pride of the ventrue ♚
fury of the brujah 🗡
❧ semi-selective
❧ oc, crossover, multiverse friendly
❧ modified vampire: the masquerade canon
❧ past-tense paragraph roleplay
❧ multiple era's to rp in
❧ adult themes, violence, dark subject matter
❧ follows from @zigg--muses
minors: do not interact
humanity rating: 6 - Distant
♚ rules 🗡 about ♚ tags 🗡 oc canons ♚ face 🗡 verses ♚ reputation 🗡
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Look, I never caught up to this whole 2.5-sects business (Are the Anarchs a real sect?) Back in my day it was city-states and whether you paid your firstborn in taxes to Hardestat or were under Michael's creepy stained glass thumb.
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I don't mean this to be trivialising, but what really gets me about the bigoted attitudes on display in original flavour Vampire: The Masquerade is how antiquated those attitudes were even when the game was new. Like, yes, it's got all the usual suspects on display, but it also hates Italian people and has very peculiar ideas about the Irish. This is a game that came out in 1991.
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I was interviewed on Storyteller Conclave!
You’ve probably seen several posts on here about how I’m going to be on Storyteller Conclave talking about Eureka. If you haven’t, you’re going to, because there’s still some in the queue and I’m not going to remove them.
But, that happened, and it was a great time! You can listen to the episode here, here, here, or here!
I wasn’t on my A-game the whole time unfortunately, I had some mic trouble for about the first 20 minutes, along with some other distractions on my end that kept me from focusing early on, but luckily I had team member @ashweather to support me and help me out.
If you can bear with the rocky start, there’s a lot of good insight into the design of Eureka: Investigative Urban Fantasy in this podcast, and a lot of it goes into stuff that we haven’t really covered on this blog, especially the themes.
We talk about the realistic and simulationist nature of Eureka and how this serves its gameplay and themes, we talk about how it takes inspiration from John Woo films such as Hard Boiled, its pretty unique approach to the concept of HP, how it approaches and flips the concept of "winning", and its deeply character-driven nature.
Of course we also talk about Eureka's unique and awesome rules for investigative gameplay, and how it improves upon games that did investigative gameplay before it. How it trusts the players' intellect, but also won't leave them totally twisting in the wind after a bad roll or two!
My favorite thing we talked about, near the end of the show, was Eureka’s approach to monsters, disability, and its sympathy towards “bad people.” I’m actually going to be writing a whole essay on this topic hopefully before the Kickstarter ends on May 10th, but you can get a really good gist of it just from listening to this episode of the podcast.
Oh and on that subject, the hosts, two veteran Vampire: The Masquerade players, said in the show that in many ways, Eureka does vampires better than VTM. Like, wow, that’s high praise..
Here’s a reminder also that Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th, 2024. Back it and get yourself a copy plus custom artwork or the chance to get your blood sucked by vampires as an entry on the random victim tables for playable monster PCs! With every stretch goal we meet, the game gets better and better. Tons of beautiful new artwork, new options for gameplay, and even two entirely new playable Monsters could be added to the book, so visit the Kickstarter and secure your copy today!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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Me? Creating an incredibly niche roleplay guild? Noooo...
Introducing Prince Amethyn of Divinity's Reach, my character for said new roleplay guild that I completely absolutely totally did not just create.
This Guild will focus on intrigue, politics, and of course, Vampirism!
Open Court roles currently:
Sheriff 0/1
Harpy 0/1
Scourge 0/1
Keepers of Elysium 0/3 (one for each bar in DR)
Primogen 0/13 (one for each Clan!)
Kindred 0/unlimited
This Guild runs on EU, and if interest is decent, I'll make a discord server to RP on as well.
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Vampire: The Masquerade but the clans are Edward Cullen, Count Von Count, Morbius, Strahd von Zarovich, Count Chocula and a completely normal leech.
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