#tiny table
Explore tagged Tumblr posts
Text
Calling all Indie TTRPG Makers
Hi! We are always looking for new games to play! We do a rules explanation episode, 3-4 episodes actual play, and then a review episode (and hopefully an interview with the developers). Please email us at [email protected] if you want us to play your game! We hope to hear from you!
#actual play#indie ttrpg#ttrpg#ttrpg podcast#actual play podcast#tabletop rpg#queer ttrpg#let us play your game!!#tiny table
257 notes
·
View notes
Text
"When we were doing that interview with the Eureka developers and they made this allusion to the idea that the best system to run Call of Cthuhlu adventures in is Eureka: Investigative Urban Fantasy, uh, I agree with them now! And that's a bad sign when comparing a game which is seven editions deep into its design versus a game that is still in its public beta. Really, I think the core failure here is Call of Cthuhlu is a game that wants its adventures to be investigations into the supernatural and there is no systemic support for investigating." -@tinytablepodcast
#eureka: investigative urban fantasy#eureka#eureka ttrpg#call of cthulhu#call of cthuhlu ttrpg#indie ttrpg#ttrpg tumblr#ttrpg community#rpg#ttrpg#ttrpgs#ttrpg design#indie ttrpgs#tiny table#actual play podcast#ttrpg podcast#tabletop rpg#actual play#lovecraftian horror#lovecraft
243 notes
·
View notes
Text
Context: My brother and I make an indie TTRPG called The Magical Land of Yeld. Okay, so a few months ago my friend and constant ally and booster Emma Void (who is one of the two producers of our excellent YeldPlay actual play podcast) put me in touch with the people from Tiny Table, who do their own excellent actual play podcast. In the kind of magical way that these things sometimes happen, they were interested in playing and recording a Yeld game. Which I was very excited for! They asked me to write up a basic adventure for them to use, which I did (and which we'll publish later), and then they disappeared for a few months to do their own thing. A few weeks ago we got together again for an interview. The Tiny Table people are very nice and very funny, and had lot of smart questions and insights about our game. Which is rare, you know? If you play TTRPGs, you know that taking on and learning a new game can be a challenge, and it takes awhile to get up to speed. But it was clear that not only did they have a handle on the rules, but also really understood the themes Yeld gets into. We had a great conversation (which they recorded, so you'll be able to hear it soon), but they were quiet about the actual game they had recorded. Nick and I would have to wait to listen to it to find out what they got up to.
And I'm SO excited to find out! I just listened to their first Yeld episode, which is an incredibly concise rules overview by Julian. In less than 20 minutes they explain everything you need to know about Yeld, and I 100% couldn't have said it better myself. Something I noticed in both our interview and our brief conversations is that the entire Tiny Table group is very well put together and has a fantastic audio presence. You can hear this in Julian's rules overview, and it makes me even more excited to hear the first episode of their adventure (which I believe is coming next week)! I'm so excited to listen to them discover Yeld! Listen to Tiny Table here, and make sure to support their Patreon here! You can get the hardcover Yeld rule book and PDF from the Yeld site, IPR or Tabletop Bookshelf. The PDF is also available from DrivethruRPG and Itch.
#actual play#actual play podcast#ttrpg podcast#indie ttrpg#ttrpg community#Tiny Table#Yeld#the magical land of yeld#rpg#rpg podcast
48 notes
·
View notes
Text
Tiny Table Played Broke Wizards!
You almost certainly knew that already - but after all this time, the first episode is out!
I'm beyond excited to finally get to listen to the wonderful cast of @tinytablepodcast argue, debate, and otherwise interlocute their way into some petty cash with this system.
If you would be so kind, please show the folks over at TT some love by giving their Broke Wizards Rules Breakdown a listen, and come back over the next few weeks to hear about their magical misadventures.
21 notes
·
View notes
Text
listening to @tinytablepodcast play daggerheart. i will carry good ol corn on the cob's advice on getting damsels for the rest of my life
"First off, you gotta beg for it. Out in the rain, silk shirt preferable." so fucking true king, thank you for your wisdom
6 notes
·
View notes
Text
This is a dismantled micro table device holder I designed. It's flat shipping concept. You put it together by shelfing the parts together, they hold together by friction. It was sold first time this week. Celebrate with me!




#build it yourself#accesory#micro furniture#sculptural#cyberpunk aesthetic#space#tiny table#scifi aesthetic#futuristic gadgets#desk gadget#alien interior style#goth punk#goth accessories
5 notes
·
View notes
Photo
This reminds me of a certain slightly green raccoon.....
pssst....you should totally listen to his adventures here

i am something of a scientist
#ttrpg#raccoon sky pirates#raccoons#raccoon#indie ttrpgs#indie rpg#ttrpg podcast#actual play podcast#actual play#tabletop rpg#tiny table
32K notes
·
View notes
Text
Help Us Choose Our Next Game!
We received so many wonderful submissions from the indie ttrpg community of games to play next on Tiny Table. We need your help to narrow them down! We will be taking the top 3 games to Patreon for our patrons in the Mini and Micro tier to vote on.
Reactors and Romance: Reactors and Romance is a rules-light RPG about flirting while piloting a giant robot. You only have one stat, and that is your HEAT 🔥. Your HEAT measures how hot your mech's reactor is getting, and how hot of a pilot you are 😉 Will you fight or flirt your way through battle? Can you keep your mech from overheating? What will it be hotshot?
To Infinity...: Inspired by Alien and The Thing, "To Infinity..." is a tabletop social deduction game where up to 4 players and 1 GM need to escape on a spaceship from an alien monster who killed the rest of the crew. What none of the survivors know is that this isn't just a monster, the alien could be any one of them...
Hellborn Descended: Hellborn Descended is an infernal TTRPG set in a modern Hell, inspired by comics and shows such as Hellboy and Helluva Boss. In Hellborn, players take on the role of sinners, demons, and fallen angels, working together as mercenaries to attain wealth, fame, and power, or gloriously die trying. Check out their kickstarter!
Darkest Hour: Darkest Hour is a horror tabletop game inspired by horror movies of all kinds, featuring a group of monster hunters attempting to put a stop to a malicious supernatural entity in a single night. Over the course of six rounds, known as the Hours, the hunters must use their abilities to establish benefits that will aid them even as the haunt grows in strength and the hunters become less effective. As Blackest Night envelops them, the haunt feels insurmountable -- will the hunters find the haunt's true weakness and destroy it for good, or be whittled down until only a Final Girl remains? Featuring six haunts, six locations ripe for the haunting, and six unique hunter archetypes, Darkest Hour is perfect for one-shots for 2-5 players, and can either be run by a GM, or communally without a GM.
Dawn of the Orcs: Dawn of the Orcs is a GMless dark fantasy worldbuilding and roleplaying game. Play the magical technocrats who create the first orcs as living weapons and tell the story of how the Orcs become their own people. It can be played seriously as a fantasy transhumanist Dr. Strangelove, or as a wacky game of Saruman by committee.
The Trains of the Glorious Republic of the People: The Trains of the Glorious Republic of the People is a tabletop RPG where players take on the roles of a train crew in a fictional 1930s totalitarian state. Your mission is simple: get yourselves and your unique train from point A to point B though things are never that easy on the tracks of the Glorious Republic. The game requires only d6s, pen, paper, and, above all, your loyalty to the party.
Paratype: Paratype takes place in the aftermath of an apocalypse where giant bugs have reclaimed the earth. For humans survival is a challenge-one helped by the invention of a device that grants strange new buggy abilities. Paratype is a game about survival, humanity and so, so many bugs.
Broke Wizards: Broke Wizards is a light, silly game about working class sorcery. Play as students of the prestigious Audment's Academy of the Arcane who must go delving for treasure in order to pay tuition. To cast magic, wizards must use items found around their dormitory as makeshift spell ingredients - and then use their real-life argumentative skills to convince the living force of magic that yes, actually, a dirty shot glass is a great ingredient for casting a spell of water breathing, thank you very much.
RiskTaker: RiskTaker is a GM-less system built around players making big moves with big risks. Each sessions revolves around "The Scene," a climactic event like an episode's final battle in a superhero TV show, or the aftermath of a heist gone wrong. Players take turns either doing exposition scenes to give context to The Scene and built character relationships, or Influencing The Scene, which means they take a decisive action and decide how effective that action will be. But watch out - the more impactful your action, the more things can go wrong, and the more likely it is that they will. But what's a good story without a few Risks?
'til it kills us: in ‘til it kills us, you play as a group of young, reckless queer activists fighting to make a difference in the world. you’re angry, and you’re scared, and rightfully so. not to mention, you’re all a little bit fucked up. whether you’re dealing with issues at home, struggling with mental illness, or just learning to stand on your own two feet, life isn’t easy. but you’re also in love with the world, and with each other, so you keep fighting anyway. it’s the only thing you can do. the only problem is your magic. sure, it protects you. sure, it helps you fight. but you can feel it – feeding on the most unpleasant parts of you. and the longer you have this magic, the more you fear by those feelings. you worry it might be powering but you keep fighting. what else is there? remember what you always said: we’re going to keep on fighting ‘til it kills us.
If you submitted a game to us and don't see it on the list, don't fret! We will be hosting many polls like this and your game is still in consideration. If you game is on here and isn't chosen to move on to our next poll, also don't fret! We may add it on to the next poll again.
#indie ttrpgs#indie ttrpg#ttrpg#tabletop rpg#ttrpg podcast#tiny table#reactors and romance#paratype#'til it kills us#RiskTaker#Broke Wizards#Dawn of the Orcs#The Trains of the Glorious Republic of the People#Darkest Hour#to infinity...#hellborn descended
167 notes
·
View notes
Text
The Kickstarter for Eureka: Investigative Urban Fantasy is Live!!
Eureka: Investigative Urban Fantasy is our team’s debut TTRPG, over three years in the making! The campaign will run from April 10th to May 10th!
youtube
How far would you go to learn the truth?
Play amateur detectives caught up in things they barely understand, and explore how the lives of your characters unravel as they push themselves to dig deeper into the unknown!
Tense investigations!
Delve into an investigation-focused mystery and horror system that lets players take initiative and use their characters’ unique strengths to find clues and deduce conclusions themselves. A few bad rolls won’t get the party hopelessly stuck, but at the same time Eureka respects their intellect and lets them take charge of solving the mystery!
Character-driven gameplay!
Stats and abilities are based on who your character is as a person. Freeform character creation allows you to build a totally unique little guy, and have a totally unique gameplay experience with him! This is supported by the backbone of the Composure mechanic. Stress, fear, fatigue, and hunger will wear your investigators down as they trudge deeper into the unknown. Food, sleep, and connections with their fellow investigators are the only way to keep them going!
Secrets inside and out!
Any investigator could be a monster, helping their friends while trying not to reveal their true natures. The party will learn to trust and rely on each other, or explode into a tangled net of drama!
Intense, tactical combat!
Hits are devastating, and misses are unpredictable–firing a gun will always change the situation somehow, for better or for worse!
Now in Technicolor!
Evocative artwork from talented femme-fatales @chaospyromancy and @qsycomplainsalot and the mysterious @theblackwarden paint a gorgeously-realized portrait of a world with shadows lurking in every corner.


Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. We are almost at the end, we just need some financial support to put the finishing touches on it and make the final push to get it ready for official release!
With every stretch goal we meet, the game gets better and better. Tons of beautiful new artwork, new options for gameplay, and even two entirely new playable Monsters could be added to the book, so visit the Kickstarter and secure your copy today!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
#eureka: investigative urban fantasy#ttrpg#rpg#roleplaying#tabletop#eureka#coc#monsters#indie designer#indie#indie games#indiegames#indie game#ttrpg design#ttrpg tumblr#ttrpg art#indie ttrpg#ttrpg community#ttrpgs#free rpg#fantasy rpg#rpgs#supernatural rpg#tabletop roleplaying#roleplay#critical role#roleplaying games#tabletop role playing game#friends at the table#tiny table
465 notes
·
View notes
Text
Tiny Table has wrapped up their Yeld game, and honestly it was great. I want to talk about it a little. To start with, you should go listen to the whole thing! They did 5 episodes, which includes a rules breakdown, a 3 part adventure and today's post mortem (above). If you're interested in Yeld or want a fun adventure to listen to, check it out! And show them some support by leaving a comments, review or checking out their Patreon!

If you don't know, Yeld is MY game. The Magical Land of Yeld is a TTRPG that I designed with my brother Nick Smith. It is a game about children who discover a magical land on the other side of a secret door, and then get trapped there when the door shuts. It is a game about growing up. Textually, its a game about exploration, team work, tactical combat and character building. Sub-textually its a game about choosing your family, facing the terror of becoming a teenager and discovering who you are (in a queer way). We've seen a lot of people play Yeld since we released the first playtest rules way back in... 2010 (so long ago). I've sat in on so many games. I've read so many recaps and reports. I've sifted through so many forum and discord posts. I've heard more than a few actual play groups take a stab at it. And, of course, I've ran the game for hundreds of people. Not everyone gets Yeld. Tiny Table gets Yeld. They get it so well. Its obvious from the first 10 minutes of the first episode that the group has a handle on playing kids (and a Dog), which is inherently fun and funny. But Yeld also requires you to take playing kids (and a Dog) seriously. Its not a bit. Its not a meme. Its a role that is as important to the setting and premise of the game as being an Elf or Dwarf in D&D (and really, maybe more so). The Tiny Table cast sinks into their role and gets the most out of it. Of course, they're entertaining performers and they put on a great show, but they also flex both the premise of the game and the rules. This adventure is a showcase for Yeld.

Genevieve (played by Holly) is the Rival (I think? I should have kept notes. She feels like a Rival). Energetic. Physical. Looking for adventure. She's a gamer, and wants to get lost in a fantasy world. She's so damn excited to explore Yeld, and recognizes it immediately for exactly what it is. She doesn't want to go home, and gets upset when her friends try to ruin her fun. Later in the Adventure she becomes a Soul Thief, and revels in her ability to launch into combat and sink her daggers into her enemies!

Dolores (played by Skyler) is the Big Sister. She radiates Big Sister energy, worried about her younger brother and much more cautious and realistic about exploring Yeld than her friend. She's not interested in Genevieve's gamer stuff, and doesn't have those video game points of comparison that her friend does. Instead, her approach to Yeld is practical, but still curious! When later her little brother is kidnapped, Dolores puts aside that practicality to try to rush to his rescue. At this point n the adventure Dolores' Brave dice had been reduced to 0, and Skyler does a fantastic job portraying this. Dolores is afraid, but not for herself. She'll throw herself against the horrible monster known as the Dollyhook in order to save her brother. Dolores chooses the Oathbreaker Job in order to protect her friends.

Princess the Dog (played by Neo) is the matronly family caretaker. She sees the kids as her charges, and its her duty to keep them safe and happy. Where the rest of the characters are kids, Princess is an adult. Princess is cautious, patient and indulgent. Her job is to take care of the kids, and she considers herself to be an integral part of the family. When Princess first passes through the door into Yeld and discovers she can talk, she's absolutely delighted! Finally, she can communicate with the kids in her care! Later, when she meets other talking animals in Yeld she's so very disappointed by their lack of care and responsibility. Princess becomes the group's White Mage, but quickly is more interested in summoning other animals than healing the kids! (BTW, all the art here is by Neo. As the person who has done every bit of official Yeld art, seeing someone else do cool Yeld illustrations is always a treat!) I think a big part of what made Tiny Table's adventure so much fun for me is how willing the entire group was to accept the premise of the game, and even revel in it! Dolores is willing to trade her prized possession, her new Jordans, as an offering to a ghost in order to gain the power to save her brother. Skyler becomes the assassin thief of her fantasies and immediately stylizes her look based on Princees Mononoke and Assassin's Creed. When finding that an entire town of children had been left without adults, princess immediately interrogates every animal in the town, demanding to know why they hadn't taken responsibility! Equally, the Tiny Table team had a very solid grasp on the rules (not always common for a first game) and were excited to use them! Dolores was eager to wade into the dangerous Water Hazards in the boss fight, confident that her high strength would allow her to much through. And when the evil ghost called the Dolly Hook tried to gain the initiative, Dolores was ready to point out that her Oathbreaker Oath made her immune to interruptions. Later, she broke that Oath to gain back some of her Core dice, restoring her bravery at the peak of the fight where it really mattered! Neo mentioned that they were worried they might have made a mistake choosing White Mage as Princess's Job, since the Dog didn't have hands to hold a spellbook! But very quickly Princess was casting spells to call Monsters into fights, and Neo described each monster through Princess' perspective. A wiggling Silverfish. A bright white furry Squirrel, eager to shake its but at enormous Howligator it was trying to distract. Holly seized on the lethality of Oathbreaker, charging into fights with a dagger in each hand. She quickly realized that Genevieve's enhanced Brave dice let her streak across the Action Board, and made her nearly impossible to interrupt. I could hear the excitement in her voice as she described how delivering a killing blow to a monster let her Bank and Action, and explained all the cool things she could do with that! Julian is the Game Master, and she brought all of it together. She had asked me to write an outline for them to use, and I put together what I think of as a basic "welcome to Yeld" adventure. Julian brought it to life, elaborating on the parts that felt important to the players and making sure each character had a distinct voice. Both figuratively and literally! Her voices for Rolo the Fairy and the incredibly creepy Dolly Hook were amazing! Julian gave her players plenty of room to explore their characters, but also kept the story going in what ended up being a very tight adventure. As the game's creator, the whole thing was a joy to listen to. I think you'll agree with me that the only real complaint is that we won't be seeing their ongoing Yeld adventures! If you're new to Yeld, I think this is a great introduction. And if you're a Yeld fan already, you'll probably agree with everything I said here. Thank you so much Julian, Neo, Skyler and Holly! I'm glad you had fun in Yeld. - J

Get the Stuff: Listen to Tiny Table's Yeld adventure here. Support Tiny Table on Patreon! Get the hardcover Yeld rule book and PDF from the Yeld site, IPR or Tabletop Bookshelf. The PDF is also available from DrivethruRPG and Itch. Support Yeld on Patreon here.
#Actual Play#Tiny Table#TTRPG#the Magical Land of Yeld#Yeld#ttrpg community#rpg#roleplaying game#rpg podcst
36 notes
·
View notes
Text
shit you'd find in moneypenny's diary i'm SURE
bleeding out in the snow must feel good as hell if you're a detective
20K notes
·
View notes
Text

Cell-pod. Microdesk for cellphone or wallet.
0 notes
Text
WHAT: TINY PARTY AT MY PLACE
WHEN: THE GIANT LEAVES FOR WORK
WHO: YOU!! YOU ARE INVITED. BRING FRIENDS: BORROWERS ENTER FREE, FAIRIES $5 FEE AT THE DOOR. NO GIANTS ALLOWED !!!!
WHERE: THE GIANT’S SOFA, WHERE WE WILL BUILD A GIANT BLANKET FORT AND THEN SET UP A NIGHTCLUB INSIDE
WHY: BECAUSE I WANT A BLANKET FORT NIGHT CLUB
BE THERE OR BE SQUARE!
#g/t#giant tiny#fucking enraptured by the idea of a blanket fort night club#the coffee table can be the outdoor smoking area 🥰
531 notes
·
View notes
Text

The Broad Barrage
Art from our Call of Cthulhu campaign. Do you like butches and cryptic ass women dealing with cosmic horrors and institutions (maybe an even bigger evil...)? You miiiiiight just like this campaign then.
220 notes
·
View notes
Text
And sometimes it's kind of both at the same time #Foriva ....
being a GM is really fun because sometimes you can make your players go through some really traumatic Evangelion bullshit, but other times you can force them to go bowling for no reason
#ttrpg community#indie ttrpgs#eureka ttrpg#eureka: investigative urban fantasy#indie rpgs#tiny table
18K notes
·
View notes
Text
Eureka Rules Breakdown! Episode 1 of an Actual Play of Eureka: Investigative Urban Fantasy by the Tiny Table Podcast!
Episode 1 is out now, and you can listen to it right here!
This is the first ever Actual Play of Eureka: Investigative Urban Fantasy, so we’re super excited, especially since Tiny Table really puts the “Actual” in “Actual Play.” They may edit out a stutter or bad mic read here and there, but you won’t find any prescripting of character arcs or setpiece events, just them, the rulebook, and the module.
This first episode is only about 15 minutes or so and introduces you to a brief rundown of Eureka’s rules and concepts. If you have been wondering what all the fuss is about with Eureka, but don’t feel like you have the time to download the free beta version and give it a read, then this fifteen-minute rules breakdown might be a great place to start!
The next episode, releasing on Tuesday, August 20th, will be the start of the actual Actual Play. Stay tuned for the Tiny Table crew to tackle FORIVA: The Angel Game, an adventure module for Eureka: Investigative Urban Fantasy.
FORIVA: The Angel Game is a 1990's investigation that sinks deep into a pit of dread and intrigue as the investigators step forward into a bizarre psychological horror mystery - one which may leave them unable to recognize themselves on the other side. To seek out the truth, an investigator must use all their wits and all the resources at their disposal - but only they know if they are ready to fall into the unthinkable rabbit hole that awaits. Stranger and stranger the story shall grow - and stranger still, what will grow in those who follow it.
Somewhere, a mother stares wordlessly at her hospitalized son who doesn’t recognize her, and wonders why this is happening to her family. Somewhere, a private detective smiles as his client offers a generous reward for someone–anyone–to blame for what was done to his children. Somewhere, a young girl tears down the advertisements that were covering up the missing poster of her friend.
The year is 1999, and society is equal parts optimistic and apprehensive about the new millennium. Fears of the Y2K bug are circulating, Bill Clinton is still in office, and the popularity of video arcades is on the decline.
A rash of hospitalizations and disappearances has struck in Shreveport, Louisiana, with all of the victims so far being teenagers and children. Each case might at first seem unconnected, save for their close proximity in time to one another sending ripples throughout the community. Local news has been covering the story for days now, capitalizing on the fear and uncertainty of concerned parents, something that might seem like a distant problem to each investigator, until it strikes someone they know….
Having already listened to the whole thing ourselves, we can assure you that listeners who stick with it are in for a real great time! Episodes will be coming out each Tuesday, ending with a post-adventure discussion, and then an interview between the Tiny Table team and the A.N.I.M. team!
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
#ttrpg podcast#actual play podcast#ttrpg community#tabletop rpg#actual play#ttrpg#rpg#roleplaying#tabletop#indie ttrpgs#indie ttrpg#ttrpg design#ttrpg tumblr#ttrpg art#dnd#monster#lovecraft#lovecrafian#queer artist#queer ttrpg#eureka#eureka: investigative urban fantasy#allied forces#tiny table
190 notes
·
View notes