#turn-based combat
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Review: Clair Obscur: Expedition 33 (Xbox Series X)
Clair Obscur: Expedition 33 emerges as a standout experience—boldly modern, yet deeply nostalgic. From the moment the game opens with Gustave in a visually stunning and emotionally charged introduction, it’s clear this is more than just another turn-based RPG. The game blends artistic vision, inventive combat mechanics, and dramatic storytelling into one of the most memorable JRPGs in recent…

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#cinematic battles#Clair Obscur#Expedition 33#fantasy RPG#game exploration#game story#JRPG#New Game Plus#parry mechanic#RPG review#turn-based combat#Unreal Engine graphics#video game music#Xbox Series X
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Pspspspsps if Duolingo has broken your heart w/ it's AI bullshit then give Lingo Legends a try, it's a great vocab builder with various language and topic options.
It has a farming sim mode and a card game mode, and I have been Thoroughly Charmed by the characters and story in both. (Helping Gwen turn her farm into a village, and helping Hamish and Aila fight against an invasion of blob-people.)
The free version only gives you a limited amount of energy per day to do various tasks, and if you don't mind going at a more relaxed pace that should be just fine. Otherwise you can get premium for (if I remember correctly) about $10 per month, $20 per 3 months, or buy it outright for like $87ish.
I'm not getting paid to sing their praises but I mayyyy have ulterior motives ;P
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#metaphorrefantazio#jrpg#gaming#shorts#more#metaphor more#metaphor refantazio#metaphor: refantazio#turn-based combat#atlus#refantazio#metaphor atlus game#metaphor refantazio more#meatphor refantazio will#Youtube
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Project 1837 – A Dark Fantasy CRPG
Hi, I’m working on Project 1837, a personal game project inspired by CRPGs like Baldur’s Gate 3, Divinity: Original Sin, and the minimalist yet captivating aesthetic of Hyper Light Drifter. The game is a historically reimagined dark fantasy set in an alternate version of 1837, where survival, morality, and the choices you make shape the story.
The World
The game takes place in a multiverse inspired by the real-world events and struggles of the 1830s, with a fantasy twist. The Blight, an otherworldly plague, isn’t just a sickness—it challenges the afflicted to face moral dilemmas, forcing them to decide how far they’re willing to go to survive.
Throughout the journey, players will encounter factions reimagined with magical influences. From the manipulative yet healing Church to the protective Arawak people, each group brings unique perspectives to the story.
Dynamic Class System
Classes in Project 1837 are flexible and reflect the decisions you make. A Paladin who compromises their ideals may lose their connection to magic, having to become a Fighter instead.
There’s also gear freedom—you’re not locked into certain items based on class. However, choices come with tradeoffs. For instance, equipping heavy armor as a Mage might result in penalties like slower movement or casting times.
Magic and the Veil
Magic in this world connects to the Veil, a mystical force between the ordinary and extraordinary. Pushing your abilities too far can trigger the “Child of the Wyld” status, making spells unpredictable.
This adds a layer of risk and reward—sometimes luck will be on your side, but other times, your spell might backfire in unexpected ways.
Bonfire Camping System
There’s no central hub in this game. Instead, you set up camp wherever it’s safe, and it becomes your base for resting, repairing, and planning.
These moments aren’t just about mechanics—they’re opportunities for your party to interact. Conversations during downtime might reveal their hopes, fears, or just offer some humor to lighten the mood.
Survival, Not Power Fantasy
In Project 1837, you’re not a chosen hero. You’re a survivor trying to make it through a fractured world.
Failure Isn’t the End: Mistakes or bad luck don’t stop your journey; they create new paths and challenges.
Dynamic Endings: The world evolves independently of your actions. Missions you ignore or fail are resolved without you, often with surprising outcomes.
Let’s Talk
This project is still in development, and I’d love to hear your thoughts:
Does the system works for you?
Are you interested on a CRPG game that focuses in aesthetics and fashions of an era as much as the story?
Feel free to share your feedback or ask questions—I’d really appreciate it!
#game design#crpg#indie game#dark fantasy#game development#pixel art#historical fantasy#survival games#magic#roleplaying game#hyper light drifter#baldur’s gate 3#divinity original sin#fantasy games#indie dev#story-driven games#turn-based combat#rpg mechanics#worldbuilding#gaming community#indie devlog#project 1837#gamedev#player choice#morality in games#dark narrative#tactical rpg#magic system#game dev inspiration#immersive storytelling
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Azrael: Herald of Death Dark Storytelling Elements

Azrael: Herald of Death visual novel game with turn-based combat that is coming to both Linux and Windows PC. Thanks to the continued creativity of the team at Vengeance Games, the innovation just keeps coming. Which is working to find its way onto Steam. Imagine this: You're the galaxy’s original godlike being — not just a bringer of death, but its herald. You’ve seen civilizations rise and fall, watched the stars themselves flicker out, and all this time… you've waited. Waited in the shadows. Played your part. Wore the mask. Now, your time has come. Welcome to Azrael: Herald of Death, a dark, story-driven visual novel that’s more than just a pretty face with grim vibes. It’s packed with weighty choices, turn-based combat, and even a planet-building system that lets you shape your own corner of the galaxy. And get this — it’s coming to Linux. Behind this ambitious indie title is Konstantin Sakhnov, a game designer and producer who's spent years in the trenches of browser game development. This is his first ride as a solo indie dev, and he’s gone full beast mode: writing the entire story, coding it all himself, designing the UI, leading the team, and yes — voicing Azrael, the grim reaper protagonist with a cosmic to-do list. And he’s not alone. The Azrael: Herald of Death project has a passionate crew backing it up: talented artists, a composer laying down an epic score, 15 voice actors breathing life into a cast of complex characters, an animator, and a QA specialist keeping the whole ship tight. Some are veterans of big-name titles, others are fresh blood bringing raw energy — but every single one of them is pouring heart and soul into this title.
Azrael: Herald of Death Trailer
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So, what makes Azrael: Herald of Death stand out in the sea of dark fantasy indies?
Meaningful choices – Your decisions don’t just tweak dialogue. They shape who Azrael is — his motives, his powers, even his allies.
Build your own planet – Gather resources, grow your civilization, and create your base of power.
Epic party-based missions – Recruit legendary heroes, level them up, and send them on dangerous quests.
Tactical turn-based combat – Unleash devastating spells and smart strategy against the Empire’s finest.
Relics, puzzles, quests – You’ll collect ancient items, solve mysteries, and decide the fate of entire species.
Azrael: Herald of Death isn’t your average hooded villain. He’s clever. Calculated. Maybe even... a little relatable? But don’t mistake his patience for mercy. He’s been planning this for eons — and when he strikes, the stars will tremble. If you’re into visual novel titles where choices matter, the stakes are cosmic, and the vibes are dark as deep space, keep Azrael: Herald of Death on your radar. And yeah — it’ll be running on Linux, so no worries there, fellow penguin-heads beside Windows PC. So Wishlist it on Steam.
#azrael herald of death#visual novel#turn-based combat#linux#gaming news#vengeance games#ubuntu#windows#renpy#Youtube
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What Is Turn-Based Combat?
AI Prompt: What Is Turn-Based Combat?
Turn-based combat is a battle system commonly found in role-playing games (RPGs) where players and enemies take turns to perform actions, rather than engaging in real-time combat.
Key Features of Turn-Based Combat
Alternating Turns
Players and enemies take turns attacking, using skills, or defending.
Some games allow you to see the turn order, while others use a speed-based system to determine who goes first.
Command Selection
During a player's turn, they can choose actions such as:
Attack – Basic weapon strikes.
Magic/Skills – Special abilities, spells, or techniques.
Items – Healing potions, buffs, or status effects.
Defend – Reduce incoming damage.
Flee – Attempt to escape from battle.
Strategic Depth
Players must think ahead, balancing offense and defense.
Some games include elemental weaknesses, buffs, and debuffs to add depth.
Battle Speed Factors
Some turn-based systems use a fixed order, while others (like Active Time Battle (ATB)) allow characters with higher speed stats to act sooner.
Types of Turn-Based Combat
1. Classic Turn-Based (Fixed Turns)
Each character and enemy takes turns in a fixed order.
Example: Dragon Quest, Pokémon, Final Fantasy I-III.
2. Active Time Battle (ATB)
A real-time gauge fills up before a character can act.
Faster characters can attack more frequently.
3. Turn Order System (Conditional Turn-Based)
Turns are based on speed and actions (certain moves delay turns).
Example: Final Fantasy X, Persona 5, Shin Megami Tensei.
4. Grid-Based Tactical Combat
Combat takes place on a grid, and positioning matters.
Example: Fire Emblem, Final Fantasy Tactics, XCOM.
5. Combo-Based (Press Turn / Chain Systems)
Players can earn extra turns or chain attacks based on their actions.
Example: Shin Megami Tensei, Bravely Default, Octopath Traveler.
Notable Games with Turn-Based Combat
✅ Classic RPGs:
Final Fantasy (I-X)
Dragon Quest series
✅ Modern RPGs with Turn-Based Systems:
Octopath Traveler
Bravely Default
Final Thoughts
Turn-based combat remains one of the most strategic and timeless battle systems in gaming history. While some players prefer fast-paced, real-time action, turn-based combat rewards careful planning and tactical execution.
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This is a video showcasing an example of a turn-based combat system in Roblox studio.
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Today, I finished Small Saga in the same day I bought it.
Upon that completion, I decided to buy the accompanying DLC to chuck a tip at the dev—Darya Noghani—for having crafted such a beautiful, epic, and incredible adventure. It's about eight hours long and it's packed to the brim with incredible characterisation and exciting plot beats that other games struggle to even come close to. The turn-based combat isn't anything special but it's well executed but that's not what you're here for; you're here for the fantastic story.
I'm still amazed that the setting is just the gutters of a regular, non-magical Earth populated by talking rodents who've taken to medieval societies and yet the story accomplishes being a fantastic epic in its own right. The mundane becomes otherworldly, divine and demonic alike, and the presentation is immaculate. I heartily recommend this game to everyone. It's a real treat amongst indie titles.
#gaming in good company#video games#game review#indie gaming#rpg#role-playing game#turn-based combat#you play as a mouse with a human switchblade#one of your party members is a mole with a lighter#needs to be seen to be believed
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Nintendo's Influence Evident in Omega 6: The Video Game Trailer Revealed at Tokyo Game Show 2023
In a surprising twist at this year’s Tokyo Game Show, Takaya Imamura, renowned for his contributions to F-Zero and Star Fox, unveiled the first trailer for his upcoming project, “Omega 6: The Video Game.” The game, based on Imamura’s manga, introduces a unique blend of text-based adventure mechanics and turn-based combat, drawing inspiration from an unexpected source—Nintendo’s iconic title, The…

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#Breath of the Wild#Happymeal#Kenji Matsutani#nintendo#Omega 6#Open-world adventure#Takaya Imamura#Tears of the Kingdom#Tokyo Game Show 2023#turn-based combat#Zelda
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Two very different worlds
#turn based rpg player#vs real time combat player#parkour civilization#parkour civilisation fanart#pvp civilization#evbo#myart
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Lisa: The Painful - Definitive Edition| A Satisfying Pain
Lisa The Painful is quite the game with unforgiving consequences and disturbing decision making. If that sounds like the game for you then check out this review. Just make sure you watch your back at all times during the viewing. Can’t get enough BRAH?! Then you’re in luck! Follow us on Twitter! Like us on Facebook! Enjoy our content on YouTube! Listen to our official BRAHcast! Get a taste of…
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#Indie developer#Indie games#Lisa the painful definitive edition#New Games#PS5#Reviews#Turn-based combat#YouTube
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#this can get tagged.#pillars of eternity#i endorse this i also think if your partner doesn't gift you a turn-based combat mode for an anniversary you should divorce them
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I sometimes like to dream of a Digimon game that'd be like a big open world RPG where your Digimon is a full NPC, voiced and all, who's relationship with your player character revolves around the decisions you make in the main story and side quests, the way you treat your Digimon, and so on, in the best companion NPC traditions. But also based on the Digimon in question's personality, type, maybe even backstory.
You'd get several Digimon to choose from, each fully-rounded characters with their evolutions branching to an extent based on how the story goes, and the one you'd pick would be your main companion, but you'd also have other NPCs help you in the plot and progress the story/form the team, humans and Digimon.
I know it'd be pretty much impossible to do this due to how many totally different branching story paths, alternate endings, etc., it would have to have, as well as issues with combat and probably switching between two characters ( your Digi being your main fighter, with the pc likely being more of the support type, but with variations based on upgrades, unlocked perks, type of your Digi, how you level up the characters, etc.. ), and a million other problems, but.
I can dream LOL.
#I guess combat could work kind of depending on what type it could be#maybe if more turn-based or something Idk#the amount of wildly different story branches needed would be impossible though LOL#the Digimon roster and overall evolution amount would also be very small compared to typical creature collection games and Digi amount#so a lot of people's favs would be left out probably#but man I fucking wish#text post#Digimon#I'm playing a bit of Hacker's Memory and been thinking a lot lol
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LESBIANZ ... and luka ig
#luka#hsr luka#lingsha#luka hsr#hsr#star rail#rappa#honkai star rail#honkai#march 7th#herta hsr#herta honkai star rail#herta#huo huo#sparkle#hsr rappa#rappa hsr#rappa honkai star rail#icons#turn based combat#turn based strategy#turn based rpg#pastel moodboard#icons with psd#aesthetic icons#alternative icons#app icons#cute icons#dark icons#edgy icons
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#metaphorrefantazio#jrpg#gaming#shorts#grius#strohl#metaphor refantazio#metaphor: refantazio#turn-based combat#atlus#refantazio#metaphor atlus game#gallica#louis guiabern#metaphor refantazio prince#Youtube
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ANY MONSTER HUNTER STORIES RENDER FROM A FUNNY ANGLE PLEASE
#i tried so hard to get into monhun stories. it really didn't do it for me#it has the monsters but it doesn't have all my favorite parts of monhun#the turn-based combat was Fine for turn-based combat but it just! didn't appeal to me#i was seeing monsters i recognized and moves i recognized and weapons i recognized but without any of the#y'know… hunting
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Experience the Excitement of Shogun Showdown 1.0 on Linux and Steam Deck

Shogun Showdown 1.0 of the turn-based combat game launches on Linux and Steam Deck with Windows PC. Thanks to developer Roboatino for keeping the creativity flowing. Available now on Steam, GOG, and Humble Store with 95% Overwhelmingly Positive reviews. Roboatino, an Italian solo developer, and French publisher Goblinz Publishing have officially launched Shogun Showdown version 1.0 on Linux and Steam Deck (verified). This is an awesome turn-based combat game with rogue-like and deck-building elements. It's also taking place in a unique pixel-art, Japanese-inspired world. After spending 14 months in Early Access, leading up to 1.0, Shogun Showdown has made waves. While earning over 2,300 reviews on Steam with an incredible 96% positive rating. Players are also loving the game’s fair but tough challenges, and the deep mechanics. Not to mention the range of situations you can find yourself in. The beautiful pixel art visuals don’t hurt either.
Shogun Showdown 1.0 - Release Date Trailer
youtube
What’s It All About? In Shogun Showdown 1.0, every move matters. You’ll need to carefully position yourself and time your attacks perfectly. You can also upgrade your attack tiles to create powerful combos. Since it’s all about strategy and making the most of your deck of skills before you go up against the Shogun. And if you think dying is the end, think again! This is a rogue-like, so this means death is just part of the journey. As you keep playing, you’ll unlock new characters, skills, attacks, and plenty more. All due to keep things interesting. If you’ve already been playing Shogun Showdown, you’re in for some fresh content. Version 1.0 brings:
A brand-new location (Ieyasu’s Garden) and a new boss (Ieyasu the Patient)
Day 7 content featuring a new elite enemy type (Corrupted) and a final boss after the Shogun: the Corrupted Soul
New cutscenes for more story after each victory. You can also check these out in the "Endings" menu
Seven new skills, six new quests, and seven new attack tiles
A new hero called Chain Master
A handy "Stats" page in the camp archive
So grab Shogun Showdown 1.0, the turn-based combat title is now on Steam priced at $13.49 USD / ��11.51 / 13,49€ with the 10% discount. GOG with a 35% discount. While regular price on Humble Store at $14.99 USD / £12.49 / 14,99€. Available on Linux and Steam Deck (verified), with Windows PC. You'll also benefit from high quality gameplay with this widely-supported controller. This also helps fund content, at no extra cost to you. For installation tips, check out this post.
#shogun showdown#turn-based combat#linux#gaming news#roboatino#ubuntu#steam deck#windows#pc#unity#Youtube
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