#visual studio with unreal
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shawnthebro · 2 months ago
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We have many episodes on using Visual Studio and making games in C++, but how about setting up Visual Studio from scratch?
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nowhereman1966 · 3 months ago
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MYCHAEL PAYNE
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'The truth was a burning pink crack through my brain.'
'Text boxes hanging in the air, glimpsed out of the corner of my eye. Endless repetition of repeating dialogue options, long moments of silence to decide choices. The paranoid feel of deja vu; of having done this all before.'
'I was in a visual novel. Funny as hell, it was the most horrible thing I could think of.'
(credit for sprites goes to deerspherestudios. credit for inspiration goes to remedy entertainment.)
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leonsletroar · 2 years ago
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We tried our skills to light and animate in Unreal Engine to produce realistic render output. Prepare to be amazed!🌟🎬🔥
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xstardusttx--themes · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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jxnc · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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wzzr · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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kijakazibibi · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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ladypace · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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kovotii · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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lameemily · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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ladydartz · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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knifeinstomach · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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kia-kaha-winchesters · 1 day ago
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We design next-gen VFX that blend seamlessly with your VR, AR, and XR projects. Our work has powered experiences for some of the world’s leading brands, helping them turn bold creative visions into unforgettable interactive realities. Whether you’re building a VR game, a cinematic virtual production, or a large-scale metaverse activation, our VFX artists combine aesthetic innovation with real-time performance engineering to bring your content to life, with stunning clarity and total technical precision.
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tacko3d · 10 months ago
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I forgot to post it here, but after like 8 hours of debugging on Thursday, I finally got a stable version of the game packed up.
I have a goal to reach before the end of the year.
So getting the project cooked and packed was really important to getting it all done the way I wanted.
I still have a lot of work to do, But I’ll be getting back on it on Friday. Cause Im helping my sister with her table at an event this weekend. So i cant really do anything.
Anyway, thats about it,
I have this video Ive been working on that was like 90% unscripted That I hope to release this next week.
I wouldve had it ready to post this morning, but I ran into issues with storage devices.
So I had to postpone it until I got that sorted out.
I NEED a better storage solution for Video Projects.
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shawnthebro · 1 year ago
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Do you want to learn how to use breakpoints and avoid annoying HOT RELOAD errors? We can do this by launching through Visual Studio!
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theomeganerd · 19 days ago
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The Witcher 4 Tech Demo Debuts
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CD PROJEKT RED and Epic Games Present The Witcher 4 Unreal Engine 5 Tech Demo at The State of Unreal 2025!
At Unreal Fest Orlando, the State of Unreal keynote opened with a live on-stage presentation that offered an early glimpse into the latest Unreal Engine 5 features bringing the open world of The Witcher 4 to life.
Spotlight:
Tech demo showcased how the CD PROJEKT RED and Epic Games are working together to power the world of The Witcher 4 on PC, PlayStation, and Xbox, and bring large open-world support to Unreal Engine. The tech demo takes place in the never-before-seen region of Kovir.
As Unreal Fest 2025 kicked off, CD PROJEKT RED joined Epic Games on stage to present a tech demo of The Witcher 4 in Unreal Engine 5 (UE5). Presented in typical CDPR style, the tech demo follows the main protagonist Ciri in the midst of a monster contract and shows off some of the innovative UE5 technology and features that will power the game’s open world.
The tech demo takes place in the region of Kovir — which will make its very first appearance in the video game series in The Witcher 4. The presentation followed main protagonist Ciri — along with her horse Kelpie — as she made her way through the rugged mountains and dense forests of Kovir to the bustling port town of Valdrest. Along the way, CD PROJEKT RED and Epic Games dove deep into how each feature is helping drive performance, visual fidelity, and shape The Witcher 4’s immersive open world.
 Watch the full presentation from Unreal Fest 2025 now at LINK.
Since the strategic partnership was announced in 2022, CDPR has been working with Epic Games to develop new tools and enhance existing features in Unreal Engine 5 to expand the engine’s open-world development capabilities and establish robust tools geared toward CD PROJEKT RED’s open-world design philosophies. The demo, which runs on a PlayStation 5 at 60 frames per second, shows off in-engine capabilities set in the world of The Witcher 4, including the new Unreal Animation Framework, Nanite Foliage rendering, MetaHuman technology with Mass AI crowd scaling, and more. The tools showcased are being developed, tested, and eventually released to all UE developers, starting with today’s Unreal Engine 5.6 release. This will help other studios create believable and immersive open-world environments that deliver performance at 60 FPS without compromising on quality — even at vast scales. While the presentation was running on a PlayStation console, the features and technology will be supported across all platforms the game will launch on.
The Unreal Animation Framework powers realistic character movements in busy scenes. FastGeo Streaming, developed in collaboration with Epic Games, allows environments to load quickly and smoothly. Nanite Foliage fills forests and fields with dense detail without sacrificing performance. The Mass system handles large, dynamic crowds with ease, while ML Deformer adds subtle, realistic touches to character animation — right down to muscle movement.
Speaking on The Witcher 4 Unreal Engine 5 tech demo, Joint-CEO of CD PROJEKT RED, 
Michał Nowakowski stated:
“We started our partnership with Epic Games to push open-world game technology forward. To show this early look at the work we’ve been doing using Unreal Engine running at 60 FPS on PlayStation 5, is a significant milestone — and a testament of the great cooperation between our teams. But we're far from finished. I look forward to seeing more advancements and inspiring technology from this partnership as development of The Witcher 4 on Unreal Engine 5 continues.”
Tim Sweeney, Founder and CEO of Epic Games said: 
“CD PROJEKT RED is one of the industry’s best open-world game studios, and we’re grateful that they’re working with us to push Unreal Engine forward with The Witcher 4. They are the perfect partner to help us develop new world-building features that we can share with all Unreal Engine developers.”
For more information on The Witcher 4, please visit the official website. More information about The Witcher series can be found on the official official website, X, Bluesky, and Facebook.
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