#unreal engine 2
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AS-Zirconium is a nice dusty wasteland map with some very cool industrial scenery.
Some of the underground sections remind me of that creepy bunker from S.T.A.L.K.E.R. where the wish granter was. :)
#AS-Zirconium#ut2004 art project#ut2004#unreal tournament#unreal tournament 2004#unreal#unreal engine 2#unreal engine#wasteland#dusty#sand#industrial#S.T.A.L.K.E.R.#wish granter#wishgranter#spooky#creepy#underground#desert#wind#dust#epic games#level design#video game art#scenery#video game scenery#art#3d art
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gm_facingconstructs
created by Wontairr variant screenshots under the cut
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the engiescout saga


#ah yeah guys sorry guess itโs canon now#(fyi I donโt ship this this was just incredibly fucking funny.)#unreality#engiescout#texas two step#tf2#team fortress 2#team fortress two#tf2 scout#scout tf2#tf2 engineer#engineer tf2#treats posting#treatsf
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Pspspspspps stalkers, IF our fav underrated blorbos weren't added into S2, we can use Metahuman Creator that runs with UE5 to make headcanon designs ourselves!
Here's my version of Ghost!!!!



#s.t.a.l.k.e.r.#GHOST#stalker ghost#metahuman#unreal engine#he is to pretty he would have crashed S2 if they resurrected him#im gonna cry#HUSBAND!!!!!!#stalker#ghost#gotta make Fang but there isnt any good hair option for him :(#s.t.a.l.k.e.r 2 heart of chornobyl
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PUT THAT AWAY
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I know the discourse well is poisoned and no one hates bioware games more than bioware fans, but I am just ๐ซ having so much fun with veilguard it's unreal. It is selfishly the dragon age game I always wanted. with less emphasis on cRPG, a more focused story, curated mission based design that spotlights the high fantasy stuff, slowburn structure with companions, significantly less sidequest bloat, and a fully real-time action-oriented combat system that isn't riddled with the growing pains of previous titles. when I first played origins I imagined something almost exactly like this as my ideal version of a sequel; and it was one of those dirty, selfish thoughts that I knew was disrespectful to the then-established DNA of the thing, but I can't help but feel giddy about having it here and now. like down to the shift away from the childishly dark tone and to something more inherently flexible with a baseline aspirational quality. I hate aesthetically depressing games so much. am I not alive right here and right now already
When I say "aesthetically" there though I do mean it. I'm fully on the opposite side when it comes to tone and positions expressed in the story itself. I am just not including that in my analysis because I am not done yet - so please no spoilers! I think I am where most people consider to be the second act, and I definitely have my gripes with the narrative framework and some of the optics, but I won't put the cart before the horse and will see how it wraps things up first. Above that level, in terms of how it presents itself, of how it plays, of how it balances its core pillars - it is such a bioware-ass game and I could not be any cozier in it. So grateful it exists
#and thank god for that reboot away from live service horseshit they were pushing. this is the most offline ass game in ages. bless#anyway no one is allowed to reblog this because people here aren't normal and I am afraid of spoilers#but I cant pretend not to adore every second of Beef Hilda Mercar and her adventures as a shadow dragon reaper#I have her fully invested in shield throws. that shit couldnt bounce better if zagreus was tossing it#also everyone is so pretty ๐ซ this is the first time for me in a bioware game where like#purely aesthetically. i feel targeted and manipulated. these people feel designed around my tastes it's so embarassing#text#dragon age#okay I gotta mention one more thing. it is a very specific ass peeve I have#their dialogue system has never felt as.. nimble in their frostbite titles. something about the constant fades in and out and click delays#it all feels insecure on the engine-end side to me. maybe I am dumb. but veilguard also has this issue#like the original 2 DAs and the unreal engine mass effects had such snappy and frictionless selection-to-dialogue feel#and their frostbite titles I swear to god some greare is missing in the wheels there. here too. it is a LITTLE annoying since this is like#my favorite part of engaging with their games. it's not a huge issue but I have grown keenly attuned to it#inquisition had horribly bad delays in response selection. andromeda had those godawful delays in starting and ending convos#and those things are still somewhat present here albeit to a lesser degree. it feels like a streaming thing#idk. I do not make games. but I think that shit needs to feel smoother
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Angela Orosco, Silent Hill 2 (2001)
#video games#2000s video games#2000s games#2000s#horror#survival#survival horror#silent hill#silent hill 2#angela orosco#silent hill series#silent hill trilogy#unreal engine#playstation#ps2#playstation 2
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So uh ..the CW huh?
#tf2#team fortress 2#tf2 soldier#tf2 pyro#tf2 demoman#tf2 heavy#tf2 engineer#tf2 medic#tf2 sniper#tf2 spy#me when I spread misinformation on the Internet#tw unreality#tw drug mention#tw sex mention
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Something I noticed in lost records that I havenโt seen anyone else talk about, is that when Kat was playing the knife game her knife broke, but in every other scene with the knife in it itโs not broken. Iโm just wondering if the knife breaking has something to do with the blue spark when she slams it into the table. It would make sense if it did because thatโs the knife that flies into the support beam when you get trapped in the cabin. Take a shot every time I say โknifeโ alcohol poisoning here we come! ๐



#gaming#ps5 games#ps5#lost record tape 2#lost records bloom and rage#bloom & rage#kathryn mikaelsen#kat mikaelsen#dylan mikaelsen#autumn lockhart#swann holloway#nora malakian#corey litchfield#dontnod#unreal engine#kat lost records#swann lost records#autumn lost records#nora lost records#lost records#bloom and rage
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baked groom is going well! i can start placing cards tomorrow, already baked them today but i might need to readjust or add more depending on how it goes
#screaming crying throwing up can u guys believe that marmoset toolbag 5 removed the option to have custom scripts#how the fuck will i rock my 2 UV set groom albedo set up now#punching the wall#i messaged them to add the option to use the second UV set for the albedo they better do it JUST FOR ME!#otherwise i'll have to lookdev and render her specifically in marmoset 4??#well in unreal engine as well but i like doing utilities in marmoset
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DM-1on1-Incuvasion is an An eerie H.R. Giger-ish little map taking place in a small ship full of incubated creatures. Great use of lighting on this one to make it feel creepy and dark. You can even hear the heartbeats of the creatures in the incubators when you get close enough!
#ut2004 art project#incubator#incubation#aliens#creatures#spaceship#h.r. giger#hr giger#spooky#creepy#unreal engine#unreal engine 2#unreal tournament 2004#unreal tournament#DM-1on1-Incuvasion#incuvasion
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been working on this for a while but i finally finished my latest 3d scene. it's loosely based off of the splatoon 2 concept art!
more asset pics below
beauty renders
scene wireframe
modular kit
scene textures and alphas
#art#splatoon 2#splatoon 3#big run#salmon run#indie dev#game dev#hand painted#stylized#unreal engine
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#dailygaming#dailyvideogames#gif#gif edit#playstation 5#ninja gaiden 2 black#ninja gaiden#unreal engine#ninja gaiden rachel#rachel tecmo#dead or alive rachel#doaxvv#team ninja
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opening caveat that i'm also like "oogghhhh......." in waiting for 4 (and ML) but i am also curious whether or not part of the issue is the like. inaccurate idea that game development is just plugging shit into a computer and a game magically pops out manifests etc that consumers/gamers have because like tbh ~5 years isnt that long for game development (afaik?)
honestly one fear is that we're gonna have a 3 scenario on our hands where people unleash endless complaints about The Wait vs The Result, but on the bright side there won't be claims that the wait/overall development time was actually 10+ years somehow so that's something (tho it will be really funny to see people who previously ragged on 3 for arguably subjective faults suddenly hop to it's defense to complain about whatever pisses them off about 4, maybe i should make a bingo card for that lol not really.. unless?)
#additional caveat of ''yeah squenix does have a bad habit of mismanaging when they announce things and then going radio silent its true''#idk my point here im thinking out loud more than anything#highlighting ''subjective'' there because i think 3 does have issues/faults/etc but i'm going to wait until I play it again to form thought#because i only played it once before re:mind and didn't go for the dlc when it came out so it's been a hot few years since i played last#that'll be a while itself too tho i'm still chipping away at Days (i'm in the 300's there! wahoo)#tag rant: it did not take 10 years to develop it tbh it was 5-6; kind of understandable given they had to scrap and redo progress#due to switching from in-house engine to unreal 4 which likely ate up a good chunk of it#i think the 10+ year claim is from the actual irl gap of time between 2 and 3 while also ignoring the games that came out between them#so kind of a whole mess there. at any rate it's gonna be a whole doozy whenever ML and 4 come out#prediction of ''calling strelitzia a retcon character'' from someone somewhere tho rn this is a strawman
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Clairen Victory animation!
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