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#s4 tutorial
zeussim · 11 months
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I made a lace tutorial for you allllll!!!!
@sifix hope this is good <3
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awingedllama · 1 year
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thank you for the kind words :) of course i can make a tutorial, it's actually super simple!
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1: Open up Sims 4 Studio and press CTRL+Shift+C, like you would in-game. Type 'object-preview' into the Cheat Console.
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2: Search 'bassinet' and click on the Warehouse on the studio tab. The resources in red are EA's default newborn skin.
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3: Shift+click to select multiple resources - make sure the instance numbers match the ones in the pic above. Then click on 'Batch Export'. Don't change the file name from 'export.binary'.
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4: This is how the images should be named after saving, for reference. (this step is really just an excuse to sneak in a lil pic of my son hamster, heh)
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5: Once you've got your images, close the object previewer. Click on 'Tools' to create an empty package.
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6: Click 'Batch Import' and select the images you've just saved.
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And you've got your default replacement package! Now you can export the images (as .dds to preserve the alpha channel!) and edit them however you like, then re-import them.
The two light grey DST images are the normal maps (just a diaper by default). The pink ones are specular maps (just the eyeball). The greyscale ghost-looking ones are the actual overlay texture.
and if this seems like too much work feel free to just use my replacement .package as a base lol
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1-800-cuupid · 2 years
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How To Remove Seams || Blender Renders
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I wanted to update my seams tutorial! This is not gonna show you how to do a whole render, just how to get rid of the gross seams that come with your sim when you open the .DAE in blender.
I used 2.93 for this but it should be the same in 3.0.
💘 Tutorial below the cut  💘
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Step 1: After you import your dae, it would be a really good idea to separate your sim’s clothing, accessories and other add-ons from their body to avoid any issues. 
In the UV Editor, selected anything your sim might be wearing then mouse over the 3D View-Port and press “P”. Then click “Separate by selection”.
Do this for both the head and feet as well.
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Step 2: Now we want to join the feet to the body. Before we can do that, we have to rename the UV maps. In the Object Data tab, scroll down until you can find the UV Maps box. In there, it should be two maps. Ignore the first half of the name and look at the 2nd half. 
Find the “map-1″ (should be the one at the bottom of the list) and click the minus buttons next to the box. You’ve removed the uv_1. Blender does not need this map.
Find “map-0″ and rename it to “uv_0″
Repeat this for the sim’s feet.
When you’ve done that, right click the feet then shift click the body and while mousing over the 3D View-Port, hold down shift and press “J” to join the feet and body.
They should both take on the same texture map.
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Step 3: We are now going to remove the seams on the sim. 
Make sure you have the body selected and enter Edit Mode. 
*Follow these instructions in this specific order or else you’ll get splits or something else wonky in your sim’s mesh.
Make sure you have your mouse in the 3D View and press space bar. In the search type in “Tris to Quads”. Press enter or click to apply it.
Next, press space again and search for “Merge by Distance”. It does not matter which one you pick, they both do the same thing. Again, press enter or click to apply.
Finally, bring up the search one more time and type in Subdivide. A small box will pop up in the left-hand corner. If not, click the bar with the modifier name in it and it should pop up. 
In that box, you can change how much you want the sim’s body to be subdivided and the smoothness. I normally keep my "Number of Cuts” at 1 and the “Smoothness” at 1.000. 
*When you increase the smoothness, the sim's body will expand a little bit. You might have to use sculpt mode to fit any clothes back. The smoothness setting is optional use.
I don’t touch any of the other settings but feel free to play around and see what they do. 
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Step 4: We now return to the head which is a slightly different process.
Make sure all of the head is selected and bring up search again.
Do “Tris to Quads” then subdivide again.
Done. 
You can also use “Merge by Distance on the head but if you do, the vertices that make up the mouth will get stuck together and if you plan on using poses that have the sim’s mouth open, it’ll look straight out of a horror movie. It also messes up some custom ears (i.e. elf, alien, etc). 
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All done, the sims that were on your sims should be gone now, I hope this helped better than my last tut! 💘
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bnt0 · 1 year
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Viewing Your Giant CAS Closet by ANY Theme/Style
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do you want to be able to switch between viewing your grunge and lolita cc in CAS? maybe you made a fairy and you want to limit their closet to your cottagecore and plant themed cc? or maybe you just really want to track down that specific victorian era dress you downloaded...
i figured out an easy way to view cc in CAS by ANY themes or styles you choose and i wanted to share bc i haven’t heard of anyone else who does this! i have 40gb of CAS cc of all styles and this helps me find the cc i need for any style of sim.
the simple explanation is below the cut and requires a basic understanding of how to change tags for an item in sims4studio, as well as viewing items in CAS by tag. if you don’t know how to do either of these, i am linking an in-depth beginner’s tutorial here and i’m always open for questions :3
ps this doesn’t work for certain categories (skin details, tattoos, body hair, scars)
basically, in sims4studio, instead of tagging individual swatches by their actual color, i use the color tags to sort items based on theme(s). each color corresponds to a theme or style, or even multiple styles.
the colors available in CAS are red, orange, white, black, blue, yellow, pink, brown, green, purple, and gray. i have a sticky note on my computer that lists the colors and the themes/styles i organize by and i actually assign multiple themes to some colors. for example, i color tag space-themed cc as purple, or emo and vampy cc as black and apply to all swatches for that item. in CAS, when i want to view space cc, i check purple and custom content and i can see all my space cc. even better, swatches can be tagged as multiple colors and you can view multiple color categories in CAS at once. the result is a quick and easy customizable CAS closet
some categories you can organize by: historical, goth, y2k, fairy, fantasy, grunge, island, kfashion, basics, lolita, modest, western/cowboy, etc. literally whatever categories help you the most!
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hauntedtrait · 2 years
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how to take screenshots using nvidia geforce experience
first off I wanna apologize for the image quality lol I had to use my phone to take a photo of my computer screen because taking screenshots would disable the GeForce Experience overlay. secondly, I’m gonna shorten it to GXP because I am Lazy.
anyways, here we go, all details under the cut so I don’t clutter anyone’s dashboard.
also I’m gonna assume you know how to pose your sim, use gshade, all that good stuff, cuz that’s not what I’m here for, there are plenty of other tutorials for those, love you tho.
so we wanna start off with pulling up the overlay with Alt + Z, and it’s gonna look like this:
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so these are all the things you can go with GXP, take screenshots, record, etc. the overlay is mostly useful for pulling up the settings bc you can set keyboard shortcuts for other stuff. so that’s what we’re gonna do now, open the settings.
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bam, settings. there’s tons of stuff you can do in here, notably change the shortcuts (I keep the defaults). what I’m gonna show you how to do real quick is change where you save your captures, because it can be a little weird since screenshots are saved in the same place as the recordings (not sure if you can change that, I haven’t found a way to do so).
so just click on recordings, and click the 3 little dots shown below to set it to a different file path if you want to.
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ok, now to actually TAKE the HQ screenshots.
Alt + F2 is the default shortcut for pulling up the “photo mode” overlay, and it’ll look like this, on the side of your screen.
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the settings above will take a normal screenshot with your native resolution, but that’s not what we want, so we’re gonna click on capture > screenshot (as shown above) and select super resolution (as shown below):
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with super resolution enabled, you’ll be able to scale up the image render resolution to either 2x or 4x (maybe you have other options depending on your specs, idk, just know that the higher you go the longer it’s going to take).
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and then bam, just click snap (unless you want to mess with the filters, that’s an option, I find it unnecessary bc I already use gshade but hey, do whatever ur little heart desires)
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once you snippity snap that pic, you’re gonna get a lil load thingy:
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it might take a few seconds (again, depends on your pc specs) and like i said earlier, the higher the resolution, the longer this part is gonna take. ultimately, it is a slightly slower process than using SRWE but it’s one that has less issues, more official support, and you don’t need an external app for it since it comes with your PC and is just an overlay. also it doesn’t crash your game lol.
recording is easier though you just click record (or the keyboard shortcut, default is Alt + F9), click again to stop recording, and bam you’ve got yourself a lil video of whatever you want.
ok love you guys hope you enjoyed this tutorial hope it helps u etc mwah
(OH IF YOU’RE NOT SEEING THE SUPER RES OPTION YOU MIGHT HAVE TO ENABLE NVIDIA ANSEL IN SETTINGS, JUST GO TO PHOTO MODE / GAME FILTER AND CLICK ON. IT’LL LOOK LIKE THIS:)
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kashisun · 1 year
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A simple guide to how i edit everything (in photoshop) 2.0
Step 1: Sharpen faces with sharpen tool
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That is what the sharpen tool looks like
Step 2: Oil paint
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To find this function it’s: filter – stylize – oil paint
Step 3: Smart Sharpen
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To find this it’s filter – sharpen – smart sharpen
I use ratboysims settings for smart sharpen
Step 4: Topaz Clean
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I use the Avonlea super smooth action for this. To find it click action and then supersmooth
Step 5: Sharpen
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To find this it’s filter – sharpen – sharpen
Step 6: 3d action
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I use the 3d action from Poolbrop
Step 7: Sharpen again
To find this it’s filter – sharpen – action
Step 8: Add glow filter action
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I use the glow filter action by intramoon
Step 9: Add noise (skip this step if you are editing a render)
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To find this it’s filter – noise – add noise
You can add noise if you want but i don’t usually add noise to my render edits.
Tadaa!!! And then you’re done!
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ziachisims · 10 months
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Have you ever thought that the black hair colour just wasn't black enough?
If so, I've got an easy solution for you!
DISCLAIMER! I don't mean to be hateful or rude towards anyone. Everyone is free to do as they please with their own content (as long as it complies with EA:s TOS). The original black colour just doesn't fit my taste, that's all. I made this tutorial because I thought that there might be others who share my opinion but who might not know how to change the colour. With that said, I'd like to apologise in advance if this hurts or offends anyone.
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Art by Alex Espino.
The hair shown above was made by Kiara Zurk.
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Let's begin!
You'll need:
- Sims 4 Studio
- A photo editing program (e.g. Photoshop, Photopea, Gimp)
1) Open the hair you want to edit in Sims 4 Studio (double click on the package file).
2) Export the blue-black texture as a PNG and save it somewhere that's easy to access.
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3) Open the PNG you just saved in your editing program of choice. I'll be using Photopea for this tutorial.
4) Add a 'Black & White' adjustment layer.
5) Add a 'Brightness/Contrast' adjustment layer and bring it all the way down to -150 or whatever you prefer.
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6) Optional! You can flatten the image into one layer by right-clicking on any of the layers and then click on 'Flatten Image'. I personally don't bother though.
7) Save as a PNG and import it back into Sims 4 Studio. Save the package file.
That's it! Now you've got yourself a true black hair colour.
Important! If you use a Reshade preset, you need to take into account the way that preset changes colours, lighting etc. in the game. If you use a preset that darkens the colours, the hair colour might look odd if you adjusted the brightness exactly the way I did in this tutorial.
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Now I'll leave you to it. Happy Simming!
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viviandang2206 · 1 year
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could you do a tutorial on how you do the hair mesh?
It will be very long, so I'll put it on a summary.
I paint hair texture and alpha on Photoshop.
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With that texture, I create plane in Maya with that texture. Use fake Smooth, click number "3" it will become plane with smooth.
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Arrange it to sims face model. This will take long time.
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Click number "1" to make it back to original polygons. Smooth it for true this time. Remember to back up the unsmooth plane file.
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Test it in game, to see the form, does it so big with the head..v.v...
Use the lattice to correct the form you want.
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This step may replay lot of times.
When you already have the shape you want, detach it in 3dsmax, from bottom to top, from backside to font side. You can see this post for more details:
Then make the poly details on every plane. Add more details on hair.
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Make the simskin hair on top, based on the original hair to reduce the transparency issues.
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Detach it in 3dsmax again and put it in game, test to done.
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simmillercc · 1 month
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Tutorial for Simplifying Changing Warehouse Info For Multiple Swatches Simplified: Sims 4 Studio
Hi everyone!
I have some exciting news - to me anyway, and I hope for you 😁
I recently had my tutorial approved on the Sims 4 Studio website!
This is for creators who use Sims 4 Studio, and anyone else who may wish to alter existing .package files.
Changing Warehouse Info For Multiple Swatches Simplified | Sims 4 Studio
Intro:
WHY I MADE THIS TUTORIAL
The purpose of this tutorial is to help creators and simmers alike simplify and speed up how to change information in the Warehouse tab in Sims 4 Studio for multiple swatches, especially if you have more than one section that needs adjusting, like Composition Method and Sort Layer for CAS items.
So, let’s say you’ve created an entire package with 15 swatches and have saved your package. Then you realize, OMG I forgot to change something in Warehouse mode and now have to go in and change each swatch separately. (cue dramatic music)
I don’t recommend this for only a few swatches, though, because, while helpful, this is not a one shot process, but it will save time for those packages with several swatches that require fixing/changing in the Warehouse tab.
Changing Warehouse Info For Multiple Swatches Simplified | Sims 4 Studio
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spf-500 · 2 years
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blue-ancolia · 8 months
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Some tricks to paint your animals in CAS
I won't make a tutorial because I wouldn't know where to start and honestly, it's mostly through practice that you'll improve yourself at painting. But here are a few tricks that might help you. 1. Enter the cheat code "cas. clockspeed 2" to almost pause the time in CAS. When the animal is breathing too fast it really makes it more difficult to paint details. 2. When you want to paint small details on your pet's face, click on "edit details", then double click anywhere else to exit the details painting mode without zooming out. You'll have a closer look of what you're doing. 3. Be aware that you can have a much darker black paint by pulling down the slider lower than it is set.
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4. Use pictures as references. Can sound silly, but it isn't just for inspiration, it will really help you to see better where you are supposed to paint the lights. Aaand they are really important since they will give much more landforms, and therefore, realism to your animals. 5. Paint the eyelids and the nose of your pets. Trust me, they will look much more expressive and realistic. 6. You can paint thinner traits with a simple technique. First, you make the trait you want using the colour you want, usually darker than your pet's colour.
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Once you've done your trait the way you want it, select the pet's base colour (white in this exemple) and draw an other trait just next to the first one. It has to be very close to erase some of it but not all.
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Same here:
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7. Make a hairy effect using the fur brushes. Use different ones, set them to to smallest option on the face and more or less bigger on the body, depending on the hair length. Also, you can start with a dark colour and draw lighter above. Pay attention of the orientation of your brushes; respect the hair's direction. 8. Don't hesitate to mess around with different colours and opacity. 9. Use fur brushes with a darker colour to give some shadows and landforms to your animals.
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That's it, I'll update this post if I can think of anything else. I hope some of you will find it useful. Have fun ! ᵔᴥᵔ 
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mossylane · 1 year
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average ubrite photography major with the absolute worst taste in fashion
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yoruqueenofnightsims · 9 months
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How to create visual "custom categories" with the new Sims 4 Studio Batch-Edit
As discovered by @vyxated Sims 4 Studio now supports batch-changing the Display Index number which allows you to easily sort your CC (see post here)
Using that, you can create visual "custom categories" for any existing category to sort your CC into smaller groups that share a thematic.
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━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
Step 1: Creating folders
First you need to sort your CC into whatever categories you want. I am sorting my earrings.
( I use Folder Painter to get colored folders)
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━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
Step 2 (Optional): Creating dividers
I highly recommend you to make some sort of divider for your categories (basically like my TidyCAS).
For that, in S4Studio start out by cloning any basegame CAS item.
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I usually always use the sunscreen facepaint, but it doesn't really matter, you shouldnt use smth with a mesh.
Or you can download this file and place it in Documents\Sims 4 Studio\Mods. It has no texture, is enabled for a lot of things and disabled for random.
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IMPORTANT: For every new divider you want to create, you have to clone the CAS item from S4Studio again. You cannot simply duplicate your divider CC and simply change it.
Save it as the number and name of your category. For me it would start with "00 Studs".
In that file, first import any type of custom thumbnail you want to use to display the category name.
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Then, change the category to whatever category you are working on and enable it for all ages, genders, fashion choices & outfit types you want and disable it for random.
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Now if you want, import an empty texture to get rid off the sunscreen, but since you won't apply that CC, it won't matter.
Download the empty texture here
Make sure to place the dividers OUTSIDE your sorted folders.
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Step 3: Batch processing in S4Studio
Now you want to batch process your folders in S4Studio.
First click on "My CC" and let it load.
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Now right click your first folder and select "Batch Edit - Change CAS Display Index"
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In the next window, press "Run".
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Then, enter whatever number you want to start with. The smaller the number, the higher up the content is. You can go into negatives and the limit is a veeeeeeeeeery high number.
If you just want to sort some normal CC, I recommend starting with 0 simply.
For the next folder I then always go up by 10, so 0-10-20-30-etc.
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Then press "OK".
You will then get a popup with all your changed files (I sorted mine before so it's non lol)
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Note: Keep in mind that it does not sort your CC alphabetically. Apparently it's by last modified date.
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If you have done step 2:
Step 4: Sorting your dividers
Lastly you want to make sure that your dividers show up at the beginning of the custom categories.
Open up your divider in S4Studio again if you closed it.
Click on "Warehouse", select the "CAS Part" and on the right in the "Filter" field search for "display".
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Under "DisplayIndex" you now want to input a number that's before your category.
My category starts at 0, so I will change it to -1. If the category starts with 10, I input 9 and so on.
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"SecondaryDisplayIndex" is swatch order, so it doesn't matter here.
Then just save it.
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And that's it!
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@thefoxburyinstitute
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milkemie · 2 months
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Hi lovely! How are you today? I love your content and have been following on tiktok for a while now and i noticed that you recolored the milk pump for the childbirth mod. I’ve been trying to do so myself for a while now but i’m not sure how to make it a recolor or add an extra swatch to it, I was hoping you would be able to explain how you did that part and make it show up in your game? Thank you so much and have a great day/night lovely! 🤍🤍
hi! i'm doing great thank you for asking ♡ in order to recolor the milk pump like i did here:
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you have to open S4Studio and: 1. unmerge the childbirth mod package & locate the "milk pump" and "milk pump prop" files. then put these 2 files in the S4Studio's Mods folder. 2. open S4Studio again, check override, and then click "object"
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3. make sure you have "custom content" and "show debug items" ON
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now you can find both of the milk pump files & recolor them, they'll be override packages which means you won't have to do this process everytime you update the mod, just make sure you keep those 2 files! you can also keep the initial merged version of the mod, you don't have to keep the one you unmerged!
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disdaidal · 3 months
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Well, I tried at least.
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