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#there’s a lot of them! I love all the detail put into the npcs!
gaylittleguys · 4 months
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it’s actually so fucked up and evil that random white npcs from bg3 that show up twice got more dedicated fans than Wyll
#racist fans will do anything to avoid actually engaging with a black character#like. no offense to normal people who like some of the fun npcs#there’s a lot of them! I love all the detail put into the npcs!#but.#HUGE but#it’s weird right that there was more fandom about background guys than one of the major characters#and then people would go ‘ohhh but wyll doesn’t rly have any content :/‘#like guy who’s there for like 3 scenes max could possibly ever have more depth than A MAJOR CHARACTER#I’m not even excusing it as oohhhh but people want hot tiefling characters bc WYLL#I will defend Wyll to the death#if there’s no Wyll defenders I have died#if Wyll has a million fans I’m one of them. if Wyll has 5 fans I’m one of them. if Wyll has 1 fan that 1 is me.#like yeahhhhg Larian did him dirty with his storyline and fucked up that he was hours less content than other origin characters#I’m not excusing that that’s awful too#but like. idk if you say Wyll is boring while hyping up white npc no.324 I’ll kill you#he’s funnyyyy and cool and kind and I like him#.doc#what everrrrr#I’m hoping the bg3 has calmed down a little I don’t wish to be crucified for this but it shouldn’t be a controversial opinion#boring bg3 fans would throw up if they’d see the shit I think about these characters#Larian let me have a go I’ve got good ideas for his story#sucks that Wylls arc revolves so much around other people#I still think it would have been soo interesting to explore his ideals/alignment leading him astray like his misconceptions about karlach#like a whole if he belives what he’s doing is for good but it’s not where does that leave him how would he feel about that#whateverrrrrr#wyll my best friend wyll#my beloved
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azuresage · 5 months
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It gets talked about a lot but I still can't stop nerding out about Link's characterization in TotK. It's done through his many creative dialogue choices and his expressions of course, but it's also done so subtly through what he *doesn't* say. Notably, he doesn't talk about himself. And this is why nobody recognizes him unless they've already met him. Because he doesn't tell them when they've got the wrong impression of him.
The meme about Link having Tony Hawk syndrome is so real. People will look at him and straight up say, "Wow, you look exactly like Link!" without a hint of irony. Lookout Landing has a detailed picture of his face in their watchtower and the search party still doesn't recognize him. Penn works with Link for a long time and thinks he's unlucky that the Yiga keep "mistaking" him for the Hero (granted, Traysi asked him to deliberately keep quiet, but Penn still didn't put two and two together himself). I think the reason for this, aside from it being really, really funny, is that Link just doesn't talk about himself. He doesn't feel the need to.
Characterization isn't just about what we see a character doing, it's also about how other characters respond to them. Link is so unassuming and humble that he doesn't match people's expectations of what "Link" should be like. The three Gerudo ladies hanging out around Outskirt Stable are one of many perfect examples. Link stands in front of them carrying the Master Sword, but they expect the Hero to be taller than they are, with a giant glowing sword, so they don’t believe it's him. Obviously that's not the reality, but they don't know that. Link doesn't correct them, either. Again, he doesn't feel the need to.
This is also why many NPCs from BotW don't recognize or remember Link. To them, he was just a passerby that did them a good turn once 6+ years ago. Nobody's going to remember a person like that for so long after. They had no way of knowing he was the Hero, unless it came up for story quest reasons. When they hear stories about the Princess's Appointed Knight who woke up from his 100 year nap, defeated the Calamity, and rescued Zelda, they imagine someone larger than life. Then when they see what Link actually is like, they can't put two and two together.
This is true even during the Hyrule Restoration efforts. Link always follows behind Zelda as her shadow, which she notes in her diary, but the people in the stable investigation quests and in Hateno don't recognize him either, even though he went everywhere she did. Link is just that unassuming. He resigns himself to being a shadow, allowing Zelda to take the lead and do as she pleases but always staying nearby to support and protect her. He doesn't need to be recognizable to do his job. And we know from both BotW and now TotK that he's wholly devoted to her. He's content with this. Many people more eloquent than I have spent many paragraphs elaborating on this. I just wanted to focus on what it says about his character.
Link is humble and unassuming, so much so that nobody believes that he's the Hero unless they already know him. He's devoted to Zelda, so much so that he's willing to do anything to chase even a glimpse of her. He doesn't talk about himself or correct people who have the wrong impression of him. He doesn't need to do that to chase his Zelda. He is a person of great humility in spite of his station. I think that's so interesting and neat how the comedy of him being unrecognizable also tells us all this about him. It's also cool how this is only one aspect of him; all the dialogue choices and expressions he makes during cutscenes and actions out in the world show a whole other, lighter side to him that meshes with this. It's all so good. I am in love with it. It always kills me inside when people dismiss his characterization as being nonexistant or flat just because it's not spoonfed to them or when they say Link being unrecognizable is lazy writing instead of a deliberate choice. I am biting and gnawing and gnashing over him and his relationship to Zelda. I love them so much.
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syninplays · 1 year
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Modern Ikke - world download
The idea behind Ikke was to create a scandinavian/swiss inspired world, but most importantly a place where sims can go (fake) skiing and be surrounded by pine trees and snow. I took inspiration from the Swiss/French Alps (especially Verbier) so naturally all buildings go along that vibe.
I kinda made it my mission to leave CC to a minimum, so I used only a few cc items and the rest is from expansion/accessory packs or ts3 store. - So make sure to at least have Supernatural, Pets, Into The Future and Late Night in order for the world to show up properly.
Note: the world file is pretty much empty, so I strongly recommend to download the world AND the save file so Ikke can look the same way it does in my game. - I am going to share furnished lots too, but finding cc takes time so bare with me :p
All relevant info is under the cut, so please read it!
>DOWNLOAD< (early access until 20/10/23)
>CC: there's two folders included with the download; the one called CC has all the necessary stuff you need so the world looks exactly as it does in my game. I didn't include some mods objects, so if you don't already have these then grab omsp, omsp resizers by Buckley, medium size rocks here, (more) medium size rocks here, city hall/police station/military base rug shell (you only need that one) & this set of patterns (I didn't use all of them, but I love them and highly recommend getting all of them hehe - I used the ones from the wood category) / the second folder called CC Recommendations is not necessary for the world to show up properly, but everything there goes along with the vibe and would look great in most buildings (;
>Modern Ikke.world: as said above, it's almost empty except for some scarce decor and the chairlift (but without it's start/finish bit) / Goes in Documents>Electronic Arts>The Sims 3>Installed worlds
>Save File: Has all the buildings I did (14 lots), plus a few other details I changed from the original world file. I tested it along with my bf, so you'll start with my Svensson household and there will be some npcs (with randomized Spanish names as he has the game in Spanish hehe) - obviously just get rid of them all and start with your own simmies (; / Both folders inside 'save file' go in Documents>Electronic Arts>The Sims 3>Saves / you NEED to install the world file too or the save won't work!
>Additional note: If you downloaded the shell rug linked above, then you'll find a "city hall" icon in Ikke's Hotel; I put it there mostly so you can change NRass settings if you're using it. Otherwise (or when you're done setting things up) feel free to get rid of it.
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hollowtones · 2 months
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ayy monhun fan! what are you thinkin of what we've seen of wilds so far?
The initial trailer they dropped months ago was pretty cool. "World" is my least favourite game that I've played (even thought I liked it a lot!!), and 90% of why I felt that way was "this is the first time they're making a game of this scale / scope / direction", so it's exciting to see them make a successor to it now that they're not also learning how to make a game like it from the bottom-up & not also building the tech side of it from scratch.
Big desert environments have me excited!!!! I love the way these games do deserts. I'm always dreaming of Val Habar. I love the colour palette they're using for this area. Big fan of Yoshi being a new mechanic. In general I'm noticing a lot of things in "Wilds" that feel like a really cool mix of ideas from "World" and "Rise" in a way that feels a little more grounded. It's cool that they're bringing back a buddy you can ride around on & control. I wonder if they'll let Yoshi fight with you. I don't remember if they showed that off already. Getting to hotswap between 2 weapons without having to run back to base camp feels like a big deal that I haven't really wrapped my head around yet.
The focus mode thing seems fine. More granular control over aiming sometimes seems neat, & the footage we've seen makes it feel like positioning & animation commitment are still a part of it, which I like. Expanding part-breaking into "opening wounds that take more damage & enable special attacks" seems cool! (There was a similar-ish tenderizing mechanic with the Clutch Claw in "Iceborne", and I fuckin hated using it. Loved the idea of it at first. Having to do this whole separate action that interrupted the flow of the fight in a weird way to enable more damage felt awful after a while!! And they designed all the fights around the fact that you have it & use it! So I'm glad they're seemingly taking what I liked about it & chucking out the rest, haha.) I remember there was some hubbub about focus existing at all when news was first dropping. Some people were mad about it? I feel like this happens every time they announce a new Monster Hunter. They reveal a new feature, and a couple guys crawl out of the woodwork to go "THEY HAVE MADE THE VIDEO GAME PITIFUL AND EASIER - THIS IS THE DEATH OF THE FRANCHISE!" The franchise has died every game since the first one, by my count. (They end up buying the game anyway, of course.) I hope they put out a demo soon, though. I wanna get my hands on it & see how it works in the middle of a fight to see how I actually feel about it.
Weapon & armour design so far has been great. Happy about that. The bits of NPC designs we've seen have been cool. I don't really like the smith's look very much. Which makes me sad because I'm pretty sure she's supposed to be Little Miss Forge. LOL
When they first showed the game off I remember thinking "yeah, that's cool, I'm looking forward to this, but it's coming out Next Year & we're not even halfway done with 2024." Well now we're almost two thirds of the way through the year. And they keep dropping gameplay trailers. And they look hype as fuck!! And now I'm feeling more impatient!!! I wanna try this shit out soon!!! I wonder if they'll drop a public demo after Gamescom or something. I wonder if my computer could even run it...
I liked the way Hunting Horn played in "Rise" but it's cool to see the more traditional recitals back. (But faster!! And with new combo paths!!) I think I've spent a cumulative hour or two watching that horn trailer over and over again for little details. The funny bubble reminds me of bead of resonance but it seems like it might also be some kind of AoE team buff? It could also just be extra damage like bead was. But I loved bead. So I'll take it. Being a Hunting Horn fan is accepting that you'll be playing an entirely different weapon in every subsequent game, so I suppose I fuss less about whether or not it plays like any one specific game. But mannnnnn it looks cool as hell this time around.
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theresattrpgforthat · 6 months
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@alizarinessence thank you for your patience as I took my time to respond to you! PbtA games can be pretty daunting, and I certainly didn't understand how the play flow was supposed to work at first. I personally learned through trial and error, as well as watching other GMs who had figured it out - I am blessed to have a friend who is very experienced in running PbtA games so I was able to play in some of his games and ask him questions.
That being said, there have been a few things that I've also found helpful that I can refer to you, so I'm going to put them up here.
The Flow Chart
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This flow chart was originally posted in a Dungeon World reddit post, and later referred to me when I started asking for PbtA advice. You'll likely see a similar flow chart in Apocalypse Keys, where Rae Nedjadi illustrates how a typical session of play is likely to look like.
In any given PbtA game, you as a GM are going to be presenting pieces of information to the players, just as you would in any other ttrpg. PbtA codifies this information as "moves," and each game will present you with information that is considered useful for the kind of story that it is design to tell.
In Masks, the players are teenage superheroes, so the game encourages the GM to introduce facts such as "civilians are in danger" or "your dad thinks you're being irresponsible."
In The Ward, the players are medical doctors in an Emergency Ward, so the game advises the GM to introduce truths such as "a patient's condition is worsening" or "someone's dad is fighting with a nurse in another room."
This reinforces the common maxim that the game is a conversation, a cycle of presenting new information, letting players decide what they want to do with that information, and making a roll if the fiction calls for it. This is a rather simplified cycle of course - the "see what happens" sections may include moments when players may jump in with their own characters' reactions, generating more events that the GM doesn't need to add to in order to make them interesting. Many PbtA games thrive off of player conflict, which can occupy the table for a couple of hours without the GM needing to add anything (Last Fleet is a good example of this kind of play.)
Listening to Others
Listening to other people play PbtA games can give you a sense of how the game is meant to feel, especially when the GM's and players take their time to talk through their moves and how they work.
I found Monster Hour to be exceptionally helpful; they started out as a Monster of the Week podcast, and even though I've never run MotW specifically, listening to Quinn talk the players through how to ask questions or use different moves made the game very easy for me to understand.
Joining a Community
Joining a community that loves a specific PbtA game, or PbtA games in general can be very helpful when seeking out advice. The PbtA Discord channel has a number of players and designers, who have a lot of game experience and are more than happy to dish out advice.
Start With Games That Have Guide-Rails
Not all PbtA games are created equal, and while the original spirit of the game was to make sure you didn't plot out a story-line, there's still some games that have a certain amount of prep that will give you the tools you need to gain confidence as a GM. Here's some of my favourites:
Visigoths vs. Mall Goths can be played as a one-shot, and doesn't require players to make a lot of decisions when putting their characters together. It has a number of scenarios that you can throw at your players, a mapped-out mall with details on all of the NPCs (and whether or not you can flirt with them), and some pretty hard limitations on what you can and cannot do. You can't leave the mall, for example - go through an exit on one side of the mall and you'll just pop back in on the other. You can visit the stores throughout the day, but each team of players can only go to so many places before the mall is closed for the day, therefore bringing the mission to a close.
Apocalypse Keys has a game structure that looks daunting but can be broken down into steps, and also comes with pre-written scenarios as well as instructions on how to create your own. The concept is pretty straightforward - you're solving a mystery, and you need to do it before one of the Doors of the Apocalypse is opened. This puts the game on a timer, which helps GMs keep their players on task, and also provides the Game Master with a list of clues to drop into the story as the players look for them. I've heard very good things about how Brindlewood Bay, which inspired some of the mechanics in Apocalypse Keys, makes itself easy to run for new GMs, so if you can get your hands on that book, you might find it helpful!
Last Fleet is laser-focused on a very specific premise - you are humans, in space, running away from a terrible and insidious threat. What is more, this threat has the ability to infiltrate your fleet. The laser-focus brings everyone at the table to the same page pretty quickly, and the setting includes a mounting pressure track that will make sure things keep happening, so as the person running the game, you won't have to do much after you set up the initial scenario. The game also comes with some really good advice on where you want to start with your players, to make sure they're on edge, but not fully panicking yet. Then you just need to tip the scales enough to cause them to ask questions, make questionable choices, and start a series of actions that snowball into catastrophe.
Wrapping Up
This is all the advice I have for stepping into PbtA, but more than anything, I recommend just diving in and giving it a go! As with any GM-ing endeavour, you will likely walk away from your first session with a list of things that you'll want to do differently the next time around, but that's just a sign that you're learning.
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leidensygdom · 7 months
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So what’s Argyros’ personality like?? And what’s her backstory, if you don’t mind sharing? I know I’m pretty late to this but man the design is SO cool and I’m invested
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Here's a fresh Argy doodle to go with the answers!
The personality: They're carefree, highly social, sometimes a bit too direct, and quite flirty. She craves human (in a broad sense) connection and she's highly social. Which means Argy is absolutely thriving right now as they're just studying medicine at the moment.
They came with quite a lot of medical knowledge and studying is an attempt to try to know why did they even have that in their database and personality. It's almost a bit of an obsession: She feels the need to study every little bit that makes up flesh-based lifeforms, because she feels they're far too fragile. Argyros is caring to an uncomfortable degree at times, but it comes from their need to ensure everyone is in perfect condition.
They're more than happy to help heal a wound and maybe study you a bit on the way. And their skills as a healer are quite good, even if having a dozen eyes and a giant halo on you can be a bit overwhelming.
Despite his fairly open attitude, he speaks little of his concerns or worries, and does rarely share any detail about his more personal thoughts. There's definitely something wrong with them, but there's just one person they've talked about this. Despite how much Argyros love putting others back together, they keep themselves quite private.
The backstory: I can't really share all that much since it's spoilery for my fellow players (as she's gonna be a NPC in a Pathfinder 2e game), but she basically has not much of an idea about it herself. She was suddenly aware of existing one day, and had some memories and knowledge, but no exact idea of where were they made, and for. Trying to find a place to fit in was hard, and trying to search for answers was even harder: It seems there is something actively trying to not let them do so.
They're not entirely sure where does their divinity come from either. It's not unusual for people to be born with extraplanar influences, but Argyros was either created or infused with that divinity. But she doesn't know who or why, and isn't too willing to admit that they just have no clue. One of the main party members is gonna be a proper celestial, and I'm sure they'll be a bit of at odds about this!
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smallnico · 2 months
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when you made the comic about wyll saying that thing about orin i liked that the him inside his thought bubble didnt have the post-transformation horns and eye. a thoughtful little touch, it made me contemplate the ghost of his character arc (sorry if this is rude to the developers its just how i feel.) i also thought the comic was good overall. thanks ⭐️⭐️⭐️⭐️⭐️
AUH NO THANK YOU <333
yeah i'm so glad people noticed and enjoyed that detail!! i love wyll so dearly and i also (with love to larian for everything they Did do) think he suffered a bit from the last-ish minute changes they made to his character. they were necessary changes, and they made him who he is today, but he didn't get as much thorough and layered development as some of the other companions did. he and karlach are both in this camp lmao, and i believe for the same reason. they didn't become who they are until pretty late in the development process, unlike someone like astarion, who's been himself since very early on.
all this to say, i love wyll and i am determined to explore what is there as best as i can, and i fucking love taking little details and pulling them out. wyll is a confident person who outwardly states that 'self-doubt' is one of the most dangerous monsters a person could fight, and he tends to double down on his confident persona every time something happens to rattle that confidence. moments like the tiefling party illustrate this for me very clearly -- if you wander around with him in the emerald grove post-devilification, a lot of key npcs will say to the effect of "wyll, what in the fuck happened to you", or react with fear and uncertainty. they're willing to accept it given any amount of time and thought, but there's not nothing to his worry that people see him as a monster, and of course, he's already been through the trauma of that same snap judgement by his father, so. he puts on a brave face and keeps his distance from the people he fears he makes uncomfortable, because what else are you going to do? enforce your own uncertain presence in front of regular, good people who are just... trying to live their lives? having a good time at a party? they don't want to be scared. you've been working your whole life to try and keep people like them safe so they don't have to feel scared or unsafe. you are getting in the way. this isn't for you. you aren't welcome here. it does no good to argue that point when you could just keep your chin up and leave.
of course, that's sad as hell, are you fucking kidding me? wyll deserves better than that, but he won't accept better because he's not the type to ask for grace or patience from others, and he's from a background where he's not confident he will receive it -- his father's grace is one thing, but think for a second about how he talks about ulder ravengard's personal history as well: ravengard sr. is the son of a tradesman serving a role meant for patriars. i don't doubt that all that comes with its own baggage and passed-down high standards. as soon as ravengard sr. let his guard down, you know a flock of upper-class baldurians was just waiting to tear him apart for it, because you see them do the same thing to gortash even though he's literally mind-controlling several of them. i don't doubt that ulder ravengard instilled in wyll a driving need to not only be better than other men, surer than other men, more dependable, reliable, with more sterling integrity than other men at all costs, remember the words of balduran, memorize the values of the city, love baldur's gate more than other men, be ready to face them and prove these things to them at all times because they are always testing you. it's hard to have the most demanded of you at all times, and it can create the kind of man wyll is: a man who sees self-doubt and hesitation as a monster, worse than a mind flayer or a devil. and he knows from experience (again, from ulder ravengard himself) that flagging for a second, not being able to explain yourself sufficiently to the people around you, is enough to get you cast out and shunned forever.
but it's not possible for a human being to live like that. they're impossible standards for a reason. wyll has a flawless facade of confidence, but he's not immune to self-doubt and angst under the surface, and this comes out when you play as him or investigate some of the details he drops in a regular tav/durge playthrough, and his devil transformation really does shake his confidence. look:
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all of a sudden he's using 'i guess' and 'maybe' and 'could' and 'i might', more uncertain language, to say nothing of what he's actually saying. he's been put in a position where he thinks people will never see the wyll underneath again unless he asks it of them, something he has been conditioned to never expect people to do -- if you have to ask, you're not projecting a solid enough image of confidence and skill and good leadership. then there's the sheer body horror and dysmorphia of minding your own business and one day your boss physically transforms you into a monster forever. wyll is trying so hard at any given moment to not let it bother him, but it so clearly does, and it would bother anyone -- but wyll ravengard is supposed to be better than anyone, better than a normal man. he lives inside stories of heroes and hyperbolic idioms, Things One Says about Heroes, because he's never been allowed to be a normal man. he had to sneak out of the house to play hopscotch with lower city kids. to me that says everything. he has been taught to lead an idealized existence free of doubt, but that just means he's gotten very good at hiding his doubts and anxieties, his inconsistencies, his human error. he has so much trouble facing the fact that he also experiences internal conflict, just like anyone.
he spares karlach because she's an innocent, because it's the right thing to do, but he struggles with making that decision because he knows it's going to hurt him, and he refuses for a long time to admit that to himself, much less anyone else, because it makes him feel lesser. it makes him feel like the worst person on the planet to admit that he was afraid for his own life, essentially staring down the barrel of a gun to say no to mizora when faced with an innocent in need of protection, even though he wouldn't dream of even making a good person mildly uncomfortable for two minutes while they get used to the way he looks.
part of my vision for wyll's development is just, him getting a little bolder with the things he says, because we all know he says some out of pocket shit for no reason, and part of why that is so funny to me is because he says those things with all the confidence of a train barrelling forward, because of course he does, he's wyll ravengard, he has to be everything to everyone, he can't do something as human as cringe or twitch an eye and go 'ah. nope, that's not what i meant' when he blurts out something thoughtless, or something that sounded better in his head. i like the idea of turning into a monster being the thing that eventually makes him more comfortable with being human. part of letting your guard down around your friends is saying stuff you think they'd get a kick out of even if it doesn't fit the perfect image of the hero you're trying to be, or saying something that comes out wrong and letting yourself cringe when it wasn't received the way you wanted it to be. letting yourself let go of the idealized version of yourself and trusting your friends enough to know that they won't think less of you for it, because they still know you would rather die than let an innocent person get hurt, even if you do feel scared for yourself in the process.
tl;dr yeah i like to depict wyll slightly awkward and nervous. let the man be a human being and vulnerable for god's sakes he's been through enough. i love him
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saberamane · 24 days
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So I haven't put too many of my thoughts on Valhalla out, aside from my frustration on the anomalies, so heres some things I've liked so far, found, or otherwise want to comment on.
First off, I have to mention some 'false advertising' I've noticed. In the store section there's a 'weekly free gift' thing. This is wrong, it's more of a free gift every 7 days you start up the game. I played yesterday, the first time in well over a week, and it said I still had 2 days until I could collect my weekly gift. So 'weekly gift' is not accurate.
I really like the standing stone things, they're pretty cool. The cairns have been a bit problematic in some aspects, but not too bad.
I finished all the beast hunts. They were all cool and interesting, but I have to say I was a bit disappointed about the 3 wolves one. Only 1 head is mounted in the long house. It would have been better imo if all 3 wolves were included.
The black shuck was awesome. I wish there was more English folk legends included in the hunts and not just oversized local wildlife.
The mystery things are usually cool, I just wish they acted more like mini missions and had general goal markers and not just 'look around the large oak tree' told to me by a note or person.
The raids are pretty fun, just wish there wasn't so many things to upgrade that I need so much exotic supplies for.
Fuck those skull curse things. In general they're fine, but the fact that your movement and sight gets impaired is annoying. You want me to solve how to find and destroy this skull thing while it's hard to see and move? Not fun.
I wish the horses had more variety that's not part of a set locked behind money. You get black, graying (the dark dappled one), a dark brown, brown/white paint, and a white horse with black mane and tail. Where are the gold horses? No buckskin, palomino, cremello, pearlino. At the very least buckskin is naturally occurring in wild horses and should be available, right? And don't get me started on the Roan coats.
So yeah, horse variety for free is not great. There are plenty of raven ones though and I really like them.
Now, something I've noticed in game that makes me believe that female Eivor is the 'canon' choice:
For one, I've noticed at least twice where, while playing as male Eivor, an NPC referred to Eivor as 'she' or 'her', and this is during main story requests.
During a recent story quest where I'm helping the alderman reunite with a childhood sweetheart and getting his wife back to france, you request the help of a 17 y/o Dane named Rollo. During most 9f the quests with him, he is shown as being about Eivor's height, maybe a small bit shorter. The very last cutscene shows Rollo as suddenly being a lot taller than Eivor.
This has happened several times. In game Eivor is on par or slightly taller than those around him, but in cutscenes he is suddenly MUCH shorter. This is both annoying because it's inconsistent, but also seems like the development was rushed or people just didn't care about this detail.
But also, if Eivor is supposed to be Odin reborn, why would he be so short? Even if you played female Eivor, they should be taller than average. Kassandra was noticeably taller than pretty much everyone she met, and when I did the mission where you run into Kassandra, Eivor is was not shorter than her. Thisnlack of attention to detail is just... bad.
Ok, rant over. Overall liking the game. Sigurd has been a dick on screen so far, but I blame Basim for that. Just found out Sigurd had his arm cut off, oof.
(Forgot to add, I loved the hidden ones bureaus, very cool. And if someone knows if Reda is in Mirage, without spoilers, I'd love to know. I'm surprised he's still alive AND a child. Is this ever explained ?)
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islerouxsims · 2 years
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DIZZY ISY SAVE FILE VERSION 5
Hello!
Here is the fifth version of my Dizzy Isy Save File. I have fixed all the photos and painted animals. It took me forever which is why the French version is not finished. I just don’t have the energy to do it all again. 
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Moonwood Mill and Copperdale are now renovated, complete with new lots and families with their own storylines/relationships. Some of the new lots and sims can be seen below. In addition to the new residents, I tried to make sure that the students in Copperdale were populated with well-known teens from my previous versions.
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♥ What do you get? ♥
VERSION 1 OF DIZZY ISY (STILL AVAILABLE HERE)
VERSION 2 OF DIZZY ISY (STILL AVAILABLE HERE)
VERSION 3 OF DIZZY ISY (STILL AVAILABLE HERE)
VERSION 4 OF DIZZY ISY (STILL AVAILABLE HERE)
…PLUS…
195 custom clubs and icons (+11 than v.4) with points/rivalries and custom activities.
Lots of details of custom books to find, interesting tombstones, photos with past histories and mysteries etc.
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♥ When you enter the save♥
There are 2 empty lots.
There are 17 empty houses (10 starters, 6 under 100k, 1 under 120k).
There are 16 rentals in holiday destinations.
There are 2 free apartments.
Secret lots in Mt. Komerebi renovated.
Selvadorada and Strangerville adventure/mystery unplayed.
Conservation efforts not completed in Sulani.
Evergreen Harbor has many community project opportunities.
Neighbourhood Stories disactivated
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It is a busy save file with many lots filled to stop random spawning of townies but the empty lots will soon quickly fill up with townie families if you don’t use them.
The townies are clearly marked in the unplayed tab with the #townies so you know who is meant to have a lot and who isn’t.
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♥ What do you need? ♥
❥  ALL THE PACKS apart from Journey to Batuu
❥  Kits used: Fashion Street kit, Incheon Arrivals kit, Desert Luxe and Carnival Streetwear kit
-You can still download this save file without all these packs or kits but some items might be replaced by substitutes, and we all know how those pan out.
❥ 128 MB of free space for this save file.
❥  Zerbu’s More Club Icons Mod (PLEASE DOWNLOAD FIRST!)
(If unavailable to you please download from here)
❥  Rex’s Custom Club Activities Mod (PLEASE ALSO DOWNLOAD BEFORE THE SAVE!)
♥ Recommendations ♥
❥ MC Command Center by Deaderpool.  
❥ No Random Townies by Zero.    
❥ Assign NPCs Roles by Zero to reassign roles if necessary.
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♥ How to install? ♥
Make a backup of your Electronic Arts/The Sims 4/Saves folder
Download the file, unzip, and place files in Electronic Arts/The Sims4/Saves.
Open your game, enter the save. It is named “Dizzy Isy Save File By Isleroux and you should see Averie Cromwell who is at high school and it is the beginning of summer. 
Don’t worry, there is no chance of suffering or reliving painful high school memories as Averie is super popular, a cheerleader, loved up with a cute football player and rich. Like old money rich! She even has a bowling alley in her basement. Have fun! If you feel like taking smug little Averie down, feel free to play it that way too :)
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DOWNLOAD (SFS)  or  DOWNLOAD (MediaFire)
(REMEMBER TO DOWNLOAD THE CUSTOM CLUB MODS FIRST!!)
**Finally, please, if you enjoy the save and want to support me and future updates,  please consider buying me a coffee ☕
I don’t put my save files behind any kind of paywall even though this is now YEARS of work. I hope to continue like that.
I really appreciate those who have already supported me. I see you. I know who you are. You are the kind of person who bothers to read this far down. So thank you.**
Happy simming!  ~isy~ ツ  
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2smolbeans · 2 months
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Read love me, love me not au and this is exactly the type of trope im looking for. Yan with a different darling and not reader. The story is what i need. Im also hoping and requesting that there will ever be a day where reader snaps and tries to get a knife or anything harmful to her and marco coincidentally founds her and like have a questional reaction. Would 100% love that
Ahhh!! Thank you so much! ^^
I'm not sure what yan trope I'd call this.. But I also enjoy the 'trope' where the yan is interacting with someone else that isn't their lover. Because with most yan stories, it's always the darling reader that's on the main focus as their lover, but you never get to see them actually have other relationships or see them as an actual person per say? Idk how to explain it.. But it's like-
How do you know yan hasn't had crushes before? What would it be like for them to have crushes and move on? How would the ppl around the yan be affected? What are their fears? Are they afraid of people around them figuring out their true nature?
The reader is always the main lover, the apple of their eye.. But what if they weren't? Would the yan still care about them? Or are they just a typical npc that is used as a prop in the usual romance stories.
I've never really seen that y'know??
And with the request: Funny enough! I'm actually currently re writing love me love me not and there are some scenes/scenarios that I'm brainstorming.
I don't wanna go into detail into it or else this will be a verryy long post- but I'm re writing it because I want the story to take a different and more darker direction (and also I feel like I could write it better ig?)
Also for clarification, I'm not re writing part 1, just part 2 and part 3!
And with that request/scenario I'll definetly want to put that as an idea or situation since there a part in the story where he geniuely questions If he's keeping reader because he needs them or because he geniuely wants them. He tests this out by testing the reader and putting them through multiple "tests" to see their loyalty towards him as their best friend or the whatnot.
If Marco in this au were to spot reader with something potentially dangerous with the intentions to harm themselves..
He'd panic at first. He knows you won't hurt him. You wouldn't do anything like that. He's a man of the law. He's popular, surrounded, and known by many. If you kill him, you'll just screw yourself over. Not to mention that he's 6'4 with a lot of muscle and strength. Unless you have a gun, you're not killing him.
So if it's to hurt yourself, he'll be like a deer in headlights. He won't even move a muscle out of the fear that's struken to him. But then eventually, he'll get anxious to the point he comes off as pissed. He'll patronize you, laughing while raising his voice.
"Go on, do it. I'm sure they'll be happy to see you on the other side"
"You don't actually wanna do that. You know I won't take you to the hospital. So drop it. I-I said fucking drop it!"
Sure, with all the times, he's thought of you as disposable and often fantasizes about getting rid of you to be with his darling once and for all. But when it comes to the reality of you actually disappearing.. He can't seem to follow through with his plan. Even if you aren't really important in his life, you are still his real best friend.
I won't say more of what he'll do or feel, but yeah! I really like the idea of that and most likely will add the idea or smth similar to the story!
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phoebified · 10 months
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ooooobliiiiigaaatory sso post because new dark rider design dropped! erissa (not sure why they didnt just keep elise or change it to eris? but that's ok!), the remake of chiyo, just dropped, and... she's white! interesting. there were a lot of ways sso could've saved the dark riders fumbles. there were a LOT of those fumbles, but the one i hammered on the hardest was chiyo, because i myself am japanese, and immediately know a bad design when i see one. likewise, i'm pretty spot on with calling how that character will most likely be written, and can make a few good solid guesses. i will say, i feel lots more in common with sabine, and am against the way they designed someone i could relate to and then painted them staunchly as a villain; likewise with all the dark riders, this may be sso's most diverse group yet, and they are villains. HOWEVER. at that point, they had already put them in-game, and now all i can hope for is some good old fashioned childhood "everything ends up fine" writing that shows these characters some love and perhaps sways them from their homocidal ways.
back to erissa.
why was chiyo's design racist? well, it wasn't just her. most of the dark riders were handled poorly. to be honest, i've talked SO much on this blog about why chiyo was such a bad design that i simply don't want to rehash it. was it the worst i'd ever seen? no. but putting in those stereotypes to a game children -- WHITE children -- play is like teaching children to hit bees nests for fun. it's pointless and hurtful to everyone.
SO: what do i think of erissa? she's cute! i like this design way better than the last.
that's it. whole idea. i think the colors are more comprehensive, i like the crochet details, i think the hobby horse looks a little silly but i kinda like it. overall, i am happy.
now you're probably wondering, "what, so sso can't make non white villains!?" and the answer to that is 1. don't be stupid and 2. of course they can. but they better put just as much effort into the rest of sso. they don't, though. our only buff woman is alex, who barely counts because she's kinda small as fuck in game. that leaves Sabine, who's more buff. her character is nonwhite, visibly has arm hair, and until proven otherwise, is nonhuman. not only that, she's evil. that sends some pretty strong messages, and, side tangent, but to anyone too goofy or too stubborn to see how that's a problem, i'm excited to see how the children in YOUR family turn out, be it yours or other family member's. will YOU teach them what racism is and why it exists and the complexities of it that people scoff at that allow it to continue to exist day in and day out, or will you let them play all the other games that DONT revise their writing, where the good characters are straight and white and every other type of "normal" and the enemies are gay or nonwhite or both? anyway. i hope you see my point.
"children will experience this stuff ANYWAY!" sure. why add to it?
"oh, so you're pulling a save the children thing? so what, you want everyone to be th3 same?" no. i want them to take chiyo's design, make her clothes look better, make her default state not like a mouse, and put her in the game as sso's like. only japanese character. i'd fucking love that! do you know how little representation there is for weird japanese girls? we dont got dick or shit. it'd be so fun to have a slightly redesigned chiyo as an npc, i'd totally fucking adore that! different clothes bc i think her past design was a little. ourgh. it'd be fun and cool if they made her like, a budding emo? omg that'd resonate with so many people i'm sure, and the purple hair is already suited to it. black hair would also be cool, though. do you see what im saying here, though? context is everything. im sad sabine is a bad guy. im sad every white girl who plays this game gets someone to relate to. i guess i too really relate to and like anne, but that's where the similarities end. it's easy to say "why does race matter?" in a sea of white people if you're white, but it can get lonely playing any video game if you're not white. sso is one of the best games ive found in terms of trying to really add diversity (although im still waiting for updated fat npcs), and that's why i weighed in so heavily. it matters to me. i love this game. i think they've done so much good with it recently, i'm really just beyond impressed and in love.
i think erissa is a good design.
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ink-splotch · 1 year
Note
Hi!!! I just wanted to tell you that seeing your new game reminded me that Stay? exists and that it's soooo good. It's been a while since I played it, so I don't remember the details, but I do remember being amazed at how much variation there was, how every detail was perfectly woven into the story, and how human the characters felt despite us not getting that much time to know them. Plus, I personally love war plots, and yours DID NOT disappoint. I also really loved how the different "career paths" impacted your story, and just how many different details and paths you could get depending on what you did at every step of the way. I don't know, I just remember liking it a lot and feeling really accomplished once I managed to beat it.
Also, out of curiosity, who are all the LIs? In my lifetimes, I remained pretty faithful to Myka (love of my life, she was so great!!!), but I imagine Esteban, Jo, Suzette and Gemma to be romanceable. Did I miss someone else?
Another question I have is: how did you get the idea for the game? And by that I mean, what was the inspiration for the plot and all the different characters + why did you even decide to make a CYOA in the first place?
Because, again, it was incredibly good and I'd like to know which stars do I have to thank for it existing.
Anyways, once I'm really excited to play More a Haunting than a History, and I just know it's gonna be as great as Stay? was!
Thank you so much and have a nice day! ~ 🍪
Hello there! Thanks for writing me. There are five major romanceable characters in Stay?: Myka, Esteban, Jo, Gemma, and Suzette. Technically, there are some minor romanceable NPCs (ex. the different folks you can live your life with in the "fuck off into the hills" ending), but those five are the main gist of it. The main five can also also each be platonic life partners for you, rather than traditional romantic partners, if that's more your style.
Myka is my wife's favorite love interest in Stay? by far, so great taste.
Stay? actually has a very clear origin story for me. My friends and I played Outer Wilds, which I highly highly recommend, and I was so delighted by its balance and structure that I wanted to see if I could make something built on the same bones. I drafted up my @sortinghatchats quiz to get used to the ink system, and then dove into Stay?. It was the most fast/obsessed I've ever put a story on paper (so to speak) and I admit I may still be chasing that high.
I built the basic structure first, and then added on the setting, characters, plot macguffins, details, etc. on top, trying to interweave and connect them. I like how it turned out. The plotline with the southern lands, to be vague for spoilers reasons, was actually a very late addition and I think it, in many ways, is what made the game work for me.
I hope you enjoyed MAHTAH! It's a very different game than Stay?, in some ways; and I'm proud of myself in different ways in terms of what I tried to build there.
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merilaurecus · 1 month
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NPCs reactions to Modern!Tav from Earth coming back to Faerûn to visit
Dammon
Let's be honest, Karlach told him
Didn't expect you to show up at the forge tho
You may not have the closest bond but it's surely there so a hug is a must
You discuss your lives when he shows you around the forge
And stuff he made during the time of your absence
Lets you take that one dagger you kept looking at because he's a generous soul
You also discuss engine possibilities (you bring up heart surgery too to hear his professional opinion)
Beforehand you take food to bring him because this hardworking man sometimes forgets to do it
You spend a day there simply enjoying friendship you've made through the time you were in Faerûn and his tail kinda tells he missed you more than his shy ass allows himself to say
Rolan
Asshole wizard didn't know shit
You whoop your ass through Sorcerous Sundries only to be spotted by Cal and Lia
You immediately tell them NOT TO tell Rolan so you can take him by surprise
They immediately jump in to the game, given the kind of relationship they have, there will be a lot of laughter and discussions about the kind of face he'll make once he sees you
You get into the tower with another stealth mission
You spot him on one balcony with a book
Another Astarion would be proud moment
You place a hand on his shoulder
"My favourite wizard asshole!"
Just like with Dammon his tail tells more than he'd like you to know, but his face initially tells the truth too
Absolutely inhales everything you remembered Gale and Elminster did to get you back for a while
Amused, and after a short battle with himself he doesn't give a crap to show it (his sibling will keep embarrassing him with that for years)
He shows you around, you see everything's been put in order, Lorroakan truly was one messy fuck and truly did not know his alphabet
You get a show of spellcasting because come on this dude loves attention (and learning, to be fair)
Just like Gale he can help you with spellcasting (though some snarky comments are on his checklist; don't worry, Cal and Lia got your back)
Shows you around the store too, quite proud of it, just like anything he did because you saved his tail numerous times
Particular bookseller still doesn't like you for stealing the Annals, but can't say shit about it
You see the place has improved after he took over
You all get yourselves to the dinner after, because another tiefy boi can't go starving when there's studying ahead
With one room made up as living space you spend a night there
Zevlor
Ye olde Hellrider had no clue you were back
You knew he was at the temple, so you go there, fingers crossed you'll find him
Fortunately he's there with other Hellriders
Actually speechles you remembered about him
Hug time ™️ just to show him you never forgot him
Another tief, another tell-tail
Fatherly proud of you and your accomplishments, listens to the every detail of your post-Faerûn story
Tells you how he reclaimed his Oath and is back at being a paladin
You're proud in exchange (who wouldn't be, especially if it didn't involve paying gold to the Knight but actually doing something; that's the part of a paladin roleplay I hated in BG3, it should've been DnD way; yes, even if Oathbreaker Knight was 🥵)
You meet other Hellriders from Elturel, you didn't quite had the time to be properly introduced when there was a big brain to unalive
Clerics also remember you and what you did when there was a murder at their temple
You visit Father Lorgan's and Brilgor's graves to pay respects because that's the right thing to do
Actually happy to answer questions about being a paladin and a Hellrider (if you're curious little shit like me you would've asked)
If you were about to ask about the Descent but kept yourself from doing that he'll probably catch it (he's got experience mkay) and even if it's not the easiest story he'll tell you
Also shows you around because this place is kind of home to him
May even train with you, for the sake of old times and also for himself (to keep his physical condition in good state). If you've forgotten something or simply are not in the shape anymore he will go easy with you
And thus, the last night is spent at the temple
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oddrobyn · 22 days
Note
hi friend!! I've been losing it over your li and pen bestie art for the past few minutes I love them 🥺🥺🥺 do you mind telling us more about their dynamics? also I love dice and the commissioners!! would also love to know more about dice and wei <3333
OH MY GAAAHHHH IVE WAITED YEARS FOR THIS QUESTIONNNN
(Rubbing my little hands together) MEGA SPOILERS BELOW BTW IN CASE ANYONE HASNT FINISHED THE GAME
For quick context to anyone who might not know , Li is my builder Oc (first image) and Dice is my non builder NPC type oc who I like to imagine as a potential romancable character when someone else is playing as builder. But in my au where Li and Dice are in the same universe Dice is Li's older sister.
Starting with Li!!
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Li and Pen has this sort of crazy friendship when you consider they are selectively mute and the way their personalities are pretty different. Pen is a loud and proud extrovert who can fill a room with his very presence when Li is really mousy and tends to keep to themselves all the while a really affectionate friend. This has given them a sort of platonic lovey-friendship where they're best friends who can say I love you and understand how deeply connected they are as bestie which makes Pen's betrayal /leaving for incarceration a hell of a lot more painful.
Li does have BPD and because Pen was their favorite person this was REALLY rough and there was a LOT of coping they had to deal with because losing the person their whole world revolved around totally destroyed what they had and they basically had to start from scratch socially. Sure they had other friends like Unsuur and Nia and Qi-- but what they had with Pen was so unique and so special that it was really difficult for them to let go despite knowing he's really frowned upon on Sandrock. It's really difficult for them to just "get with the program" and let go of him as easily as the game implies you do when he leaves and often times they get stuck in awkward spots where they have to talk to some of the people he hurt knowing how awkward it is for everyone when the attachment to their friend who turned out to be pretty evil still has a tight hold on them.
I like to think that they try to send letters to Pen secretly once in a while and hasn't gotten a response back for better or worse, but a given explanation is actually that Pen had been throwing them away as soon as he got them because he was scared he would open it and find that Li wanted to officially break off the friendship.
I think before I've compared them to the story of the Scorpion and the Frog, but their friendship is maybe a little more parasitic than that. Pen definitely had ulterior motives in picking to befriend the person who obviously struggled socially and would do anything to keep a friend around, but when they both started having something real the line between something fake and something so painfully real gets blurred and ultimately both of them are unable to let go of each other because of how close they were. They are truly doomed by the narrative I think oughh
AS FOR DICE !!!
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I don't believe I've ever done a real deep dive explanation since I was still working out some of the details but I pretty much have something now.
She actually used to do average odd jobs around Highwind to save up money to put towards to her music career that was inspired by old world music she discovered and fell in love with (hahahahaha. Really funny to think stuff like Hannah Monatana and MarinaAndTheDiamonds would be considered old world in their universe) which led to her deciding she wanted to be a music star.
Things didn't go to plan however and although some of the story is pretty lost in the mud due to her shame and refusal to open up about it, her career failed as no one listened to the genre or didn't find it interesting enough. The embarrassment of being unable to achieve the dream she worked all her teen years towards made her incredibly depressed and she actually disappeared for a couple of years with no warning until she one day resurfaced as the bounty hunter/bodyguard/whatever she is today.
She claims to owe a lot of her being able to get back up onto her feet to Yan and Pen, who found her alone in the eufala after getting lost and set her up with a job as "Yan's Personal Bodyguard" as silly as it sounds. But it made him look cool and important, and gave her the money she needed to get back up on her feet so she took it.
She started traveling around the free cities to pick up more bounty jobs now that she had found another purpose in life (though some are pretty sure she's just take out a lot of pent up feelings on it). Even though she had become kind of a drifter all throughout the free cities, at some point, she and Yan started dating and it was about as insufferable of an experience as you'd imagine. The public sweet talk, the constant hand holding, the way that it's so obvious Yan is more interested in her than she Is in him... awful. Owen says his best paid night but worst social experiences come from their dates at the Blue Moon.
Of course, once Yan gets shipped off Dice reveals that she's relieved about his arrest because it was starting to get on her nerves and that she had been struggling to figure out a way to break up with him without a whole spectacle happening.
But just as soon as he's gone, Wei comes to town and she INSTANTLY falls for how much kinder he is. When you spend your whole life around questionable characters you sort of start to just accept that maybe everyone is only thinking of themselves; but Wei was different.
For once, Dice was the one chasing a love interest rather than being the one who was pursued, and as confusing as it might have been at first, eventually they both start connecting and their kind of opposite personalities start to find ways to compliment each other. Wei stops being suspicious that Dice might be acting on his brother's behalf and Dice starts to disappear from sandrock less often in order to spend more time with him.
Owen dreads Friday night dates a whole lot less now lol...
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theladyragnell · 1 month
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G foooor Alion/Tiriel or, if you really wanna stretch option, Lilly/Elsbeth? ;)
(Look, I love Alion and Tiriel, but did you really think you could give me an excuse to try writing these two and I wouldn't immediately leap on it? Anyway, a brief moment from right after the magic pearl. (For the confused, these are two NPC allies of the party in the game I am running, I really should do a little primer on this game sometime since I keep vagueblogging about it.))
“Any word?”
Tuesday evening shifts at the library are usually pretty quiet, which means Lilly tends to spend a lot of them doing her homework. She’s still kind of deciding how she feels about the fact that Elsbeth has figured that out, and started stopping by for a few minutes on Tuesday evenings, even when she’s got a party to go to. Like, she likes it. She just also is kind of not enjoying the return of her embarrassing freshman year crush. She’s in her last year and applying for grad schools. She’s supposed to be cooler than this.
This isn’t about her crush, though. This is about her friends, who keep doing things so scary she can’t look at them head on, so she puts down her textbook and looks at Elsbeth, all bundled up in her winter coat, leaning against the counter in the same spot she always leans. Like it’s her spot. “Other than that they’re back? No.”
“Assholes,” says Elsbeth, in a tone of voice so fond Lilly wants to do something stupid. “I hate waiting for news enough when it’s Uncle Gildo and he’s just taking on a few mimics in a well-mapped dungeon.”
“It hasn’t happened that much,” says Lilly, but that’s just stupid, because once things like this start happening to people, they keep happening. They happen to Lilly too, sometimes, now. And this one was big, and Morye’s god is involved somehow, and she really wants a whole lot of details and also doesn’t want any details at all. “And you were with them, for the crab thing.”
Elsbeth frowns and shoves her hands in her pockets. “And you were with them in that factory.”
Lilly has nightmares about the Quicksilver Soda Factory sometimes. About good people dead for stupid reasons, and about how they all almost died when she was supposed to be team leader, supposed to have the information that would keep them protected. If Morye’s god didn’t love him, she and they would both be dead. “I know that.”
“I wish I’d come with you,” Elsbeth says, straightening up from her lean, and talks over Lilly before she can even start saying anything, catching the way she’s shaking her head and getting ready for it. “That’s what I do, and what I’m going to do. None of you had ever been in a situation like that before, and I should have just canceled everything and gone.”
“Everything’s okay now,” Lilly says, like there’s not a faint white scar on her breastbone, a little circle of branching lightning that keeps her from wearing her nicest date top because people ask questions and they aren’t ones she wants to answer on dates.
Elsbeth just looks at her. That’s fair. Elsbeth’s got a few physical scars, but they both know the worst ones are inside, and that she knows better than pretty much anyone how it’s never really okay. “You think they’re okay?”
Lilly has been doing a lot of research on magic pearls, since they sent her a message. They’re not malevolent, but they are a once-a-century phenomenon that are dangerous to defuse and even more dangerous to ignore. “We’ll check in on them. Just like you’re checking in on me.”
“I guess so.” Elsbeth shifts a little, not quite her confident lean but not quite awkward either. Just watching Lilly like she’s waiting for something Lilly doesn’t know how to say. Or maybe Lilly’s reading too much into it, because a second later she’s straightening, taking a step back. “Anyway, just wanted to check in, see if they’d told you more details yet, but sounds like they want to sleep it off first. Stay in touch, okay? I might not be helpful on the research jobs for them, but I don’t mind listening.”
“You’re always helpful,” says Lilly, too fast, too honest, and definitely not believed, judging by the way Elsbeth’s mouth quirks. “Stop by anytime, though. And I’ll tell them to tell you too.”
“Only if they want,” says Elsbeth, and backs up another step. “And only if you want. Have a good shift, Joy. I’ll catch you later.”
That’s new, and enough to leave her speechless for a second. “Joy” is for talking herself down, for scolding herself, for being encouraged by her grandmothers and begged for another story by her little brother. It’s just the second syllable of her name, but it’s intimate, and Elsbeth’s got to know that, because there’s something a little tense in her shoulders, like she’s waiting to see if Lilly is going to say anything about it. Maybe she would, if she could think of anything to say. “Catch you later,” she promises, a little strangled, and it seems like it’s good enough, because Elsbeth is off, ducking back out into the cold, leaving Lilly at the desk with her usual list of tasks to complete and no attention left over to do them.
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rpgchoices · 4 months
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Sometimes I really want to read a short summary of what to expect from a game… and thankfully people can also submit their summaries of games they played and help me (and others) find games that cater to their interests!
submitted by @lairofsentinel
(click here for other videogames)
what to expect from PARADISE KILLER
Detective game with a wild, surreal world building. Like, really surreal.
Characters have the weirdest names you can find. There is some kind of symbolic meaning in them, but they are annoying. However, after a while, you get accustomed, since all in this game is cognitive dissonant, to say the least.
Don’t be tricked by its anime-like design and strange use of fluorescence colours or the wild setting it has. It’s a solid, interesting detective game, specially challenging considering the uncommon logic in this world building.
I have to repeat this: this game never stops slapping to you cognitive dissonance not only in the names of the npcs, the design, the music with the environments you are exploring, but also in all the world building where you have gods, demons, artificial creation of insane societies by the human hands, and sacrifices in a modern, perfect, paradisiacal world. Deep analysis makes you see that there is a strong intention in those choices, but it's a whole wild ride.
NPCs can be interrogated, even in personal matters, but despite reacting bad to some of them, there are no big consequences overall. The "reputation" system in NPCs is non-existent even though it tries to look like it has one.
There is a teleporting system in certain points on the map, but they require a currency that you collect while you walk and explore. It's a bit annoying, but not too much.
Fully voiced, with a nice voice acting.
Short game, of around 10 hours or a bit more depending on your dedication in exploring every corner of the isle.
——- Plot? ——-
In this multiverse world, The Council is trying to build the perfect paradise isle [a different universe from the real one] where to live in immortality and in a perfect society, but every time they are close to it, “corruption” happens [a kind of illness] and demons break into this artificial universe. To eliminate this corruption and avoid its spread, the island/world has to be destroyed: religious sacrifices are performed to kill all the working class in it, and then the Council moves onto the next isle, collapsing this corrupted failure. Only the members of the Council remain as immortal and jump to the next isle without being destroyed. The new isle's population is kidnapped from the real universe. This is a cycle that has not stopped so far. In this context, you are the detective Lady Love Dies [that's your name, yes] who has been isolated for millennia because of a mistake made long time ago. Now, you are brought back again into this world to investigate the reason why half the Council has been killed hours ago.
——- Gameplay? ——- 
You explore the island in detail, finding objects that will grant you access to locked placed, or open options in the conversation with NPCs. A typical point-and-click game. There is a lot of walking. If you want to walk faster, put your feet in small fountains that appear in several places of the isle.
——- Characters? ——- 
Plenty of characters.
 ——- LGBT? ——-
The protagonist, Lady Love Dies, is bisexual. You discover this when talking to two suspects; a Doctor [man] and an Idol [a woman whose head is of a deer because gods blessed her…. I know, don’t ask, I told you this game is surreal].
——- Sadness level? ——- 
I will say none, because everything is so wild and surreal. There is a constant slap to your mind in how these characters perceive all this insanity as something normal. 
——- Happy ending? Deaths? ——-
Technically, there are no multi-endings, but you can decide the fate of each character in the final trial, and those who are found guilty are executed by yourself, so there can be plenty of deaths depending on your conclusions. 
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