Edwin was sacrificed using a book about magic and rituals. So after escaping hell he became an expert in all magic elements and acquired all the books about the subject. Using his magic knowledge to help people (see Niko, or the ghost in the pilot)
Charles was beaten to death by bullies. So he became the brawn, using his cricket bat to defend people. Beating up demons and violent people (see David,).
something about Edwin and Charles taking the thing that had killed them and making It their greatest weapon to help others.
2K notes
·
View notes
Anthro Au Survivor drafts feat. too much worldbuilding because I cant just put pants on a slugcat like a normal person & my godawful handwriting
The Survivor (Their full, scavenger-given name includes the 'The') was separated from their family while traveling between colonies and stranded in the dangerous unpopulated wilds.
Against all odds they managed to survive (and wander) far longer than they should have been able, but rather than reconnecting with their (or another) slugcat family, they instead made contact with one of the many wandering scavenger troops- But unfortunately not one that had ever met a slugcat nor had any idea what to make of a stranded one.
Regardless the group gave it their best, ended up committing to the role of slugparents, and The Survivor and their troop still consider themselves close family long after Survivor finally reconnected with their sibling. (They're a bit of a mess though, understandably)
2K notes
·
View notes
Your centaurs differ pretty wildly from the base DnD centaurs, but what I am curious about is old people. DnD centaurs travel in migrations that last generations and just leave the old or infirm behind to keep on (at which point they become Chiron types); how do your centaurs handle the elderly?
I actually had no idea that DnD centaurs did that, kinda cool, kinda wild cultural practice?? While I have always encouraged folks to use my workarounds and patches for centaurs in their TTRPG games, I actually have very little idea of what ideas are already in any of the systems that do actually include centaurs! my advice on centaurs is usually much more niche daily life stuff than most game developers and story writers tend to delve into.
For my centaurs the elderly are treated much like any human elder, what do you do with them? You cherish them!! Particularly with my centaurs, who across all their cultures depend a lot on family and group dynamics to compensate for the challenges that come with having a horse body. So elders would be an important font of knowledge and cultural memory! Now MY centaurs in particular tend to be pre-history to medieval style cultures, with access to higher medicines pretty much limited to the Port city of the Merchant's culture so living to a super advanced age would be fairly rare, but that would just make those who DO get to that age generally more important and respected (at least according to Nana)
As mobility issues arise with advanced age, there's lots of options to keep Nana mobile and healthy, from supportive corsets and harnesses to support the back to senior comfort hoof trims and special shoes- but most end up opting for being (literally) carted around in small wagons by the grandkids. Or the more independent minded seniors may drive their own carts with pet ponies and donkeys (or even goats!)
Of course wheelchairs are also an excellent choice to help with mobility at any age!
And even in my semi-nomadic Rider culture, elders are simply packed up with the yurts and tents and travel in the carts that way. No reason to leave them behind when you have stuff to be carrying anyway in my opinion!
665 notes
·
View notes
It irritates me alot when people say that making medic more compassionate is ''missing the point of his character'' when he is literally shown to be in the comics.... did you miss the part where he showed concern for both sniper and miss pauling's well being in comic 5 and 6.
His actions are a combination of genuine attachment + clinical interest and these things do not cancel out one another. He is always pushing boundaries and going against the grain and i think this is what led to him losing his license in the first place. He felt stifled by the rules imposed on him.
He is shown to be extremely passionate so it makes sense that he would use his endless fascination with medicine as a way to show his affection. He loves his friends so he will find a way to make them borderline indestructible. Malpractice is his love language.
921 notes
·
View notes
twelve spending 4.5 billion years punching through a 20ft thick wall of azbantium, a material apparently 400x harder than diamond, dying repeatedly in the process, all so he could get clara back... like whether you see them as platonic or romantic you cannot deny that he quite literally loved her to death
2K notes
·
View notes
In my brain somewhere the hadestown au is cyclical in a way where everyone, once, a lifetime ago or now, has in some way been Orpheus and Eurydice. Jon and Martin were Orpheus and Eurydice before tim and Sasha were, and the story was still the same. Jon turned to look and came up to the surface alone. Their Hades and Persephone were Peter and Elias. Maybe even before that, maybe Peter and Elias were Orpheus and Eurydice once. One of them must have turned. Someone will be Orpheus and Eurydice after, and maybe Tim and Sasha will be their Hades and Persephone. Orpheus will always look back. Eurydice will always forgive him
529 notes
·
View notes