the lights were on.
You kept low, and hyper vigilant. Steadying your breathing like Leo had taught you, you crept into the sterile white hallway. There were glass windows along the hall looking into different labs. One held chemistry equipment, another held big bulky medical equipment that clicked and beeped. Finally, the last room at the end of the hall, a room with no windows. You had a sinking feeling in your gut, but still you crept towards the door. Slowly and quietly you pulled open the heavy door, and revealed a large lit room with a high ceiling, and there you saw it.
“Guys….!”
There along the back wall were 4 glass boxes with 3 of the turtles strung up and being drained of blood. You had found them! Seeing no one else in the room, you rushed in. 
“I’m going to get you out of here, just you wait!” You went to the first machine in front of Donnie and reached out to touch the screen-
Your hand passed right through.
“What…?” You tried to touch it again but there was nothing there.
The hologram distorted, and then the turtles disappeared. You gasped.
It was a trap.
You turned around to book it towards the exit, but the door was opening again. Bebop and Rocksteady squeezed through the small door one at a time, and blocked your exit. Then over an intercom you heard the familiar laugh that sent a shiver down your spine.
Stockman chuckled darkly. “Just how I planned it! Like catching a fly with honey. So predictable!”
You backed up slowly as Bebop and Rocksteady approached you. 
“Did you miss us, little kitty?” Rocksteady sneered.
The intercom buzzed as Stockman spoke again. “Bebop, Rocksteady, keep them occupied until I arrive. I will be there momentarily. And let’s not have a repeat of last time, please!” There was a clicking sound and the intercom went quiet.
Bebop chuckled. “Hell yeah! It’s been so long since we last played! Let’s make the most of it.” 
“That’s right! And we gotta pay you back for all the trouble you caused us! We missed you so much after you left. You wanna go first Beebs?”
“My man!” Bebop smiled at Rocksteady and clasped his hand, they both laughed. 
You tried your best to steady your breathing like Leo taught you. Your hands were trembling. But you needed a way out. Bebop and Rocksteady were not fast, if you timed it right, maybe you can get past them to the door.
Bebop approached you. You stayed still and waited. Then when he got close enough, you ran right towards him, surprising Bebop. He reached out to grab you but you slid right between his legs, then jumped up behind him and tried to run past Rocksteady before he could react. He was still too close to you and managed to grab you from behind, but you were ready for him. Just like in training, you reached up and grabbed him around his neck, and taking a deep breath, you threw all your strength forward and down and managed to flip Rocksteady onto his back- stunning him. You quickly jumped over him and ran for the door, slamming into it fast and wretched the handle to pull it open. 
Locked. (Warning for graphic depictions of torture ahead.)
“No…!” You felt a bruising grip close around your arm, and you were torn away from the door. “NO!!” You cried out as you were thrown hard onto the floor between the two oversized mutants. 
“See? Now that’s your problem. You gotta go makin’ our job harder than it needs to be!” Bebop complained. 
Rocksteady was picking himself back up, rubbing the back of his head tenderly. “Don’t let them get to ya Beebs, we’ll sort them out quick before Stockman gets here.” Bebop then reached into his pocket and pulled out an all too familiar black taser. 
Rocksteady took the taser and chuckled. “Little kitty needs a check-up!” 
You tried to get up and run, but Rocksteady stomped down hard on your left arm. There was a sickening snap and you screamed, writhing in pain. You were pinned. 
“Tsk, tsk. You know what happens when kitty gets naughty!” The taser was flicked on, all you could do was close your eyes before a strong surge of electricity was shot into your ribcage and throughout your body. You convulsed as the shocks seized you, your shoulder getting dislocated from the spasms, then collapsed back on the floor. 
“Just like good ol’ times!” Rocksteady passed the taser to Bebop.
Rocksteady laughed and removed his foot from your arm, then Bebop tased you in the ribs again. You yelped and rolled onto your stomach, tucking your very broken arm underneath you and tried to crawl away. 
“Hey, where ya goin? We’re just getting STARTED!” Rocksteady punctuated his sentence by kicking you in the stomach hard enough to throw you across the room. You hit the ground and your body rolled another few feet until you stopped on your side and curled in on yourself, the air knocked out of your lungs.
Bebop took his time strolling over to you, and grabbed you by the hair to lift you up. You coughed and gasped for air, grabbing at his hand and tried to pry his fingers off of his grip. 
“Think you can just up and leave whenever you want, do ya?” He growled in your ear, then dropped you down haphazardly to the floor. You were on your knees, buckled forward and holding your left shoulder, when suddenly Bebop’s foot stomped down on your right ankle and you heard a loud crunch. 
You shrieked. 
Exhausted and riddled with unbearable pain, you crippled to the floor. It took everything you had just to pull breath. 
“Alright, I’m back! How is our lovely patient doing?” Came the cheerful sing-song voice of Dr Stockman entering the room through the locked door, Karai tailing behind him. 
“Hey boss! Uhhh, we were just warming them up for ya! See? They can’t run away no more.” Bebop nudged your side with his foot, knocking you onto your side so Stockman could see the pain riddled on your face. You were barely conscious by this point. 
“Excellent! Bring them to me.” Stockman ordered.
Bebop picked you up by your good arm and carried you over to where Dr Stockman was walking to in the back of the room. Karai stepped in Bebop’s way for a moment, taking in your beaten appearance, and back-handed your face hard for good measure, leaving a shiny bruise and angry red gash across your cheek. That woke you up a bit. 
Just enough to retaliate.
You took a deep breath and tore your arm out of Bebop’s grasp and punched Karai in the stomach, hard enough to throw her into a large display screen next to where Stockman was standing. Stockman squawked in surprise. She rolled onto the floor, and pushed herself up onto her side. Spitting a bit of blood onto the ground and wiping away at her lip. 
You tried to stand on your good leg but you were too weak and collapsed back to the floor. Bebop and Rocksteady grabbed you by each of your arms and brought you in front of Stockman.
He was looking at you in awe, and reached out tentatively to swipe at the blood on your cheek. He rushed over to his desk, jumping a bit in excitement. He put a drop of your blood onto a slide, and observed it under his microscope.
“Ha…! HA HA…! YES!!” Stockman shouted in excitement and did a little dance. Bebop and Rocksteady exchanged a confused look and Karai stood up and walked over to Stockman, eyeing you angrily and rolling her shoulder.
“What does this mean?” She questioned him. 
“It means that the mutation was a SUCCESS!!! Those stupid turtles must have triggered it somehow. And now we can finally proceed with the plan!!!” He grabbed something off his desk and skipped over to the stairs leading up to the circular titanium base in the middle of the room. “Bring them here!!” He called over, waving his hand to Bebop and Rocksteady.
They dragged you over to Stockman, and were deposited on the round podium that sat under a large glass tube. Stockman started to pull down long rubber tubes from above, and attached large thick needles to the ends. You tried once again to crawl away with your good arm, as Bebop and Rocksteady retreated. 
But Stockman approached you from behind. In a quick jab, he stabbed the two needled tubes deep into your back. You grunted and groaned in pain, but could do nothing, collapsing on the podium. Beaten, bruised, and bleeding.
When Dr Stockman was finished, he descended the stairs and rushed over to his computer, giggling excitedly he typed in a command and the glass tube descended over you until it clicked into place at the sturdy titanium base. Locking you inside.
“They’ll be placed in suspended animation. Once the tank is completely filled with the preservation fluid, they’ll become nothing more than a convenient blood bag, supplying an endless supply of mutagen for our mutant army.” Stockman rubbed his hands together evilly.
“And what about the turtles?” Karai asked. 
“It is already too late for them to stop us. Even if they manage to get through your guards, they will be unable to free them from this tank. Once I start the filtration process, I will delete the programmed command to empty or release the containment cylinder. They won’t be able to free them without my help!” Stockman typed away quickly at his computer. 
One of the tubes connected to your back began to pull blood from your body, leading up through a small opening in the top of the cylinder then down into a canister at the base. Then from the second tube, a white milky substance full of liquid nutrients began to filter through and down into your body. It did nothing to numb the pain you felt as you laid there in a state of half consciousness. 
Suddenly, the loud banging of gunshots could be heard somewhere outside the door. 
“We’re not ready yet! Hold them back!” Stockman ordered Bebop and Rocksteady, who positioned themselves between Stockman and the door. 
The door suddenly blew wide open, and the four turtles rushed into the room, angry and weapons at the ready.
“Where’s (y/n).”
Part 7
@itsberrydreemurstuff @thecreat0r64 @eli-chris @kurlyfrasier @autisticnutcase @drenix004 @donniesgirlie @cherryp-op @foggyturtleknightangel @blackrockshooter780 @l-n-g-t @peachesdabunny @silverwatergalaxy @willy-the-witch @caeliasaida @veri-varily @xnorthstar3x 
If anyone else wants to be tagged for the next update, let me know in the comments! :]
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prxnce · 1 month
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The Love Letter Save V.2 from: Prxnce
finally... its been just over a year since v.1 and just about 2 years since i started crafting this what is the love letter save? the love letter save is... a love letter to my childhood which mainly revolved around the sims *shocker* and various shows/movies etc. this save file embraces the idea that the sims 4 takes place on an alternate timeline... combining and altering the storylines from previous sims installments. i brought a TON of families from all previous sims games with some of their original lore and some twists of my own.
in the save bella goth is still missing... or she was... the beakers have a test subject, except it's claire ursine's love child with jared frio in this timeline. the caliente sisters are still up to no good! and the monty's still hate the capp family! and sooooo much more... i want to give a special thanks to LifeSimmer, who permitted me to use the Fenderson family in this save. i have been playing the sims since i was 9 years old and all these years later that family is just as special to my inner sims child as the goth family.
i made separate posts for pictures of the towns which you can find HERE same for the townies through the series of ten posts pt. 1 | pt.2 | pt.3 | pt.4 | pt.5| pt.6 | pt.7| pt.8| pt.9| pt.10
before you download!!!
i highly recommend going into your MCCC settings and TURNING OFF sim culling. what this will do is prevent the game from deleting unplayed sims as you play. which i didn't until after v.1 and was confused why i had to start from scratch around 9 months ago.
what packs are required?
all of them! (sorry)
no cc!
when you load in!!!
all households will be marked as played... simply because i wasn't taking my chances with sim culling
autonomy and aging are off, it is up to you if you would like to turn this back on
finally i am sure that i missed some things or relationships or maybe even forgot a mailbox somewhere... that is bound to happen with every save file. let me know if you would like i plan on only adding as the sims 4 goes on and would to get to near perfection
and with that that... i am sending all love... please enjoy V.2
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