#they look so...empty
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It's just guys night talk! Don't worry about it!
(Read Tiger Tiger and shake this man awake so he can finish that thought!)
#tiger tiger#remy bonnaire#jamis arlesi#Comics I meant to post a week ago but I have been...extraordinarily sleepy.#Remy is the ultimate yearner and he is about to explode...these last few updates have had the Tigers discord in a vice grip.#We all knew he was going to say something that would devestate Remy.#But this??? This near confession? “I wish you would look at me like that?”#If I was Remy...well yeah I probably would also just lay in bed. Awake. Pondering and internally exploding.#But ough...the agony...his heart had settled on loving this man from afar and now...now he wonders. If it doesn't have to be so.#The boys are fighting (internally and with themselves).#If you haven't red Tigers yet but are reading this: What else must I do to convince you? Draw more men's tits?#God! If I must [I shake my head at an empty audience] I can't believe I'm being forced to do this!
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#personal#meme#the treachery of images#rene magritte#this is not a pipe#id in alt text#ceci n'est pas une pipe#now that's what I call music#had to make this#just had to#ETA: the bottom right corner looked empty#so I added magritte's signature#I think it balances it out
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I'm back with the pretty boys facing each other
#Because i made that james for hair purposes and then matt asked for a matchijg reg#So here we are#hp#marauders#james potter#james potter fanart#marauders fanart#marauders era#jegulus#jegulus fanart#Mine#My art#*#Regulus black#Regulus black fanart#I mentioned it on twitter but i find it so funny how in neither of these reg manages to look james in the eye#The first reg was never supposed to have a companion piece and he was just daydreaming into empty space#So now it looks like he looks slightly above james#And this one might be the companion piece but i simply fucked up so now hes just kinda staring at james lips#Reg is just too autistic to be able to hold eye contact
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Jason is suffering from pit rage as he usually does, but it's not due to the rancid demon goo called the Lazarus Pit.
It's actually due to the fact his souls been physically split from his body for a long while now, and the other half of him has the missing core that he should've received upon coming back to life.
All the pit rage did was take up the space his core was supposed to use to keep him from collapsing back into the dead. In other words, he's running off of magical anger to keep his zombie body alive at all.
The only reason he even knows this is because one of the usual street rats in Crime Alley, a 11 year old girl named Dani, took one curious and long look at him as Red Hood before asking him "where's the rest of ya?"
#dc x dp crossover#dp x dc#dp x dc crossover#dc x dp#DPxDC#dp x dc prompt#essentially jason is a LITERAL zombie#his soul turned into a literal ghost and dipped#in reality its running around the batcave bc its attatched to his old robin costume#dani is just confused bc jason looks so EMPTY
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lu guang’s bridon arc fit means everything to me
#link click#lu guang#cheng xiaoshi#shiguang dailiren#yingdu#bridon arc#my art#not only is it cute but it’s THE BOYFRIEND SHIRT#I like to believe the entire outfit belongs to cxs and lg is so whipped he wears it the whole time#on their homoerotic bizarre adventure in fictional London#just findihed rewatching the bridon arc in end dub now my life feels empty I need need more shiguang..#I love the bridon arc for giving Lu guang so much more depth and personality#I love him 394859358t935 times more now#thought the first doodle looked too sad on its own so I drew a light hearted one after ur welcome#they would be the type to fly across the world and and STILL drink boba tea
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Yearning from the nothing dimension [rambling in tags ^^]
#i really couldn't make a version with a bunch of eyes that i was happy with on the bottom part#and then i realized thats fine and not everthing is going to look cool and awsome all the time. kinda emphasizes the space though.#anywho do you ever think about how lonely it must be in the tree or dark side of the moon. like all you can do is watch and wait#imagine falling in love with someone you can only see glimpses of#someone who you just found your mind wandering closer and closer to untill you realize just how happy they make you and how they make#the vast emptiness of a prison feel because your so far from someone whom doesn't even know you exist#Anyway!! had some thoughts about sm I'll probably draw more laterrrrr bc I just cant draw today ^“^#cookie run kingdom x reader#shadow milk x reader#shadow milk cookie x reader#i hope my rambling made sence to someone. im not very good at articulating myself
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I love the pale garden and how it's like a parallel to dark forests. I love how the two divert expectations.
Dark forests, despite their name, are saturated and full of life. Even compared to regular forests, there's a lot more biodiversity than many of the "basic" biomes. There's three whole different trees found there, giant mushrooms, and plenty of flowers. They're one of the biomes capable of spawning a lush cave underneath it. It has its dangers just like any other overworld biome, obviously, but it's nothing overly more than anywhere else. Traversing it can be tricky sometimes and illagers may take residence in the biome's woodland mansions, but it's ultimately a very colorful and lively environment.
Opposing it is the new pale garden. Usually white and light colors are seen as pristine and good, but the pale garden takes it the opposite direction and goes right into uncanny valley territory. It has none of the color of dark forests, none of the biodiversity, none of the liveliness. It has trees and moss that look familiar, but something is off. It has a signature mob, but even the creaking is just a puppet of the trees, not really sentient, not really even plotting against anything. There's "life", but, once again, it's wrong.
I think the pale garden is a wonderful addition to Minecraft's world building as it is, but the deliberate parallel to dark forests? Delicious.
#mineblr#minecraft live#minecraft live spoilers#<<(just in case!)#I've seen some people saying the pale garden is lazy or too modded looking but there honestly looks like so much thought went into it#Reblogged a post before this where the person mentioned how it almost feels like a callback to the emptiness of early versions of the game#Which I think is a wonderful observation because it does encapsulate that stillness that's not quite foreboding but still very noticeable#Another parallel to be found could be between the pale garden and the deep dark#Which could be a whole post on its own lmao#But there's so much depth and parallels in this drop that are relatively easy to overlook at first but once noticed are so intriguing imo#Lore enthusiasts are eating GOOD#graee yaps#minecraft
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i had a dream a while back that maruki's palace was a gorgeous grand cathedral (though dilapidated, abandoned, and overgrown) kinda like this. also in the dream i was goro akechi idk what that's saying abt my subconscious
#this is really messy bc i didnt want to look at it any longer and i was just throwign a bunch of refs and perspective together like HKJSDFHS#but the vibes are there... in my dream it was VERY big like huuuge empty echo-y hallways so not really Cramped like this#and it was more like white marble polished but yknow. vibes#also i didnt remember that well after i woke up so frown.#also i just extrapolated that i was akechi bc i was running after akira and sumire throughout the dream#though i just felt like me so i could have been me but. idk. who knows#cele draws#royal trio#persona 5 royal#shuakesumi#akira kurusu#goro akechi#sumire yoshizawa
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In the middle of exams so here are just some higher quality versions of my last sketches!
(There will be no context for Menelaus dressed as a seal and Helen doing drugs. If you know, you know.)
#the odyssey 1997#the odyssey#Telemachus#Penelope#Odysseus#Nausicaa#Menelaus#Helen#Peisistratus#he's here too but I think I forgot to tag him last time...#Athena#yes her spear has an olive tree branch handle and her armor is fashioned to look like feathers#(side note I have silver and bronze armor designs for her too but I love how the gold looks here)#(look forward to a more detailed artwork of her (in a certain Odyssey scene) in the future!)#anyway I recently got my hands on a physical copy of emily wilson's translation of the odyssey!#it was the last copy at my local book store and my library doesn't have a copy#it was a miracle that I managed to get the iliad since apparently a professor at my uni keeps forgetting to return the copy#(on the flip side its fun to see what he annotated and I'm thinking I might take his course once it's empty enough)#anyway I'll have to wait on (re)reading the odyssey#because 1) i gotta focus on exams#2) I want to finish the iliad before the return date (im on book 17 and everyone is such a vibe)#3) I have so many wips I want to finish too
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bodyswap au but a bit of a sad take oops, pt3
pt2 here
#aventio#ratiorine#aventurine#honkai fanart#hsr fanart#dr ratio#hsr aventurine#honkai starrail#riddle doodle#bodyswap au#added cn translation cause i wanted to post on pixiv#real life would not be like this but in anime/manga terms#its always said that the eyes shows EVERYTHING about a person and im so into the idea#hsr is an anime game so i use anime terms (gets wacked)#aven “maybe that's how normal i'll look if i didn't go through shit”#ratio “this is how empty i will look if i did suceed in chasing nous”#anyway thats just headcanon idk if thats how they actually think about each other#next part will be comedy once again but i just gotta finish the other wip angsts i have on my backlog ahahahahahahahahaa sorry
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gongyi xiao got covered up big time by my watermark, so here they all are...luo binghe's wives
#svsss#originally mbj got covered up#but i liked his portrait the best lol#realized i was way too subtle with this mv so my thought process for this frame is:#it's a reaction to bingge's “i think that i like you”#it's a line he uses to everyone he finds beneficial#gyx and mbj got goosebumps bc they know bingge isn't sincere about it#bingge's fake smiles are very much deliberately drawn that way#there are many back shots of him hiding his expression to emphasize the emptiness/loneliness#his real emotions are only shown when no one's looking at him directly#this mv is more so my own interpretation and so not as straightforward as ikanaide haha#anyways im already on a tangent talking about him when he's not even in this frame
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Wild Kratts fan art ? Yeah.
(I pay bills…)
Anyway the idea of the bros …scaring some choice members of government into making good decisions for the Earth is something my brain needs to imagine in my head to keep me jovial these days. Also, I love isopods!! And you should too!!
#fanart#art#artists on tumblr#wild kratts#chris kratt#martin kratt#jimmy z#jimmy#wild kratts fanart#I love a good educational children’s show because they’re so non-emotionally devastating#unlike reality#wk koki#koki#aviva corcovado#wild kratts aviva#the kratt brothers#also Chris looking head empty on the colored piece was not my intention but I thought it was funny so#oshintart
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i would like to discuss the coffee situation in the lighthouse.
this is the apparent coffee station in the kitchen. little coffee maker, a couple of unlabeled bottles of additives (i assume), and a bunch of cups including these cute little decorated ones that scream ren faire souvenir
oh and also: two giant open baskets of coffee beans underneath the table. (and a sack of Unidentifiable Brown, but let's ignore that for now because i couldn't get any good pictures of it. it's not the same texture, anyway, so i can't confidently say it is More Coffee.)
that's a lot of coffee beans. that is A Lot Of Coffee Beans for eight people, even if they make 3-4 pots a day. at least one of those pots is for lucanis insomnia purposes, a few cups are for neve to boil into a cognitohazard, and the rest of the team might have a cup or two in the morning, but i don't know enough of their coffee habits to say for certain. 3-4 pots is a generous estimate. so what do they have over 20 pounds of coffee beans for? are they using all of those before they go stale in an open basket? lucanis is a coffee snob, i refuse to believe he's buying all of that if he doesn't think they'll use it while it's still fresh.
But okay. benefit of the doubt here. maybe they've got some stay-fresh ziploc magic on it, and that's a month's supply for a greater amount of coffee per day than my estimates.
but wait. in the pantry. what's that?
oh my god it's an even bigger basket of coffee beans. what are you doing with 50 pounds of coffee beans. you are NOT using all that, this is more coffee than a party of 8 could even try to consume before it went stale in, again, an OPEN CONTAINER. i don't even want to consider whether those sacks next to it might have more, there's no way they could possibly have...
two more. giant baskets. of coffee beans.
there are more baskets of coffee beans in the lighthouse than vegetables. the lighthouse is constantly out of onions because the guy in charge of the shopping spends half the grocery budget on coffee beans. lucanis drinks 6 pots a day and his blood-to-caffeine ratio is 50-50. no wonder spite can smell colors.
#dragon age the veilguard#veilguard spoilers#lucanis dellamorte#not tagging the others just bc i don't want to clog tags with stuff that barely relates to them.#i'm also extremely aware that this might just be an unfortunate oversight of the set dressing.#like they only had so many assets and baskets full of stuff look better than all those empty vases and nondescript sacks on the shelves#but the implications are hilarious#i saw that big basket next to lucanis first and went 'oh my god that's so much'.#then i saw the two baskets on the shelf and went 'oh my god that's so much'#and then i went out and looked at the coffee station again and. yeah.#there are twenty eight coffee cups on the coffee station. there are Eleven in the pantry. Twelve if lucanis is drinking More Coffee in ther#i'm not lying about the vegetables btw. there's one crate of corn and one crate of squash. and five baskets of coffee.
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i don't want to be left out, so i come here too sometimes.
#lcokwood and co#lockwood & co#anthony lockwood#lucy carlyle#locklyle#the empty grave#ONE OF MY FAVORITE SCENES#we just learn so much about lockwood from such a brief scene and it really sticks with me#it's actually very nice how open he is about his feelings and like. his depression and stuff. despite not trying to say it out loud.#although poor Lucy thought she was going on a date and then got hit with that heavy ass philosophical monologue from her crush#lockwood goes. 'no there's no point in life so i'll just keep on fighting till it ends' and lucy's just left standing there in SHOCK#gagged even#ah this took me SO long but i was really really enjoying rendering this piece#ahh i envisioned a really green palette#though the cemetary doesn't look *entirely* how i pictured it i'm happy w/ this result.
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You remove cathy and suddenly every single heathcliffs look braindead
#im laughing so hard why is he looks so space out#no thoughts head empty#no cathy head empty#project moon#limbus company#limbus spoilers#limbus walpurigs night#limbus heathcliff
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I can’t stop being upset about Veilguard’s writing, and apparently the only way I can get it out of my thoughts is to put it down in words, so here we go…
I’m frustrated, I’m upset, and the longer I think about the way this game was written, the more problems present themselves… and I bloody hate that. It feels like a first draft writing effort, and every time I’m reminded that this game was in development for so many years, I cannot fathom this being the end result. Dragon Age 2 had 16 months of development, and it feels more cohesive and put together writing-wise. I can see the years of polish in the visuals, but the spectacle of the game doesn’t blind me to all the problems in the writing.
Naturally, these are personal opinions, I am genuinely thrilled for people who have played the game and enjoyed it – I wish I could be there enjoying it with you – but clearly these things get under my skin more and spoil the experience for me when they aren’t problems for you. And I also acknowledge there are genuine good parts of the game which I enjoy, but those moments aren’t enough to overshadow the negative experiences that irk me.
And because this post has apparently gotten away from me… I’m gonna put some headings to summarise the problems I’m having, because otherwise this is just a massive rant with no structure.
Show me things, stop just telling it to me.
So much of the game feels like writer’s notes where they put “what the player should take away from this scene” and instead of being creative with how they do that, they just say it verbatim. My immersion in this game was being broken by the game reminding me it’s a video game – which yes, I know it is, but I want to be invested in this world and feel like I’m part of it.
Varric and the game’s own pop-up system is the main problem that’s consistent through the whole game – constantly dropping narration or mission summary where they have zero problem dropping exposition on us and/or spoiling future content. Forget letting me explore these things and reach my own conclusions, the game is going to make sure I know exactly the interpretation I’m meant to have for every moment.
And it’s so damn frequent, I feel like they don’t think I’m paying attention and therefore need to constantly poke me with reminders instead of trusting me to reach my own conclusions. Do they not trust me to have an attention span long enough to go on a walk with Davrin without reminding me at the end of the walk that I did that?
To add to that problem, I absolutely hate how the writing just has people know things – they shouldn’t know this, they shouldn’t be talking to us about this, all evidence points to them not being able to know or be ok discussing this, but for some reason they do.
The Veil Jumpers suddenly just know how to translate and interact with ancient elven artifacts, ignore how the Dalish have been trying to do that since the fall of the Dales (and realistically, even before that) and their efforts over those hundreds of years were a scrap, a pittance of what could be known. But I guess the Veil Jumpers are just better than those hundreds of years in the few years they’ve been active.
Oh, and the scary reputation of the Dalish is just gone? These people just go to the elves they have deemed “savages” because they simply know these ones have good intentions? This world has been established as very untrusting of the intentions of other groups, but that’s simply gone now for this one – I wish I was shown how this started in some way instead of just being told it’s chill now.
And don’t get me started on Strife and Irelin and their seemingly endless knowledge that they shouldn’t have. I read the comics, I get that they’d probably know about the Dreadwolf and have a vested interest in learning more once that particular bit of information was revealed to them – but they somehow also just know about the mask Cyrian is wearing? They know it will influence him but not control his will? Why do you know this with no doubt whatsoever?
Why can’t these things just be presented as theories? Or give us something to find and reference where that information comes from? I want to learn things without just having characters tell me things they know.
And overall, I hate how this game decides to just exposition dump information on us, then we sit around and talk about the exposition dump – it’s overwhelming in magnitude. It feels like such a passive way to have us engage with everything, and this is supposed to be an interactive experience. Instead of being force-fed exposition in big chunks, drip feed details, let us put the puzzle together, let us gather and discuss what we learn with multiple interpretations like the RPG this is meant to be.
And this exposition problem also ruins the stakes in the game for me. Personal interpretation, probably, but the stakes in this game feel artificially inflated to me via having characters constantly tell Rook they are going up against the biggest threat ever. We bring in past heroes of the series to reiterate that, how they think we’re up against worse things than they faced… and I don’t feel that. Telling me constantly how hopeless things are, but every obstacle ends up being overcome relatively easily and without great losses… no, I don’t feel the stakes are real.
Oh, and hearing the talk of how all of Thedas is in trouble, there is so much destruction and only Rook can save them… why don’t you find a way to show me that? Because I’m not feeling that, I’m not seeing it, and I’m starting to think the Inquisitor is making stuff up so Rook doesn’t ask them to get involved again when they’re so busy.
This is a lore problem in the series…
Plot holes and wonky lore can happen, it’s not surprising… especially when there are three games prior to this as well as several books, comics, and other branches of the universe. There have been inconsistencies since the start, and a lot of it doesn’t matter – I don’t care if the second moon is forgotten about, the moon not being there isn’t going to make a problem with the way the story is told since that moon is never something elaborated upon in the plot.
This game though… it has problem that are both related to information in this game not being consistent with previous games, and information within its own contained plot contradicting itself.
I’m not going to beat the dead horse of “this isn’t how the previous games did it/explained it”, people who played the previous games are aware, I don’t see a point of elaborating in detail all the instances of this. Just take some dot points of the one’s I noticed:
The Crows are a horrifying organisation that are suddenly presented wholesome
The Qun offering to rehabilitate Karash is horrifying and it’s presented wholesome
Slaves are meant to be everywhere in Tevinter, but we don’t see that
Racism is supposed to be rampant in Tevinter (and other nations, but particularly here for any non-human), and we also don’t see that
Handling pure lyrium is fine now (unless you’re Harding)
Adult Dalish without vallaslin (Elgar’nan’s captives)
Fenharel’s agents are just gone now – as are all signs of mass elven exodus from cities
Solas’ opinion on blood magic is suddenly negative instead of neutral
Spirits dying is given the same weight as people dying
Flemeth…….just everything about Flemeth and Morrigan
Re-write of the after credits scene in Inquisition to recontextualise the Flemeth and Solas interaction
Isabela’s attitude towards Shathann sending Taash away without their knowledge (the comics make me doubt she’d be cool with this)
Non-Dalish elves knowing things about ancient elves and elven language
Blight sickness and how darkspawn are “born” (some leeway for this one since the blight is overall just different in this one, but it does feel less interesting this way)
Morrigan naming the Crossroads in lieu of the true name being lost to time, but everyone uses the term now
Crossroads looking different through elven eyes
You can’t just make people be magic/not magic (me side-eyeing Illario and his random ability to do magic now)
This is a contained problem in this game…
What troubles me more is the inconsistencies within the same game… that isn’t just deciding “this is how it works now in this iteration”, this is a problem that they wrote into existing, then either didn’t notice or didn’t resolve appropriately. And granted, some of these things aren’t inherently plot holes, but when you put certain aspects under inspection, it doesn’t make things look good.
For starters… I have to talk about Varric. Or more accurately, not-Varric.
I’m under the impression that not-Varric is simply Rook’s memory of Varric being projected for them. I personally don’t think there’s some extra level of Solas interference in what Rook is seeing moment to moment… and I feel the need to state that because Rook’s memory cannot conjure up information that Rook doesn’t know.
So why does not-Varric point out that the ritual dagger is the dagger from DA2?
Rook could not recognise it, there is absolutely no reason for Rook to even theorise that – so not-Varric should not be able to impart this knowledge to Rook. And what makes this worse for me, aside from being an impossible situation as the plot presents it, is that this observation doesn’t matter in the slightest. They put this backstory to the McGuffin Dagger and I don’t know why since all it does is create a plot hole. The only purpose I can see for this moment existing at all is to bolster the illusion that not-Varric is real and trying to help with the cause in whatever way possible.
Then there are other issues with Varric not being alive which makes other character’s lack of talking about him feel awful. Like, it’s not natural the way people avoid mentioning him when it would be very appropriate to do so – and I understand that to an extent, the game’s gotta game – they want to surprise us and therefore the characters aren’t going to blatantly give the surprise away early. But the Inquisitor doesn’t ask after him at all? Doesn’t mention how Kirkwall is coping now that the viscount is dead? Dorian doesn’t say anything after learning Varric found Solas in his city and then died? Isabela has nothing to say about Varric until after the illusion is broken for Rook?
It makes it feel like Varric’s friends (aside from Harding, the only person who seems to actively mourn him at the start of the game) don’t give two shits that he’s gone.
That’s not even accounting for how characters don’t bother to check in with Rook who is constantly talking with the companions about their various issues of mourning, hearing voices or apparitions, and just checking in with them overall – but none of that is seemingly reciprocated.
Frankly, this makes me feel awful. I feel awful for Varric being seen as so disposable that his friends don’t mention him or his absence. I feel awful for Rook who is apparently not worth the direct effort that they offer others.
And I try to think of how a new player to this series would feel about all of this – because Varric was just some guy who walked us through a tutorial in this game. Most of our time with him is fake, any connection I saw form between Rook and Varric in this game isn’t real – but then Rook mourns Varric more than he mourns the companions we have spent most of the game with.
I don’t like it.
And I don’t like the utilisation of returning characters. Morrigan, or as she’s utilised in this game deus-ex-Morrigan, has a new view of Flemeth and therefore she will take on Mythal’s soul fragment so she can again swoop in and save the day by handing us the means to get a reconciliation type ending… it couldn’t be something that characters in this game figure out, just have a returning character provide us with the magic solution. Also ignore how the whole reason Morrigan was afraid of her mother in the DAO and DAI was that her body would get taken over by her spirit… but I guess that doesn’t happen now. We can just create new rules for this iteration because it’s easier to tell the story this way.
Solas is also just… I’m so upset by what was done with him. He was a character in DAI who told half-truths or lied by omission, leaving others to assume false information without him actually saying it – it was never just blatant lies to take advantage of others. And his motivations were about restoration of something he felt he had robbed the world, it was about righting what he viewed as a mistake which lead to such a cascade of problems that he needed to somehow rectify it. Whether you agree with his point of view or his desires doesn’t matter, his principles remain the same in terms of what motivates him.
Then this game happens and he’s just a liar constantly, and not even a clever one if you can apparently just trick him up with a “woopsie, this isn’t the real dagger”, and he also apparently has no insight into the idea that Rook would anticipate that.
They make him act like the worst interpretation someone could have of him, the thing he actively was trying to tell us was a false interpretation in DAI and the comics. But history was written and remembered by those who experienced the negative outcomes of his choices, and they remembered that as the greatest evil in comparison to what else could have been. But apparently in this game, that’s the truth now. His motivation is about his desires and he cares nothing for the people who has hurt or will be hurt. But it’s ok, because just as easily as his motivation changed between DAI and Veilguard, it will be changed again at end game if you listen to deus-ex-Morrigan.
Then there are smaller things, but things that really would have been caught if someone was just paying a little bit of attention…
Like Harding and Emmrich going camping in Fereldan… which if we’re to believe the things the Inquisitor was saying about Southern Thedas, I don’t think you’re going to have a fun trip. But I’m glad they’re able to find some time for a vacation while the refugees are getting blighted all over.
Or Rook actively saying “I should talk to Varric” directly in front of characters in the lead up to end-game, and those characters choosing to completely ignore that.
Or in Neve’s companion story, Aelia deciding to interrogate the witness to the red lyrium deal right next to where it happened. She didn’t need to be in the area, she was puppetting the smuggler, and she clearly has insight into what the person is seeing and doing while puppetting them. So I guess she’s just there so we can figure out she was involved.
Or the game telling us that Anaris need Cyrian to perform rituals for him since Anaris doesn’t have a physical body to do them himself… except he apparently doesn’t because he can kill Cyrian when he disobeys. I still would like to know if Cyrian ever died originally, by the way, and if so how he’s back and seemingly normal – this game likes to answer big lore questions like it’s nothing, but they just gloss over details like this.
Or how in Emmrich’s missions, Manfred’s spirit dies and can just be brought back to life… so I guess spirits dying means nothing if they can be brought back with their memory and personality intact. So that Solas flashback where we were supposed to be appalled that spirits died? Apparently there was nothing lost there, someone just needs to revive them and they can carry on as normal.
Or how the rewrite of DAI’s ending cutscene implies that Solas killed Flemeth/Mythal… before he had the power to do so since the whole reason he has been able to do anything in this game is because he absorbed her amassed power. So Flemeth/Mythal would have to let her power go willingly since Solas should not be able to forcibly take it, but clearly, she didn’t since the dialogue we’re given is her being reluctant. Solas apparently has the power he needs to do things when the plot demands it, but also no power when the plot demands it (aka, when Rook needs to prove they’re better than him).
Or the crew making a fake Ritual dagger near end game. For no reason whatsoever. They just decided to do that knowing it would only be a prop, but they had no plans that even involved a prop at that point – so they just did this because the plot told them they had to.
And speaking of that Ritual dagger… all the old elves want that dagger for one reason of another, but they never seem to try to get it when they can, or they don’t seem too concerned when it’s not in their grip anymore. Solas doesn’t try to hold onto it after Varric gets stabbed. Elgar’nan doesn’t try to pick it up after it kills Ghilan’nain, in spite of him knowing it’s the one thing that can kill him… nope, just leave it there and peace out.
Or my personal most hated thing – Isseya and her stupid motivation making no sense.
I cannot fathom the logic of having Isseya, a warden who was forced to blight griffons, who came to resent this order as she watched the griffons go mad, made it her mission to safeguard a clutch of eggs, takes the blight from the eggs into herself while using magic to put the eggs into status, then goes off to her calling which doesn’t actually end in her death… and somehow, 400 years later, she’s decided that since those eggs have hatched and the griffons are healthy and unblighted, the thing she wanted, but they’re in the hands of wardens which she doesn’t really like, so now she’s gonna go get those griffons to blight them.
Literally doing the thing that made her so mad at the wardens. Because she wants to save the griffons from the wardens and their cruelty… by repeating it… I just… this is nonsense.
If she’s capable of articulating that she’s mad at the wardens for their cruelty to the griffons, then she shouldn’t be repeating it thinking she’s saving the griffons. If she was just keeping the griffons captive to keep them away from the wardens, then I could buy that, but adding the element of her wanting to blight them just makes this nonsensical.
Oh and never talk the First Warden down – it will make the final scenes with Isseya even worse if he tells you about the feather from her griffon and show it to her. Because I don’t even think Isseya dies in that variant of the cutscene, she just says sorry and rolls on the floor while I guess Rook and Davrin let the griffons out…
Who is Rook?
Usually, in a game like this, choices are what make us feel like an active participant in the world. It helps us build up our own character and determine how/why they behave the way they do, and also how the world around them is shaped by the consequences of those moments.
But this game feels so stripped of choice, especially choice which is any way related to morality or priorities that aren’t standard ‘Hero traits’. Rook will always do the right thing, they can’t be motivated by personal desires, excitement, monetary gain, fame, etc…. and when Rook is forced to make a choice, there is no option which would be looked at as unreasonable by companions. They might give us an approval/disapproval pop up, but it never really feels like Rook is capable of being incompatible with anyone, they will always be seen as justified in companion’s eyes. And to me, this makes Rook as the game presents them incredibly bland.
Most of Rook’s unique characterisation happens in the character creator – the game gives us minimal chances to expand or form a personality for Rook that is significantly different from any other person who plays the game. We do the heavy lifting here, we transpose qualities on Rook because the game won’t give us meaningful opportunities to do that.
And not only do I feel like the game lacks choices that would help us define Rook, it lacks decisions that make me feel like I’m having any impact on the world overall. I can defend Minrathous or I can defend Treviso… this is the one choice we make which seems to actually shape the world we play in.
And it doesn’t even come up as something Rook can regret in the sequence about regrets… Rook apparently is faced with only regrets that are the result of other people’s decisions to volunteer to do something. But the one thing where Rook actually has to actively choose something, something they are actually responsible for the suffering on the side they don’t defend… that isn’t something they can regret.
What the hell is that supposed to mean? Surely, if Rook should regret anything it should be the thing they feel direct responsibility for, no? But Rook doesn’t. Because Rook doesn’t regret anything they do, because they aren’t written with choices that they can regret since they aren’t seen as responsible for negative outcomes.
Honestly, that sequence might as well have been about mourning or sadness rather than regret, because Rook has to be upset at the loss of companions, we don’t get to influence that. But Rook isn’t regretful – that’s how they get out – but I can’t help but wonder why they didn’t then make us able to actively regret the legitimate choices we make, rather than feeling regret for our companions deciding to risk themselves.
Rook feels like an outside observer to everything that happens around them. They are the mediator, the sounding board, the magic-8-ball for decision making when companions need a push because they’re stuck. Sure, they do things, but for an RPG the way they go about things feels so linear.
And on another note… why is Rook seen as important? They start championing Varric’s cause in his absence, they want to stop the veil coming down and that starts with stopping Solas, then stopping Elgar’nan and Ghilan’nain. But to the outside observer, Rook is just some guy who says they are on an important missions, and they really need to speak with all these important leaders of factions – just trust them, I’m sure the First Warden is happy to make time for a meeting. And also the First Talon of the Crows, I’m sure they are fine with just some foreign person saying they need to meet your leader.
What I’m trying to get at is that Rook has no title, your group isn’t given any proper title or status which these people can look at and assume Rook is being truthful, trustworthy, or even worth their time. No one has any reason to hear Rook out, but in this game, they either just do, or they don’t and it’s because they’re actually a bad guy.
But Rook is no one special. They realistically shouldn’t be trusted like they are, they should absolutely be struggling to be taken seriously by others but it’s portrayed as unfair when that does happen. But they’re the protagonist, and it’s like everyone in the world simply knows that. I want Rook to struggle, I want them to grow and prove themselves, but it feels like we skip passed that to get straight to the fantasy of being in charge and considered fit for that role.
Pacing and feeling like something was missing…
The start and ending throw a lot at us and expect us to keep on running – but then the middle portion of the game suffers due to the companions putting a stop sign on the plot so you can do their companion quests. And they aren’t shy about telling you “you need to stop and do our quests or we’ll be distracted at end game”… and again, thank you game for explaining game mechanics to me.
I was going to complete character quests, because if I care about the characters of course I’m going to do that. Having to actually pause the plot and have the characters explain to you that you have to care… I don’t know how to explain this, but it immediately took me out of the fragile immersion I was trying to get into. It makes me upset with the companions for reasons I can’t put into words. Maybe it’s because in one fell swoop it made me see them as checklists to be completed instead of people I wanted to know? I’m not sure, if someone had a similar reaction to this moment and has a better explanation, I would love to be enlightened on what it is that makes me so uncomfortable about this.
But I digress, the problem here is that the plot grinds to a halt. We stop doing things which feel like we’re advancing our plan of stopping the big baddies, we just kind of patter around and make sure our companions feel ok. And most of those missions to help our companions aren’t connected to the enemy we’re facing… Aelia, Anaris, Hezenkoss, Illario, The Dragon King, Isseya – they aren’t agents of the big baddies, they are just enemies that pop up at the same time as the big baddies are around, and are therefore making the situation worse.
So yes, we’re still doing stuff, but it feels like fluff. It feels like a detour while we just hope the world doesn’t burn while we stop to go on another picnic.
This is something that happens in a lot of games, the urgency isn’t real because you can stop progressing plot to go for a long walk if you want to – but in none of the other games did it feel so blatant to me. I still felt like most of the little tasks in the interim of plot advancement were at least advancing the cause in little ways… I don’t feel that with a lot of the things that happen in the middle of the game. It just becomes about companion missions; the bad guys will wait until we sort that out, the blight will stop advancing so we can have family dinners and go for walks.
And I really don’t know how to explain this, but it feels like something is missing in how the story progresses. Like extra things were meant to be happening and they are just not there. Maybe this is another part of how the game often just tells me things that happen in scene transitions, or it’s me really wishing there were more actual plot advancing missions in the middle of the game.
This problem I think also is most evident in the romances. Veilguard seems to take its romance pacing more from the Mass Effect games than the previous Dragon Age games – and while it was acceptable in Mass Effect to have very few romance scenes, and predominantly only having one big scene which culminates at end game, but suddenly introducing it in this series makes it feel like a huge downgrade from previous instalments.
It feels like we’re missing things, we’re given banters by companions commenting on the progress of our relationship and our partner can talk about how close they feel to our Rook – we’re given the impression our relationship is strong and established midway through the game. But with how strong the characters talk, it feels like we should have experienced so many more interactions with our partner to substantiate that.
For comparisons sake, in DAI if you enter a romance prior to going to the Winter Palace, you get romantic dialogue with your partner if they’re present, you get a dance, you get to feel like you’re in a relationship as it’s developing into something deeper. You get more interactions as the game goes on, moving from spoken interest, kisses, and intimacy (in most cases). It’s a slow build, and let’s you feel the build up by giving you glimpses of each step as the relationship develops, and then letting you just experience being in the relationship.
This game feels like it gives us the bare minimum in actual content, but has characters talk about how established the relationship is. The heavy lifting is again left to us to interpret all these blank spaces and fill in how this relationship is developing. The problem isn’t inherently with what the game gives us, it's what it doesn’t.
It lets us choose a relationship in the middle of the game, then it doesn’t give us all the progression – rather it gives us the minimal amount of snippets to meet the checklist of “they express interest, they mutually agree to be in a relationship, the relationship is consummated physically”. Sure, we can continue to pick flirt/love based dialogues, but it doesn’t feel nearly as strong as the banters seem to be telling us it is. And over all, we can go a very long time between each progression point.
I love this franchise, and I so desperately wanted to like this instalment… and instead I feel hollow.
#dragon age#dragon age veilguard#dav#dav spoilers#veilguard spoilers#dav critical#veilguard critical#i'm just sad#i don't know how else to articulate it#it looks so pretty but feels so empty#i don't like being negative about things#i'd rather enthusiastically talk about things i love#but i just can't stop ruminating on this
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