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#that is official lore
inamindfarfaraway · 8 months
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Inspired by the Disney Princess villain song series by Lydia the Bard, here’s my idea for Princess Sofia’s own dark version of a Sofia the First song and the backstory and animatic script accompanying it. There are mentioned dead bodies and a little blood. I’ve really tried to keep her in-character, despite the very different circumstances and tone. She’s more of an anti-villain here.
I’d love to hear feedback on this and talk to other fans, of Sofia or Lydia.
I’ve written one for Princess Elena too!
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nopanamaman · 6 months
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How do mutants in the Facility live?
Patreon Loredump. August 2023
One of the most frequent types of questions I get are about life in the Facility. So it seems like a good topic to start my loredumping series with! 
Apologies in advance for all the photo examples, I hope they work fine for getting the vibes across.
Overview
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The facility dome is visible in the distance.
The facility in general – or, as it’s officially known, the Zh. I. Alferov National Institute of Anomalous Research – is a large structure located on the border of the Zone. Its most notable feature is the massive dome surrounded by an outside wall.
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The wall. In real life, the famous building of НИЦЭВТ.
The latter is a building in itself, containing offices, lecture halls, resting and dining quarters for researchers, as well as minor labs. All entrances are supervised, though not totally closed off to the public. Excursions, official meetings, TV reports – all of those happen within the wall.
But you will not find any mutants here. As you may have already guessed, all the major laboratories, anomalous artefacts, and, of course, mutants are housed in the dome. The entrances to the dome are monitored and equipped with anomaly scanners, allowing only authorised personnel and mutants to travel between its sectors.
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Mutants cannot traverse the facility unsupervised.
What is the mutant classification system?
Depending on their anomalous characteristics, cooperability and method of containment, mutants are sorted into types and numbered groups. Individual mutant numbers usually look like XT000-000.
Let’s use Dmitry as an example.
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Dima’s serial number is DT001-319.
The type constitutes the first part of the mutant’s number. Dima’s mutation is Directional Type, hence the letters DT at the start (for the record, KT stands for Kernel Type).
Next we have the 00X number. Mutants are assigned a 001, 002, 003 or 004 class depending on the potency and containability of their mutation – kinda like SCPs, yeah. Dima has a very powerful mutation he has good control over, plus he is sound of mind, making him suitable for 001 containment.
The last three digits are the overall number of the mutant within their type. So if Dima’s are 319, the facility has had 318 directional-type mutants on record prior to his arrival. This does not mean they were as powerful or had the same level of control over their telekinesis, just that they possessed a similar mutation to some extent.
How do different mutant classes live?
001
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001 quarters example. Not too different from a hospital or sanatorium
Subjects ranked as 001 are extremely powerful, have good control over their powers and are, most importantly, docile. Since their mutations are very potent and difficult to forcefully contain, the go-to approach is making them not want to leave.
001s spend most (if not all) of their conscious lives surrounded by doctors. The latter foster a particular mindset in their subjects, where the world outside is presented as a place that is unanimously hostile to mutants. This is done by means of propaganda, reminders about their family’s supposed mistreatment and, in case a mutant has some favourable recollections of their childhood, gaslighting. Additionally, subjects are never left alone with each other.
001s get very luxurious treatment by facility's standards, with much bigger, more comfortable rooms than other mutant types. They're even allowed to have gaming consoles, TVs with VHS and video players, and their own bookshelves. Each mutant has their own separate room, which is kept under constant camera surveillance with the toilet being the only blind spot.
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Special folders are issued to 001s before experiments with lower-ranked mutants.
Experiments held on 001s are relatively humane so as not to discourage them from staying at the facility. They do undergo daily checkups mostly designed to monitor their mental state. 001s are also active participants in experimentation on lower-ranked mutants, who they are taught and encouraged to treat as lesser beings.
001s are a high-risk investment, so their numbers are far smaller than those of 002 and 003-class mutants. Additionally, because of the potential danger they present, the institute is quick to dispose of 001 subjects by either termination or reclassification to 004. Though, if a 001 manages to stay cooperative long-term, they can become a very valuable asset for the facility.
002 and 003
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002 and 003 quarters example. Though, they’re typically not as well-kept
002 and 003 mutant classes can be grouped together, since their treatment is largely the same. Both of these types’ mutations are easy to forcibly contain. The difference is their danger levels. 003s require close monitoring to not be harmful to others, while 002s are borderline harmless. Both types are characterised by general cooperability.
002s live in wards for 2 to 4 people, while 003s are more commonly placed in single-person wards to prevent accidents. A standard room includes a bed, a desk and a small bathroom (multiple beds and two desks in bigger wards).
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KT got to take a dinosaur plushie to her room for good behaviour.
Mutants are allowed to borrow books from the library, as well as get drawing and writing materials. If they behave well, they can get a toy or even be lent a handheld console for a few days. 
002s and 003s have breakfasts, lunches and dinners together, and can spend some time in the playroom with other mutants (that’s also where they can play computer games and watch TV) – all under very strict surveillance, of course.
In some ways, their treatment is much less cruel than that of the elite 001 subjects.
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KT before the DT experiment.
Though, not when it comes to experiments. 002s and 003s are very common, and are thus treated as disposable material in a scientific sense. The people holding experiments on them are a lot less concerned with minimising the subject’s pain or discomfort. Consequently, it’s not uncommon for mutants of these classes to sustain serious injuries or die as a result of experimentation.
That said, 002s have the highest likelihood of getting released from the facility, given they meet the conditions for it (more on that below).
004
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004 quarters example. Basically a prison bunker
004 is a special category reserved for powerful mutants that refuse or physically cannot cooperate. This number can also be issued as a temporary or permanent punishment to misbehaving mutants. The 004 quarters are located underground and have the highest level of security, acting as a sort of bunker for the most dangerous subjects the facility has.
004 rooms are even more barebones than those of 002 and 003s. They have no access to entertainment (unless it is somehow required to contain their mutation) and cannot leave their room under any circumstances. They are more weapons than test subjects.
Do mutants receive education?
All mutants from class 003 and above receive basic education, learning to read, write and count. They additionally get curated history and sociology lessons. Some mutants, namely 001s, attend mandatory classes in certain disciplines to better apply their mutation. For example, Dmitry studied anatomy to know the precise positioning of internal organs.
Mutants are also free to study whatever sciences interest them in their free time by asking for educational materials at the library. Needless to say, most kids aren’t too interested in that, and are very uneducated compared to their outside peers.
Is there censorship in the facility?
All the media mutants are exposed to at the facility is strictly controlled.
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6 y.o. Dima and his politically correct PSP.
The only movies, cartoons, comics, books and games allowed are those that either don't feature the Zone or mutants at all, those that show the discrimination mutants face outside, or those that are very obvious anti-mutant propaganda.
In essence, there are no positive depictions of human-to-mutant interaction, aside from ones between mutants and noble scientists. And, of course, nothing that goes against the general government ideology.
Can mutants be released from the facility?
It is generally assumed that mutants that go into the dome do not come out.
While they are largely dehumanised, the facility is still publicly presented as a sort of scientific sanatorium and hospice for those that cannot safely exist in society. Releasing mutants that know the truth behind the institute’s experiments into the wild is simply of no benefit to the government. So the majority are terminated once their scientific potential is exhausted or if they become too expensive to contain. As a result, few mutants live to adulthood.
Though, there are exceptions to the rule. Occasionally, mutants deemed non-hazardous can be released back into society. This is applicable to mutants that have not experienced significant mistreatment from the facility, lack the ability to talk about their experiences and optimally have been brainwashed by an appropriate 001 subject.
Have other mutants before DT and KT ever escaped?
The funny thing is, escapes aren’t a particularly rare occurrence.
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Dmitry and Katya’s escape in KT’s Official Guide to Coolness.
Despite getting a lot of funding, the facility itself is very disorganised. Most of the money is blatantly pocketed by the higher-ups, so a lot of its structures and equipment are subpar – this includes its outdated safety systems. To top it all off, the security staff isn’t especially well-paid, so their diligence is highly questionable.
With all that piling up, there are around 3 cases of low-level escapes every year. Because of tight budgets and plenty of work to do as is, these escapes are generally brushed under the rug. The institute still keeps tabs on the escapees in case they happen to show up on the radar, but it rarely organises active searches or alerts the public for that matter.
DT and KT’s escape stood out because it was anything but low-level, and pretty bombastic at that. But even that didn’t warrant a public announcement for fear of panic and reputational damage. So if you’re an 003 mutant looking for an opportunity to sneak out… Hell, man, just go for it.
Wrap-up
That’s about all I can say about mutants’ life in the research centre, scratch some small factoids here and there. I tried to answer the most common questions regarding the topic, so I hope your curiosity was satisfied!
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https://www.tumblr.com/the-haiku-bot/738250169066389504/the-fnaf-animatronics-arent-evil-just
YOU HAVE BEEN HAIKU BOTTED
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I’ve been blessed by Haiku bot,,
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hatchetmanofficial · 6 months
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Hi I just played this game recently but I'm curious about the lore and idk where to find it i see a lot of people mentioning boss stu (I keep reading stfu) and idk who those are do i have to read all the asked questions to get the lore going on or I can find it somewhere else? (Anyway here's a squished alan holding a red flag)
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MDHM LORE (no spoilers for the actual game):
This is only going to cover the backstories/extra details and the world of MDHM but does not touch what is going to happen in the game. Some TW for the lore, will contain stuff like substance abuse, suicide, toxic relationships, gore and child abuse.
Alan is the main love interest of the game. He is an assassin who lives in the woods in the town that set in the game, far from society but occasionally visits when he has "important" stuff to do. He is the second youngest of four brothers. Claude, Jules, and James. Alan has a pretty strained relationship with them especially after their mother passed away from suicide. Alan ran away during high school and has no connections to the current culture in the modern world.
Erika is a new college friend/classmate you encounter in your English class. She is the only adopted child of two dads with whom she is currently keeping secrets to not disappoint them. She works as an employee in the local skater rink and volunteers at the rescue cat shelter. Erika is very fashion-forward and is pretty smart when it comes to problem-solving and has a hobby of solving mysteries. She has a six-legged cat named Loki and lives with her roommate Rosie.
Stu is a child friend who harbors feelings for the player. He hasn't been in contact with them since they left for college as he stayed in their old town behind. He has an older sister named Toni who also left for university, his mom, and his dad who had a pretty unhealthy and dysfunctional relationship until he moved out. Stu lives in a frat house on school grounds and is a part of a band called the Critters of Wreckage (CoW). Stu struggles with pornography addiction as well as drinking as he became very isolated after not talking with the player.
Carver is Alan's coworker. I have not revealed much about him, other than he has the most trauma, especially during childhood, out of everyone. He has an estranged past he can't quite remember after being hired as an assassin. He is missing pupils but is still able to see. He has a fascination for experimenting and dissecting his victims, even though he really isn't allowed to. I would love to point out that Carver doesn't call the player "Guinea Pig". That name is for his OWN person of interest who he has yet to find. He still calls the player "Doe-Eyes" simply because Alan calls them that. His real name is Calvin and he is 31 years old.
Stitches is another coworker of Alan and Carver. Not much is known about him. He isn't human although he appears to be. Stitches, is in fact, made up of three different body parts from three different people. His head, the torso, and his legs. Stitches was created by Boss.
Boss is, obviously, the boss of Alan. No, he doesn't have a name as he simply just goes by "Boss". He is older than the town, older than time actually. He doesn't have much of a physical form but used roadsigns as a body for him to use. He communicates through images or texts from the signs.
Buck is Alan's dad. He doesn't know that Ophelia has passed away since their separation and is still in love with her. He hasn't seen Alan either but still wants to connect with his son.
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starswaving · 3 months
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And that’s how the first mermay began, children
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aurelion-solar · 10 months
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Hwei Short Story: "Paintings Framed in Half-Light"
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kacievvbbbb · 1 month
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I don’t know why, maybe because I’ve been on a Garp kick lately.
But I do really think that Garp kind of became like a surrogate Uncle to the Roger boys and by extension Mihawk. Like I can just imagine Roger telling them that if they were ever separated from the crew or if something ever happened to him or Ray and they needed help they should go to Garp (I mean he entrusted his own baby to him it makes sense he’d also entrust his boys)
(for whatever reason Mihawk got this talk too despite him already traveling by himself and not being officially part of Rogers crew. But since Ray adopted him he’s Roger’s brat as well)
All this to say that Garp takes his uncle duties very seriously and what is an uncle if not an inconvenience and an embarrassment?
So Ofcourse he pulls up to Kuriagina during the timeskip (Hawain shirt and all) to visit his new grand babies (read Perona and Zoro) that he’s heard so much about. (read shanks immediately gossiped with him abou mt after stumbling upon them last time he came to visit Mihawk)
And because Garp is essentially the one piece equivalent of Florida man, this goes well for absolutely nobody
Except Zoro who is nothing if not a troll. And game must recognize game.
The monkeys love him tho, he communicates with them on a wavelength nobody can quite understand least of all Garp.
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canisalbus · 3 months
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When did Machete realize he was gay? Was it only when he met Vasco, or was it earlier and he just repressed it?
If you asked him, he might admit that in retrospect he must've had a vague inkling earlier (thinking of all the times he let his gaze linger on a painting of some handsome nobleman a little longer. Which almost makes it like... a 16th century equivalent of having a secret fictional crush). But I think it probably would've been more of a detached, aesthetic attraction than anything he recognized as distinctly gay, bad and worth of repressing. It's not a sin to quietly appreciate art and the beauty of the human form.
I'd say Vasco, his best friend at the time, was most likely the first real person he had actual feelings for. The realization was so distressing he stayed in denial about the whole thing for a good while.
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fizzytoo · 4 months
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time skip and update: karlee and art have started dating long distance, amaya is still doing what he does best (this time he’s ginger!), and andrew moves in with his siblings!
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bawmbo · 6 months
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Hey memory? Are you ok? You seem.... something alive but not..? Anyways hope ur ok =]
what a good ask! work's hard, but stars don't shine, they burn
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penebui · 4 months
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During the run of the initial airing, it seems that there have been promotional merch items.
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angelsgame-au · 5 months
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♥ Welcome to ANGELtown!!
♥ What is this blog about? ♥
This is a simple little ask blog for my Deltarune Angel!Player AU. Most of this blog will be silly and fun, but there may be some lore sprinkled in here and there.
Click here for the lore specific masterpost Click here for the asks masterpost (messy/slightly outdated) Click here for the FAQ (coming soon)
♥ Characters ♥
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The main characters of this ask blog are Angel and Kris. Other characters may show up from time to time but most asks should be directed to Angel and Kris.
Kris uses they/them pronouns ONLY in this AU
Angel uses any pronouns but typically goes by they/them
Most asks will be answered in character. It's important to note that Angel's dialogue will always have a little heart at the front of it and will typically be written in red text.
♥ Like this!!
Kris however does not have the little heart. (So if you see them talking with a heart, that's not them speaking)
♥ Rules and Boundaries ♥
I accept in character and out of character asks, however there are some rules about the content of said asks.
No NSFW
Please keep topics light. Yes there may be some darker themes in the lore/story but I don't want to delve too deep into that kind of stuff.
Please do not spam the ask box. I may be slow to respond sometimes but I promise I will get to you eventually, so please be patient
I have the right to reject an ask if I feel that it's inappropriate
Meme and non-lore ooc asks will be ignored. However you are welcome to send them to my main @marshiemonarch
Try to specify who your ask is for. If not specified I'll assume it's for Angel or a group ask depending on context.
♥ Fanart ♥
If y'all make fanart you can send it by:
tagging this blog or my main @marshiemonarch
Sending it via the ask box
using the #angels game au tag
I’m more likely to see the first two options
♥ Other Info ♥
More info will be added as time goes on.
This blog is run by @marshiemonarch
Important tags below vvvv
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royalarchivist · 4 months
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Although this looks very similar to the original QSMP announcement video, this video QSMP Global just posted has a different (glitched) ending. Is this meant to be a soft reboot...?
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Version 4.6 "Two Worlds Aflame, the Crimson Night Fades" New Artifact Overview
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Hello, Traveler~! Today, Paimon wants to introduce you to the brand-new artifact sets that will be appearing in Version 4.6! Come on, let's take a look~
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ughhhhh so probably the tgcf scene i think the most about is in the final battle when hua cheng is holding xie lian and backwards gripping eming with his other hand i . god. this is referenced off of The Fallen Angel by Alexandre Cabanel (i’m pretty sure everyone has seen it by this point) which is surprisingly pretty topical for tgcf.
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bitsbug · 1 year
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iterator puppets but they’re puppets
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