Camp Halfblood video game concept
Name: Camp Halfblood Legacy (I feel like a short but simple name would be best, and its not like theirs another game that uses this naming scheme although if there is then that game probably sucks)
Genre: Single player Action game with RPG elements. I think a much easier version of something like Dark Souls/Elden Ring or something like that would work best for the setting.
Setting: This game would take place about 5 to 20 years before Percy first came to camp. So no Camp Jupiter (but there could be lots of references to them) or children of the big three (there are going to be substitutes, don't shoot me). The Hub is Camp HalfBlood, but the storyline would bring you probably all around the east coast of the U.S.; depending on when the game takes place, it could have either an 80s or 90s aesthetic.
Customization: The game would has a wide range of customization that includes: Age (10 to 17), unlimited facial features, unlimited skintone options, hair options, headwear accessories that includes glasses and hijabs for muslim players, legware options, and shoes! The shirt option would be permalocked to the Camp T-shirt, sorry.
Gameplay: During character creation, you get the option to choose your Divine Parentage. Divine Parentage options includes the Anemoi (Zeus substitute), Triton (Poseidon substitute), Demeter, Ares, Athena, Apollo, Hephestus, Aphrodite, Hermes, Dionysus, Hecate (doubles as a Hades substitute), and Unclaimed. Each Divine Parentage option gives the player a skill tree of passive abilities that helps them during combat (Ares gives skills that increase damage, Apollo gives archey and music skills, etc.). Unclaimed can get skills from all of the Divine Parentage skill trees, which is a lot less powerful than it sounds because limited skill points. Divine Parentage decides which cabin your character goes to, and for the Anemoi, Triton, and Hecate kids that cabin is the Hermes cabin. For actual combat, the player character uses a weapon that you pick out from the Armory. Weapon options includes Swords, Spears, and Axes as strength based weapons; Daggers and Bows as dexterity based weapons; and magic skills that are not a weapon type but like a secret third thing and I didn't know where else to put that. Magic in this game would mostly be a support and utility thing with offensive spells being rare (exclusive depending on those skill trees).
Story: The main character is an orphaned Halfblood that gets rescued by a satyr from [insert monster here] during the tutorial. At Camp Halfblood, you get introduced to most of the games systems and blah blah. After the tutorial stuff is finished, the player receives a prophecy from the Oracle and goes on a quest with two friends to retrieve [insert macguffin here] from a horrible, terrible location... Florida. Along the way, you bump into rogue halfbloods that are not so secretly working for the Titan Army (and maybe some Camp Jupiter spies idk). However, each time you bump into a titan army solider, they explain their reasons and why it's important for the Olympians to go down. When you finnaly reach Florida, a group of rogue Halfbloids are already there and you get a choice: kill them and retrieve [insert macguffin here], or side with them... and kill your friends! Instead of calling it a bad ending, it's called "The Traitor Ending" and it's up to the player to decide how bad it is. Either way, you go back to Camp halfblood when the storyline is complete, but you can revisit any location you went to along your journey.
So, what do you think? I really hope im not jynxing myself.
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anyone here play destiny i want more destiny mutuals
the video game
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leitmotifs never get old to me like holy shit dude there’s this melody that corresponds to this one guy and if you hear the melody it means the guy is there. holy shit. and sometimes it refers to ideas too not just guys. has anyone heard about this
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as a kid i thought i would graduate from kid problems like cleaning my room to adult problems like jobs and taxes. but instead i have a job and taxes and still have to clean my room. cleaning my room is a lifetime problem. i will never stop having to put my markers away before bedtime. this is a rude way for aging to work.
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