#turn-based rpg
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powerupcomicstonight · 8 months ago
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konnetwork · 11 hours ago
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Atelier Resleriana arrives September 26! Experience a cozy yet mystical alchemy journey on PS5, PS4 Japan, Switch, and PC. Early buyers get exclusive bonus sets.
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linuxgamenews · 2 months ago
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Endless Tactics Plans for Gaming on Linux
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Endless Tactics strategy for the 2D turn-based RPG roguelite game and Demo on Steam Deck, Linux, via Windows PC. Thanks to Dead Battery Games for constantly bringing fresh, creative energy to the scene. Which you can try now via Steam. Dead Battery just released a bombshell: their upcoming 2D turn-based strategy RPG roguelite, Endless Tactics, is part of the Lovecraftian Days event on Steam, hosted by the awesome folks at Fulqrum Publishing. This spooky game celebration is running all week until April 21st, 2025 — and if you’re into eerie vibes, creepy lore, and tactical chaos, this is your moment. So, what the heck is Endless Tactics strategy roguelite, and why should you care? You play as the commander of a high-risk mining operation on some seriously sketchy alien planets. Your job? Harvest rare resources, survive wave after wave of alien creatures, and dodge wild environmental disasters like toxic meteor showers and earthquakes. Oh, and don’t forget to grab those juicy Artifacts scattered around — they might just save your life… or curse you. Who knows? When things get way too hot down there, you can call in an Extraction to get back to your spaceship. There, you’ll upgrade gear, unlock new units, and get ready to head back into even more dangerous territory for bigger rewards.
Endless Tactics strategy Beta Trailer
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What Makes Gameplay Worth Your Time?
Defend & Extract: Manage a squad of mechs, vehicles, and more while aliens keep coming. You’ll need strategy, guts, and maybe a few sacrifices to hold out until the next extraction window.
Upgrade Like a Boss: Boost your orbiting base with deadly tech and better mining tools. Some upgrades might bump your profits… at the expense of your squad's survival odds. No risk, no reward, the Endless Tactics strategy.
Planets Full of Surprises: Choose your missions and explore the solar system your way. Each planet has its own flavor — from lush jungles to deadly wastelands.
Hazards Everywhere: Airstrikes, sandstorms, and unpredictable planetary chaos will keep you guessing. Every mission is a gamble, but the payout could be huge.
Now for the heads-up: regarding Linux and Steam Deck support, Dead Battery Games ran into some rough patches trying to get the native build to work on Steam — it's been crashing, refusing to boot, all that fun stuff. With no Linux playtesters on hand, they’re still figuring it out. But the good news, you can play via Proton. According to the Twitter DM, the developers have "decided for now to just have it run via proton for Steam Deck, as it works without any issues this way." Want to give it a try? You can check out the demo and learn more about Endless Tactics 2D turn-based RPG roguelite strategy on Steam right now on Steam Deck and Linux via Proton with Windows PC. And while you're there, dive into the rest of the Lovecraftian Days lineup — tons of spooky, strange titles to check out before the event ends April 21st. Good luck out there, Commander.
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itssovero · 6 months ago
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08: Final Fantasy (Square, 1987)
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NOTE: I've already posted about this one as well, so I'm deleting that post and repackaging it here for the sake of my 2024 media thread; pardon my brainworms.
Also, check out my cool logo edit I made! I'm really particular about how games appear on my library app, so I decided to try and infuse the English logo with the crumbling crystal style of the game's original Japanese one!
Despite having kickstarted such a massive franchise known today for its deep narratives and mechanical intricacy, the original Final Fantasy is a simple, charming little game (though I suppose that's to be expected from an 80s Famicom title that also happens to be the first in its franchise). Mechanically it's about as basic a turn-based game as you can get, though the tabletop-esque spell slot system for magic abilities is a neat wrinkle. I'm definitely glad I played the 2021 soft remake, however; cheating arguments be damned, the ability to toggle random encounters on/off on a whim made the game feel far more respectful of my time and patience than it probably would have, had I played the Famicom version.
The story is borderline nonexistent; that's, of course, forgivable, as the franchise's identity had yet to be established and the whole thing was kind of an experiment, but the "narrative" definitely shows its age. The reveal of the true force driving the paper-thin plot doesn't come until the game's final moments and kind of comes out of nowhere.
There's also a sort of meta twist thrown in during the ending text crawl that, while also feeling like an asspull, actually somewhat tries to justify the title of "Final Fantasy" as something more than just a cool-sounding name. This reveal seems to have inspired a major aspect of Final Fantasy XVI's finale (though, expectedly, XVI does it with far better execution). I suspect this is the reason XVI makes so many FFI-specific references throughout.
With how much the franchise has evolved since this first iteration, it was kind of surprising to see that the franchise hallmark of mixing varying degrees of medieval fantasy, science fantasy, and world mythology elements was present from the very start, though the science fantasy elements are definitely downplayed compared to later entries.
To me, the operative word here is "quaint". While I enjoyed myself well enough, I imagine the game's primary appeal nowadays stems more from its historical value than how well the experience actually stands on its own. I'm intrigued to see how the franchise evolves and experiments in the following titles, should I get around to them!
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squareblind · 8 months ago
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Dropping the ball: Peglin attempts a turn-based pachinko RPG
By Neil Merrett Peglin, released on Nintendo Switch in 2024, developed by Red Nexus Games While hardly a simulation of Pachinko, Peglin takes the gambling and ball drop mechanics of the popular craze to create a playful RPG that aims to give the player a meaningful sense of control over fate, gravity and bouncy balls. It would be fair to say that the UK has very little understanding of the…
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erachiiii · 7 months ago
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Two very different worlds
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thewanderingmask · 5 months ago
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welmit crab.
welscrab?
shellsknight!
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xbuster · 1 month ago
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LACK OF GAMEPLAY?????
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mashirodayo · 8 months ago
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fully submitted to this game its so peak
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olvaheiner · 1 year ago
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Clair Obscur: Expedition 33 (2025)
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konnetwork · 9 days ago
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ATLUS announces a full remake of Persona 4 for PS5, Xbox Series, and PC. Experience a reimagined journey into the TV World—coming to Game Pass on day one. Image Alt: Key art from Persona 4 Revival showing the rural town of Inaba and main characters with modern visuals.
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madame-helen · 2 months ago
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linuxgamenews · 5 months ago
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Guard Break: The Next Big Hit from The Escapists Creator
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Guard Break turn-based RPG game from the The Escapists creator is coming to Linux and Mac with Windows PC. Thanks to the creative minds at Sudden Kebab Studios. Working to make its way onto Steam. If you're a fan of old-school JRPGs from the golden age of the genre, listen up — Guard Break is coming. It's also shaping up to be something special. This turn-based RPG is the brainchild of Chris Davis, the original creator of The Escapists, and his new studio, Sudden Kebab Studios, with plans for a native port.
The game is built in Unity, so I assume a Linux/Max port will be happening down the line.
Sudden Kebab Studios gave a positive response, but it's still too early to expect Linux support. The good news? They have plans, and since the game development is using Unity, a native build is very likely. Gameplay throws players into the Kingdom of Arcadia, a land on the brink of chaos. An unknown terrorist group is shaking things up, and it’s up to you to step in and restore order. Expect a story-rich adventure full of political intrigue, personal conflicts, and tough choices that are due to shape the journey.
Guard Break - Reveal Trailer
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What Makes Guard Break Stand Out?
This isn’t just another JRPG—it’s a love letter to the 32-bit era. Bringing in the best parts of the late ‘90s classics while adding fresh ideas. Here’s what makes it worth keeping on your radar:
A Classic JRPG Feel – Everything from the 3D visuals to the music screams nostalgia, giving it that late ‘90s vibe. If you grew up on those PlayStation-era RPGs, you’re going to feel right at home.
An Engaging 8-10 Hour Story – No unnecessary grind, no filler—just pure story-driven gameplay that keeps you hooked from start to finish.
Multiple Playable Characters – No single "main hero" here. You’ll experience the game through an ensemble cast, each with unique skills, weapons, and personal arcs.
A Dynamic Bond System – Every decision matters in Guard Break. Your dialogue choices impact relationships with your allies. Support one, and you might upset another. Build strong bonds, and you’ll unlock special combat perks.
Strategic Battles, No Random Encounters – See enemies on the field and decide when to engage. Combat is fast, turn-based, and built around a clear move queue, so you can plan every action.
The Guard Break Mechanic – This is where the real strategy comes in. Enemies have weak points, and targeting them breaks their guard, leaving them open for massive damage. Time your moves right, and you’ll crush your foes before they even get a chance to hit back.
When Can We Play It?
There’s no release date yet, but we do know Guard Break is coming to Linux, Mac, and Windows PC, via Steam. If you’re a JRPG fan, this is definitely one to watch. Stay tuned — this might just be the next big turn-based RPG.
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nenoname · 6 months ago
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i love the idea that stan tried using a smoke bomb to spice up the mr mystery act for fancy entrances before realising he can just use it whenever and by that i mean mostly to escape the consequences of his actions
(+ frog!stan and mabel's attack glitter)
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kalpasoft · 11 months ago
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I've been reworking the UI for a while and It's starting to get to a point where I'm happy.
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fetchrpg · 2 months ago
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Fetch Gameplay Video
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Hey Fetch-heads. I know it's been a while since I posted anything, school and life in general, as well as some really bad burnout have been holding back my progress on the game a lot the past few months. But, in that time, I did prepare this gameplay video! Here, I show off some general world exploration gameplay from a very early part of the game. Several aspects are unfinished (especially relating to sound), so expect things to be a little different whenever you finally get to play it for yourself. Thank you for sticking with me!
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