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Made a material using Substance Designer >> Painter >> Unreal.
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Testing some shaders in UE5 for Bug Soccer Game
ignore centipede texture glitching tf out
#my art#3d art#3d model#unreal engine#unreal engine 5#indie games#gamedev#game design#indie dev#game dev blog#shader#bugblr#bugs#moth#insect#beetle#acorn weevil#weevil#jumping spider#ue#ue5
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Whiterun in Unreal Engine 5 by Leo Torres
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Ruin.
The True scale of Winterfold. And what it used to be.
Recreated by L.Torres (Lion Towers3d) in Unreal Engine 5.
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Get in the Water wip [ Epic - the Musical ]
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The Witcher 4 Tech Demo Debuts

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CD PROJEKT RED and Epic Games Present The Witcher 4 Unreal Engine 5 Tech Demo at The State of Unreal 2025!
At Unreal Fest Orlando, the State of Unreal keynote opened with a live on-stage presentation that offered an early glimpse into the latest Unreal Engine 5 features bringing the open world of The Witcher 4 to life.
Spotlight:
Tech demo showcased how the CD PROJEKT RED and Epic Games are working together to power the world of The Witcher 4 on PC, PlayStation, and Xbox, and bring large open-world support to Unreal Engine. The tech demo takes place in the never-before-seen region of Kovir.
As Unreal Fest 2025 kicked off, CD PROJEKT RED joined Epic Games on stage to present a tech demo of The Witcher 4 in Unreal Engine 5 (UE5). Presented in typical CDPR style, the tech demo follows the main protagonist Ciri in the midst of a monster contract and shows off some of the innovative UE5 technology and features that will power the game’s open world.
The tech demo takes place in the region of Kovir — which will make its very first appearance in the video game series in The Witcher 4. The presentation followed main protagonist Ciri — along with her horse Kelpie — as she made her way through the rugged mountains and dense forests of Kovir to the bustling port town of Valdrest. Along the way, CD PROJEKT RED and Epic Games dove deep into how each feature is helping drive performance, visual fidelity, and shape The Witcher 4’s immersive open world.
Watch the full presentation from Unreal Fest 2025 now at LINK.
Since the strategic partnership was announced in 2022, CDPR has been working with Epic Games to develop new tools and enhance existing features in Unreal Engine 5 to expand the engine’s open-world development capabilities and establish robust tools geared toward CD PROJEKT RED’s open-world design philosophies. The demo, which runs on a PlayStation 5 at 60 frames per second, shows off in-engine capabilities set in the world of The Witcher 4, including the new Unreal Animation Framework, Nanite Foliage rendering, MetaHuman technology with Mass AI crowd scaling, and more. The tools showcased are being developed, tested, and eventually released to all UE developers, starting with today’s Unreal Engine 5.6 release. This will help other studios create believable and immersive open-world environments that deliver performance at 60 FPS without compromising on quality — even at vast scales. While the presentation was running on a PlayStation console, the features and technology will be supported across all platforms the game will launch on.
The Unreal Animation Framework powers realistic character movements in busy scenes. FastGeo Streaming, developed in collaboration with Epic Games, allows environments to load quickly and smoothly. Nanite Foliage fills forests and fields with dense detail without sacrificing performance. The Mass system handles large, dynamic crowds with ease, while ML Deformer adds subtle, realistic touches to character animation — right down to muscle movement.
Speaking on The Witcher 4 Unreal Engine 5 tech demo, Joint-CEO of CD PROJEKT RED,
Michał Nowakowski stated:
“We started our partnership with Epic Games to push open-world game technology forward. To show this early look at the work we’ve been doing using Unreal Engine running at 60 FPS on PlayStation 5, is a significant milestone — and a testament of the great cooperation between our teams. But we're far from finished. I look forward to seeing more advancements and inspiring technology from this partnership as development of The Witcher 4 on Unreal Engine 5 continues.”
Tim Sweeney, Founder and CEO of Epic Games said:
“CD PROJEKT RED is one of the industry’s best open-world game studios, and we’re grateful that they’re working with us to push Unreal Engine forward with The Witcher 4. They are the perfect partner to help us develop new world-building features that we can share with all Unreal Engine developers.”
For more information on The Witcher 4, please visit the official website. More information about The Witcher series can be found on the official official website, X, Bluesky, and Facebook.




#the witcher#the witcher 4#cd projekt red#video games#gaming#gaming news#screenshtos#unreal engine#unreal engine 5#UE5#game development#tech demo#game design#Youtube
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All of the alleged screenshots of the Oblivion Remake in Unreal Engine 5
#tes#oblivion#oblivion remaster#oblivion remake#bethesda#bethesda softworks#unreal engine#unreal engine 5#virtuos#talking tag
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Song of Time + the Temple of Time. Nostalgia overload. Just one of the many locations (and songs) I've recreated in my Unreal Engine 5 fan project.
What's your favorite song in the Zelda series?
#zelda#tloz#the legend of zelda#zelda fanart#twilight princess#temple of time#unreal engine#indie dev#video games#games#loz zelda#ocarina of time#fanart#fan art#character art#nintendo#3d art#link#oot#unreal engine 5#game development#artists on tumblr
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Texturing my 3D pirate treasure island using Substance Painter and UE5. Model built in Maya and sculpted in Blender. Original Concept by Maeve Broadbin 🏝️
#art#artists on tumblr#3d model#3d art#3d render#3D#substance painter#maya#blender#unreal engine 5#pirate#treasure island#artist#digital art#art process#WIP
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New ship texturing and adding in the flight modules, stats, shield and weapon loadout
New ship texturing and adding in the flight modules, stats, shield and weapon loadouts
I have been remastering all the sounds aboard the ships as well... touch screens, entry, computer voices. All ships being overhauled
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A River for Bugs 💧🪰🐞🐜 Inspired by the game Grounded.
More screenshots and prop renders from this scene:
Modeled in Blender
Textured in Substance Painter
Rendered in Unreal Engine 5
Took about two months from beginning to end to complete.
#3d scene#3d environment#3d stylized environment#bug#bugs#3d bugs#cute#scene#outdoor 3d#stylized 3d model#blender#substance painter#ue#ue5#unreal engine#unreal engine 5#environment artist#environment art#3d art#3d artwork#3d props#3d modeling#blender 3d#3d model
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Sneak peek at my autism-themed restaurant game. It will probably take a while because I'm working around burnout and PTSD-induced-depression, but it's for fun and the official release will be $3 for the whole thing.
ETA is (probably?) 5 or 6 years? Assuming I'm consistent and don't have to cope with any new trauma? I don't currently intend to look for a team, but that might change going forward. Don't ask about it, I'll announce it publicly if that changes.
If things go as well as I'm hoping, there will also be post-release updates to add content that isn't necessary for gameplay but make it a little more customizable, as well as a few free collab-based DLCs, free content pack DLCs, and *potentially* paid anime collab DLCs, themed from Dungeon Meshi, One Piece, and/or any other studios known for anime popular in the neurodivergent community that will allow the collab haha
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BREAKING NEWS: Here's a technical demo for The Witcher 4! This is reportedly running at 4K 60fps on a base PS5!
youtube
#games#video games#gaming#gaming news#news#playstation#playstation 5#ps5#xbox#xbox series s#xbox series#the witcher#witcher#the witcher 4#witcher 4#the witcher iv#witcher iv#cd projekt red#cd project#unreal engine#unreal engine 5#ue5#Youtube
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Stills from RwanLink’s Legend of Zelda: Ocarina of Time X Studio Ghibli: Castle Town Teaser on YouTube
#legend of zelda#art#video#ocarina of time#animation#unreal engine#unreal engine 5#nintendo#gaming#Malon#studio ghibli
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Serenity.
The True scale of Sovngarde.
Recreated by L.Torres (Lion Towers3d) in Unreal Engine 5.
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Marauder Interior Set : ☑
Marauder Exterior Set : ☑
Pabu : In Progress
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