I’m waiting for that final moment you’ll say the words I cant say.
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they would make such a fun duo (no caption 👇)
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and they were partners!
oh my god they were partners...
Do you ever think about how in the original Treasures of knowledge game, Carmen and Jules were partners at ACME and probably had all sorts of adventures together? do you?? because i do, all the time
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i’m actually distraught over the difference between how dazai talks to akutagawa vs how he talks about him
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The paint for Mission Breakout/Monsters After Dark is still peeling SO BADLY every time I see it! Like I understood a bit when they were rushing to get the overlay out on time for the movie release, but at this point? Nearly SEVEN years later? They really couldn't find a paint formula that doesn't slough off the building? Really???
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pov ur playing doom eternal before doom the dark ages comes out
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i have less than a hundred pages left in tva and im thinking about how all armand retained from his childhood after his trauma-induced memory loss was "not made by human hands". how he was reduced to his godliness, inhuman holiness in his painting, how suffering was purified for him in the caves, how from the start he was conditioned to be a vessel for others' whims to the point where even after undergoing unimaginable horror he remembered. he is not human. he is made for something greater, he is devout in his pain. and immediately upon remembering this. he throws up and passes out.
marius takes him and conditions him to something else, to his "perfected" image of a boy of the time, the glass of fashion mold of form etc. and this is the first time armand rebels, and attempts to forge his own path, attempts to understand the reasoning behind his idol's actions, but marius assaults him and it's again reinforced for armand that he is what others make of him. and if it will please them, he will do it. this monster is all he has, this is the sun shining upon him. this is god, and he is a vessel. not made by human hands. and then he's no longer human . (was he ever human to begin with. was he ever human to anyone.)
and the children of darkness come and force him once again in the opposite direction, once again traumatize him so severely there's almost nothing left except obedience and servitude and suffering as life.
and in the midst of that isolation and numbness he remembers his mother, the little gift she gave him, and he wonders if after these centuries it's still hidden in his forgotten coffin, abandoned when the coven came. her gift, the painted egg, his real self, his mother and father. is it still there. is it rotten and spoiled. is it dust. is it perfectly preserved and just waiting to be cracked open, waiting for the mess to be made.
and then lestat comes and cracks him open and makes the mess. your hands were always human.
what is he supposed to do with that? after 5 lifetimes of idolatry. how is he supposed to go on. you are a vessel for the one you love, the one you love is god, there is nothing else.
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Evil Damian and Hero Raven AU
So think Damian as Robin, except instead of Talia actually needing Damian to be protected, it was all a ploy to get him close to Batman and the Justice League so that he could infiltrate them. He still joins the Titans, and after the news of Ras's death, he ultimately picks the League over the Titans and betrays them.
Only problem is that he loved Raven, and she loved him back. They were in a relationship and it broke her heart when he betrayed them. Think some really callous moment where the Titans are up against the League of Assassins and Damian then turns against the Titans and seems like he's actively trying to kill them. "Damian, what are you doing?" "It's time him to rejoin his family." "Damian, I thought we were your family." "You thought wrong" type shit. All the Titans immediately get pissed, but Raven just sort of freezes, she's shocked. Damian can't even look at her.
All the Titans retreat and make it out with their lives, albeit barely. Raven immediately goes and locks herself in her room. Damian is waiting for her. He holds up a detonator, telling her that if she alerts the other Titans he'll blow up half of Jump City. She's pissed, but isn't willing to call his bet. They fight about ideologies and the like, until he ultimately offers for her to join them. "I want you by my side." "Get the fuck out of my tower." "Just know, that all of it was real, Raven, everything with you, it was all real." "I know. And that is why I can never forgive you." Type beat.
SO THEN cue some epic moments such as:
-Damian being on the verge of death in battle and Raven healing him and then punching him square in the face, knocking him out and leaving before he wakes up.
-Raven getting captured by the League, Damian once again asking her to join him, her refusing by saying "I've had enough of demons trying to use me to take over the world". Her getting taken prisoner and begging him to quit the League, him refusing.
-Shiva bringing an injured/on the verge of death Damian into Raven's cell one day. "I should just let him die" "You should. But you won't." "And how do you know that?" "Because you love him. And part of you still hopes that he loves you enough to leave all this."
-SPARKS FLYING CRAZY BATTLE TENSION.
-Damian visiting Raven after a battle. "I hate you" "I know you do, Beloved." "Just for one night." "Only the one."
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I don’t have the headspace for an entire new fic because I just started one bUT
Consider with me:
Handler has been getting progressively more and more worried about Phoenix, we see this in game. He’s gone from “oh haha, those escape pods are death traps!” To “Hold on agent- I’m putting on my wetsuit, I’ll be there, I’ll save you!”
So, story spin with me.
Handler watches as Phoenix is assigned to a mission, one much like all the others where it’s a multi-mission long assignment where Phoenix has to save the day. But things get more dangerous with each mission, not just more dangerous, more deadly. Handler has had to watch his agent “die” 3 times. He’s grieved them. He’s felt relief in their survival. He’s grown so attached to them.
And he’s watching them go into a dangerous mission and has to face the possibility of losing them again. But he can’t take it, he just can’t. So he pulls a couple strings, cashes in an IOU, and has Phoenix removed from the mission.
But Phoenix isn’t happy. Far from it actually. They’re so angry and upset, they’ve put so much time and energy into this mission, they almost caught up with the culprit, only to get pulled off at the last second?! How is that fair? The risks are part of the job, Handler knows that!
The two get into a massive fight, Phoenix arguing that Handler’s not their father and can’t just take them off missions he deems too dangerous, and Handler begging them to not make him lose them again. That he can’t handle mourning them again.
Phoenix just scoffs and storms off, and Handler has to just be left to his own devices…
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A more shadowhunter based question - what do you think his favourite weapon will be??
Every shadowhunter has a favourite weapon, Julian with a crossbow, Emma with Cortana, Livia with sabres, Cristina with her butterfly knives.
For me I see three possibilities for Kit and which ones he’d like best. Bow & Arrow, Katana, or similar to Cristina, butterfly knives (or any kind of dagger)
Ngl im lowkey rooting for Katana. I think he would really enjoy that. I know in SOBH we learn that Kit just lives a normal-ish life, but I do hope he gets to go on shadowhunter missions every once in a while!
i stand by the theory that bc there will be so many links to arthurian legends, we have gotta see someone with excalibur and i predict that that may be kit (entering his arthur pendragon era) ;)
↑ this is from the ‘wayland the smith’ page on shadowhunters’ wiki and i’m being delulu
there is also a cool theory posted by @tys-kitty that durendal might make a return and honestly i think that would be freaking lit, like i'm a sucker for a badass sword and if it ain't gonna be excalibur, then durendal is a really good second!
BUT if it's none of those then i totally agree that a katana would be awesome! i also think that kit being a dagger boi would be cool as hell, like imagine him just whipping them out one by one hitting every target *drools*
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Oh boy I sure am glad that @v@/Forever is locked up now, and we have NO further threat from anyone being corrupted and becoming this dangerous again NO SIRREE!!
(Glances nervously at Fit)
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only bad thing about being in a fandom where one of the characters canonically has wings is the painful lack of classic wingfic. where is my everything's the same but people have bird wings watford au where one day baz notices simon hasn't been grooming his wings bc of an injury to his ribs so he sits on his bed and makes a whole fuss about how "i'm not doing this to be nice, snow, your wings are just a travesty to look at" and then proceeds to carefully and lovingly tidy his feathers in drawn out silence while they both pretend grooming someone else's wings isn't one of the most intimate things you can do for another person. will this heartbreak never end
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"Where are you?"
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Team Chaotix in Sonic Prime
My headcanons for what Vector the Crocodile, Espio the Chameleon and Charmy Bee are like in the Shatterspaces.
New Yoke City
Vector’s variant is called Missile (a missile is a vector, having direction and magnitude). He embodies Vector’s responsibility, practicality and seriousness. He was trying to make a difference as a teenage detective when the dystopian city appeared around him four years ago and it became clear that, with the Chaos Council’s control of the new justice system and law enforcement, the person he aspired to be would never make it. Of course he wants to fight, but the Council is brutal and their absolute power seems impossible to overthrow. He soon ended up with two children in his care, one only a toddler. If he got arrested, killed or roboticized, what would happen to them? If the three of them had the Council’s protection, on the other hand, as per the contract of an exclusive, specialized detective agency who would do whatever dirty work they were ordered to… he knows that those tyrants are the reason his kids have nobody else. He knows that the vast majority of people he leads the robotic police to don’t deserve any punishment, and none of them could deserve the cruel horrors they get. He knows that he isn’t a hero - that he may even be the exact opposite. And he hates it. But any money that keeps his family alive is money worth having, he’s regretfully decided. Big concepts like good and evil are none of his concern. He’s just trying to pay the rent. It’s too late to back out now, anyway. Now that the people are rebelling en masse and the Council is busy exploring the Shatterverse, he’s desperately waiting for things to stabilize and daring to hope against hope that some positive change occurs. And that the citizens don’t recognize the collaborateurs in their midst and turn on them.
Espio’s variant is called Trace. He embodies Espio’s stoicism and pragmatism. His ninja training was cut short - and his village razed and everyone he knew killed or taken prisoner - when the Chaos Council remade the world in their image. But he’s gained plenty of experience in stealth, deception, infiltration, espionage and combat working in the Chaos Detective Agency. Dishonour means nothing to a ninja. That’s what he tells himself, at least. On the outside, he’s reserved and aloof, a cold, ruthless foe. He will only show his family the slightest show of emotion. Internally, however, his repressed grief for his old family, community, home and life; guilt, shame and self-loathing due to his service to the Council; and years of accumulated trauma are brewing into a storm that he barely keeps contained under the surface. He’s afraid of his feelings burdening his teammates and distracting them from what’s most important: survival.
Charmy’s variant is called Sting. He embodies Charmy’s eagerness to be helpful and fighting spirit. He can’t remember anything except New Yoke and doesn’t understand much of how his society works, but he knows that his family’s work is very important to them being alive and wants to be a part of it. He does notice their stress and the general unpleasantness everywhere and can infer that circumstances could be improved. But their work being dangerous is all the more reason he should help! Teamwork makes the dream work, right? Danger just adds to the fun of stopping ‘bad guys’. He’s also terrified that if they leave him behind, they might not come back. So he kept breaking out and running away when Missile and Trace went on missions until they agreed to train him and let him join them. He revels in the thrill of action and finds people getting hurt amusing the way a six-year-old boy can, not emotionally connecting to anyone he’s told they need to catch and earnestly believing that their enemies must be in the wrong. He often imitates Missile when trying to be tough and intimidating.
Boscage Maze
Vector’s variant is called Reed. He embodies Vector’s optimism, lightheartedness and musical side, and tends to have his coarser manners too. He, the other two and Cream and Vanilla’s variants are in a different small tribe to the Scavengers and haven’t yet met them, so Thorn Rose didn’t banish them to the emergent layer; they are nomadic and moving toward the Scavengers’ territory. He’s cheerful and generous, always ready to raise the tribe’s morale. He can be immature and irresponsible at times, more focused on enjoying life and entertaining his companions than applying maximum effort to practical tasks. He’s highly resourceful when it comes to instruments and has invented drums and a reed flute. He loves to play them and sing. He’s also bold enough to flirt with Vanilla and the casual first stage of a romance is budding between them.
Espio’s variant is called Berry. He embodies Espio’s caution, wisdom and love of art and culture. Yes, that’s in this dimension. The tribe took him in after they crossed paths when he was eight, him having previously had to survive on his own for as long as he can remember. He’s mature beyond his years, highly knowledgeable about the forest’s flora and fauna, wary and prepared to defend his tribe from any threat using his carved flint blades and hand-to-hand skills. He used to find it difficult to relax, but has learned to unwind through playing a shamisen-esque string instrument Reed built for him and painting with plant pigments. While acutely aware of nature’s hazards, he can still appreciate its wonder and majesty and respects it.
Charmy’s variant is called Honey. He embodies Charmy’s innocent kindness, friendliness and trusting nature. He and Cream’s variant are best friends and adoptive siblings, since his parents entrusted their friend Vanilla with him when they left on an exploratory expedition in his infancy. They didn’t return. But Honey doesn’t mind. He has everything he needs right here. The one thing he can think of that would make his life better is a friend who can fly like he can.
No Place
Vector’s variant is called Bullion (because of precious metal and a male crocodile is a bull). He embodies Vector’s sharp intelligence, charisma, greed and courage. He left his home island in a modest but sturdy vessel, dubbed the Treasure Trove, to seek his fortune and established himself as a travelling merchant. Cunning, socially savvy and theatrical, he is willing to (if you insist on using such accusatory language) ‘scam’ customers and has an endless supply of get-rich-quick schemes. He and his crew live in a fiercely competitive, unpredictable environment full of pirates! Material wealth is essential! That being said, he isn’t all talk. He will brave high seas and stormy weather, chart uncharted waters and do business with anyone to obtain the best goods and things no other merchant is selling, and the genuine quality and rarity of a lot of his stock keep people endeared to him despite his rough edges and occasional bad deal. He takes pride in his competence as a salesman and seafarer and part of him is more fulfilled by honest work. Not that he’ll admit that. He’s very attached to his swashbuckling rogue self-image.
Espio’s variant is called Fathom (a measure of water depth and a verb for contemplative thought and understanding). He embodies Espio’s firm sense of morality and diligence. He met Bullion when the crocodile docked at his home island and, struck with wanderlust and needing a job to get by, Fathom offered to manage his finances with his advanced mathematical ability and do some manual labour. Bullion agreed, but it didn’t take Fathom long to figure out that he was both running a con and a broke mess. A weirdly likeable broke mess. In the aftermath of Fathom exposing the con, the customers angrily demanding refunds and the Treasure Trove being hastily undocked, they made a deal to support and protect each other, with Fathom promising to follow his boss’s lead on the strict condition that Bullion stayed on the straight and narrow. He’s a dutiful hard worker, patient and polite. He tries to remain calm and be civil to everyone no matter how wild things get. He grounds his crewmates, restraining their more energetic, eccentric and, most frustratingly for him, selfish and amoral behaviour. He knows they can be better. And when they are, it’s extremely rewarding. But they certainly test him - though he won’t deny that the motley crew all truly care about each other and would stick together through anything.
Charmy’s variant is called Dodger. He embodies Charmy’s mischievous, irreverent side. He was born to pirates and left at an orphanage on one of the larger islands, but could never follow rules or be satisfied with a simple, mundane life in one place. He wanted excitement, and usually made his own by causing trouble and playing tricks. He totally wasn’t lonely. One day he stowed away on a ship. His plan was to steal all the stuff he could carry on him and fly off. Bullion and Fathom, the sailors who caught him, took a liking to him and were hesitant to send him back to his boring, miserable old home once he explained his life before. They were nice and cool and made him feel wanted and like he belonged more than anyone else ever had, so he hung around. Bullion makes him do chores, but respects his pranking prowess and nerve. Fathom is a great listener and playmate, albeit sometimes a killjoy.
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