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#under the cut due to length
wcdonaldo · 1 year
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anyway I think I've solved the riddle
it seems the answer i've landed on for the cause of my current mental state can be summed up as "I'm not presenting my gender the way I want to and I'm not interacting with enough trans people IRL"
which are two problems that, while not entirely unrelated, have very different solutions
the first problem is relatively easy to solve, though kind of expensive (and made more difficult due to my body type). simply put i need to find more femme ways to dress casually so that i don't feel as gross. part of me wants to dye my hair a little, though I think step one before I go there is to figure out a new hairstyle - I usually just part it in the middle (where it parts very easily but the hair gets kinda thin there) and then loosely tie it back, and then use leave-in conditioner to make sure the hair stays down near my ears. here's a picture as an example, though the hair's kinda messy cause I'm laying in bed at the end of the day
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aside from hair (which I'll work on but am probably gonna have to sort out with a hair stylist) i have to figure out two other major concerns with my appearance, which are the red blotches on my face and my clothes. the red blotches are either acne or rosacea (though I'm kinda young for rosacea) but tbqh I need to see a dermatologist about it. again if anybody knows any trans-friendly dermatologists in the chicago area I'd jump at the chance, but it's not priority until i can get that sorted because it's not something I can handle or even diagnose without medical help or knowledge. I kinda want to learn a little more about makeup to help hide it, but even then I want to see if I can reduce the symptoms a bit first.
clothing wise is where gender presentation runs into some money and anxiety issues because what it boils down to is that I actually rather like the stereotypical "programmer socks" and own a couple pairs, but they 1. don't stay up unless I use fashion glue due to my fat thighs and 2. get nervous at the notion of wearing them in public or even around my apartment. i have two roommates, one of whom i would be upset if he called me cringe for wearing these in my mid-20s (the other roommate i do not particularly care for their opinion, he regularly seems to "forget" I'm a girl), so i think i might pull him aside and talk to him tomorrow to tell him not to judge me openly. even then there's a lot of anxiety about wearing it in public, or even other thigh high socks, though that can be hopefully changed if I start hanging out with crowds that also dress that way. aside from that my other issue is frankly that I don't have any outfits to wear socks or tights with; I have one dress that they might maybe work with, but even then I don't have anything short enough that I can casually throw it on without covering the top of the socks (they go up really high, like almost all the way to the corners of the crotch. they might actually be a little too tall but idk enough to say). i don't even know where i would start looking, considering that whatever I'd find would have to have at least like a 46" inch waist. to be honest ultimate goals would be wearing an outfit like that with a hoodie or a sweater? neither of which i own (more money...) but that can be fixed. I don't know what else i'd wear as a top and again I'm not suuuuuper sure where to start looking, but i think the hoodie would be a step in the right direction.
and to be clear here the clothing thing is entirely me just aping the way I see other trans girls dress online, and while i like the way it looks and understand the general style I've never quite understood any decisions that went into it aside from "it looks good"-- the biggest mystery of my life has been watching other trans women give clothing advice and always talking about "framing the shoulders," which is a phrase on par with wizardry to me. i simply have no idea what that means and it's never really been explained to me in a way that makes sense. all i really know is that the way I've dressed since I transitioned has mostly mirrored the way I dressed before I transitioned. this picture of me where I felt relatively confident looks like a somewhat more femme version of the way I dressed in high school and freshman year college
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this is more or less how I've dressed all my life, except before this year I didn't own any camisoles at all and all my bras were sports bras (for convenience) so i just had whatever shitty tshirt I could find with kinda small breasts. it's very casual and practical and doesn't deviate a whole lot from what i already know, but what i already know isn't good enough. it doesnt feel right when I look in the mirror, it doesn't make my heart race. it makes me feel allergic to my own clothing. in summary i need to change or die trying, which hopefully can be done on a budget and with some help from some friends
the other major issue, frankly, is the same as always - i need to surround myself with people a little more like me. going to support groups hasn't really panned out, and has involved me meeting other trans people that I would define as "normie" - not to mention the one time I went down to boystown and took a breather in the center on halsted, and the security guard there gave me the stinkeye the entire time. i really don't like the word "normie" but frankly it's the word in my vocabulary that fits the best - these were people who I would define as my brothers, sisters, and siblings, and yet we shared no other commonalities, no interests at all. people where aside from being trans, felt like they were entirely culturally different than me. this issue is a hell of a lot harder to solve than buying clothes (though it ties into relieving the anxiety of how I dress in public by having other people who dress similarly) and frankly i'm not sure where to even start on trying to solve this one. i'm planning on taking chances on anime conventions and hoping to find other people there, but who knows what luck I'll have with that; i've made maybe two friends that i actively talk to since high school, and my social skills have kind of atrophied as a result. it helps to have other people along to push me into social situations, but i can't always have people i know there (especially since everybody i know who'd be willing to go with is eternally busy).
I think some of this also ties into trust issues in my romantic life (implying that I have one) and general feelings of loneliness, but logically I think before I can really handle being in any kind of relationship I need to get myself in a mental state where I can actually believe that somebody would feel something for me other than revulsion or mild annoyance
so yeah I think that sorts out my issues, and maybe (hopefully) gives me a place to start getting shit figured out again, and get to a better mental state. thank y'all for not unfollowing me during my monthlong mental breakdown lmao. maybe i'll email this post to my therapist
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amehari · 1 year
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Which of my characters would you like to see more of?
Choose from the list below which characters you'd like to see more of. You can also choose a story and I can do all the characters from that story.
Crystal White Destiny: Abigail Montefiore Sarah Montefiore Nikolas Renaus
Bridging the Gap: Kai Nadezhda Emin Andrastea Ori Melda Cordelia Saeya Ganymede
Ruling Selector: Imiza Leo Sinopa Faulke Phelan Arcadia Nyala Jubal Peter Torao Cordero
God's Love Competition: Reelia Liam God of Death (I forgot what I named him!)
I am wanting to do this so I can work on my characters a bit more but want to know who you guys want to see more of.
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sorry if this is terrible, was written in the middle of the night to get an idea out
He didn't tell many people, too many liked to judge him for the way he'd chosen to make money. It wasn't like he was hurting himself or anyone else, quite the opposite in fact. He was giving pleasure, or at the very least a bit of entertainment. It wasn't like he was blowing the money on stupid stuff either. He spent it on things he needed, the essentials, his classes and from time to time a new item for his job.
What was his 'Job' exactly? He was a cam boy. Some called it porn, which it technically was but he wasn't a porn actor. Sometimes he'd start out dressed up nice in a button down and dark jeans, sometimes he'd be in a tshirt. He'd done a couple of costume streams, and one time as an experiment had worn a tanktop and skirt. That had gone amazingly. One of his regulars in particular had loved it and kept asking him to do it again or in a private video session.
He'd put it off until tonight, he'd gotten his fee up front. He charged more for any kind of private chat. He'd had some weirdos but it happened. and he was free to turn down any requests he didn't like or that made him uncomfortable. This one was, as far as he could tell, normal. No weird requests, no attempts to make demands, nothing that set off any of his alarms and had even tipped extra for being allowed to request the outfit.
They knew nothing about each other beyond what they saw of each other in the chat and the video. He only knew him as his customer, blue. He was excited to do this instead of a stream tonight, regulars didn't last but it was fun to have them. Meant someone liked your content.
He showered and dressed in the outfit, similar to the one he'd worn previously that had been such a hit. He logged in but blue wasn't on yet, that was okay, it wasn't quite time yet. He rearranged the things he planned to use just off camera and finally the little green dot blinked on. He clicked into a private chat with blue and typed
skele-twink: Hey, evening. Wearing the outfit you wanted Blue: evening. Good, can't wait to see. skele-twink: don't blow your load when you see me blue: no promises ;)
he double checked his camera and started a video, blue answered it and two words popped up in chat. 'holy shit'
his lip twitched in a smirk. this would be easier if he had the other man use voice chat but he didn't want to get attached to a voice.
blue: can just the skirt stay? please?
"Sure." He said, running hands down his body before pulling his top off to show his chest and stomach. "See anything you like yet?" He asks as he touches his nipples He pulls up the skirt to show off the underwear and his bulge. He reached off camera for a couple items and set them on the bed. He slid the underwear down, hiding his hard on and showed off the toy he was about to use. He slicked it up and moved so the other could watch him insert it a little at a time.
"Fuck. It's big," blue: seen you take bigger. He finally eased it into place the end pressing right against his prostate, making him moan a little when he tried to sit or lay back down. blue: poor thing. haven't even turned it on yet. Do that now
Fuck this bossy thing was hot. "Yes sir." He said, turning it on and taking a sharp breath as it started.
blue: wish you could see how hard i am.
he wished too. he wanted a real cock maybe in his mouth since his ass was occupied. He started to stroke himself, first through the skirt then pushing it up so he was showing the camera.
He paid no more attention to the chat and kept going, biting his lip as he jerked of and was stimulated. He moaned loudly as he got closer and finally came. Blue had cut back to just a chat 'that was hot, you're so sexy. thank you for the session, goodnight- blue." There was also a short in his dms of someone, blue he guessed once he noticed that's who it was from, jacking off. that was hot and not the unsolicited kind of pic or video some had sent him before he'd fixed his settings. He knew it was dumb but before he could overthink it he messaged back 'nice. i'd like to see more' and once it was sent facepalmed before going about his clean up routine.
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y13evie · 1 year
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141 + konig reactions to seeing reader in thigh highs?
141 n koni babys reaction to seeing u wearing thigh highs
nsfw under cut you’ve been warned
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john price is a simple man. even old fashioned, if you will. so he does what any normal man would do. sat you on the bed and began kissing down your thigh all the way to your ankle. savoring how beautiful your skin looked in the elegant fabric. he eventually began leaving sloppier kisses against your inner thighs. by the time he got to your dripping heat, the lacy garments were off.
simon riley basked in the sight for about a minute before tearing them off. something about how gorgeous your thighs looked drove him insane. your legs are fully spread apart, taking his full length as if your life depended on it. while tears are forming at your eyes due to his sheer size, he scolds you. he scolds you for wearing such a slutty thing, basically asking to get ravaged.
johnny mactavish tried his best to ignore the fact you had been walking around your shared kitchen in nothing but his t-shirt and a pair of white thigh highs. the way the delicate material wrapped around your thighs made his cock twitch needily. you stood over the countertop making a simple lunch for your boyfriend, johnny let his arms snake around your waist and let his hands wander. he began softly humping you through his sweatpants, whining for you to come to the bedroom.
kyle garrick tried his hardest to pretend he didn’t notice that sexy lingerie sitting atop of your thighs. but he did. he noticed it all. the way you shuffled between him and the coffee table when the two of you were watching a movie, ass moving right across his face. the way you had sat on his lap while texting your friends back, ignoring the way his throbbing dick was proding against you. he eventually gave in. bending you over the sofa and softly lecturing you about how it’s naughty to tease him all day while wearing tight lingerie around the house.
poor könig couldn’t contain himself for that long. the way your thighs looked so perfect killed him. he pulled you onto his lap facing him. whining about how you made him so needy by wearing something so cute. he used giant hands to rock your hips back and forth on his hard length, leaning down to your ear whispering about how he’s fuck you stupid while watching the lacy fabric hug your plump thighs
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
2K notes · View notes
dioll · 3 months
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୨ 𝖿𝗈𝗋 𝗍𝗁𝖾𝗂𝗋 𝑑𝑜𝑙𝑙 — 엔하이픈 형들 ୧
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𓂅 𝐞𝐧𝐡𝐲𝐩𝐞𝐧 𝗁𝗒𝗎𝗇𝗀 𝗅𝗂𝗇𝖾 ・(𝑓)𝗋𝖾𝖺𝖽𝖾𝗋 𓍢 𝖿𝗅𝗎𝖿𝖿 ⊹ 𝗅𝗈𝗐𝖾𝗋𝖼𝖺𝗌𝖾 𝗂𝗇𝗍𝖾𝗇𝖽𝖾𝖽 𝗉𝖾𝗍𝗇𝖺𝗆𝖾𝗌 𖥔 𝟧𝟢𝟤 ┊ 𝑎𝑟𝑐ℎ𝑖𝑣𝑒 ࿐ | 𝗆𝖺𝗄𝗇𝖺𝖾 𝗅𝗂𝗇𝖾
𝗂𝗍𝖾𝗆𝗌 𝗍𝗁𝖾𝗒’𝖽 𝗁𝖺𝗏𝖾 𝗂𝗇 𝗍𝗁𝖾𝗂𝗋 𝖼𝖺𝗋,𝗃𝗎𝗌𝗍 𝖿𝗈𝗋 𝗒𝗈𝗎.. ♡
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𝐇𝐄𝐄𝐒𝐄𝐔𝐍𝐆 — 𝗌𝗁𝗈𝖾𝗌
wearing heels is a blessing and curse. feeling like a pretty princess, until your feet start aching.
you and heeseung exit from a cafe. making your way to his car, to go to your next destination, which is the park. you can feel your feet pulsing with pain, cursing yourself for your poor choice of footwear.
heeseung is quick to notice your discomfort, picking you up and carrying you to his car. he gently places you onto the passenger seat.
“let me guess, your heels?” he asks whilst his arm rests on the door of the car.
“yeah, it’s okay though. don’t stress.” you say as you give him a light smile.
“give me one second.” he says before he opens the trunk of the car, walking back to you with a pair of soft slippers in his hand. he bends down to remove your heels, sliding your new shoes on your feet.
as he gets up, he places a soft kiss on your forehead before gently closing the door.
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rest under the cut ^_^
𝐉𝐀𝐘 — 𝗁𝖺𝗂𝗋 𝖺𝖼𝖼𝖾𝗌𝗌𝗈𝗋𝗂𝖾𝗌
jay adores your hair. regardless of the length, style, or texture, you’ll always have him caressing and playing with it.
head laying on jay’s lap as he detangles your hair with his fingers, moonlight reflecting on your face through the open sunroof. the ambiance is perfect.
he opens a large box, filled with hair accessories.
“do you want a bow or a plain clip?”
“bow, please.” you reply politely as you slowly rise from his lap, allowing him to wrap the bow around the strands of your beautiful hair.
“my pretty girl.”
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𝐉𝐀𝐊𝐄 — 𝗌𝗎𝗇𝗀𝗅𝖺𝗌𝗌𝖾𝗌
your eyes are extremely sensitive to sunlight, which results in you carrying a pair of sunglasses everywhere you go.
and of course you forget to carry it on your drive with jake. the sun-rays beaming onto you, making you to cover your eyes with ur hands.
jake glances at you, before single handedly opening the compartment in front of him, reaching out for a pair of prada glasses, with your name engraved on it.
he hands them over to you whilst his eyes remain fixated on the road ahead of him. you smile and thank him whilst setting the glasses on your face.
it’s the way he never fails to melt your heart.
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𝐒𝐔𝐍𝐆𝐇𝐎𝐎𝐍 — 𝖻𝗅𝖺𝗇𝗄𝖾𝗍𝗌
there’s one thing that your body can’t handle. that being, the cold winter atmosphere. often getting sick due to any type of frigid temperature, you always make sure that you’re dressed warmly, in hopes that you don’t freeze to death.
today, was one of those ultra-cold days. nothing could’ve prepared you for the subzero-like climate. even though your clothes were layered, goosebumps and shivers remained on your skin. nose leaking, knowing that you’ll have to deal with being sick for the next few days.
fortunately for you, sunghoon gently wipes away the mucus from your nose, before grabbing a thick blanket from the backseat. he secures the blanket around your figure, also ensuring that his car heater keeps you warm.
maybe you wouldn’t get sick after all.
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♡・ @copyhanni @jwsdoll @flwrstqr @cupidhoons @moknu @onlyjjong @jlheon @lcvclywon @junislqve @amouriu @jjunae @hyeinism @nishislcve @luvlyhee @ohmydollie @jongocat
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lovegasmic · 4 months
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⋆ MONSTERFUCKING ft. dragon Zhongli w dicks², Foul Legacy Childe, Capitano w forked tongue.
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𓂃 ࣪˖ ִֶָ𐀔 cw. f!reader, choking w all of them, oral reader receiving, ( cap. ), doggy ( ch. ) mating press ( z. )
request from @queen-belial
NAVI ⁞ EVENT MASTERLIST
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ִֶָ ZHONGLI
“absolutely divine” Zhongli purrs, voice deep and low, almost hypnotizing while dragging a sharp claw across your bottom lip, not deep enough to cut, but it stings the same as your thighs that press against your chest, uncomfortably spread and impaled on your lover’s thick cock, “your body... is made just for me, to accommodate me perfectly” it was a half truth, having spent so many years with him have thought you how to take him, accommodating your pussy walls to the shape and girth of him, and when he’a feeling extra greedy, perhaps let him slide both cocks in you? it’s a bit sad how one of them must be neglected, solely rubbing on your belly to get some friction.
a teasing roll of his hips follows, making you choke on your own saliva and eyes widen, unable to utter a word that isn’t a mindless babble with how deep Zhongli is sheathed, and of course, due to his long, clawed fingers around your throat, having you and your air flow at his complete mercy, “good?... oh, of course it is” a bit cocky, but how can you blame him when your face is an utter mess of tears and whines, not to mention the way your cunt repeatedly flutters around his fat cock, movements continuing although his hips start to pick up the pace, forcing the sticky head to repeatedly slam against your spot and your pussy to gush, only adding to the messy sound of skin slapping.
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ִֶָ CHILDE
with wobbly legs and arched back is how you always find yourself after meeting up with Childe at the Golden House, your hands are both bent to your back, held by his one inhumanly large hand around your wrists, almost painfully digging his sharp nails on your tender skin, and the other... is perfectly around your neck, keeping your head up while his fat and long cock slammed into your insides, forcing for slick and precum to ooze out your hole and drip onto the floor.
sex with Childe in his Foul Legacy form is almost with no words, except for the grunts and groans, the slap of skin, and of course, your desperate squeals and screams of pleasure, repeatedly getting your needy pussy abused by the ridiculously large size of him, “it’s... nghmm so... too much...” you're blissed out, absolutely fucked dumb on his cock.
but will that stop him? no, never, in fact, your words only encourage him to go faster, almost lifting you off your feet with how strong... with how big Childe is in this form, causing you to struggle to take him, but the immense amounts of sticky precum he pours into your cunt are good lube at least.
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ִֶָ CAPITANO
how many times have you found yourself perched against the nearest counter or table, legs spread and whimpering loudly with your lover’s thick tongue exploring your insides and a hand around your neck to stabilize you, although it often clenched and unclenched, stopping your air flow, almost teasing since your cunt slicked his tongue even more each time his grip tightened.
he groans deep, deep like his voice and deep like the tip of his forked, snake like tongue that pushed up against your pussy walls, dragging more delicious slickness from your hole and into his eager mouth, “so delicious, darling” he murmurs, slithering that two edged, incredibly long tongue of his inside you, exploring every corner of your wetness, cock throbbing under the thick layers of his clothes, something about having you bare and spread while Capitano remained fully clothed was absolutely perfect, only causing his length to throb and twitch at the thought, at the taste of your sweet slick.
a thick and calloused thumb reaches to rub your swollen clit, only encouraging you to cream his tongue, the one that messily slips out of your to lap at your folds, creating a wet mess all around with how lewd and uncoordinated was, purposely drenching your thighs and puffy slit before plunging inside again, mimicking how his cock will fuck you later on.
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tiktaalic · 6 months
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let's all talk about supernatural. i'll start. in 2009 kim manners told misha collins it was gay to sit on a bed. due to the lack of distance. he was right. and misha collins did it anyway. what followed was 12 years of television subject to different directors writers and actors all with different opinions on the subject of whether or not dean and castiel were gay. because of this rotating list of minds and directions the messages you receive are varied. but crucially. there is groundwork laid in closeups. standing five feet apart in bobby's kitchen filmed as if they're face to face. across the room from each other in tmwwbk but cuts between close up to close up. now you could easily argue that camerawork that rejects this method is trying to convey a different message of less empathy. but. we are not working only with camera work that conveys distance. we're working with a foundation of intimate conversations filmed as intimate closeups . followed by intimate conversations filmed with yards and yards between them. for an amv i was trying to use the s8 talk where cas is sitting on the bed and dean walks over sits down and says talk to me and i eventually had to scrap it because they're never in the same frame. i was going frame by frame in that scene trying to get maybe three seconds where you can see both of them but you never can. in the scene where dean sits a foot away and asks. what's wrong. you can tell me. you can talk to me. and cas proceeds to bare his soul. which is one of two things: bad directing, or purposeful directing. bad directing requires us to operate under the assumption that people who work on supernatural are bad at their jobs (likely). purposeful directing requires us to operate under the assumption that people who work on supernatural are good at their jobs, and given an intimate conversation, looked for ways to dilute the emotion in it, and did so. this is also likely. when supernatural shows me castiel telling dean i love you, and does it with shoddy camerawork, they are practicing tell not show. they are turning to the camera and telling me. this means nothing. disregard this. dont you see how they're a good court length apart from each other. doesn't this distance make you feel like you should interpret this with a platonic lens. but what they are showing me. is castiel telling dean winchester. i love you. which comes across even through the janky disjointed shots. the diluted effect still has an outsized emotional impact. so my takeaway is not. well i guess this means nothing. it is. i see the tricks you are trying to use on me. and they dont work on me because i know how to interpret storytelling and i'm not young and shiny and stupid. my takeaway is . wow. dean and cas., are in love for real, and they put it on my screen, and i am going to plant dynamite in director richard speight's home
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jlheon · 3 months
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𝓣𝐇𝐄 𝐖𝐀𝐘 𝐓𝐇𝐈𝐍𝐆𝐒 𝐆𝐎 ୨୧ 𝐋𝐇𝐒
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(𝓹airing) ── lhs x fmr ꣑୧ 𝓮xes to lovers ? ; idol au, angst, & fluff (𝔀ordcount) one thousand 𝓹eng's note. abrupt ending & not proofread oops 𝓫ookshelf
𝓼ynopsis. the idol life was what tore you and heeseung a part, but now you reside under the same label
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lee heeseung is everywhere you go.
both of you are idols under companies under hybe. it’s not a rare occurrence to see your ex-boyfriend walking down the same halls, music shows award shows, flights, and every place imaginable.
it’s not unbeatable of course.
you are used to it, while it seems lee heeseung has erased you out of his memory.
acting normal, cordial, when you bump each each other in the elevator.
it’s like you never existed, like you never were a chapter in his life, but it’s not like you can do anything about it now.
THAT’S JUST THE WAY THINGS GO.
you dated heeseung for most of your teenage years.
as corny as it was, you thought he was the one and spend your whole lives together.
that you would end up marrying your first boyfriend.
you both shared the same dream, to become an idol. thus leading to the two of you auditioning for the same companies and picking one since you both got in.
heeseung and you practiced together in secret.
though he got ahead first, from nearly making it into txt and being picked for iland, heeseung was ready to debut.
on the other hand, you still had to wait a couple of years before hybe would consider debuting a girl group.
so you both agreed to break up in the midst of heeseung leaving to film the survival show.
it hurt, it did, but you spent all the remaining weeks together. a sort of final goodbye dragged out as the both of you didn’t want to let go of your relationship just yet.
it was a weird limbo stage.
the handful of friends who knew of your relationship were informed you two had parted ways while you two stayed glued to the hip in secret.
the morning of your last day with heeseung, you cried in his bathroom while he was still asleep.
you tried not to wake him and let him see you in such a state but he heard you. sliding down on his floor to take you into his arms as you cried.
neither of you talked during your last day together. some whispers of one-word replies every couple of hours but most of the time was solely about being close to the other. basking in each other's touch and presence for one final time.
you knew everything would be different after this survival show.
lee heeseung had everything, he was perfect, he was debut-ready. there was not a single doubt that he wouldn’t win the show and become a beloved idol.
even if there was a sliver of a chance he’d lose, his public debut even as a trainee would garner a fanbase waiting for his debut at another time.
when heeseung inevitably placed fifth overall you were watching in your room. a bittersweet feeling washing over you when you remember this means that it was the official end of you and heeseung. your chapter in his life coming to a close.
the last time heeseung contacts you was two days after the finale of iland aired.
a simple, text wishing you debut soon, that he is going to cut contact due to his dating ban, and needing to focus on his career.
you want to hate heeseung.
to yell at him over the phone and scream in his face about how he can’t just leave you behind like that. say that he can’t just forget about you after everything you’ve been through together.
but the other part of you wants to hope. to beg for him back. whether it meant in the future when you hopefully make your debut and he’s in the clear to date or secretly dating now. 
alas, you congratulate him and say only time will tell.
THERE’S SO MUCH LEFT TO SAY, I GUESS I’M JUST THE BIGGER GUY.
now three years past you’ve debuted and are thriving as one of hybe’s newest girl groups.
gaining in popularity with the latest release of your group's first full-length studio album.
which comes with the hectic schedules of filming music shows, variety shows, collaborations tiktoks, and more.
unfortunately or fortunately, enhypen just so happened to have a comeback at the same time. even promoting at the same music show on the same day. 
when your manager told you that you were set to make a video with an enhypen member you felt sick. there was a one in seven chance it would be heeseung.
though you had no say whether or not you did it.
nobody knew of you and heeseung’s past and it was planned to stay that way.
as you walked up to the shooting spot the air in your lungs slowly disappeared. nearly choking when you saw heeseung standing there watching your group's dance as he went over it in his head.
“hey,” heeseung whispered shyly when you quietly stood next to him.
you offer him a bow, as he was now your senior, not the boy you spent years loving.
it’s too quiet when you finish filming the tiktok challenge. rewatching it with heeseung after taking one final shot and bowing goodbye.
though after you notice the camera for both of your groups' behinds stop rolling and your manager doesn’t whisk you away just yet.
the amount of staff slowly disappears and you are about to follow after when you feel a grip on your wrist.
tugging you back towards himself, heeseung wraps his arms around your waist and holds you close.
“heeseung?” you question, words coming out airy.
“____,” he whispers, nuzzling his head into your hair, “i missed you.”
“you’re going to get us in trouble,” you mutter, though truthfully you just want to melt into his embrace.
“it’s okay,” heeseung’s grip loosens, only to spin you around in his hold. he looks down at your confused face, “i asked for some privacy with you.”
“why?” you whisper, his mere touch after years of yearning making goosebumps arise on your skin.
“i miss you a lot,” his arm rests around your waist. the other cradles your head and pushes it to rest on his chest, “please, i’m finally able to try us again.”
“i’m still on dating ban,” you frown, finally surrendering and hugging your ex-boyfriend back.
“i talked to your manager,” heeseung holds you tightly, “i took care of everything. please give me a chance again.”
it might be three years later, but for you, lee heeseung can wait thousands of years.
AND I DON’T MIND THAT THAT’S THE WAY THINGS GO.
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fuckyeahisawthat · 6 months
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There are so many places in the Villeneuve Dune adaptations where he just...takes all the narrative pieces that Frank Herbert laid out and subtly rearranges them into something that tells the story better--that creates dramatic tension where you need it, communicates the themes and message of the book more clearly, or corrects something in the text that contradicts or undermines what Herbert said he was trying to say.
The fedaykin are probably my favorite example of this. I just re-read a little part of the book and got smacked in the face with how different they are.
(under the cut for book spoilers and length)
The fedaykin in the book are Paul's personal followers, sort of his personal guard. They show up after his legend has already started growing (the word doesn't appear in the book until chapter 40) and they are people who have specifically dedicated themselves to fighting for him, and right from the moment they're introduced there is a kind of implied fanaticism to their militancy that's a bit uncomfortable to read. They're the most ardent believers in Paul's messianic status and willing to die for him. (They are also, as far as you can tell from the text, all men.)
In the book, as far as I can remember (I could be forgetting some small detail but I don't think so) there is no mention of armed resistance to colonialism on Arrakis before Paul shows up. As far as we know, he created it. ETA: Okay I actually went back and checked on this and while we hear about the Fremen being "a thorn in the side" of the Harkonnens and we know that they are good fighters, we don't see anything other than possibly one bit of industrial sabotage. The book is very clear that the organized military force we see in the second half was armed and trained by Paul. This is exacerbated by the two-year time jump in the book, which means we never see how Paul goes from being a newly deposed ex-colonial overlord running for his life to someone who has his own private militia of people ready to give their lives for him.
The movie completely flips all these dynamics on their head in ways that add up to a radical change in meaning.
The fedaykin in the movie are an already-existing guerrilla resistance movement on Arrakis that formed long before Paul showed up. Literally the first thing we learn about the Fremen, less that two minutes into the first movie, is that they are fighting back against the colonization and exploitation of their home and have been for decades.
The movie fedaykin also start out being the most skeptical of the prophecy about Paul, which is a great choice from both a political and a character standpoint. Of course they're skeptical. If you're part of a small guerrilla force repeatedly going up against a much bigger and stronger imperial army...you have to believe in your own agency. You have to believe that it is possible to win, and that this tiny little chip in the armor of a giant terrifying military machine that you are making right now will make a difference in the end. These are the people who are directly on the front lines of resisting oppression. They are doing it with their own sweat, blood and ingenuity, and they are not about to wait around for some messiah who may never come.
From a character standpoint, this is really the best possible environment you could put Paul Atreides in if you want to keep him humble. He doesn't get any automatic respect handed to him due to title or birthright or religious belief. He has to prove himself--not as any kind of savior but as a good fighter and a reliable member of a collective political project. And he does. This is an environment that really draws out his best qualities. He's a skilled fighter; he's brave (sometimes recklessly so); he's intensely loyal to and protective of people he cares about. He is not too proud to learn from others and work hard in an egalitarian environment where he gets no special treatment or extra glory. The longer he spends with the fedaykin the more his allegiance shifts from Atreides to Fremen, and the more skeptical he himself becomes about the prophecy. This sets up the conflict with Jessica, which comes to a head before she leaves for the south. And his political sincerity--that he genuinely comes to believe that these people deserve liberation from all colonial forces and his only role should be to help where he can--is what makes the tragedy work. Because in the end we know he will betray all these values and become the exact thing he said he didn't want to be.
There's another layer of meaning to all this that I don't know if the filmmakers were even aware of. ETA: rescinding my doubt cause based on some of Villeneuve's other projects I'm pretty sure he could work it out. Given the time period (1960s) and Herbert's propensity for using Arabic or Arabic-inspired words for aspects of Fremen culture, it seems very likely that the made-up word fedaykin was taken from fedayeen, a real Arabic word that was frequently used untranslated in American news media at the time, usually to refer to Palestinian armed resistance groups.
Fedayeen is usually translated into English as fighter, guerrilla, militant or something similar. The translation of fedaykin that Herbert provides in Dune is "death commando"...which is a whole bucket of yikes in my opinion, but it's not entirely absurd if we're assuming that this fake word and the real word fedayeen function in the same way. A more literal translation of fedayeen is "self-sacrificer," as in willing, intentional self-sacrifice for a political cause, up to and including sacrificing your life.
If you apply this logic to Dune, it means that Villeneuve has actually shifted the meaning of this word in-universe, from fighters who are willing to sacrifice themselves for Paul to fighters who are willing to sacrifice themselves for their people. And the fedaykin are no longer a group created for Paul but a group that Paul counts himself as part of, one member among equals. Which is just WILDLY different from what's in the book. And so much better in my opinion.
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ariestrxsh · 2 days
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🖤 content warning: 🖤 smut, public teasing, public punishment, blowjob, degradation, humiliation, use of blindfold, use of restraints, spitting, light slapping, light choking, fingering, pussy slapping, dacryphilia, use of sex toys in public, exhibitionism/voyeurism, mean!roughdom!chris, mean!roughdom!matt, brattysub!reader
🖤 summary: 🖤 after capitalizing off of a chance to tease chris and matt, making them both cum on stream and nearly humiliate them in front of their fans, they retaliate against you and give you a taste of your own medicine.
🖤 this fic name/song was inspired/requested by this ask and the concept was inspired/requested by this ask 💖 this is only the first part, and there will be multiple parts to this story. just a heads up, it gets rougher.
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peaches & eggplants part one 💖
You knew Chris and Matt were going to punish you for what you were about to do, but you just couldn't wait until they were done streaming. They were both perched at the edge of their seats in front of the monitor while Matt played fortnite and Chris watched, arguing amongst each other while a naughty idea crossed your mind.
The viewers weren't supposed to know you were in the room with them, so you hung back out of view of the camera. The nice thing about this was Matt and Chris couldn't stop you without drawing attention to you, and you knew they wouldn't do that, and with Nick still out of the country, you could practically get away with anything temporarily.
You stayed out of sight from the audience while you got on your hands and knees and stealthily crawled across the floor until you were under the desk between Matt's legs. He and Chris were both in grey sweatpants, and they knew how mad it drove you whenever they'd wear them.
You peered up at the two brothers above you, both sets of eyes fixed on the screen, blissfully unaware of what you had up your sleeve. Your red-painted fingernails gently brushed over the bulge in Matt's sweats, alerting him to your presence, and he looked down at you under the desk with a shocked expression on his face.
He quickly pulled his gaze back to Fortnite and tried to act like everything was normal, but he gently swatted away at your hand, a lazy attempt to get you to cut it out. You persisted, tugging at the waistband until Matt's member sprung out from behind the cotton fabric.
This sudden movement tipped off Chris to your mischevious plan to get one - or both - of them off while on stream with thousands of people. Chris stared down at you in disbelief as you wrapped your hand around Matt's already half-hard cock and started playing with it while you innocently looked into his eyes, nibbling on your lower lip.
He clenched his jaw, giving you a flash of contempt, and you batted your eyelashes at him as if to silently say, "Oh, what? You're mad at little old me?"
Chris couldn't take his eyes off of the way you skillfully stroked Matt's length, and the audience started to notice the shift in the energy.
"What do you guys think they're looking at?" One fan asked. "What's under the desk?" Someone else typed into the chat.
Matt thanked a few people who gifted while trying to remain composed, but you made that incredibly difficult when you wrapped your lips around him and started gently sucking on the tip, making him fully erect.
Chris stared down in awe at the way you teased his brother, secretly wishing he could feel your mouth. Matt started playing badly due to the distraction in the room, but other than that, he did a decent job at acting nonchalant.
That was until you made his entire rod disappear behind your lips, the head lightly tickling the back of your throat. He threw his head back and let out a sigh but tried to play it off as a reaction to his character dying in the game.
Matt peeked down every few seconds to steal a glance at the way you looked nearly swallowing him whole. He secretly loved having you do such an intimate thing while trying to keep it a secret from thousands of people.
You furiously pumped your hand back and forth while you bobbed up on and down on Matt's length, and he placed his hand over his mouth to suppress the sounds he so desperately wanted to make and to conceal the way he was gnawing through his bottom lip.
Before he could get too close, you took your attention away from Matt and made your way between Chris' legs. He intently watched you with his eager, blue eyes and even lifted his hips for you to help get his sweats off. He relished in the sensation of your soft, pink lips engulfing his member, your tongue swirling around on his mushroom-shaped tip, and your hand massaging his shaft.
Since he was just watching Matt play Fortnite, he was able to let his hands wander. He combed his fingers through your hair and placed his palm on the back of your head, encouraging you to take him deeper. You looked up at him with your big, hungry eyes while you quietly gagged on his cock.
You took him out of your mouth, kneeling down beneath the two of them while you stroked them both at the same time. The two brothers did their best to hold it together and keep their eyes on the screen, but you just looked so good teasing them that they couldn't properly focus.
A few more suspecting people spoke up in the chat. "What does Chris keep looking at?"
"Why is Chris smiling down at his lap?"
"Wonder why Matt is playing so badly. They should play DTI."
You continued pumping your hands back and forth, seeing which of them you could make cum first, like it was a game. Both of their swollen tips stared back at you, leaking a pretty, pearlescent substance. Simultaneously, both of their cocks began twitching against your palms, and they each erupted, blowing their loads into your hands while they each let out a satisfied sigh.
Thankfully, Matt's character died once more at the same time they both finished, so given the context, most of the audience misconstrued their sounds as disappointment. But a few chats came through, speculating.
"Why did that sound so...?"
"That's how I'm trying to make them sound."
As their thick, white fluids coated both of your hands, Matt and Chris said their goodbyes to the chat. "We have a persistent problem we need to go take care of," Chris stated, glancing down at you before ending the stream.
You knew you were in for it, and you didn't know in which way they would punish you, but a mixture of excitement and nervousness flooded your system once the camera was off.
"You like being a naughty little whore, huh? Making me and my brother cum on stream together?" Matt inquired, giving you a serious look. "Yeah, you like making a fool out of us? Couldn't wait til we were done, you desperate little slut?" Chris smirked down at you.
"You know, Chris. I think we should give her a taste of her own medicine," Matt declared, looking over at his brother. "I think that's the best idea you've ever had, Matt. Needy little whore should know how it feels to try to hold it together while having an audience," Chris replied, reaching under the desk and dragging you out from under it.
"Go be a good girl for once, go wash off your hands, and put on your prettiest dress for us, hmm?" Matt requested. You nodded and did as he said while Matt and Chris changed out of their cum soaked sweats and into nice outfits as well.
They both put on white tank top, jeans, and flannels, and when they emerged from their bedrooms, Matt was holding a pair of handcuffs, and Chris had a bandana in his hand. You were in a simple black dress and red heels that matched your manicured nails, and they both looked you up and down while they came up behind you.
"It's better if you don't fight back, princess," Matt whispered into your ear while he closed the handcuffs down around your wrists. "Yeah, we're just gonna take you somewhere real nice. That's all," Chris whispered into your other ear while he blindfolded you with the bandana.
Your mind explored the possibilities while the two brothers each grabbed one of your arms, yanking you around and leaving red marks on your flesh while they forced you out to the car and practically threw you into the back seat.
Matt got into the driver's seat, and you heard the familiar sound of the key turning in the ignition and the engine turning over while you felt Chris get into the back seat with you. The car started moving, and you had no idea where the three of you were going, but the unknown intrigued you, and you felt a warm, wet sensation forming between your legs.
This was made worse when Chris grabbed ahold of your face with his rough, veiny hands, forced open your jaw, and stuck his long fingers into your mouth. "You've been a bad little girl," Chris taunted you while you sucked on his fingers. He relished in how soft and wet your pretty little mouth felt.
Once he removed his digits from your throat, he delivered a few swift smacks across your face. "Can't wait to punish you, darling," Chris growled, his warm breath on your earlobe. Chris dug in between your legs and started poking and prodding around your pink folds.
"Oh, naughty girl. You're so wet," Chris gasped, slipping his fingers into your heat and curling them until he hit your gspot. You whimpered against Chris' chest while he pentetrated you hard and fast, telling you what a naughty girl you were for liking it so much.
Before he could draw an orgasm out of you, he withdrew his fingers, and you could hear him licking them clean, accompanied by a primal groaning sound while he savored your taste. He then shoved his digits back into your mouth, filling your tastebuds with your own flavor and his saliva.
"Like the way you taste, pretty girl?" Chris cooed. "Mhmmm," you whined while he finger-fucked your throat, making you gag some more before removing them.
"You make such pretty sounds when I use you," Chris whispered, wrapping his bony fingers around your throat and choking you while he shook you around, and when you opened your mouth to take a breath, he spit in it. He smiled at the way you swallowed it for him.
You couldn't get enough of the way Chris handled you, treating you like a little doll that was made solely for his pleasure. Tears started to roll down your cheeks while Chris cut off your air flow. "Aw, little baby's gonna cry? I'll give you something to cry about," Chris taunted you.
You felt the car stop, and you heard Matt say from the front seat, "I'll be right back. Make sure she doesn't misbehave any more than she already has."
Chris reached underneath your dress, taking off your panties and he shoved them into your mouth while he admired your sweet, wet pussy. He started exploring the delicate folds with his fingers, teasing your slit, and rubbing your sensitive clit.
"If you're gonna be a little slut, I'm gonna treat you just like one," Chris told you, and without warning, his hand came down hard as he slapped your pretty little cunt, making it even more swollen. You jumped and squealed as more tears ran down your cheeks, pleasure and pain creating a wonderful concoction in your system.
You weren't sure how public of a place Matt had parked in, but it excited you to think about your pussy on display for anyone who walked by the car to see while you were in such a compromised position. More tears streamed down your face, and Chris taunted you some more. "Gonna cry for me?" He asked teasingly, slapping your pussy some more.
Finally, Matt came back to the car. "Oh, good. You already got her panties off of her?" Matt smiled down at you, fiddling with the package he'd just bought while he admired your swollen, puffy lips between your legs from the way Chris played rough with you. Your mind swirled with excitement about what they were going to do to you.
"Put these on her," Matt demanded, handing Chris something. Suddenly, you felt Chris slipping something onto your bottom half that seemed to be a pair of underwear, but not the ones you came here with that were crammed into your mouth.
"You have to download an app to control them," Matt told Chris, looking at the directions on the package. What were they talking about? Before much longer, you felt a buzzing sensation against your clit, and you started to squirm and whine. Vibrating panties?
"It's working," Chris said, reaching between your legs to feel the vibration. "Alright, princess. Let's go," Matt called back to you from the front seat as he pulled out of the parking lot.
Chris continued to manhandle you while he teased you with the vibrating underwear, playing with the settings to see how you'd react to them. He took your supple breasts out of your dress and lightly pinched your nipples between his teeth, causing them to stiffen.
Your moans were distorted by the fact that the underwear were still stuffed in your mouth, and Chris graciously removed them for you once you felt the car slow. When it came to a full stop, Chris was unlocking the cuffs and untying the bandana you had wrapped around your head, and when you saw the two boys in front of you, they were smirking and chuckling at you.
Matt threw your purse at you and said, "Fix your hair and your makeup. You look like a cheap slut." You cleaned up your running mascara, touched up your eyeliner that had been rubbed away, and reapplied your smeared red lipstick. You had just finished smoothing out your stray hairs when you peered up from the little mirror in your hand and realized you were in the parking lot of a fancy Italian restaurant.
"Fuck," you whispered, realizing what this meant. "What's wrong, sweetheart?" Matt asked you in a fake sympathetic tone as it dawned on you. "Yeah, what's the matter, baby? You don't want us to make you cum with those little vibrating panties while we eat dinner in this crowded restaurant?" Chris chuckled at you. You looked at both of the boys wide-eyed and gulped. "What? You can dish it, but you can't take it?" Matt asked.
The three of you got out of the car. As you started walking toward the entrance, Chris turned the vibrating underwear back onto the first setting, and he watched you nearly stumble. They laughed at you, and Chris mimicked the way you almost tripped, making them laugh harder.
"Okay, princess. Now just tell them we need a table for three," Matt told you as you guys started to make your way through the door. They let you lead the way and approach the hostess stand, but right as you opened your mouth to speak, Chris turned the panties up a setting. Your breath caught in your throat, and your eyebrows furrowed, but you managed to get out the words, "Table for three, please." The hostess gave you a weird look but led you guys to a booth towards the back.
There were a few tables around where you guys sat, and you surveyed the people sitting at them, wondering if they had any idea they were getting dinner and a show. Chris and Matt sat next to each other across from you, and the hostess told you guys your server would be with you in just a moment.
Once you got into the booth, you crossed your legs to muffle the sound of the vibrating, but having your thighs squeezed together made the sensation feel more intense. Both Chris and Matt peered up at you from their menus, smirking. "Look at how pathetic she looks. She can barely keep it together," Chris said as you slouched down in your seat and bit your lip to keep a whimper from escaping.
There was a secret part of you that loved being teased in such a public place, but you still would have been mortified if anyone had found out what the three of you were up to. You sat up straight in your seat when the server came back to grab drink orders. Chris ordered a Pepsi, of course, Matt, a water, and you requested a peach bellini.
You figured if you were going to be humiliated and get your rocks off in a restaurant full of people, you might as well get drunk while doing it.
When the waiter asked to see your ID, you reached into your purse with a trembling hand, retrieved it, and slid it over towards him on the table. "Thank you, Miss," he said, studying the photo and your facial features to make sure they matched up. He slid it back over to you and walked away to go fetch your drinks.
Before you could pick it up at put it back in your purse, Chris reached over and snatched it away from you, looking at your driver's license photo that you hated of yourself. "I don't know, Matt. She had to show this horrible picture of herself to our waiter. That might be humiliation enough," Chris meanly joked. Matt chuckled along and rolled his eyes.
You stood up and went to grab it from Chris, but he pulled it back. "Hey. Don't bite the hand that feeds you. Or the hand that's controlling your vibrating panties right now," Chris said in a low, serious voice. Then he took your ID and flung it at you. It landed in your lap, and you scooped it up and tossed it back into your bag.
Matt and Chris stared at you lustfully and hungrily as you tried to hold it together while Chris played around with the different levels, alternating between the first three. Every time you looked like you were holding it together too well, he'd turn it up a notch, and any time your legs started to shake, and your eyes rolled back into your head while you gripped the fabric of the booth beneath you, he'd turn it down.
The server returned to take your food order, and the boys agreed upon bruschetta as an appetizer. Chris ordered himself chicken alfredo, and Matt ordered chicken parmigiano. When the server got to you, you cleared your throat, sat up taller, and tried to ignore the way you were being broken down slowly by the powerful sensation between your legs that was being controlled by the two gorgeous men across from you.
"I'll have the eggplant parmigiano, please," you managed to say, looking almost completely normal besides your flushed face and the bead of sweat that formed on your brow. The server took your menus and told you he'd return shortly with your drinks.
"Let me see it," Matt said to Chris, reaching for his phone. Chris handed it off to him, and Matt looked at you intently with a devilish grin as he kicked it up to level four. You slouched over onto the table and buried your head in your hands, completely unable to hide the pleasure written into your expression.
You peered back up at Matt with the neediest look in your eye, and your lips slightly parted while you started to tremble again. Matt shut off the vibration completely and watched the disappointed look come across your face as he ruined your orgasm. "You think I'd let you cum right away? After that shit you pulled earlier. Nah, you've been a naughty girl," Matt murmured, turning it back on to level one.
The waiter brought over your drinks, and you weakly smiled at him as he walked away. Matt turned the vibrator up a setting as an older lady made eye contact with you, and you sputtered on your alcoholic drink as you took a big sip. She shot you a dirty look as you rolled your eyes back into the back of your head and bit down on your lip.
You knew you weren't being sneaky, but you couldn't help the way you were being manipulated by two boys, a pair of vibrating underwear, and a remote control app.
The server made his way back again, bringing the bruschetta out on his way to greet another table that had just been sat in the section. You took another sip of your bellini, preparing for the night to be long and embarrassing.
Chris and Matt both indulged in the appetizer, obnoxiously licking the balsamic glaze from their fingers and making animalistic sounds while they made eye contact with you. They knew what they were doing, and it was working. Your mind wandered, imagining how they'd lick their digits clean after fingering you, much like Chris had earlier on during the ride to the restaurant.
"Naughty girl, keep your mind out of the gutter," Chris replied, sucking on his finger, smirking, and narrowing his eyes as if he was inside your head, and in a way, he was. You picked up your bellini glass with a shaky hand and took another big drink.
The waiter came back around to check out refills, and when he asked if you'd like another one, motioning towards your nearly empty glass, Matt turned the setting up another notch, and without thinking, you grabbed onto the waiter's arm, practically whimpering, "Yes please."
He gave you a confused look and gently tugged his arm away from you. "Sorry. She gets a little touchy when she's tipsy," Chris apologized for you, and the waiter brushed it off and walked away.
Matt and Chris both made fun of how you were unable to hold up any kind of facade, and they decided to cut you some slack for a bit, so you could enjoy your food when it came out. The waiter delivered your meals and another round of drinks for you all while you tried to catch your breath and dabbed the sweat from your face.
You were about half-way through your plate and halfway done with your second fruity, bubbly beverage before Chris took his phone back from his brother and started turning on the panties again. You looked at them both and all you could think about was how badly you wanted them to use all your holes when you guys got home, and a few needy whines passed through your pretty lips.
The waiter came back around to ask if you guys were enjoying your food, and all you could do in response was tell him, "It's sooo good," in a sultry voice while you peered up at him with desire in your eyes and bit down on your knuckles to suppress another moan. He gave you an inquisitive look and then looked toward the boys sitting across from you, asking if you guys wanted to order anything else after your meals.
"We'd love to all share the classic vanilla ice cream, please," Chris told the waiter, and then he smirked up at you, knowing how torturous it was going to be for you to hold it together through dessert, too. The server nodded and walked off to go update the bill.
You tried to finish your food and your drink while you tried to seem as put together as possible. Chris played with the settings again, bringing you as close to orgasm as he could before yanking it away from you and repeating this while you pathetically writhed in the booth across from him.
A few people who were sitting around you guys started to catch on. Some of them gave you disgusted looks and tried to ignore what you and the boys were doing. Some couldn't keep their eyes off you, hungrily looking you up and down as they silently prayed they'd get to watch you come undone in the restaurant.
The server returned with the ice cream and three spoons, and he bussed the dishes out of your way. Chris turned up the vibrating panties to the highest setting. "Have some ice cream, princess," Chris whispered, handing you a spoon.
Hell, you were already indulging in a form of public sex, indulging in good food and alcohol, and so you might as well complete the hedonist trifecta and indulge in sugar as well.
With a trembling hand, you grabbed the handle and got a small scoop of ice cream, and stuck it into your mouth. "Mmmm," you moaned, which was partially a response to the taste and partially a response to the frequencies buzzing against your sensitive cunt.
"I sure do love ice cream," Chris declared, getting a spoonful of it and making sure to suggestively lick his utensil clean while he looked in your eyes. "I love eating it and licking it up," Chris moaned, his eyes rolling back into his head, taunting you.
Matt followed, seductively lapping up the dessert. He looked directly at you while he dragged his tongue across the spoon in a long, slow lick.
As you imagined how their tongues would feel manipulating your pussy, your orgasm tore through you with incredible force. It took everything in you to conceal the reaction your body was having, and it was impossible to be completely subtle.
Your legs shook involuntarily as you held them crossed together tightly, and you grabbed onto the booth seat to anchor yourself while your climax crashed over you like a wave, eager to sweep you away in its current. You furrowed your brows, closed your eyes, and a few loud moans escaped your lips while your orgasm took its course.
When you opened your eyes, almost everyone around you was staring at you, including the waiter who had dropped off the check while you were in the midst of enjoying yourself.
"Let's go before someone calls the cops and reports us for public indecency," Chris smirked at you guys, tossing a few hundred dollar bills on the table, giving the server an extra big tip for having to put up with your guys' shenanigans, and the three of you fled the restaurant.
High on adrenaline, you guys piled into the car and peeled out of the parking lot.
"I hope you guys didn't like that restaurant too much, because I don't think we could ever go back. They'll probably put a picture up of our faces in the front like they do with dine and dashers," Matt chuckled from the driver's seat.
"More like dine and smash," Chris joked, and the three of you burst into hysterical laughter.
After the snickering died down, Chris let out a huge sigh and unbuttoned his jeans, pulling out his big, hard dick. Your jaw dropped, and your mouth widened as you watched it practically jump out of his pants.
He wrapped his arm around you and pushed your head down, lowering your mouth onto his cock and whispered in a demanding tone, "We're not done with you yet, whore. Don't just think that 'cause we're laughing, you're done receiving your punishment."
part two coming soon 💖
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yolelejiju · 9 months
Note
DAMN, YOU WRITE SO GORGEOUS!! I'M GLAD, DUDE. ahem. I have this idea: Toji married a very young girl (she is 20 or 21 years old. Toji is 39 years old) Megumi is 18 years old. and Megumi sees her young stepmother and falls in love with her. and he, while Toji is not at home, will fuck her while she sleeps soundly. (maybe Toji will find out about this)😈🤝🫦
Omg anon I’m sorry I just saw this.
TW: somnophilia, noncon
Megumi is aged up, AFAB reader
Not proofread, WIP (maybe)
After graduating from Jujutsu High, Megumi finds it difficult to adjust to dating in adulthood. All of his friends seem to have found someone special, leaving Megumi to often find himself alone. Although he has been attracted to someone before, the problem is that the person he desires is already taken. Not only that, but this person has recently married his father.
His father has brought home many women over the years of varying ages and bodies with one thing in common; they were always somewhat loaded with cash. Most women quickly fell for his father’s looks and great figure but would eventually leave due to his gambling and poor money management…
You were different from others. You showed patience with his father and always tried to find a way to balance his gambling habits without draining your pockets. You even offered pocket money to Megumi and Tsumiki when they went out. Whenever you left, you would come back with a gift or a snack for Megumi, letting him know that you constantly think about him and dropping hints of possible romantic interest.
I mean, what was even the age gap between you two? What two maybe three years? You were closer to megumi in age than you were Toji, and these days you’re home alone more with Megumi more than anyone else.
Was it because you had feelings for him? Was there something more to the bun you gave him or the juice the two of you shared? Were you truly thirsty or did you just want to give him an indirect kiss.
You drove Megumi wild and all you did was exist. He wondered what it was about you that convinced his dad to bring you home. It has to be your patient forgiving nature.
Megumi knows you know he likes you. He knows you’ve caught him ogling your body when wearing something low cut. He knows you feel him press his groin against your lower back when he needs to “get by” you. He sees your body stiffen and your mind freeze every time. He doesn’t know if you’ve even noticed this but you never brought up the fact that you’d wake up with cum on your hand from when he’d use it to jerk himself off. You’ve even forgiven him for walking in on you while we’re in the shower.
So he’s sure you’ll forgive him for what he’s about to do now as he towers over your unconscious resting body. His father wouldn’t be back a few days and you had gotten careless leaving your bedroom door unlocked maybe even on purpose.
You lay blissfully unaware of your exposures legs and ass as your nightgown has ridden up. The way the moonlight flashed through the window on your body seemed almost as if it was calling megumi and telling him to take you there and now.
Megumi drags his hand between your legs up to your inner thigh. He takes his hand lifting your dress up to completely expose your ass all the way before gripping on of your cheek harshly to spread it. He spread your cheeks until he could see your anus start to gape and your pussy lips part. He stares in awe, everything about you truly is beautiful.
He’s dreamed of this pussy for so long, night after night as he wrapped a pair of your dirty panties around his length and jerked himself off until they were soaked in his cum. He strokes his dick thinking of what it would be like to be inside of you. To pin you down and fuck you, to breed you.
He tries to gently flip your body over onto its back, he gets a better view of your face that’s glows under the moonlight peaking through the window blinds. His eyes roam over the curves of your body. Your perky nipples are peeking through your night gown top, moving ever so slightly with every exhale.
He lines the head of his cock with your entrance, slowly pushing it in, just as the head pops through your first ring he stares at your face and watches as your brows furrow but you still remain asleep.just with him putting his tip in has him ready to cum and he doesn’t know if he’ll last much longer so he pulls himself althe way out and slams his full length inside of you. He bites his lip to hold back his own moans and watches your pained face, your eyes try to open and your body tries to wake up but your sleeping pills get the better and you fall back to sleep.
He starts to pump into you a bit faster, with shaky breaths and weak arms buckling. The sound of his balls slapping your ass echoes throughout the room complimented by the squelching of your pussy. Every time he'd pull out he'd leave just the tip of his dick in before slamming his whole length inside you, watching your body shake and breast bounce with each thrust. he knows he should pull out but every time he tries to convince himself not to cum he finds himself inching so much closer to his climax, it’s not until he sees your legs start to shake and your walls grip his length does he shove himself deep inside you and fuck into you all his cum.
He pulls himself out fighting to catch his Breath, he watches his cum spill back out of your tired used pussy and can’t help but feel himself get hard again. Maybe he’ll be kind and give your pussy time to recover and break your cute little asshole in for this round.
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satoruhour · 1 year
Note
please do car sex w gojo where after a date reader couldn’t hold back!!
a/n: short one !!!!!sorry sorry just like that week ive got two essays due and im a little panicky! pls bear w/ me as uploads will be slow ty :")
warnings: fem!reader, playful banter (it’s becoming a thing w/ my gojo smuts idk why), handjob, oral (m! receiving), like one (1) spank, fingering, little prep, unprotected sex, creampie / breeding kink, implied multiple rounds, n*sfw under the cut
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you’re not sure about why gojo looked so damn good today. you could attribute it to the fact that you haven’t seen your boyfriend in at least two weeks or the fact that he’s abandoned his jujutsu uniform for a formal suit. but you’re equally as dressed to the nines as him, visiting a quiet but delicious restaurant on the top floor of a mall.
“any reason why you’re so quiet, sweets?” satoru always could pick up on your silences and your mannerisms; being together all through high-school, at both his and your lowest, through taking care of megumi and tsumiki does that to him. the squeeze of our thigh is a question enough, done more for comforting you, though, and not for the dirty, dirty reasons you’re thinking about.
satoru bathes in the red light of the traffic crossing, and you think he simply looks stunning in the fitted suit and tie, blindfold exchanged for his signature glasses and his blue eyes that are so blue they shine over the stop light.
you bite your lip, turning in your seat slightly and grabbing his hand, heart jumping when it wraps around your smaller one — and he smiles at your reaction.
“nothing.” you hide a grin badly, getting one in return when you reach over his slacks, hand creeping up his thigh and getting closer and closer to his centre. he already knows you need not comfort, but rather something else, letting you give his hardening bulge one last squeeze before red turns green and your pout is the cutest thing ever. “damn.”
gojo steps on the gas and you’re forced to sit properly in the passenger seat, hearing a boisterous laugh from beside you, but he’s not exactly a law-abiding citizen either. he tugs on your hand, placing it on his hard-on and grinds into your hand, pins and needles forming in his hands from how hard he was grabbing onto the steering wheel.
“can’t keep my baby waiting, can i?” it’s said breathlessly, a smirk on his face that switches between its smug look and a face of pleasure. soft whines leave satoru’s mouth as you palm it, eyes fixating on the way the strongest sorcerer melts at your touch.
at the second red light, your hands are already tugging at his zipper, prompting pleas from your boyfriend. he sighs when you‘re fishing out his cock, pretty pink with an angry tip that’s leaking pre-cum, and when you start stroking — you can thank god that there’s no cars waiting at the traffic light with you.
gojo has a hand under your chin affectionately, eyes boring into yours that are starting to falter under your hand. it strokes his cock, squeezing and releasing, making sure all of his length gets your attention. the pleasured flutter of his eyelashes are the prettiest, a whimper escaping his lips that sends a spark right down to your cunt.
“oh f-fuck— your hands are so w-warm . .” there’s a crack in his voice and he breaks from your eye contact to lean back against the seats. your hands pump him slowly, enjoying the sensual moment until a honk from behind you surprises both of you and gojo screams, hitting his head on the roof of his car.
“ow— fuck!” gojo tsks, ignoring your giggles before he gets back to driving, “the other lanes are unoccupied, idiot!”
gojo, in classic gojo fashion, points his thumb and says can you believe that guy? like a suburban dad, shaking his head and sighing and forgetting his whole dick is out until you’re bending over the stick shift, engulfing his tip in your mouth.
your boyfriend chuckles, a twinkle in his eye as he looks down at you, “impatient little girl, aren’t you?” you only hum, preening at the hand that strokes your hair, aiding you but never really forcing you down as he drives at a leisurely pace. gojo grunts out when you run a tongue up the underside of his cock, other hand playing with his balls. his fingers tense momentarily on your head, before they move down your back, cupping your ass and you moan around his shaft.
“i’m surprised you didn’t drag me into the bathroom to fuck.” he speaks through laboured pants, earning a soft glare from you as you continue to bob your head.
“there was only— mmhff— one stall . .”
“wouldn’t have stopped me.”
you bite down gently on his dick as a warning and he yelps and laughs, surrendering with repeated okay’s. you feel his thigh move below you, speeding up to his penthouse when you’re holding tight onto his legs, steering wheel bumping into your head ever so often.
“o—oh . . baby, baby,” gojo groans out, pulling the car to a harsh stop and yet you’re not stopping, slobbering over his cock while the twist of your back starts to ache. but the sounds your boyfriend makes is just too hot, sucking in your cheeks more and going for the hilt. you bury your face in his pubes, gagging a little at his sheer length.
“shit, shit, shiiit . .” the gurgling sounds resonate throughout the car, interrupted briefly when the hand on your ass slips past the slit of your dress, going right to where your panties should be.
gojo breathlessly laughs, “no panties?” a spank to your ass and you’re wide-mouthed over his slick cock, pussy clenching around nothing.
“dirty whore.”
you click your tongue with a wink, moaning when his fingers tease the tight ring of your entrance and you’re forgetting all about your job when his fingers enter from behind.
“probably don’t even need prep — so fucking wet.”
you hum in response, sitting back up and climbing right into the comfort of his back seat. you’re too far gone to care when you start stripping, pulling the single garment of clothing off your body and gojo gapes at your lack of a bra too.
“was i just too amazed with the food?” he aaks himself more than you, but the endearing question brings a giggle out of you, making you violently gesture for him to just get in the back seat, already.
he follows you, as he would anywhere, lips meeting yours in a soft kiss, “clearly you wanted me to initiate . . i will be a better boyfriend, prommy.”
you pull away to make a face, “satoru, please never say prommy in your life ever again.”
“whhyyyyy?” now he’s just whining to annoy you, pulling him right into your face and spreading your legs. there’s a mixture of playfulness and desperation in your tone, hips humping the air at the lack of contact.
“please just fuck me, satoru.”
gojo gives you a sweet kiss, positioning himself right at your dripping cunt. he’s focused on pushing past your tightness, throbbing tip just nudging into your walls and satoru sighs—
“since my sweet girl’s asked so nicely . . gladly,” the height of the seats are perfect for gojo, bottoming out in you and moaning so loud the next neighbour over could probably hear you, “you’re so— tight, mmfuck—”
gojo finds a pace, head tilted to right where your bodies connect just to watch himself slip in and out of you. you’re entranced, too, just with the beauty of your boyfriend’s face as his brows pull together and his mouth hangs open.
“sa— satoru . . g-god,” you’re dragging him closer into you with your legs, locking behind his back as his hips continue to drive into your tight pussy. you’re so pliant, juices coating his cock so easily that he has no problem thrusting into you. “o—oh, pleaseplease—”
gojo props a leg up, ramming his hips deeper into you and the periodic twitches of his dick makes your pussy flutter, hips stuttering when you call out his name in such a sweet tone it’s got him wondering whether you were an angel instead.
“angel — fuck me — you feel so damn good . .”
“think— it’s the other way ’round,” a chuckle weasels its way out of satoru’s lips at your cheeky comment, bumping foreheads with yours gently as he holds his stare with yours.
“silly g-girl . .” your hands wrap around his neck at that, coaxing him into another deep kiss, moaning into his mouth and the way his body jerks into yours is just so cute. his tie is discarded, your dress is on the floor of the car and his hair is everywhere and you like gojo the best like this: dishevelled and messy, in love with you like always and he would happily be like this all the time if he could.
the sheer pistoning of his hips is so strong that the car is probably shaking, skin against skin and your dripping pussy that wraps around him so good that he can’t hold on any longer, muttering into your lips. his hand reaches down to rub at your clit, sending your body into little shockwaves into his hold.
“princess, i’m gonna—” he groans into your mouth, betrayed by his own body before his hips stammer and he’s cumming deep in you, spilling his seed deep into your waiting cunt and his eyes roll back. he has no chance of recovering when you’re reaching your high soon after, clenching so hard around him that his hips continue to buck into you. your brain is only full of satoru, satoru, satoru, whining into his skin as he fills you up.
“s’full . .” you mumble, pulling away drunkenly, meeting his slightly dull ones from his fatigue. “need more.”
your body moves on autopilot, prompting your lover to lie on his back seat without any protests and he welcomes you like clockwork atop him. and when you sink down, you swear you see another shade of blue pop up in his eyes at the sight. there’s a small sigh from gojo when you reach his pelvis, body illuminated by the street lamps and the moonlight. satoru is always in awe of whatever you do—
“that’s my pretty, pretty girl.”
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felassan · 4 months
Text
Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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hearts-4-vicky · 7 months
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g!p julie fics are seriously understocked rn it's a crime
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made me bussanut ‼️‼️‼️
warnings: G!p Julie, 5th member reader, reader snuck in cuz she on hiatus😭, fan sign, edging…, semi public sex?, secret blowjob, natty is stupid, u slap her balls like once🎀 kinda short, i think thats it…
um not proofread again…
Everyone at the fan sign knew something had to be wrong with the Julie. To stuttering, gasping, and having her eyebrows furrowed nearly the whole time, people started to get worried. many speculated she missed you, since you were set to be on a hiatus for at least a month due to being accused of being a porn star being debut, (cut me some slack man… idk what to write😭) little did they know you were under the table, stroking Julie’s fat cock.
placing tender kisses along her length and on her tip, never taking her fully in your mouth. Julie had been on edge ever since she sat down, wondering when you would start a proper blowjob. your fingertips teased her tip while you were as the fans started to line up, Julie felt warmth around her tip, making her let out a soft whimper. you wrapped your fingers around the base of her cock, before taking more of it in your mouth little by little. head bobbing on her dick as you take her in your throat. your tongue swiping on the underside of her cock made her let out a low grunt, gaining the attention of the fan in front of her.
“um… are you okay?” the girl asked, before pushing the opened album in front of her
gulping, she answers while trying not to moan out loud “ghk- yeah! how are you though?”
“well-“ Julie had completely zoned out, focusing on trying not to start whimpering in the middle of the fan sign
timeskip… idk what to put man😔
Julie’s facade had started to break as the fansign came to a halt, breathing heavily as showed her no mercy. every time you felt she was gonna cum, you stopped your actions. waiting for the urge to go away before going right back to deep throating her throbbing cock.
As the members were resting, Julie was still trying to be as quiet as she can with her the overwhelming head she was receiving.
“Do you have a ding dong?” Natty whispered to her, breaking the girl from the trance she was in
“H-huh?” Julie gasped out, feeling you play with her heavy balls. your tongue swirling on her tip. Natty continued to speak
“Y’know.. like a… cum gun? pew pew?” Natty started to lean in closer, voice lowered in order to not disturb the other girls. “Or a joystick? whatever you call it!” she trailed off, before noticing the slight sweat around Julie’s neck. “mmfh- fuck..” you took her all in your throat now, pausing for a second before bobbing your head up and down “wha-“ “shhh… yeah I do h-hAVE! one.. oh shit…” Natty looked at her wide eyed as the girl now had her head thrown back. “The fuck?” she questioned the older girl. Before she could respond, Julie felt you bob your head faster, feeling her tip ram into the back of your throat. She brought her hands to her face as to cover her flushed cheeks and to quiet her moans😵‍💫 her cock was throbbing once again as you suckle on her mushroom tip, she prayed you would let her cum deep in your throat. Natty walked away not wanting to deal with whatever was helping with the leader. Julie felt the same knot in her stomach, nearly crying out as she thrusted hard into your awaiting throat for the first time of the night. she painted your insides white with her thick load, making you gag but not rejecting it whatsoever. she leaned back in her chair, riding out her orgasm as she breathed heavily.
“Get up! we’re gonna perform!” Belle called out to Juile. still recovering from her orgasm she panted out a response “huh? i t-thought we would get a little practice before that..” her mind foggy, only thinking about how she would pound your pretty little cunt after this. you giggle at your girlfriend’s cuteness before coughing loudly. hearing this, Belle stepped closer to find the source of the noise.
“what the f-“ Belle lifted the cloth on the table, revealing your topless figure
“oh!- um hi! miss me?”
“how are you here? why is there white on yo- EWW NASTY!”
“nuh uh! not nasty… my babygirl tastes good..”
“yeah whatever.. unnie put your dick away”
hi my loves 🎀 IM LOCKING IN FIX MY ACC RNNNNN n other shit um💪💪💪🤫🧏 wish me luck yall…
Anyway Love you guys and stay safe❤️❤️
-Vicky 💋
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itsnotmourn · 3 months
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what happened after tender treats
text id under cut due to length
[ Image ID:
A six panel comic of Spooky Month, taking place after the episode Tender Treats. Ross and Robert look into the candy bag Roy had tossed them.
Ross leans over and asks, "Do you think we got enough now?"
Robert replies, looking pleased, "it's a good amount. We can stop now and go home."
"Cool—" Ross is cut off and tenses up in shock at the sound of Jaune's voice behind him. Two white exclamation marks appear above his head.
"Hi Honey! Hey there, Robert!" Jaune is in the back of a police chair and she waves to Ross happily. There are two drawn flowers around herself.
Both Ross and Robert look behind themselves, confused. Robert asks Ross, "Isn't that your mother?" Ross does not reply back, still surprised.
Jaune jokes with a silly expression, "WOW, look at me. I got arrested for not wearing a costume today. Come bail me out?" A cartoon star bounces off her head.
Ross's face reddens with embarrassment as he averts his eyes away. "Good to see you too, Mum." Robert laughs at his reaction.
In the police car, Jaune goes on a tangent. As she talks, she has a small sweat drop on her cheek. "Haha, I'm just kidding. I was out helping my friend (you remember Lila?) and we ran into a bit of kahoots. Don't worry about that bit, though. Anyways, the police were around the corner to help us like "hurray we're saved!" So like after they drove my friend home, I figured we could find you too! What a night!"
Ross and Robert, drawn as simple shapes, look at each other with a question mark above their heads.
/end Image ID]
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