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#tcgs
cillianwilder · 1 day
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POV: Your girlfriend doesn't wanna learn to play your stupid card game, but she loves cats.
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cat mats
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prokopetz · 5 months
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Shout-out to TCGs with such rigorous keywording that even the word "card" has a specific definition and each card is obliged to explicitly tell you whether or not the card you're holding in your hand is a card.
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varivahl · 7 months
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They really made one of the most straightforward easy to play engaging tcgs with wild and amazing art and let it just die... twice... fuck wizards of the coast normal style but also fuck them extra style give me the duel masters license ill make it work you cowards
Look at some of this radical art
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hadrians-wall95 · 11 months
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I'm bringing Jank to Locals tonight. It deserves an appropriate deckbox, don't you think?
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readingrobin · 1 year
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In breaking news, I shall continue to play into the Corporate Mouse's game by indulging in Disney's new Trading Card Game coming out later this year.
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They're just so pretty.
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mystydjinn · 2 months
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Totally not running my sleep schedule by staying up on this section longer than I need to instead of letting the void claim me BUT-
MTG fans, do they keywords make things more or less annoying to understand when you play?
(I have my own opinion, but I'm at a bit of a crossroads in design atm, so if anybody has some opinions to share I'd love to hear so I can decide what to do
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imoverthinkingitagain · 8 months
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youtube
This guy, Joe Pera, kinda helped me make it through the pandemic semi-sane. I discovered his show, Joe Pera Talks With You, had started up with Adult Swim after I joined a streaming service that will not be named because screw them right after shutdown had started. I was(mostly) alone, in a city filled with other alone people, over a thousand miles from where I grew up. It was honestly the first time I had well and truly missed the midwest since I'd left 6 years before. His show basically was midwest incarnate, and it was exactly what I needed.
(Note: It also has multiple people, Pera included, who were part of The Chris Gethard Show, which is still one of my all time favorite things. It's just SO different in tone, be prepared. To the Chat Ratz out there, though, you rule, keep it Calsteady.)
That and it was a show that played the antithesis to the expected output of Adult Swim. Instead of more brash and lightning quick, it was quieter, pensive, but still giving you a laugh. Covered everything from Iron, to The Rat Wars of Alberta, Canada, to legacy, to bean arches, to building a chair. There's so much more that specifically those things going on throughout, but the stories never felt crowded, and everything felt lived in somehow.
That show got canceled right around the time WB was scooped up into whatever the hell it is now, and I was kinda sad about it but was glad I got that show. Found out he went out on tour but wasn't able to get a schedule with work that would let me go to the show so I had to miss out. So today, I got bonkers excited when he announced that he made a standup special out of material he worked on from that tour, and he's releasing it on October 6th on his youtube account. Seems like the same low key thing that I kinda loved from the show, but on a stage. Also, it looks like it's gonna be free from the way this trailer seems to talk, though I don't know if that's the case. If it's not free, I'm sorry, I'm just someone who found out about it and got excited.
So because of that, I decided that I'm gonna type WAAAAYYYY too much just to say watch this special when it comes out, it'll probably be great if it's like his other stuff. The vibes of the show and the style of comedy was exactly the kind of chill thing I needed, and maybe it's something someone else needs too.
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alexissara · 1 year
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My Experience With TCGs
Card games are one of my favorite mediums for games, I've always loved cards and collected all sorts as a kid, Digimon, Neopets, Pokemon, Yugioh and more. I've also always been designing card games, generally the rules were just something for me and my siblings to enjoy our big mix of cards or custom cards I made by cutting out art from magazines and instruction manuals for games. So now I am working on designing a game that is actually playable and fun for everyone, Soul Of The Hero. I've been working on this for years and It's changed formats a few times over that. However, with it's current design I do think it has the legs to finally do everything I want it to do. To get to this point I did a ton of card game research, I've looked at dead and alive card games, games I play all the time and games I'd never play competitively to really get to the heart of what makes them fun, special, and great.
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Yugioh
Yu-gi-oh is a game I played competitively for years and have kept up with for most the time even after I quit playing competitively. There has been little blank spots but it's a game I am deeply familiar with. Which is why in studying yugioh, I found not a lot to learn from in a positive way, it was mostly a lot of what not to do. Yugioh has been improving as a game since they left behind anime tie ins and focused on making the competitive game it's own thing. However, the game is a bit of a mess, a fun mess but it doesn't really feel like something that I want to emulate.
Still that is an important part of the process of making something and I am sure years of playing Yu-gi-oh will somehow show in the final production of Soul Of The Hero. I love Yu-gi-oh, I just also think it's a mess and probably not worth diving into ATM.
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Cardfight!! Vangaurd
This game is one that fascinates me always. It always felt like this might be the best designed card game around. Until the D series every card was a resource in such a perfect way that truly made Vanguard stand out from every other card game. There wasn't a lot of dead cards, there was less useful cards but thanks to shield values and boost every card can do something, every card is an important resource.
This is a game haunted by terrible management which really holds back it's potential to soar but when I am working on card games, I think about how this games so tightly designed. Having cards all have multiple uses means your players are never drawing a card and utterly dreading it, they might not prefer it, it might mean their going to lose, but especially in the early game every card can be used for something.
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Digimon
This game has one of the most fascinating resource systems. You have a rather wide pool of resources you can use but the more you use the more your opponent gets for free. It's a genuine travesty that this game is utterly fucked for Color Blind players. artistically this game really is top shelf which is really impressive given Digimon's previous TCG outings were some of the ugliest games ever printed. The actual flow of play is also really great, it really captures Digimon as a series while making an engaging set of gameplay. It's a perfect use of Digimon for a game.
The biggest thing the Digimon TCG inspires me about is trying to bring out a unique identity through mechanics, to have mechanics that simply scream, this is my game, the simple act of using them is recreating the essence of it.
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Pokémon
The Pokémon TCG is a strange and unique beast. I've played it a few times in my life and I've grow to really appreciate the game more as it's improved over time. The card games ability to draw massive amounts of cards, do big time disruptions and has totally unique mechanics. I love how it has a lot of mechanics each of which can give a bit more character to each creature. It's a card game that really makes use of every inch of space of it's design to give every card a unique essence.
Something I found enrapturing and I am taking into consideration is the Rapid Strike mechanic. It was just printed on the card art, like a little stamp and it becomes this key symbol and something that there is a lot of support built around. It's not something for so early in game design but it might be a better way of doing like Archetype titles then having every card be called "Darkest Warrior Knight" then name or whatever the fuck. I also really love how able you are to dive into your resources and think that is such a fun point of design.
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Sentinels Of The Multiverse
I love playing co-op and this game is one I've sunk upwards of 300 hours on. This is a game I just a blast to play despite it many of problems. This is the game that got me thinking about two v two card games in a serious way and not as a tacked on extra mode.
It's team based play is also something I am looking to when I am looking at making a purely co-op mode for my game because I think it clearly does a lot really well in making fun challenges for a team to fight with creative decks.
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Fire Emblem Cipher
This game really pushed me and inspired my design further. Fire Emblem Cipher's actual card design is just, gosh, breath taking in the way it communicates so much visually about characters very quickly and how those things about the character can then be brought back into the mechanics. A lot of games have lots of little flavor information about cards that sometimes get used as mechanics but this is so quickly visually communicated all while being colorblind accessible.
It's a shame this game never got a non Japanese release and that it died shortly after Three Houses release. I have not got a lot of play experience because of that but just reading translated cards and seeing the design is a major design inspiration.
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Magic The Gathering
This is the classic TCG but it is also one I think is lacking to me. The act of playing down Mana, it simply does not jell with me. The methodical play of MTG is clearly a ton of people's thing but it is not mine. What I can appreciate is the modern exploration of aesthetics and themes they've been delving into. The mish mash of settings and styles makes the game instantly a bit more captivating.
I think Magic is another game where what I'm taking from it is mostly "what not to do". Like don't sell proxy packs for tons of money but also like just design stuff I don't really jell with. That is one of the best ways to learn afterall.
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Wixoss
Sometimes something that looks bad can inspire you. I've not played this game but it just, really doesn't look like a game I'd enjoy, maybe I Would but until there is some kind of digital way to play I probably won't bother. I love girls and playing all girl decks but it seems maybe a bit too horny vibes with young characters to be a thing I wouldn't really wanna touch without some assurance about the game overall.
I have no idea how Piece cards work in Wixoss but what I can say is just the vibe of the piece cards inspired a whole new mechanic for me. Sometimes the vibes are strong enough.
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Weiss Schwarz
I wish this game was more exciting but it is painfully boring for the concept of "a bunch of random ass licenses fighting against each other". The games far too limited in deck building with ugly ass screen shots and promotional arts used to make the cards. It simply is terrible only worsened by the like terrible clash of some of the IPs.
However, the concept of a bunch of clashing universe has always appealed to me from like the first time I played X-men vs Street Fighter on the playstation one and this card game reaffirmed it is possible to do it and get people to want to check it out.
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Shadowverse
The app had fallen onto my phone several times but it wasn't until I played the game on my phone that I started to really understand Shadowverse. The game could be called anime Hearthstone but even if that was at it was it would be way better then that game cuz it's so ugly, I much prefer the art style of Shadowverse.
The gameplay however has a really exciting Evolve mechanic that stands out among all the card games. The ability to buff any card even if for some it is just a stat boost as a core mechanic is just super cool. I think it shows that there is so many dynamic ways to make cards variable resources.
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Legends Of Runeterra
Who would have expected to fall in love with this game so hard. This might be the most interactive card game ever created. This game is strictly digital and it would be impossible to work into a physical game in any good way but that's great, it's using the medium it's in to it's fullest. Creating cards, adding keywords, the push and pull of the more you do the more your foe can do, it's a really really intensely fascinating card game.
I think the champion system is where I am really looking at the game for what I could pull from what I am doing. I think having conditions to unlock a stronger version of a card that a deck can centralize around is really neat. I don't know if that literally will work in what I am doing but I think I am at least looking at the heart.
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If you enjoyed my little card game thoughts, you can follow me here, I'll probably talk about card games more on here and it'll keep you tunned in for when I am releasing my own card game in the far future.
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digitalnewo · 2 months
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Day 27 Daily sketch Last submission on the MTG week - thank you for joining along and happy friday! I'm pretty happy with the direction of this one - putting my rakshasa studies to good use 😊
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mickymakesart · 8 months
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tearsandice · 11 months
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TCGs my beloved but Male-Dominant communities my belothed
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prokopetz · 1 month
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Magic: The Gathering deck whose theme is maximising the number of smug anime girls present in the illustrations while still having something resembling a coherent game plan.
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beneaththetangles · 6 months
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Welcome to Doki Doki News, your source for updates in the world of anime, gaming, and otakudom, for the week of November 5th! Check out the latest episode in our player below!
Are you optimistic or worried about the live-action Legend of Zelda movie? What are your thoughts on the Blake Martinez Pokémon scandal? Thanks for listening, and please subscribe to us on Apple, Spotify, or SoundCloud, where you can also find breaking news episodes!
Attributions:
The Legend of Zelda [IGN]
Toilet Bound Hanako-kun [ANN]
Blake Martinez [ESPN]
Doraemon [ANN]
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nightfallsystem · 8 months
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shout out to people who love tcgs but have no fucking idea how to play them
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blueberry-lemon · 9 months
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I really wanna get into a digital TCG but it's so hard to stick with one and have fun.
I really wish there were more modes/formats??
Magic the Gathering Arena and Hearthstone are the best for this that I've found: MTGA has a bunch of formats, and HS has like 3 formats and like 6 game modes.
Pokemon TCG Live only has 1 mode, in 2 formats. Shadowverse only has like 3 modes, two of which are draft. Marvel Snap only has 2 mode: ranked and even tougher ranked.
Anyone have any recommendations? I don't want to just do Standard Ranked matchmaking over and over.
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forgottenbones · 10 months
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