don't you want to be a cult leader? - danyal al ghul au
this is mostly a joke post but i thought it was funny and had to share so--
his first mistake was, obviously, inheriting his father's inability to see an injustice and stand still. -- actually, danyal's first mistake was his lair being so big. a mountainous island with a large temple in the center resembling his old home in Nanda Parbat? With sprawling foliage and rivers and streams and waterfalls galore? What was he going to do with all that space? Let it go to waste? He had plants there! Native trees of the ghost zone growing from the soil! He couldn't let it all be left unchecked!
So naturally after helping a fellow teenage assassin ghost -- who he later learns is named Akihiko, -- from Walker of all people, he sent them over to hang low at his lair until it was safe enough for them to wander around the Zone. Walker couldn't get through Danyal's astrofield if his life depended on it, and trust him -- he's tried. Danny was clearing out debris from his stupid transport vans for weeks.
Honestly it wasn't so bad, he and Aki really quickly became fast friends and Danny loves having a sparring partner close to his level again -- he hasn't had this much fun fighting since he left the League. Aki was very dedicated and levelheaded, the both of them clicked really well because of it.
Nonono, the real trouble began after Danyal met some long-passed League members and allowed them to come join his island as well. Apparently they had made a few enemies of the zone, and maybe Danyal still felt some loyalty to the League. He couldn't just let them be left to rot. Their zealotry could be overlooked so long as they kept it contained and helped him take care of his island.
And it.. snowballs from there? He meets a teen squire aptly calling himself Ambroise -- whether that was his living name or not is yet to be seen -- who died during feudal france, who is just about as dramatic and passionate as every french stereotype makes them out to be. He calls Danyal "my moon and great muse" -- which is both flattering and little uncomfortable, but Danyal's grown up in the League as the Grandson of the Demon Head, he is used to mild worship. he passes it off as nothing more, nothing less. -- and while his energy is overwhelming on the worst of days, he helps Danny draw out of his shell more in ways that Sam and Tucker still struggle with.
Him and Aki butt heads a lot, but the two seem to hold the other in at least some positive regard, so Danny doesn't worry too much about them fighting while he's gone. It only becomes a mild issue when Aki also begins calling Danny "my moon". It's a little sweet, so Danyal brushes it off.
Then he takes in a troupe of ghosts some time after he defeats Pariah Dark and they begin calling him "great one" just as the yetis do in the far frozen. This is where he meets the twins -- a pair of sibling ghosts who call themselves Trixie and Missy (short for Trick and Mislead) -- who aren't quite as passionate as Ambroise but more energetic than Aki. Eventually they also start calling Danyal "my moon" and attach themselves to his hip, even within the living. They like to hide in his shadow and cause trouble for the rest of the students. He makes sure they don't hurt anyone.
He's pretty sure Aki is jealous, same with Ambroise, but he can't be too certain other than the fact that they become much more lingering (re: clingy) whenever he visits the island.. Something he's trying to do much more often these days due to the increasing amount of people living there now. Since when did he become so popular?
Then there's Pēnelópeia from the Greater Athens, who ran away from home and joined his Island after he ran into her while she was being chased by Skulker -- and he's pretty sure the reason was because of her chimeric appearance. Her strange eyes and mismatched wings and lion's tail and talons. She assimilates into his friend group very easily, she gets along well with Ambroise and Trixie and Danny usually finds the three of them climbing the trees to pluck the most fruit from the top. They can fly and he knows it, but they prefer to climb.
Then finally there's silent poet Akkara who comes from ancient mesopotamia, who gets along most with Aki -- which is no surprise there considering their similar personality dispositions. he watches Aki and Danyal fight each other and leaves comments on this or that that he notices. He writes Danyal poems on clay tablets and leaves them by his room.
They're one big mismatched group of outcasts, and Danny's got the other ghosts on his island to tend to, because they're living on his island and he wants to be hospitable even if he struggles with that. But he spends the most of his time with them.
Sam and Tucker are making fun of him. Tucker jokingly tells him 'careful Danny, at this rate you're gonna start a cult'. Danny really wishes he had taken that joke more seriously.
He just. keeps. collecting people. Wayward souls lost in the zone, looking for shelter or refuge from something or other -- whether that be another hostile ghost, or a past afterlife, or just a purpose. Danyal finds them, he takes them in, offers them a place on his island until they are ready to leave. Many seldom do. He's not complaining -- he has the space, and it feels like it's only ever growing.
His close friends, his "inner circle" as he's heard the others call them, keep insistently calling him "my moon". He starts calling them his stars, because then it only feels fair. They're his stars, this is his constellation. It becomes a thing; little star halos begin forming behind their heads, picking them out from the rest. He loves them so much, it's hard to place. Sam and Tucker are also his stars, but they reside in the living realm, they're his tie to Life. Meanwhile, his friends here know what it's like to be dead, and sometimes its nice to relate.
Those living on his island keep calling him "Great One" and he's beginning to notice zealotry in their care for his island. He really, deeply appreciates it. His close friends gain nicknames -- as his stars, it's only natural for him to pick them out from the cluster in the skies. Akihiko, his Sirius and bright star. Trix and Missy, Castor and Pollux, the twins and troublemakers. Ambroise, his zealous Antares and close friend. Penelopeia, chimeric and loyal Vega. And Akkara, his Arcturus and strength.
It's ridiculous how long it takes for him to notice; he is, of course, a deadly trained assassin. He is meant to be observant -- and normally he is! But somehow this becomes a blind spot. One that becomes too big to be dealt with by the time he realizes it.
He should've noticed when Aki, his Sirius, stood beside him one day while Danyal looked over his island and saw the sprawling spirits carrying on about their afterlife and bowing to him as they saw him, and said: "I looked down into the depths when I met you; I couldn't measure it." They aren't one for flowing prose, it took him so off guard he was silent for over a minute before he finally spoke.
Danyal should've recognized devotion for what it is, and yet he didn't. He should've recognized it when Antares began spouting praises about him, crowing about his radiance and resplendence to the heavens. He just brushed it off as Ambroise being Ambroise. He should've recognized it when Trix and Missy nearly broke Dash's leg after he knocked Danyal's books out of his hands, he excused it as them being protective. Of them coming from times where such violence may have been customary -- after all, that's what he used to be like. What he was still like, sometimes, when his emotions nearly got the better of him.
He should've noticed it when the people living on his island followed his word like gospel, looked at him like he hung the stars in the sky. When his friends gifted him a shawl with the moon phases delicately embroidered into it, with silver, shimmering thread and moving stars lovingly stitched into it. Their constellations seen clear as day in the dark fabric. When he found small shrines dedicated to him -- but they lacked any image of him beyond stones carved to look like moons, so he ignored it. When the religious imagery began popping up.
He really, really should've noticed it when a bunch of cultists accidentally summoned Antares, and Antares had turned to him when he arrived and called them heretics. But he was so centered on the fact that they had kidnapped one of his stars, that he hadn't paid much attention to what Ambroise had said.
Sages say that faith is blind, they should also say faith in you is even blinder.
It really only hits him one afternoon while he's sitting in Sam's room studying with Tucker, Missy and Trixie lounging at his feet, Aki sat on his right, Penelopeia braiding his hair, Ambroise draped against him, and Akkara lurking over him. Its one of the rare few times they're all in one room together.
It hits him like a bolt of lightning. He looks up from his textbook. "Oh Ancients," he says in no amounting shock. Everyone looks up to him.
"I've become my grandfather."
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For the past couple of days, I've been tossing around the idea of an iterator OC who is focused around astronomy. I love astronomy, and there's a conspicuous lack of any information about it in Rain World, which I find pretty intriguing. (I made a post about some of my random theories here.) So, I started to think about what an iterator specifically designed to study astronomy might be like. I named them Three Stars Above Clouds (in reference to Orion's belt, because I can't help but put references to Orion in everything I do, I guess). I actually ended up having a lot of thoughts about them, which I'll detail below. (Warning, there's A Lot.)
Three Stars Above Clouds (TSAC) was designed and built by a splinter group of Ancients who believed the Solution to the Great Problem wouldn't be found deep underground, but in the sky. TSAC was created in order to help them collect data about the sky, house their institutions, and conduct research. They were built into a mountain range, where clouds are less likely to form and the air is thinner. (Real world observatories are often built on top of mountains or in arid places like deserts in an attempt to avoid interference from clouds and rain. You can't see the stars if they're hidden behind clouds, after all.)
Three Stars Above Clouds' city is home to several large observatories which keep a constant watch on the sky. I got the idea for TSAC in part from the currently-under-construction Large Synoptic Survey Telescope (also called the Vera C. Rubin Observatory). The LSST is designed to take ultra-high-definition pictures of the entire night sky every couple of nights, in order to monitor for changes. This data will be a treasure trove for astronomers, and can be used for anything from discovering new asteroids and rogue planets, to monitoring distant galaxies for supernovae. One problem that arises from this, however, is the sheer amount of data that this telescope will produce- it's way too much for any human to hope to be able to sift through. I imagine that the Ancients who built TSAC would run into a similar problem; TSAC's observatories generate colossal amounts of data, so a large part of TSAC's duties as an iterator are to sift through and analyze this data to find anything that might be useful in finding the Solution.
Three Stars Above Clouds is relatively isolated as an iterator. They are located at a much higher altitude than their peers, in the middle of a remote mountain range. Their citizens are also somewhat isolated from Ancient society at large, due to their fringe religious beliefs. (Due to the lack of anything astronomy or space-travel related in Rain World's lore, I think the Ancients either largely don't have an interest in studying astronomy, or it's considered taboo due to their religion's focus on ascension, as well as the subterranean Void Sea.)
As for Three Stars Above Clouds themself, they have a bit of a reputation for being a loner. Other iterators sometimes see them as obsessing over something pointless, because despite the vast amounts of data TSAC has collected, so far it's turned up nothing useful in terms of the Solution. However they are sometimes contacted by iterators who might be interested in their data, either for the purpose of research or just out of curiosity. TSAC is happy to talk about their personal research to anyone who is willing to listen.
Three Stars Above Clouds worked closely with their citizens while their city was still inhabited, and misses them deeply. Despite their citizens being gone, they continue with their sky surveys, partially because the desire to do so is hard-coded into their programming, and partially because it at least gives them something to do. Deep down, TSAC is convinced that someday they will come across something extraordinary among the stars.
In order to store the immense amounts of data generated by their observatories, TSAC's city and internal structure contain a wealth of data pearls, which has inevitably led to the amassing of a large Scavenger population both in and around their structure, who regularly raid TSAC's supply of pearls. However, due to TSAC's high altitude, their external structure and surrounding mountains are also home to large colonies of Vultures, which help control the Scavenger population, at the very least. TSAC is quite fond of Vultures for this reason.
The mountains are very cold, which means Three Stars Above Clouds' rain freezes almost immediately into snow and sleet, which falls down onto the surrounding mountains. As the glaciers and snowfall on these mountains melt, the water flows down the mountains into large rivers, and is collected in several dams at ground level. These dams are home to pumping stations which pump water back up into TSAC's can. TSAC's can is fed water through a vast array of underground pipes that snake underneath and through the mountains. The upkeep of these pipes is mostly automated, however, there are some issues that only an engineer can fix. With all of TSAC's engineers gone, their pipe network is extremely prone to failure due to its complexity. They've had a dam or two break in the past, and TSAC knows that it's only a matter of time before all of their dams break and they will lose their water supply for good.
Their void fluid filtration system is also similarly complex; mine shafts are scattered throughout the mountain range and reach deep underground to access the Void Sea. Even though TSAC's ancients don't think Void Fluid is the key to ascension, they still recognize its usefulness as a potent energy source.
These networks of tunnels, pipes, mines, and maintenance stations have become home to a wide range of creatures over the cycles, many seeking refuge from the cold. Maybe there's even a colony of subterranean Slugcats running around down there.
I've also made an annotated version of the drawing of TSAC's can; you can click on the alt text for transcriptions of my notes if you can't read my handwriting. One thing I forgot to note was the green lasers, those are Laser Guide Stars. (I just think they look cool.)
And here's a closer look at TSAC's city, because I'm pretty proud of the way it turned out. (I even snuck the LSST in there on the left, hehe.)
Aaaand I think that's everything! If I got any of the lore wrong, I apologize. Rain World's lore is pretty vague at times, and I tried to do the best with what I know. I also have a pretty strong grasp on astronomy, but not so much on climatology and geology, so if I got some of those things wrong as well, go easy on me, haha. X]
I will say, creating an iterator is an interesting thought experiment. You need to think about the effect they have on the surrounding environment, while keeping in mind that they're sentient and also have an entire city of people living on them that they need to help manage. Iterators are fascinating to me, and I love reading about other people's OCs and seeing the ways they're able to make them unique.
If you read this far, thank you for devoting some of your time to listening to me ramble. You get a gold star: ⭐⭐⭐
Edit: Here's a closeup of their in-game sprite as a reward for reading this far. Yippee
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Welcome to the environmental lore photo collection that took me three weeks to do! We shall see if we can fit all the photos in!
Okay! For purposes of this compilation I'll not be talking about either seasonal areas or the war! Because those are whole separate topics, and well...
We know enough. Also, I had to lighten several photos, so they might look slightly off to experienced players. It's so you can see!
So, the very first area -
Forgive the quality, this is their second compression lmao. As you can see, we start off with pretty standard Sky Kingdom architecture - blue stone with pale blue paint, topped with gold almost-spikes. There's a landing area from valley (middle left) but it's almost entirely flooded with cloud so good luck landing on it now lol. An overhead walkway (bottom left) that only appears elsewhere in the valley citadel and skate race. Unsurprising, given the proximity.
The interesting things are the campfire, the lanterns, and the broken bridge (top left, right, and bottom right respectively).
The huge campfire and the rows of lanterns speak of low light levels and temperatures. The nature of the wasteland is pollution and corruption, so it's easy to think the thick, dark cloud layer blocking out the sun is a result of that, and thus came about later in the timeline. But it seems to be early enough that ancestors made their own countermeasures to the darkness.
The broken bridge, of course, led down. It's sizable. I wonder what it looked like, before the hurricane? Perhaps they used shuttle boats like the village of dreams? Unlikely - there's no boat debris anywhere on either side, but it's an interesting thought. Either way, it tells us the hurricane wasn't always there...
^ Enter the wasteland proper, and you're met with this. Everything is half buried in sand, the water is toxic, and there's not a candle to be seen (except of course on cake days, as you will see later XD) - this will remain true for the whole realm. Under the hooked arch in the bottom pic is the sapling (clinging on for dear life, surely) and the dock leading to Enchantment.
What purpose the listing building in the centre pic does, I don't know, but if you squint under the left arch in the bottom picture, you'll see there's another one (with nothing inside). Given its placement, it could be assumed one had to pass through it to reach the main entrance. It's highly unlikely they were homes.
Similarly, all those giant broken arches could have enclosed a vast area the size of a small town (figuratively, if we consider the dream village and the aviary) - they're all pointing at each other (as best they can). Valley has proven the smaller version of these are to be walked on, so perhaps guards or manta riders could patrol on them? You do crashland enter under the only standing arch, after all.
The paths, centre right, also seem to be doing badly. Their solidity and thickness means they're not simple flagstones or paving like other areas in sky - they're heavy duty, lined with I believe to be more of that golden metal that bent instead of crumbled. They were built over unsteady ground. Whether that be the sand and toxic water they sit in now or just normal water remains to be seen.
If you look left, you'll see a distant... Factory of some kind. Middle left picture. Pipes leading in or out of it. Whatever it is, production, water purification, waste disposal, it probably doesn't work anymore. If you've played Journey (sky's predecessor), it's strongly reminiscent of an area where you build a temporary bridge connecting the broken arches so you can cross into the enormous building ahead. It's a fantastic sense of scale, to realise that this ancient civilisation ringed a significant portion of way around the base of this gargantuan mountain.
Half buried statues guard the crumbling entrance - smaller than the gigantic ones in the valley stadium, but pretty much the same otherwise lol. Given the amount of buried rubble around them and the chasm in the stone above, did something burst in... Or out? The mystery isn't solved on the inside, but at least the corridor isn't completely blocked. Sky kid (me!) for scale! It's interesting, how apart from the obviously ceremonial dramatic valley statues, these are the first things we see of anything resembling combat or even weapons. A culture which has a concept of militaristic might. They're guarding something important. (Vault, duh.)
No! Unlike what you'd think, the important thing becomes clear immediately. The collosal, toppled bell (I always wondered if they were hollow), the odd ceremonial structure it landed by (top left), those funny diamond bells (top right, top left if you squint), the studded cylinders (bottom left). The hastily stacked rubble blocking the krill's sight (bottom middle), the ripped open roof (bottom right).
It's identical to the forest elder shrine. This is a temple. Could this have been the original location of the wasteland elder shrine? The only remaining proof of a secret eighth elder, now subsumed?... A cool shaped building the architects took and ran with? We don't know. Whatever it was, it was clearly of great import. Most likely ceremonial, or for worship, or, heck, the equivalent of a podium specifically for big grand speeches. When the roof was there, it was an enormous, grand room, guarded by stern stone giants twice over and blocked by the same great doors that hide the forest glade. The ones that light up and spin and only open after meditating and meeting the elder...
There's no sign of those doors now, which is impressive. Probably where they got the stone for the krill blockade and the hiding places along the little bridge. Good thing they're gone, then, because those magic hinges seem to have run out of juice and gone dark. My theory is they were there to keep people out - a barrier between the last traces of peace and the battle torn graveyard we're about to walk into. (Another potential point in the 'prev wasteland elder location' - an ancestor would have to pass through him to enter, and the enemy on the way out.)
There's pipes now, too - I can only believe they were a later addition, given how haphazardly they coat the walls, and the industrial pollution aesthetic much more suited to the grimy, bleak wastes of today than the gilded ceremonial hall this once was.
Just off the left after the main temple area, there's a large room, ceiling also torn off. I can only describe them as pedestals, but what stood on them I don't know. My first thought when I found this place as a moth was a wardrobe/constellation/friend constellation thing, but it's??? Eh. If it were statues, they're long gone with no sign, and they're not big enough for anything mobile. This room served a function, that much is clear, but if decorative or practical I doubt we'll ever know.
^ The graveyard. This is its actual name, I believe. Fitting. The wasteland title promised us Vault, that's all this place is now good for, so that must be the vault we see looming in the background, tower reaching into the low clouds. (If you've played Journey, you're already familiar with the tower idea, so it's easy to slot the two together.)
Here you'll find, uh, krill. There's four here, the highest concentration of krill in all sky lmao. You'll find giant skeletons. You'll find sand. Toxic water. And that's kind of it.
Interesting things abound, however! There's a fleet of sunken, broken boats (middle left), a campfire now overgrown with dark plants (not shown) and a giant crab roasting campfire with a poor, beloathed by the community, crab loving spirit (middle). We can only assume he's the one who built the campfire! Thanks dude! Please have an easier relived memory! (should we call it a seance??) Now, given the guy is an elderly dude who carries a guitar and spends his time chasing crabs all across the dang map, he's probably not a warrior. Heck, with the amount of crabs, he probably arrived after the pipes. After the war, even? On the middle right pic is the weirdly undecorated entrance to the sunken ship.
Of course I looked at the skeletons and compared them! Each wasteland one had tiny scratches or notches in the spine spikes, and yes they aren't there on the other, but otherwise the size and shapes are identical! These skeletons are whales, as proven by the skeleton in forest haunted by the whale whisperer! The poor forest whale died of head injury colliding with the building, so there's every chance these guys were also used in warfare for similar reasons - maybe even specifically bred to fight the krill - but it could also have been a tragedy of mass extinction during what turned the graveyard into what it is today. :( That you can find a Rythm spirit in a skull tells us the troupe came about a LONG time after the deaths.
^ To the shipwreck! The first pic I caught during the shard event (though they landed all the way in prairie!) lol. It looks so ominous... Outside of the seasonal enchantment beauty, this is the biggest vessel in the game, and much more utilitarian. Unlike SS Enchantment, this thing was a tanker, not a home for those on board.
Featuring - the only decorated pipes in the kingdom (middle left)! Life boat deployment cranes (bottom left)! A beached lifeboat, bottom right :(. A boat still attached (feat me). More of those weird diamond bells for cargo, which proves they were a valued commodity and at least semi mass produced and shipped around the kingdom! More than the craftsman in prairie, or the tree fellers in forest, they prove a thriving, stable kingdom steadily advancing in technology and society! And the boat being pointed to the temple - incoming goods? Potentially, for Vault?
The krill decided it didn't want to be in the top pic, but I swear he's there XD... Most likely what sank the ship, tbh. It's not caught on some rock, or ledge, or ditch. In fact, the bottom is more intact than the top!... I think the krill escaped the warzone and caught the arriving ship, possibly spotting an unlucky crewmate through those big arched windows. The memory of the saluting captain walks the wreckage of his ship, sending away a loyal crew member on the second last life boat, back out to sea. Whether it's the boat dashed on the rocks or if they escaped the krill I don't know, but we know the captain didn't. Crab whisperer passes through later, so we know the light seekers are also post event.
We've reached the entrance to the vault! It's.. Smaller than it looks from a distance. Vault must be a shorter building hidden behind it, or far enough away it vanishes into the smog. Under a shard event sky, the black waters look like blood.
The first thing you see of the battlefield is the large, imposing building, now listing to one side and rimmed with stakes (cheval de freise, if you want to be fancy. Large caltrops... When your mounts and enemies can fly). There's only one spirit here, lookout (middle left). Whether it was supposed to be a temporary building (UNLIKELY) or whether they didn't build it properly and the sandy ground subsided over the aeons that have passed between then and now is up to interpretation, but at least this time the lack of roof seems intentional. I'm more annoyed it doesn't line up with the temple, I had to stand literally on the right wall to get the bottom picture and it's still slightly left!
Lighting the crystal triggers three krill to emerge from the ground and start hunting. (One time I visited some unknowing friends who triggered the gate... A krill emerged less than a metre from me with no warning... Terrifying XD.) Previously they used to spawn basically on top of the players and you had to run for your LIFE, but now they take a leisurely stroll in your direction, so you've got plenty of time to wander your way to safety. Maybe stop and get an ice cream. Boring :/. In terms of lore very fascinating and scary, given the last stand and the aurora concert both seemed focused on defending the crystal. This whole time... It was rigged. By which side, I don't know.
The shrine! ^
From the outside, a large, ominous building covered in pipes and statue towers. On the inside, an octagonal chamber many stories high. Like the rest of wasteland, what little decor there is is chockers with that hollow star shape that symbolises light, the king, all that good stuff. There's six ginormous double doors ringing the chamber, all tightly shut. My first thought was six realms, one war council. Nothing to prove or disprove that lol. It would have been a great place for diplomacy, though, without the shrine statue. Sand everywhere, probably through the gaps in the ceiling lol. Beautiful door.
Wasteland elder himself!!! His weapons are the ones arranged on his shrine - whether that means he can manifest in the world and grab them or if they're stone recreations of the ones he carries at all times, I don't know. He's never been seen in any memory or cutscene of war, so maybe he can't manifest... We know the isle elder can, in the song runaway of aurora. His space is the very same place as the Crystal outside his chamber, facing out, and he points his spear towards where the kings star would be, the crowning jewel of his tower. We can safely assume whatever his role, he was defending Vault and Eden behind it. And he succeeded.
There's so much to talk about with the vault door. Top left, the closed wasteland/vault door. Bottom left and right, the closed forest door. Centre and top right, the open vault door. You'll notice more diamond shapes and boat imagery. But in wasteland, the jewels that presumably power the great door are missing, black. The double switches, inactive. Even when activated, no line traces up and no light appears - only the outlines of the stars and speckled lights hidden on the door itself. If that's not divine intervention from the elder, I don't know what is lol.
Pass through into vault, and see its beauty untouched. But turn around, and see the mounds of golden sand blown in from Wasteland, settling in the still air. Vault acknowledges its protector.
Some final thoughts:
^ For some reason, probably that it's the only place it's not very visible, the shipwreck is the only place where the kings star is absolutely massive and has a ring. Every other place, it's normal! It's probably an old design tgc forgot to update with the rest lmao.
^ An entirely accidental realisation due to my research. Man I love environmental storytelling. Nearly every detail of the mask matches the skull! The IMAGERY.
^ My first attempt to get a good shot of wasteland instead caught a first person witness to an expert krill dodger! I didn't get to talk to them, but know you were caught being very cool in high definition!!
^ I didn't get to talk about this theory before, but every entrance and exit to the graveyard and next door shipwreck EXCEPT their connecting corridor are all huge drops in altitude. Both are the only places you find boats. Both are sodden with black water. The ground is uneven. There's whale skeletons. My theory is that these areas were once entirely submerged! Water areas! Shipping and naval battles and cargo! Abyss proves krill can survive perfectly under water - and all emerging krill do so from water!! It'd explain the sand and the debris and the beached boats and all!
Elder shrines do like their slitted roofs. This is prairie. 'S why I wasn't theorising about the sand in wasteland lol. Gotta get the dramatic shafts of light from somewhere!
The open door and two beautifully poised strangers - well done on completing wasteland! I hope you enjoy vault!!
Pipe theory: these things pop up at the entrance to wasteland and follow you all the way through to the shrine, disappear in vault, and then reappear. They go all the way to the point of no return in eden!!! They're either taking something up, or, considering the amount of pipes that open into black water areas, the general gravity situation of vertical pipes... It's likely they were siphoning something away. Sewer pipes, but evil. Maybe trying to wash away whatever corruption happened to the Eye? It didn't work... Poisoned the waters instead. Maybe they carried water up to the Eye like a kingdom sized cooling system and that drained the waters??
And the photo that started this whole thing, the day I climbed the wasteland temple...
that's not smog. That is a wall. That is the biggest wall I have EVER seen.
Do you see the line under the clouds? The sky box? The 'horizon'?
YOU'RE ALREADY LOOKING AT VAULT.
TGC YOU MOTHERS OF DUCKS.
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