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#something something picking a character and as a result getting better at drawing something something
coffit0 · 9 months
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A bunch of pose practices with Ace :3
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satorusugurugurl · 6 months
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Hiii i just saw your accidentally hurting during yk what fic 😭😭 I was wondering if you’d maybe be up to writing a sequel? Like what happens after that?
NO PRESSURE OFCCC
you have great writing
Aftermath of JJK Men TQ Accidentally Hurting You During Smexy Time!
Part One
Character: Gojo Satoru, Geto Suguru, Nanami Kento, Choso Kamo
Warnings: Mentions of injuries? Suggestive, Gojo getting picked on, fluffy sweetness!!
Word count: 2,695
A/N: This was so much fun! It practically wrote itself! Thank you Nonnie!!
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Gojo Satoru:
“My head hurts!” Gojo complained as he walked back into your room. He tossed you an ice pack before collapsing onto the bed with you. “Maybe we should have stopped what we were doing because I think I have a concussion.”
“You're such a big baby.” You giggled, still naked under the sheets. “It was just forehead bonk.”
“One that could have resulted in a concussion from your thick-ass skull.”
You tossed one of the pillows at him with a smirk. “You're the one at fault, Toru.” He just lay there, sighing dramatically.
“Right, I’m at fault all because I thrust into you.”
“There you go, the keyword ‘you’ all you.”
He stuck his tongue out at you before pulling you into his arms. “I would like to think it was a two-person incident.” You hummed nuzzling his neck.
“Besides, it's not like these things will draw any attention! In the morning, it'll be like this never happened.”
That was the farthest thing from the truth. The following day, both your goose eggs were still there on full display. You were okay with the fate you had been dealt. Satoru was fine, too, until he walked into the first-year's classroom.
“Mornin! I hope you three are ready for a fun-filled day of training!!” The three students glanced at each other before staring at Gojo. When none of them said anything, Satoru stole a glance at you. You had just stopped in to say good morning, and then you were off to the second-year's class.
You were flushed, hands covering your mouth as tears flooded your eyes. Why the hell were you laughing? Was there something on his face? Was his blindfold upside down? Your beautiful laughter was so contagious, spreading to his students. They were trying so hard to keep it together. While Megumi just silently judged his benefactor.
Not being in the loop had Satoru turning to everyone. “What? What's so funny?” The utter confusion in his voice finally had you losing the very little control you had.
“Oh My god!! Oh god!” You laughed out loud, sinking to the ground, tears flowing freely down your cheeks.
“What?!”
“What's with the lump under your blindfold?!” itadori cried out as Nobara slapped her desk repeatedly. “Some Charlie the Unicorn cosplay you're testing out?!”
“N-No, it's his third eye-opening!” Nobara added, causing you to wheeze.
“He already has Six-Eyes! That wasn't enough!!”
Megumi slowly pulled His phone out, snapping several pictures of the very confused Gojo. “Wait until the second year to see this.”
Having had enough, Gojo bolted for the bathroom, staring at his reflection. Without his blindfold on, the goose egg wasn't that noticeable. However, due to the tight fabric concealing his eyes, his goose egg was front and center in the middle of his forehead. He robbed at it, slowly smiling when he saw you step inside, face flushed. You were trying so hard not to laugh, but he could see the mischievous gleam In your eye.
He knew you oh so well. “Go on, say what you want to say.” He shook his head as he crossed his arms over his chest. “But Charlie the Unicorn and my third—no seventh eye-opening were golden.”
“I-Is that a goose egg under your blindfold, or are you just happy to see me?!” Laughter echoed off the walls.
Gojo just grinned his signature wide smile. He said nothing as he grabbed you by the collar of your uniform, dragging you back to the classroom. “That was weak! I expected better from my girlfriend.” You laughed even harder, making Gojo turn to smile down at you. He didn't think it was possible, but he fell even more in love with you at that moment.
Geto Suguru:
“Don’t ask Google Home, you freak!” Suguru just eyed you for a long moment. “Sugu—I’m serious!”
“Hey Google!” He shouted out with a smug smirk.
The next thing he knew, you were on top of him. Your hands covered his mouth as you straddled his hips. “You little freak! You seriously think I want PSIA or CIRO to know about how you bit my clit.” You were easily rolled off, Suguru laying on top of you, his hands prying yours away from his mouth.
“Oh, Y/N, I love it when you talk acronyms to me.” He gently kissed your palms. “So sexy, really get my cock throbbing.” You sputtered and looked off as a warm breeze flowed through the room. Suguru grinned against your hand. You were so cute when you pouted like this. “So Google Home is a no-go, what about Reddit?” Sighing in defeat, you nodded, watching your boyfriend type on his phone. “I, twenty-seven male, bit my girlfriend's clit. What should I do to treat it?”
God, you could already hear the cringy TikTok videos using your horror story for views. Luckily, Suguru got the answer: antibacterial soap, warm water, and aspirin.
Suguru left and returned, finding you sitting on the couch, your hand pressing against yourself through your shorts. The sight made him cringe in sympathetic pain. He bit you hard, and he knew it hurt from your scream. If he could take the pain from you, he would. Alas, there was nothing he could do to change it, but he could help ease the pain.
“I got the goods.” He announced, holding up a plastic bag. “Let’s go get ya’ in the shower.”
You stripped out of your clothes, standing naked in the bathroom as Suguru started running the water. Seeing him so attentive like this made you swoon. You truly were lucky to have found someone as kind as him. Suguru made you feel special, like royalty, aside from the whole biting of your clit.
“Alright, there's the soap, unscented per Reddit.” He placed the white bar of soap in your hand. “The fluffiest wash cloth the store had for your perfect pussy.” a fluffy pink cloth was placed in your other hand. “And open your mouth.”
“Why?”
“Just do it.” You did as he said, and he held up a bottle of allergy medication. “To ease the sinus’.” He dropped the pill in your mouth before handing you some water. “Because the next time I come home and find you looking delicious in the living room, I don't want you sneezing when I'm going down on you.”
After swallowing the pill, you laughed. “Looked delicious, huh?” Suguru nodded, his hand reaching into his pockets as you entered the shower.
“Delicious, gorgeous, absolutely radiant.” His Words were as warm and comforting as the water running down your body. “It got me thinking about coming home like that every day, to you, with a couple of kids running around.”
Pulling the shower curtain back, you glowered at him. “Geto Suguru, don't you even think about proposing to me after you bit my clit!” Something flickered in his eyes, amusement as he cocked a dark brown in your direction.
“Okay, no impromptu post clit biting proposals.”
“Thank you!” You breathed out a huff through your nostrils. “Now hurry up and come get in with me.”
“Right, let me just put the ice cream away.”
Your head poked out from behind the curtain, eyes glittering joyfully. “Ice cream?!” Suguru walked backward as he headed into your room.
“Of course! I needed to get my girl a treat after I hurt her.” You watched him turn the corner. “Be right back.”
While you did a little happy dance in the shower, Suguru walked into the living room. Getting down on his knees, he wiggled the loose floorboard by the backdoor and pulled the small wood plank up. With a heavy sigh, Suguru reached into his pocket, pulling out the blue velvet box he had slid inside before he had hurt you. He opened it to examine the ring he picked out for you six months ago.
“Oh well, there's always next time.” The disappointment was thick in his voice as he put the box back in its hiding place. With the floorboard secure, Suguru slowly stripped out of his clothes as he headed back to you.
Nanami Kento:
“Fuck, fuck, fuck.” You cried out as Nanami gave you a worried look.
“Hang in there. Ijichi is pulling up.”
The sleek black car pulled up, almost making your dislocated shoulder feel better. It held the promise of relief to come. Ijichi got out, rushing towards the two of you as Nanami ushered you forward.
“I'm sorry it took so long. The traffic was terrible. But as soon as you called, I stopped What I was doing to head straight over.”
Nanami shook his head, grabbing the handle of the backseat. “No, don't apologize, Ijichi. We should be thanking you for taking us to the hospital.” You modded as Nanami slowly opened the door.
“Yeah, Ijichi, I hope you weren't doing anything important. Thank you.”
“Oh, well, I was actually taking Gojo home.”
Nanami promptly slammed the door shut. Staring at the dark void of the window. In the reflection of the tinted glass, Nanami could see the look of horror that washed over your face. This wasn't happening. No way, no way. Having Gojo here was both of your worst nightmares.
You stepped back, nervously laughing. “Ya’ know what! L- Let’s walk to the emergency room!” Seeing the opportunity you made, Nanami followed your lead.
“Yes! It's a beautiful evening for a stroll.” Nanami bends down, leaning into your ear. “Walk.”
“Wait! I-I don't think that's wise! Y/N, you're injured!”
You waved your uninjured hand at Ijichi. “Eh, injured, not injured! Who cares!!” The nervousness was as thick as honey in your voice.
The black window slowly rolled down, leaving you and Nanami frozen. Gojo Satoru poked his head out the window, eyeing the both of you with a wide grin. A grin you knew had a vein in Nanami’s head twitching. Gojo hummed, twirling his finger in your direction.
“Let’s see, wet hair, dislocated shoulder, bite marks galore.”
“It's not what it looks like!” Gojo was unfazed by your interjection, his head tilting to look up at your irritated boyfriend.
“Wet hair, hickies, the pure frustration unfinished ‘business’!” A bark of laughter sounded from the back of his throat. “I don't even need to use Six-Eyes to figure this out. Shower sex gone wrong, Nanamin~?” Nanami looked like he was about to throw a black-flash at Gojo while you blushed a darker shade. “No shame! I could give you some pointers if you want!”
Your mind tried to think of some sarcastic retort, but your thoughts were on hold as you heard the car door open. Slowly blinking, you watched a furious Nanami reaching for Gojo. “K-Kento!” You scrambled forward, grabbing his arm with your noninjured arm. “Don’t kill him!” Gojo was snickering, giving Nanami a shit-eating grin. “Let’s just go! Get in the car!”
Ijichi drove the two (three including Gojo) to the emergency room, where your arm was popped back into place and put into a sling. While Nanami stopped to pick up your prescription at the hospital's pharmacy, he glared at Gojo as he showed you his phone screen. He didn’t know why he insisted on coming with the two of you. The man was persistent, not listening, even when Nanami snapped at him to go away. With your prescription in hand, Nanami quietly headed back. He was trying to listen to your conversation.
“See, this one would probably work for you guys,” Gojo said, tapping his screen. “This way, you won’t slip or dislocate your shoulder, ya’ know?”
“Oooh!” The way your eyes glittered with awe had Nanami’s heart skipping a beat. “Oh my god! That’s awesome!”
“What’s so awesome?” You perked up, glancing up at Nanami.
“Babe! Did you know they make shower sex steps?! It suctions to the wall, and I can prop my foot up!”
Nanami trailed his gaze slowly to his blindfolded colleague, who whistled innocently. “Trying to corrupt my girlfriend?” He asked as he gently helped you stand.
“I’m just a friend looking out for my other friends' relationship! Just one slip doesn’t mean shower sex should be a no-go!”
Nanami shook his head, wrapping his arm tentatively around your waist. “Kento, can we get one? Please! I wanna try it out!” You were bouncing with excitement.
“Let's wait six weeks before that; give you some time to heal.” While you were disappointed, you nodded in agreement. This was time to heal, not to get freaky.
But imagine your surprise six weeks later when Gojo dropped a package on your desk. “Have fun!!” Was all he got out before you were shoving past him, rushing to find Nanami. Things were expected to be wet and wild all night.
Choso Kamo:
You stared at the mirror, evening your nose. Choso had accidentally sucker-punched you two hours ago. Having broken your nose. But what sort of sorcerer would you be if you couldn’t fix that? You easily grabbed it and popped it back into place with a sickening crunch. One that had your boyfriend turning three shades paler than he already was.
Your nose was swollen and a little discolored. You’d be bruised for sure, but you didn’t mind. It was like an unpleasurable hickey—a reminder of the fun you and Choso had.
The broken nose didn’t bother you, but despite countless attempts to ensure Choso it was okay, he still sulked. It was too long after that he said he was leaving for a bit. You figured he just needed some time to get over what had happened.
He had been gone for an hour so far, enough time for you to shower and crawl into the clean sheets you both put on. You had anticipated him to be gone longer, so you whirled towards the bedroom door as he creaked open further.
“Welcome home!” Choso’s heart felt like it was beating a million miles a minute. Your cute smile, the warmth of your voice, everything about you made his stomach flutter; no, butterflies, Yuuji said. You gave him the butterflies. “Where did you run off to?”
“I stopped at the store.” He offered you his hand. “Come with me?”
Choso led you back out to the living room. He motioned to various items: a nose splint, medical tape, and an ice pack. Then, there were all different kinds of snacks and candy, all of which were your favorites.
Your boyfriend never went out to clear his head. No, he went out to get you things to make you feel better. The compassionate gesture made your heart crawl up your throat as lights shimmered over your eyes as they filled with tears. None of your exes had ever done anything remotely sweet. His gesture proved to you how much Choso cared, how sweet he was.
“Oh no, why are you crying?!”
“Cho—”
“I-I’m so sorry! Does your nose hurt? Let’s see!” His warm, frantic eyes grazed over the table. Hands were picking up bottles. “Aspirin, aspirin!”
Your slender fingers gently wrapped around his trembling hand, holding it. “N-No Cho—“ you were too stunned to speak, “baby, this is so thoughtful and sweet. Thank you, no one’s ever done something like this for me before.” The worry on his cute face faded into a more relaxed expression.
“Oh?” You hummed, interlocking your fingers with him. “So I did a good job?” If the man had a tail, you were sure he’d be wagging it.
Choso watched as you stood on your tip toes before petting him on the head. “You did a good job, baby; seriously, you’re the best boyfriend ever.” The wide grin on his face warmed your heart as he excitedly showered you all the things he bought.
He truly was the best boyfriend in the world. You must have done something right in your past life to deserve him. God, he was so precious! You just wanted to chew on his cheeks. But that would have to wait until your nose was healed. For now, you were perfectly content with him putting the nose splint on your face before he snuggled you on the couch.
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meanbossart · 7 months
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Oh boy, VaM is kind of a trial and error experience LOL I couldn't really show you how to use the interface and stuff without a whole video or something, but it's not THAT difficult to get a hang of if you just give yourself a day or two to play around, not to mention the number of tutorials you find out there. Luckily, if you only want to use it as a reference software that makes the process far easier (to this day I have no idea how to animate on that thing, since that's not what I use it for)
As for how I use it, it's pretty self explanatory - if there's a complicated pose I want to draw but I'm either having trouble with it, or just want to double-check angles/anatomy, I will use it as a resource! I use for most of my "proper" pieces (y'know, the nicer looking ones) and every once in a while for my silly comics if I'm having trouble with a pose.
Lets use this drawing for example (the character on top of DU drow belongs to @namespara )
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I don't draw a lot of mud-wrestling (shocking, I know) but I had an idea of the kind of pose I wanted them to be in. So the very first thing I did was make a rough sketch of what I was envisioning:
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I often do a rough sketch first, even If I know I'm going to be pulling the program up because A) It's less tedious than adjusting the models over and over again until I pick a pose and B) because sometimes I'll decide I don't need the reference, after all, and so that's 30 minutes I'll have spared myself of playing around on the software.
Now, this is a pretty complicated pose! It's in a weird angle and the bodies are making contact in ways I'm not used to depicting, so I did choose to whip out VaM for this one. I went into the program and after some messing around, I flopped my little dolls together like this:
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Now something really cool about VaM is that you can completely customize your models, and if you have the patience, I would definitely encourage you to do so! Obviously, you don't have to make picture perfect replicas of every single character you have, but as you can see here I have made a DU drow "decoy" to help me better understand some of his features when I draw him: he has a strong brow, a short nose, a square jawline - these are all going to look a very specific way from certain angles, and I might not always be sure of how to draw it right! So it's useful to have models that bear SOME semblance to the character so you can better understand how different viewpoints will affect their bone structure and mass.
Also thank fucking god for the elf-ear slider. Figuring out how to draw those shits from certain angles was a huge pain in the ass when I started drawing DnD races.
So, with the reference in hand, I go over the sketch again:
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Now you may notice that I don't stick to the reference 100%. There's three reasons for this:
posing on VaM is tedious as hell. You can get something incredibly natural looking and picture-perfect to reference from if you wish, but it's going to take you hours to do. So, for the most part I just slap guys together until the results are "close enough" and use that.
In my opinion, you should always aim to ENHANCE your reference material, not replicate it exactly!
While VaM is a PRETTY DANG GOOD source of anatomical reference, it isn't perfect, I often supplement it with further reference from real life resources or make tweaks based on my own knowledge where I catch it falling short (and, antithetical to what I just said, I sometimes fuck the anatomy up further on purpose if I think it looks better that way LOL it's all jazz baby).
Then lines, color, yada yada. I don't have a tutorial on that and I don't think I could make one, because my process is chaotic as hell, but I do at times use Virt-a-mate as loose reference for lighting too when coloring - waaaaayyyy less so however, because that process is even more tedious and I feel like I often get better results by just winging it. It is a feature of the program though, and I'm sure it would be helpful for someone who has a difficult time visualizing lights and shadows. I only started using this program a few months ago, so I happened to already have a pretty good understanding of that kind of thing and just don't personally feel like I get much out of that particular mechanic.
Here's a few other examples of pieces that I made reference for (WARNING: Suggestive)
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Now, for the question many of you may want to ask:
"Can I trace this junk?"
And to that, I say: Buddy, you can do whatever the hell you want with the reference material you created.
However,
If your goal is to learn and improve your art, and to recreate realistic proportions and anatomy from memory, tracing won't help you.
Developing your own style, your muscle memory, and personal technique will all be hindered by choosing to trace instead of drawing from observation, so I would encourage against it. Hell - even when tracing is employed as a technique, it's usually by high-skill realism & concept artists who are looking to either cut some corners, save time, or just double-check their own proportions in order to improve further - if you try tracing as a beginner, you will most definitely find the result to still look stiff and "off".
So trust me, there is so much more to be gained from drawing from observation. Make note of tangents, compare proportions, use all the elements of the picture to dictate where and how things should go - it will be a far more rewarding experience.
Hopefully this has been helpful! VaM is a really cheap program (you get it on the guys' patreon for I think 8 dollars, just google it!) and it's definitely been worth my money as an artist since I found it. Learning to use it can be a little intimidating at first glance, but as I said above you only really need a day plus one or two tutorials to get a hang of the interface.
A fair warning though, IT IS A SOFTWARE MADE FOR VIRTUAL SEX/ADULT ANIMATION So when looking it up expect to see a some spicy content.
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gudgurkan · 3 months
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Got any tips in shading stuff in black and white digitally?
Hi Anon!
You're in luck! I'm currently wrapping up a book which is shaded digitally, so I've been thinking a lot about this recently.
How I do this is by no means the only way, so take from these tips as much or little as you want! When I add grays and shadows to a line art drawing, I try to think about these things:
Preparing the image
I like to work with a file that has a white background and a layer with only line art on top of it. Between these two layers I add new layers where I use the pen tool and bucket to fill areas with black, then I lower the opacity for that layer to get a value that I want.
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This method works well for me, and for simpler pieces I don't need more than 3 layers with different values - light, medium and dark grays.
I work in Clip Studio. Here's a picture of the layers of a recent drawing. Each layer is actually completely black but you can see the opacity percentages by each layer. Lower percentage -> brighter value. This makes it super duper easy to change the value of a layer, no need to repaint it, just change the opacity!
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Value composition
For the best result, do a couple of value sketches with a limited set of values and find something that works well for the image. Getting the values right is what will improve the image the most! Here's a quick tutorial on muddycolors. Muddy Colors is a very nice art blog to check out. Looking at grayscale storyboard drawings or value sketches are great ways to pick up on this too.
I try to group values when working with grays. Take this image for example:
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The character in the foreground has mainly dark grays, which separates her from the background, which has mostly light grays. Then the windows are white and the roof black.
Value composition is a huge and complex area and I recommend anyone wanting to learn to be more conscious about their values and to do value sketches. Analysing art you think has good values is great too.
Shadows
Not every piece needs shadows, but they can add a lot to an image! I use three kinds of shadows when I work in grayscale.
Inked shadows - these shadows are added during the inking stage and usually show areas where light would have almost no way of getting there, such as under this tent.
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Gradient shadows - these shadows usually represent something getting further and further away from a light source or an area that would bounce light. This tree receives a tiny bit of light from a campfire on the ground and moonlight that bounces on the ground and up, fading as we get higher up in the tree. But mainly I add these gradients in ways that look cool and will help the overall composition.
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Hard shadows - these shadows appear when a strong light casts shadows and can be used on a shape or to cover something. Here's a werewolf with shadows on its back, which gives it a better sense of mass and is interesting visually!
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You can also cover an area in shadow like this, where the tree casts a shadow down on the archer and the cliff.
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Texture
I like to add a layer of noise as a finishing touch. In Clip Studio you can create a noise layer with Filter->Render->Perlin noise... Find a balance of scale and amplitude that works for the image, then change the layer mode to "Vivid Light" and lower the opacity of the layer to around 30%. I like how this looks, it's not super visible usually but helps make the drawing feel less artificial and digital.
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I hope that helps! Here are some nice links too:
Muddy Colors
Android Arts
Gurney Journey - Read his books!
Happy drawing!
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bokutosbabe · 2 months
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Daylight
( bllk boys as dads )
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a / n — please i love these men a little too much. PREPARE TO BE SICK OF ME
content — aged up! characters, bllk characters x reader, fluff, children mentioned(obviously), character and reader are married, had randomized names given to me for the kids, went crazy with bachira- he's just so girl dad coded, let's act like the WC didnt FUCK kunigami up, idk what happened with the format on kunigamis sorry, isagi yoichi x reader, bachira meguru x reader , rensuke kunigami x reader
synopsis — just a few of the blue lock boys as dads :,)
✿.。. “ and i can still see it all in my mind , ” .。.✿
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°❀⋆.ೃ࿔*:・ ISAGI YOICHI
— have yall seen this mans dad? literally so supportive
— is at every single sporting event no matter what!
— has embarrassed both you and your son on many occasions
— doesn't understand this is a LITTLE LEAGUE soccer game
you didn't understand why children's soccer games had to be played in the middle of summer at the hottest time imaginable. while you were silently suffering from the heat, your husband was far too into the game going on. "Come on, Kazuki! Get in there!" Isagi's voice boomed across the field, startling some of the other parents. Your cheeks flushed with a mix of pride and embarrassment as you gave him a gentle nudge. "Yoichi, they're just kids," you whispered, trying to temper his competitive spirit. "Let them have fun." every game day was like this. isagi would get so intense over kazuki, who was spectacular for his age, that he would forget where he was for a bit. there were literally other kids sitting down and picking flowers, it was never as serious as your pro soccer player husband believed. Kazuki, his eyes shining with determination, managed to dribble past an opponent and take a shot at the goal. The ball soared through the air and... missed. Isagi groaned loudly, drawing curious and amused glances from the other parents. "Come on, Kazuki! You can do better than that!" Isagi yelled, his fists clenched. You placed a hand on his arm, giving him a warning look. "Yoichi, relax. He's trying his best." with that, the game was over. kazuki's team had still won 3-2, but you could tell that your son was disappointed in himself over the last shot. Kazuki ran over to you both, his face flushed with something that looked like embarrassment and shame. "You did great, Kazuki!" you said, kneeling down to hug him. "We're so proud of you." Isagi crouched beside you, ruffling Kazuki's hair. "You were awesome out there, buddy. I just got a little carried away. Sorry if I embarrassed you." maybe isagi got a little too into the games, but he always apologized after, it had become somewhat of a ritual at this point. " it's fine! did you see my super cool dribbling? uncle bachira taught me!!" yeah, your husband's enthusiasm got the better of him sometimes, but if there was one thing you knew for certain: kazuki couldn't be prouder of his dad and isagi couldn't be prouder of kazuki.
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°❀⋆.ೃ࿔*:・ BACHIRA MEGURU
— girl dad, girl dad, GIRL FREAKING DAD
— constantly doing your daughters hair
— you come home from work to find the both of them with butterfly clips in their hair at least 3 days out of the week
You pushed open the front door, feeling the weight of the day’s stress clinging to your shoulders. It had been one of those days at work where everything seemed to go wrong, and all you wanted was to collapse on the couch and forget about it all. As you stepped into the living room, you were greeted by a heartwarming sight that instantly began to melt away the tension that you'd felt in your shoulders. There, sprawled out on the floor, were Bachira and your daughter, Sora, both fast asleep. The room was a delightful mess of colored markers, sketchbooks, and an array of hair accessories scattered around them. You couldn't help but smile at the sight of Bachira with his hair adorned in a myriad of butterfly clips and sparkly barrettes, clearly the result of a spirited father-daughter play session. Sora’s hair was similarly decorated, her small hand still clutching a purple clip. Carefully, you tiptoed closer, trying not to disturb their peaceful slumber. As you knelt beside them, you noticed the soft rise and fall of their chests, their expressions serene and content. You reached out to gently remove a clip from Bachira’s hair. making precautions so it wouldn't get tangled in, but as you did, his eyes fluttered open. He blinked up at you, a sleepy but mischievous smile spreading across his face. “Hey there,” he whispered, his face adorning his usual childish grin. “Rough day?” You nodded, feeling a lump form in your throat. “Yeah, but seeing you two like this makes it so much better.” Bachira sat up slowly, careful not to wake Sora. He pulled you into a gentle hug, his warmth and the familiar scent of him providing a comforting balm to your frazzled nerves. “We had a lot of fun,” he murmured into your hair. “Sora wanted to have a ‘beauty salon’ day. I think I’m her favorite customer.” Sora stirred beside you, her eyes slowly opening. She blinked sleepily at you both, then broke into a wide smile. “Mommy, you’re home! Look at Daddy’s hair! I made him so pretty!” You leaned down to kiss her forehead. “You did an amazing job, sweetheart. I love it.” Sora giggled, sitting up and wrapping her small arms around your neck. “Can we do your hair next, Mommy?” You laughed, feeling the last of the day’s stress melt away completely. “Absolutely. But first, how about we clean up a little and get some dinner?” In that moment, surrounded by the people you loved most, you knew that no matter how stressful the days could be, you would always have this beautiful, chaotic sanctuary to come home to.
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°❀⋆.ೃ࿔*:・ RENSUKE KUNIGAMI
— has always wanted to be a hero
— having his son made that dream become a reality
— will be playing in his pro games and points to the family section you and your son are sitting in
— plays his heart out for you two
The stadium was buzzing with excitement as fans filled the stands, the atmosphere electric with anticipation. You held your son's hand tightly as you made your way to the family section, both of you decked out in Kunigami's team colors. Your son, Haru, was practically bouncing with excitement, his eyes wide as he took in the sight of the massive stadium.
"Mom, look! There’s Dad!" Haru pointed eagerly towards the field, where Kunigami was warming up with his teammates. His hero, his dad, looked every bit the powerful and determined athlete he admired so much.
You smiled, giving Haru's hand a gentle squeeze. "Yes, there he is. Are you excited to watch him play?" Haru nodded vigorously, his face lit up with joy. "He's gonna score a goal today, I just know it!"
As the game began, you settled into your seats, Haru practically on the edge of his. The first half was intense, with both teams displaying incredible skill and determination. Kunigami was in top form, his presence on the field commanding and inspiring.
Then, in the second half, the moment you and Haru had been waiting for arrived. Kunigami received the ball, skillfully maneuvering past the defenders with a combination of strength and finesse. The crowd’s roar grew louder with each step he took towards the goal.
"Go, Dad! You can do it!" Haru shouted, his voice full of unbridled enthusiasm. Kunigami glanced towards the family section for just a moment, his eyes locking onto yours and Haru’s. You could see the fire and determination in his gaze, the unspoken promise he made to his son to always be his hero.
With a powerful kick, Kunigami sent the ball soaring past the goalkeeper and into the net. The stadium erupted in cheers, the sound nearly deafening. Kunigami's teammates rushed to him, celebrating the goal, but his eyes were fixed on you and Haru.
He pointed directly at you both, his expression a mixture of pride and love. You could almost hear the words in your mind: “This is for you. Your hero is here.”
Haru was beside himself with excitement, jumping up and down, waving his arms wildly. "Mom, did you see that? Dad scored! He did it!" You pulled Haru into a tight hug, tears of joy welling up in your eyes. "Yes, sweetheart, he did. Your dad is amazing."
As the game continued, Kunigami played with renewed vigor, his goal having given his team the boost they needed. When the final whistle blew, signaling their victory, the crowd’s cheers echoed around the stadium.
After the game, you and Haru were escorted down to the field to meet Kunigami. Haru ran ahead, throwing himself into his father’s arms.
"Dad, you were awesome! Just like a superhero!" Kunigami laughed, lifting Haru high into the air before bringing him back down for a tight hug. "Thanks, buddy. I told you I'd score a goal for you."
✿.。. “ all of you, all of me, intertwined ” .。.✿
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likes, comments, and reblogs are appreciated!
i may write more parts for this, i really liked it!
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wrtingsoftheunknown · 7 months
Text
Vincent Sinclair HC
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Vincent Sinclair hc SFW and NSFW
I’ve haven’t  been seeing my boy get repped recently so I have to do it myself. My first time writing something on here or towards this character ,I promise I will get better y'al,l I made this super quickly not proofread oops.
SFW
-While he can be insecure about his face he definitely has an ego from being the favorite child and having perfected his craft.
Lester drags him out to go for a ride around town or force him to come to his place for some quality brother time (Bo joins every now and then but wants peace and quiet dammit )
‘I know a lot of people have him learn sign language but I think he either writes what he wants to say, speaks as best as he can, or gestures, ( he was born in the south to parents that I don't think cared about communicating with him too much but he could have picked it up later in life maybe in his teen years or middle school era)
More sadistic than Bo when it comes to killing, he doesn't care if they are dead or alive when working on them and takes satisfaction in the result of his work
He prefers to work in silence but you can catch him humming now and then some country song or a guilty pleasure pop song from the 80’s( I see you Vince)
I think he partakes in multiple forms of art besides wax work.We see he’s able to paint, draw, but he also  takes pictures, , sews, writes, makes videos, anything artistic he’s learning and keeping up with new techniques.
Since he takes video of the killings at times I think they sell them as snuff films to make extra cash on top of stealing and selling victims stuff. (At least that’s what I thought when I first watched the film anyone else or just me)
Rarely happens but will keep victims that interest him like Bo ,but dispose of them when they get boring  or no longer match up the ideal version of them in his head.
-Does want a lifelong partner, the white wedding and picket fence, kids,  but knows it might be difficult with the line of work he does.
- He can talk but only does when it’s important or to emphasize something. He does have a southern draw like Bo and I imagine his voice to sound similar but raspier, maybe deeper/ quieter from not using it as much.
-like I said earlier you have to really catch his attention and be able to hold it for more than a week, if that happens then he’s obsessed and protective maybe a little too over protective.
Does indeed have a hair care routine I believe this full throttle and no one can can tell me otherwise I'm not listening.
NSFW
I don't know if he’s a virgin, I don't think he is something is telling me he isn't, but i’m not sure
He has no problem with nudity, bodies are seen as art, there's not as much of a sexual connotation with them as with Bo and Lester .
He wants to be in love with the person he is intimate with, he wants to be worship and worship his muse.
Drawings  of his partner naked as well as in the midst of a passionate night, he might tease them all night to make sure the sketch is as life like and accurate as possible
Good size and thick that's all I gotta say
Praise kink hard core, hearing his partner call him a good boy or how he makes them feel so good he will crumble
He starts slow and sensual, enjoys the control he has and having someone at his power.
I think he will edge you and leave you high and dry when you act out but he always caves by the end of the day and gives you what you need.
Can last a long time surprisingly
Mainly a giver but someone please for the love of god give this man the nastiest had he’s ever received will make the prettiest noises 
Is down to try anything new and more open about sex than you would think.
When he’s horny he comes up behind his partner and starts caressing every inch he can reach, while resting his chin on their shoulder acting as innocent as he can.
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dailyhatsune · 6 months
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hi! not exactly a request but i do wanna ask, whats your process when you're rendering more paint like art? (if that makes sense, English isnt my first language so apologies hdskhsjdbd) i really love how you use the colors and im curious how you do it :0
i’ve been meaning to answer this one for a while so here’s how i painted miku in today’s post (put under the read more because yeah prepare for a long post
i’d also like to preface this by saying that i never follow a set way of doing things, so in terms of what my personal process is like, these are only broad strokes of what i do! sometimes i’ll combine or skip parts entirely, depending on how i feel. also, this is not a tutorial, just how i do things, so please don’t treat it like one :’D this will read like the ‘how to draw an owl’ picture if you do
first, like every artist, i sketch. more specifically, i’m getting an idea of what i want to paint later on. this could be how a scene is set up or in this case, how a character is posed. here i’m not concerned about details or getting everything perfectly, i’m only planning how the thing will be composed. maybe a lot of canvas size changing, or adjusting what miku’s doing (note how busted miku’s right hand looks from all the transforming!) however, i still have to be concerned with how clear the sketch will be to future me, because the sketch won’t be any good if i can’t read what miku’s doing
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after that, i lay down a flat gray under the sketch, mainly focusing on giving miku a clear silhouette. this is also a good time to make adjustments to the composition on the fly if i suddenly feel like something can be improved upon, like shortening miku’s left arm from the sketch!
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after painting a flat silhouette, i start shading in grayscale, focusing only on lighting. i usually do it in two passes, one for the lightest and darkest tones i’ll use (not black and white) and then a second for midtones to blend them better with the base gray but i forgot to screenshot the result of the first pass 🗿 nevertheless, here is where i can start adding some amount of details. i’m not including any extra accessories yet, just focusing on the base design of the outfit and the character herself (for anyone wanting to draw characters from That Gacha Game, this is how i personally make the process more bearable for myself.) i still use the dark gray to separate where certain details (like the facial features and fingers) begin and end, mainly to make colouring more bearable later.
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now here’s where i get the Good Colours. it’s a cheat lol. i put a gradient map layer over the grayscale painting so that there’s a little bit of color to start. some gradient maps can be applied as is, some need the layer settings adjusted to make it look good. this one, for example, is a (free) gradient map set from the csp assets store that needs you to set the layer opacity to 20% and to set the blending mode to color to achieve this result. in general, i tend to pick which gradient map i want to use based on vibes, or basically whether i want the work to be warmer or cooler, colour-wise. but this does do quite a bit of lifting for the colors in my stuff.
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and then, finally, i add the colours. i add flat base colours in an overlay layer. at this stage, i’ve made the character silhouette clear enough that i don’t need to refer to the sketch anymore for what miku looks like. also, the gradient map layer does its magic by making the shading a bit more vibrant than it would’ve been without it. after that i paint over with a new layer to add details like the lace.
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and then i put some extra shading on top. basically this is where the ‘better lighting’ happens. again, this isn’t a tutorial, so i’m not here to say what each part of the lighting is, but i’ve labeled which layers do which job. in other works where the lighting within a scene is more defined (from a window, from a small crack in the walls, etc) the glow dodge layer may be more opaque and sharper, but since this isn’t a work with that, the lighting was applied using an airbrush. the linear burn layer is also there to make the whole thing darker so the glow dodge doesn’t end up oversaturating miku. i also usually match the lights to the vibe i want, and use a complementary color for the shadows. so here you can see i have warm colors on the glow dodge layer, but light purple on both the linear burn and multiply layer.
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and that’s it for the character—here’s a gif showing how each layer adds to miku! (sorry it’s so toasty)
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as for the background, depending on the complexity, it may go through a similar process, or if i can settle with flat image backgrounds, i just go for that. it’s ok to use external image materials. i didn’t have a background in mind for this miku in specific, so i got some default csp materials and threw together something
and that’s about a rough overview of what my process for more finished works looks like! again, art is a fluid process so i never specifically stick to certain steps all the time, and you shouldn’t either. i can probably answer why i’d pick this colour over another in one particular work, but it’s something that kinda has to be learned on a grander scale. i think everyone can already feel what colors work with what atmosphere or what setting, even if they can’t immediately explain why. colors and composition do take some level of experimentation to find what works best!
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caligvlasaqvarivm · 4 months
Note
How do you analyze so good I'm really impressed and honestly wonder if I can learn from you
It's a skill, so the good news is, you can practice and get better at it!
Read A Lot/Gain Context
Analysis often means making comparisons or drawing from external context - one of the best things you can do if you want to be better at analysis is to try to cram your head with as much knowledge as possible. The time period, culture of origin, and where the author slots into those are usually major influences on a work (in Homestuck's case, much of it is a direct commentary on the internet culture it emerged from, and missing that part of it can drastically influence how the story reads).
Also important are the works the author themselves are inspired by. You've likely heard some variation of "nothing is original." We're actually really lucky with Homestuck in that regard, as the work is highly referential, and you can glean a lot by looking at what it references (for example, if you watch Serendipity, one of Karkat's favorite movies, which is titledropped during the troll romance explanation, you will understand Karkat so much better). This applies to things like mythological allusions - you'll hardly know why it matters that Karkat is a Christ figure if you don't know what the general outline of the Christ story is, nor will you pick up on the Rapture elements of Gamzee's religion or the fact that Doc Scratch is The Devil, etc. The key to picking up a lot of symbolism is being aware that the symbols exist.
And last, it helps to read a lot of media and media analysis so you can get a better understanding of how media "works" - how tropes are used, what effect language has, what other entries into the genre/works with similar themes/etc. have already done to explore the same things as the piece being analyzed is doing - and what other people have already gleaned and interpreted. I've mentioned before that many people seem to find Homestuck's storytelling bizarre and unique when it's actually quite standard for postmodernism, the genre it belongs to. But you're not going to know that if you've never read anything postmodern, y'know? I also often prepare for long character essays by reading other peoples' character essays - sometimes people pick up on things I miss, and sometimes people have interpretations I vehemently disagree with; both of these help me to refine my take on the matter.
Try to Discard Biases/Meet the Work Where It Is
Many will carry into reading media an expectation of what they want to get out of it. For example, one generally goes into a standard hetero romance book expecting a female lead, a male love interest, romance (of course), and a happy ending for the happy couple. If the book fails to deliver these things, a reader will often walk away thinking it was a bad book, even if the story told instead is objectively good and interesting. We actually see this a lot with Wuthering Heights, which receives very polarizing reviews because people go into it expecting a gothic romance, when it's really more like a gossip Youtube video spilling the tea on some shitty rich people (and it's really good at being that).
There's nothing necessarily wrong with this when reading for pleasure and personal enjoyment, but it presents a problem when attempting to analyze something. There's a concept called the "Procrustean bed," named after a mythological bandit who used to stretch people or cut off their limbs to fit them to a bed, that describes "an arbitrary standard to which exact conformity is forced." Going into a media reading with expectations and biases often results in a very Procrustean reading - I'm sure we've all seen posts complaining about how fanfic often forces canon characters to fit certain archetypes while discarding their actual character traits, etc.
Therefore, when reading for analysis, it's generally a good idea to try and discard as much bias and expectation as possible (obviously, we are never fully free of bias, but the effort counts) - or, perhaps even better, to compartmentalize those biases for comparison while reading. For example, Hussie talks at length about what they INTENDED Homestuck to be, and, while reading, I like to keep Hussie's words to the side while I try to experience the comic fresh, seeing what choices were made in accordance with Hussie's intentions, or where I think Hussie may have fumbled the messaging. At the same time, I try to let the work stand on its own, set in its proper context.
I'd say this is the number-one problem in fandom analysis. For example, people hear from the fandom that Eridan is an incel or a nice guy, so they interpret everything he says and does to fit that belief, or ignore any contradictory evidence. Or they fall for the character's façade that's meant to be dismantled by the viewer. Some works are fairly shallow and accessible, wearing all their meaning on their sleeve (or are Not That Deep, if you prefer meme-talk), and problems arise when a work is, in fact, That Deep, because someone biased towards the former will discard evidence that a work is the latter. This isn't exclusive to HS - it's happened in basically all of my fandoms - which is a statement to how easy it is to fall into this way of thinking.
Even without knowing that Hussie had coming-of-age themes in mind, for example, characters will talk about being kids and growing up. Knowing that Hussie has explicitly said that that's one of HS's themes serves as extra evidence for that interpretation, but the work itself tells you what it's about - if you're willing to listen to it.
Even If the Curtains are Just Blue, That Still Means Something
This is the next biggest fandom stumbling block - thr insinuation that when things in a work are put into the work without more explicit symbolism, that that means they're a discardable detail. This one is more about making a mindset shift - details aren't discardable, even if they don't appear to have been made with the explicit intention to mean something. Everything kind of means something.
First of all, whether or not the curtains are Just Blue is often highly dependent on the work. For example, in something made in large quantities with little time, staff, and budget - say, for example, one of the entries into the MCU's TV shows - there likely isn't too much meaning behind a choice of blue curtains in a shot (although you'd be surprised how often choices in these constrained environments are still very deliberately made). In a work like Homestuck, however, so terribly dense with symbolism and allegory, chances are, the blue curtains DO hold some special meaning, even if it's not readily apparent.
However, even in cases where a choice is made arbitrarily, it still usually ends up revealing something about the work's creative process. Going back to our MCU example, perhaps the blue curtains were chosen because the shot is cool-toned and they fit the color grading. Perhaps they were chosen because the director really likes blue. Perhaps the shot was filmed at an actual location and the blue curtains were already there. Or, even, perhaps the blue curtains were just what they had on hand, and the show was made too quickly and cheaply to bother sourcing something that would fit the tone or lend extra meaning. These all, to varying degrees, say something about the work - maybe not anything so significant that it would come up in an analysis, but they still contribute to a greater understanding of what the work is, what it's trying to say, and how successful it is at saying it.
And this applies to things with much higher stakes. For example, Hussie being a white US citizen likely had an effect on the B1 kids being mostly US citizens, and there was discourse surrounding how, even though they were ostensibly aracial, references were made to Dave's pale skin. Do I think these were deliberate choices made to push some sort of US superiority; no, obviously not. But they still end up revealing things about the creation of the work - that Hussie had certain biases as a result of being who they were.
Your Brain is Designed to Recognize Patterns, So Put That to Use
So with "establish context" and "discard expectations" out of the way, we can start getting into the nitty-gritty of what should be jumping out at you when attempting to understand a work. One of the most prominent things that you should be looking for is PATTERNS.
Writing is a highly conscious effort, which draws from highly unconscious places. Naturally, whether these patterns are intentional or unintentional is dependent on the author (see again why reading up on a work's context is so important), but you can generally bet that anything that IS a pattern is something that holds significance.
For example, Karkat consistently shows that he's very distraught when any of his friends get hurt, that he misses his friends, even the murderous assholes, that he's willing to sit them down and intervene on their behalf, despite all his grandstanding to the contrary. We are supposed to notice that Karkat actually loves his friends, and that he's lying when he says he doesn't care about them.
Homestuck is very carefully and deliberately crafted; if something comes up more than once, it's a safe bet to assume that you're supposed to notice, or at least feel, it. Don't take my word for it:
Basically, [reusing elements is] about building an extremely dense interior vocabulary to tell a story with, and continue to build and expand that vocabulary by revisiting its components often, combining them, extending them and so on. A vocabulary can be (and usually is) simple, consisting of single words, but in this case it extends to entire sentences and paragraph structures and visual forms and even entire scenes like the one linked above. Sometimes the purpose for reiteration is clear, and sometimes there really is no purpose other than to hit a familiar note, and for me that's all that needs to happen for it to be worthwhile. Triggering recognition is a powerful tool for a storyteller to use. Recognition is a powerful experience for a reader. It promotes alertness, at the very least. And in a lot of cases here, I think it promotes levity (humor! this is mostly a work of comedy, remember.) Controlling a reader's recognition faculty is one way to manipulate the reader's reactions as desired to advance the creative agenda.
But this applies to less deliberately-crafted work, too; for example, if an author consistently writes women as shallow, cruel, and manipulative, then we can glean that the author probably has some sort of issue with women. Villains often being queer-coded suggests that the culture they come from has problems with the gays. Etc. etc.
This is how I reached my conclusion that Pale EriKar is heavily foreshadowed - the two are CONSTANTLY kind to each other, sharing secrets, providing emotional support, etc. etc. It's why that part of my Eridan essay is structured the way that it is - by showing you first how consistently the two interact in suspiciously pale-coded ways, the fact that a crab is shown in both Eridan's first appearance AND his appearance on the moirallegiance "hatched for each other" page becomes the cincher of a PATTERN of the two being set up to shoosh-pap each other.
A work will tell you about itself if you listen. If it tells you something over and over, then it's basically begging you to pay attention.
Contrast is Important, Too
Patterns are also significant when they're broken. For example, say a villain is constantly beating up the protagonist. Here's our pattern: the hero is physically weaker than the villain. In a straight fight, the hero will always lose.
And then, at the mid-season two-parter, the hero WINS. Since we've set up this long pattern of the hero always losing to this villain, the fact that this pattern was disrupted means that this moment is extremely important for the work. Let's say the hero wins using guile - in this case, we walk away with the message that the work is saying that insurmountable obstacles may have workarounds, and adaptability and flexibility are good, heroic traits. Now let's say the hero won using physical strength, after a whole season of training and practicing - in this case, we say that the work says hard work and effort are heroic, and will pay off in the end.
In Homestuck, as an example, we set up a long pattern of Vriska being an awful, manipulative bitch, and a fairly remorseless killer. And then, after killing Tavros, she talks to John and admits that she's freaking out because she feels really bad about it. This vulnerability is hinted at by some of her earlier actions/dialogue, which is itself a pattern to notice, but it's not really explicit until it's set up to be in direct contrast to the ultimate spider8itch move of killing Tavros. This contrast is intended to draw our attention, to point out something significant - hey, Vriska feels bad! She's a product of her terrible society and awful lusus! While it's shitty that she killed Tavros, she's also meant to be tragic and sympathetic herself!
Hussie even talks about how patterns and surprises are used in tandem:
Prior to Eridan's entrance into the room, and even during, the deaths were completely unguessable. After Feferi's death, Kanaya's becomes considerably more so, but still quite uncertain. After her death, all bets are off. Not only do all deaths thereafter become guessable, but in some cases, "predictable". That's because it was the line between a series of shocking events, and the establishment of an actual story pattern. The new pattern serves a purpose, as a sort of announcement that the story is shifting gears, that we're drifting into these mock-survival horror, mock-crime drama segments, driven by suspense more than usual. The suspense has more authority because of all the collateral of unpredictability built up over time, as well as all the typical stuff that helps like long term characterization. But now that the pattern is out in the open, following through with more deaths no longer qualifies as unpredictability. Just the opposite, it would now be playing into expectations, which as I said, can be important too. This gear we've switched to is the new normal, and any unpredictability to arise thereafter will necessarily be a departure from whatever current patterns would indicate.
Patterns are important because they tell you what baselines the work is setting - what's normal, what's standard, what this or that generally "means." Contrast is important because it means something has changed, or some significant point is being made. They work in tandem to provide the reader with points of focus in the story, things to keep in mind as they read, consciously or unconsciously.
Theme
I'm talking about this stuff in pretty broad and open terms because stories are so malleable, and so myriad, and can say so many things. There are stories where horrible cruelties are painted as good things - propoganda is the big one, but consider all the discourse around romance books that paint abusive/toxic relationships as ideal. There are stories where the protagonist is actually the villain, and their actions are not aspirational, and works where everyone sucks and nobody is aspirational, and works where everybody is essentially a good person, if sometimes misguided.
This is, again, why outside context is so important, and biases need to be left at the door. For example, generally speaking, one can assume that the protagonist of a children's cartoon is going to be an aspirational hero, or at least a conflicted character who must learn to do the right thing. However, there are even exceptions to this! Invader Zim, for example, features an outright villain protagonist - a proud servant of a fascist empire - and for a lower-stakes example, the Eds of Ed, Edd, n' Eddy are the neighborhood scammers, constantly causing problems for the other characters with their schemes.
Thus, how do we determine what any particular narrative's stance on a given topic is? It's a difficult question to answer because every narrative is different. If I say something like, "the things that bring the protagonists success in their goals are what the narrative says are good," then we run into the issue of villain/gray morality protagonists. To use moral terms like "hero" and "villain" instead runs into the problem of defining morality within a narrative in the first place. But you have to draw the line somewhere.
So that brings us to themes.
Now, as with a lot of artistic terms, "theme" isn't necessarily well-defined (this isn't helped by the way the word is used colloquially to mean things like aesthetic, moral of the story, or symbolism). Wikipedia says: "In contemporary literary studies, a theme is a central topic, subject, or message within a narrative," but this is still very broad and hard to work with, so I'll give it a shot.
A theme is what a work says, beyond the literal series of events. Sometimes a theme is obvious - the theme of Boy Who Cried Wolf is that if you become famous for lying, you won't be believed when you tell the truth. Sometimes a theme is one of many - for example, Disney's Cinderalla says that kindness and virtue will eventually be recognized and rewarded, and that cruelty is interlinked with ugliness. Sometimes a theme is unintentional - for example, how Disney's body of work tends to villainize queer-coded characters. Sometimes context and the passage of time changes the theme - for example, Snow White originally held a message of hope for wartime families that domestic normalcy would one day return, but is now seen as anti-feminist as it appears to insinuate that a woman's place is in the kitchen, and her happiness is in marriage to a man. And sometimes a theme is not something you agree with.
In any case, a theme is a meaning to be gleaned from the text, more broad and universally applicable than the text itself. After all, we humans have traditionally always used story to impart meaning; our oldest epic, The Epic of Gilgamesh, contains within it several themes, most famously that of accepting one's mortality. It's startling, really, how applicable the story is to this day, even if specific details have become obtuse or unsavory to a modern reader.
This is, again, why it's so important to engage with a text on its own terms, in its own context, with as little bias as possible. A story's themes are not necessarily apparent, and commonly implied rather than stated outright, and approaching the story with expectations can easily lead to a Procrustean twisting of the facts to fit those expectations. A theme should emerge to the analyzer out of the reading, not the other way around.
Identifying theme gets easier with practice, and largely comes down to identifying patterns within the narrative (alongside looking at context and symbolism, of course). What does the narrative consistently touch base on? Are there any references; is there any symbolism? What does the story deem "normal," "good," or "bad"? How are ideas developed, and why? Why did these events happen, and are those motivations echoed anywhere else?
Homestuck is very complex and tackles many topics at once, and explaining why it's a coming-of-age would basically require a whole second essay, so I'll use a simpler and more popular example (like I've been trying to do) - let's say, Shrek.
The most obvious theme of Shrek is that beauty does not equate goodness, that one mustn't judge a book by its cover. The opening sequence is LITERALLY Shrek ripping out pages of a fairy tale book to use as toilet paper, and the movie ends with Fiona finding that her happiest, truest self IS as an ugly ogre. Shrek's main character conflict is that people immediately judge him as cruel and evil because he's ugly, and the characters' lowest points occur because Fiona is similarly insecure about her ogre half, considering it unlovable.
But there's other stuff in there, too. For example, if you know that Dreamworks and Shrek were founded after a falling out with Disney, then the beautiful, sanitized city of Dulac, with its switchback queue and singing animatronics add to this theme of a direct refutation of traditional Disney fairytale values, mocking them as manufactured, inhuman, and even cruel in the way that they marginalize those who don't fit an ideal of beauty. Again we see the opening sequence - defacing a fairytale - as support for this, but also the way that Dulac is displacing fairytale creatures. There's a moment where Gepetto literally sells Pinocchio, which can easily be read as a commentary on the crass commercialization and exploitation of fairy tales Disney likes to do.
And then, of course, there are lesser, supplementary themes. Love being a powerful positive force is one - Donkey is able to rally Shrek after he truly reciprocates Dragon's love for him (which echoes the theme of not equating goodness with beauty, as Dragon is still big and scary), and it's true love's kiss that grants Fiona her happy ending.
And then there's stuff that's unintentional. There's all this work done about how beauty =/= goodness, but then they made the villain incredibly short, which is a traditionally unattractive physical feature. So, does that mean that ugly things can be beautiful unless that ugliness is specifically height?
Sometimes, authorial intent does not match up with result - but in those instances, I think the most is revealed about the author. Modern Disney products tend to be very cowardly about going anti-corporation and pro-weirdness, despite their usual feel-good tones and uplifting themes - and that says a lot about Disney, doesn't it. That's why I think it's still important to keep authorial intent in mind, if possible, even if they fumble what they say they've set out to do.
Obviously, Lord Fuckwad being short doesn't REALLY detract from the overall message - but it's still a weird hitch in the themes, which I think is interesting to talk about, so you can see where personal judgement and biases DO have to be applied. There are two options here, more or less - either one believes that Shrek is making an exception for short people, who are of the Devil, or one believes that the filmmakers did a bit of an oopsie. Barring an outright statement from the filmmakers, there's no way to know for sure.
We can say a work has very complex themes when it intentionally explores multiple ideas very deeply. We can say a work has shallow themes when it doesn't have much intentional meaning, and/or that meaning is explored very lightly. The labyrinthine storytelling of Homestuck, with its forays into mortality, morality, and growing up, chock full of symbolism and pastiche and allusions, is a work with complex themes - especially as compared to the average newspaper comic strip, although they ostensibly share a genre.
We can say a work has very unified themes when these themes serve to compliment each other - the refutation of Disney-esque values, and love as a positive driving force, compliment the main theme in Shrek of not judging books by their covers, of beauty not equating to goodness. Ugly things are worthy of love, and those who push standards of beauty are evil and suck.
Similarly, we can say a work has unfocused or messy themes when the themes it includes - intentionally or not - contradict, distract, and/or detract from each other. Beauty has no correlation to goodness... unless you're short, in which case, you are closer to Hell and therefore of evil blood. To get a little controversial, this is actually why I didn't like Last Wish very much - there are approximately three separate storylines, with three separate thematic arcs, going on in the same movie, none of which particularly compliment each other - so the experience was very messy to me, story-wise, even though it was pretty and the wolf was hot. This is why we feel weird about Disney pushing anti-corporate messages, when they're a big corporate machine, or why it's easy to assume Homestuck was written poorly if you don't like Hussie - we want themes to be coherent, we want context to be unified with output.
Tone
Tone is somehow even harder to define than theme. It's like, the "vibe" of a work. For example, you generally don't expect something lighthearted to deal with the realistic, brutal tragedies of war. Maybe it'll touch on them in light, optimistic ways, but it isn't about to go All Quiet on the Western Front on the reader. By the same token, you don't expect fully happy endings out of the melodrama of opera, or frivolous slice of life from something grimdark.
Tone, too, is something people often wind up Procrusteanizing, which makes discussion difficult if two people disagree. If I read Homestuck as unwaveringly optimistic, with its downer ending the result of an author fumble, I'm pretty much going to irreconcileably disagree with somebody who reads Homestuck as though it's always been a kind of tragedy where things don't work out for the characters. Since it's even more difficult to define than theme, I'm not even really going to bother; I just felt like I had to bring it up because, despite its nebulosity, it's vital to how one reads and interprets a text. Sometimes I don't have a better answer for why I dislike a certain interpretation other than that it doesn't suit the work's tone. I generally try to avoid saying that, though, because it winds up smacking of subjective preference.
In summary... analysis is about keeping everything in mind all the time! But i swear, it gets easier the more you do it. Happy reading!
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eggwishing · 26 days
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LORD alfuckingmighty i don't think there is a single string of words i could piece 2gether to properly describe the absolute magnificence of ur art . you have such a vast understanding of art & so many of its intricacies. ur character designs are ALWAYS incredible, so so endearing & memorable. every time i see one i get incredibly excited & am strangled by the urge to make fanart because just. oh my god. you have some of the BEST color work i have ever fucking seen like it is genuinely fucking spectacular what you are able to create & look good with combinations of colors i would NOT think to place in the way you do if i were given the same palette. i feel like calling your doodles just "doodles" is like, WRONG, because every single one is something u could spend ages looking at on its own. i'd pick favorites to describe but we would be here for hours . you have the insane ability to keep your style consistent but are able to stretch it & change it for whatevers appropriate/the receive your desired result for the particular drawing and its just SO. SO. COOL. take literally all of this and add it to the fact that you can fucking ANIMATE !!! while still keeping all of these features of ur style intact and that fact is just OTHERWORLDLY to me in the best way possible . not only that but ur stories r always so very intriguing and it makes me SOO ANGRY that oc artwork & original stories dont receive the same attention as fandom work or otherwise because i swear 2 fucking god you go absolutely ABOVE and beyond in terms of creativity for ur stories & DESERVE THE RECOGNITION AAAAAAAAUUUUUUGHHHHHH!!!!!!!!!! GRRRRRRRRRRRRRRRORWGGGGGGGGGGGGRWGGGGGGGGGGRGGGGGGGGGRGGGGGGGGGGGGGRGGGGGGGGGGGGGG okay im done. i hav been up for almost 24 hours and saw one of ur drawings and got real emotional ihope uhave an awesome day eebrt i hope to be at least 10th place in ur list of biggest fans .
oh my god . I'm responding to this on a computer which doesn't have any of my usual images OR emojis that I would usually throw at you like. I don't know Someone who's really really REALLY good at throwing stuff. so I'll just use my words. THANK YOU SO MUCH !!!!!! this means the absolute world to me.. I did not expect to be blasted in the face by one million kisses when I checked my inbox, I had to sit back in my chair like WOW.... I love you .... I love youuuu...... thank you so much for the encouragement, I've been feeling not so confident And kind of afraid (leaving to study animation in college very soon) for the last few days n your words are lifting me out of the void like bingbong's rocket from inside out. not gonna lie your comments are one of the highlights of posting on Tumblr, I love reading them so much when you reblog my stuff. they're beautiful and always make me feel better when I'm feeling down... you were there from the days of homestuck dragons... you were always there for my ocs... You are a "real one." If I had a heart locket I'd print out your icon and put it in there along with all the other people I treasure ^_^ so yeah, definitely in the ranks... when I'm up on stage wearing a solid gold tuxedo (they had to wheel me in because I could not walk in the Solid Gold Tuxedo) and giving my speech to the world before I take it over my i will start by saying First of all I'd like to thank Mel Tumblr user Melissa-titanium On Tumblr for always hyping me up... could not have made it this far without him. And then I'd press the doomsday button and blow up every world leader.
I wish I could respond with something that appropriately returns the energy of what you sent me, but this is all I've got. Just know I am vibrating in my chair right now... hope you got some sleep!!!!! <3 <3 <3 <3 <3 <3
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outlaw-apologist · 2 years
Text
Valentine’s Day with the Gang (RDR2)
Your favorite member brings you out on a special Valentine’s day date! Characters: Arthur, Charles, Josiah, John, Hosea, Dutch Warnings: NSFW themes AO3 Link Arthur - Arthur says he doesn’t believe in cheesy holidays like Valentine’s day - Leading up to the holiday he acts completely uninterested and won’t talk about it unless you bring it up - “Well… If you really wanna do somethin’ I guess we can,” He says reluctantly - However, Arthur is a secret hopeless romantic. Even though he acts this way he’s planning a special Valentine’s day for you the whole entire time!
- A nice gift he TOTALLY DIDN’T STEAL! Usually jewelry, a clothing item, or a little trinket that he thinks you would like. - Arthur also loves giving you fancy hairpins, he thinks they look cute on you - Alcohol in a unique/beautiful bottle. Think strawberry wine in a heart shaped bottle. Something like this. - Finger sandwiches… He LOVES an excuse to buy finger sandwiches. They are so tiny and he likes to 🤏  BUT he needs an excuse to buy them. A big outlaw like him can’t just go and buy little tea sandwiches for no reason. Well… Valentine’s day is the reason. - Once everything is prepared Arthur takes you to a place he found while riding around on missions. He’ll never tell you, but for 3 months he took note of every beautiful spot he could find that he thought you might like, slowly narrowing it down to a special place - He makes sure it’s in a place that’s pretty warm this time of year and spreads out a nice big blanket then plates everything neatly. - A romantic picnic! - Well…. He hopes you find it romantic. Because he sure does… - Arthur is kind of afraid that you might think his gifts are shallow or not considerate so he draws pictures for you - I mean /really/ draws. He spends HOURS trying to draw something perfect. If your horse is very special to you he will draw breathtaking pictures of your horse. If you have pets he’ll draw those pets stunningly. Or if there is a specific kind of landscape you love, like the mountains or the ocean, that will be captured wonderfully on paper. - He draws it on nice expensive paper too so you can frame it and use it as decor if you wish - Arthur is always very VERY shy when handing you this drawing even if he does this every Valentine’s day. He’s worried you won’t like it. - After you two eat and drink your wine he cuddles with you until it starts to get dark. Then he invites you on a romantic ride as the sun sets… to the hotel of course - Because after those little sandwiches Arthur feels frisky, and he LOVES having you as dessert - Believe me when I say this man will probably keep making you cum until you beg him to stop. ---- Charles - I genuinely don’t think Charles knows what to do on Valentine’s day - He’s never had a Valentine’s day before so this is all new for him - He hears about other couples exchanging chocolate or going out on nice dinners but he doesn’t feel as if that suits you two as a couple. If he brought you to dinner in Saint Denis that would probably be very weird. - Charles also doesn’t believe in frivolous gifts. If he gives you something it needs to be very personal and from the heart. - Because of this he decides to give you something handmade. Charles spends several months perfecting his wittling skills. - The end result is better than expected! He carves out a careful representation of your absolute favorite animal. He hopes you carry it with you everywhere you go to remember him by. It’s like a good luck charm - He asks Arthur and John what they’re doing for Valentine’s day while trying to make plans. He still doesn’t really know what to do. - Eventually he does choose to go the dinner route. Deciding to cook for you he searches/hunts for fresh ingredients and buys everything else he couldn’t find, storing them safely in his satchel before. riding back to camp to pick you up for your date - But first, the day starts lazy when you two wake up. He snuggles you, kisses you good morning and brings you coffee and breakfast in bed before he announces he’s ‘going to run some errands’ (this is when he goes to get the ingredients) - Late noon he returns and takes you out on a nice ride to an area full of active wildlife. -The day is filled with a wonderful nature walk. You each pick flowers to put into each other’s hair and talk or tell stories. - Charles sets up a nice camp for you both. He made sure to bring his favorite pelts for you to lounge on in front of the fire as he makes you dinner. - I think it’s important to include that he went and purchased your favorite baked goods for you to have as dessert. Charles didn’t think he could make a better dessert on his own and didn’t want to disappoint you. He only buys enough for you and none for himself, though he’s not opposed to sharing if you suggest it. - The night is spent with a great meal, wonderful company, and passionate love making. It ends with you laying on his chest as he draws circles on your skin. You both look up at the stars and tell stories or talk about the future, dreaming of all you could have. ----- Trelawny - Oh he’s soooo traditional! He’ll drop a nice dress or suit off for you to change into before returning with a stage coach, a large bouquet of roses, and of course chocolate. - “You look stunning mon amour…. That’s French by the way.” He purrs, kissing your hand as he helps you into the stage. - Fine dining has been arranged for you on this evening. Taking place on a high terrace overlooking the best view in all of Saint Denis. - He lets you order whatever you want. Steak? Lobster? Dessert? All yours! Eat your heart out!!! - Of course he orders caviar for the table and the most expensive wine they offer. - During dinner there’s live music and even a firework show! You watch the colors explode in the sky, shining over the ocean waves. It’s very very romantic~ - “I know I’ve been gone for a long time, but that doesn’t mean I haven’t thought of you. Here- I picked this up for you in a far away place called Blackwater.” He says, sliding a satin box across the table. Inside is a stunning necklace. Gold with a set sapphire. - After dinner he takes you for a walk. Telling you grand stories about his adventures. At one point he starts serenading you, dancing with you in the street. Oh it’s wonderful~ He twirls you around lampposts and picks a flower from the gardens to stick in your hair. - Once the night comes to an end he books a luxury room at the finest hotel in the city where you two get a little frisky before turning in for the night ------ John - His ass FORGETS it’s Valentines day - “Why’re you all dolled up?” After you glare at him and he realizes he’s forgetting something important he starts sweating. “Is it your birthday today or our anniversary?” - Once he figures out what day it is he’ll run out and get you flowers. - Then he’ll let you pick a local restaurant. But nothing too fancy, he didn’t make any reservations so he doubted either of you could get in a nice restaurant. - I’m gonna be honest, your Valentines Day with him isn’t great. He makes it up to you for the next two weeks. He’ll bring you chocolate and flowers almost every day, practically begging for you to forgive him. He even books a nice dinner and actually takes a bath for once. - Then of course he holds you in bed at night asking with those puppy eyes of his “Are you still mad at me, my sweet?” - The best thing about it is you can keep bringing up Valentine’s day during any arguments and he’ll immediately drop everything to take you on an apology date, even if this is your 50th apology date. - He does feel really bad about it. But he continues to forget important days. It just doesn’t cross his little squirrel brain half the time ---- Hosea - Oh he’s been planning this night for weeks! - Hosea has a new spiffy outfit he’s excited to wear just for you~ - Upon picking you up you notice right away not only does he look like a hundred bucks, but he bathed and applied expensive cologne. - “You look more ethereal than any god/goddess known to mankind, my love.” He compliments you, pressing a sweet kiss to your lips before helping you up onto a wagon - The evening starts off with you two getting ice cream and walking around town, talking while watching the sunset. - He then brings you to the theater to watch a show. He bought advanced tickets and reserved your favorite seats - The whole show, Hosea has his arm over your shoulders or is holding you. When something funny happens he laughs and looks to see what your reaction is. He’s just trying to make sure you’re enjoying yourself. - Once the show is over he takes you behind a nice restaurant, picking up food he had requested to-go. “I’m sorry if you rather eat inside, my dove. I thought it would be nice to do something a little different.” He explains, bringing you to a beautiful garden with a picnic table already covered with a table cloth and candles. - “What’s a romantic dinner without champagne and chocolate covered strawberries for my sweetheart?” He pulls a picnic basket out from the bushes after you two settled in to eat. He must’ve spent a lot of time setting this up for you in advance! - After a very sweet dinner where you two laughed about the past and discussed how you hope your relationship grows in the future, he finally slides forth a beautifully decorated present. “Open it.” He smiled wide, seeming giddy with excitement. - As you unwrap it you realize it’s your favorite book. You might be confused at first, but once you open the cover you realize it was signed by the author. This was a very rare copy, extremely hard to get and not to mention expensive.  “I know it’s not much. I thought jewelry might be too cheesy for you, I didn’t want you to think all of my gifts are obtained by immoral means.” Hosea gives you a knowing wink. “Yet I still wanted to gift you a token of my love.” -------- Dutch - You will be woken up by a hearty “Good morning my darling.” A cup of tea or coffee pushed into your hands and your face peppered with kisses. - The day starts off with a nice breakfast in bed, then a bit of sex followed by an afternoon nap. - Once Dutch is nice and rested after your nefarious activities, he washes up and puts on a nice outfit. Similar to Hosea, this is when Dutch wears his nice cologne. - “We’re going dancin’!” He exclaims, making sure you wear the right shoes with your outfit. - He lets you ride in front of him on The Count and once you both arrive in the city he’ll wave down a stage coach to take you rest of the way - The place he bought tickets for you to dance is beautiful! A huge building that looks very European and fairy-tale like on the inside. Many rich people are in attendance since it’s a Valentine’s day ball. - Dutch immediately hands you a glass of champagne before sauntering off to speak with the wealthy for half the night, leaving you alone. - “Oh, come on now. You know we need money.” He whispers to you upon return, gently pulling you against him, arms around your waist. - After this you two finally dance, and honestly it’s a lot of fun! Dutch is very attentive and isn’t shy about kissing you or getting a bit handsy with you in public. - Once you two are danced-out he takes you to a nice restaurant. It turns out he doesn’t have a reservation so he had you pretend to use the powder room so you can sneak a peek at the guest list. You give him the name ‘Dylan Freeman’ and Dutch approaches the waitstaff posing as that man. - You two have a very lovely dinner, on Dylan Freeman’s tab of course! Dutch orders you both the most expensive things off the menu. - After two hours you both are a little drunk off of $100 imported wine when Dylan Freeman shows up. Dutch notices the waitstaff point your way and he grabs your hand. “My sweet, I’m afraid it’s time for us to run.” You both make a mad dash through the busy kitchen and out the back door, running down the alley while giggling. - “A romantic getaway to end a romantic night!” Dutch muses with satisfaction while you two sit by the dock, staring up at the moon and stars. This is when he pulls out a small box. “Go on.” There’s a glimmer in his eye as you look at what's inside. It’s a queen chess piece. “This is who you are to me. To the gang. We couldn’t do this without you.” He leans down, giving you a deep kiss.
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anticmiscellaney · 6 months
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I absolutely adore your work! What's your process been like for writing NewOldRare and developing Neil and Louis? Your art and character writing feel so genuine and realistic to me, so I'm really curious how you go about it!
Thank you! I've always been obsessed with character-driven stories and interaction, so I guess this is the result of years of practice and observation, and dismantling stories that do and don't work to see why.
Unfortunately, there isn't a clear way to explain it. It's one of those "you know when you get it right" things, requiring an eye developed over a long time. I will redraw things if I don't feel like I've captured the nuance I wanted to, and a few months later I'll look at it and see where I could have done better. Same with writing. I'm obsessed with pacing and page design, I had a moment of "that's how I think about it too" when Will Eisner described comic panels like music.
The technical approach is I make notes about stories I want to write, then I expand that into outlines, then scripts, then thumbnails, then I draw the comics and colour them and finalise the dialogue. At every stage I'm asking myself if it feels right, if I'm getting across what I want to. That's not to say there aren't surprises and things don't develop organically, but every stage is an attempt to solve as many problems as I can before the next stage. My thumbnails are quite detailed because it makes pencils easier, and I spend a while on them.
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I have total aphantasia so I am operating off feeling rather than any mental images. I have no idea how it works and no idea why I pursue this when I'm missing what many visual artists describe as a crucial component. I just do it and I have better things to do (art) than wonder about something I can't change. I don't think it's made me a better or worse artist, though I think it has given me different ways of approaching/developing things. But also, literally everything about you makes your work different to everyone else's work.
You need to care. If your character is into music, listen to that music. If they have an old car that keeps breaking down, read up on common problems for that model. If they work as a film projectionist, watch a training film about using the machine. The characters care about things, have things in their lives that matter, have skills and interests and challenges. If I don't care enough to understand them, why should anyone reading it care, and also why am I writing it if I don't care?
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So I do, and in caring I understand them better. This helps me develop characters/story but it also gives me so much more to write/draw. Understanding how things work and how they are done from a physical standpoint makes writing/drawing them easier too. The more you put into your head, the more you can get out later. I'll do way less for a 12 page short than for a 300 page graphic novel, obviously. Pick your battles, a little can go a long way.
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They tell artists to collect visual references - solid advice - but you should collect substance too. If you pay attention, you will hear and see things you could never in a million years make up.
I find online socialising difficult, so I go out regularly and talk to people, or just hang around and observe. Chatting with strangers mostly involves listening to them. No one in gay spaces is interested in flirting with me (I'm rather homely and queer men assume I'm straight) but I think an audience is just as appealing sometimes, and maybe even harder to find. You'd be amazed what people will tell you if you're genuinely interested and listening. I once spent forty minutes at a sci-fi con talking to a guy who'd recently gotten into fisting. While I have zero personal desire to partake in that activity (and he had no interest in being fisted by me), I'm engaged, I'm invested, I'm asking questions, spare no detail.
I collect behavior and movement and the ways people interact too. Reading stories on reddit or whatever is one thing, but the words might not be as interesting as the way they're standing, the way their hands move, the way they respond. A guy in a bar once literally humped my leg like a dog because he felt I wasn't paying enough attention to him. I would never think of that as a response to that situation, but he did, and he followed through. Fortunately my friend had just tried to drunkenly sit down and missed the chair, otherwise I would never hear the end of it.
I see the leghumper around sometimes, he's got a boyfriend and avoids making eye contact with me, thank god.
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kazvha · 1 year
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DOING YOUR NAILS
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Notes: A few days ago, I painted my nails and also drew some lightning bolts on them (bc of Kayden's force control lol). That got me thinking:
How good would the Eleceed characters do if you asked them to paint your nails?
Including: Jiwoo, Jisuk, Wooin, Subin, Kayden, Kartein, Inhyuk, Jiyoung & Gangseok
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Jiwoo
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• Helping you paint your nails? Of course! He can't say no to you!
• Before he starts, he asks you about the whole process
• "So first comes the base coat, then the actual color, and lastly the top coat? I think I got it. What about the designs?"
• He's painting kinda slowly, and gets some polish on your skin, but you can see his effort and the result doesn't look bad.
6/10
Jisuk
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• Okay, so you literally have to beg this stubborn boy to paint your nails
• It takes a over an hour for him to paint your nails without messing them up
• In the end, it slips his mind that you have to wait till the polish is dry. He grabs your hand and smudges the polish. smh
1/10
Wooin
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• Like Jiwoo, he's painting your nails very slowly and his hand is also kinda shaky
• When he finishes, he even cleans out the messy edges of your nails with nail polish remover
• He keeps it basic, Wooin doesn't have enough confidence to draw/put some designs on top
• It looks presentable in the end <3
5/10
Subin
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• Since she is also painting her nails occasionally, she already knows the drill
• You just have to convince her to also apply the base coat and the top coat. She refuses to do it because it takes too long💀
• She's actually really good at doing designs. It could be something cute, glitter, actual drawings of things, etc. Just give her a reference.
• In the end you have super cute nails for others to be jealous of lol
8/10
Kayden
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• "Huh, painting your nails? Why not do it yourself?"
• Like Jisuk you have to persuade this man to do your nails.
• "Blerghhh, what's this smell?", he frowns after opening a bottle of nail polish
• He tries to paint one nail, but he keeps spilling the color over the edge of your nail bed.
• When he finally finishes, he loses interest and gives up, leaving you with only 1 painted finger
-1/10
Kartein
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• Very particular about which color you pick. It has to match with you, but he would like it if the color also matched with him
• Does a very good job, he applies the base coat, 1-2 coats of nail polish, and finally the top coat
• Usually he's too lazy to make designs, but your nails look amazing anyway
• He also caps your nails and oils them when they are dry😭
9.5/10
Inhyuk
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• Alright, hear me out:
• You and Inhyuk have self-care Sundays, in which you also do manicures and pedicures together at home
• You clip his nails and paint his nails nicely with either matte or shiny clear polish. it depends on his mood
• After that, he clips/files your nails too and paints them exactly how you want them to be
• Honestly, he was bad at it in the beginning but practice made him do so much better!
8.5/10
Jiyoung
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• She is too busy so she takes you to the nail salon. She's also paying for everything.
• 10?/10
• Nevermind, -4 points because she didn't do your nails herself.
So 6/10
Gangseok
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• My guy has absolutely no experience in painting someone's nails, not even in painting or drawing on paper
• He's trying. After he's finished, you'd have to go over some areas again, since they were not colored evenly
4/10
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bonus: After they finish doing your nails you offer them to paint theirs for matching nails <3
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t-hal-mothman · 6 months
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CW: blood
Lately I wanted to work, but I started drawing… and BOOM, absolutely at random Rick and Morty in Centaur AU came up…
by this point, I have already come up with a pretty extensive plot around this, so I intend to develop this dimension a little in my head :D
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I'm also absolutely thrilled with the dumb pink backpack, so I plan to write a fanfiction-oneshot for this art in the near future, just to make sure that enough attention is paid to the pink backpack.
number of times I fixed this sketch should have been seen... I break and change the poses/hands etc. of the characters
the idea WAS BORN QUICKLY, it was just so instant, "I need centaurs Rick and Morty, who are running from something by jumping into a portal!!!" and I sat down to sketch it quickly, so it's kind of just spontaneous :D
I would also like to show some work with the designs that I started picking at
when I was starting, I couldn't figure out what I wanted to see, and to my surprise, I stumbled more at Rick than at Morty coat, although I've always been bad at bay and buckskin horses, I'm better at dealing with palomino or gray coats, and here it turned out the other way around
But I'm glad that it turned out to be very pleasant and good! So have a look:
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As a result, I got 2 versions of Rick - old and youth, a kind of azure handsome alien appearance, just for fun
I really think our looks kind of reflect our essence, don't ya'll think?
When we do not meet on earth such a coat (or hair colour) as Rick's, except perhaps shades of more gray-purple like grulla or blue dun, you will not find such a bright blue and azure and I just found it INCREDIBLY AMAZING in the sense that through his coat you can show a little more in terms of his "strangeness" than when he's just a human being
and about Morty's coat - there's everything much simpler, his usual hair colour in general easily falls on the ordinary most "common" horse coat, let's say so BUT I still didn't want to make him simple chestnut or bay, it was just for me it was meh
I wanted something closer to the chestnut dun coat, and it was quite difficult to make it so that it still fit Morty, but I also didn't want something overly ordinary >:( I wanted to add beige brown and a little crimson, just so that his coat didn't look like dirt - I wanted to show that he was actually a pretty cute young stallion with a cute look (if he would have cared about it a little more...)
I also really wanted to show the difference through their legs and hooves by adding dark stockings and hooves to Rick (Rick's stockings turn noticeably gray with age, as well as a bright dorsal stripe); and light hooves and white socks for Morty!
although I did have thoughts of adding a little more to the bodies, for example a little more ammunition, like boots or bandages to protect their legs
but I thought that Morty wouldn't really think about it in the long run - after all, it's pretty safe on Earth, and as for space it's possible that he doesn't really care, and Rick just doesn't give a heck about it as if losing an arm or a leg or getting a couple of open wounds - is a trivial matter
I've also always been delighted with Rick's cybernetics, so at some point I just took AND BIT OFF RICK'S LEG on art, because who knows what he faced protecting Morty and stuff they originally went for where they went, so I just added a couple of holes where you can see his gold-teal mechanics
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total-drama-brainrot · 6 months
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i dont know whether youve established this or not but for ur p!noah au, what does phobia factor look like? (if he makes it that far)
I've got a few ideas for how Noah (both in general and in this AU) would behave in the Phobia Factor episode!
My first idea, which works better for a more canon-adjacent Noah, is to have him either genuinely fall asleep at the campfire or feign falling asleep at the campfire- so he doesn't have to divulge his "greatest fear" in front of the others.
Because Noah's a very private person; both his fellow competitors and the audience at large know very little about him, and those who try to are often met with his sour, prickly exterior. Why on Earth would he ever willingly share his greatest fear on international TV with a bunch of people he doesn't even like?
(And, as we saw in the Awake-a-thon episode, pretending to pass out is something Noah would and does do to get out of uncomfortable situations.)
Of course, that scenario could be ruined by having one of the mlre confrontational characters (like Heather) shake him awake to hear his answer. But, ideally, it'd end up being more of a Courtney situation, where he never does give an answer, but Chris finds something in the shows footage that indicates Noah has a fear of [insert phobia here].
Then there's the second scenario, where Noah just straight up lies about what he's scared of (and I'm surprised no one else did this canonically). Again, why would he tell people what he's actually scared of? So he picks one of the most common phobias and runs with it- something innocuous, like a fear of the dark, or claustrophobia. Or maybe he decides to be a smartass and chooses some obscure or 'ridiculous' phobia instead, like ailurophobia/cynophpbia (fear of cats/dogs), on the off-chance that they'll have to face them as part of a challenge.
In the case of p!Noah, I think he'd do something similar to the second scenario, but claim his 'biggest fear' is hemophobia (fear of blood)- a bold claim for someone's who's decidedly Not Afraid Of Blood, in fact he's quite fond of it. Of course, no one else has any way of knowing this, so it's accepted as truth.
As a side note here, I kind of touched upon this before but p!Noah doesn't really experience fear like others do- that's why he's so amused by other's fear responses, since he lacks one of his own. It's also why he's such a thrill-seeker, he gets all of the adrenaline and none of the actual fear.
And then the Phobia Factor challenge happens. Noah's tasked with submerging himself in a pool of blood, similar to Beth's pool of worms, to earn his team a point.
Noah's fine with this. (More than fine, really. Red is a pretty colour.) But he can't let the others know that, or he'd be caught out in his lie. But he also doesn't want to lose this challenge. So he gingerly climbs into the pool, doing his best to fake fear and revulsion to... mixed results. He doesn't understand things like fear, panic and terror at a personal level, so for the most part he just looks like a soggy unamused cat. Despite how much he really wants to splash about, or get lost in the sauce.
(Maybe the more switched on of his team mates pick up on the maddened glee in his eyes as he floats in a pool of blood, or his almost carefully crafted stoicism- a far cry from everyone else's screams of terror.)
He wins a point for the team, and that's that.
Remember, Noah's strategy here is to be as unremarkable as possible; he wouldn't go out of his way to draw attention to himself. Especially not when Izzy’s still around to cause chaos for him.
...That doesn't mean he won't later make a confessional, still dripping in 'blood', where he complains to the audience that Chris used the 'fake shit' for his challenge for the budgets sake. Noah can tell! He knows the feeling of being covered in real blood.
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red-water-dragon · 23 days
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Raren demonstrating a suspicious spell in front of the royal court.
visual storytelling notes:
The bg was left blank until I started painting and the elements added to the bg were designed around the character. I didn't go into this with a little synopsis of what I wanted to convey. Only an abstract idea that Raren was going to be talking to someone, figure it out later. I decided he'd be presenting a new spell in front of a political chamber because he wears a crown and a blue crystal. So he has to be of some form of nobility and magical prowess. He also has blue eyes meaning he is an ice dragon and thus its a blue spell wow. The monarchs he's addressing are left dark and disapproving in the corner while Raren powers a statue beneath them. He could be demonstrating how the spell effects the world around them, maybe it freezes the stone? maybe it brings the statue to life? Either way its primed to eat Raren's opposition. Two of the bg guys are red one is blue maybe he's an arch nemesis who knows.
Art process and wips under the cut
I'm trying and failing to get better at visual story telling while keeping things simple. My long term goal is to have a frequent and consistent posting schedule. Most of the art would be stylized and simple like this and the rest could be fully rendered.
Art has been more of a "draw what's in you head and make it look pretty/ cool to hang up later" thing to me w/ the benefit of being a good source of self reflection as I create. Writing has more so been my go to for expressing that meditation. Writing I don't share because im unnecessarily cagy abt my emotions and my harshest critic lol. I want to tell stories with my art , convey tone, feeling, etc. and right now my paintings don't do that. I don't have the technical skill yet. This painting is the first of many to come that will hopefully change this.
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The texture in this is chaotic and the line work is rough. Raren is the only part of this with a full sketch. All other line art was added to create the illusion of detail. There is less attention on rendering each section and more being put into the placement of characters and props. I had hoped this would make the painting go faster and...it has the potential to do so in the future. Sooo a piece that could have taken a couple hours took a whole day.
While im not overly thrilled with the final image im still happy about the process. Normally the dragon would be the only real focal point in my painting with the bg being a gradient, or a simple theme added last second. Conveying a message is more work but it gives more cool things for the eye to look at and the mind to ponder. So in theory even if the final result is aesthetically unappealing the theme can still salvage the work a bit.
what this taught me:
sketchy line work is passable in the final image
it can even add character to the art
plants are a great way of filling space without actually doing so
(hence the wip of the room looking empty af with out them)
the more clothing and eye candy you put on your character the more clutter you have to add to the bg to balance it out
the main oc was sketched the bg was painted on the fly
doing so saved time but harmed the natural flow of the piece
all of the storytelling is happening in quarters and it is almost abrasive to look at
what ill try in the next piece:
perspective guides
less shading and rendering
find a color palette to stick to
or work in greyscale first
write a little picture synopsis
or pick a theme
just find something that acts as a story guide
sketch out bg elements
toy around with the sketch more before moving to painting
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crimsonhydrangeavn · 22 days
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Hey there! I'm here to simp for Garret, as usual, but I have another reason to gush today—I absolutely adore your drawing style! Whether it's the colors, the character designs, or the scenes, I just love it all. One of my favorite things, though, has to be the characters' facial expressions—they are all just beautiful!
Marcelo's surprised face? Perfect. Rita's blushing cheeks? Adorable. Camilla's entire design? Has a special place in my heart. And don't even get me started on Teagan's smile—it's so cute, it's almost unfair. But, of course, my ultimate favorite is Garret. I can't handle it when he furrows his eyebrows, whether he's pissed off or has that smug look like he's just hit the jackpot. It's all just so perfect!
Anyway, I do have a question for you—do you have any tips for creating character designs? I feel like the way your characters look perfectly matches the vibe they give off, and I'm starting to work on my own visual novel, but I'm having a hard time nailing down the character designs and I felt I could find good advice from you.
Additionally, I apologize in advance for all the fangirling and for my poor English. I hope nothing I said came across as rude or inconvenient, truly 🙏.
Thanks so much, and I hope you have a fantastic day! ❤🌻
Thank you so much for your incredibly sweet ask! Please, please, please NEVER apologize for gushing about characters for fangirling over them! It always brings a massive smile to my face and I really appreciate hearing how much you enjoy them! <3 I'm incredibly flattered that you reached out to me for advice on character creation and I'll do my best to share my process with you! Granted there are a million different ways to do things so these are just a few things that I've found that helps me in the creation process.
I'll give you a little background about me and my character/story creation journey so you can get a better understanding of my background in writing/character development.
You see I've been a huge fan of text roleplay for the majority of my life. I actually started roleplaying on gaiaonline when I was 12 and I've been doing it ever since. ( Almost 20 years at this point! damn am I old lol) As a result I've had a lot of practice creating and interacting with different kinds of characters in different settings. I've also been playing DnD on and off since high school. That being said, I've had time to refine my craft and create characters that I personally really enjoy and align with to some degree. ( And hopefully you do too!)
That being said, I'll list a few tips and tricks I've picked up over the years below!
Anatomy is key! Yes, my characters are stylized, however I spent a long time studying anatomy and getting a solid sense of proportions, ratios, and musculature. Am I perfect? Absolutely not, but I'm at the point that I can usually notice if there's a glaring error/ something looks really off.
Make sure to put all of the characters in a line up once they're designed! Are their heads the same size? What about their hands and feet? Some slight variations are natural, but if one character's head is noticeably larger than the others, then I'd take the time to adjust. The same could be said for colors. Is one character SUPER saturated while the others are more muted? Unless they're supposed to stand out, consider reworking the colors to make them feel a bit more cohesive.
A basic understanding of color theory is always a bonus in my book! I'd also consider making a general color palette for your game. That way it'll help you make sure everything looks and feels as though it's in the same world.
When I first create a character, I try to think of a general concept of what I want them to be. What's their general vibe? What do they look like? What's their personality like? Ect. Once I have a general vibe down, I try and do a bit of visual research on tiktok, pinterest, tumblr, google, ect. For example, I might have a general idea of what a typical frat bro or sorority girl looks like, but until I actually do the research and look into the kinds of things they wear, how they speak, and their general lifestyle, and real life examples of these kinds of people they'll feel like a flat caricatures of what they actually are.
Then, once I have the general vibe nailed down I start doodling them and playing around with different hairstyles, outfits, body types, ect. I actually have a few different different versions of all of the characters for Crimson Hydrangea! I rarely end up going with my first sketch/ concept when it comes to most of my characters. I also like exploring with different skin tones, colors, and textures/designs.
It takes a lot of thought and trail and error, but once I finally create a character that I'm visually happy with, I really start delving into their personality, backstories, and general psyche. What are their likes, dislikes, positive traits, and flaws? What are their motivations, fears, and traumas? How self aware are they? Then I start asking myself slightly more introspective questions to help me relate to the characters a bit more. What about this character resonates with me? How can I make this character feel more real? What are some traits that we share? For example, Garret inherited my unhealthy perfectionism, Marcelo inherited my love of food and desire to make sure those around me are happy and comfortable, Camilla inherited my sarcastic sense of humor, Rita inherited my unyielding sense of responsibility and unhealthy work-a-holic tendencies, and Teagan inherited my deep rooted insecurities. Granted most of these characters take it to a completely new level than I do in my real life, but at least on a basic level I can relate to them and understand their motivations. That being said, I don't think all of your characters need to inherit a specific trait of yours, it's just something I recently realized I tend to do on a subconscious level to help me write them with a bit more depth.
Let your characters develop a life of their own within your story. It's okay if they end up changing from your initial concept. People in real life are complex and don't always fit into a specific mold no matter how hard they try. They grow and change over time, sometimes for the better and sometimes for the worst. Do what feels right for the story you're trying to tell. For example, Garret was originally supposed to be more calculated and methodical. Marcelo was originally supposed to be a lot more laid back and go with the flow. However when I actually started writing them in specific scenarios I realized that they're far more complex than a simplified list of traits. Flaws and weaknesses make them feel so much more real than a "perfect" gary/mary stu.
When it comes to facial expressions, I usually have a small mirror on my desk to observe and reference specific expressions I'm trying to convey. In addition to using the mirror as a reference point, I also tend to make whatever face I'm drawing as I'm drawing it. It's a little silly, but I find it really helpful feeling my facial muscles recreate the same expression. It helps me figure out what the brows, eyes, and mouth are doing at the same time. It's gotten to the point of doing it subconsciously whenever I work/animate/draw. (Fortunately I usually work from home so no one has to see my weird expressions lol)
I think the final and most important tip you should take to heart is to create characters you genuinely enjoy. It'll also help you stay motivated to keep writing them and developing the story, especially early on in the creation process.
Hopefully you found my rambling helpful! It ended up being a bit more of a brain dump than I originally intended haha. That being said, I'd love to see what kind of characters and game you end up creating in the future! <3
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