@itschr1spy
when you go to visit your friend in their universe, but the chaotic alien goo of their world secretly hitches a ride on you and takes you over for its own amusement much to your friend’s dismay.
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I FEEL LIKE NOW IS THE TIME TO ADMIT THAT I'D FUCK THE SHIT OUTTA VENOM. TIL MY PUSSY FALLS OFF THE BONE, TIL THE PAINT MELTS OFF THE WALL, TIL- WE AIN' GONNA STOP
thanks for coming to my Ted talk
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~~@symbruary time!!!~~
For day one, xenobiology, please have a diagram I dew for @bakageta for the holidays. I've got another one somewhere on paper but IDK where yet. We'll see if I find it before the month ends.
Anyway! This is how my 4D symbiotes work WRT a host. Symbiote tissue in black, Host tissue in red, other matter in green, and reality/plane/dimension stuff in blue.
The basic thrust of it is that the main symbiote body is in a pocket dimension floating outside another reality. We'll call that the material universe, but insert whatever marvel 616/MCU/etc dimension you want.
The symbiote pocket is tethered to an anchor - a part of the host that either thinks (produces VitT) or initiates signals to control the host body, typically a brain or brain-analogue - by the symbiote's hold-fast, an organ that specializes in host-klyntar integration and communication. The graphic doesn't say so, but a symbiote can tether to its own biomass, which is how they don't just sucked out of reality without a host, but it doesn't help with the next part.
Connecting the pocket dimension and material reality via the host is the threshhold, which can be thought of kind of like a hallway/throat/tunnel/meniscus membrane leading from the body of the host into a non-xyzt dimension and ending at the symbiote pocket.
Through this, the symbiote can send biomass and have it emerge at any bit of the host's body, or have it hover just out of phase in order to perceive inner processes. Nutrients and resources can be gathered in the material world and transferred through the threshhold. Though passing into the pocket itself will scramble/digest them, they can be instead temporarily stored in the threshold itself to be pulled to either side later.
Parts of the host, or its entirety, can be held out of material reality if cantilevered by equal or greater symbiote mass. When this is done it is safely stored in the threshhold. This is not quite suspended animation, and is both tricky and somewhat taxing to both components, but can temporarily remove the threat of damage to the host. The failure state of this is the host falling back into reality, not being stuck in the threshhold or being drawn into the pocket.
Ease of transfer through the threshhold - the "bandwidth", basically, the amount that can be stored there and the safety of those things is directly correlated to host compatibility, though host size and symbiote health are also a factor. Communication counts towards the bandwidth limit, and that includes between pieces of the symbiote itself.
A hostless symbiote, especially one with very little mass left out in the world, has its mind throttled. This can be somewhat mitigated by hardcoding some memories into its biomass beforehand, or creating structures analogous to a brain, but that is a stopgap at best. The hold-fast itself contains the very minimum that the symbiote needs to be able to reconnect to a host, but it is life support at best, and without that or with the threshhold severed entirely they are essentially dead no matter the amount of resources and life in the pocket, as it has no way to reattach to a reality and will simply drift away and starve.
Similarly, any bits of symbiotic biomass cut off from the main body, whether that's a a chunk taken out of the whole or the other side of the severed threshhold coin, are mindless. They might flop around for a bit based on existing pre-programming and movement structures, but they have no will behind them and will soon die unless reattached to the main mass.
Uhhh... what else is in this picture?
That physics in the material world vs the pocket are different, are the threshhold is less concrete than that (labelled as "physics???"). There is some influence by the pocket, some by the material world, some by whatever dimension the threshhold is tunnelling through (not necessarily stable), and it can also be changed somewhat by choice and will. This is helpful when you've got part of the host in there and only want some biological processes to run and not others, or you want to have raw biomass in the same space as your gameboy, which would normally require incompatible sets of physics; biomass in the material world needs to have some shape and structure and stuff.
They symbiote main body has a bunch of raw biomass and some organs - (digestion, thinking, memory storage, chemical production, etc), some pockets of digested resources (single-type atoms/molecules mostly) [Carbon dioxide, silicone, bone], and indigestible resources (scrambled). Those contrast with the host organs on the host side (the host is depicted as a human), and the host's digestion, as well as the nondigested resources in the threshhold, depicted as a boot, a pencil, a gameboy, and a bone.
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Bought a Venom figure, thought id share💪
Its the "Diamond Select Toys Marvel Venom"
-Hes 8" tall with 16 points of articulation
-Came with 3 heads:
Normal/Smile
Open mouth (with romovable tongue)
One showing half of Eddie's face
-Came with a "back" piece, like a vest(kinda?) that has multiple small heads on it (THEY CAN TURN AROUND ASWELL-)
-Also includes a smaller set of arms to connect to his elbows, and some extra fists for more poses
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