#ux interface design
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digiweb2u · 9 months ago
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prokopetz · 4 months ago
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Honestly, the thing that really burns my ass about mobile web design these days isn't even the bloated ads – it's the pages where there's nowhere that's safe to touch to scroll because every single pixel is a clickable hotspot that whisks you away to somewhere else, including the text. I truly believe the owners of websites that do this should die.
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scipunk · 3 months ago
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The Fifth Element (1997)
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mahmoudna · 5 months ago
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“I Need Your Support to Continue My Studies and Build My Future from Gaza🍉🍉
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My name is Mahmoud Naeem Abu Hatab, from Gaza.
I am a university student majoring in Software and Databases at Al-Azhar University. Since the beginning of my academic journey, I have been passionate about User Experience (UX) and User Interface (UI) design, as well as website development. These fields inspire me, and I dream of advancing my skills and building a professional career in them.
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Unfortunately, during the recent war, I lost my laptop, which was essential for both my studies and work. I was forced to flee my home and relocate to southern Gaza due to the difficult circumstances. Despite my efforts to replace my laptop, the financial situation has made it impossible to afford a new one.
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Without a laptop, continuing my studies or seeking job opportunities in programming and design has become extremely challenging. This directly affects my academic progress and future career.
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Today, I am reaching out to ask for your support to help me purchase a new laptop. Having a laptop would allow me to resume my studies and work on programming and design projects that are crucial for improving my skills. It is a vital step towards completing my education and pursuing my dream of becoming a professional in programming and UX/UI design.
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I know that the situation in Gaza is difficult, but I believe education is the only path to building a better future for myself and my family. If you are able to contribute any amount to help me get a new laptop, it would be a real opportunity for me to get back on track academically and professionally.
I am determined to keep learning and working despite the challenges, but I need your support to achieve this goal. Every donation or act of help, no matter how small, will make a significant difference in my life.
If you’d like to support me, you can donate through:
GoFundMe
OR
USDT
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If you can assist in any way, please don’t hesitate to reach out to me.
Thank you for your support and kindness! 🌿
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thisisrealy2kok · 1 year ago
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Future Farmers website (2001)
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destined-productions · 6 months ago
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Excited to share a glow-up for Mighty Marbles! 🎉 Check out the old vs. new level transitions—what a difference! Now every level even has its own name. 🚀 Which style do you prefer?
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com
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puppppppppy · 1 year ago
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i have to say its a strange experience taking classes on branding and marketing while being vehemently anticapitalist and scorning the economic system
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askagamedev · 1 year ago
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My friend is making an arcade racer and I've been playtesting his builds for him. He didn't go into it thinking it'd be easy but there's a ton of things he didn't at all realize would be a headache going into it. Obviously all games are hard to make but some are more apparent about their daunting nature. Which genres are deceptively difficult even if reasonably possible by a small indie team? What surprised you when you hit the big leagues?
Whenever I do solo dev work, the feature that always takes the longest and tends to require the most work to get something playable by actual players is the UI. Building out the gameplay features is always a lot of fun, but you can only go so far by fiddling with variables and restarting. There's always a significant amount of UI groundwork that needs to be done in order to make a game playable at all, just because of how much information needs to be conveyed to the player.
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Whenever I build support into a game for different characters, cars, tracks, loadouts, etc. then each of those options needs its own way to choose that option from a list of available choices. That display must show a lot of information to the player so she can make an informed decision (e.g. this car has fast acceleration, that one has high top speed, this other one corners well, etc.), which all requires an intuitive screen layout, information presented, and so on and so forth.
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Small-team dev also tends to build more system-driven games because it's more dev-time-efficient than creating single-use narrative-driven content. The tradeoff is that system-driven content also requires significantly more UI to convey all of that information to the player. This means games with a lot of options for players to choose tend to require a lot of UI work, which is something many hobbyists don't think about when starting.
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arkotype · 1 month ago
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Skunkworks Project 01 SW1-TCH/OS Full case study here — https://arkotype.co/project/sw1tchos
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izicodes · 2 years ago
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Have Fun With Bad UI Design! | Resource ✨
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I found this website on Reddit as it being an example of what bad UI design is for a website! It’s annoying but really funny to me! All the things NOT to do when designing hehe! You should try it out!
>> LINK
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nitzukai · 2 years ago
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Windows 12 Desktop Widgets [Concept]
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simpleglyphs · 15 days ago
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User interface designs
Various UI/UX screen designs.
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prokopetz · 1 year ago
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Okay, so: there's a local restaurant whose online ordering process involves various selecting various sauces to be included with one's order – so many units of teriyaki sauce, so many units of hot sauce, so may units of peanut sauce, and so forth.
The idea is supposed to be that you can select any combination of sauces you want, as long as it adds up to no more than four units. However, what the app actually required is that you select exactly four units of sauces; it wouldn't let you submit the ordering form if the total wasn't exactly four.
Just today I discovered that they seem to have fixed it... not by correcting the errant validation rule, but by adding a "no sauce" option, which counts toward the required total of four.
Thus, it's now possible to place an order with, say, two units of teriyaki sauce rather than four by entering 2x "teriyaki sauce" and 2x "no sauce". Similarly, an order with no sauce at all is 4x "no sauce".
This is quite possibly the least intuitive ordering process I've ever encountered, and I've literally worked in e-commerce.
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scipunk · 3 months ago
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Blame! (2017)
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design-studio-ui-ux · 17 days ago
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🌍 What if pixels could heal instead of drain us? As digital fatigue skyrockets, designers are rewiring interfaces with nature’s blueprint. Here’s how to turn screens into serene spaces:
1️⃣ Paint with Earth’s Palette → Swap neon chaos for sunset gradients. 2️⃣ Shape Shifters → Why rectangles? Think rivers, not rulers. 3️⃣ Breathe Life In → Animate water, wind, or wisps of fog. 4️⃣ Texture Therapy → Make users feel paper grain, not plastic. 5️⃣ Sonic Landscapes → Let birdsong > notification pings. 6️⃣ Digital Sunlight → Code warmth that mimics dawn’s glow.
🔥 The future of UX isn’t just functional—it’s therapeutic. Which principle would you test first? 💬
👇 Drop your pick (or your favorite nature-inspired app!) below!
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thisisrealy2kok · 1 year ago
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Visual Opera Design Studio in 2002
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