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#there's nothing inherently scary about these games
apollo-zero-one · 1 year
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I'm fine now dw
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zoropookie · 8 months
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HOW HATERS ARE BORN (HHAB)
♡ characters — salamander gang (inazuma)
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scaramouche: he is the highest paying steamer ever since 2020, amassing over 1 billion page views per day and 45 million viewers in a month. his fans are the worst people you can meet, because the person they watch is the blueprint. you can only imagine he primarily is famous because of his looks. he looks hot. very hot.
kazuha: he streams sometimes, you often see him in the background of scaramouche’s streams. very interested in music and making his own, you can even hear him practicing when it’s really quiet. because of how little he makes an appearance outside of streams, fans wonder if he’s hiding something, but he just wants privacy.
ayato: businessman and the owner of a brand named yashiro, a perfume company. he doesn’t stream a lot, but inazuma is being funded by him, so that makes him part of the group via association. you recently found out that lumine did a photoshoot with him, and ever since, you’ve been wondering why he ended up hanging with a bunch of chumps.
childe: scaramouche wants to claim that he made childe famous, but childe actually blew up for being at the streamer awards. he was the quirky host on the show, and ever since then, people have been actively watching his streams. meshing that funny attitude with egoism and playing games with scaramouche made him a tank, you barely see anybody being nice to him because he makes himself a target. that’s not to say he can’t dish anything out, though.
xiao: he’s not originally part of inazuma, but just like venti, you think he blew up because he was just as hot as scaramouche. there was nothing you could see that would inherently peak your interest other than his sly comments and the fact that he streams at his job. he’s a tattoo artist, and you could only imagine how much that fuels a teenage girl fantasies. but who knows? you don’t watch him enough to make a judgment, maybe he’s scaramouche’s competition in a way.
venti: he makes music with kazuha, they have a little duo going on youtube where they post covers of old songs and give it a modern twist. viewers actually really like them, and they’re suggested songs almost every day. he’s a lot more extroverted than kazuha, and he usually just streams the process of his song making while answering his chat. he does a lot of activities with the organization as far as you know.
ei: she is the main reason inazuma is the organization it is today, but she doesn’t get credit for it. scaramouche, yae, and her were the very first people to make the prototype for the logo, and the rest was history. nothing is too known about ei, but when she gets angry, fans are aware of it. very scary.
yae: don’t be fooled by yae miko’s quick comebacks on stream with the others, she can also put you in your place irl too. her streams are usually an hour long and that’s only because she always clearing up rumors about her and ei being more than friends by being as vague as possible. they have an odd relationship with each other.
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previous ♡ masterlist ♡ next
YOU ARE on your way to being one of the hottest streamer in your nation at the moment, racking a monthly average of 10 million viewers, but something specific bothers you about it. you know that a lot of people hate you, but there's this one account. one account that's been following you since the early days of your career. they leave a flood of rude comments in your stream, your moderators banned each account they made, but they keep making more. you are at the end of your tether. but you are yet to find out that this persistent cockroach is none other than your friend's friend (and the only other streamer that's bigger than you), scaramouche.
taglist ♡ @thystarsshine @veekoko @gumickajolli @simonisferal @kamiboo @justpeachyteastea (bold users means i'm having trouble tagging you)
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yaoist · 3 months
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i've made this argument before but i think ultimately having monsters/aliens/demons invade so that the heroes can heroically wipe them all out is in many ways an explicit acknowledgement that these impulses are best confined to the realm of fantasy. it's not an implicit validation of the ideology any more than, say, your historically inaccurate faux-medieval romance is an implicit validation of patriarchal standards by the people reading it. the people consuming these things are doing them for fun, not as an ideological practice (hard to understand for leftists i know), and assuming their complicity is silly. there are a thousand impulses and ideas that are fun to engage with in the realm of the explicitly fantastical and i don't think that assuming people are too stupid to understand that is also silly.
of course some of them are going to believe unironically, but the fact is that if you want to make a movie/video game about evil invaders that must be heroically wiped out, in the USA, you can just Make It About Brown People And Scary Nations. and people do, regularly. the choice to engage with this human impulse through the realm of demons/monsters/aliens is a choice to acknowledge it as, at least in the piece of art, impulses confined to the realm of fantasy.
also, there are things that it IS cool and heroic to genocide, like smallpox. so you can't even say "this impulse is inherently evil in every possible circumstance." sometimes the organism must be defeated!
ultimately i'm not impressed by this line of criticism because it ends up in (though not always comes from) the same place as hottakes like "actually keeping pokemon captured and making them fight each other would be fucked up in real life!" - this is a world specifically constructed to erase the things that would make it wrong in real life, often indicating that the creator does in fact know why it is wrong. more damningly it's just a complete non-entity, it tells us nothing, it's just patternmatching politics to art. yeah i guess it sure would be fucked up if it was people! have we learned anything about the piece of art as it exists or gained real insight into it or how people actually engage with it? usually not.
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dorayakichan · 1 year
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hello! may I request what jay, vinny, dom & minu + owen’s ideal type? thank you 🫶🏻
Windbreaker characters: Ideal Type headcanon (Part 1)
Pairing: Jay, Minu, Vinny, Dom, Owen + gn!reader
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Jay
Our favorite eunuch needs more than just a straightforward and extroverted person, to start having romantic feelings for. He needs someone who would be persistent and patient in their pursuit too. Someone who wouldn’t get discouraged easily just after some months. Yep, you will need to work hard to get our super rookie to fall head over heels for you. 
Speaking of appearance, Jay is not the kind to care for how someone looks. If he likes you he will like you for who you are not minding your physical appearance. On the other hand, if you want Jay to notice exactly that because you are extremely attractive. I’m sorry to inform you but you will be disappointed to see Jay’s disinterest. 
No matter how you look, breaking through Jay’s barrier would take more than just good looks and an extroverted person. Jay needs someone positive, who is always there for him, encouraging him and letting him lean on their shoulder when he can’t take it anymore. 
You should also be carefree. Having lived in a strict environment full of pressure and rules Jay needs someone who can help him forget about the harshness of life and who can show him that there is more to the world, basically, you have to become his safe place.
If you did break through the eunuch barrier after all that then yes, that’s when Jay would notice more things about you and finally fall for you. 
Minu
Minu’s ideal type is not that hard to be found, they just need to be kind. Minu would without a doubt fall for an inherently kind soul. Someone who is always there to help others, to offer a kind word, all those actions would get Minu's attention.
Especially if you show that kindness to him when he most needs it then our boy would be totally smitten. 
I think Minu also wouldn’t care about physical appearance, but if you have pretty eyes and a pretty smile, oh I think that would be a double strike straight into this guy's heart.
He would also like someone who will always be there cheering for him whenever he feels down, who would show him that no matter what he does, no matter what happens to him, and no matter his state they would never leave him.
Minu needs someone to show him that he doesn’t need to be cool or strong or invincible for them to fall in love with him, that he just needs to be himself. 
Last but not least he doesn’t mind if you are not interested and don’t know much about cycling. However, if you show interest and listen to him while he passionately goes on for hours about it then that would make Minu appreciate you even more than he already does.
Vinny
Let me warn you in advance. This guy's walls are very high but once you enter you have to remember his heart is made of glass. You have to treat him carefully and nicely, no games, and no hurtful words. He is too weak to handle his most loved one not treating him right. Yep, he is a total softie behind the scary guy cover.
Also, I think he would definitely be more attracted to someone older or more mature, someone who isn’t that childish yet slightly playful. Who can sometimes tease him and make him blush. But can also be understanding and not pushy. 
You have to understand that the guy has been brought up in extremely tough circumstances so depending on your social standing he may sometimes feel inferior. On the other hand, if both of you have similar backgrounds, it’s not like that will make him open up but he will feel like you can both relate more to each other.
Vinny has been bullied since he was young, so hearing people insult him is nothing new, yet if they start talking about how he is not good for you and comparing you and him. Then, the guy would be heartbroken, he would believe he is not good enough and maybe even give up on trying to be with you. That’s where you will need to comfort him, to make him believe and see that it doesn’t matter what others say, he makes you the happiest and he is the right one for you. 
Dom
Dom’s ideal type is someone pretty. You have to be pretty for Dom to be attracted to you. He is also into short hair, if you are the type who looks pretty in short hair, the chances are high this guy will come up to you asking you out while throwing an extremely cringy punch line while looking at you with googly eyes.
He is also into someone who can punch some sense back to him when he needs to. Someone who is not going to give in to everything he wants when they see him overdoing something. 
He needs that kind of person who would be able to calm him down when he gets too into something. For example, when he gets into a fight you have to stop him or talk to him about the fact that he should not do it. Or else the boy will continue to do the same thing again and again. Or when he gets too engrossed with his training that he ends up skipping school for weeks you have to smack some sense into him or else he will not budge.
Basically, Dom is like a little child most times, who needs a mature, disciplined, and smart person to help him…. well, not lose his way. You will need extreme patience with this one. Good luck!
Owen
Well, you have to be a goddess for Owen to notice you. This guy cares about appearance quite a lot. So you will have to take care of your image if you want to attract this one.
You also need to understand how hard it was for Owen to move on from his first love Shelly. So don’t be jealous or insecure just because he loved her before it doesn’t mean you are less or he does not have feelings for you. It’s just a tough thing you will both have to deal with if you want to create a healthy relationship with him.
Owen can be mature, yet he would love it if around you he could let go and be a bit childish. If he does act like that, that means he feels comfortable being around you.
He is more on the cheesy side when dating so he would love it if you were fine with it if you agreed to wear matching clothes and jewellery. He would love to share one drink with two straws with you while taking a polaroid picture, which you suggested doing. So yeah he would bond so much with someone who is not afraid to be cheesy and show their love to him nonstop. 
If you were into bikes, then there would be another thing that would undoubtedly attract Owen even more. But if you were not it would still be fine he would ask you to hop on the back of his bike and take you everywhere you like. Like the little lover boy that he is. 
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dasnercaret · 30 days
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how ISAT makes you feel like going home
so one of my friends said to me "the first time i played (isat) was when i was home sick, i felt like it had curative properties. analyse that mr playstyle 😎" and i took it as a fucking challenge. i've never written an (tumblr-posted) analysis essay before and i'm going into this with a bunch of haphazardly folded ideas and NO OUTLINE fuck it we ball
so to begin with: DORMONT.
isat, as a whole, is extremely a traditional rpg setup. which unfortunately i know little to nothing about, so forgive me in advance if i put my foot in my mouth regarding traditional rpg mechanics. but like many games, you start at a home base, at home. and the whole vibes of the place honestly serve to only emphasize the safe / at home / storybook atmosphere isat cultivates. you wake up in a field, sleepy and tired. your dear friend mirabelle leans over you and tells you to wake up, because you're going to beat the king tomorrow! and you laugh and you're sleepy but eventually you start playing. eventually, you push yourself up and wander around and meet the townsfolk and your party.
now, the player doesn't know the party. they've just opened the game! they don't know these characters. siffrin does though, and it shows in the interactions he has with each one of them. mirabelle teases siffrin about the quality of his nap. isabeau puns with siffrin. odile smiles at him. bonnie... looks away, because of backstory you don't have yet, because you're leaping into this story at its very end. but siffrin knows.
(...)
siffrin knows. which informs his narration, of course, and overall it gives the sense of - you're watching a story already known, with characters who already love each other. like walking into a family home midway through a dinner party, to know and be known in turn.
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(you know where you are. you're home!)
siffrin provides some exposition of course, enough to catch the player up and let them know the basics of the world you've set foot into. these people are here because they have natural ties, connections to the land they've been born or raised in or are travelling through. you all are here to defeat the king, who is the epitome of a traditional storybook villain, the big bad evil you defeat at the end of the fairytale. he's just the generically evil guy, with no focus given to the atrocities he must have committed and been willing to commit in order to get where he is. there's no need to be scared of him, not really. (yet.) he's evil, but in the way a storybook villain is evil. all the sharp edges defanged, sanded away, all the humanity and dimensionality and violence inherent in his character compressed into a set of scribbles on the page, words on a screen. it's not personal. it's not.... scary. not to you, and not to siffrin, who's already been floating above it all.
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(the rest is under a cut! spoilers for The Entire Rest Of The Game)
similarly, the exposition is in the form of little childlike drawings, emphasizing the same nostalgia it draws on - fairytales, fables, those stories where the heroes collect the magic sword and slay the dragon and save the princess. you know these stories, consciously or not. you love these stories, (probably), and it all serves to emphasize the familiarity with which you step into dormont. heroic stories are extremely common in the stories we love today, from the old classic prince charming to (somewhat) more modern legend of zelda, and no doubt many people picking up isat have a similar passing familiarity with the overarching story of rpgs. (i in fact was the exception, but that's a whole other essay)
the townspeople definitely do not help this vibe as well. they are practically one and all kind, steady people, precisely the sort of common folk you'd want to save in a story where nothing hurts and everyone is safe and loved. they're happy to gift you a flower or a pan au chocolat and cheer you on in your quest, certain of your victory and at least certain of their continued happiness even if you fail. simple, easy, familiar, comforting in the way redwall is comforting or an old set of childhood fairytales is comforting. there's no real judgement, no anger at you for potentially failing and (almost) none of the gross ugly real emotions that would be present in a more 'realistic' story. simple, easy, familiar, comforting.
(You like knowing what happens next!)
so. i think we all know that isat at its core is a game about homesickness. god's sakes mal du pays is literally right there. the central conflict of this game, beneath the overlaying fluff of an rpg archetype and an evil to defeat, is about siffrin not being able to go home while the rest of his party get to do so. and even at this very early stage (approximately act 1 and i would argue a bit into act 2) you can start to see the cracks. siffrin is shown alone, tagging along with the party because he had "nothing else to do" (read: nowhere else to go.) he laughs and pals and jokes with the party, but like before, like always, he merely mirrors them. he makes puns with isabeau because isabeau likes puns, and siffrin liked making him laugh so much so that he adopted puns into a part of his personality. he comforts mirabelle about her future, jokes with odile about her research, and always, always, avoids talking about himself. when they ask where he's going to go after their journey is over, his answer is always a mirror of their own - pilgrimage, research, travel, comedy. when he makes a wish at the favor tree, there's no option to wish for himself.
because the thing is, right. siffrin never thinks of himself. the only options instead are to wish for his family - his home, his only living and real connections in his life, the people surrounding him that really make dormont feel like a real home and not just another friendly place in vaugaurde he's passing through. cause the townsfolk are nice, sure, they're friendly, sure, but - they don't know him. they're not important enough for him to literally rewrite his personality for them. it's his party instead, that he laughs and jokes with and is known with, even if superficially. he wants to be allowed to go home, to stay home. he's been homeless both literally and figuratively for so long that he's beyond desperate to be allowed to keep what little he's found for himself.
(You want to stay with them!)
except - what happens when you beat the game? what happens when you finish the rpg, when you reach the end of the book, when you grow up and leave this set of children's fairytales behind?
you put it down, right? you go home, right? you go back to your home, you go back to travelling, you go back to your family.
what do you do when you don't get to go home? when dormont and the clocktower and the house are the closest you will ever get to home, are the last moment you will ever have being home before it's ripped away from you forever? (ripped away from you just like before - )
you'd want to stay, right? forever and ever and ever?
siffrin is a character who has a very bad time letting go. just like the king, he wants to have, desperately, enough to kill himself a hundred times over for it. and, through the timeloop, he can pull you, the player, and himself and his hapless party along through the timeloop, repeating the same two comforting days over and over and over and over.
and perhaps after a few loops of settling in you, too, can understand why he would want to do this. it's nice, isn't it? knowing what will happen? knowing that these people will always love you? knowing that you can always get the flower, always get the drawing, always get the pan au chocolat, always beat the tutorial kid and get the jackpot? that the townsfolk will always smile at you, that your party - your family, your home - will never know what you've done?
it's not enough, isn't it?
(Dormont, unchanging! Dormont, stagnating!)
no matter how hard siffrin tries to cling to the past turned present to stave off his inevitable future, he is still human. under the fairytale setting and pretty lights, even under his own desire to stay with them, he needs that human connection. he needs something to change, to give way. needs to be seen, to be known, to be loved for himself and not because he's learned the perfect pretty words and actions to trick them into loving him. you, the player, the person driving siffrin, can understand this frustration perfectly as well - you need something to change. you need something to give way, because you can't keep doing this. because you can't hear the same lines over and over and over anymore. you can't do the same thing over and over anymore. you're not happy. siffrin's not happy. something needs to change.
i finished isat over the course of about four days, playing about 12-14 hours per day. during that time, i experienced possibly the most deeply intensely felt emotion i have ever experienced. to this day when i look back on my first playthrough of isat, the sheer depth and fury of that emotion takes my breath away.
and it was frustration. just like siffrin, i was trapped. i couldn't look away, because i loved these characters, because i loved their story, because i wanted them to keep going and going and living and i wanted to keep living alongside them. but i couldn't keep going like this. i couldn't do the same thing over and over and over. i needed something to change, but both siffrin and i were desperately, agonizingly trapped in the same few days. the same places, the same faces, the same lines said rote until i was zoning out through every dialogue interaction, only pausing when i needed to make sure that i hadn't missed something new.
because i loved these characters. i loved how homely they felt. i loved them, i loved them, i -
needed them to be real. to change, to grow, to have their future returned to them. i needed to see them go home, not trapped in this same endless time-frozen loop. i had been trapped at home too long, and the cabin fever was eating me alive. my desire to be allowed to keep playing (to stay in the timeloop) was duking it out with my desire to see them change beyond what they were allowed to change in the span of just two days. i wanted to see bonnie grow up, to see isabeau change into someone else, to see odile come to terms with her half-vaugardian nature, to see mirabelle learn to accept her sexuality (or lack thereof). i wanted them to remember us as family.
ah, isat, absolute king of getting in my head and making me think like siffrin.
back to dormont. in the end, dormont only changes permanently in act 6, after the time loop breaks. the only time the townsfolk ever change, ever coherently move to different places and act differently (act 5 is similar, but i would argue that's because siffrin changes, dormont still doesn't really meaningfully change) is after the loops.
and it's fitting, isn't it? by this point in the game, you could recite dormont backwards and forwards. but by this point in the game, you are well aware that you need to give them back a future. their future. the one they wished for in the first place. they've been trapped in their fairy tale wonderland for long enough. they deserve to go home, truly home, to go forward and live their lives and keep moving on. to allow them to change, to grow.
to allow yourself to change, to grow. to allow yourself to go home, to admit that you want to keep your home you have now, to keep the family you've built from blood and death and tears and stars.
(You want to stay with them!)
to leave dormont. to leave this fairytale behind, and keep living.
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alpaca-clouds · 1 year
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Where is all the Solarpunk media?
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Before reddit went to shit, I had posted this essay there, leading to some discussion. In the essay I spoke about my disappointment, that while Solarpunk started out as an idea for both a social movement and a fiction genre, most only know it as an aesthetic. And somebody said something interesting there: "You gotta see, that our equivalent to Cyberpunk's Neuromancer is a fucking yoghurt ad."
And this is true, kinda.
While Solarpunk traces its roots back to some climat fiction books and of course Studio Ghibli, there is barely any media in the Solarpunk genre. If you have a look at TV Tropes, you find only very few entries there and there is an argument to be had about half of them, whether they truly qualify as Solarpunk, as they might have the Solar-part down, but not the punk-aspect.
Sure, I could meanwhile offer a couple of examples myself that are not to be found on TV tropes (and maybe I am going to make a list here), but yeah... It is not much. And what there is in terms of actual Solarpunk fiction is mostly published by small publishers. Solarpunk games are all indie games. And Solarpunk movies... well, there are a couple of anime movies, but everything else I can think of are short indie movies.
And I think all of this is rooted in one or multiple of these three points:
Again, people struggle to imagine utopia. Not only writers/creatives, but even consumers. A lot of people consider utopian fiction "unrealistic" and "boring". Hence people do not know how to deal with this genre. On the side of creatives, on the side of the publishers and on the side of consumers.
Hope is scary. Both to the consumers, but also to the system. Because people, who have hope, are more likely to rebel. That sounds counter intuitive, but hopeless people will no longer fight, because they have nothing to fight for. This is why big companies, on whom we kinda rely for our media, might well have issues with Solarpunk as a genre. Especially as...
Solarpunk is inherently anti-capitalistic. So of course capitalistic companies that are behind any big, coporate media - no matter if it is AAA games or blockbuster movies - are not very interested in spreading the genre further. This is unquestionably also, why the genre and movement got boiled down to an aesthetic so much. Because Disney has no problem showing Solarpunk looking cities (Zootopia, Black Panther, some Star Wars), but they will most certainly not show a world that is no longer capitalist.
So... Solarpunk has kinda harsher conditions to start in as a genre.
Which is why I have started to write about this so much. Because I think, that fiction has power. And we should use it to inspire people.
Hope is important.
Hope is the future.
Support Indie creators!
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foxxear · 26 days
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Okay Listen Up,
If you read just one of my ramblings, please make it this one. For you.
Sometimes, fiction & fantasy is fun because it isn't real, not because we wish it was.
That is one of the single most important things you can internalize. I am so serious about that.
Fiction & fantasy does not inherently bear the responsibility of setting examples for how things ought to be in real life, and it rarely even represents something wholly desirable in real life.
Some things become appealing to us explicitly and only when they are not real. The real thing's appeal may be too intertwined with elements that are overly unappealing, dangerous, or yes immoral in real life.
But if murdering people in a video game is fine, so is a book character with Four Bad Personality Traits (!!!!!!).
Or wait wait no, why would anyone want to kill people in a game??? Isn't that sketchy??
No. If you can easily parse that they you aren't ruining real people's lives, maybe, suddenly, the element of going crazy with a weapon is just purely fun? It's not sick and twisted, it's a sign of competence. There's no downside for you, or damage done to the world, in a fake scenario.
Look. I do not want to take the ring to Mordor. But it's pretty great if we're just readin' about it. Is Mr. Tolkien telling us literally how we should spend our time? No. Do I have a repressed desire to be the ring bearer? No...??
We let kids play pretend because it's healthy. Playing "pirates" has nothing to do with what makes someone become a criminal. There are a lot of reasons kids are happy and adults are not, and being told you can't play pretend anymore is one of them.
Sometimes, fiction & fantasy is fun because it isn't real, not because we wish it was.
Processing this distinction consistently will reveal that your own mind (and everyone else's) is a lot less scary, and a lot more sensible, than it might seem. Think about it.
Bonus Statement (the other side of the coin): Sometimes, we do learn about/explore things we like/want in real life through fiction, but it is not fiction's job to decide which things are which.
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rosysugarr · 11 months
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Talking about internet horror with a friend and like. I am begging, I am BEGGING internet horror creators to understand that what makes liminal spaces off-putting isn't WHAT IF THERE WAS A SPOOKY MONSTER. It's the sense of wrongness. The backrooms, for example, isn't scary because what if there is a spooky guy here, it's scary because it inherently shouldn't exist, because you should never have arrived there in the first place. It wasn't meant for you or anyone to see. It's inherently wrong and unnatural-- THAT is what makes liminal spaces upsetting. They're familiar, yet something feels distinctly, ominously off about them, something makes you feel as if you're seeing something that wasn't meant for your eyes. The backrooms in particular embodies that concept of liminal wrongness-- they're intended to be the result of a glitch in reality, a place you clip out of reality and fall into, like when you clip out of the map in a game and end up in some bizarre void where you can see the unmodeled undersides of mountains and the full roundness of the skybox around you, and you can't get back and you're trapped in this surreal place you were never meant to see. It wasn't made for you. It wasn't made for anyone.
Which to me also means that any other living thing you meet there should be as confused and frightened as you are, since nothing should occur there naturally-- it isn't a natural place. Maybe you'll encounter a hidden NPC placed under the map for later, but they shouldn't have any AI, right? The concept of hostile creatures in the backrooms never really made sense to me based on the original premise tbh, why would there be lively, hostile beings chilling outside the map?
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vivisviolets · 4 days
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Hi vivi! Hope you are doing well ❤️ I would love to join your game! initials: S.Q
pronouns: she/her, preferred gender: he/ him
3 of your fav things: FOOOD! , music 🫶, jamming out💕
Thank you so much!!! 💙
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S.Q 🩵🎈🦕 ☇✑ The Sun (reversed), Seven of Cups (reversed), Five of Swords, King of Swords (reversed) (bonus card), Nine of Cups (reversed) (bottom of deck) ☇✑ 111, 333, 1313, 2323, life path 5, Aries/Virgo/Gemini/Cancer/Aquarius placements (rising, degrees, 1st/6th/3rd/4th/11th house, Venus, Mars, etc) "rescued"/escape, jade, bottle green, channeled song - The Dull Flame of Desire - Björk (feat. Anohni) ☇✑ the reversals may appear *scary* but HEAR ME OUT wait a damn minute (meme)- how interesting the images I picked, mostly kisses when I was searching (and then I picked the 3rd bc cute socks lol),- they'll be many moments of "renewal", framed like a film the two of you collaborated on to make... the colors blossoming like film developing,- both of you reaching into each other's heart- this will be emotionally mutual. not give and take- instead, both of you becoming ingrained in each other, weaving yourselves into the space around you- it's an intense experience... especially to your heart- I can feel it squeezing itself and beating deeply..and I'm hearing another song- Jóga by Björk ("-This state of, emergency, how beautiful to be - State of, emergency, is where I want to be") I feel this intensity may come as some sort of "relief". like one, or both of you, may have been made to be a ghost, a *stain* on the wall- this could have been due to bullying by peers/family... something about being in this big community and being on the outside of everyone (maybe you or this person experienced this exact scenario- I'm hearing during preschool, church, or maybe even a support group for "struggling"/troubled children...❤️) (*An Echo, a Stain* by Björk- I swear to you all of these songs aren't biased this is coming up naturally.. it's like being played through subway speakers- like her music got chosen as the film's soundtrack-) Good god ANYWAYS- WOO- ok, I want to get into who quote-on-quote (cus free will exists) "your" person is-... I know I already picked so many signs but he may be on the cusps of Capricorn in his placements (sidereal astrology?), or have Saturn placements... Nothing about this young man is inherently "bad", but there are areas (linking back to where his Capri/Saturn placements are) that are karmic, this may come from a family line- as I'm seeing darkness... but it's not- bad... its just shades of color, the shades of color he was brought into- harry potter mention (ik pls hear me out) but it's giving Slyterine energy. your person doesn't have a bad reputation, at all actually, but due to association of certain themes in his life, it would be "easy" to place judgments on him... yet there is something about his (outward?) appearance that- makes anyone who would be quick to judge, suddenly at ease around him. *for example*: maybe he was homeless, or in foster care in his early stages of life, and people may assume from that background that his personality is callus, avoidant, maybe even volatile... but he isn't- he's instead a little shy, caring, and altruistic- this is the type of guy who volunteers at emergency housing shelters -those are the characteristics I want you to look for, as you search through this world & keep an eye out for your person. you have to pay attention to the ones who transform their brokenness. ok- I have got to mention, the downtime you'll share with this person- is so "unique".. it's like you'll be sitting somewhere with people walking around you, and it's like everyone is in fast-forward/blurring, and you two are in this non-blurred bubble, just chilling. because yall own the time and space 🌌around you or whatever~ also this person is an artist of some kind, I'm hearing musicals like guitar/bass/piano/etc, and you'll inspire them a lot, and oh speaking of you'll both be really into certain fandoms- maybe not hp💀💀- but similar book taste is coming through, anime/series/movies, and music! I'm seeing concerts being a regular date for both of you (I'm hearing Ryn Weaver?)!! despite past experiences, I know both of you have built enough inner peace to keep growing~ together❤️.
*i hope this was helpful my darling ♡~ consider leaving a tip on my Patreon if you enjoyed, or follow and become a violet~ doesnt matter to me tho :>~ sending you on your wayyyy, bye bye!!*
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k-s-morgan · 10 months
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Just finished reading the new chapter. I'm so excited about the "mafia" game! Thank you for posting it despite the circumstances.
Sebastian is so petty. I want to see him change his mind about Young Master. When will he learn that Ciel will always be special?)) The stakes of the new game are high - true name and loosing blood. I can't predict how the game will turn out. Who will win? There are so many possibilities. Ciel can't win or he will learn the true name, and that would change a lot, right? Draw again? Or will it be Sebastian, but even if he didn't drink a lot of blood to truly hurt Ciel, his win would still prove Ciel wrong and I can't picture that: Sebastian truly relies too much on reading souls. Well, you can picture how I have no idea! Again, your writing is gripping.
This passage got me:
Were we aware that Randall has a daughter?” Ciel asked out loud, still watching them.
How Ciel is used to addressing Sebastian about everything. And how he says "were WE aware." Gorgeous. Truly felt it when Ciel got sad and lonely without the usual conversations and banters.
For a moment, he’d forgotten that Sebastian wasn’t with him. He thought they could discuss…
Ciel seemed so mature in this chapter. He was so patient with Sebastian giving him space and time and even some comfort. Unfortunately, it looks like this soft part wasn't appreciated by Sebastian...
I wonder if Sebastian missed their routine, feeling miserable and hollow without exciting arguments and confusing actions. Was he scaried when he couldn't feel Ciel's soul. I hope we will see these next chapters in Sebastian's pov too?
Thank you again for making my day so much better 💕
Thank you, I'm so happy that you liked this chapter and the premise of its second half!
Sebastian really has a very long way to go still, even though he made a lot of progress. He finally acknowledged his attachment but now he's more than happy to find an excuse to explain it away - in this regard, Gremory gave him ammunition that made him regress, at least temporarily.
I can't spoil the outcome of the game but I can say that it will probably be surprising! Neither Ciel nor Sebastian can imagine what's coming, so they'll both encounter challenges and they'll both learn some lessons.
The funny thing about "were we aware that Randall has a daughter" is that I wrote this passage, then I didn't have time to write for a long while. When I went back to it, I re-read everything because I forgot it all, and before approaching this line, I thought that Ciel needs to ask this exact question :D So basically, I had the same idea both times, which shows that Ciel is really used to relying on Sebastian for everything. Without him, nothing is the same, and while Bard can be good company, Ciel doesn't perceieve him as his equal.
And yes, we'll see these chapters from Sebastian's POV eventually! Right now, he's torn between what he wants and what he thinks he should want. Worrying about Ciel, craving his company has become an inherent part of his life. He misses it and he often acts on instinct. But as long as he has time to remember what's happening, he grows cold and dissatisfied once again, thinking that Gremory must be right and that he fooled himself into overestimating Ciel's value.
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madfantom · 2 months
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Do you have some headcanons and favorite characters of fnaf?? If so, can you tell us??
Well, my favorite characters are the purple guy, and since almost nothing is known about him, I would not say that what I came up with for him would be headcanon. I mean, that notion is very much distorted now. Headcanon is something that can be inherent in a character based on the information that is available about him but which was not directly said. And I'll say right away that the fnaf books are shit and I don't like William from there. This pathetic rat doesn't arouse any interest in me, so I'm saying that we still don't know anything personal about PG from the games. End. And I also find it funny that after the release of the comic blue Capsules William is now British everywhere. Okay, okay. I got distracted. And so my invented fanon stuff about William and Henry and maybe some other characters
Williaml Afton ◉ William is an American, but to make it more fun, I added Italian roots to him. His grandfather was Italian, but moved with his whole family to America, where William's father and he were born. I think it's funny that an Italian-American opened a pizzeria with mediocre pizza. ◉ He has a little oddity. On the machine, he can put things in their places. For example, William is talking on the phone and does not notice how he removes the tools from Henry to the place where the tools are stored. ◉ He carries a small comb with him to put his hair in order ◉ He cooks delicious grilled meat ◉ He wore such scary headgear braces when he was in college. He also met his wife there ◉ He is the author of the slogan: "Remember to smile, you are the face of Freddy Fazbear's " He was recording tapes with instructions on how to handle with sprinlock ◉ William was broken by death his children ◉ Charlie's murder was spontaneous ◉ William is a year older than Henry ◉ He has small scratch scars on his hands due to the fact that he sometimes works with the insides of animatronics without gloves. ◉ Despite his appearance, he is a strict boss
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Michael Afton
▻ Michael has a special feature. At some point, he stopped feeling fear. Something like braveheart syndrome ▻Michael looks a lot like his father. ▻ Michael has a little foxy hanging from his belt.This is a toy from a vending machine that Evan received and gave it to his brother ▻ The idea of putting Evan's head in Fredbear's mouth belongs to Fritz( bully with Freddy mask). Michael didn't mind because his father had previously shown that if you put your hand in the mouth of an animatronic, the mechanism would simply open like the doors of an elevator. He couldn't have imagined that the jaws would shut down from Evan's tears. ▻ Michael started working at Afton Robotics at his father's behest. William wanted his son to gradually learn how to use machinery
Evan Afton
◬ Evan is not a scared whiny boy, as they like to portray him. Michael and Evan had a good relationship. But he scared him, right. And now let's remember that children can love being scared. Evan loved it, it was a game for him, but since he was small, he involuntarily began to cry ◬ Evan, like other souls, after death adopted parts of the animatronics to which they were attached ◬ Even after death Evan believes that scaring someone is a game, so there are open parts of the endoskeleton and claws in his design. He thought it looked scarier that way. As a ghost, he saw William killing children. ◬ He likes to watch
Henry Emily
▣ Henry wears orange glasses because his little daughter started laughing when she saw Dad in them. He thought that he seemed kinder to children with that glasses ▣ He dresses up for work in bright clothes to match the party atmosphere ▣ He made William be more alive in the image of Bonnie. William was very embarrassed to have to jump around the place in a bunny costume, unlike Henry ▣ Henry was writing the script for Fredbear and Bonnie show program. William adjusted the robots' movements according to this scenario. ▣ He likes flared trousers ▣ Henry designed the first animatronics and the security bracelet system (fnaf 6 minigame) ▣ Despite his appearance, he is a strict boss ▣ Henry has two children. This is Charlie and Sammy. As in the trilogy of books, they are twins
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There were several gold suits If you remember the fabric with stars that hangs at pirate cove and Glitchtrap. I thought that maybe because Fredbear's family diner establishment was originally an adventure, William and Henry made such things out of what was at home. Barbara (William's wife) could have found in the attic the fabric from which she made vests for animatronics and something else as decorations for the Fredbear's family diner
Someone collapsed in a suit. And he survived
Afton Robotics is a completely underground large warehouse where animatronics are sent for repair and where they are created. The Funtime animatronics is used as test subjects for testing new technologies that will be introduced into new models
The official cause of Elizabeth's death was asphyxia due to the fact that she climbed into the ventilation during hiding
Well, I think that's enough for now.
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hey i’m proud of you for being open about your desires, sadomasochism is healthy and when done safely it is fun and hot and a great way to do fetish stuff! i hope you find someone safe to explore that stuff with <3 !
thank you anon I love you anon. really I think a lot of My Issues with navigating sadomasochism aren’t about the kink itself or even that it’s a kink that I have, they’re more with the fact that my being into it feels like a bit of a betrayal, yeah? like I’ve loved scary shit my whole entire life, I’ve made some of my best friends in the world bonding over scary shit. n naturally that comes with people harassing you n your friends, often when you’re too young to even know what they’re talking about, because the way you dress or the music you listen to or the movies you like are all somehow an indicator that you’re some sort of Sex Murderer being barely restrained by the bounds of polite society. I’ve had friends bullied off the internet very very early in our teenage years for allegedly being into kinks they’d never even heard of. so of course when I get older n I start discovering this part of myself it’s really alarming — not because I believe all the crazy shit that’s being said about hardcore kinksters, but because I can no longer say “hey, it’s ok, none of us are sex freaks here.” because now it feels a bit like I’m selling my friends n really my scene as a whole out by being the Fucked Up One even though I Know that’s total bullshit, n I know there’s plenty of us, n that there’s nothing even inherently wrong with being a sex freak in the first place. but even with those complicated feelings I’ve realized like, I can’t talk a big game about being pro kink unless I stop being a little loser baby about my own kinks yknow. I can’t keep being so accepting towards others while simultaneously being so hard on myself. the only way out for me is to unlearn all that, n that starts with oversharing in my tumblr dot com tags I guess _:(´ཀ`」 ∠):_
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angie-long-legs · 22 days
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I'm back.
Socrates (I think) believed that all knowledge was inherently a part of a scholar's/student's mind, and the role of a teacher/instructor was to ask/answer the correct questions that would encourage the scholar/student to reach The Truth, in order to understand those questions properly. In this essay I will-
Today, I will twitch Socrates' method a bit (or follow it to the exact, I'm not sure, because I'm not 100% sure what his exact method was) and ask you a couple of questions. Nothing big, nothing scary. No accusatory language or forceful confrontation, since you don't respond well to that, and I don't respond very well to you don't responding very well either. I promise I'll work on that. This might take longer than usual, but it's a healthier method.
But for now, allow me to ask a question. How would you define Valentino. Not necessarily his relationship with you or anyone, but if you were to speak about him as a personality, how would you go about that?
Angel was in the midst of drowning his sorrows when his most notorious nameless and faceless "friend" decided to make an appearance. Alcohol wasn't his usual pick of poison, but tonight, the empty lobby and free selection of booze had seemed as good a source of comfort as any. With a sigh, he kept his eyes on the bottle he was nursing, choosing not to grace the stranger with the vulnerability that eye contact would provide.
"Didn't know ya were a fuckin' Philosopher," Angel quipped, a slight slur degrading his usual quick wit. "But sure. Since there's no gettin' rid a' ya, I'll play yer goddamn game."
Pursing his lips, his fingers tightened around the bottle in his clutches. "Val is... charismatic," he started, soft and uncertain. "He's captivatin'. An' he knows it, goddammit, but it don't make it any less true. He's smart. Yeah, he's cruel, he's a fuckin' evil sonuvabitch when he wants ta be. But he's... sweet, when he wants ta be, too. Knows all the right things ta say. An' he's kinda goofy sometimes, when he thinks ya ain't payin' attention. He's dramatic an' he's funny... he makes ya feel special. And I know it's bullshit, but... he's good at it, ya know? That's gotta count fa somethin', right?"
By now, Angel's averted eyes were glazed with nostalgia, wistful and distant. "I dunno what ya want me ta say, doll, but that's the truth," he sighed. "He's powerful. Walks inta every room like he owns the damn place, an' half the time he does. He's... sexy. An' he gets me. He knows me, really knows me."
Pausing to take a lengthy swig from his bottle, Angel allowed the silence to stew and fester, before breaking it with words that were barely more than a whisper. "I miss when he wasn't so... I dunno, I just... I miss how things used ta be, sometimes. Wish I knew what the fuck I did ta make him switch up on me."
Finally, the spider swivelled on his bar stool to regard his company with a pointed glare. "So, tell me, Professa' Stranga': what does Socrates gotta say about that?"
@hazbinned
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arcadekitten · 1 year
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Please read!
Hi guys! I just wanted to make a little statement and I won't waste your time with introduction-fluff so I'm just gonna get right into it.
I feel like I have to make this statement every few months and recently I feel like I have to make it every few days. And I think when I say it you guys think I'm just being humble.
I'm not. Stop putting me on a pedestal. It's not flattering, it's scary. I don't like you guys raising me so high up to a point that it's gonna break my neck when I fall off. When I speak my words I speak them true: I am not above anyone else. I'm not any kind of special person with more inherent value than anyone else. I'm just a girl trying to have fun with my ocs. That's it.
Secondly, forgive me if this sounds a little too brutal, but I don't know how to say it without sounding like it:
We are not friends. I don't know you.
You do not love me.
You love the image of me you created in your head.
When people tell me they like my games/works and they mean a lot to them, I'm truly flattered. But when people, especially anonymous people, tell me in my askbox "I love you!" it rings very hollow. You don't know me, you don't love me. You love the image of me you created in your head based on the way I present myself online and what you take away from my works. That's not love, it's admiration and infatuation, and if you keep conflating it with love it will only be detrimental to you in the end.
Thirdly, on the topic of us not being friends:
I think you guys have been starting to get a little too friendly in my askbox. I enjoyed answering the occasional silly nothing-burger ask, especially if it felt like things had been dry lately and I just wanted to be active online in some way. But it's starting to get to the point where, again, you guys are sending me asks like they're a text message you're sending to a friend. I'm not comfortable being viewed as your friend who "just doesn't know it yet!" I'm not comfortable having you guys tell me things about your personal life or putting me in a position where I'm now responsible for your emotions. It's incredibly damaging for the both of us whether you see it that way or not.
From this point on, please try to keep your asks more focused on my games/characters/works, with the occasional question about me if you must. It's what I'd rather be answering after all!
Thank you for understanding.
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calextheneko · 1 year
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Mind Flayer Transformations, the Soul, and the Self
So before we get started, this is gonna be nerdy, breaking down some details about how a monster works and is created in DnD. It's also going to contain some Baldur's Gate 3 spoilers which I will put a warning about once we reach that point.
So Mind Flayers... The opening scene of Baldur's Gate 3 has you have a mind flayer stick a tadpole that crawls under your eye into your brain and yeah that's horrifying. Even more terrifying is the fact that in a matter of days, the tadpole will transform you into a mind flayer, and the person you are now will cease to exist and your new body becomes part of the hive mind.
Now, here's where things get really scary and why the situation is so dire in the game for those who don't know DnD lore. Turning into a Mind Flayer is a fate worse than death. They're like vampires but worse. Vampires need blood but have the option to feed on non-sapient creatures. Mind flayers will literally die of hunger unless they eat the brains of sapient creatures. If you somehow manage to keep your sense of self after the transformation, there is no moral lifestyle you can live. You are an inherently destructive creature that can only survive by brutally murdering other sapient creatures. You can try to go after evil people only but, how much can you trust your judgement? How long till you make a mistake? And do you have the right to act as judge, jury and executioner? Is your own morality so well defined that you have the right to decide who lives and who dies.
Now... Moving on from that, there's an even more terrifying fact. And this is the fact that when you become a Mind Flayer your souls is destroyed. ZIp, gone, poof. Nothing remains. This means the second you become a mind flayer you are barred from the afterlife forever. Which we have multiple confirmed afterlives in DnD so you know... This is something where it is a definite loss. Instead of an eternity of paradise (or punishment if you were evil) you just flat out cease to exist. No reincarnation for you, no afterlife. No soul. Of course, for some evil people, this might make the transformation appealing, seeing it as a way to avoid an eternity in Hell. Because much like lichdom this will keep them from dying of old age and could in theory allow them to live forever escaping punishment for all their evil deeds.
Except there's a key difference between a mind flayer and lich. A lich still possesses their soul. It's simply not in their body, but kept in a safe place that they have access to. This means if a lich is destroyed properly their soul will go face its eternal judgement. A mind flayer has no soul at all.
And here we come to the horrifying implications about Mind Flayer transformations. The transformation is lethal. A soulless body is just a husk, you can see this in this universe in spells that steal a soul and just leave an empty body with nobody home assuming the body isn't destroyed in the process. Your soul is who you are. So what does it mean to not just lose your soul but to have it destroyed and yet still somehow retain your sense of self?
Simple, you're not yourself. You're dead. You no longer exist. But, the mindflayer is a newborn. If they were just born, and are not connected to the hive mind through an Elder Brain, then the only thing they have to go on about who the are would be the memories storied in the brain that was used to create them. In short, when you become a mind flayer the real you dies. What is left is a mind flayer that believes it is you because it has all of your memories and experiences so concludes that must be its identity. This is sort of like Buffy vampire rules. When someone becomes a vampire, soul is gone and a demon inhabits the body that can retain aspects of the original person's personality but is still just a demon wearing their face. That's what a mind flayer with a sense of self is. Just a demon wearing the face of the person whose body they stole and soul they erased.
And this is why the stakes in BG3 are so high for your characters personally. You're not just trying to stop the transformation and survive. You're trying to avoid being completely erased from existence.
And now we start the actual spoilers.
There are a couple of 'friendly' mindflayers you can meet throughout the game who claim to be the original selves. As stated earlier, without a soul this isn't possible. They would be beings who simply believe themselves to be the original, unaware themselves that their creation erased the original from existence. It's like... If someone made a clone of you then killed the original you, the clone exists and claims to be you but the real original you is gone.
And there are signs.
Let's discuss the Emperor first. At first glance, he seems to be helpful. But, he's also extremely manipulative and is all take and no give. He stresses the need for trust, but never actually trusts you while demanding you trust him unconditionally. If you try to keep anything secret from him he will force his way into your mind and pry out the secret from your mind. Throughout the game he will show a complete lack of empathy for your situation, a complete failure to understand why you might take any issue with the morality of his methods, excusing it as pragmatism which he does some pretty evil acts. He's keeping a a person imprisoned for all eternity so he can siphon their power. And they're aware of it. That's messed up.
But it gets worse. If you decide to go evil, and at the end of the game decide to hijack the Netherbrain and take over the world. If you do so with the Emperor's assistance, he reveals he had already considered the idea. His reasons for being against it aren't on any moral basis. No, they're because doing so would put you at war with the gith that would only end when one side was wiped out a war he's not sure he could win. In short, self-preservation is the only reason he doesn't want to take over the world. If you convince him you can win, he will enslave the Netherbrain, but not stop there... He will transform you and your party all into his thralls completely under his control despite insisting he was a friend. Even if you romance him. There's no morality here, just a monster who needs pawns outside the prism he's in to survive, and would gladly become the main villain himself given the chance. In fact, should you not 100% agree to go with his version of the plan, he will immediate betray you join the Netherbrain and show up in the final battle, dominating your forces to serve the Netherbrain. This is a far cry from the hero he was before his transformation in attitude. And brings into question a lot of things you know.
Furthermore... You can get some interesting bits out of him should you anger him enough. His previous lover... If you make him angry enough you can get him to admit he actually made her his thrall. And if you argue with him a lot he will specifically refer to you as his puppet. The Emperor doesn't understand morality. He has no soul, how could he? He understands what he needs to survive, and so long as that equation include you then he will keep you on your side.
Next up, I forget his name... But there's the mind flayer you meet in the Underdark. Now, we don't get to know him as well but he says a lot of rather scary things if you take the time to think about it. When you ask him about how he survives his hunger, he talks about how he had an arrangement with a lich.
"The lich needed souls and I needed brains."
He helped feed souls to a lich to acquire brains. And while he says the agreement broke down because of moral disagreements.... Like, feeding a lich souls so you can then eat the brains is already crossing the moral event horizon.
Now he says he feeds on those who act against the interest of the Society of Brilliance while working on a way to find a way to survive without brains. Now this might sound good at first... But remember the Society is... kind of terrible. And has official experiments like... Let's kidnap an unborn gith child while they're in an egg so we can raise them away from their people and see what happens. So, if you're morally opposed to kidnapping unborn children. Congrats, you're acting against the interests of the society and now free game to be a brain snack. The Society is a group of scientific discovery but not one restricted by morality. This means a lot of innocent people can wind up dead simply for refusing to participate in experiments. After all, if you get the gith egg for the Society you'll most likely have to kill off all the caretakers in the nursery to get it.
Now, there's also your player character if they become a Mind Flayer. So... Again, they act like themselves, but again no soul, you ceased to exist. At this point you are someone who thinks they are you because they have their memories and your original character is gone. Can even see some hints of this in the ending with possible dialog options where they think about ending themselves... Or completing embracing what they are and eating all the brains that they can want.
Finally, Prince Orpheus himself, the Comet Prince, last hope of the Gith. And probably the closest thing we have to an actual moral mind flayer should he transform. The second he does, as established Orpheus is dead, what stands before you is an Orpheus clone with his memories and thinks he's him but isn't.
And some may ask well what's the difference. And I point back to the clone point earlier. If someone makes a copy of you and kills you, the copy going on to live doesn't mean you live. Just a copy. So, Orpheus like all mind flayers his original self is dead and someone with his memories is born.
The reason I say he's the most moral. All of Orpheus' memories point to him seeing mindflayers as the ultimate evil, things that should be destroyed on sight. Since he believes these are his memories and personality. He kills himself once the final battle is over. His memories recognize the urges he feels and recognize him as a being of pure evil that he's become and so he ends his own life rather that allow that evil to exist. If anyone else without such strong memories and thoughts about how evil mind flayers were and how uncontroillable their urges were, things could end much worse... Like some endings with a player character mind flayer and like what the Emperor becomes.
So... Yeah... There is no Mind Flayer version of you after the transformation. You're gone. Freaking Jergal himself confirms mind flayers don't have souls. Wait, I mean Withers. (Spoiler alert, Withers is Jergal) And as the original god of the death who has domain over all souls he's a bit more in the know about what does and doesn't have a soul than a mind flayer. So much so that he mocks the Dead Three in the ending for their plan being flawed from the start. Talking about how their plan was self-defeating. They hoped to control a bunch of souls by infecting them with mind flayer tadpoles and collecting those souls for power. But since the second the mind flayer transformation occurs those souls cease to exist, their plan would not result in them getting an ounce of power to bring themselves back properly or act out future plan. There's a reason I prefer to call them the Dead Twats.
So um yeah... This conclude my Ted Talk on Mind Flayers and why no, you do not want to become one, because doing so is instant death. Thanks for coming, and have a good one.
Edit:
Oh shoot all my post are DnD and Baldur's Gate related but one right now. I better start posting some Pathfinder lore and content posts before people mistake me for a 5e Player.
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polaroidcats · 7 months
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hi cat!! 2, 6, 23, and 30 for the question game 🧸🤸
hii skyee 💖
2. show us a picture of your handwriting?
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(idk why some of my As look like Es hahah)
6. what’s the best and worst part of being online/a creator?
the best part of being online is feeling part of a lovely community and being able to talk to and connect with people from all over the world, the worst part is that those people from all over the world do not, in fact, live closeby :(
23. say 3 things about someone you hate
I hate how much he hates certain groups of people and thinks some people have somehow inherently a higher value than others
I hate his populist far right rhetoric and how scary it is how many people agree with him
I hate how someone can just so openly hate other people and have so many supporters
(these are all abt a right winged austrian politician, we have elections later this year and reading the news.. isn't fun atm)
30. what’s one thing that never fails to make you happy/happier?
Apollo being cute and making cute noises or just looking cute or just doing nothing and still being a perfect little (big) kitty. ❤
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