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#surviving a shooter
watercress-words · 11 months
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How to survive an active shooter
This is a post I wish I didn't need to write, but this is information you do need to know-again.
Within the past year there have been shootings causing injuries and fatalities in a church, a grocery, an elementary school, a holiday celebration, and a medical office. Among the dead are employees, customers, grade school age children, teachers, physicians, a receptionist, a patient and spouse. Ethnically they were Caucasian, Black, Asian, and Hispanic. Men and women, boys and girls. And these…
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arcadebroke · 4 months
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horrorwomen · 2 months
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Hollowbody (2024)
A tech-noir survival horror short story, set in the urban decay of a long abandoned British city. Solve environmental puzzles, manage limited resources and fight for a way to escape beyond the wall.
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horvival · 25 days
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Condemned: Criminal Origins (2005)
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weirdbabs · 5 days
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davy cant die until max beats the shit outta him w his bat
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nickolashx · 21 days
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Resident Evil: Dead Aim (2003)
Resident Evil: Dead Aim is a light gun shooter video game developed by Cavia and published by Capcom. It is the third Gun Survivor title in the Resident Evil series, and the fourth and final installment in the Gun Survivor series.
Four years after Raccoon city's destruction, an ocean liner, has been infested by the T-virus stolen from Umbrella's labs by Morpheus D. Duvall. Unless his demands are given, he will launch missiles carrying the virus to the US and China.
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wastedskins · 16 days
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The 3rd Birthday, 2010
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devileaterjaek · 6 months
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LADY HUNK (Transgender)
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shoehedd · 2 days
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I got sick this weekend and while I rested I decided to make a placeholder shotgun to get before your SSG and well.. I'm still sick but here it is almost entirely done by accident! This guy shares ammo with the SSH which was a nightmare to sort out!
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bagf1sh · 2 years
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list of games everyone should play before they die imo
- bioshock
not only is this one of the most influential games. maybe ever, it’s also just one of the greatest examples of how to make a linear experience /feel/ self-directed, and the fact that that is THE PLOT OF THE GAME makes it all the better
- titanfall 2
i think this one goes without saying. is it as well written as some others on this list? probably not. but the story still goes pretty hard, and basically any failings are made up for by it having THE smoothest and movement and combat systems even half a decade later)
- subnautica
if you’ve played it, you get it. simply put, it is the best survival (survival horror?) game and may never be surpassed. it understands how to guide a player through an open world, how to tell multiple stories at once, and how to keep experiences fresh better than most games even outside it’s genre
- breath of the wild
the greatest open world experience ever. period. that’s it.
- mario odyssey
nintendo at its absolute peak. narrowly beat out galaxy just because of that little bit of polish it has from being newer, but i mean play both. odyssey is a beautiful experience that is simultaneously approachable yet non-coddling (like many mario titles) and just constantly finds ways to one up itself and just be straight up /fun/.
- ultrakill
where botw is the best of the best for open worlds and odyssey is top of the line 3D platforming, ultrakill may just be the best boomer shooter on the market. it’s combat is simple, yet synergizes with itself in such a way that the more you play, it feels like you unlock new skills without any kind of leveling to speak of. many people have said it’s a game that answers every question the player could have with “yes,” and yeah i agree.
EDIT HOW COULD I FORGET DISCO??? MY SWEET BABY???
- Disco elysium
what can i say that hasn’t been said already? unparalleled storytelling. the dark souls of communism. a game that gets you to reckon with yourself and—just maybe—touch grass. maybe not.
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arcticgraverobber · 29 days
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I just finished: My Friendly Neighbourhood!
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I think many people groaned when they first saw My Friendly Neighbourhood - another kid horror game, put out for youtube channels to churn out video after video about: yet I try to be hopeful with these games - I even tried Garten of Banban (don't) - and with my love of puppets I was particularly hopeful about MFN, and it delivered on my expectations.
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MFN has a child centric overlay, yes, but it doesn't have much in common with the likes of Five Night's at Freddie's or Bendy and Ink Machine at all. I'm not sure the game appeals to younger children all that much due to the lack of more overt horror elements, it seems too age appropriate: there's no gore, no dark mysteries for theory channels exploit - it wears it's themes on it's sleeve. MFN opts for a subtler creepiness, though even then the game is fairly light throughout. I think the younger audiences for these games are generally drawn to them not because of the elements taken from children's entertainment, but because they seem more adult while still wearing an approachable skin, and MFN neighbourhood wholly rejects that veneer of maturity.
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As I said the game is not all that explicit, so don't expect to be going down blood soaked corridors or finding dismembered corpses - but the puppets, they never stop talking. The noise never stops. They are absolutely incessant, never stopping their monologues even when they've been taped up, talking over each other even when they are right next to each other. They only stop when they see you, delightedly greeting you and asking for hugs - which is how they kill you? I won't lie, I was confused when I first died, 'how on earth does that kill me?', but, I suppose I am supposed to being playing as an older man, so being knocked over a few times might be enough - and of course this game won't be showing a grizzly death.
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The game play is a veritable love letter to Resident Evil and survival horror in general, taking elements from across the franchise: most resembling RE7 with it's first person perspective and the layout of the buildings, as well the fact that looking at your inventory doesn't pause the game when your in it, forcing you to always be vigilant - but the inventory also resembles the popular briefcase system from RE4, and they even have their own version of the Mercenaries thrown in. The puzzles are all very classic resident evil, and taping the puppets up is reminiscent of burning corpses or boarding up windows in the early games.
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So: Resident evil with puppets? The only thing missing for me is some good FMV, so of course this was going to be a hit for me no matter what - but even in terms of Resident Evil clones, this is likely the best I've played so far, and probably also the most approachable. All of the elements taken are used effectively, not simply thrown in just because Resident Evil did it, and unlike many similar games including the ones it's aping, it takes every step to avoid the player becoming frustrated. It's map, similar to the those in the more recent Resident Evil entries, highlights which rooms still have things left to do in them, and when the game asks you to backtrack to gather things it actually marks them on the map for you! I had an actual gasp when I saw that, with how out of character it is for this genre as a whole.
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Whilst earlier I said My Friendly Neighbourhood wears it's themes on it's sleeve, that's not to say it's shallow, I can certainly find a lot of meaning in it, although many may consider it to be reading a little to deeply. The show is of course focused around a 'sesame street' type show, and focuses a lot on where this kind of art finds it's place - whether it may even be considered art. Whether art can be good and wholly kind, without being vapid and meaningless. This is contrasted in the background by a nonspecific 'war' which seem to be blamed by some of the puppets for why the show got cancelled, with the idea that before this war everyone was kinder and less cynical, and because of it they are no longer receptive to the messages of the show. I think this could be easily read as a some sort of prelapsarian fantasy, but I think that'd be unfair. The game does present the neighbour's wholly kind view in a positive light, largely, though not without pointing out criticisms of that out look. One of the notes in the game - which I will point out I was always worth reading, unlike with certain other games - details the issues with teaching a child to always be selfless, helping others with anything. This easily allows a child to be exploited, and encourages them to not care about themselves at all.
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As well, being 'wholesome' is often a shield hidden behind by people wanting to spread their propaganda without critique. Is it even possible for art, created by a human with flaws and emotions, to be completely 'wholesome'. I would say not - My Friendly Neighbourhood serves to make that point, though putting out a positive front there are always darker things lying in the background, and the lessons of friendship the game imparts would be meaningless without them. Throughout the game you'll have opportunities for your character to console some of the puppet characters, often through sharing similar stories of hardships. Only through misery are these characters brought together, and without it such scenes would feel hollow.
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At the same time, the veneer of darkness is often used to make media seem more adult and serious, similar to many of what might be called it's ilk in the 'kid horror' genre. Sort of parodying this, near the end it's explained that the reason that the puppets are so odd and aggressive is because they exposed themselves to other media, wanting to become more like other TV shows that were more successful than them. The most affected of these puppets reisde in the aptly named 'unfriendly neighbourhood', and look more like what you would expect monsters in your standard kid horror game to look like - all dark and edgy.
I think perhaps I may have said a little too much about a game that is primarily a silly game where you shoot puppets - but at the same time I think it's silly to dismiss a game - or any art - like that just because it parts of it are less serious. And while that is the main message I got from playing My Friendly Neighbourhood - don't let it stop you from playing it if you just want a fun silly time with puppets, that's there for you too.
Significance: 2/3
Grade: A
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watercress-words · 1 year
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How to survive an active shooter
This is a post I wish I didn't need to write, but this is information you do need to know.
Within the past year there have been shootings causing injuries and fatalities in a church, a grocery, an elementary school, a holiday celebration, and a medical office. Among the dead are employees, customers, grade school age children, teachers, physicians, a receptionist, a patient and spouse. Ethnically they were Caucasian, Black, Asian, and Hispanic. Men and women, boys and girls. And these��
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unikornu · 2 months
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Once Human Environment - All in One p1
[EU] Unikornu - PVE01-00001 Herrison
>>twitch.tv/unik0rnu<<
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horrorwomen · 2 months
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NIGHTMARE OPERATOR (Planned Release Date: To be announced)
NIGHTMARE OPERATOR is an action horror shooter about hunting Youkai in the haunted ruins of Tokyo. Combat fuses the tense, shooting gameplay of classic survival horror, with the skill-based mechanics and execution of fighting games and spectacle fighters.
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horvival · 29 days
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Dead Space: Extraction (2009)
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dxmeow91 · 4 months
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PLZ CHEK OUT MY DEVLOG IT IS MADE WITH SWEAT BLOOD AND TEARS!!!!!!!!!!!!!!!!!!!!!!!!!
youtube
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