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#there has to be a reason or a justification in general. a way to make it make sense
purity-town · 1 day
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Ask responses below the cut! Lots of thoughts on Terraria lore and Purity Town worldbuilding -- mostly focusing on the Crimson, the war, and Guides.
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Reasons why I chose Corruption over Crimson, off the top of my head:
Artistic reasons: Chris was always going to lean towards magenta & dark blue weapons/armor where possible as a nod to the nebula pillar coloration, and I felt that it was easier to work with those colors against a purple/gray/brown background than a red one. Similarly, the purple of demonite matches the Corruption colors, making it easy to tie a visual connection between demonite and the shadow orbs' evil energy.
Personal reasons: My first world was a Corruption one, and I tend to favor Corruption in general as I like the music more.
Practical reasons: It's much, much easier to draw worms and the various other Corruption enemies than it is to draw the Crimson enemies, as the Crimson enemies are far more complicated in appearance and poses. Plus all the blood and brains puts me in an awkward spot as I don't want to run into issues with any of the websites I post the comic to.
Lore reasons: While the Brain of Cthulhu does very nicely match up with Moon Lord's actual design, it doesn't have a Mech boss associated with it, and I didn't want the Destroyer to feel like it came out of nowhere; I felt it was easier to justify the EoW being related to evil/Moon Lord in some way than the Destroyer existing in a Crimson world. The Corruption's shadow orbs also naturally tie into the idea of the "ancient spirits of light and dark" being released from the underworld, as the Crimson doesn't really convey the "dark" side of things that well. Also, the Crimson is generally associated with health while the Corruption is associated with mana, and since Chris is a mage I wanted to lean into the magic side of things.
As for my ideas with the Crimson:
Theme-wise, the blood and gore is easy to relate back to the same consuming, flesh-melding energy of blood moons. (While blood moons already have a link to Corruption/Crimson in the form of corrupt/vicious animals, the Crimson just makes more sense.) The massive skeletons in the background bring up similarities with bone serpents and wyverns/phantasm dragon, and the eyeballs with the EoC/WoF/True EoC.
Where the Corruption is more of the culmination of sin and dark thoughts and eldritch energies that twist whatever they come into contact with, the Crimson is a growing, living being that spiraled into wild mutation from eldritch energy. The Corruption naturally grows over time through additional sins giving it the power to spread, while the Crimson grows by actively consuming more and more living material; contamination vs. infection; acidic vs. corrosive.
The Crimson is a hive mind, of the sort where each new mind adds its knowledge and input to the collective, and likewise has its will overridden by the majority. At the core of it all is the Brain of Cthulhu -- intelligent, but not something that can be reasoned with or spoken to; the sort of being whose mind is so fundamentally different from a human's that anyone who comes into contact would be left mentally shattered. Much the same way one who stares into the darkness seeking to study the eldritch and bizarre could be left broken.
Where the Corruption chasms are worm tracks, I've always interpreted the Crimson chasms as a heart and the arteries spreading out from it. Or maybe the tendrils of a spreading infection? Not really sure!
Side note, the general theme (flesh/blood) and many of the monsters (face monster, crimera, blood feeder, etc.) also tie very well into the Wall of Flesh and its hunger. The justification for the WoF being so...flesh in the comic is that Andrew is a human*, and so the WoF's form is influenced by what his soul knows (flesh and blood body), mixed with lots and lots of eldritch energy giving it the visual ties to the EoC/Moon Lord in the eyes/mouth. But it's not as natural of a link as "the WoF's form is steeped in overflowing Crimson energy locked away in the center of the earth."
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Instead of shattering, I imagine it would just poof into a particularly liquid-looking red smoke. Something to combine it being an immaterial/magical collection of energy with it being bloody and gory. Less of the sharp/shattered/sparkly look of shadow orbs, and something more organic and primal.
As for Crimson hearts...I suppose it's the other side of the coin of shadow orbs. Keeping with the theme of Crimson being vaguely health/damage-related while Corruption is mana-related, where shadow orbs are pustules of evil and eldritch magic, I could imagine Crimson hearts as concentrations of the life energy that's been consumed by/generated within the Crimson. Something that pulses with the hearts and minds of the countless creatures that have been incorporated into the Crimson before. Hence the panic necklace; something that fills you with adrenaline and the vitality to push forward and run for your life when hurting (compared to the band of starpower boosting your ability to channel magic).
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BAD. Really, really, really bad.
The most obvious reason was all of the general destruction that the world had suffered at that point. Land masses ripped apart or twisted/distorted. Civilization shredded, infrastructure destroyed. What wasn't outright blasted to bits was warped beyond recognition or so corrupted there was no hope of salvaging what had been there before. Loss of homes means exposure to the elements, and loss of farmland means starvation; many societies crumbled or were staggered by the loss of vital industries and resources.
The main surviving communities were small subsets of what were once larger cultures. They were the ones lucky enough to have enough resources nearby to be self-sustaining -- cities had it the worst, requiring resources to be brought in from elsewhere, while more remote communities tended to be affected the least. Andrew, for instance, grew up in a very small community out on the plains, and while they did have contact with other communities, trade was limited to only specialty goods. Everything else came from the local area.
On top of the physical loss of land and infrastructure, there was also the loss of knowledge. The people who stood up to fight were the most powerful mages and strongest warriors, trying to hold back the destruction and stop the eldritch power contaminating the world; when they died, their knowledge of the world died with them. Similarly, Dryads were far more common back then, with people relying on them to interpret the weather, bless the crops, protect them from harm, and purify any imbalance of good and evil. So even the folks who did survive had to suddenly adjust to having no Dryads to fall back on.
Then, just when they thought the worst of it was over -- that their world had ended and was something new and scary, but stable -- the first Blood Moon rises and everything goes to Hell in a hand-basket once more (albeit only for a night). So now, rather than the night being a time for mages to practice their craft, the inherent chaos of the dark is now dialed up 1000% (even moreso during blood moons). Hence the push for some folks to try and find solace beneath the earth -- building the underground cabins, establishing the Dungeon, and the Lihzahrds locking themselves within a temple away from the sky.
The world was finally given a chance to breathe again once most of the eldritch magic, and in equal measure the divine hallow, was locked away in the core of the world. But by that point the old world was already a distant memory. It's been 500 years since the war, around 450 since most magic was locked away, and what did remain from before the war gave the world a significant boost in recovery. Old magic items and technology can be studied and recreated, and while technological/magical advancement is a bit uneven from region to region depending on their level of development and general population, the Guides have worked hard sharing everything they know between them to rebuild.
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Purity Town, and the smaller villages immediately surrounding it (in the desert, snowy mountains, etc.) has such a low population/is so remote that they don't have much in the way of established governance. Various NPCs arguably have varying levels of authority within their specialization: Heather is the go-to for healing, Malik is the local monster hunter, and so on, but it's all very informal. The individual villages probably all have people who handle day-to-day things -- there are various random folks who live in the region to fill out each village outside of the established NPCs -- but it's just something going on in the background to keep the place running.
Guides aren't really meant to be politicians either, but they do often fall into a default leadership role since they're the go-to advice guys!
They're meant to preserve and share knowledge of the world, its languages, and its cultures; a reaction to the vast majority of that knowledge having been lost in the wake of the war 500 years ago. So Guides are out there fielding questions like "how do I make this medicine/when do I harvest this plant/is this edible/etc.," but they also are expected to know enough about situations like weather/celestial events such that they can give advice no matter what crops up. Extend that attitude to a more general "this person knows how to handle Problems, so let's default to whatever they tell us whenever we run into Problems," and you end up with Guides often taking pseudo-leadership or advisory positions.
Andrew is in something of a weird spot, as he took over for a much more established/respected Guide after she retired and threw him into it, and is not particularly good at commanding authority or dealing with people in the way she could, even though he tries to be nice. But he's extremely, extremely knowledgeable, even compared to other Guides due to having been around for long enough to pick up so much knowledge, so at least he can fulfill that aspect of the job easily enough and the townsfolk trust him to do so.
Tangentially related, but the lack of solid governance is specific/unique to Purity Town's remoteness. With a small enough population, folks rely on the cooperation and skills of others much more, and any disputes would be worked out among the townsfolk proper.
The world isn't fully settled, but there are some locations with enough of a population to be considered actual kingdoms (see: Princess NPC) with established government (see: Tax Collector). Chris' hometown, which sees a lot of ship traffic/trade, has a proper government, local guard, etc. along with their own Guide. Purity Town is just particularly out there! But it's still been around for long enough to have seen some trade, built up some skills among the residents, and establish basic infrastructure so that residents can live comfortably. Like comparing a small town in the modern day to a remote village in medieval times, residents still enjoy a relatively high standard of living, despite being a scattered and remote population.
The world hasn't recovered to where it was pre-Moon Lord, but it's certainly not a post-apocalyptic wasteland anymore!
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theophagie-remade · 1 year
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I don't have much to say about Magne other than there was an Attempt, but. That time when Twice and Toga got angry with Overhaul for misgendering her was already indicative of what I'm going to get at in a sec, and obviously it was especially relevant because it was a direct show of respect and support from people who very clearly cared about her (and who called her big sis already as it was!!) (×2 imo because Twice was intentionally written to be the readers' insight into the LOV, and the character with whom they were supposed sympathise with the most at/since the beginning, so it's especially important that the first one who spoke up was him), but the story's progression (especially in recent years) is what most assures me that despite a rather poor execution (definitely not the best, but also certainly not the worst) Horikoshi did mean well with her. "People bound together by the chains of society always laugh at those who aren't" :(
#^ when she quotes her friend. like had the manga not gone on like it has that could have very well been a generic#We Live in a Society moment. but it wasn't. and that's what's comforting tbh#in general i think a big issue with magne from what little we know of her is that her reason for joining the lov was fighting back against#a tangibile real world issue (transphobia) vs all the other villains. whose situations Are partially real world issues as well#(eg child abuse) but they also very much present fantasy elements to them (eg toga's treatment due to her quirk)#and i'm not saying this as a justification for killing her off but. when you're writing a superhero comic with a target audience of young#cishet men it is much easier to present them with fantasy solutions to fantasy problems. again not that i think it's right!!!#but i do assume that horikoshi's thought process was more or less this. like. tiger is there alive and well#but he passes and was confirmed to be trans only via word of god so his identity has no bearing on the story itself#while magne's did. which doesn't make tiger's transness any less ''real'' than hers ofc but again i think it was a matter of what horikoshi#could actually deal with (fantasy problems) with the average readers that he has. it sucks all the way around.#which begs the question. ''why create her character in the first place then'' to which i answer: i don't fucking know man#bnha#animanga#mytext#in general. i've seen lots of people do this even with eg toga and her bisexuality (and when it comes to her i completely disagree but w/e)#but. authors who want to depic queer characters in good will but make mistakes or do it awkwardly or anything else#should Not be put on the same level as actively queerphobic authors. at all. do criticise what's worthy of constructive#criticism when you see it but don't even pretend that those two are remotely the same thing#(jic i didn't explain myself well bc i don't think that i did. what i wholly disagree with is that ''toga is a bad bi stereotype''.#i am bi people and i disagree!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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impossible-rat-babies · 11 months
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I just. love the funny intersection eyrie has between DRK and WAR it just tickles my fancy
#it tickles my fancy in an angsty way#it’s like. there was plenty of grief there after haurchefant in HW until their head started getting ideas about deeper pains#old grief with bandages merely pilled up over festering wounds#and they couldn’t deal with it. they weren’t ready to face it#they would have nightmares about the daughter they lost and her asking them these difficult question#and they had no answers. no way of making it make sense. it tormented them#and it all just turned to anger and frustration. what could they do to satisfy their guilt? their grief?#they had no words. it was just rage rage rage#rage enough to drown out fray. rage enough to hopefully drown out the ghost of their daughter#rage enough to drown out the guilt of losing papalymo and the knotted tangle surrounding Ilberd#it’s so much of a shift that embodies denial but also embodies coping#they deny fray. they deny this part of themselves that seeks catharsis and care#it’s denying any softness for a path of destruction and frustration#the denial of softness being one of self harm. a self flagellation to make the pain mean something#there has to be a reason or a justification in general. a way to make it make sense#it goes hand in hand with their complex surrounding blame and taking responsibility when it’s not theirs to take#still puzzling out how it resolves itself in the end#it’s funny in StB how zenos recognizes the way they act but doesn’t truly grasp the motivation#oc: eyrie kisne#ANYWAY GOODNIGHT
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comicaurora · 3 months
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I've been reading some stuff on punitive justice, and it made something click for me that I've observed a lot online but haven't been able to put into words before.
When someone does something wrong, that's bad, and the damage it does needs to be repaired while the person needs to try to do better in future to minimize repeating harm. We learn it in preschool - say sorry, don't do it again. If they keep at it, remove them from the situation where they can do the harm until they prove they're responsible enough to go back in.
So if it turns out someone DIDN'T do anything wrong, that should be a relief! There's no damage to fix, no internal errors to correct. Less work for everybody, literally no harm done. False alarm, all good.
The thing I've observed is, lots of people want them to have done something wrong. There's almost disappointment when it turns out there's no harm done. And I think that's because of this general undercurrent of punitive justice as morally righteous and desirable: someone does something wrong, you get to punish them. Turns out they're innocent? That's disappointing. Find another reason you get to punish them, or find another bad person you get to punish. But at the core of it is that desire to punish someone. Someone you can hurt in a way that makes you a better person for hurting them.
This particular brand of almost cannibalistic pseudo-justice is super common in tumblr, one of the most ostensibly liberal spaces on the internet; I see more borderline savagery in online discourse here than in the actually toxic parts of the internet that are just openly cruel for cruelty's sake. It's always thrown me for a loop, and has frankly also hurt me, because on the rare occasions I get personally dogpiled, it only actually stings when it makes me worry that I've legitimately hurt someone. If I did something wrong, or more realistically when I inevitably do something wrong, that would make it good and right for people to give me shit about it every day until I'm dead.
The thing that clicked for me most recently was this bit in Ijeoma Oluo's Be A Revolution:
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Punitive justice is specifically, uniquely appealing to people who have suffered injustices. Of course it's the Tumblr zeitgeist. Everyone here is a marginalized person failed by at least one system. Punishing someone for perceived injustice is how someone the system has deemed worthless proves their value in blood, even if the person being punished hasn't harmed you directly - even if they haven't harmed anyone. "Righteous" anger isn't about the target in these cases, it's about the inflicter. This is how much my pain is worth.
And that kind of violent validation is so alluring and so very dangerous. It seeks an outlet, wearing the justification of justice. Who's in reach? Who's an acceptable target this week? What's a good reason to use?
Is there anything they could do that would make me stop?
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tubbytarchia · 8 months
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Etho doodles in which I let my inner dinosaur nerd take over 😔 and also have no idea how to shade
Get it cause he's old and washed up haha... ok but actual raptor Etho hybrid justification below cut
To be honest the main reason was because I really wanted a hybrid in the mix who wasn't some furry creature and a reptile or amphibian or smth instead. Etho still ended up feathered but whatever it's close enough! But for ACTUAL reasoning:
He does feel damn ancient, like an old deity of the mcyt space that no one can dislike. Dinosaurs are the same!! They're old but still thought of with great fascination and fondness, everyone loves dinosaurs...
Dinosaurs are ever so mysterious, as many advancements as we make there's still so much we don't know. Just as we know jackshit about mister Kakashi skin man. Also, there are so many incomplete skeletons out there. I didn't have a particular species in mind for Etho, because where's the mystery in that? He can be one of those 5% skeleton 95% speculation dinosaurs like this guy!! Missing jaw and all
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"I'm a runner, not a protector" - so, a raptor, or more specifically the Dromaeosauridae family, which literally has "running/runner" in its name
But! I'm always a fan of stuff going against its nature, especially in this case! Etho states he's not a runner yet protects his allies rather fiercely even in total silence. Eg refusing to kill Cleo in SL or to give away Tango's location during the LimL manhunt, same for Grian in SL. He was a bit flaky in 3L I think? And he only started to have genuine care for allies in LL with Bdubs? Though he is still very much a runner in many cases like during the LL Wither fight. Research also strongly suggests that most if not all raptors were solitary hunters, and the way I see Etho (through my shamefully limited watchtime of his POVs...) he feels a lot like someone who ultimately only trusts himself at the start even if he's pleasant and allying with others, and doesn't seem to think he can carry his weight in groups though he doesn't voice this a lot. That's just how Etho is, very composed, but it feels like there's an insecurity there, showcased especially in SL but again I haven't seen almost any of his POVs in full so maybe I'm talking out of my ass!! Sorry ethogirls I'm only a sidegig ethogirl myself... But yeah tldr to me he gives off the vibe of an otherwise solitary animal struggling to find 100% sure footing in a pack. In whichever ways he does go against his nature, its not usually made a show of
At the mention of a raptor, a lot of people will probably think of the glamourized Jurassic Park Velociraptors. But those awesome guys from the movies are actually the size of chickens. In general though, dinosaurs tend to be a bit.. exaggerated in media, despite how inherently fascinating they already are. And I think it fits Etho because we all know how the Lifers seem to fear and mancrush on him when he's just some dork with perfect capability to become pathetic at a moment's notice. Still, he's a clearly skilled player and still respected without question Etho's not some killer machine like some people make dinosaurs out to be. He's just a fellow creature fulfilling his role in the ecosystem 👍
dinosaurs are cool
The hook-like sickle claws on the feet... something something fishing rod
I swear I'm not turning all my Lifers into hybrids I'm not!! Still plenty normal humans in the mix I swear....... But Etho is such a radical dude, I really wanted to do something more for him. The whole Kitsune thing that I often see associated with him is really cool. I don't actually know the reasoning for it but I assume something something naruto, but also, him being this ancient mythical cryptid who people know so little about, you know? It makes SO much sense. So anyway I turned him into a dinosaur instead rawr
As a herbivore advocate I also considered stuff like the triceratops (known for how they protect themselves and their own) but nah the raptor symbolism...
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zoe-oneesama · 4 months
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I think the explanation for why Gabriel can't just make a doctor akuma or sentimonster is in the first part of the third Season 5 episode 'Destruction.' Orikko says that he (and kwamis in general) can neither copy nor interfere with powers/effects of another Miraculous. Since Emilie's sickness was caused by a miraculous, another miraculous or kwami can't do anything about it. (The exception presumably being Miraculous Cure, but Gabe doesn't have that).
I don't think that's a good enough explanation, even if you're right and that's supposed to be canon's justification. I know the Ladybug and Cat are supposed to be "special", but the only thing that makes them special is the ability to combine and make the wish, not their own powers or how they work.
If Ladybug's Lucky Charm can fix Cataclysm damage, there's no reason that another Miraculous can't fix another Miraculous's damage. Especially because "Healing" doesn't fall under the jurisdiction of "Creation".
Not to mention all the times that Hawkmoth has just straight up made Akuma or even Sentimonster copies of existing heroes and their powers - Copycat, Volpina, Queen Wasp/Miracle Queen, SentiNino/SentiPace... There's no way his power can't just stomp all over the boundaries that the rooster specifically has to deal with.
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Monsters Reimagined: Bandits
As a game of heroic fantasy that centers so primarily on combat, D&D  is more often than not a game about righteous violence, which is why I spend so much time thinking about the targets of that violence. Every piece of media made by humans is a thing created from conscious or unconscious design, it’s saying something whether or not its creators intended it to do so. 
Tolkien made his characters peaceloving and pastoral, and coded his embodiment of evil as powerhungry, warlike, and industrial. When d&d directly cribbed from Tolkien's work it purposely changed those enemies to be primitive tribespeople who were resentful of the riches the “civilized” races possessed. Was this intentional? None can say, but as a text d&d says something decidedly different than Tolkien. 
That's why today I want to talk about bandits, the historical concept of being an “outlaw”, and how media uses crime to “un-person” certain classes of people in order to give heroes a target to beat up. 
Tldr: despite presenting bandits as a generic threat, most d&d scenarios never go into detail about what causes bandits to exist, merely presuming the existence of outlaws up to no good that the heroes should feel no qualms about slaughtering. If your story is going to stand up to the scrutiny of your players however, you need to be aware of WHY these individuals have been driven to banditry, rather than defaulting to “they broke the law so they deserve what’s coming to them.”
I got to thinking about writing this post when playing a modded version of fallout 4, an npc offhndedly mentioned to me that raiders (the postapoc bandit rebrand) were too lazy to do any farming and it was good that I’d offed them by the dozens so that they wouldn’t make trouble for those that did. 
That gave me pause, fallout takes place in an irradiated wasteland where folks struggle to survive but this mod was specifically about rebuilding infrastructure like farms and ensuring people had enough to get by. Lack of resources to go around was a specific justification for why raiders existed in the first place, but as the setting became more arable the mod-author had to create an excuse why the bandit’s didn’t give up their violent ways and start a nice little coop, settling on them being inherently lazy , dumb, and psychopathic.   
This is exactly how d&d has historically painted most of its “monstrous humanoid” enemies. Because the game is ostensibly about combat the authors need to give you reasons why a peaceful solution is impossible, why the orcs, goblins, gnolls (and yes, bandits), can’t just integrate with the local town or find a nice stretch of wilderness to build their own settlement on and manage in accordance with their needs. They go so far in this justification that they end up (accidently or not) recreating a lot of IRL arguments for persecution and genocide.
Bandits are interesting because much like cultists, it’s a descriptor that’s used to unperson groups of characters who would traditionally be inside the “not ontologically evil” bubble that’s applied to d&d’s protagonists.   Break the law or worship the wrong god says d&d and you’re just as worth killing as the mindless minions of darkness, your only purpose to serve as a target of the protagonist’s righteous violence.  
The way we get around this self-justification pitfall and get back to our cool fantasy action game is to relentlessly question authority, not only inside the game but the authors too. We have to interrogate anyone who'd show us evil and direct our outrage a certain way because if we don't we end up with crusades, pogroms, and Qanon.
With that ethical pill out of the way, I thought I’d dive into a listing of different historical groups that we might call “Bandits” at one time or another and what worldbuilding conceits their existence necessitates. 
Brigands: By and large the most common sort of “bandit” you’re going to see are former soldiers left over from wars, often with a social gap between them and the people they’re raiding that prevents reintegration ( IE: They’re from a foreign land and can’t speak the local tongue, their side lost and now they’re considered outlaws, they’re mercenaries who have been stiffed on their contract).  Justifying why brigands are out brigading is as easy as asking yourself “What were the most recent conflicts in this region and who was fighting them?”. There’s also something to say about how a life of trauma and violence can be hard to leave even after the battle is over, which is why you historically tend to see lots of gangs and paramilitary groups pop up in the wake of conflict. 
Raiders:  fundamentally the thing that has caused cultures to raid eachother since the dawn of time is sacristy. When the threat of starvation looms it’s far easier to justify potentially throwing your life away if it means securing enough food to last you and those close to you through the next year/season/day. Raider cultures develop in biomes that don’t support steady agriculture, or in times where famine, war, climate change, or disease make the harvests unreliable. They tend to target neighboring cultures that DO have reliable harvests which is why you frequently see raiders emerging from “the barbaric frontier” to raid “civilization” that just so happens to occupy the space of a reliably fertile river valley. When thinking about including raiders in your story, consider what environmental forces have caused this most recent and previous raids, as well as consider how frequent raiding has shaped the targeted society. Frequent attacks by raiders is how we get walled palaces and warrior classes after all, so this shit is important. 
Slavers: Just like raiding, most cultures have engaged in slavery at one point or another, which is a matter I get into here. While raiders taking captives is not uncommon, actively attacking people for slaves is something that starts occurring once you have a built up slave market, necessitating the existence of at least one or more hierarchical societies that need more disposable workers than then their lower class is capable of providing. The roman legion and its constant campaigns was the apparatus by which the imperium fed its insatiable need for cheap slave labor. Subsistence raiders generally don’t take slaves en masse unless they know somewhere to sell them, because if you’re having trouble feeding your own people you’re not going to capture more ( this is what d&d gets wrong about monstrous humanoids most of the time). 
Tax Farmers: special mention to this underused classic, where gangs of toughs would bid to see who could collect money for government officials, and then proceed to ransack the realm looking to squeeze as much money out of the people as possible. This tends to happen in areas where the state apparatus is stretched too thin or is too lighthanded to have established enduring means of funding.  Tax farmers are a great one-two punch for campaigns where you want your party to be set up against a corrupt authority: our heroes defeat the marauding bandits and then oh-no, turns out they were not only sanctioned by the government but backed by an influential political figure who you’ve just punched in the coinpurse.  If tax farming exists it means the government is strong enough to need a yearly budget but not so established (at least in the local region) that it’s developed a reliably peaceful method of maintaining it.  
Robber Baron: Though the term is now synonymous with ruthless industrialists, it originated from the practice of shortmidned petty gentry (barons and knights and counts and the like) going out to extort and even rob THEIR OWN LANDS out of a desire for personal enrichment/boredom. Schemes can range from using their troops to shake down those who pass through their domain to outright murdering their own peasants for sport because you haven’t gotten to fight in a war for a while.  Just as any greed or violence minded noble can be a robber baron so it doesn’t take that much of a storytelling leap but I encourage you to channel all your landlord hate into this one. 
Rebels: More than just simple outlaws, rebels have a particular cause they’re a part of (just or otherwise) that puts them at odds with the reigning authority. They could violently support a disfavoured political faction, be acting out against a law they think is unjust, or hoping to break away from the authority entirely. Though attacks against those figures of authority are to be expected, it’s all too common for rebels to go onto praying on common folk for the sake of the cause.  To make a group of rebels worth having in your campaign pinpoint an issue that two groups of people with their own distinct interests could disagree on, and then ratchet up the tension. Rebels have to be able to beleive in a cause, so they have to have an argument that supports them.
Remnants: Like a hybrid of brigands, rebels, and taxfarmers, Remnants represent a previously legitimate system of authority that has since been replaced but not yet fully disappeared. This can happen either because the local authority has been replaced by something new (feudal nobles left out after a monarchy toppling revolution) or because it has faded entirely ( Colonial forces of an empire left to their own devices after the empire collapses). Remnants often sat at the top of social structures that had endured for generations and so still hold onto the ghost of power ( and the violence it can command) and the traditions that support it.  Think about big changes that have happened in your world of late, are the remnants looking to overturn it? Win new privilege for themselves? Go overlooked by their new overlords?
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saphronethaleph · 1 month
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The Bibliophile Gambit
“A Sith Lord?” Mace asked. “Really?”
“He said he was,” Anakin confirmed. “I… don’t know what to think, Master Windu. He’s been my friend for so long, and now…”
“I understand,” Mace told him. “You’re questioning everything he’s ever told you, because he’s been lying about that for the whole time you’ve known him – you’re asking how much he’s responsible for.”
“Yeah,” Anakin agreed, then paused. “And… I’m… I’m not sure why he revealed himself to me. He said he wanted me to use his knowledge, to – well, to do something that I want to do.”
He leaned against the wall. “I wish Obi-Wan was here. He usually helps things make sense.”
After a moment, he looked up at Mace. “...what are we going to do now?”
“Stop him, probably,” Mace replied. “I’ll take several other Jedi and arrest him.”
“Arrest him?” Anakin repeated, still trying to process. “Are you sure?”
“No,” Mace admitted. “My first instinct is to kill him, as soon as possible, so he can’t use his Force powers to do… something. Something dangerous.”
He rubbed his temples. “We’re right near the end of the war, we think. Obi-Wan destroying General Grievous is devastating to the Confederacy’s war effort. So why is he revealing himself now?”
Then Mace glanced up at Anakin. “Do you have any ideas?”
“No,” Anakin admitted. “I… guess it might be something political?”
“Political,” Mace repeated. “Political… perhaps that’s it. If we’re getting right to the end of the war, and he is a Sith, then… the war has let him accumulate all kinds of power to himself. We were going to make sure he surrendered the emergency powers, but-”
He cut himself off. “This is bad news.”
“I know,” Anakin said. “I know! And – I don’t know what to do. I don’t know what we should do. We need to stop him, right?”
“We need to stop him,” Mace agreed. “But we need to be as certain as possible of success. We cannot fail – if we attempt to kill him, and we fail, then Palpatine will have the justification he needs to keep his emergency powers.”
“Why would you need to kill him?” Anakin asked.
“If this is his plan, he will not come quietly,” Mace replied. “He will not submit to arrest.”
He frowned. “I need to think.”
“We need to hurry, don’t we?” Anakin said. “And – are you sure he won’t be arrested?”
“Anakin, if he’s told you, then it’s for one of two reasons,” Mace replied. “Either he expects you to turn to the Dark Side and help him out, or he expects the Jedi to come for him. There’s no way that being arrested would help him out, not that I can see – and if he does agree to be arrested, then that just means he has a plan for that situation as well.”
Anakin clenched his fist. “Then what do we do?” he asked. “This is – it sounds like he’s planned for everything!”
“Maybe he has,” Mace replied. “Or – maybe not.”
Palpatine looked up. “Master Windu,” he said. “And… Masters Kolar, Fisto, and Tiin. I take it General Grievous has been destroyed then.”
He looked thoughtful. “I must say, you’re here sooner than expected.”
Mace Windu stepped forwards a pace, his expression glassy calm. “In the name of the Galactic Senate of the Republic, you are under arrest, Chancellor.”
“Are you threatening me, Master Jedi?” Palpatine asked, eyeing the lightsabers all four Jedi had ready – not ignited, not yet, but held in preparation to do so.
“I am not,” Mace replied, evenly. “You have been credibly accused of being a Sith Lord, specifically by the name of Darth Sidious. You have also been credibly accused of the murder of Darth Plagueis.”
That was enough to make Palpatine look confused.
“...what?” he asked. “Why do you care about Plagueis?”
“You murdered him, did you not?” Mace replied. “Chancellor, if you submit to arrest and to the judgement of the Senate, then this can be resolved peacefully.”
“I am the Senate,” Palpatine grated out.
“Not yet,” Windu denied.
“I don’t think there’s enough of you,” Agen Kolar murmured.
Palpatine stood, flicking his wrist, and a lightsaber appeared in it.
“It’s treason, then,” he said, igniting it, then a spike of blue light smashed though the glass and took his head off.
“...all right, I understand up to that part,” Padme admitted, less than a minute later.
She looked at the hologram of Anakin, in the council chamber, as the footage from the holorecorder Saesee Tiin had been carrying faded away. “The Jedi Masters summoned Palpatine to surrender, and he drew a lightsaber. But what was that?”
“It was Master Fisto’s idea,” Anakin said.
He’d been relaying the imagery to Padme for her input, since she was the only politician he trusted at this point, and he shook his head. “Master Windu asked the others what was something that a Sith would never expect the Jedi to do, and Master Fisto pointed out that something that would qualify was – sniper overwatch.”
He shuddered. “Also, I’m never returning any holobooks late again… so, uh, what do you think the Senate is going to think of this?”
“Well,” Padme began, then stopped and frowned. “With that kind of evidence, I think – it’s going to be very hard for anyone to be a public supporter of Palpatine in the Senate, now. He literally proved their accusations when he drew that lightsaber.”
She frowned. “And I’m not sure why he exploded, either…”
“That’s because of the Dark Side,” Master Windu contributed. “The Dark Side is self-destructive, that’s one of the dangers of the Seventh Form… admittedly it’s not usually quite that literal.”
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xxtha-blog · 2 months
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Why Horrortale Sans is Definitely Evil
Horrortale Sans is evil. This is the opposite of a defence post, I am calling out this character and his many misdeeds! I do not know how people legitimately defend his actions or claim he’s just a normal guy who tries really hard not to eat people. I do not think we read the same comic. This is a comprehensive deep dive into why Horror is evil.
First a chronological look at Horror’s dubious actions. Not all of theses are evil and some have good justification as standalone events, but provide wider context for things:
1. He has to be convinced into helping repair the Core which he knows is broken, and has inside info he knows could help get it fixed, only when Grillby begs him to because as revealed on another page, the loss of the Core means “the fire eats at [Grillby’s] very soul like acid, perpetually burning him alive”
2. He spends a total of 12 months trying to figure out how to repair the Core but based on Undyne’s statements about how he rarely works, either means he’s a. Not actually putting enough effort into it (if we believe her and not Sans) or b. Not telling Undyne and Alphys how his work is going which is probably pertinent information for them to have (If we believe Sans, but want a reason as to why Undyne has that impression)
3. He finally brings her a solution to the Core after knowing he’s going to die (but if you want to be generous, maybe it was just really bad timing and he really did only needed a few more days to bring her a solution) and claims it’s a “long shot” meaning he doesn’t even know if it will work.
4. Undyne, thinking that is an insane plan, tells him she has a different plan. Sacrificing him to save everyone. Sans makes it clear he would never let himself die to save everyone.
5. When a guard begs him to sacrifice himself to save his wife and children, Sans launches him into the stratosphere saying: “fuck off.”
6. Even though Undyne attacks him first, it’s actually Sans that takes out her head and eye first.
7. Sans brutally murders the guards who helped Undyne.
8. When Alphys, showing Sans that her plan has objectively work and he is not dead (bonus!!), Sans destroys the Core.
He destroys the thing that will keep him, his brother, and literally every person in the underground alive. Grillby now suffers eternally, and everyone will die a slow and painful death. This does not help him in any way, does not change the fact his head is broken, he does it purely out of malice. The equivalent of getting shot, surviving, and then nuking the town you were shot in. He does not take his eye back if you thought it was to take his eye back. It’s still in the broken Core.
9. He lobotomizes Alphys
10. He gets Aliza to become a cannibal
11. He tortures and maims Aliza (let’s her get cut in half by a bear trap, pulls her hair so hard it bleeds, let’s her freeze to death in a puzzle, sends her to Grillbys where she gets partially cooked alive, cuts her arm off)
Really great guy here.
Secondly let’s get some of the common defences out of the way:
1. Sans had a plan that would save everyone! Undyne was therefore making a bad decision by trying to killing him
a. Sans says his plan IS A LONG SHOT
b. Alphys explains Sans’s plan would have taken a lot of time and magic ie. time that would get a lot of other people killed
c. Undyne’s plan actually goes better that expected! What was assumed would kill Sans doesn’t end up killing him at all. Literally a win-win for everyone involved.
d. Undyne/Alphys’s plan works, and therefore objectively saved more people. 0 net casualties if Sans had a single ounce of humanity.
2. Sans worked really hard and Undyne betrayed him. Undyne should have told him first
Undyne doesn’t tell him because she doesn’t want to consider hurting Sans despite monsters dying. Moments before Sans shows up, a child dies in a mother’s arm. Then Sans explains his plan is to dismantle the Core, which ‘might’ work, and will take a lot of effort and magic to do so, which is time they do not have (it’s been 12 months. He has had 12 months.). He also blames Undyne for getting them into this mess and mocks her for letting people die. She then attacks him. They end up both losing half their head and eye in the fight, making them perfectly even. The core’s power is restored.
But, whether or not Sans feels betrayed or not is irrelevant to the fact that Undyne makes the most reasonable and moral decision in this moment and also Sans has kind of done everything in his power to not sell his idea and piss off the person he knows is considering killing him so big L on his part for that one.
It also does not in any way shape or form justify destroying the Core, which is probably the most evil thing you could possibly do in that scenario.
3. They both are at fault for the Core/Both Evil then
There is literally a world of difference between:
“Sacrifices 1 person who ends up not dying, to save everyone. Which succeeds.”
And
“Destroys the thing that will successfully keep everyone alive, thus dooming everyone including yourself to die a slow and agonizing death, because you are angry your friend tried to kill you in an effort to save everyone”
That’s not even including the 10 other things on my list that are definitely also evil, but I cannot take people seriously if they put these two things on some sort of a moral equivalence. Undyne is in the right. 1 person for everyone is a worthy sacrifice. If anything Undyne’s only flaw is waiting so long to do it.
4. (Unrelated to the Core incident) Sans is actually morally grey, he doesn’t eat humans like everyone else which is a complex character motivation
You’re right, Sans doesn’t eat humans. Instead he finds enjoyment in torturing them brutally, a much worse thing than eating to stay alive.
His fight with hunger is also entirely self-made. Both because it’s not morally wrong to eat another living being to survive (and it’s not cannibalism to eat a human as a monster) and because he is the reason this is still happening 7 years later. It is literally his fault he is hungry. There is no interesting moral conundrum here, he does not care about hurting people. He is just out of his mind.
In conclusion, Horrortale Sans is a deeply selfish and uncaring person. Whatever minor good deeds he does throughout the comic are so immensely overshadowed by his absolute depravity that they might as well not exist. He is the reason every single monster in that underground continues to suffer, including himself, and while in his mind maybe there’s some weird justification, no outsider observer should look at these actions and think, yeah, that was reasonable. Much less think Undyne or Alphys are somehow WORSE. He destroys the Core because he didn’t die after everyone is saved, solely to be vindictive. He does not gain anything by doing this. He doesn't even take back the eye he lost which is still in the broken core! He lobotomizes Alphys because he’s mad he looks like a freak. He murders people who wants him to help everyone stay alive. He maims and tortures children and no amount of not eating them afterwards makes that any less morally apprehensible.
None of this is meant to say you can’t like him as a character. It is just to explain why characterizing him as a poor lil guy who did nothing wrong, is a little… wrong.
i believe this is an extensive look into why Horrortale Sans is evil.
Thank you for reading :)
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ae-neon · 2 months
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Going from throne of glass to crown of midnight and realising sjm is not gonna let Celaena face the consequences of her own decisions
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WHAT WAS THE POINT OF PUTTING HERSELF IN THIS POSITION TO SERVE THE MAN WHO MURDERED HER FAMILY
AND DO HIS DIRTY WORK IN THE CITY SHE GREW UP IN, ON THE PATH OF PEOPLE SHE ONCE KNEW?????
IF SHES BEEN PLAYING HIM FROM THE START???
If the main character isn't afraid of the villain, why should the reader be?
sure she almost pisses herself in his presence but clearly she doesn't actually think he'll do anything because she's not even done one single mission for him??
I hate hate hate that sjm introduces these characters as complex and morally gray and then cannot have them do things that are bad with no narrative excuses or greater good justification
Celaena should have killed those nobles because it's her job. Because she prioritises her own freedom above their lives. Above whatever the king has planned
THEN you introduce Archer Finn as the next target and have her hesitate and change tactics
Celaena is an assassin. LET HER KILL PEOPLE
I had to skip the assassin's blade novella because from the very first story she's out here doing the most to free slaves. And it's not the action itself. It's sjms vile writing where Celaena doesn't actually give a fuck about the slaves but as the main character, she must be a white saviour so she'll do this dangerous stupid thing that benefits her or changes the world in no way
And it's not even character development either, Celaena from AB is the same as tog and so far the same in com. She's flat. Perfect except for her allowed flaws. Unchanged by her experiences
Again, you could have easily done this in a different way. A better way. A way that is cohesive with the world and doesn't have the main character be the only moving piece in the world
Have it be that the pirate king is the one smuggling people out of slavery and it's fucking with nobles money so Celaena is sent to kill him. but something happens, maybe someone there is from Terrasen, and without doing a 180 we see an understandable reason she can't keep her cold assassin persona going. She refuses to do her job, leading to her being betrayed or something idk I didn't finish the story
see how easily that then plays into the beginning of tog and makes her even more sympathetic and real without sacrificing the character's flawed morals? Or making her the only active character in the story? Almost like the world is real and exists outside of her?
The Celaena from the end of tog, the one who gave up Dorian because her life and freedom meant more than kissing princes, would have slit those nobles throats.
Mind you she's not even from Ardalan, why does she care enough about these people to risk her life and freedom. If even one of those nobles she let fake their death and escape, tried to get revenge on the king for sending his assassin, she would be hanged at best. How does she know those nobles weren't involved in or benefitted from the fall of Terrasen or slavery in general?? Why are we pretending assassins only kill "bad" people??
She should keep her head down and let Ardalan cannibalise itself until she's hit with a personal connection then have her risk the king's wrath not just for the "greater good", the hope of rebellion but also for herself - for the name Celaena and the life she lived under it
SIGHHHH
annyyyyyways
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ladytabletop · 10 months
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Do you happen to have any resources regarding accessibility in ttrpg design? About design, colours, phrasing of text or anything else that could be helpful!
I spent wayyyyy too long compiling all this - but it's important, and I appreciate you asking!!
Accessibility is a subject near and dear to my heart, and I will say up front that I'm not sure universal (aka accessible to everyone) design is possible, because people's needs can vary even within the same subset of similar disabilities (such as limited vision or blindness). BUT that doesn't mean we don't try to design for and make our games available to as many people as possible. Mismatch by Kat Holmes is a great read on design for accessibility in general, as is Invisible Women by Caroline Criado Perez. You might also check out literally anything Alice Wong has ever done.
To start, I recommend this article on the Lenses of Accessibility.
(for reference, this article is about web/graphic design, so I'm going to try and distill the most salient points for game design)
We are going to primarily focus on a few of these lenses:
Color
Font
Images & Icons
Layout
Readability
Structure
Keyboard
More details under the cut.
Color
Why does color matter? Well, for starters, there's a lot of colorblind people out there. Contrast affects readability. Autistic people and people who suffer from occular migraines might be affected by particular vivid colors. There's lots of reasons to consider color and the work it is doing in your piece, but in general you can provide a black and white, high contrast version of your game to help users.
There are tools out there to figure out if your contrast meets certain readability standards, such as this one.
Font
Dyslexia and other visual processing issues can make font choice really important. Plus, some fonts really affect readability. Additionally, line height, justification, and size of text can affect readability.
Best practice would be to provide a plain-text version of your game (and beware of "dyslexia-friendly" fonts which may or may not actually help - sticking to a basic readability font like Arial, Tahoma, or Verdana, is safest). I like this style guide for reference.
Images & Icons
For visually-impaired people, it's important to use alt-text, descriptions, and/or captions to help screenreaders properly translate images. Tons and tons of details that could go into this, but there are better people than me to describe it.
Layout
We've talked about this a bit, but there's tons of resources for this. There was recently a great writeup about Yazeba's Bed and Breakfast in terms of layout that I highly recommend.
Readability
More of the thing we've already talked about - it really is a combination of all the other lenses that comes down to readability. Audio versions of your game are always a good way to avoid the restrictions of screen readers, but can be expensive to produce.
Structure
This is tables. Tables are a nightmare for screenreaders, but including them as images can also be a problem. The short solution is "don't use tables" but that's not necessarily great for seeing people. The section in this blog is really great when talking about options for structure.
Keyboard
Debated on whether to include this, but given how many games are being read as purely digital files, I think it's important to have workable interactive elements that can be navigated through without a mouse. Some of that is going to come down to the programs being used to open your files. But if there are things you can do on your end (such as labeling form fillable fields on an interactive character sheet), they're worth doing!
Please understand that this isn't an exhaustive list. There's tons of resources out there and technology and standards are constantly changing.
It's also is important to note that even doing one of these things is helpful. You might look at this list and go "wow that's too hard" but I promise you, it's worth it. My games do not all have accessible versions! That's something I'm trying to rectify. The biggest part of that for me is thinking about accessibility from the start instead of at the end! But we can start today, and that's better than not starting.
The most important thing to remember are that disabled people are NOT a monolith - needs will differ from person to person. Accessible design makes gaming better for everyone!
Final Resources:
Accessibility in InDesign
Accessible-RPG
A11Y
Accessible Design for Teams
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who do you think is the most realistic abuser between rhysand and tamlin?
Hi anon!!!
I feel like the overblown for Tamlin has a specific function, and so I usually end-up disagreeing with anti-Tamlin (not criticisms, but this particular crowd of people - if you know, you know ) sentiments. First and foremost, Tamlin and Rhys are purposely made into foils; that is, we are supposed to look at their actions and compare – once we get to MAF. In the first book, the story isn’t necessarily trying to make a point about Tamlin, so the ‘red flags’ being pointed out aren’t moments of intentional, tactical abuse.
I don’t think there’s an actual ‘realistic’ way to experience abuse. I don’t think it’s an adequate way to talk about abuse because there isn’t a universal experience with abuse. Everyone’s experience is different! There are signs, and staples that can help people identify abusive partners and/or experiences, but those experiences in and of themselves are unique, as is the response to abuse.  I’ve always thought of Tamlin as a blank canvas that can be imposed upon. He’s abusive, in the fact he does a string of abusive things. He has all the hallmarks of an abuser…but none of the threads that make him feel…like anything more than a canvas, in my opinion. Like – I see how people see their abuser in him, but I also don’t believe he’s a very consistent character. He doesn’t do things for the same reasons, as MaF tries to argue; he also doesn’t act the same between those books. It’s subjective, but character wise he doesn’t stay the same.  I’m sorry, but I genuinely disagree with the way Feyre characterizes Tamlin. If the story argues that Tamlin developed abusive tendencies because of his trauma, great! But like,,,the story tries to argue that he was always like that, and Feyre just never noticed and I just…disagree. I have my issues with Tamlin, naturally, but I think the reason Rhys is much scarier to me, is that he consistently has the same justification, with seemingly no introspection. He gets away with the abuse because he is constantly sympathized with. The only reason I don’t dislike Tamlin is because he faces consequences. Rhys doesn’t. He also does the same abusive things to Feyre in like…every book. He doesn’t have a character arc. So, it’s not realism I’m looking at, but consistency.
The more fruitful question should be consistency. Is the dynamic between Tamlin and Feyre consistent, and my answer to that is no. I don’t believe we get a pattern of abuse that is consistent across the two books Tamlin is heavily featured. Tamlin having anger issues is a characteristic that merely exists, for one, because Tamlin is naturally an adaptation of another character and therefore embodies those characteristics. It’s not to say that Tamlin doesn’t have a particular way of handling trauma (see: violence), but that consistently, Tamlin has always known to remove himself from the general public when he does. We never see him leverage his violence against his peers or Feyre ever – even when Feyre is effectively his prisoner. So while his anger is a consistent character trait, it isn’t a consistent abusive Trait. It’s also…the norm for stress relief in this society (see: Rhys + Cass + Az’s schedule beat downs to ‘calm rhys down’). He’s also never used violence against anyone in the entirety of TaR to ‘calm down.’
This is a change for Rhys, as discussed in a previous post, who actively does consistently leverage violence against Feyre (and his Inner Circle) since his introduction in the first book. Tamlin, as initially characterized, is revulsed so heavily by having to hurt his people, that he physically cannot go through with Amarantha’s curse. He chooses his people. He is disgusted with having to whip Lucien. He physically couldn’t stand what Amarantha did to Lucien’s eye – so much so that he vomited as soon as he saw it. In MaF, this entire dynamic (not just his abuse of Feyre, but of his citizens) becomes of focal point. The story tries to argue that Tamlin would willingly harm his own soldiers, and Lucien, when in the first book he literally stood against Amarantha and refused to participate in the curse, with no power. Tamlin doesn’t allow Feyre to leave the house in MaF, yet in TAR, when Feyre is attacked by those monsters in the forest, Tamlin literally just tells Feyre to be careful when she goes out, he tells her to stay close when he’s not there, and they leave it at that. Tamlin doesn’t ask Feyre ‘what does she want from’, as we established. All I’m saying is there’s no consistency in this behaviour. The story can’t even figure out whether Tamlin has always been like this or has just become like this.
And then my next question become has Tamlin ever leveraged violence against Feyre, prior to the events of MaF – and the answer is no. So not only is it not consistent on a character level, it isn’t even consistent between the dynamic between Feyre and Tamlin. When Tamlin initially falls in love with Feyre, he falls in love with the human girl. He doesn’t want a Lady – he doesn’t even believe he’s going to make it out alive. He falls in love with her because she isn’t just that, and he literally subtly shunned the way his mother would not say anything when his father became a tyrant. He’s essentially telling Feyre he doesn’t want her to be like his mother. So like, even that angle is again, not consistent with what we’ve seen. Snd because of this, people have purposely insert and add things to make him look like a worse character because like there’s nothing in that proves Tamlin is worse than Rhys as the book kind of argues.
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what do you think of the rumors about Aemond's possible betrayal of Aegon in Ep4?
Oh do I have a lot to say about this one! So here's the thing. A possible Rook's Rest betrayal situation has been a long running theory among F&B readers even before the show. In the book, Vhagar slams into Sunfyre and Meleys from above while the two are locked together fighting, and they all crash to the ground. It's unclear whether Aemond slammed them both because Vhagar was too big to maneuver in a precise way, or if he was intentionally trying to harm his brother. It's ambiguous, but when Aegon is badly injured, Aemond becomes prince regent and declares the crown looks better on him than it ever did on his brother. In Aemond's favor, he did not declare himself king, but it's also the case that in the book, Aegon had a second son, so Aemond wasn't his heir either. Declaring himself king would have been a direct usurpation of Maelor even if Aegon himself died. We also know that at the end of the Dance Aegon wanted statues made of both his brothers, Aemond and Daeron, so Aegon himself likely did not believe Aemond was responsible for his injuries. But it is ambiguous, and book!Aemond does turn out to be not very smart and not much of a team player, so in and of itself, I don't actually mind the betrayal theory so much. But I would prefer it remain a theory, that is, keep it ambiguous, but even if it is an outright betrayal, it's the execution and motivation which concern me.
In the show, Aemond has a very clear second son syndrome. Whether it's true or not, he certainly thinks he's smarter, better, more dutiful, and of course on top of all that, he has the largest dragon. Show!Aegon, on the other hand, is insecure and struggling with depression, alcoholism, and a big case of imposter syndrome. He's impulsive and reactive, wasn't properly prepared to be king, didn't particularly want to be king, but now that he is king, he's desperate not to fail. In the events leading up to the war, Aemond kills Luke in a moment that seems more rash than calculated, and this ultimately leads to Aegon's small son being decapitated by Blood and Cheese in revenge, throwing him deep into grief and rage. On top of that, Aegon is feeling undermined by his council, including Aemond, and Larys is planting the seeds of mistrust between Aegon and his brother. It's absolutely reasonable for there to be some resentment between the two and some unresolved issues that might manifest on the battlefield. Would these issues lead to an actual attempted murder? Eh, I tend to think that, in the spirit of leaving it ambiguous, Aemond might have the passing thought that he could totally "accidentally" allow Aegon to come to harm. He might even hesitate just long enough that Meleys is able to seriously wound Aegon or Sunfyre before he joins in, causing him to feel a great deal of guilt. This is my preferred scenario.
The problem I have is with how the show is framing it so far. I've never been a fan of the way the bullying storyline seemed to humanize Aemond at Aegon's expense, but it now appears as if it's being used as a motivation or justification for Aemond betraying Aegon at Rook's Rest, as well as his general shift to a darker character, which I find cliched and disappointing. At this point Aemond is a grown man by all Westerosi standards, and despite their issues, we've seem Aegon display loyalty towards Aemond more than we've seen him "bully" him. They're siblings, they're going to fight and bicker and tease, but we've seen nothing from Aegon so far that would justify murder. Maybe if your brother is going through the worst thing a person can possibly experience, losing his son in a murder that, while not your fault, happened as a retribution for your actions, perhaps you could grant him some grace, even if he makes some obnoxious comments in a brothel. I've seen so many takes which basically amount to "Aegon had it coming" as if we haven't seen Aegon absolutely distraught over the death of his child, receiving no emotional support from his family, least of all Aemond himself, and spiraling back into alcoholism and reckless behavior. Now is really not the time to get pissy about teasing. It's not about you, Aemond. A child is dead.
And in fact, we've seen Aegon be supportive of Aemond on screen in ways that we generally haven't seen Aemond support Aegon. Aegon speaks up on Aemond's behalf, inviting him into the council when Alicent wants to shut him out, and we've seen him support Aemond's battle plans, even though we know Cole and Aemond have been planning behind Aegon's back. In S1 we've seen Aegon have Aemond's back at dinner with Rhaenyra's family, and going even further back, we've seen Aegon allow Aemond to throw him under the bus about the bastard comments, taking the fall even though he was not the culprit. There is certainly jealousy and rivalry there from both sides, but as much as Aegon is an ass, it is clear he loves his brother.
Also, I think some fans, perhaps because the well was poisoned against Aegon in S1 in ways that his character has struggled to recover from, tend to read everything Aegon does uncharitably and ignore some of Aemond's more questionable behavior, granting him grace that they do not grant others. I rarely see critical analysis about Aemond the way I do about Aegon, so I'm going to be frank here for a moment. Aemond is only the "good" brother to Aegon's "bad" brother because we haven't seen him at his worst yet, but the potential is there for him to be so much worse than Aegon could ever be. Show!Aemond is thin skinned, self-centered, and a bit of a "can dish it out but can't take it" type. Aemond's assholery is more subtle (for example, Aemond's patronizing little "that's a brave thought" to Aegon in council), whereas Aegon's is loud and obnoxious, but Aemond knows how to make his insults pointed and hurtful ("Strong boys" toast, you will die screaming in flames like your father). And look no further than his reaction to Blood and Cheese to see his egotism in action. In this moment when he's supposed to be showing some level of vulnerability with the madame, he's talking about how honored he is that sempai Daemon noticed him. Mind you, this notice is what resulted in the death of his four year old nephew. His "remorse" over killing Lucerys amounts to "I do regret that business with Luke," while immediately following up with his justification, citing how they used to tease him for not having a dragon. Sincere remorse involves examining your own actions without immediately justifying them or centering yourself, and in that moment I felt no remorse from Aemond, or even sympathy for what his killing of Luke might have unleashed upon the family. Aemond hasn't even mentioned Helaena once post-B&C, and you'd think that even if he doesn't feel sorry for Aegon, surely he'd show some sympathy for his innocent sister? And yet, nothing.
So while I can't say it would be necessarily out of character for the Aemond they've been giving us in S2, I don't really like this take on Aemond at all, and I just don't find this supposed grudge against Aegon a particularly compelling justification for attempted murder. While the bullying storyline humanized Aemond in S1 as a child, keeping it going now, as a motive for harming his brother and his brother's dragon, which, lets be clear, would absolutely fuck over his entire faction, is ridiculous and unnecessary, and really kind of saps any goodwill I might have had for Aemond. I don't have any sympathy for someone who was rather mildly teased and decides his brother deserves to die for it, and it makes me feel incredibly sad for Aegon who is just getting dumped on by his entire family to the point where it's honestly kind of hard to watch. There is plenty of drama inherent in the situation already as-is. If this happened because of tensions over Storm's End and Blood and Cheese, it would still be stupid for Aemond to do, but Aemond has never been as smart as he thinks, and it would frame the betrayal in the context of the ways Aegon and Aemond have hurt each other. However, if it is framed as Aegon's comeuppance for being an asshole, Aemond's Joker moment where he goes fully dark in some sort of bullying revenge plot that he decides to enact in the middle of a war? Honestly, forget building gigantic gold covered statues, I'd be burning effigies.
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twodogs-twocats · 4 months
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Sleep Token as Roomates
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For whatever reason, my Sleep Token fixation has chosen to lodge itself in my brain in the form of a New Girl-esque scenario…
Translation: You and all four band members are roommates. Annnd there is definitely romantic tension with every one of them.
Content Warning: very little justification for any of this. Just my 🌈imagination🌈
POV: fem reader
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Vessel:
- the one everyone thinks is in charge.
- the most fun one to do chores with. he will get them done, but have a good time along the way. car karaoke on the way to get groceries, dance parties in the kitchen while cooking, playing the floor is lava while vacuuming. he will always try to make you smile even during the most boring of tasks
- workout gear everywhere. he’s got a pull up bar installed above his door, where he does shirtless pull-ups every morning. you only watch sometimes…
- honestly, probably always shirtless in general
- the best smelling of the bunch. lights incense and candles on the reg
- always doing little things to impress you. like as soon as you come home, he starts playing piano, or doing pushups. and then will pretend he didn’t know you were home when he catches you watching
- likes to come up behind you. if you are standing at the kitchen counter, he will reach around you to grab something, with his chest pressed up against you. he uses his size to his advantage, and he gets the sense you like how big he is
- paints your nails sometimes. and sometimes wants you to paint his. black polish only
- a very good cook. often cooks family dinners
- a bit unhinged, but I could see vessel borrowing your clothes and jewelry. like going to bed in your tshirt or stealing some of your rings for his shows
- honestly, I just picture roommate vessel as a generally soft goof
II
- the one who’s actually in charge
- very clean and organized. keeps everyone else in line (if you know the show new girl, to me, II is a quieter, scarier Schmidt lol)
- he’s the best listener. when you have had a rough day, he will listen to you vent for hours. or if you need help making a decision, he will help talk you through it. he gives 100% attention to everything you say
- he will surprise you with finishing little chores for you. you’ll come home to a freshly washed car, or your laundry already folded
- a plant guy. always brings home plants and takes very good care of them. runs your little family garden
- morning person. this man is up at the crack of dawn and has already accomplished about a dozen things before anyone else is even up
- enjoys learning about your hobbies. if you are a reader, he wants to know what you’re reading. if you’re trying to learn something new, he will help you practice
- toxic trait is that he would be the most jealous if you ever brought someone home. like very openly hostile
- light touches. like he tries so hard to keep it platonic, but you’ll feel his hand on your back when he walks around you, or his fingers will linger on yours just too long if he hands you something
III
- the messiest of the bunch. like he will help out with cleaning, but if anyone is leaving laundry or dirty dishes around, it’s this man (often causes little spats with II)
- loud and fun. he is always singing, dancing, playing music. when you get home he will greet you with a big hug. his goal in life is to make you laugh
- likes to braid your hair. and you help him with his space buns
- takes the longest in the bathroom for sure. He enjoys regular bubble baths, and often teases you that you are welcome to join him
- when III’s energy has come down a bit, he is a master at chilling. Im talking movie nights with popcorn and candy, building blanket forts with lots of pillows. (he will sometimes try to sneak an arm around your shoulder. Not unusual for you two to end up *platonically* cuddling on the couch)
- the best dancer. You always bring him when you go out dancing or to a concert.
- the most openly flirty. will always compliment your outfits and tell you how beautiful you look.
- he will also find any way possible to touch you, even when it’s completely unnecessary — hugs when you come home, putting his hand on your knees when he’s talking to you, and occasionally even kissing you on the cheek. he especially loves to see you blushing and flustered
- tinkers with his guitar into the late hours of the night. the sound often puts you to sleep
IV
- the most “bro”-y of the roomates
- like the only one of you who will ever put sports on tv (and you all complain and tell him to put on something else)
- the house barista. makes great coffee and is very particular about his process.
- you like to take naps with IV. You both will pile on the couch and fall asleep watching some stupid comedy. you often end up with your head in his lap and his hand resting on your waist.
- has a bit of a staring problem. he is the most obvious one about checking you out, and he does not seem to care if you notice. when you get dressed up, he will give you a full head to toe scan, and then proceed to stare at you like he wants to eat you (and he probably does, of course)
- enjoys going on walks with you. might not say much, but he always has a good time
- adds lots of artistic touches to the home. buying art or cool knickknacks to add around the house. this man has excellent taste
- the most protective of you. makes sure he knows where you are at and who you’re with. installed a lock on your bedroom door so you could have some privacy. (but he kept a key for himself, you know, just in case)
Etc.
- you definitely have a black house cat, and II is definitely the cat’s favorite
- your living room has been taken over by musical instruments. there is always, always music playing in the house
- all the boys are great at comforting you when you are sad. I could see any one of them holding you while you cry
- big family movie nights. all the boys love movies, so you will all regularly get together to watch something
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fareehaandspaniards · 3 months
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Miquella is nice
After finishing the DLC, Miquella made me think a lot. Before the DLC, he had a rather… one-sided image, I don't know what else to call it. He was incredibly kind, and we saw references for his connection to St. Trina initially (because we still remember Gwyndolin, who lived as girl. And we know Fromsoftware loves the archetype of the sad feminine young man). Miquella was a victim, was a martyr, and was an incredibly kind soul who prayed for Godwyn and invented a true miracle - the Golden Needle, which can help to hold the rot.
But the DLC absolutely turned his image upside down! And it makes me very sad to see a character's incredible transition and acquisition of a new layer of morality (gray) labeled as "bad writing" and "fuck GRRM he spoiled my baby boyy :(((((".
Today after talking with my spouse (He always helps me realize any fragments of lore. Sometimes I have a hard time understanding the simplest things that everyone has long understood and accepted. Also! Happy birthday to my beloved!), I could only finally understand why everyone is getting so worked up about Michella, even though we've had a scenario similar to his "The road to Hell is paved with good intentions" a long time ago. That was Laurence, everyone's favorite in Bloodborne, and Gwyn (he really wanted good things and it didn't turn out well :/), etc. I'll also remind you that the fandom (in the general sense) of Fromsoftware games is very fond of villains, and that's fine. But for some reason, when Miquella turned out to be not the good guy everyone wanted him to be, no one appreciated it. And I tried to defend him to the last in a discussion with my husband - Miquella sacrificed everything for the "greater good" in his understanding of the word, Miquella went the way of renunciation, Miquella knew how to love and loved his sister, Miquella wanted to correct all the sins of the past.
However, unlike most Fromsoftware villains, Miquella HIDES his atrocities (even from himself). Nashandra, Shabriri, Micolash, anyone - their motives are clear. They have principles, egos, backstories, justifications for wanting to be a destructive factor, some have these reasons built in at birth, some are insane, etc. Miquella, on the other hand, finds followers by Dishonest means, condemns Radahn to suffering for which to end the festival is organized, leaves his sister to die, condemns Mohg to be a puppet in his scheming, and still thinks of himself as a VIRTUE. He believes that the era he is about to found - will be good and bright. And with words of goodness he kills us in battle with Radahn!
Miquella is a golden apple with a very rotten core. We don't know, really, at what point he started to "rot". What's funny is that of the two twins, Malenia was rotten on the outside and he was rotten on the inside.
Miquella's center is in love. He carries self-love everywhere, charming and falling in love with almost everyone. That is why Malenia says, "My brother will keep his promise. He possesses the wisdom, the allure, of a god - he is the most fearsome Empyrean of all." I think he is the type of child who got used to being loved. The problem with this type is that he can become a wonderful person, or he can turn into a monster who will take love and attention at any cost. (My spouse reminded me here of stories of crazed maniacs who kidnapped those they loved and dreamed of a nonexistent future, not realizing the damage they were doing.)
But there are many questions that, perhaps, everyone should answer for themselves?
What vow did Miquella make to Malenia?
In my opinion, Malenia was not charmed by him. I've always wondered WHY she waits for Miquella at the cocoon in the Tree, even though it clearly shows Miquella being stolen???? She knew, she probably knew his plan originally. She had been waiting for his return like a god. But what had he promised? That when he returned, he would cure her of the rot permanently?
When did Miquella begin his "fall"?
There is no denying that Miquella was a good guy. He tried, he tried to help his loved ones. He looked up to Radahn as a child with respect, as the description of Remembrance of a God and Lord says. Miquella was in harmony with his other self, Trina. But what changed him? Failures? The desire to save everyone at once? The desire to be the most loved? To be perfect - a god? I'm inclined to think it was all of those things that corrupted him at once. After all, as a favorite child, he may have been flawed deep inside from the beginning.
Miquella had resurrected Radahn as a young, beautiful warrior, just as he had been before. But Radahn does not utter a single phrase during the battle, and his movements are more automatic. Radahn feels nothing, and it makes me think more and more that he's more like Miquella's wish come true, his hope of having a worthy consort he loved by his side.
Is Radahn a puppet or a future lord?
Nothing has been confirmed. I've also read that Miquella's spell was broken when his rune was split, that's how many NPCs come to their senses and realize everything. But I think his power would be enough to, like a necromancer, control a resurrected one? And honestly, it's unlikely Radahn would have wanted such a fate. He was holding back fate itself, the stars, so that what did happen to him in the DLC wouldn't happen. Thanks to Miquella, Malenia had turned Caelid into a solid rotten mess and blossomed her divine flower, and left Radahn in an insane state waiting for a noble death at the hands of other warriors. Miquella mutilated him. I don't think Radahn would have appreciated his methods, considering how dedicated he is to warriorship and uprightness, and also honors Godfrey.
What would have happened if the Age of Compassion had happened?
I think it would have been VERY bad. And after a major flourish of life and honoring Miquella, there would have been a decline and another Shattering. Miquella shows himself to be a man who does not tolerate dissent. I think there would have been a flowering of the Inquisition, persecution, murder, and brutal tyranny. And Radahn, most likely, would have simply been "squeezed out" by Miquella and destroyed by his boundless love. Yes, Miquella rejects his love, as @jarognieva correctly pointed out. But he rejected, in my understanding (we need a clear translation from Japanese here), his destined love, i.e., his intended spouse, Trina? Just as Radagon was Marika's spouse. Our Marika is a deity, but she is capable of love - her love for her son, Godwyn, caused her heart to break.
Fandom cancelled Mohg, now he is cancelling Miquella. People don't accept and don't want to comprehend the things that make them change points of view. That's how the witch hunt begins! So stop being shitty and decide for yourself what you think of Miquella before claiming him a "bad written character"
Miquella, as a character, has become an incredible bastard, manipulative and truly evil with a mask of piety. He doesn't go into battle as an honest warrior, he uses others. He "sacrifices" himself by actually sacrificing everyone else. But doesn't that make him MORE interesting?
He's broken a lot of headcanons, but I sincerely hope that the wave of love for him as a VERY gray character will still come! After all, he's a worthy villain archetype! A true evil hidden in a pure soul. How many fanfics, how many musings can be spawned from that. No need to deny him, rather try to accept Miquella for who he is. And don't make it into "good" or "evil". There's a particular aesthetic to how awful Miquella is.
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hexhomos · 1 month
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oh god I'm freaking out now. I did not watch the leaks, but I had read some (similar) opinions and choose to ignore it because I don't trust the general media analysis capabilities of like 70% of tumblr. But I do trust you and I like reading your vikjayce and doomreed thoughts... is it really that bad? Isn't there anything salvageable?
Don't click readmore if you don't want vague spoilers.
I genuinely have no emotional investment in much, if not majority of what happens in s2. Maybe this is because I'm an industryperson and not exactly awed by the idea of 'inversion' for pointless inversion's sake, maybe because the past year of publicly televised USA-backed genocides have made arcane's fraught politics more detestable than ever. I abhor how married this show is to the message that every atrocity, no matter how vile or senseless, is 'committed for love' as an easy way to sidestep discussions of capitalism, exploitation, imperialism, and all the systematically-enforced evils that make up the reason Why this world is so brutally unfair. They literally took a guy whose entire deal is building human centipedes in his basement, making weapons of war, and inflicting as much pain as possible for the sake of a laugh and said 'oh... he does this for love,' and i felt like throwing rocks at the screen for how stupid that shit is.
The episodes I've seen feel shallow, limited and empty in their writing; the world has a raindrop's depth. There are maybe 10 people total in these cities and everyone else is a nameless, vapid NPC, functionally indistinct outside of how they rack up morale for a certain character. The animation is still kinetic, the music videos are still certainly a big part of the flashing lights, but i feel nothing for any of the characters onscreen except for contempt or mild disinterest.
It feels like a first draft put to animation. It's to the point where i believe season 1 should have closed without continuation and let You decide how the uncertainties pan out. (Have you ever seen Wicked? Do you know how everyone tells you that it completely falls apart in the second act so best pretend act1 is the whole thing?) The 'twists' it tries to pull aren't clever. If you're a game fan, you're left confused as to why some of this shit is included in this show and not some other region's show, if you know nothing of the game, you're going to be namedropped on lore buzzwords that get little explanation, give you no reason to care, but are placed as if they are a big deal anyway. Kind of feels like you're cheating both demographics. Parts of this season feel like backdoor pilots to greenlight a Noxus show -- the region who most thrives in the edgy aesthetics of cool awesomesauce grimdark fantasy imperialism -- and i just want all of these characters to die. But they end up getting all of the sob-story justification screentime while the poor people are either stupid kids or drug addicts. every single main undercity character is a drug addict of some kind, war-on-terror propaganda style, and the one who isn't has been surgically removed from the plot for majority of the runtime. I have to laugh.
The things some people were looking forward to - the gay romances, the gay divorces - will probably make more than a few fans go on to say threats of terrorism, but i still felt like i could see right through the script's flaccid bullshit. You're not getting a rise out of me like this. You barely fucking tried.
'Salvageable' is a dangerous word around me I'm notoriously obsessed with taking shit that sucks and recycling it to see if it can be improved like 'there is always hope' and all that gushy heart bullshit but like... that is between you and god. that is magic that happens inside your mind. it's work that you put into it, and that I predict people will be putting into it, out of their own volition. Or as a way to ignore what just happened.
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